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Manual

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Comments to date: 7. Page 1 of 1. Average Rating:
cwbinko 3:56am on Tuesday, October 19th, 2010 
Vtech Kidizoom plus My four year old received this camera for his birthday and he takes it with him everywhere he goes!
helenmlf 10:07am on Tuesday, October 5th, 2010 
Great case We bought this at same time as the Kidizoom Pro as wanted a case which would allow 4 year old daughter to safely carry her camera about wit... Great fun toy I checked out lot of reviews of cameras suitable for young children before buying this one.
s.frings 8:50am on Sunday, October 3rd, 2010 
Brought for 4 year old daughter and loves it. Games entertain her and she loves taking photos and using the photo editor to make funny pictures. Fun, Enjoyable Camera. My boy loves it Could do with built in re chargeable batteries as it eats up normal ones. Apart from this it is fabulous.
bnath 5:57am on Sunday, September 26th, 2010 
Little kids Vtech game This a fun game for 4-6 yr old it has different levels of playing also my son enjoyed seeing Kung Fu Panda.
ogm 4:09pm on Monday, May 10th, 2010 
good for value and keeps her kidizoom camera safe it was very good price good for value and same no different than well exacly same make and model and...
rwcjess 2:42pm on Wednesday, March 31st, 2010 
i bought this camera for both of my children and they absolutley love them. they like the games as well as being able to take pictures.
poirot 1:25pm on Monday, March 29th, 2010 
I first purchased the Fisher-Price digital cameras for $60.00 and after 3 hours of use they would cut off while my kids were trying to take photos.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

GENERAL OPERATION

ON BUTTON & OFF BUTTON
Turn on your PRECOMPUTER POWER PAD PLUS learning unit by pressing the ON button located at the upper right-hand side of the Membrane Activity Selector. A welcome animation will be displayed and you can begin play. Turn the unit off at any time by pressing the OFF button.

Automatic Shut Off

If there is no input into the PRECOMPUTER POWER PAD PLUS unit for about 20 minutes, the unit will automatically shut off to save power. To turn the unit back on after an automatic shut off, press the ON button again. We recommend turning the unit OFF when not in use. If the PRECOMPUTER POWER PAD PLUS unit is not in use for a long period of time, remove the main compartment batteries or unplug the adaptor.

CONTRAST SWITCH

Depending on your lighting conditions, slide the Contrast Switch to the left or right to allow for better viewing.

VOLUME SWITCH

Adjust the volume by sliding the Volume Switch to the left or right.
LED STATUS DISPLAY BAR AND LCD SCREEN

LED Light

There are 9 icons on the LED status display bar. Each icon represents an activity or function.

LCD SCREEN

On top of the LCD screen, a status bar is displayed. Left Player's Left Player's
Right Player's Right Player's

CHAPTER 3:

THE KEYBOARD
The computer keyboard on PRECOMPUTER POWER PAD PLUS combines the operation of a standard computer keyboard with several other functions described below.

SPECIAL KEYS

Enter Key:
Press this key after typing or choosing an answer to input your selection.

Shift Key:

Press this key to type capital letters or the symbols shown on top of the number keys.

Esc Key:

Press this key to exit an activity. to the main menu. By repeatedly pressing the ESC key, you can return

Caps Lock Key:

Press this key to make all letters appear in upper case. Press this key again to return to normal typing mode. When the Caps Lock function is activated, the Caps Lock light will turn on.

Answer Key:

Press this key to see the correct answer to any question.
Right Player/Left Player Keys:
Press these keys with activities featuring a 2-player mode. The first person to hit his or her appropriate left or right player button will get the opportunity to answer the question first.

PLAYER MODES:

The unit will automatically begin in 1-player mode when the unit is turned on. To enter the 2-player mode, press the Player key first and then type the number 2. The unit will prompt you to enter the names of the first player and the second player.

NOTE: The

following activities do not feature the two-player mode: Word Puzzles Spy Trap Rocket Fuel Keyboard Skills Typing Challenge Word Processor BASIC Tutor BASIC Design A Card Spell Checker Calculator

GENERAL DISPLAY

In most of the activities, you will see a display with status information, useful icons and a working area. The status information will include the players scores, the number of chances remaining to answer a question, the current level, and the time indicator. At the right side of the screen, there are several icons displayed. They include the Quit icon, the Help icon, and the Up/Down arrow icons. The Up/Down icons are used to scroll the text, if the text is too long to be displayed on one screen. Besides clicking on the icons with your mouse, you can also press the Up/Down cursor keys on your keyboard.

MYSTERY LETTER

A word (missing a letter) will appear on the screen. Type in the missing letter and press the Enter key to confirm your answer.

WORD RECALL

The unit will first display a word on the screen. After 3 seconds, the word will disappear. Type in the same word as originally displayed. The underlines tell you how many letters are in the word. Press the Enter key to confirm your answer.

PLURALS

A singular form of a noun will appear on the screen. Type in the plural form of the given word and press the Enter key to confirm your answer.

TENSES

Two tenses of a verb will appear on the screen. Type in the missing tense (present, past or past participle) of that verb and press the Enter key to confirm your answer.

WORD PUZZLES

This is a crossword puzzle game with 10 missing words in each puzzle. Use the cursor keys or mouse to select one of the missing words. Press the Enter key to receive a clue for the chosen word. Type in the word for that clue and press the Enter key to confirm your answer. If you need to see the clue again, press the Hints key and the clue will appear. Also, you may use the Erase key to clear any word you have typed in, and the unit will delete the word. After you have answered this clue, choose another word until you have entered all of the 10 missing words.

COMPARATIVES

This activity shows three forms of adjectives or adverbs. Two comparatives will be displayed on the screen, and you need to input the third one. Type in the missing comparative and press the Enter key to confirm your answer.

SYNONYMS

The unit will display a word on the screen. Type in a word that has the same meaning. The underlines tell you how many letters are in the word. Press the Enter key to confirm your answer.

ANTONYMS

The unit will display a word on the screen. Type in a word that has the opposite meaning. The underlines tell you how many letters are in the word. Press the Enter key to confirm your answer.

LETTER DROP

An incomplete word will appear on the bottom row with its missing letter above it. Use the Left/Right cursor keys or mouse to place the missing letter in its correct position and press the Enter key to confirm your answer.

WORD IN WORD

The unit will display a word on the screen. Use the Left/Right cursor keys or mouse to move the pointer and select a letter to be removed. Try to remove a letter so that the remaining letters still make a word. Press the Enter key to confirm your answer.

VOCABULARY BUILDER

The unit will display a word on the screen with three definitions of the word. Only one is the correct answer. Choose the correct definition of the word and enter your selection by pressing the corresponding number or pressing the Enter key or clicking your mouse. 14

WORD MAKER

The unit will display a prefix or a suffix of a word at the bottom of the screen. Several suffixes/prefixes scroll across the screen above the word. When the correct suffix/prefix is above the word, press the Enter key to input your answer.

SENTENCE SCRAMBLER

A group of words will appear on the screen. You must rearrange the words to form a correct sentence. Select the word you think is the first word of the sentence with the arrow keys or the mouse cursor, and then press the Enter key or the left mouse button. The word will move to the answer line. Repeat the same process for the second word, the third word and so on until the entire sentence is constructed. If you make a mistake, you can select the word from the answer line with your mouse and the word will move to the top of the screen. When you select the last word of the sentence, the unit will check whether your selections are correct or incorrect.

GRAMMAR QUIZ

A sentence will appear on the screen with one grammatical error. Choose the grammatically incorrect word with your arrow keys or the mouse cursor. Then press the Enter key or left mouse button. If you pick out the grammatical error, 3 multiple choice options will appear on the screen. Select the option that makes the sentence grammatically correct by pressing its corresponding number, or moving the mouse cursor or pressing the Up/ Down arrow keys to highlight your choice then press the Enter key to input your answer.

ADDITION

An addition problem will appear on the screen. Type in your answer, from right to left, using the number keys on the keyboard and press the Enter key to confirm your answer.

SUBTRACTION

A subtraction problem will appear on the screen. Type in your answer, from right to left, using the number keys on the keyboard and press the Enter key to confirm your answer.

MULTIPLICATION

A multiplication problem will appear on the screen. Type in your answer, according to the position of the blinking cursor, using the number keys on the keyboard and press the Enter key to confirm your answer.

DIVISION

A division problem will appear on the screen. Type in your answer, from left to right, using the number keys on the keyboard and press the Enter key to confirm your answer.

FRACTIONS

A fraction will display on the screen. 3 multiple choice options will be given. Decide which option is the correct answer and press its corresponding number or click on the answer with your mouse.

FLIP FLOP FRACTIONS

An equation which involves turning a fraction into a decimal/percentage will appear on the screen. Type in the answer using the number keys on the keyboard and press the Enter key to confirm your answer. When inputting your decimal answer, place a zero before the decimal point when the answer is less than 1. Example: "0.94" is correct. ".94" is incorrect.

RATIOS

A ratio problem will appear on the screen. Type in the answer to make the ratios equal by using the number keys on the keyboard and press the Enter key to confirm your answer.

ALGEBRA

An algebra problem will appear on the screen. Type in the value of x or y using the number keys on the keyboard and press the Enter key to confirm your answer.

STORY PROBLEMS

In this activity the PRECOMPUTER POWER PAD PLUS learning unit challenges you to find answers to math problems that are presented as story problems instead of numerical equations. The question will appear on the screen. You may type your answer or press the Hint key to choose from 3 multiple choice options. Select your answer by typing in the corresponding number, using the mouse or use the Up/Down arrow keys to highlight your selection then press the Enter key to confirm your answer.

Paste Block

After you have used the Block Cut or Block Copy option, move the cursor to the position where you want the block of text to be pasted. Select Paste Block from the EDIT menu and the block of text you defined will be pasted to the new location.

Clear Block

To erase a block of text, first define the block of text and select Clear Block from the EDIT menu to clear the block. The defined block will be permanently cleared from the document.

FORMAT OPTIONS

There are four options in the FORMAT menu. They are: Justify Left, Justify Right, Justify Center, and Bold.

Justify Left

By default, the text is aligned left with the margin, Justify Left.

Justify Right

To align your text to the right margin, choose Justify Right.

Justify Center

To align your text so it is centered within your document, choose Justify Center. Important note: You will not be able to view the format you selected on the screen. It will be reflected in the printed document. This is due to the differences between the screen size and the printed document.
There are two types of fonts, bold font and normal font. If you want to bold a word, place the cursor on any letter of the word, and then select Bold from the FORMAT menu. The entire word will be bolded. You may also use your mouse. Click and drag on the word you want bolded to highlight it. Then select Bold from the FORMAT menu. Your word will be bolded. The Bold command also applies to a block of text. After you have defined a block of text, select Bold from the FORMAT menu. The entire block of text will be bolded.

TOOLS OPTIONS

The TOOLS menu provides two functions: Check Spelling and Symbols.

Check Spelling

Spell checker checks a word to see if it is in the unit's dictionary. To check the spelling of a word, highlight a word using your mouse. Then choose Tools Options and select Check Spelling. Press the Enter key. If the word does not exist in the units dictionary, it will give you a list of possible words for reference. Also, you may spell check an entire document. Select Check Spelling from the TOOLS menu. The entire document will be checked word by word. When there is a word that is not found in the dictionary, several options will be provided: Ignore Word, Edit Word, or Suggestions.

Printed on paper: What kinds of graphics are you referring to? recei Am I going to

Print Preview

If you have purchased our VTECH POWER LINK(sold separately), you can use the PC monitor to view your text before it is printed. Make sure the VTECH POWER LINK is correctly connected, then select Print Preview from the PRINT menu. The text will be displayed on your PC screen. Use the Up/Down arrows to scroll through the text, and press the Esc key when you have finished viewing the file.
Several pieces of Help Text will be shown when this option is selected. These helpful hints will provide you with additional information to guide you through play.
Selecting this option will bring you back to the main menu.

CHAPTER 6: SYSTEM SETUP

To enter System Setup, click on the System Setup icon located at the bottom right-hand corner of the screen. The System Setup menu will appear with the following options: Printer Setup, Tips of Today, Screen Saver, Clear Last Score, Icon Box, Quick Menu Setup, Customize Setup, Demo Mode, Ram Cart. Manager and Power Link.

PRINTER SETUP

Due to the extensive varieties of printers, not all compatible printers are listed. Please check with your printer manufacturer for information on reconfiguring your printer. There are a number of printers which PRECOMPUTER POWER PAD PLUS is compatible with. Printer Setup allows you to select a printer to print your documents. PRECOMPUTER POWER PAD PLUS supports the following printers: VTECH Thermal VT-25 EPSON LQ-X70 EPSON 24 Pin EPSON 9 Pin EPSON Stylus EPSON Stylus Color II Canon BJC 4100 Canon BJ 200 Canon BJ 30 Canon BJ 300/330 HP Laser IV L HP DESKJET Before selecting a printer, make sure the printer is correctly connected to the PRECOMPUTER POWER PAD PLUS learning unit. After setting up the printer, you can print a document from the Word Processor activity or print any screen. When you want to print a screen, press the Print Screen key on the Membrane Activity Selector. If no printer is selected, you will be unable to choose a printer using this feature. Note: In Printer Setup, Epson Stylus Color II is displayed as Epson Stylus Color.

This command causes the program to resume executing after encountering the BASIC command called STOP. The program will be carried on with the next statement after STOP. Type CONT to resume the program after you press the SHIFT and BREAK keys.

BASIC COMPUTER TUTORIAL

EXAMPLE OF A BASIC PROGRAM
You and Teresa went to the local video store to rent some movies. Teresa brought back 12 but 4 were too scary for you so you returned them. On that trip you came home with 7 new movies. How many are you going to watch this afternoon? You could work this out yourself, but here is a BASIC program that can do the arithmetic for you. Type in:

PRINT 12-4+7 END

press ENTER press ENTER
Now type RUN and press ENTER. What happens? The answer, 15, appears on the screen. In BASIC, you write a series of line-numbered statements that tell the PRECOMPUTER POWER PAD PLUS what to do. The first statement, numbered 10, tells the computer to work out the sum of three numbers and then PRINT the answer on the screen. The next statement, number 20, tells the computer that this is the end of the program and that it can stop RUNNING. However, the last statement is not necessary in this program because you only want to print out the sum of 3 numbers, therefore, it could be removed. Remove that last line by typing 20 and press ENTER. Now type RUN and press ENTER. What happens? You get the same results. Suppose you typed:

PRONG 12-4+7

Now type RUN and press ENTER. What happens? You get a strange message, ? SYNTAX ERROR IN 10 in the display. That means you made a mistake in BASIC grammar and this is the PRECOMPUTER POWER PAD PLUS units way of telling you this. You need to EDIT the line or re-type it, changing PRONG to PRINT and then RUN the program again to get the correct answer. You can use PRECOMPUTER POWER PAD PLUS as a calculator in arithmetic statements like the one above by not using a line number. Just type:

PRINT 12-4+7

The answer will appear on the screen.
Another short cut is that you could use the ? symbol to stand for the word PRINT. When you are using BASIC as a calculator in command mode, think of the question mark as meaning What is 12-4+7? When you are using the question mark as a PRINT command in a program, the computer will replace the ? with the word PRINT for you. 34

LETS DO SOME ARITHMETIC

In the previous section you learned to program the sum of three numbers using the BASIC program. Numbers like 1, 3, 27, 14.3, etc., are called CONSTANTS, numbers that do not change value. The program added and subtracted the constants 12, 4 and 7. The order that you do addition is unimportant: 6+10 is the same as 10+6. In subtraction, the order is important: 10-6 is not the same as 6-10. So the order that you write numbers and do arithmetic operations is very important. In BASIC, operations are from left to right. The * symbol is used to represent multiplication. Like addition, the order of the numbers is unimportant. Heres an example. There are 2.204 pounds to a kilogram. How many pounds does a 6 kilogram parakeet weigh? Type this:

LET A=8

The computer creates a box in memory and calls it A. It puts the number 8 in this box. Now type:

LET B=10

The computer creates a box called B and places 10 into it. Type:

30 LET B=15

Since there is a box called B already with a value of 10 in it, it doesnt make another box called B with a value of 15 in it. The number 10 is just replaced with the number 15. Now type:

LET C=A+B

This statement is a bit more complicated. Heres how it works. First, the computer searches for a memory box called B and finds the number 15. The + sign tells the computer to add the numbers found in A and B together. It computes this and the answer is 23. Now, where is the answer placed? The = tells the computer to store the answer in a memory box called C. The computer searches for a box called C. It doesnt find one so it creates one in memory and then puts the answer there. Of course, if there was a memory variable called C that had a number in it from a previous operation, the old number would be replaced by the new one in this statement. Now lets finish this by typing:

70 RUN

PRINT FIRST NUMBER; A PRINT SECOND NUMBER; B PRINT THE SUM IS; C
press ENTER press ENTER press ENTER
You will see the following on the screen:
FIRST NUMBER 8 SECOND NUMBER 15 THE SUM IS 23
Lets take a look at the print statements on lines 50 through 70. The words in quotes are called a STRING or a LITERAL. Whatever you put between a set of quotation marks will appear on the screen exactly the way you typed it. Remember that quotation marks come in pairs! Next, the semicolon tells the print statement to print what is immediately to the right of the end of the string. This is the number 8, which is the value in memory box A. Suppose that you asked the computer to multiply 3 million times 3 million. Lets try. Type:

PRINT 3000000*3000000

The answer on the screen is 9E+12. This is the computers way of showing extremely large numbers. A number with the letter E and a number to the right of the decimal point is called scientific or exponential notation. You find the decimal point and move the number of places specified after the E to the right filling in with zeros. The long way to write out the above answer is 9,000,000,000,000. The procedure works in reverse for very small numbers. The number 9E-12 is.000000000009. This is a very small positive number. The number -9E+12 is a very large negative number while the number -9E-12 is a very small negative number.

Also see STOP

This command causes the program to resume executing after encountering the BASIC command called STOP. The program will carry on with the next statement after STOP. You can type CONT to resume the program after you hit the SHIFT and BREAK keys.
Line # DIM array-name (array-size). The DIM command reserves space for one dimensional numeric or string arrays. The arrayname may be up to 6 characters long but only the first 2 characters are valid. For a string array the last character must be a $. The array can contain up to 100 elements (0-99). Example:

DIM FRIEND$(50)

DIM PRICE(19)
Use the EDIT command when you want to change a statement that has been typed into memory without re-typing the entire line. Just type EDIT and the line number and press the ENTER key. The statement will appear on the display. Use the LEFT-ARROW and RIGHT-ARROW keys to move the cursor. Use the DEL key to remove an unwanted character, or simply type in new characters. Example:

INPUT B

EDIT INPUT B_
Then use Left-Arrow key to move the cursor back underB.

Then type in C.

INPUT C_
You can type in line-numbered BASIC statements in any order. PRECOMPUTER POWER PAD PLUS will sort them out for you and LIST them or RUN them starting with the lowest numbered one. It is a good idea to number your lines in increments of 10 (10, 20, 30.) or 100 (100, 200, 300.). This way you have room to add more statements if you decide to change your program in the future. You can insert an entirely new line in a program by using a line number that doesnt exist between two existing ones. You can delete an existing line-numbered statement by merely typing the line number and pressing the ENTER key. Of course, you can change an existing line by merely re-typing the entire line.
Line # END The END statement is used as the last command in a program. Examples: It stops the program.

160 END 999 END

This command is used for drawing a specified point on the screen. PSET X, Y (X, Y) is a coordinate of the specified point to be shown.
X represents a value of a horizontal position. Y represents a value of a vertical position.

Example:

The result:

CLS PSET 100, 8

a screen pixel at coordinate (100, 8) will be turned on.

PRESET

This command turns off a specified point on the screen. PRESET X, Y (X, Y) is the coordinate of the specified point to be cleared. X Y represents a value of a horizontal position. represents a value of a vertical position.
CLS FOR X= 50 TO 100 PSET X, 8 FOR DELAY= 1 TO 70 NEXT DELAY PRESET X, 8 NEXT X END
This is a command to generate a sound note. SOUND consists of two functions: frequency and duration frequency The frequency of the sound in hertz; a value in the range 0 < frequency parameter < 256 duration The number of the system clock ticks so the sound lasts; a value in the range 0 < duration parameter < 256

800 STOP

APPENDIX

EXAMPLE PROGRAMS

MOONWEIGHT
PRINT Weight on the Moon INPUT Your Weight in Lbs. ; WEIGHT MOONWEIGHT = WEIGHT /6 PRINT Your moon weight would PRINT be ; MOONWEIGHT; pounds. PRINT Wow

ROCK, PAPER, SCISSORS

PRINT Rock, Paper, Scissors PRINT Type in P, R, S INPUT and see if you win. ->; ANSWER$ PRINT You : ; ANSWER$; MYGUESS = INT (RND (0)*(3) + 1) IF MYGUESS = 1 THEN PRINT Me : Rock IF MYGUESS = 2 THEN PRINT Me : Paper IF MYGUESS = 3 THEN PRINT Me : Scissors INPUT To play again press Y : ; AGAIN$
100 IF AGAIN$ = Y OR AGAIN$ = y THEN END RUN

CANDY KISSES

PRINT How many candy kisses PRINT would equal your PRINT weight if each kiss PRINT weighed one ounce INPUT Enter your weight. ; WEIGHT INPUT Enter a guess.;GUESS AMOUNT = WEIGHT *16 DIFF = ABS (AMOUNT-GUESS) PRINT AMOUNT; kisses will
100 PRINT equal your weight. 110 PRINT You were ; DIFF; off. 120 IF DIFF= 0 THEN PRINT Wow that was right on! 130 END RUN
PRINT If an average life PRINT span is 70 years PRINT Then how many PRINT generations would have PRINT lived in 2000 years? INPUT Enter a guess.;GUESS AMOUNT = INT (2000/70) DIFF = ABS (AMOUNT-GUESS) PRINT The answer was ;AMOUNT
100 PRINT You were ; DIFF 110 PRINT generations off. 120 END RUN

THE COOLEST PERSON

PRINT Enter the coolest INPUT person you know;COOL$ FOR COUNT = 1 TO 50 PRINT COOL$; is super cool! NEXT COUNT END

THE FORTUNE TELLER

DIM N$(5) PRINT The Fortune Teller INPUT Are you a boy or a girl ;S$ INPUT Pick a number between 2-5; NUMBER FOR COUNT = 1 TO NUMBER IF S$ = boy OR S$=BOY THEN 70 ELSE 90 INPUT Enter a girls name; N$ (COUNT) NEXT GOTO 110 INPUT Enter a boys name; N$ (COUNT)
100 NEXT COUNT 110 Y= INT (RND (NUMBER)) 120 TG$ = N$ (Y) 130 PRINT The person of your 140 PRINT dreams is ; TG$ RUN

LEARN SCHEDULE

DIM WEEK$(6) DIM EVENT$(6) DATA SUNDAY,PLAY TIME DATA MONDAY,LEARN ECOLOGY DATA TUESDAY,LEARN ENGLISH DATA WEDNESDAY,LEARN MUSIC DATA THURSDAY,LEARN HISTORY DATA FRIDAY,LEARN GEOGRAPHY DATA SATURDAY,PLAY FOOTBALL

OUT OF STRING SPACE String variables have caused BASIC to exceed the amount of free memory remaining. OVERFLOW The result of a calculation is too large to be represented in the number format. If underflow occurs, the result is zero and execution continues without an error. REDIMENSIONED ARRAY Two DIM statements are given for the same array, or a DIM statement is given for an array after the default dimension of 10 has been established for that array. REDO A string is assigned to a numeric variable during the execution of the INPUT command. RETURN WITHOUT GOSUB A RETURN statement is encountered for which there is no previous unmatched GOSUB statement. STRING FORMULA TOO COMPLEX A string expression is too long or too complex. The expression should be broken into smaller expressions. STRING TOO LONG An attempt is made to create a string more than 255 characters long. SUBSCRIPT OUT OF RANGE An array element is referenced either with a subscript that is outside the dimensions of the array or with the wrong number of subscripts. SYNTAX ERROR A line is encountered that contains some incorrect sequence of characters (such as unmatched parentheses, misspelled command or statement, incorrect punctuation, etc.) TYPE MISMATCH A string variable name is assigned a numeric value or vice versa; a function that expects a numeric argument is given a string argument or vice versa.

CHAPTER 8: CALCULATOR

The Calculator function turns the PRECOMPUTER POWER PAD PLUS unit into a calculator with a 14-digit memory. The number keys and the 19 specially marked keys in the second and third rows of the keyboard are used in the Calculator activity. To clear the screen, use the key at the top right of the keyboard.
BASIC CALCULATOR OPERATIONS
The basic calculator symbols are: Addition: Subtraction: Multiplication: Division: or or +
USING THE MEMORY FEATURES:
To input a number to memory: To recall a number from memory: To add a number to the number in memory: To subtract a number from the number in memory: Example:

Input 23 + 45 + 78

Display M =146 23+45+78_ = M =146 _ 76

Input 34 - 78

Display M=146 34-78 =-44 M=102 34-78_ = M=102 _

23 - 6 + 9

M=102 23-6+9 =26 M=76 23-6+9_ =

ADVANCED FUNCTIONS

The Calculator has special function keys located on the second and third rows of the keyboard. Always press the function key first when using it in a problem and then enter the numbers it is to operate on. Aim Square root of a number Operation 9 Display sqrt 9 = 3 Square of a number 3 sqr = 9 The constant e to the power of the entered number. 2 exp 2 3

= 7.38906 (e=2.718282)

LN function

In 100 = 4.60517

log 10 function

log 100 = 2

TRIGONOMETRY FUNCTIONS
All the trigonometric functions can take two forms of input-radians and degrees. If you just type in a number, the Calculator assumes the number is in radians. To enter a number in degrees, press the degree sign after inputting the number.

Function SINE

Operation 60
Display sin 60 = -0.30481

sin 60 = 0.866025

COSINE

cos 60 = -0.952413

cos 60 = 0.5

TANGENT

tan 60 = 0.32004

tan 60 = 1.73205

ARC TANGENT

atn 60 = 1.55413

atn 60 = E (atn 60 produces an error)

(Constant)*

(3.1415927)
*This special constant can be entered into any problem by using this key. 78

CHAPTER 9: TIME LIMITS

Categories Word Games Mathematics Trivia Games Computer Skills Activities All Word Games (except Word Puzzles) Word Puzzles All Math Games All Trivia Games Spy Trap Rocket Fuel All Computer Skills Timing Code 3 None None

TIMING CODE

1. In the one player mode, the answer must be input within 60 seconds. In two player mode, the player has 10 seconds to press their player button to answer first. When it is your turn, you have only 30 seconds to answer. 2. After you have viewed the hint for a missing word, you have 1 minute to answer. 3. Level Time limit to catch the spies (seconds) 30 30

CHAPTER 10: SCORING

Category Word Games Activities All Word Games (except Word Puzzles) Word Puzzles All Math Games All Trivia Games Spy Trap Rocket Fuel All Computer Skills (Except Keyboard Skills and Typing Challenge) Keyboard Skills Typing Challenge 79 Scoring Code None 5 6
Math Games Trivia Games Games Computer Skills

SCORING CODE

1. One Player Mode 5 Questions per round Correct answer on 1st try Correct answer on 2nd try Correct answer on 3rd try Two Players Mode 10 Questions per round Starting Score Correct answer Wrong answer 2. Missing words per puzzle Correct answer on 1st try Correct answer on 2nd try Correct answer on 3rd try 3. A spy is caught Every four spies caught Every spy who gets away 4. Successfully finished a stage Every time a hint is used

POINTS

-4 --25
5. Only the Basic Course will count scores A letter typed correctly 6. A letter cannon removed Level 1 Level 2 Level 3 Level 2 1

CHAPTER 11:

If you have purchased our VTECH POWER LINK, you can connect the PRECOMPUTER POWER PAD PLUS unit to an IBM 386 or higher compatible personal computer. This feature allows you to save and load files to your personal computer. The VTECH POWER LINK is sold separately at your local retailer or you may order it directly from our Consumer Services Department at 1-800-521-2010 in the U.S. or 1-800-267-7377 in Canada.

CONNECTING THE CABLE

At the back of the PRECOMPUTER POWER PAD PLUS unit, there is a printer port. Connect the VTECH POWER LINK's cable to this port. Please see Chapter 1 for a diagram.
CONTROLLING VTECH POWER LINK
In System Setup, choose the option POWER LINK, and press the Enter key or use your mouse to select it. You can turn this option ON/OFF by pressing the Enter key or selecting it with your mouse. Please make sure the POWER LINK function is on in order to perform the following activities: Trivia PC, File Transfer and Print Screen. If the connection is successful, Installing Power Link. Please wait will appear on the LCD screen. If the unit says POWER LINK NOT READY, please refer to the VTECH POWER LINK manual.

Trivia PC

You may play the Trivia activities on a personal computer using the monitor as a viewing device when the Trivia PC option is turned ON. Select POWER LINK and choose the option Trivia PC. To enter a trivia activity, the VTECH POWER LINK cable must be connected to both the PC and this unit. You will see the trivia questions being shown on the personal computer monitor. Type in your answer or press the Shift + Help key to view your three multiple choice answers, and then press the Enter key. Your score will also be shown on the PC monitor. NOTE: The VTECH POWER LINK feature must be in Trivia PC to use the Trivia Playback feature.

File Transfer

In File Transfer, you may choose from the following options: View File, Save File, Load File and Delete File. Please make sure you select the VTECH POWER LINK feature through System Setup.

View File

After selecting this option, you can view the PC monitor for a list of files in the PC. The following are the file extensions you may view using this option: PCW, BMP, PCG, TXT. Use the up/down arrows on the PRECOMPUTER POWER PAD PLUS learning unit to view files on the PC monitor and press the Enter key to select the file. The content of the file will be shown on the PC monitor. Use the up/down arrows to scroll the text. After you have finished viewing the file, press the ESC key to return to the menu. Press the ESC key again to return to the File Transfer menu.

 

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