Yamaha DTX Version 2 0
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Manual
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(English)Yamaha DTX Version 2.0, size: 1.7 MB |
Related manuals Yamaha DTX Version 2.0 System Upgrade Information Guide |
Yamaha DTX Version 2 0
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11:50pm on Tuesday, June 29th, 2010 ![]() |
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5:36am on Thursday, March 25th, 2010 ![]() |
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Documents

Press this button once to put the DTX into Pattern mode. Press twice this button to put the DTX into Pattern Job mode.
+ TRIGGER Button (P.32)
9 BASS TMP TR (SNARE) Button (P.77)
Press this button to put the DTX into Drum Kit Trigger Edit mode.
, VOICE Button (P.51)
This button turns the Bass Track or Tempo Track of the song ON or OFF. Press this button while holding, the SHIFT button, to mute the SNARE part of the rhythm.
: RHYTHM PAT TR (KICK) Button (P.77)
Press this button to put the DTX into Drum Kit Voice Edit mode. This button also acts as an audition button which allows you to listen to a voice without actually changing it while you are editing.
- UTILITY Button (P.112)
This button turns the Rhythm Track or Pattern Track of the song ON or OFF. Press this button while holding, the SHIFT button, to mute the KICK part of the rhythm.
; CHORD CHO TR Button (P.77)
Press this button to put the DTX into Utility mode.
. STORE Button (P.69)
This button turns the Chord Track of the song ON or OFF.
< SOLO Button (P.78)
Press this button to put the DTX into Drum Kit Store mode or Chain Store mode.
/ PAGE/ERASE (MAIN A) Button (P.26, 73)
Press the rhythm part buttons while holding this button to listen to the soling of a rhythm part.
= CLICK Button (P.76)
This button selects the previous page. In Pattern mode, press this button while holding the SHIFT button to select the MAIN A pattern. In recording mode, press this button to erase data.
0 PAGE (MAIN B) Button (P.26, 73)
This button turns the metronome ON or OFF.
> PAUSE Button (P.74, 95)
This button pauses the song. The song will start where it was stopped when the button is pressed again.
? REWIND Button (P.74, 95)
This button selects the next page. In Pattern mode, press this button while holding the SHIFT button to select the MAIN B pattern.
1 (FILL AB) Button (P.26, 73)
This button moves the location indicator backward by a measure. Press continuously to rapidly rewind.
@ START/STOP Button (P.74, 95)
This button allows you to move backward among the focus areas in a page. In Pattern mode, press this button while holding the SHIFT button to select the FILL AB Pattern.
2 (FILL BA) Button (P.26, 73)
This button starts or stops playback or recording.
A FORWARD Button (P.74, 95)
This button allows you to move forward among the focus areas in a page. In Pattern mode, press this button while holding the SHIFT button to select the FILL BA Pattern.
3 -1/NO (INTRO) Button (P.27, 73)
This button steps the indicator forward by a measure. Press continuously to fast forward.
While holding the SOLO button.
& Switch
sections.
AThe DTX is factory preset to automatically switch the drum kit to its most appropriate pattern each time the pattern is changed. To keep the drum kit from switching to its preset pattern, turn the PC function of the RecvCh 10 PC in Utility Mode off.
Press the MAIN A, MAIN B, FILL AB, FILL BA, INTRO, or ENDING buttons while holding the SHIFT button to change the sections of the currently selected style. The name of the section currently playing is displayed on the bottom level of the LCD.
While holding the SHIFT button.
AEach style contains 6 sections which have a variety of usage. Refer to P.71for details.
AThe lower part of the LCD displays the data indicators of each rhythm track in a 16-beat format. Refer to P.19, 77 for details.
Drum or Percussion Sounds and Drum Kits
Your DTX has a total of 928 drum voices (drum and percussion sounds). These drum and percussion sounds are categorized and called drum kits. Drum kits consist of drum voices which are stored in correspondense to MIDI note numbers (P.41) There are 29 user drum kits and 32 preset drum kits which are frequently used, each categorized by music style. You can assign drum and percussion sounds to register 32 user drum kits. Each drum and percussion sound can be edited in many ways such as changing the pitch, adding a reverb, etc. You can use the chain function to set drum kits in the order of your preference and play them back in this order. This function is useful for live performances. Your DTX also contains 128 normal keyboard voices. These voices are used to add bass or chord parts to the DTX rhythm pattern. It is also possible to play a melody or obbligato by changing a part (MIDI channel). The tone generator section complies to the GM standard level 1 and can be used to play back the commercially available Standard MIDI Files by an external sequencer.
Overall Structure and Modes
The following describes how the DTX works in detail.
928 drum voices
MIDI note numbers 13 to 84 Preset drum kits (33 to 64)
Kick MIDI file playback Cymbal
User drum kits (1 to 32)
Tone generator
Parts and Voices MIDI channel 2 Melody 2 and others Chord 7 Bass Melody 8 and others 10 Drum (rhythm) Melody 13 and others Part Voices to use
Hi-hat Snare
Keyboard voice
Drum Kit Voice Edit
Drum Kit Trigger Edit
Drum voice
128 normal keyboard voices
Pattern or song
Piano Organ Guitar
Bass part Chord part Melody part
Pattern and Song
A pattern consists of a rhythm track containing various drum voices and a backing track containing the chords and bass line which accompanies the rhythm. The rhythm pattern is displayed on the LCD in 4 parts: KICK, SNARE, CYMBAL and MISC. (other instruments) enabling you to visually check the rhythm structure.
LCD display Pattern Rhythm pattern MISC. (other instruments) CYMBAL SNARE KICK
Backing pattern Chord Bass
Your DTX contains 660 preset patterns (110 styles x 6 sections) with matching preset backings. 100 original user patterns can be created and stored within the DTX. In the same manner as the drum kit, the patterns can also be played back in a specified order using the chain function. These patterns arranged in a specific order and combind with suitable chord progression create a song. Chords can be established by combining each root note with 25 chord types. A maximum of 30 original songs can be created using preset or user patterns. You can also actualy play a melody, obligato or drum part and store it as a song. It is also possible to play a drum kit to a particular pattern or song.
660 preset patterns 110 styles
6 sections INTRO MAIN A MAIN B FILL AB FILL BA ENDING
100 user patterns Store
Song Style or pattern Chord progression
Pattern 1 Pattern 2 Pattern 3 Pattern 4
Recording of the actual playing of a melody, obbligato or drum
Creating a Song You can create a song on the DTX by following the steps below: ! Audition the preset patterns in a preset style and find the pattern of your preference (P.71). " If you do not find a pattern of your preference, create your original pattern in the order of drum, bass, and chord and store it as a user pattern (P.80). # Place the pattern and chord on the backing track of the song in the order according to the structure of the song (P.99). It is also possible to enter the tempo changes. $ Audit the backing track and record the necessary brass refrains, string obligatos, and melody to the sequence track (TR 1 or TR2) (P.105). % To complete the song, adjust the tones, volume balance and pan position of each part.
Triggering
The term triggering refers to drive a tone generated from the DTX. The DTX is designed to produce a trigger signal when a pad or a drum with a trigger sensor connected to the DTX is hit. By assigning up to 5 types of voices of your preference you can produce them at one time by triggering a single signal from a drum pad. This can be used to perform various effects.
DTX Tone generator
Modes of the DTX
Modes refer to functions which are grouped for efficient operation. The following 8 types of modes are available.
Drum Kit Play mode (P.30): To select and play a drum kit.
Drum Kit Trigger Edit mode (P.32): To edit trigger input levels such as sensitivity.
Chain Play mode (P.63): To play a preset chain (drum kits or patterns set in a specific order). Chain Edit mode (P.65): To create or edit a chain.
Drum Kit Voice Edit mode (P.50): To edit various drum and percussion sound settings.
1 VCE (voice) This assigns a drum voice (drum or percussion sound) to each MIDI note number. Each voice is grouped by category for easy handling as follows:
K. S. T. C. P. E. k. s.. b. H. Kick Snare Tom Cymbal Percussion Effect Keyboard Strings Bass Hi-hat
2 Volume This adjusts the volume of each voice assigned to each MIDI note number. You can change the balance among the voices in the drum kit. ! Move the cursor to the MIDI note number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the MIDI note number. You can also enable the Learn mode (P.115) to automatically select the MIDI note number by hitting each pad or drum. " Move the cursor to the Volume focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to adjust the volume. Press the VOICE button to audition the volume. ! Repeat steps ! and " and set the volume for each note number.
! Move the cursor to the MIDI note number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the desired note number. You can also enable the Learn mode (P.115) to automatically select the MIDI note number by hitting each pad or drum. " Move the cursor to the group focus area or voice number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set the parameter. You can also select by moving the cursor to the voice name focus area and rotate the Data Scroll Wheel or press the +1/YES or -1/NO buttons. Check and audition the voice by pressing the VOICE button. # Repeat steps ! and " to set the voice for each note number.
Volume
Volume MIDI note number
Settings: The following parameter can be set for MIDI note numbers 13 to 84. Volume: 0 to 127
VCE P 52
Voice number Voice name MIDI note number
P SurdoM
Settings: The following group and voice numbers can be selected for MIDI note numbers 13 to 84. Group and voice number: off, K1 to 119: Kick, S1 to 250: Snare, T1 to 176: Tom, C1 to 105: Cymbal, P1 to 103: Percussion, E1 to 115: Effect, k1 to 21: Keyboard, s1 to 8: Strings, b1 to 19: Bass., H1 to 12: (additional hi-hat in V2) , Voice name: BD DRY1 to Sy Bass 3H Refer to P.143 Drum Voice List for details on voice name and voice number.
ADrum kits are programmed to change in a present pattern. To keep the drum kits from changing automatically. Set the parameter RecvCh10 PC on the 17th display page in Utility mode (P.118) to off.
User Patterns User patterns refer to empty memory space (111 to 210) where you can create your own pattern. User patterns do not have sections as the preset styles or patterns do, but you can specify any user pattern as a section (INTRO, FILL, etc.).
6 sections
INTRO MAIN A MAIN B FILL AB FILL BA ENDING
Selected pattern
100 user patterns
store within the DTX
Entering Pattern Play Mode
Press the PATTERN button.
AYou may inadvertently enter the Pattern Job mode if you press the PATTERN button 2 times. If this should happen, press the PATTERN button again. This button switches between Pattern Play mode and Pattern Job mode. AThe Pattern Play mode is displayed in the same format as Drum Kit Play mode (or Chain Play mode).
Selecting a Pattern
Select a preset pattern by choosing a combination of one style and one section from the 110 styles and 6 sections. It is possible to combine the styles and sections of the preset pattern in 660 ways. User patterns do not have sections as preset patterns do. ! Move the cursor to the style or pattern number focus area using the Q cursor buttons.
A The style number is automatically selected and blinks in Pattern Play mode. A It is also possible to move up or down the LCD using the PAGE and Page buttons.
" Rotate the Data Scroll Wheel to select the style number.
Style number
Style name
Beat Measure Click
Data focus area Section
AYou can also switch the style number using the +1/YES and -1/NO buttons.
The style you have selected will automatically be set to the default tempo that matches the style when the Tempo mode in Utility mode is set to pattern (P.123). The data display (lower part of the LCD) shows the configuration of the currently selected rhythm.
Style (and user pattern) numbers: Preset style: 1 to 110 User pattern: 111 to 210
# Select the section after you have selected a preset style. Press the MAIN A, MAIN B, FILL AB, FILL BA, INTRO, or ENDING buttons while holding SHIFT to select the section. The selected section will appear on the far bottom of the LCD.
' Press the START/STOP button to exit Step recording and the display will return to Song Play mode.
Erasing a Mistake To change a pattern that has been entered, use the FORWARD or REWIND button to move the cursor to the position of the pattern you want to clear and select a different pattern. You can also erase the pattern of the current measure simply by pressing the ERASE button.
Sample Structure of a Song Each preset style consists of 6 sections which can be connected to create a smooth piece of music. You can also create other patterns and store them as user patterns and insert them into the song structure to try out new ideas or create a new music piece.
MAIN A MAIN A MAIN A FILL AB Preset User MAIN B MAIN B MAIN B FILL BA
Your Original Fill-in
Your Original pattern A
EndOfSng mark
ARefer to P.71 for further details on sections.
Step Recording to a Chord Track Enter the necessary chords from a selection of 26 types one step at a time.
ARefer to P.79 for details on chords.
! Select the CHO TR (chord track) according to step 3. Selecting a Recording Track (P.100) and press the START/STOP button. The LED above the button will light up and the LCD display will turn to the Step Recording display page.
On-bass
Tempo Beat
KyTypeOB
Measure number Chord input
Root Beat Indicator
Beat focus area. Shows the pattern beat of the measure for the current locationpointer position. Tempo focus area.. Shows the tempo of the measure for the current locationpointer position. Root. Shows the chord root of the measure for the current locationpointer position. Type.. Shows the chord type of the measure for the current locationpointer position. On-bass. Shows the on-bass setting of the measure for the current locationpointer position. Measure number. Shows the measure number for the current locationpointer position. Chord input. Shows a when the current location pointer position contains a chord. Location pointer. Indicates the current input position. Data focus area. Shows the pattern data in this measure with dots.
" Move the cursor to the root focus area using the Q cursor buttons and select the root of the chord by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. # Move the cursor to the type focus area using the Q cursor buttons and select the type of the chord. With this step you specify one chord. $ (If necessary,) specify an on-bass chord. Move the cursor to the on-bass chord focus area and select the bass note apart from the root note. % Use the FORWARD or REWIND button to move the cursor to the next input position. You can move the cursor 1/16th note at a time.
AYou can also select the input position one measure at a time by moving the cursor to the MEASURE focus area and by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons.
prctice (practice) (practice mode). The sliders adjust the volume of ACCOMP(accompaniment) and CLICK (metronome sound), respectively. By holding SHIFT, the sliders adjust the volume of SNARE and KICK. live (mode). The sliders adjust the volume of SNARE and KICK, respectively. By holding SHIFT, the sliders adjust the volume of CYMBAL and MISC. (other instruments).
6 Bypass This function turns the Bypass on or off. When the Bypass is on, no input will enter the DTX from the connected pads. You will not be able to produce voices or transmit MIDI note numbers. Use this function when you are setting your drum kit with trigger pick-up devices, or when you do not want to accidentally make a sound while you are playing a pattern or song. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to turn the Bypass on or off. Be sure to turn the Bypass off when you are using the DTX as a regular drum kit trigger module.
Bypass SldrMode =prctice
MISC. CYMBAL SNARE KICK MISC. CYMBAL SNARE KICK
Settings: off, on Settings: prctice, live
7 JumpRcnt (jump to recent page) This function enables you to display the page last selected in the previous edit of each Edit mode. This is convenient when you are using edit modes with many display pages such as the Drum Kit Trigger Edit mode or the Utility mode. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to turn JumpRcnt on or off.
on.. The display page last selected in the previous edit will appear when you enter each Edit mode. off.. The first page of each mode will appear when you enter each Edit mode.
JumpRcnt Page= on
Settings: off, on
8 FCoffset This sets the value of the data sent by a foot controller connected to the H.HAT CONTROL jack on the rear panel to a + (plus) or - (minus) level. For example, you can delicately adjust the ouput MIDI velocity by stepping on the hihat foot controller and closing the hi-hat. Set the offset value using the Data Scroll Wheel or the +1/YES and -1/NO buttons.
13 DeviceNo (device number) This sets the MIDI device number. The device number of both the DTX and the external device should be assigned to the same number to receive or transmit system exclusive messages such as the parameter change and bulk data. Choose the number by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons.
FCoffset =
DeviceNo =
Settings: -16 to +16
9 Ma to Aux (main output to auxiliary output) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 10 Inc Func (increase function) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 11 Dec Func (decrease function) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 12 MIDI The MIDI sub-mode contains various MIDI settings. Select from 23 display pages using the PAGE or PAGE buttons. The settings are to receive or send MIDI data between the DTX and an external MIDI device.
RecvCh10 All= on
ASet the parameters to receive program change data from channel 10 on the 17th display page.
LocalCtl =
17 RecvCh10 PC (receive program change through channel 10) This enables or disables the DTX to receive program change messages through MIDI channel 10.
20 DumpTime This sets the length of intervals between the packets of data sent by Bulk Data Send. The intervals can be adjusted to the capacity of the external receiving device and prevent data overflow. Set the dump time by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. The time can be set from 50 ms to 300 ms by an increment of 50 ms.
22 Dump Out (bulk data send) If you are using the Yamaha MIDI Data Filer MDF2 or an external device such as a sequencer that can receive exclusive messages, use this function to store or backup the patterns, songs, chains, drum kits, or system data by sending the bulk data to the device.
A Properly connect the external MIDI device enabling it to receive the bulk data. Read the manual to set up the device.
DumpTime = 100ms
! Rotate the Data Scroll Wheel or use the +1/ YES and -1/NO buttons to select the type of bulk data that will be sent from the following types:
all data.. All the data in the DTX. system.. System data. cur DKIT. The data of the drum kit currently selected in Drum Kit Play mode. all DKIT. All the drum kit data. curCHAIN. The data of the chain currently selected in Chain Play mode. allCHAIN.. All the chain data. cur SONG.. The data of the song currently selected in Song Play mode. all SONG. All the song data. curPATRN. The data of the pattern currently selected in Pattern Play mode. allPATRN.. All the pattern data. QY PATRN. Outputs the pattern data currently selected in Pattern Play mode in QY20/22 format.
Settings: 50, 100, 150, 200, 250, 300 (ms)
21 MergeOut This sets the MIDI Merge function on or off. When this function is on, it is possible to mix data from an external MIDI device connected to the MIDI IN with internal MIDI data and output the mixed MIDI data. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to turn the function on or off.
Dump Out all data
MergeOut =
23 P/CKIT (program change table) This determines the program change number that will be used to change the drum kit number from an external MIDI device or with in the DTX. ! Move the cursor to the program change number using the Q cursor buttons and set the program change number by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. " Move the cursor to the drum kit number and select the drum kit number by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. # Repeat steps ! and " and assign each program change number to the drum kits.
Volume =
Settings: The following volume parameters can be set for parts 1 to 16. 0 to 127
Settings: The following pan position can be set for the parts 1 to 16. L7 (=far left) to 0 (=center) to R7 (=far right)
46 Pitch This sets the pitch for each voice assigned to each part. Tune the pitch either by semitones (coarse) or by approximately 1.2 cent increments (fine). ! Move the cursor to the part number. Focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the part number. " Move the cursor to the coarse tune focus area or the fine tune focus area and set the pitch by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. # Repeat steps ! and " to set the pitch of each part.
Part number
47 Rev Send (Reverb Send) This sets the reverb send level for each voice assigned to each part. ! Move the cursor to the part number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the number. " Move the cursor to the level focus area and set the level by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. The larger the value, the larger the send level. # Repeat steps ! and " to set the reverb send level of each part.
Reverb send level
C 0F 0
Settings: The following settings can be set for the parts 1 to 16. C (coarse tune): -64 to 0 (normal pitch) to +63 (unit=semitone) F (fine tune): -64 to 0 (normal pitch) to +63 (unit=Ca. 1.2 cent)
Settings: The following send level can be set for the parts 1 to 16. 0 to 127.
AThe actual reverb send level of the drum kit in part 10 is the level indicated here multiplied by the reverb send level on the 5th display page of Drum Kit Voice Edit mode.
Appendix MIDI
The DTX contains various MIDI functions. By using the MIDI functions you can play or control external synthesizers, computers or sequencers connected to the DTX by hitting connected pads or drum sets with triggers and create a large music system configuration. This can be used in various situations such as live performances, parties and events. This section provides basic knowledge regarding the MIDI functions as well as ways to actually use the MIDI functions of the DTX.
The MIDI (Musical Instrument Digital Interface) world standard protocol was developed by a consortium of musical instrument hardware and software manufacturers. It is a kind of common language to permit performance and other data to be transferred and acknowledged between different instruments or even instruments made by different manufacturers. Different electronic instruments developed in different environments can communicate to each other with this common language. MIDI standard instruments transmit various performance commands or settings in the form of messages consisting of digital data (data that is converted into numbers). There are 2 categories of messages: a channel message and a system message. A channel message refers to the data regarding a keyboard note or musical expression (dumper pedal or volume) that can be transmitted through each designated MIDI channel. A system message refers to the data that enables multiple instruments linked together to function as a MIDI system. The DTX is equipped with a [MIDI OUT] channel to send out these messages to other MIDI devices and a [MIDI IN] channel to receive messages from other MIDI devices. Use exclusive MIDI cables to connect the devices between the [MIDI IN] and [MIDI OUT] channels.
q Set q If
the Voice Type parameter on the 4th page of Voice Edit Mode to MONO. you are playing a rim shot, set the RIM Velocity parameter on the 17th page in Drum Kit Trigger Edit mode to a setting other than mute Hi and mute Lo (P.45). q Set the unnecessary 2nd notes on to off on the 11th page in Drum Kit Trigger Edit mode (P.40). Only 1 Sound is Heard when 2 Pads (Drums) are Played
q Raise
the gain setting of the pad (drum) that is not making a sound (P.36). the rejection parameter of the pad (drum) that is not making a sound (P.39). q Make sure that the pads (drums) are not assigned to the same group in the Alternate Group settings on the 10th page in Drum Kit Voice Edit mode (P.57).
q Lower
The Sound is Too Loud (The Velocity is Permanently Too High)
q Lower q Lower
the gain setting (P.36). the minimum value of the velocity range (P.37). q Try another velocity curve (P.38). q If you are using a sensor made by other manufacturers, it may be sending a large signal. q Reset the INPUT ATTENUATION switch on the rear panel (P.8). The Hi-hat Foot Controller or Footswitch Works Oppositely
q Turn
the power switch on again with the foot controller or footswitch connected to the rear panel. The DTX will automatically detect the polarization of the switch and enable regular operation. (If the power is currently ON, turn it OFF once and then ON again). q Make sure you are not stepping on the foot controller or footswitch when you turn the power ON. The Bass or Chord Patterns do Not Play in Pattern or Song Mode
sure the tracks are not muted (P.77). sure the Pattern Track Mute parameter on the 10th page in Song Job mode is off when you are playing a song (P.111). q Make sure the Bass Linear Track mode parameter on the 9th page in Song Job mode is off (P.111). The DTX does Not Receive any Switch or Trigger Data
A data error has occurred. Turn the power OFF and then ON while holding the DRUM KIT button and the PAGE and PAGE buttons and the DTX will reset to its initial settings. Beware that all the data will be lost. Frequent data back-up storage to external MIDI devices such as the Yamaha MDF2 is recommended to prevent lost data (P.119).
The Sound will Not Stop
q Some
sounds may have an extremely long release when the Key Off function is disabled (P.58). In such a case, enter Drum Kit Voice Edit mode and press the VOICE button while holding SHIFT to temporarily stop the sound.
Appendix Error Messages
ERR-MIDI BuffFull
Too much MIDI data is being received in the buffer. Reduce the amount of data or insert intervals between the bulk transmission and try again.
ERRORMIDIdata
There is a data error in the MIDI data being received. Check if the sum of the bulk dump data being received does not conform, or if the MIDI connections are looped. Check the MIDI cables and the data you want to send and try again.
ERR-BULK Protect
The System Exclusive Receive parameter is not on when the bulk dump data is being received. Set the parameter on the 11th page of Utility mode to on (P. 117) and try again.
ERR-low Battery
The built-in memory back-up lithium battery is running low. Store the necessary data to an external device such as the Yamaha MIDI Filer MDF2 and take the DTX to an authorized Yamaha Service Center to have the battery replaced.
ERRORPreset
You are trying to edit preset data such as the preset drum kit, preset style pattern or preset song, or you are sending the bulk dump to a preset number. Select a user data area and try again.
ERR-Now Running
Bulk dump data is being transmitted while the DTX is playing or recording a song or pattern. Stop the playing or recording of the song or pattern and transmit the bulk dump data again.
ERRORNotEmpty
Data already exists in the area you are trying to transmit the bulk dump data to. Clear the song or pattern (P.92, 109) and try to transmit again.
ERRORBad Data
You have received bulk dump data when you are not in Song Play Pattern Play mode, or when you have not stopped the song or pattern you had been playing. This message also appears when the beat or number of measures you are copying does not match those of the pattern or when the DTX is receiving erroneous bulk dump data. Correct the situation and try again.
Memory Full
The song and pattern memory areas are full. Clear unnecessary songs or patterns (P.92, 109) and try again. 138
Error Messages
Tone Generator 16-bit AWM2 (Compliant to GM Standard Level 1) Polyphony Maximum of 32 notes Voices 928 Drum and Percussion Voices, 128 Normal Keyboard Voices Modes Drum Kit Mode Play Mode: 32 preset drum kits and 32 user drum kits Trigger Edit Mode: 31 functions Voice Edit Mode: 21 functions Chain Mode Play Mode: 16 types of chains (maximum of 32 steps) Edit Mode: 3 functions Pattern Mode Play Mode: 660 preset patterns (110 styles x 6 sections), 100 user patterns Record Mode: Real-time or step recording, recording tracks (chord, bass, rhythm) Job Mode: 7 functions Song Mode Play Mode: 100 preset songs, 30 user songs Record Mode: Real-time or step recording, recording tracks (TR1/TR2 sequencer tracks, pattern/chord/tempo tracks) Job Mode: 11 functions Store Mode Drum Kit Store, Chain Store Utility Mode System, MIDI, equalizer, sequence, multitimbre Effect Reverb (hall1/2, room1/2/3, stage1/2, plate, white, tunnel, canyon, basement) Chorus, variation (preset for each voice)
T.... 53 T (TOP)... 124 Tempo.. 76, 82, 96, 101, 104, 105 TEMPO Button.... 7 Tempo change quantity.. 104 Tempo change time... 104 Tempo focus area... 103 TR1 (MISC) Button... 7 TR2 (CYMBAL) Button... 7 Track... 71, 93 Transport Buttons... 27 TRIGGER Button... 7 Triggering... 20 tunnel.... 59 Type.... 103
Quantization... 84, 85, 105 QY PATRN... 119
Real-time... 82 Real-time Message... 131 Real-time Recording.. 84, 105, 106 Receiving Bulk Data... 120 RECORD Button... 7 Repeat.... 110 Reverb Depth... 131 REWIND Button... 7 RHYTHM PAT TR (KICK) Button.. 7 rim.... 40 room 1... 59 room 2... 59 room 3... 59 Root... 78, 79, 103
User Patterns... 72 UTILITY Button... 7 Utility Mode... 112 Utility mode... 24
Variabl... 45 Velocity... 130 VOICE Button... 7 Volume... 96, 131 Volume Adjustment... 75
S.... 53 s... 53
w/shift.... 115 white... 59 withPad... 44
Drum Voice List
No Grp K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K G.No Name (LCD) BD DRY 1 BD DRY 2 BD GMH BD GMM BD GML BD GMM2 BD 24Dry BD DRYB1 BD DRYBH BD GMJ BD BBALS BD DRY 3 BD DRY 4 BD DRY 5 q BD Soft BD KONG1 BD MONDO BD MND S BD NN04C BD ROOM1 BD ROOM2 BD ROOM3 BD ROOM4 BD ROOM5 BD 24Amb BD Rock1 BD Rock2 BD Metal q BD GATE1 BD GATE2 BD GATE3 BD GateM BD ELEC1 BD ELEC2 BD ELEC3 BDDance1 BDDance2 BDDance3 BDDance4 BDDance5 BDDance6 BDDance7 BDDance8 BDDance9 BDAnlg L BDAnlg H q BDRevers BD SCREM GrnCassa GrCMute QuikBuzz q Norma q Basic q SoTight q WudPoint q Pointy q DrkPoint q Bottom q No Grp K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K G.No Name (LCD) SweetnLo q 2HeadLo q 2HedMed1 q 2HedMed2 q 2HeadHi q Basement q VeloRoom q DimWit q BigAC q Sub1 Sub2 q Sub3 q Sub4 q Sub5 q AnaQuick MtlPoint q Kombat q Bushy q BigSofty q BigBoy q Roomy q BD Rave1 q BD Rave2 q BD Rave3 q BD Rave4 q BD Rave5 q BD Rave6 q BD Rave7 q BD Rave8 q BD Rave9 q BDRave10 BDRave11 q BDdance1 BDersko1 q BDvman 1 q BDaftty1 q BDaftty2 q BDbonzo2 q BDpower BDfusio1 q BDtite1 q BDstomp1 q BDudu1 q BDindst1 q BDNIN1 q BDurban1 q BDfunky1 q BDurban2 q BDpalmer q BD808Lng q BDevolvr q BDevolv2 q BDbasc1 BDbasc2 BDdance5 q BDlong1 q BDvman 5 q BDdigiro q No Grp K K K S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S G.No Name (LCD) BDbass1 q BDbass2 q BDbass3 q VtgBrass VtgB 2 BrassRim Fat looz Hip Hop BrassPic S BrysnH S BrysnR Wood65 S Dry S DryPic DeepStel Looz Pic Wood Sn 12Soprno SnareM SnareH SnarDeep q SnareH2 q MrcSnrM MrcSnrH SnrGhst q ASOBI q SnareL2 q ToshL fi q Tosh Sn q Pilow Sn q Blaaaghf q ParadeS q HiGateSn q OpnRim q OpnRimA q OpnRimB q OpnRimC q OpnRimD q OpnRimE q S Elem1 S Elem2 S Elem3 S Elem4 S Room q S Gate S Gate1 S Gate2 S Gate3 S STK_HT S SStck1 S SStck2 S SStck3 Dance Dance01 Dance02 Dance03 Dance04 Dance05 No Grp S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S G.No Name (LCD) Dance06 Tekk Tekk 01 Tekk 02 Tekk 03 Tekk 04 Tekk 05 Tekk 06 Tekk 07 AnSStick AnalogH1 q AnalogL1 q Analog H q Analog L q Electrik Rock RockH RockM RockL RockRim q Amb 01 Amb 02 Amb 03 Amb 04 SnrRoll SnRoll2 S RO_S S FT NZ3 S RuberS BrshSlp S Brsh S BrshTp S Brsh H S BrshOp S BrshSc S BrshSw BrSwL BrSwH BrshTap1 BrshTap2 BrshTap3 BrshSlpL SAmbie1 q SAmbie2 q SAmbie3 q SAmbie4 q SAmbie5 q Sambie6 q SAna1 q q
Note Number T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C E C P P P P P P P P P P E P E E E E E P P P E E E C E Voice Name Night H Night M Night L HHRoKcls Night F P Scrach P FSnap2 FTsplsh1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt SAmbie1 S STK_HT 2HeadLo Fatbrim BD 24Dry BDbasc2 S SStck2 Sheetmtl P ClapA Loosy DRY GM1 H ClsNB1 Room1Flr HHFTpdl1 Room1 Lo HHRoKopn Room1Mid Room1 Hi CrashB DRY GM6 RideLite C CrshAC RidB Rc Tambourn China P CowB2 CrashB TymKeepr SizzlRck P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa WetMetal SWhistH E InsAmb E OrcHt1 E BrsHit E OrcHt1 E BrsHit P WBloc P CuicaH P CongaG FactryLP TakeOff AlienSp Bell A LoMLoop Pitch fine Corse 0 ----3 -41 -1 --0 --0 -32 -4 -0 ------2 -0 -0 --30 ----------0 Alt Grp Key Off Key mode 1 3
Note Number K E E C K K E C P P P P S S E S S P S S K S K K S S E S T C K C T C T T E T C C C P C P C P E P P P P T T P T P T P P P P P P P P P E P E P E E Voice Name Sub1 DIGERDO E Funky H Cls13 Sub5 BDurban1 KangrooL H SplNB P Mtron P MtBel P AgogCh P WBloc BrshTap2 BrSwL E OOOWWW BrSwH SnRoll2 P Castnt AnHitRim S STK_HT BDlong1 Hip Hop BD DRYB1 BD ELEC2 S SStck2 RoldGold E BrsHit RoldGold Jazz Mid H Cls01 Pointy H PdlDW Jazz Flr H OpnLK Jazz Mid Jazz Hi LPscNoiz Jazz Lo RideLite C Splsh1 RidB Rc Tambourn CrashB P CowB2 CrashB P VibrS INDride3 P BongHi P BongLo P CongaM P Conga Night L Night L P TimbL Night M P AgogH2 Night H Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WHP P CuicaH RaveWave P TriMut E HipNs P Shake1 NYCLoop UptownL fine --20 ---10 Pitch Corse 6 ---3 -0 -2 --0 -1 -1 -5 -1 -8 -1 -0 ---Alt Grp Key Off Key mode 3 3
36 Industry
37 N.Y. 1
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 3 (H.Hat) 1st 40 Note Number (0: off) 2nd 3rd 4th 5th RockOrgn (ch=14) RockOrgn (ch=14) Fifth Ld (ch=15) Synbass1 (cn=16) RIM 0 MUTE 0 0
Note Number K K E C E K P C P P P P S S S S S P S S K S K K S S E S T E E C T C T T C T C C C P C P C C C P P P P P P P s P P P s P s s P s P P E P P P C E Voice Name BD NN04C BDurban2 E Motor H ClsTc1 Hollis L AnaQuick P FSnap2 H SplNB P Mtron P MtBel P CowB2 P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Ambt1rim S STK_HT BDurban2 OpnRimD BD 24Dry BDvman 1 S SStck2 Enotype E BrsHit Enotype DRY GM1 DogHats HellsBel H PdlDW Night F H OpnL2 Night M Night H ChinaHi DRY GM6 RideLite C Splsh1 Bell A Tambourn CrshDRK P CowB2 CrashB ReverseC Ridedrk P BongHi P BongLo P CongaM P Conga P Conga P TimbL P TimbL STRNG 4 P AgogH2 Cabasa Maracas STRNG 4 SWhistL STRNG 3 STRNG 3 P Clvs SStrngB4 P WBloc P CuicaH E CoolSA P TriMut P Triang P Shake1 C Splsh1 E TV vo fine -20 -----37 Pitch Corse 0 ----0 -5 -0 -6 --1 --2 -5 -1 ---0 -2 -24 -2 -6 --Alt Grp Key Off Key mode 1 0
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By adding parameters and minor display changes to the previous DTX, the YAMAHA DTX DRUM TRIGGER MODULE Version 2.0 features various new functions. This guide is designed to provide information regarding the additional features and changes accompanying system upgrade. All the new features are described in detail. Reference pages of modes or other related functions are listed under each function to enable you to use this guide with the owner's manual. An FAQ Corner is also featured mainly in response to the questions from previous DTX users. We hope you use this guide to fully utilize the new features of DTX V2. For future reference, keep this in a safe place with the owner's manual.
n For details on the features besides those features here, please refer to the owner's manual. Furthermore, the minor changes have been reflected on the owner's manual. n YAMAHA DTX DRUM TRIGGER MODULE Version 2.0 will be abbreviated as DTX V2 in this guide.
Introduction
DTX Version 2.0 System Upgrade Information Guide
Introduction..... 1 The New features of DTX V2.... 2 Description of New Features... 4 About Minor Changes for DTX V2... 8 Frequently Asked Question... 9 Connecting the DTX with Each Pad (Standard Set)... 9 Tips on Playing with a Preset Song... 10 Using the DTX as a Sound Generator from an External MIDI Sequencer. 11 Precautions when Recording a Song... 11 Recording Your Own Performance to a Song... 11 About the Part Mutes of a Preset Song (minor change in DTX V2).. 11 Setting the Tone for the Bass Voice... 12 Categorized Drum Voice List (Alphabetical Order)... 13 Drum Kit List.... 16
Table of Contents
As shown in the tree chart below, new features have been added to the Drum Kit Trigger Edit, Song Job, and Utility modes. Minor changes have also been made to Drum Kit Trigger Edit Mode, Drum Voice Edit Mode, Pattern Record/Job Mode, Song Record/ Job Mode, and Utility Mode in the form of additional parameters or modifications in the operation procedure.
n This chart contains new features (shaded) and modified or additional (underlined) items. Reference pages of their description or related information in the Owner's Manual are listed after each of these items.
More Drum Kits
The number of drum percussion voices has increased from 916 to 928 types and the preset drum kits have increased from 32 types to 61 types. (29 new drum kits have been added in user area drum kits 1 to 29.)
n No. 1 to 29 include drum kits entered in advance. To edit the drum kit for these numbers, it is recommended to copy a user kit between No. 30 to 32 and use it at a later stage. When you reset an edited drum kit back to its original settings (Owners Manual P. 32), it is possible to set it back to factory settings. When you do so, all the data will be erased. Save the data you have edited to an external device such as the Yamaha MIDI Data Filer MDF2 before you reset.
Drum Kit Play mode
Drum Kit Voice Edit mode
Channel
Move the cursor to the Channel focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the channel number. Move the cursor to the Pan focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/ NO buttons to set the pan. Repeat steps 1 and 2 and set the pan of each channel.
VolCh= 1
Volume
PanCh= 1
Settings: The following values can be set to each channel 1 to 16. 0 to 127
= center
Settings: The following values can be set to channels 1 to 9 and 11 to 16. L64 (=far left) to L1, center, R1 to R63 (=far right)
Utility Mode
9 Ma to Aux (main output to auxiliary output) This allows the same audio signals as the main output such as OUTPUT L/MONO or OUTPUT R to be sent through the AUX OUT L/R jacks. This also allows only the performer to listen to the output with an additional metronome click during a performance. For example, when you are using the DTX for a live performance you can use this function to set the output of both to audio signals and use the OUTPUT L/MONO and OUTPUT R for the performers (headphones) and AUX OUT L/R jacks for the audience. When doing so, set the metronome sound to OUTPUT L/MONO and make it go through the R jack by selecting mainL+R from the ClickOut settings (Owners Manual P. 123) on the 33rd display page. This way, it is possible not to mix the click in the audio signals to the audience and separate the output signals. This function is also effective to use during a recording. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set on, the output destination setting for each voice (Owners Manual P.58) is disabled and the same audio signals will go through OUTPUT L/ MONO, R jack, and AUX OUT L/R jacks. When this is set off, the function returns to regular output and the output returns to its normal settings.
10 Inc Func (increase function) This enables the function of the pad connected to a specific input to constantly act as an Inc switch regardless of the pad function (Owner's Manual P. 45) settings. When this is set to an Inc switch, you can use the pad as a switch to select the next drum kit number in Drum Kit mode, or advance the position by a step in Chain mode. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the input number of the switch. The selected input pad will function as an Inc switch. Select "--" to able the function set in pad function (Owner's Manual P.45)
Inc Func input=-MISC. CYMBAL SNARE KICK
Settings: --, 1 to 12
MaToAux =
11 Dec Func (decrease function) This enables the function of the pad connected to a specific input to constantly act as an Dec switch regardless of the pad function (Owner's Manual P. 45) settings. When this is set to an Dec switch, you can use the pad as a switch to select the previous drum kit number in Drum Kit mode, or retreat the position by a step in Chain mode. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the input number of the switch. The selected input pad will function as an Dec switch. Select "--" to able the function set in pad function (Owner's Manual P.45)
Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set "on," the control change data will be sent out. When this is set "off," the data will not be transmitted out.
Send HH Ctrl= on
Dec Func input=-MISC. CYMBAL SNARE KICK
34 PlyClick (play click) This enables you to play or stop the metronome click with the START/STOP button on the DTX. For example, it is possible to generate a click at the beginning of a performance or recording, as well as use it with the Count function (Owner's Manual P. 123). Regardless of it being on or off, the CLICK button function is always enabled. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set "on," the START/STOP button will start or stop the click. When this is set "off," the function returns to normal operation and only the CLICK button function remains enabled.
Settings: "--", 1 to SendHH (send hi-hat control change signals) This enables or disables control change data to be transmitted out using a foot controller connected to the H.HAT CONTROL jack on the rear panel. This settings allows you to send control change data to external devices. Regardless of the settings here, control change data will always be transmitted to the internal tone generator of the DTX. Furthermore, the hi-hat control functions and the type of MIDI control change data is set in the FC Func or FC MIDI (Owner's Manual P.47) focus areas on the 22nd or 23rd display pages in Drum Kit Trigger Edit mode.
PlyClick =
The minor changes are reflected in the Owner's Manual and briefly described below:
Pattern Job Mode
11 Note=(note number 1 to 5) (Owner's Manual P.40) "skp" (skip) has been added to the MIDI note number that can be set. When the Key On mode setting (Owner's Manual P. 43) is set to "alter" or "alterMN", it is possible to skip specific notes and mute them. 12 Note=(gate time) (Owner's Manual P.42) Regardless of the Key On mode setting (Owners Manual P. 43), it is possible to set different gate times to each of the five notes. 16 RIMKeyOn (Owner's Manual P.44) "with Pad" has been added to Rim On Key mode. If you set the function to "with Pad," both the rim voice and pad voice are generated at the same time when the rim is hit.
Drum Kit Voice Edit Mode
6 Pgm=cho/bass/rhy (chord/bass/ rhythm track voice settings) (Owner's Manual P.92) The display pages of this page have been modified. Also, the setting procedures has slightly changed. The function or contents have not changed.
Song Record Mode
Getting Ready to Record (Owner's Manual P.100) An empty user song is automatically selected even if you press the record button after selecting a preset song.
5 Pgm Ch (voice setting for each channel) (Owner's Manual P.110) The display pages of this page have been modified. Also, the setting procedures has slightly changed. The function or contents have not changed.
3 Pan (Owner's Manual P.54) The display now shows "center" spelled out instead of the number "0" when the pan position is set to the center. Basic Operation (Owner's Manual P.112) This has been modified to return to the title page (first display page) of the current category when the UTILITY button is pressed. This is convenient to select pages of other categories. 43 Program (Owner's Manual P.126) This has been modified to allow a drum kit to be set to parts except part 10.
Pattern Record Mode
Getting Ready to Record (Owner's Manual P.81) An empty user pattern is automatically selected even if you press the record button after selecting a preset pattern.
About Minor Changes for DTX V2
The following is a summary of cautions and solutions in response to frequently asked questions (FAQ) from previous DTX users. Connecting the DTX with Each Pad (Standard Set)
DTX Rear Panel
Stereo Plug
Monaural Plug
TP80S PCY80S HH80
TP80 PCY80 KP80
1 DTX Drum Trigger Module 2 Snare
(TP80S)
(Power Adapter PA-1207)
6 Hi-hat
(TP80)
Use the monaural cable enclosed in the TP80 package and connect to 8 H.HAT.
Use the stereo cable enclosed in the TP80S package and connect to 1 SNARE. *Connect the L-shaped side of the plug to the TP80S. (This applies to all connections hereunder.)
7 Side Cymbal
(PCY80S)
Use the stereo cable enclosed in the PCY80S package and connect to 7 CRASH.
3 Tom 1
8 Top Cymbal
(PCY80)
Use the monaural cable enclosed in the TP80 package and connect to 2 TOM1.
Use the monaural cable enclosed in the PCY80 package and connect to 6 RIDE.
4 Tom 2
9 Hi-hat Controller
(HH80)
Use the monaural cable enclosed in the TP80 package and connect to 3 TOM2.
Use the stereo cable enclosed in the HH80 package and connect to H.HAT CONTROL.
5 Tom 3
) Kick Pad
(KP80)
Use the monaural cable enclosed in the TP80 package and connect to 4 TOM3.
Use the monaural cable enclosed in the KP80 package and connect to 10/9 KICK. *An explanation is also available on P.9 of the Owner's Manual.
Frequently Asked Questions
Tips on Playing with a Preset Song
A preset song contains preset program change data so that a preset drum kit (No.33 to 64) is automatically selected according to the song. Therefore, it will not allow you to play the drum kits you have selected to a preset song. To solve this, one of the following three ways to use the drum kit of your preference in your performance.
s Select the drum kit you want and mute the RHYTHM/ PAT TR key you want to fix the drum kit from a song. s Disable the program change data (change the drum kit) of the song and select a (preset or user) drum kit.
Program Change Number Match List P/C KIT No. 64 Kit Name GM std 1 GM std 2 P/C KIT No. 52 Kit Name Latin
GM room
World 1 World 2
! Press the UTILITY button to enter Utility mode. " On the 17th display page, change the PC=on focus area to "off" on the RecvCh10PC (receive program change through channel 10) display screen (Owner's Manual P.118.) The sound generator will not receive program change data for drum kit selection. # Press the DRUM KIT button to enter Drum Kit mode and select a drum kit.
s Assign an edited user drum kit to be automatically selected by a song (program change.)
GM rock
GM elec. GM anal.
Here the GM std 1 (GM standard 1) hi-hat settings of the frequently used preset drum kit No.56 will be modified and selected automatically. ! In Drum Kit Play mode, select the GM std 1 (GM standard 1) of No.56 as the copy origin. " Press the STORE button to enter Store mode. # Assign No.30 as the store destination and execute store. This copies the drum kit which is the edit origin and begins to edit the hi-hat.
n It is recommended to begin with user areas No. 30 to 32 to edit. (Refer to P.2)
GM jazz
GM brush
$ Edit the hi-hat and execute step " to store the data. % Press the UTILITY button to enter Utility mode. & On the 23rd display page P/C->KIT (program change table) focus area (Owner's Manual P.120), change the drum kit number corresponding to program change number 1 from 56 to 30. This change will disable the data of program change number 1 and keep preset song 6 from selecting preset drum kit No.56 and make it select the edited user drum kit No.30. Furthermore, refer to the program change number match list on the right column of this page to match the program change number and drum kit.
GM class
Acoustkt RockLive PowerKit BigRoomD RockDry1 RockDry2 RockDry3 RockDry4 RockDry5 HipDanse HardGtBD kick3itm N.Y. 3 N.Y. 4 Livinlrg Hats!dog DownTown Space123 SD!Panic Reggae Tabla AlterPer SFX 1 SFX 2 Piano Vibe SteelDrm Strings Bass User kit User kit User kit Acoustic Rock 1 Hip-Hop Industry N.Y. 1 N.Y. 2 Country BeBop Rock kit X-Fade Studio Dance 1 Dance 2 HHpDncMX WldDncMX IndustMX Banana LatinPer Symphony
Using the DTX as a Sound Generator from an External MIDI Sequencer
You can use the DTX as a sound generator when playing back MIDI data using a computer or external MIDI sequencer, but it is best the keep the following precautions and tips in mind. Make sure the MIDI OUT of the external MIDI sequencer and the MIDI IN of the DTX are connected properly with a MIDI cable (Owner's Manual P.129). If the MIDI data played back matches the GM note alignment, it is not necessary to set the notes on the DTX side. Since the preset pattern and song pattern will play at once when MIDI data is played back, it is best to mute track 1 and the pattern track when the DTX is in Pattern or Song mode. (Owner's Manual P.97, P.111) By muting each bass, chord, or rhythm, it is possible to mute a specific part, or play solo, and is convenient to use for minus-one practice. (Owner's Manual P.77, P.97) It is possible to real-time record the MIDI data played to a user song in the DTX. (Owner's Manual P. 105)
Recording Your Own Performance to a Song
It is possible to record your performance while listening to a model performance. Please consider the following tips: It is necessary to copy the preset song you pick as a model to the user song area. The preset song data also uses track 1 and so it is possible to select track 2 which is empty after copying to a user song and record your own performance. By turning the Count feature "on" during a recording, the DTX will conveniently let you know when to start playing. When playing a recorded performance, it is possible to mute the model drum performance with the RHYTHM button and your recorded performance with the TR2 button and compare each performance. When the model is in MIDI data played from an external sequencer, play this MIDI data once and record it as a DTX User Song and record your performance in the same way as the preset song mentioned above.
About the Part Mutes of a Preset Song (minor change in DTX V2)
DTX V2 places the song data recorded on tracks 1 and 2 of preset songs No. 1 to 6, 81 to 100. This enables you to mute each part of track one (rhythm, bass, or chord) with the RHYTHM/BASS/CHORD button in the same way as other songs or patterns. However, the rule not allowing you to mute Rhythm (ch 10), bass (ch 7), Chord (ch 5, 6) with the RHYTHM/BASS/CHORD button does not change. Please be careful when you select the track you want to record to.
Precautions when Recording a Song
Be cautious about the following points when recording a song with the DTX. When you are copying a preset song, or recording a song played by the sequencer, there may be cases when an error displays if the data is too large and the memory becomes full. In this case, it is not possible to record any further since there is not memory space. It is recommended that the song is recorded in short user songs. When you are recording a song played by an external sequencer, set the synch mode (Owner's Manual P.125) to "ext." The DTX will start recording when the external sequencer starts to playback and the tempo or timing will not slide. To listen to a recorded song, return the synch mode to "int." The pattern track of user song contain patterns style 1, and pattern style 1 will play when you start recording to track 1 or track 2 in real-time. When not necessary, turn the Pattern Track Mute mode ON and mute the pattern track. (Owner's Manual P.111)
Setting the Tone for the Bass Voice
The following are two ways of setting the tones for a bass voice to be generated by playing the pads.
Using a GM Keyboard Voice Using a Drum Voice
! Set the MIDI channel (Chan=) for each part (1st to 5th, mut, rim) in the 13th display page (Owner's Manual P. 42) Note=(MIDI channel) of Drum Kit Trigger Edit mode to a channel besides 10.
nChannel 10 is a drum voice exclusive channel and it is possible to use GM keyboard voices by selecting other channels. nIt is possible to set a MIDI channel separately for each note (1st to 5th, mut, rim) as well as set channel 10 to combine drum voices.
! Set the note number and MIDI channel (Chan=) of each note (1st to 5th, mut, rim) in the Note= (MIDI channel) focus area on the 13th page of Drum Kit Trigger Edit mode (Owner's Manual P. 42). " Set the same drum voice to the necessary number of MIDI note numbers by hitting the pad in the VCE (voice) focus area on the 1st page of Drum Kit Voice Edit mode (Owner's Manual P. 53).
n The drum voice list is available on P.16, Owner's Manual P.148. n This operation only creates a corresponding list between the MIDI note number and the drum voices and does not specify the tone. n Avoid setting or changing drum voices which correspond to the note number used by other pads (input). This will change the drum voice when the pad is played.
" Set the program change number (voice number) of the voices for each channel in the PC Ch= (send program change) focus area on the 16th page of Drum Kit Voice Edit mode (Owner's Manual P. 59). This operation determines the keyboard voice corresponding to each note set in step ! above.
nProgram change numbers 1 to 128 correspond to each voice number 1 to 128. For details, refer to the GM keyboard voice list (Owner's Manual P. 147).
# Set the note number and note name of each note (1st to 5th, mut, rim) in the Note= (note number 1 to 5) focus area on the 11th page of Drum Kit Trigger Edit mode (Owner's Manual P. 40). This operation determines the tone of the keyboard voice set to each note.
nHalf tones are assigned to note numbers 0 to 127. For details refer to the relation between note number and keyboard (Owner's Manual P. 41).
# Set the pitch of each MIDI note number with the same drum voice set in step " above in the Pitch focus area on the 4th page of Drum Kit Voice Edit mode (Owner's Manual P. 54). This operation determines the tone of the drum voice set to each MIDI note number.
n Since it is difficult to set the tone with numbers, confirm it by actually playing it.
$ Set the note number (note name), with set voices and tones in steps ! and " above, of each note (1st to 5th, mut, rim) in the Note= (note number 1 to 5) focus area on the 11th page of Drum Kit Trigger Edit mode (Owner's Manual P. 40). This operation determines the drum voice and tone of each note. As a result, if you hit this pad, the drum voices of each note will be generated in different tones.
nDepending on the Key Off mode settings, the length of the generated sounds may be extremely long or short. In such a case, check the settings on the Key Off focus area (Owner's Manual P. 58) on the 11th display page of Drum Kit Voice Edit mode.
Categorized Drum Voice List (Alphabetical Order)
Grp/No K 63 K 60 K 61 K 62 K 73 K 64 K 53 K 25 K 7 K 11 K 1 K 2 K 12 K 13 K 14 K 8 K 9 K 33 K 34 K 35 K 29 K 30 K 31 K 32 K 3 K 10 K 5 K 4 K 6 K 16 K 28 K 18 K 17 K 19 K 80 K 81 K 82 K 83 K 84 K 85 K 86 K 87 K 88 K 26 K 27 K 20 K 21 K 22 K 23 K 24 K 48 K 15 K 108 K 94 K 95 K 46 K 45 K 111 Name (LCD) 2HeadHi q 2HeadLo q 2HedMed1 q 2HedMed2 q AnaQuick Basement q Basic q BD 24Amb BD 24Dry BD BBALS BD DRY 1 BD DRY 2 BD DRY 3 BD DRY 4 BD DRY 5 q BD DRYB1 BD DRYBH BD ELEC1 BD ELEC2 BD ELEC3 BD GATE1 BD GATE2 BD GATE3 BD GateM BD GMH BD GMJ BD GML BD GMM BD GMM2 BD KONG1 BD Metal q BD MND S BD MONDO BD NN04C BD Rave1 q BD Rave2 q BD Rave3 q BD Rave4 q BD Rave5 q BD Rave6 q BD Rave7 q BD Rave8 q BD Rave9 q BD Rock1 BD Rock2 BD ROOM1 BD ROOM2 BD ROOM3 BD ROOM4 BD ROOM5 BD SCREM BD Soft BD808Lng q BDaftty1 q BDaftty2 q BDAnlg H q BDAnlg L BDbasc1 Grp/No K 112 K 117 K 118 K 119 K 96 K 36 K 91 K 37 K 38 K 39 K 40 K 113 K 41 K 42 K 43 K 44 K 116 K 92 K 110 K 109 K 105 K 98 K 102 K 114 K 103 K 107 K 97 K 89 K 90 K 47 K 100 K 99 K 101 K 104 K 106 K 93 K 115 K 67 K 78 K 77 K 58 K 76 K 66 K 57 K 50 K 49 K 75 K 74 K 52 K 56 K 51 K 79 K 54 K 68 K 69 K 70 K 71 K 72 Name (LCD) BDbasc2 BDbass1 q BDbass2 q BDbass3 q BDbonzo2 q BDDance1 BDdance1 BDDance2 BDDance3 BDDance4 BDDance5 BDdance5 q BDDance6 BDDance7 BDDance8 BDDance9 BDdigiro q BDersko1 q BDevolv2 q BDevolvr q BDfunky1 q BDfusio1 q BDindst1 q BDlong1 q BDNIN1 q BDpalmer q BDpower BDRave10 BDRave11 q BDRevers BDstomp1 q BDtite1 q BDudu1 q BDurban1 q BDurban2 q BDvman 1 q BDvman 5q BigAC q BigBoy q BigSofty q Bottom q Bushy q DimWit q DrkPoint q GrCMute GrnCassa Kombat q MtlPoint q Norma q Pointy q QuikBuzz q Roomy q SoTight q Sub1 Sub2 q Sub3 q Sub4 q Sub5 q Grp/No K 59 K 65 K 55 S 15 S 76 S 77 S 78 S 79 S 121 S 205 S 122 S 206 S 185 S 187 S 188 S 174 S 173 S 175 S 186 S 68 S 69 S 66 S 67 S 192 S 191 S 189 S 190 S 193 S 194 S 172 S 171 S 177 S 183 S 184 S 179 S 180 S 181 S 182 S 176 S 65 S 178 S 23 S 221 S 222 S 110 S 109 S 158 S 157 S 139 S 140 S 28 S 133 S 134 S 132 S 131 S S Name (LCD) SweetnLo q VeloRoom q WudPoint q 12Soprno Amb 01 Amb 02 Amb 03 Amb 04 Ambient q Ambient1 q AmbiRim q Ambt1rim q AnaAir q AnaBuzz q AnaBzRim q AnaDaRim AnaDark AnaHit q AnAirRim q Analog H q Analog L q AnalogH1 q AnalogL1 q AnaMeRim q AnaMetal q AnaShh q AnaShRim q AnaSlegh q AnaSlRim q AnaTiRim AnaTite AnaVel q AnaWee q AnaWeRim q AnaWide AnaWiRim AnaYo q AnaYoRim q AnHitRim q AnSStick AnVelRim q ASOBI q Barypic q Baryrim q BeatyRim Beauty q BigWdRim q BigWood q Binky q BinkyRim q Blaaaghf q BlastX q BlasXRim q Blu90Rim q Blue90 BrassPic BrassRim BrassRim q Grp/No S 111 S 198 S 200 S 204 S 197 S 199 S 85 S 97 S 203 S 94 S 95 S 96 S 202 S 93 S 92 S 195 S 196 S 201 S 238 S 237 S 167 S 168 S 249 S 50 S 51 S 52 S 53 S 54 S 55 S 56 S 129 S 130 S 12 S 247 S 219 S 220 S 138 S 137 S 234 S 235 S 246 S 119 S 120 S 232 S 70 S 233 S 214 S 213 S 216 S 215 S 153 S 154 S 4 Name (LCD) Brassy q Brsh1Rim Brsh2Rim BrshAtak BrshHit1 BrshHit2 BrshSlp BrshSlpL BrshSwep BrshTap1 BrshTap2 BrshTap3 BrsUpRim BrSwH BrSwL BrSwTime BrSwTRim Brushup BuzRgRim q Buzzring q CapGun q CapRim q Cool Dry q Dance Dance01 Dance02 Dance03 Dance04 Dance05 Dance06 Deep&Dry q Deep&Rim q DeepStel Distort q Dry Guy q Drygyrim q DryMeRim q DryMetal q DryPiclo DryPRim q Dryroom q DryUp q DryUpR q Electric Electrik EltrcRIM q Eno rim q Enotype q Fact rim q Factory q Fantam q FantaRim q Fat looz Fatbrass Fatbrim q Filtroll q Filtrrim q Fusion q Grp/No S 223 S 224 S 117 S 118 S 229 S 166 S 165 S 30 S 5 Name (LCD) FX q FX rim q GateOK q GateORim Gaterim q Hi5Rim HiFive HiGateSn q Hip Hop Jelyrim q JelyRoll Latinrim q LesRim q Loosy q LoosyRim q Looz Pic Matchbox q MatchRim q Metalpic q MrcSnrH MrcSnrM NashRim q Nashvill q Nashvill q OldCan q OldCaRim q OpnRim q OpnRimA q OpnRimB q OpnRimC q OpnRimD q OpnRimE q ParadeS q Philydry q PhlyRiM q Picket q PicktRim q Pilow Sn q Powerpic q Pwrpcrim q Rock q RockH RockL RockM RockRim q RoldGold RoldRim q RollEm1 q RollEm2 q RollEm3 RollRim1 q RollRim2 RollRim3 Ruberbnd q S Brsh S Brsh H S BrshOp S BrshSc Grp/No S 91 S 87 S S Name (LCD) S BrshSw S BrshTp S BrysnH S BrysnR S Dry S DryPic S Elem1 S Elem2 S Elem3 S Elem4 S FT NZ3 S Gate S Gate1 S Gate2 S Gate3 S RO_S S Room q S RuberS S SStck1 S SStck2 S SStck3 S STK_HT SAmbie1 q SAmbie2 q SAmbie3 q SAmbie4 q SAmbie5 q Sambie6 q SAna 2 q SAna1 q SAna3 q SAna4 q SAna5 q Sheetmtl Shmtlrim q SidRim q SidStick q Slappy q SlapyRim q Smacker q Smakrim q Snapper q SnaprRim q SnarDeep q SnareH SnareH2 q SnareL2 q SnareLes q SnareM Snarf q SnarfRim q SnrGhst q SnRoll2 SnrRoll Steel q SteelRim q StickRim q Sticky q
S 10 S 11 S 37 S 38 S 39 S 40 S 83 S 42 S 43 S 44 S 45 S 82 S 41 S 84 S 47 S 48 S 49 S 46 S 98 S 99 S 100 S 101 S 102 S 103 S 105 S 104 S 106 S 107 S 108 S 227 S 228 S 164 S 163 S 143 S 144 S 211 S 212 S 115 S 116 S 18 S 17 S 19 S 24 S 161 S 16 S 169 S 170 S 22 S 81 S 80 S 155 S 156 S 142 S 141
S 231 S 230 S 243 S 162 S 113 S 114 S 13 S 123 S 124 S 245 S 21 S 20 S 136 S 135 S 241 S 145 S 146 S 31 S 32 S 33 S 34 S 35 S 36 S 29 S 239 S 240 S 125 S 126 S 27 S 207 S 208 S 71 S 72 S 74 S 73 S 75 S 127 S 128 S 147 S 149 S 151 S 148 S 150 S 152 S 248 S 86 S 88 S 89 S 90
S 209 S 210 S 225 S 226 S 244
marked voices consist of two layers. q marked voices are looped sounds.
Grp/No
Name (LCD)
Grp/No T 24 T 21 T 23 T 22 T 136 T 133 T 135 T 134 T 110 T 107 T 109 T 108 T 49 T 50 T 51 T 52 T 53 T 54 T T T T T T T T 7 6
Name (LCD) BrshRkFl BrshRkHi BrshRkLo BrshRkMd DistOm F q DistOm L q DistOm L q DistOmM q Distrt F Distrt H Distrt L Distrt M DRY GM1 DRY GM2 DRY GM3 DRY GM4 DRY GM5 DRY GM6 Dry1 Flr Dry1 Hi Dry1 Lo Dry1 Mid Dry2 Flr Dry2 Hi Dry2 Lo Dry2 Mid E Tom1 E Tom2 E Tom3 E Tom4 E Tom5 E Tom6 ElectrcF ElectrcH ElectrcL ElectrcM EthnTomH q EthnTomL q ETMooRH ETMooRL ETMooRM ETMooRXL GateBndF q GateBndH q GateBndL q GateBndM q HybridF q HybridH q HybridL q HybridM q IndTmF q IndTmH q IndTmL q IndTmM q Jazz Flr Jazz Hi Jazz Lo Jazz Mid
Grp/No T 12 T 9
Name (LCD) Lite Flr q Lite Hi q Lite Lo q Lite Mid q Night F Night H Night L Night M RetroTmF q RetroTmH q RetroTmL q RetroTmM q Rock 1 Rock 2 Rock 3 Rock 4 Rock 5 Rock 6 Room 1 q Room 2 q Room 3 q Room 4 q Room 5 q Room 6 q Room1 Hi q Room1 Lo q Room1Flr q Room1Mid q Room2 Hi q Room2 Lo q Room2Flr q Room2Mid q Room3 Hi Room3 Lo q Room3Flr q Room3Mid q RoomP F RoomP H RoomP L q RoomP M RoomQF q RoomQH q RoomQL q RoomQM q SAmbTmF q SAmbTmH q SAmbTmL q SAmbTmM q T Dist03 T EthnoE T GongE TEKK 1F TEKK 1H TEKK 1L TEKK 1M TEKK 2F TEKK 2H TEKK 2L
Grp/No T 100 T 106 T 103 T 105 T 104 T 122 T 113 T 111 T 112 T 150 T 147 T 149 T 148 T 158 T 155 T 157 T 156 T 48 T 45 T 47 T 46 T 163 T 164 C 45 C 6 C 11 C 24 C 38 C 39 C 37 C 46 C 47 C 43 C 44 C 42 C 1 C 40 C 2 C 3 C 21 C 23 C 16 C 14 C 98 C 99 C 104 C 105 C 75 C 79 C 84 C 85 C 78 C 76 C 77 C 80 C 81 C 82 C 83
Drum Voice (ch10)
Note Number Inst T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name ACTomH ACTomM ACTomL H OpnL2 ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT BDaftty2 BuzRgRim BD 24Dry BDbasc1 S SStck2 Cool Dry P ClapA Loosy Dry1 Flr H Cls13 Dry1 Flr H PdlDW Dry1 Lo H OpnL1 Dry1 Mid Dry1 Hi FastCras Dry1 Hi RidesizB FlatTop Bell A Tambourn C Splsh1 P CowB2 CrashB P VibrS Ridedrk P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse -0 -2 -0 ---1 --0 -0 -36 -4 -0 ---1 -0 ----1 -30 -------4 Alt Grp Key Off Key mode 1 0
2 RockLive
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th RIM MUTE 0 0
3 PowerKit
Note Number Inst T T T C T P P C P P P P S S S S S P S S K S C K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name ACTomH ACTomM ACTomL H Opn13 ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT BD Soft Hip Hop RidB Lit BD DRY 1 S SStck2 Cool Dry P ClapA BrassRim DRY GM1 H Cls13 Room1Flr H Pdl13 Room1 Lo H Opn13 Room1Mid Room1 Hi Thrash Dry1 Hi Sizzler FlatTop Rocksizl Tambourn PaperThn P CowB2 CrashB P VibrS RideDark P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse 0 --1 --0 ----0 -0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst K S P P P P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name BD ROOM4 Tosh Sn P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt VtgBrass S STK_HT BD KONG1 OpnRim BD GMM BD GMH S SStck2 SnareM P ClapA SnareH DRY GM1 H ClsMu Rock 2 H PdlMu Rock 3 H OPMu Rock 4 Rock 5 C Crash DRY GM6 RideLite China RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS SizzlLit P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 ---0 --30 -------4 Alt Grp Key Off Key mode 1 0
4 BigRoomD
5 RockDry1
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt S Room S STK_HT 2HedMed2 SnareH BD GMM BD GMH S SStck2 SnareM P ClapA SnareH DRY GM1 H ClsMu DistOm F H PdlMu DistOm L H OPMu DistOm M DistOm H C Crash DRY GM6 RideLite China RidB Lit Tambourn ChinaHi P CowB1 CrashB P VibrS RideDark P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 -----1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst E E E C P P P C P P P P S S S S S P S S K S C K S S P S T C T T T C T T E T C P C E E P C E C P P P P P P P P P P P P P P P P P P P E E E P C E Voice Name E Funky E OOOWWW E CarPss H OpnL2 P Scrach P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT SweetnLo Electrik Bell A BDDance3 S SStck2 Cool Dry P ClapA Analog H Dry1 Flr H TiCls2 ElectrcF ETMooRL ElectrcL H OpnAMu ElectrcM ElectrcH EAmbush Dry1 Hi Sizzler P AgogH2 Bell A E TV vo SlikRoad P CowBAn Ride'EM TymKeepr Ride'EM P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH E USS E Crush E CoolSA P Shake1 Bell A E CoolSA Pitch fine Corse -0 -2 -0 ---1 --0 --4 -36 -4 -0 ---1 -0 -----1 -30 -------18 Alt Grp Key Off Key mode 1 0
10 HipDanse
11 HardGtBD
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K S S P S S C T C T C T T C S C S C P C P C P C P P P P P P P P P P P P P P P P P P P P T T T T C Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt AnaWide S STK_HT BD GATE1 Tekk 02 BD GMM BD GMH Dance01 SnareM P ClapA AnaWide Dance03 H ClsA1 E Tom2 HHFTpdl1 E Tom4 H OpnAMu E Tom5 E Tom6 ChinaHi Dance02 RaveRide Dance04 RidB Lit Tambourn C FX02 P CowB1 CrashB P VibrS Ride Anl P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL E Tom6 E Tom5 E Tom4 E Tom2 ChinaHi Pitch fine Corse 0 -9 --0 ---1 -30 -------0 Alt Grp Key Off Key mode 1 0
Note Number Inst P P P C P P P P P P P P S S S S S P S S K S K K E S P S E H T P T P T T C E C E C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ Thrash P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc AnaTite BrSwL BrshSlpL BrSwH SnrRoll P Castnt Distort S STK_HT BDNIN1 BuzRgRim BD GMM BD GMH E CoolSA SnareM P ClapA S Gate2 E TV vo HH32cls Distrt F P FSnap1 Distrt L JingBell Distrt M Distrt H C FX01 E Door Ridedrk INDride3 RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS Ride'EM P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0
12 kick3itm
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th 0 0
24 SFX 2
25 Piano
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 40 Note #(0: off) 2nd 3rd 4th 5th GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) RIM MUTE 0 0
Note Number Inst E E E E E P P C P P P P S S S S S P S S E E K K S S P E T C E E E E E E E T E C E P E E C P E P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name INDride2 INDrave HandyDad TakeOff RaveWave P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT INDcrash INDride3 BD 24Dry BDbasc1 S SStck2 Cool Dry P ClapA SDind59 Dry1 Flr H Cls13 BreakOut BuzzyWak RubbrOil SloSprkl INDconga SDdark! AMRhythm Dry1 Hi Creature FlatTop WetMetal Tambourn OrchSmsh TymKeepr CrashB P VibrS MetalDip P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse -0 -2 -0 ---1 --0 -4 -0 ---1 -0 ----1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K E S P S C C T C T C T T C C C E C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt CapRim S STK_HT BD NN04C BuzRgRim BD GMM BD GMH E CoolSA SnareM P ClapA Amb 02 RidesizA H OpnMU Dry2 Flr H Pdl13 Distrt L H OpnMU Distrt M Distrt H C FX01 C Crash Ridedrk INDride3 RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS Ride'EM P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0
26 Vibe
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st Note #(0: off) 2nd 3rd 4th 5th Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) RIM MUTE 0 0
27 SteelDrm
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) RIM MUTE 0 0
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt SnareM S STK_HT BDaftty2 OpnRimC BD GMM2 BD DRY 1 S SStck2 Wood Sn P ClapA SnareH DRY GM1 H ClsMu DRY GM2 H PdlMu DRY GM3 H OPMu DRY GM4 DRY GM5 C Crash DRY GM6 RideLite China RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS SizzlLit P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 --0 -0 --1 -30 -------4 Alt Grp Key Off Key mode 1 0
28 Strings
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) Syn.Str1 (ch=16) RIM MUTE 0 0
29 Bass
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K S S P S T C T b T b T b C T C C C P C P C P b b b b b b b b b b b b b b P b P b P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt SnareM S STK_HT BDaftty2 OpnRimC BD GMM2 BD DRY 1 S SStck2 Wood Sn P ClapA SnareH DRY GM1 H ClsMu DRY GM2 SyBass3H DRY GM3 AcBass DRY GM4 SyBass1L C Crash DRY GM6 RideLite China RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS SyBass3L AcBass SyBass1H BasSAWL BasSAWH SyBass2L BassSINL BassSINH S.BassL S.BassH P.BassL P.BassH J.BassL J.BassH P GuiSht E.BassL P Clvs E.BassH P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 --0 -0 -----4 Alt Grp Key Off Key mode 1 0
30, 31, 32 User kit
Note Number Inst T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name ACTomH ACTomM ACTomL H OpnL2 ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT BDaftty2 BuzRgRim BD 24Dry BDbasc1 S SStck2 Cool Dry P ClapA Loosy Dry1 Flr H Cls13 Dry1 Flr H PdlDW Dry1 Lo H OpnL2 Dry1 Mid Dry1 Hi CrashB Dry1 Hi Sizzler FlatTop Bell A Tambourn China P CowB2 CrashB P VibrS RidesizB P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse -0 -2 -0 ---1 --0 -0 -36 -4 -0 ---1 -0 ----1 -30 -------4 Alt Grp Key Off Key mode 1 0
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Citation I FU-P60s-E Monitor 25PT4423 SV710 RL34egps CD145 AS-80 GT-E1080 Estate UA-30 FM-8800S Assist Z098 H6325 Graficko 2D SMX-C20 Evil M3A78-CM ES1719 Northstar 952X WF-T7510TC APX5NA KX-TG6412 It 2000 TK 68 ST5000 DGS-3200 NV-GS50EN AY62 Ay82 Syncmaster 750S S1 PRO XV250T New York GO 720T Flymo L400 HD14542B Command Battlestations-midway Caplio G4 Review AX-4103 Gzmg155US-GZ-mg155 SC-7060 SRU3003WM DFX-9000 SD-251 52SZ8D HM3500 Casio 5048 HP-3800 FFH-216 WV-CF20 WD-10260NP SGH-F700V CVP-202 SCB-100 CD1452B KD-LX30R 5014984 DMC-FX10 CN-HDS700TD Motorola A835 SJ-3256 3265 ONE 140 480DF 2 7 K900FX TI-30 DSP1200P Octave ZFV815 RIO 30 LF 70 Spotlifter 2X SP4805 FO-IS115N Animal LST-5600A Powershot A430 Husky FS3 KDF-50HD900 Ideapad Y450 32LB9RT 26LG30R-MA Impreza STI Iii-morrowind-MAP VT465 AT 125 DLA-SX21 Edition Ruban 612 ES-2067 HS-500 CGL413W AL2051W Samsung S85 2493HM CE1031LFB 1000 QX 1020 FAX GPS 18X
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