Reviews & Opinions
Independent and trusted. Read before buy Yamaha Dtxv2!

Yamaha Dtxv2


Bookmark
Yamaha Dtxv2

Bookmark and Share

 

Yamaha Dtxv2About Yamaha Dtxv2
Here you can find all about Yamaha Dtxv2 like manual and other informations. For example: review.

Yamaha Dtxv2 manual (user guide) is ready to download for free.

On the bottom of page users can write a review. If you own a Yamaha Dtxv2 please write about it to help other people.
[ Report abuse or wrong photo | Share your Yamaha Dtxv2 photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Yamaha Dtxv2 - 2, size: 355 KB

 

Yamaha Dtxv2

 

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

No opinions have been provided. Be the first and add a new opinion/review.

 

Documents

doc0

Pattern Play Mode.. 71

The Concept of pattern.. 71 Types of Patterns... 71 Style.... 71 Section... 71 User Patterns... 72 Entering Pattern Play Mode... 72 Selecting a Pattern... 72 Playing a Pattern... 74 Volume Adjustment... 75 Adjusting the Tempo... 76 Click (metronome).... 76 Muting or Soloing Each Track.. 77 Selecting the Chords... 78

Pattern Record Mode.. 80

Recording... 80

Pattern Job Mode... 88

Entering Pattern Job Mode... 88 The Pattern Job Mode (page structure and operation). Copy (Pat/Dest): pattern copy.. Quantize (quantization)... CrTrNote (clear specific note).. ClrTrack (clears a track)... ClearPat (clear pattern).. Pgm= (selects the voices of a chord, bass or rhythm track). Pat Name (pattern name).. 92

Song Play Mode... 93

The Concept of song... 93 Track Structure... 93 Sequence Track... 93 Backing Track.... 93 Types of Songs... 93 Entering Song Play Mode.. 94 Selecting a Song... 94 Playing a Song... 95 Volume Adjustment... 96 Adjusting the Tempo... 96 Click (metronome).... 96 The Mute/Solo Function... 97 Groove Check Function... 97
Drum Kit Voice Edit Mode... 50
Entering Drum Kit Voice Edit Mode.. 51 Drum Kit Voice Edit Mode (Page structure and operation).. VCE (voice)... Volume.... Pan.... Pitch... Rev send (send reverb)... Modify... Filter... Decay... Key mode... AlterGrp (alternate group).. Key Off.... 58

Song Record Mode... 99

Recording... 99

Song Job Mode... 107

Entering Song Job Mode... 107 The Song Job Mode (page structure and operation).. Copy (Song/Dest): pattern copy.. Quantize (quantization).. 109
3 ClrTrack (clear track)... Clr Song (clear song).. PgmCh (select the voices of each channel).. VolCh (channel volume).. PanCh (channel pan)... PlayMode.... B Lnr TR (bass linear track mode).. Pat Mute (pattern track mute mode). SongName... 111
Drum Kit Play Mode Drum Kit Trigger Edit Mode

Utility Mode... 112

Entering Utility Mode... 112 The Utility Mode (page structure and operation).. SYSTEM... EditMode.... LinkMode... Lrn Mode (learn mode)... SldrMode (slider mode).. Bypass.... JumpRcnt (jump to recent page).. FC offset... Ma to Aux (main output to auxiliary output).. Inc Func (increase function).. Dec Func (decrease function).. MIDI... DeviceNo (device number)... Receive SysX (receiving system exclusive data). Receive PC (receiving program change data). RecvCh10 All (receiving channel message through MIDI data from channel 10). RecvCh10 PC (receive program change through channel 10) SendHH (send hi-hat control change).. LocalClt (local control).. DumpTime... MergeOut.... Dump Out (bulk data send).. P/C->KIT (program change table).. EQ (equalizer)... 120 25Lo Mi Hi (gain)... Lo Freq (low frequency).. Mid Freq (mid frequency).. Hi Freq (high frequency).. SEQ (sequencer)... Click Hi... Click Mid.... Click Lo... Click Out.... PlyClick (play click)... Tempo... Count... GrvCheck (groove check)... Break TB (break top/bottom).. MIDIctrl (MIDI control).. SyncMode (synchronization mode).. MULTI (multi-timbre)... MastTune (master tune).. Program... Volume... Pan.... Pitch... RevSend (Reverb Send)... 128

A Each style has a default tempo value. Therefore, even if you change the tempo, once you stop playing and select a different style, the tempo will return to the default value of the newly selected style. However, when you select a different style in the middle of a pattern playback, the tempo will not change.

' Mute

each part.

) Soloing

Press and turn off the BASS, CHORD, or RHYTHM button individually to mute each part. You can mute parts which are not necessary when you practice. To cancel the mute, press the same button again. The LED above each button will light up when the part is ON.
You can play each part of the rhythm solely and mute the other parts in one step. This is convenient when you want to audition each rhythm part or voice. Play each rhythm part solely by pressing the SNARE, KICK, CYMBAL, or MISC. button while holding SOLO. To cancel the solo function, press the SOLO button again.

PATTERN TTERN

RHYTHM RHYTHM

TMP TR

Mute each rhythm track.
The rhythm part consists of KICK, SNARE, CYMBAL, and MISC. (other instruments) tracks. You can mute each track. Press the SNARE, KICK, CYMBAL, or MISC. button while holding SHIFT to mute each track. Use this to practice a particular part such as the snare or kick part by muting the part and substitute it by playing the snare or kick pad by yourself. The LCD will hide the Data indicators of the muted track and MUTE will appear on the right side of the rhythm track. To cancel, press the same button while holding SHIFT.
While holding the SOLO button.

& Switch

sections.
AThe DTX is factory preset to automatically switch the drum kit to its most appropriate pattern each time the pattern is changed. To keep the drum kit from switching to its preset pattern, turn the PC function of the RecvCh 10 PC in Utility Mode off.
Press the MAIN A, MAIN B, FILL AB, FILL BA, INTRO, or ENDING buttons while holding the SHIFT button to change the sections of the currently selected style. The name of the section currently playing is displayed on the bottom level of the LCD.
While holding the SHIFT button.
AEach style contains 6 sections which have a variety of usage. Refer to P.71for details.
AThe lower part of the LCD displays the data indicators of each rhythm track in a 16-beat format. Refer to P.19, 77 for details.
Drum or Percussion Sounds and Drum Kits
Your DTX has a total of 928 drum voices (drum and percussion sounds). These drum and percussion sounds are categorized and called drum kits. Drum kits consist of drum voices which are stored in correspondense to MIDI note numbers (P.41) There are 29 user drum kits and 32 preset drum kits which are frequently used, each categorized by music style. You can assign drum and percussion sounds to register 32 user drum kits. Each drum and percussion sound can be edited in many ways such as changing the pitch, adding a reverb, etc. You can use the chain function to set drum kits in the order of your preference and play them back in this order. This function is useful for live performances. Your DTX also contains 128 normal keyboard voices. These voices are used to add bass or chord parts to the DTX rhythm pattern. It is also possible to play a melody or obbligato by changing a part (MIDI channel). The tone generator section complies to the GM standard level 1 and can be used to play back the commercially available Standard MIDI Files by an external sequencer.

+1/YES and -1/NO Buttons
The +1/YES and -1/NO buttons change the parameter of the focus area. Use these buttons for fine single-step selections or adjustments. The parameter will continue to change if you continue to press one of these buttons. This buttons are also used to answer the yes/no question when you are storing data on the DTX.

Transport Buttons

The START/STOP button controls the playback of a pattern or song. The RECORD button puts the DTX into Record-ready mode. The CLICK button is used to switch the metronome ON and OFF. Refer to P.74, 76, 81, for details.

Initializing Process

Problems due to program conflict may occur when internal settings have been changed while you are using the DTX. It is possible to initialize your DTX if you need to set all of the settings back to factory preset conditions in one procedure for this reason or other.
COnce the initialization is executed, the factory preset settings will replace the current contents. Please take precautions to avoid losing your important data. It is also recommended to store the settings you need to save in advance to external devices such as the Yamaha MIDI Data Filer (MDF2). (See P.199)
The following changes will occur when the initialization is executed. q The contents of the preset drum kit will be copied to the user drum kit. q All of the chain data will be deleted. q All of user songs and user patterns will be deleted. q All of the parameter values that can be changed will be set to their standard values. Turn the power switch on while holding the DRUMKIT, PAGE , and PAGE buttons all at the same time.
This chapter describes the functions of each mode. Use this as a dictionary to look up items or the details and get to know the various ways to use a function.
Drum Kit Play mode... (P.30) Drum Kit Trigger Edit mode... (P.32) Drum Kit Voice Edit mode... (P.50) Chain Play mode... (P.63) Chain Edit mode... (P.65) Store mode.... (P.69) Pattern Play mode... (P.71) Pattern Record mode.... (P.80) Pattern Job mode... (P.88) Song Play mode.... (P.93) Song Record mode... (P.99) Song Job mode.... (P.107) Utility mode.... (P.112)

Settings: INPUT number: 1 to 12
26 In 9 to 10 (input 9 to 10) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 27 In 11 to 12 (input 11 to 12) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package).
$ Press the +1/YES button to copy. complete will flash on the LCD momentarily and the display will return to the original display. Press the -1/NO button to cancel.
29 Copy TRG (copy trigger) This copies the trigger data of the drum kit currently edited to another drum kit. This is convenient in creating similar drum kits. ! Rotate the Data Scroll Wheel or use the +1/ YES and -1/NO buttons to choose the user drum kit (1 to 32) to copy.
30 Edit (edit recall) While you are editing the drum kit, if you go to Drum Kit Play mode or Chain mode and select other drum kits, the edited settings will return to the default settings. However, the edited data is still stored in the edit buffer. By using this Edit Recall function, you can recall the data stored in the edit buffer and continue to edit. This function is convenient in comparing the edited data with the original data.
AThis function is also effective in editing the voice in Drum Kit Voice Edit mode.

Copy TRG to

! Choose the following Edit Recall display after choosing another drum kit in Drum Kit Play mode or Chain mode, and back to the drum kit you have edited.
" Press the START/STOP button and the LCD will display Sure? y/n.

Copy TRG Sure?y/n

# Press the +1/YES button to execute the paste. complete will flash on the LCD momentarily and the display will return to the original display. Press the -1/NO button to cancel.

Recall Sure?y/n

# Press the +1/YES button to execute Edit Recall. complete will flash on the LCD momentarily and the display will return to the Edit Recall display. Press the -1/NO button to cancel. 31 SetChord= (setting the note number by chord) Refer to P.41 above.
Feature Reference Drum Kit Voice Edit Mode
This mode helps you create your own drum kit by assigning various voices (drum and percussion sounds) to the note numbers. Choose different settings, change the volume and pitch, or add a reverb effect to each voice to complete your own drum kit. The following illustrates the relation between drum kit, MIDI note numbers, drum voices, and parameters.

VCE P 52

Voice number Voice name MIDI note number

P SurdoM

Settings: The following group and voice numbers can be selected for MIDI note numbers 13 to 84. Group and voice number: off, K1 to 119: Kick, S1 to 250: Snare, T1 to 176: Tom, C1 to 105: Cymbal, P1 to 103: Percussion, E1 to 115: Effect, k1 to 21: Keyboard, s1 to 8: Strings, b1 to 19: Bass., H1 to 12: (additional hi-hat in V2) , Voice name: BD DRY1 to Sy Bass 3H Refer to P.143 Drum Voice List for details on voice name and voice number.
A When you are assigning more than 2 pads (input jacks) to the same MIDI note number, an asterisk will appear on the right side of the letters VCE on upper level of the LCD.
3 Pan This sets the Pan (stereo pan position of the sound) for each voice assigned to each MIDI note number. This defines pan position of the voice between the left and right. ! Move the cursor to the MIDI note number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the MIDI note number. You can also enable the Learn mode (P.115) to automatically select the number by hitting each pad or drum. " Move the cursor to the Pan focus area and rotate the Data Scroll Wheel or use the +1/ YES and -1/NO buttons to set the pan position. Press the VOICE button to audition the position of the sound. # Repeat steps ! and " to set the panning for each note number.
4 Pitch This sets the pitch for each voice assigned to each MIDI note number. Tune the pitch either by semitone or by approximately 1.2 cent increments or decrements. ! Move the cursor to the MIDI note number focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the MIDI note number. You can also enable the Learn mode (P.115) to automatically select the MIDI note number by hitting each pad or drum. " Move the cursor to the Coarse Tune focus area or Fine Tune focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/ NO buttons to set the tuning. Press the VOICE button to audition the sound. # Repeat steps ! and " to set the pitch for each note number.

Fine tune

Pan MIDI note number

Coarse tune

C+ 2F 0

MIDI note number

Settings: The following pan positioning can be set for MIDI note numbers 13 to 84. L7 (=far left) to center (=center) to R7 (=far right)
Settings: The following parameters can be set for MIDI note numbers 13 to 84. C (coarse tune)[unit=semitone]: -64 to 0 (normal pitch) to +63 F (fine tune)[unit= ca. 1.2]: -64 to 0 (normal pitch) to +cent=1/100th of a semitone
5 Rev send (send reverb) This sets the Reverb Send level for each voice assigned to each MIDI note number. Set the level here to adjust the amount of reverb.

Playing a Pattern

! Press the START/STOP button to play a pattern. The green LED above the START/STOP button will flash to the tempo of the pattern that is playing.
AWhen the "Count" parameter on the 36th page of the Count screen (P. 123) in Utility mode is "on," the metronome sound of the click will also play.
" Press the START/STOP button again to stop playing the pattern. The DTX will automatically return to the beginning of the pattern.
LCD Display (during performance) The beat indicator will flash to the tempo as shown below. The chord focus area will show the chord name of the pattern currently playing. The measure number focus area will indicate the measure number currently playing. If a one-measure pattern is playing, this focus area will not change from 1.
Chord focus area root type on-bass
Measure number focus area 1st beat

Cmin7 _ _

Beat indicator
2nd beat 3rd beat 4th beat
AYou can switch to a different pattern while a pattern is playing. Switch the style or section to the beginning of a new pattern. The tempo will not change. AThe number of measures of differ for each pattern. AC is the root that is preset to the chord of each pattern.
PAUSE Button Press the PAUSE button to pause the playing of a pattern. The LED above the START/STOP button turns off. The playing resumes from where it took off when the PAUSE button is pressed again.
FAST FORWARD and REWIND Buttons The FAST FORWARD and REWIND buttons steps the indicator forward or backward by a measure when the pattern is stopped and is not playing. Press continuously to fast forward or rewind rapidly.

Volume Adjustment

Master Volume Adjustment The MASTER VOLUME slider adjusts the volume of the entire pattern.
AThe MASTER VOLUME slider also controls the sound of the drum kit input from the pads.

Adjusting the Volume of Each Part Adjust the volume of the accompaniment (chord and bass), click, or rhythm. You can also balance the volume between the pattern and the drum kit input from the pads when you are practicing to a pattern. Use the ACCOMP (SNARE/CYMBAL) volume slider or the CLICK (KICK/MISC.) volume slider on the front panel to adjust the volume. Be aware that the functions and operation of these sliders will differ according to the Slider mode settings of the system items in Utility mode (P.116). The default Slider mode is set to practice (practice mode). The slider settings of this mode are as follows:

AThis step is not required if you are only recording the chord or bass track where you can only record in real-time.
% Set the tempo: (P.82) Set the tempo of the pattern you are going to record. & Set the beat (time signature): (P.83) Set the beat of the pattern you are going to record. ' Set the number of measures: (P.83) Set the number of measures of the pattern you are going to record. ( Set the quantization: (P.84) Set the quantization value. ) Record in real-time: (P.84) Record your performance from an external MIDI keyboard or pad.
AIf you choose step recording to record a rhythm track, you can input the data for each step while checking the LCD of the DTX (P.85).
1. Getting Ready to Record
Select a user pattern number (111 to 210) in Pattern Play mode before entering Pattern Record mode (P.72).
The MIDI Channel and Recorded Voices Select a drum kit you want to record on the 6th page in Pattern Job mode before entering Pattern Record mode and recording to the rhythm track. Refer to (P.92)for details on how to select the drum kit. If you are using a MIDI keyboard, you can record to the rhythm track by connecting the MIDI keyboard to channel 10. Select a keyboard voice voice from 128 types in the 6th display page in Pattern Job mode before entering Pattern Record mode and recording the voice to a chord or bass track. Refer to P.92 for details on how to select a voice. A chord track is recorded through MIDI channel 5 and a bass track through MIDI channel 7.

2. Stand-by
By pressing the RECORD button, you will enter Pattern Record mode and the DTX will stand by for recording. The red LED above the RECORD button will light up.
AAn empty user pattern will automatically be selected even when a preset pattern is selected and the Record Button is pressed. AYou can erase all of the data in the currently selected user pattern just by pressing the RECORD button while holding SHIFT. The DTX will go into record-ready mode. This is convenient when you want to create a pattern from scratch.

3. Selecting a Track

Select a track for recording. Press the CHORD, BASS, or RHYTHM button to choose the track for recording and the LED above the button will light up.
4. Selecting the Type of Recording
*This step is not necessary if you have chosen a chord track or bass track to record. Skip this step and move on to step 5. If you have chosen the rhythm track to record, you can choose the type of recording. Move the cursor to the type of recording focus area and choose the type by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons. You can choose from the following: Real-time: A recording to record the input from pads or drums connected to the DTX. This method is the same as recording a chord track or bass track. Step Rec (step recording): A type of recording where you specify each drum voice to a beat one at a time while checking the data focus area on the LCD.

CrTrNote

Note number Note name Octave number

= 60 C 3

Quantize

PATTERN QUANT.

Tr&Value
# Press the START/STOP button and the LCD will display Sure? y/n. $ Press the +1/YES button to clear and the display will return to the original CrTrNote display page. Press the -1/NO button to cancel clear.
# Press the START/STOP button and the LCD will display Sure? y/n. $ Press the +1/YES button to quantize and the display will return to the original Quantize display page. Press the -1/NO button to cancel the quantize.
Settings: Quantize: OFF, quarter note, quarter note triplet, 3 eighth note, eighth note triplet, 16th note, 3 16th note triplet
AOnce you quantize the track, the data is revised and is irretrievable.
4 ClrTrack (clears a track) This clears all the data on the specified track within the currently selected pattern. ! Press the CHORD, BASS, or RHYTHM button of the track you want to clear and the LED above will light up.
6 Pgm= (selects the voices of a chord, bass or rhythm track) This selects the voices of a chord, bass or rhythm track for the currently selected pattern. ! Move the cursor to the track display and select the track of the voice you want to set with the Data Scroll Wheel or use the +/YES or -1/NO buttons.
Chord track voice selecting Track

ClrTrack

SetTrack

Pgm= cho

Program Change Number Voice Name

Ocarina

Bass track voice selecting
" Press the START/STOP button and the LCD will display Sure? y/n. # Press the +1/YES button to clear the track and the display will return to the original ClrTrack page. Press the -1/NO button to cancel clear. 5 ClearPat (clear pattern) This clears all the data within the currently selected user pattern. ! Rotate the Data Scroll Wheel or use the +1/ YES and -1/NO buttons to select a user pattern or Clear All.

Pgm=bass

Profgram Change Number Voice Name

SlapBas2

Rhythm track voice selecting

Pgm= rhy

Program Change Number

Drum Kit Name

ClearPat
" Move the cursor to the Program Change Number and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the voice or drum kit you want to use for the track.
Settings: Track: cho, bass, rhy Program change numbers: 0 to 128
ARefer to P.143 for details about the voice list. ARefer to P.P/CKIT for details about the program change number of each drum kit.
AThe ClearAll command is located after user pattern number 220. You can clear all the user patterns by selecting ClearAll.

on.. The display page last selected in the previous edit will appear when you enter each Edit mode. off.. The first page of each mode will appear when you enter each Edit mode.

JumpRcnt Page= on

Settings: off, on
8 FCoffset This sets the value of the data sent by a foot controller connected to the H.HAT CONTROL jack on the rear panel to a + (plus) or - (minus) level. For example, you can delicately adjust the ouput MIDI velocity by stepping on the hihat foot controller and closing the hi-hat. Set the offset value using the Data Scroll Wheel or the +1/YES and -1/NO buttons.
13 DeviceNo (device number) This sets the MIDI device number. The device number of both the DTX and the external device should be assigned to the same number to receive or transmit system exclusive messages such as the parameter change and bulk data. Choose the number by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons.

FCoffset =

DeviceNo =

Settings: -16 to +16

9 Ma to Aux (main output to auxiliary output) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 10 Inc Func (increase function) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 11 Dec Func (decrease function) This is an additional feature of DTX version 2.0. Please refer to the System Upgrade Information Guide (included in this package). 12 MIDI The MIDI sub-mode contains various MIDI settings. Select from 23 display pages using the PAGE or PAGE buttons. The settings are to receive or send MIDI data between the DTX and an external MIDI device.
AMove from this title page to other sub-modes by rotating the Data Scroll Wheel or using the +1/YES and -1/NO buttons.
14 Receive SysX (receiving system exclusive data) This enables the DTX to receive system exclusive messages when you are receiving a bulk dump. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to turn the function on or off. When the function is on, it will receive system exclusive messages. Turn the function off when you do not want to receive system exclusive messages.

Receive SysX= on

Receive PC (receiving program change data) This enables or disables the DTX to received MIDI program change. Set this function on when you want to change the drum kit number automatically or by using an external MIDI device.

T.... 53 T (TOP)... 124 Tempo.. 76, 82, 96, 101, 104, 105 TEMPO Button.... 7 Tempo change quantity.. 104 Tempo change time... 104 Tempo focus area... 103 TR1 (MISC) Button... 7 TR2 (CYMBAL) Button... 7 Track... 71, 93 Transport Buttons... 27 TRIGGER Button... 7 Triggering... 20 tunnel.... 59 Type.... 103
Quantization... 84, 85, 105 QY PATRN... 119
Real-time... 82 Real-time Message... 131 Real-time Recording.. 84, 105, 106 Receiving Bulk Data... 120 RECORD Button... 7 Repeat.... 110 Reverb Depth... 131 REWIND Button... 7 RHYTHM PAT TR (KICK) Button.. 7 rim.... 40 room 1... 59 room 2... 59 room 3... 59 Root... 78, 79, 103
User Patterns... 72 UTILITY Button... 7 Utility Mode... 112 Utility mode... 24
Variabl... 45 Velocity... 130 VOICE Button... 7 Volume... 96, 131 Volume Adjustment... 75

S.... 53 s... 53

w/shift.... 115 white... 59 withPad... 44

Drum Voice List

No Grp K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K G.No Name (LCD) BD DRY 1 BD DRY 2 BD GMH BD GMM BD GML BD GMM2 BD 24Dry BD DRYB1 BD DRYBH BD GMJ BD BBALS BD DRY 3 BD DRY 4 BD DRY 5 q BD Soft BD KONG1 BD MONDO BD MND S BD NN04C BD ROOM1 BD ROOM2 BD ROOM3 BD ROOM4 BD ROOM5 BD 24Amb BD Rock1 BD Rock2 BD Metal q BD GATE1 BD GATE2 BD GATE3 BD GateM BD ELEC1 BD ELEC2 BD ELEC3 BDDance1 BDDance2 BDDance3 BDDance4 BDDance5 BDDance6 BDDance7 BDDance8 BDDance9 BDAnlg L BDAnlg H q BDRevers BD SCREM GrnCassa GrCMute QuikBuzz q Norma q Basic q SoTight q WudPoint q Pointy q DrkPoint q Bottom q No Grp K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K K G.No Name (LCD) SweetnLo q 2HeadLo q 2HedMed1 q 2HedMed2 q 2HeadHi q Basement q VeloRoom q DimWit q BigAC q Sub1 Sub2 q Sub3 q Sub4 q Sub5 q AnaQuick MtlPoint q Kombat q Bushy q BigSofty q BigBoy q Roomy q BD Rave1 q BD Rave2 q BD Rave3 q BD Rave4 q BD Rave5 q BD Rave6 q BD Rave7 q BD Rave8 q BD Rave9 q BDRave10 BDRave11 q BDdance1 BDersko1 q BDvman 1 q BDaftty1 q BDaftty2 q BDbonzo2 q BDpower BDfusio1 q BDtite1 q BDstomp1 q BDudu1 q BDindst1 q BDNIN1 q BDurban1 q BDfunky1 q BDurban2 q BDpalmer q BD808Lng q BDevolvr q BDevolv2 q BDbasc1 BDbasc2 BDdance5 q BDlong1 q BDvman 5 q BDdigiro q No Grp K K K S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S G.No Name (LCD) BDbass1 q BDbass2 q BDbass3 q VtgBrass VtgB 2 BrassRim Fat looz Hip Hop BrassPic S BrysnH S BrysnR Wood65 S Dry S DryPic DeepStel Looz Pic Wood Sn 12Soprno SnareM SnareH SnarDeep q SnareH2 q MrcSnrM MrcSnrH SnrGhst q ASOBI q SnareL2 q ToshL fi q Tosh Sn q Pilow Sn q Blaaaghf q ParadeS q HiGateSn q OpnRim q OpnRimA q OpnRimB q OpnRimC q OpnRimD q OpnRimE q S Elem1 S Elem2 S Elem3 S Elem4 S Room q S Gate S Gate1 S Gate2 S Gate3 S STK_HT S SStck1 S SStck2 S SStck3 Dance Dance01 Dance02 Dance03 Dance04 Dance05 No Grp S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S S G.No Name (LCD) Dance06 Tekk Tekk 01 Tekk 02 Tekk 03 Tekk 04 Tekk 05 Tekk 06 Tekk 07 AnSStick AnalogH1 q AnalogL1 q Analog H q Analog L q Electrik Rock RockH RockM RockL RockRim q Amb 01 Amb 02 Amb 03 Amb 04 SnrRoll SnRoll2 S RO_S S FT NZ3 S RuberS BrshSlp S Brsh S BrshTp S Brsh H S BrshOp S BrshSc S BrshSw BrSwL BrSwH BrshTap1 BrshTap2 BrshTap3 BrshSlpL SAmbie1 q SAmbie2 q SAmbie3 q SAmbie4 q SAmbie5 q Sambie6 q SAna1 q q

GM Keyboard Voice List

No Strings Bass Guitar Organ Chromatic Percussion Category Piano Display GrandPno BritePno E.Grand HnkyTonk E.Piano1 E.Piano2 Harpsi. Clavi. Celesta Glocken MusicBox Vibes Marimba Xylophon TubulBel Dulcimer DrawOrgn PercOrgn RockOrgn ChrchOrg ReedOrgn Acordion Harmnica TangoAcd NylonGtr SteelGtr Jazz Gtr CleanGtr Mute.Gtr Ovrdrive Dist.Gtr GtrHarmo Aco.Bass FngrBass PickBass Fretless SlapBas1 SlapBas2 SynBass1 SynBass2 Violin Viola Cello ContraBs Trem.Str Pizz.Str Harp Timpani Layer No Synth Pad Synth Lead Pipe Reed Brass Category Ensemble Display Strings1 Strings2 Syn.Str1 Syn.Str2 ChoirAah VoiceOoh SynVoice Orch.Hit Trumpet Trombone Tuba Mute.Trp Fr.Horn BrasSect SynBras1 SynBras2 SprnoSax Alto Sax TenorSax Bari.Sax Oboe Eng.Horn Bassoon Clarinet Piccolo Flute Recorder PanFlute Bottle Shakhchi Whistle Ocarina SquareLd Saw.Lead CaliopLd Chiff Ld CharanLd Voice Ld Fifth Ld Bass &Ld NewAgePd Warm Pad PolySyPd ChoirPad BowedPad MetalPad Halo Pad SweepPad Layer No Sound Effect Percussiv Ethnic Category Synth Effects Display Rain SoundTrk Crystal Atmosphr Bright Goblins Echoes SF Sitar Banjo Shamisen Koto Kalimba Bagpipe Fiddle Shanai TnklBell Agogo SteelDrm WoodBlok TaikoDrm MelodTom Syn.Drum RevCymbl FretNoiz BrthNoiz Seashore Tweet Telphone Helicptr Applause Gunshot Layer 2 1

Drum Kit List

User Drum kits (Rewritable) Preset Drum kits

Preset Drum Kit

33 Acoustic

PAD ASSIGNMENT

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note Number (0: off) 3rd 4th 5th RIM MUTE 0 0

Number 31 32

Name Acoustkt RockLive PowerKit BigRoomD RockDry1 RockDry2 RockDry3 RockDry4 RockDry5 HipDanse HardGtBD kick3itm N.Y. 3 N.Y. 4 Livinlrg Hats!dog DownTown Space123 SD!Panic Reggae Tabla AlterPer SFX 1 SFX 2 Piano Vibe SteelDrm Strings Bass User kit User kit User kit

Number 63 64

Name Acoustic Rock 1 Hip-Hop Industry N.Y. 1 N.Y. 2 Country BeBop Rock kit X-Fade Studio Dance 1 Dance 2 HHpDncMX WldDncMX IndustMX Banana LatinPer Symphony Latin World 1 World 2 GM std 1 GM std 2 GM room GM rock GM elec. GM anal. GM jazz GM brush GM class

Drum Voice (ch10)

Note Number Voice Name T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P C P ACTomH ACTomM ACTomL H OpnDW ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT BDaftty2 BuzRgRim BD 24Dry BDbasc1 S SStck2 Cool Dry P ClapA Loosy DRY GM1 H Cls13 Dry1 Flr H PdlDW Dry1 Lo H OpnL2 Dry1 Mid Dry1 Hi CrashB Dry1 Hi Sizzler FlatTop Bell A Tambourn China P CowB2 CrashB P VibrS RidesizB P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre fine --20 ----0 Pitch Corse -2 -3 -2 -----1 ---2 -0 --1 -3 -5 --0 ---Alt Grp Key Off Key mode 1 0

Key-on Mode 0:stack, 1:alter, 2:stack MN, 3:alter MN, 4:hold Note Number Numbers indicate ch10 Drum Voice, voice names indicate keyboard voices other than from ch10 Key mode Key off 0:Poly, 1:Semi(2), 2:Mono, 3:Hi Mono 0:disable, 1:enable

34 Rock 1

35 Hip-Hop
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 4 (H.Hat) 1st Note Number (0: off) 2nd 3rd 4th 5th GrandPno (ch=16) GrandPno (ch=16) RIM MUTE 0 0
Note Number T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C E C P P P P P P P P P P E P E E E E E P P P E E E C E Voice Name Night H Night M Night L HHRoKcls Night F P Scrach P FSnap2 FTsplsh1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt SAmbie1 S STK_HT 2HeadLo Fatbrim BD 24Dry BDbasc2 S SStck2 Sheetmtl P ClapA Loosy DRY GM1 H ClsNB1 Room1Flr HHFTpdl1 Room1 Lo HHRoKopn Room1Mid Room1 Hi CrashB DRY GM6 RideLite C CrshAC RidB Rc Tambourn China P CowB2 CrashB TymKeepr SizzlRck P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa WetMetal SWhistH E InsAmb E OrcHt1 E BrsHit E OrcHt1 E BrsHit P WBloc P CuicaH P CongaG FactryLP TakeOff AlienSp Bell A LoMLoop Pitch fine Corse 0 ----3 -41 -1 --0 --0 -32 -4 -0 ------2 -0 -0 --30 ----------0 Alt Grp Key Off Key mode 1 3
Note Number K E E C K K E C P P P P S S E S S P S S K S K K S S E S T C K C T C T T E T C C C P C P C P E P P P P T T P T P T P P P P P P P P P E P E P E E Voice Name Sub1 DIGERDO E Funky H Cls13 Sub5 BDurban1 KangrooL H SplNB P Mtron P MtBel P AgogCh P WBloc BrshTap2 BrSwL E OOOWWW BrSwH SnRoll2 P Castnt AnHitRim S STK_HT BDlong1 Hip Hop BD DRYB1 BD ELEC2 S SStck2 RoldGold E BrsHit RoldGold Jazz Mid H Cls01 Pointy H PdlDW Jazz Flr H OpnLK Jazz Mid Jazz Hi LPscNoiz Jazz Lo RideLite C Splsh1 RidB Rc Tambourn CrashB P CowB2 CrashB P VibrS INDride3 P BongHi P BongLo P CongaM P Conga Night L Night L P TimbL Night M P AgogH2 Night H Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WHP P CuicaH RaveWave P TriMut E HipNs P Shake1 NYCLoop UptownL fine --20 ---10 Pitch Corse 6 ---3 -0 -2 --0 -1 -1 -5 -1 -8 -1 -0 ---Alt Grp Key Off Key mode 3 3

36 Industry

37 N.Y. 1
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 3 (H.Hat) 1st 40 Note Number (0: off) 2nd 3rd 4th 5th RockOrgn (ch=14) RockOrgn (ch=14) Fifth Ld (ch=15) Synbass1 (cn=16) RIM 0 MUTE 0 0
Note Number K K E C E K P C P P P P S S S S S P S S K S K K S S E S T E E C T C T T C T C C C P C P C C C P P P P P P P s P P P s P s s P s P P E P P P C E Voice Name BD NN04C BDurban2 E Motor H ClsTc1 Hollis L AnaQuick P FSnap2 H SplNB P Mtron P MtBel P CowB2 P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Ambt1rim S STK_HT BDurban2 OpnRimD BD 24Dry BDvman 1 S SStck2 Enotype E BrsHit Enotype DRY GM1 DogHats HellsBel H PdlDW Night F H OpnL2 Night M Night H ChinaHi DRY GM6 RideLite C Splsh1 Bell A Tambourn CrshDRK P CowB2 CrashB ReverseC Ridedrk P BongHi P BongLo P CongaM P Conga P Conga P TimbL P TimbL STRNG 4 P AgogH2 Cabasa Maracas STRNG 4 SWhistL STRNG 3 STRNG 3 P Clvs SStrngB4 P WBloc P CuicaH E CoolSA P TriMut P Triang P Shake1 C Splsh1 E TV vo fine -20 -----37 Pitch Corse 0 ----0 -5 -0 -6 --1 --2 -5 -1 ---0 -2 -24 -2 -6 --Alt Grp Key Off Key mode 1 0

FINLAND

Fazer Music Inc. Aleksanterinkatu 11, SF-00101 Helsinki, Finland Tel: 0435 011

SINGAPORE

Yamaha Music (Asia) Pte., Ltd. 80 Tannery Lane Singapore 1334 Singapore Tel: 747-4374

ARGENTINA

YAMAHA MUSIC ARGENTINA S. A. Viamonte 1145 Piso 2-B Buenos Aires, Argentina Tel: 54-1-371-7021

NORWAY

Narud Yamaha AS stemdalen 29, 1345 sters, Norway Tel: 47 90

TAIWAN

Kung Hsue She Trading Co., Ltd. No. 322, Section 1, Fu Hsing S. Road, Taipei 106, Taiwan. R.O.C. Tel: 02-709-1266
OTHER LATIN AMERICAN COUNTRIES AND CARIBBEAN COUNTRIES
YAMAHA DE PANAMA S. A. Apartad Postal 8448 Zona 7 PANAMA R.U.C. 1188-164-125656 Tel: 507-69-5311

ICELAND

Skifan H.F. Skifunni 17 Reykjavik, Iceland Tel: 525 5000

THAILAND

SIAM MUSIC YAMAHA CO., LTD. RS TOWER 17TH FL. 121/60-61 Rachadaphisek Rd., Dindaeng, Bangkok 10320 THAILAND Tel: 2-641-2951

OTHER EUROPEAN COUNTRIES

Yamaha Europa GmbH. Siemensstrae 22-34, D-2084 Rellingen, F.R. of Germany Tel: 04101-3030

EUROPE

THE UNITED KINGDOM
Yamaha-Kemble Music (U.K.) Ltd. Sherbourne Drive, Tilbrook, Milton Keynes, MK7 8BL, England Tel: 0908-366700

AFRICA

Yamaha Corporation, International Marketing Division Nakazawa-cho 10-1, Hamamatsu, Japan 430 Tel: 053-460-2314
THE PEOPLES REPUBLIC OF CHINA AND OTHER ASIAN COUNTRIES

IRELAND

Danfay Ltd. 61D, Sallynoggin Road, Dun Laoghaire, Co. Dublin Tel: 01-2859177

MIDDLE EAST

TURKEY/CYPRUS
Yamaha Musique France, Division Export BP 70-77312 Marne-la-Vale Cedex 2, France Tel: 01-64-61-4000

OCEANIA

AUSTRALIA
Yamaha Music Australia Pty. Ltd. 17-33 Market Street, South Melbourne, Vic. 3205, Australia Tel: 3-699-2388

GERMANY/SWITZERLAND

AUSTRIA/HUNGARY/SLOVENIA/ ROMANIA/BULGARIA
Yamaha Music Austria Ges m b H. Schleiergasse 20, A-1100 Wien Austria Tel: 0222-60203900

OTHER COUNTRIES

NEW ZEALAND
MUSIC HOUSES OF (N.Z.) LTD. NEW P.O.BOX. NO. 6246 WELLESLEY ST. NEW ZEALAND 146/148 Captain Springs Rd. Auckland Tel: 9-634-0099

FRANCE

Yamaha Musique France, Division Instruments Electroniques et de Scne BP 70-77312 Marne-la-Vale Cedex 2, France Tel: 01-64-61-4000

HONG KONG

Tom Lee Music Co., Ltd. 11th Floor, Tower 1, Silvercord, 30 Canton Road, Tsimshatsui, Kowloon, Hong Kong Tel: 730-1098

doc1

TRIGGER

MODULE

DRUM TRIGGER MODULE

2 TR 1 TR

AL MB CY

C. MIS

GE PA RASE

E IN MA

SS BAP TR

M YTH RHAT TR

UM DR IT K

ER GG TRI

A L B FIL

TM E AR SN

ICE VO

B L A FIL

ES +1/Y

AIN CH

G DIN EN

D OR CHHO TR

Y ILIT UT

RO INT

IFT SH

O MP TE

E OR ST

AIN CH KIT
T. AN QU LICK RE C U F AS T 3 OF MEINPU

N TER PAT

NG SO RN TE AT P
L FIL MIS MBA B IN CY ARE MA A SN K IN MA KIC
TE MU E T MU E T MU E T MU G DIN EN

ICK CL

n2 rsio Ve

N X I AU

E AR SN
ICK. CL /MISC ICK MPBAL K CO AC /CYM

. OL RV TE S MA

By adding parameters and minor display changes to the previous DTX, the YAMAHA DTX DRUM TRIGGER MODULE Version 2.0 features various new functions. This guide is designed to provide information regarding the additional features and changes accompanying system upgrade. All the new features are described in detail. Reference pages of modes or other related functions are listed under each function to enable you to use this guide with the owner's manual. An FAQ Corner is also featured mainly in response to the questions from previous DTX users. We hope you use this guide to fully utilize the new features of DTX V2. For future reference, keep this in a safe place with the owner's manual.
n For details on the features besides those features here, please refer to the owner's manual. Furthermore, the minor changes have been reflected on the owner's manual. n YAMAHA DTX DRUM TRIGGER MODULE Version 2.0 will be abbreviated as DTX V2 in this guide.

Introduction

DTX Version 2.0 System Upgrade Information Guide
Introduction..... 1 The New features of DTX V2.... 2 Description of New Features... 4 About Minor Changes for DTX V2... 8 Frequently Asked Question... 9 Connecting the DTX with Each Pad (Standard Set)... 9 Tips on Playing with a Preset Song... 10 Using the DTX as a Sound Generator from an External MIDI Sequencer. 11 Precautions when Recording a Song... 11 Recording Your Own Performance to a Song... 11 About the Part Mutes of a Preset Song (minor change in DTX V2).. 11 Setting the Tone for the Bass Voice... 12 Categorized Drum Voice List (Alphabetical Order)... 13 Drum Kit List.... 16

Table of Contents


As shown in the tree chart below, new features have been added to the Drum Kit Trigger Edit, Song Job, and Utility modes. Minor changes have also been made to Drum Kit Trigger Edit Mode, Drum Voice Edit Mode, Pattern Record/Job Mode, Song Record/ Job Mode, and Utility Mode in the form of additional parameters or modifications in the operation procedure.
n This chart contains new features (shaded) and modified or additional (underlined) items. Reference pages of their description or related information in the Owner's Manual are listed after each of these items.

More Drum Kits

The number of drum percussion voices has increased from 916 to 928 types and the preset drum kits have increased from 32 types to 61 types. (29 new drum kits have been added in user area drum kits 1 to 29.)
n No. 1 to 29 include drum kits entered in advance. To edit the drum kit for these numbers, it is recommended to copy a user kit between No. 30 to 32 and use it at a later stage. When you reset an edited drum kit back to its original settings (Owners Manual P. 32), it is possible to set it back to factory settings. When you do so, all the data will be erased. Save the data you have edited to an external device such as the Yamaha MIDI Data Filer MDF2 before you reset.

Drum Kit Play mode

Drum Kit Voice Edit mode
(additional features and no changes) Please refer to Drum Kit (P.16) for details on the additional drum kits.
3 Pan: Owners Manual P.54

Chain Play mode

(no change)
Drum Kit Trigger Edit mode
1 Kit Name (drum kit name) 2 PAD Type 3 Auto Set 4 PAD Gain 5 LevelRng (level range) 6 VelRange (velocity range) 7 VelCurve (velocity curve) 8 Self Rej (self rejection) 9 Reject (rejection) 10 Spec Rej (specific rejection) 11 Note=(note number 1 to 5) Owners Manual P.Note=(gate time) Owners Manual P.Note=(MIDI channel) 14 KeyOn (key on mode) 15 VelXFade (velocity crossfade) 16 RIMKeyOn Owners Manual P.RIM Vel (rim velocity) 18 PAD Func (pad function) 19 FS Func (FS function) 20 FS MIDI (FS MIDI channel) 21 FS HHcls (FS hi-hat control) 22 FC Func (hi-hat control function) 23 FC MIDI (hi-hat control channel) 24 FC Sens (hi-hat control sensitivity) 25 HH Ctrl (hi-hat control) 26 In 9 to 10 (input 9 to 10) P.In 11 to 12 (input 11 to 12) P.Copy INP (copy input) 29 Copy TRG (copy trigger) 30 Edit (edit call)

Chain Edit mode

Store mode

Pattern Play mode

Pattern Record mode
Minor changes have been made to the procedures to prepare recording (Owners Manual P.81)

Pattern Job mode

6 Pgm= (setting the voice of the chord/bass/rhythm track): Owners Manual P.92

Song Record mode

Minor changes have been made to the procedures to prepare recording (Owners Manual P.100)
31 SetChord= (setting the chord by note number)
The New features of DTX V2

Song Job mode
29 SEQ (sequencer) : tittle page 30 Click Hi 31 Click Mid 32 Click Lo 33 ClickOut 34 PlyClick (play click) P.Tempo 36 Count 37 GrvCheck (groove check) 38 Break TB (break top or bottom) Owner's Manual P. MIDIctrl (MIDI control) 40 SyncMode 41 MULTI : tittle page
1 Copy (Song/Dest) (song copy) 2 Quantize 3 ClrTrack (clear track) 4 Clr Song (clear song) 5 Pgm Ch (voice setting for each channel) Owner's Manual P.Vol Ch (channel volume) P.Pan Ch P.PlayMode 9 B. Lnr TR (bass linear track mode) 10 Pat Mute (pattern track mute mode) 11 SongName

Utility mode

42 Mast Tune (master tune) 43 Program (Owner's Manual P. 126) 44 Volume 45 Pan 46 Pitch 47 Rev Send (send reverb)
additional feature and minor changes
1 SYSTEM : title page 2 EditMode 3 LinkMode (Owner's Manual P. 115) 4 Lrn Mode (learn mode) 5 Sldr Mode (slider mode) 6 Bypass 7 JumpRcnt (jump to recent page) 8 FCoffset 9 MaToAux (main output to auxiliary output) P.Inc Func (increase function) P.Dec Func (decrease function) P.MIDI : title page 13 DeviceNo (device number) 14 Receive SysX (receive system exclusive signals) 15 Receive PC (receive program change signals) 16 RecvCh 10 All (receive channel 10 MIDI signals) 17 RecvCh 10 PC (receive channel 10 program change signals) 18 SendHH (send hi-hat control change signals P.LocalCtl (local control) 20 Dump Time 21 MergeOut 22 Dump Out 23 P/C->KIT (program change table) 24 EQ (equalizer) : title page 25 Lo Mi Hi (gain) 26 Lo Freq (low frequency) 27 Mid Freq (medium frequency) 28 Hi Freq (high frequency)

Channel

Move the cursor to the Channel focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to choose the channel number. Move the cursor to the Pan focus area and rotate the Data Scroll Wheel or use the +1/YES and -1/ NO buttons to set the pan. Repeat steps 1 and 2 and set the pan of each channel.

VolCh= 1

Volume

PanCh= 1

Settings: The following values can be set to each channel 1 to 16. 0 to 127

= center

Settings: The following values can be set to channels 1 to 9 and 11 to 16. L64 (=far left) to L1, center, R1 to R63 (=far right)

Utility Mode

9 Ma to Aux (main output to auxiliary output) This allows the same audio signals as the main output such as OUTPUT L/MONO or OUTPUT R to be sent through the AUX OUT L/R jacks. This also allows only the performer to listen to the output with an additional metronome click during a performance. For example, when you are using the DTX for a live performance you can use this function to set the output of both to audio signals and use the OUTPUT L/MONO and OUTPUT R for the performers (headphones) and AUX OUT L/R jacks for the audience. When doing so, set the metronome sound to OUTPUT L/MONO and make it go through the R jack by selecting mainL+R from the ClickOut settings (Owners Manual P. 123) on the 33rd display page. This way, it is possible not to mix the click in the audio signals to the audience and separate the output signals. This function is also effective to use during a recording. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set on, the output destination setting for each voice (Owners Manual P.58) is disabled and the same audio signals will go through OUTPUT L/ MONO, R jack, and AUX OUT L/R jacks. When this is set off, the function returns to regular output and the output returns to its normal settings.
10 Inc Func (increase function) This enables the function of the pad connected to a specific input to constantly act as an Inc switch regardless of the pad function (Owner's Manual P. 45) settings. When this is set to an Inc switch, you can use the pad as a switch to select the next drum kit number in Drum Kit mode, or advance the position by a step in Chain mode. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the input number of the switch. The selected input pad will function as an Inc switch. Select "--" to able the function set in pad function (Owner's Manual P.45)

Inc Func input=-MISC. CYMBAL SNARE KICK

Settings: --, 1 to 12

MaToAux =
11 Dec Func (decrease function) This enables the function of the pad connected to a specific input to constantly act as an Dec switch regardless of the pad function (Owner's Manual P. 45) settings. When this is set to an Dec switch, you can use the pad as a switch to select the previous drum kit number in Drum Kit mode, or retreat the position by a step in Chain mode. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to select the input number of the switch. The selected input pad will function as an Dec switch. Select "--" to able the function set in pad function (Owner's Manual P.45)
Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set "on," the control change data will be sent out. When this is set "off," the data will not be transmitted out.

Send HH Ctrl= on

Dec Func input=-MISC. CYMBAL SNARE KICK
34 PlyClick (play click) This enables you to play or stop the metronome click with the START/STOP button on the DTX. For example, it is possible to generate a click at the beginning of a performance or recording, as well as use it with the Count function (Owner's Manual P. 123). Regardless of it being on or off, the CLICK button function is always enabled. Rotate the Data Scroll Wheel or use the +1/YES and -1/NO buttons to set this function on or off. When this is set "on," the START/STOP button will start or stop the click. When this is set "off," the function returns to normal operation and only the CLICK button function remains enabled.
Settings: "--", 1 to SendHH (send hi-hat control change signals) This enables or disables control change data to be transmitted out using a foot controller connected to the H.HAT CONTROL jack on the rear panel. This settings allows you to send control change data to external devices. Regardless of the settings here, control change data will always be transmitted to the internal tone generator of the DTX. Furthermore, the hi-hat control functions and the type of MIDI control change data is set in the FC Func or FC MIDI (Owner's Manual P.47) focus areas on the 22nd or 23rd display pages in Drum Kit Trigger Edit mode.

About Minor Changes for DTX V2

The following is a summary of cautions and solutions in response to frequently asked questions (FAQ) from previous DTX users. Connecting the DTX with Each Pad (Standard Set)

DTX Rear Panel

Stereo Plug

Monaural Plug

TP80S PCY80S HH80

TP80 PCY80 KP80

1 DTX Drum Trigger Module 2 Snare

(TP80S)

(Power Adapter PA-1207)

6 Hi-hat

(TP80)
Use the monaural cable enclosed in the TP80 package and connect to 8 H.HAT.
Use the stereo cable enclosed in the TP80S package and connect to 1 SNARE. *Connect the L-shaped side of the plug to the TP80S. (This applies to all connections hereunder.)

7 Side Cymbal

(PCY80S)
Use the stereo cable enclosed in the PCY80S package and connect to 7 CRASH.

3 Tom 1

8 Top Cymbal

(PCY80)

Use the monaural cable enclosed in the TP80 package and connect to 2 TOM1.
Use the monaural cable enclosed in the PCY80 package and connect to 6 RIDE.

4 Tom 2

9 Hi-hat Controller

(HH80)

Use the monaural cable enclosed in the TP80 package and connect to 3 TOM2.
Use the stereo cable enclosed in the HH80 package and connect to H.HAT CONTROL.

5 Tom 3

) Kick Pad

(KP80)

Use the monaural cable enclosed in the TP80 package and connect to 4 TOM3.
Use the monaural cable enclosed in the KP80 package and connect to 10/9 KICK. *An explanation is also available on P.9 of the Owner's Manual.
Frequently Asked Questions
Tips on Playing with a Preset Song
A preset song contains preset program change data so that a preset drum kit (No.33 to 64) is automatically selected according to the song. Therefore, it will not allow you to play the drum kits you have selected to a preset song. To solve this, one of the following three ways to use the drum kit of your preference in your performance.
s Select the drum kit you want and mute the RHYTHM/ PAT TR key you want to fix the drum kit from a song. s Disable the program change data (change the drum kit) of the song and select a (preset or user) drum kit.

Using the DTX as a Sound Generator from an External MIDI Sequencer
You can use the DTX as a sound generator when playing back MIDI data using a computer or external MIDI sequencer, but it is best the keep the following precautions and tips in mind. Make sure the MIDI OUT of the external MIDI sequencer and the MIDI IN of the DTX are connected properly with a MIDI cable (Owner's Manual P.129). If the MIDI data played back matches the GM note alignment, it is not necessary to set the notes on the DTX side. Since the preset pattern and song pattern will play at once when MIDI data is played back, it is best to mute track 1 and the pattern track when the DTX is in Pattern or Song mode. (Owner's Manual P.97, P.111) By muting each bass, chord, or rhythm, it is possible to mute a specific part, or play solo, and is convenient to use for minus-one practice. (Owner's Manual P.77, P.97) It is possible to real-time record the MIDI data played to a user song in the DTX. (Owner's Manual P. 105)
Recording Your Own Performance to a Song
It is possible to record your performance while listening to a model performance. Please consider the following tips: It is necessary to copy the preset song you pick as a model to the user song area. The preset song data also uses track 1 and so it is possible to select track 2 which is empty after copying to a user song and record your own performance. By turning the Count feature "on" during a recording, the DTX will conveniently let you know when to start playing. When playing a recorded performance, it is possible to mute the model drum performance with the RHYTHM button and your recorded performance with the TR2 button and compare each performance. When the model is in MIDI data played from an external sequencer, play this MIDI data once and record it as a DTX User Song and record your performance in the same way as the preset song mentioned above.
About the Part Mutes of a Preset Song (minor change in DTX V2)
DTX V2 places the song data recorded on tracks 1 and 2 of preset songs No. 1 to 6, 81 to 100. This enables you to mute each part of track one (rhythm, bass, or chord) with the RHYTHM/BASS/CHORD button in the same way as other songs or patterns. However, the rule not allowing you to mute Rhythm (ch 10), bass (ch 7), Chord (ch 5, 6) with the RHYTHM/BASS/CHORD button does not change. Please be careful when you select the track you want to record to.

Precautions when Recording a Song
Be cautious about the following points when recording a song with the DTX. When you are copying a preset song, or recording a song played by the sequencer, there may be cases when an error displays if the data is too large and the memory becomes full. In this case, it is not possible to record any further since there is not memory space. It is recommended that the song is recorded in short user songs. When you are recording a song played by an external sequencer, set the synch mode (Owner's Manual P.125) to "ext." The DTX will start recording when the external sequencer starts to playback and the tempo or timing will not slide. To listen to a recorded song, return the synch mode to "int." The pattern track of user song contain patterns style 1, and pattern style 1 will play when you start recording to track 1 or track 2 in real-time. When not necessary, turn the Pattern Track Mute mode ON and mute the pattern track. (Owner's Manual P.111)
Setting the Tone for the Bass Voice
The following are two ways of setting the tones for a bass voice to be generated by playing the pads.
Using a GM Keyboard Voice Using a Drum Voice
! Set the MIDI channel (Chan=) for each part (1st to 5th, mut, rim) in the 13th display page (Owner's Manual P. 42) Note=(MIDI channel) of Drum Kit Trigger Edit mode to a channel besides 10.
nChannel 10 is a drum voice exclusive channel and it is possible to use GM keyboard voices by selecting other channels. nIt is possible to set a MIDI channel separately for each note (1st to 5th, mut, rim) as well as set channel 10 to combine drum voices.
! Set the note number and MIDI channel (Chan=) of each note (1st to 5th, mut, rim) in the Note= (MIDI channel) focus area on the 13th page of Drum Kit Trigger Edit mode (Owner's Manual P. 42). " Set the same drum voice to the necessary number of MIDI note numbers by hitting the pad in the VCE (voice) focus area on the 1st page of Drum Kit Voice Edit mode (Owner's Manual P. 53).
n The drum voice list is available on P.16, Owner's Manual P.148. n This operation only creates a corresponding list between the MIDI note number and the drum voices and does not specify the tone. n Avoid setting or changing drum voices which correspond to the note number used by other pads (input). This will change the drum voice when the pad is played.

" Set the program change number (voice number) of the voices for each channel in the PC Ch= (send program change) focus area on the 16th page of Drum Kit Voice Edit mode (Owner's Manual P. 59). This operation determines the keyboard voice corresponding to each note set in step ! above.
nProgram change numbers 1 to 128 correspond to each voice number 1 to 128. For details, refer to the GM keyboard voice list (Owner's Manual P. 147).
# Set the note number and note name of each note (1st to 5th, mut, rim) in the Note= (note number 1 to 5) focus area on the 11th page of Drum Kit Trigger Edit mode (Owner's Manual P. 40). This operation determines the tone of the keyboard voice set to each note.
nHalf tones are assigned to note numbers 0 to 127. For details refer to the relation between note number and keyboard (Owner's Manual P. 41).
# Set the pitch of each MIDI note number with the same drum voice set in step " above in the Pitch focus area on the 4th page of Drum Kit Voice Edit mode (Owner's Manual P. 54). This operation determines the tone of the drum voice set to each MIDI note number.
n Since it is difficult to set the tone with numbers, confirm it by actually playing it.
$ Set the note number (note name), with set voices and tones in steps ! and " above, of each note (1st to 5th, mut, rim) in the Note= (note number 1 to 5) focus area on the 11th page of Drum Kit Trigger Edit mode (Owner's Manual P. 40). This operation determines the drum voice and tone of each note. As a result, if you hit this pad, the drum voices of each note will be generated in different tones.
nDepending on the Key Off mode settings, the length of the generated sounds may be extremely long or short. In such a case, check the settings on the Key Off focus area (Owner's Manual P. 58) on the 11th display page of Drum Kit Voice Edit mode.
Categorized Drum Voice List (Alphabetical Order)
Grp/No K 63 K 60 K 61 K 62 K 73 K 64 K 53 K 25 K 7 K 11 K 1 K 2 K 12 K 13 K 14 K 8 K 9 K 33 K 34 K 35 K 29 K 30 K 31 K 32 K 3 K 10 K 5 K 4 K 6 K 16 K 28 K 18 K 17 K 19 K 80 K 81 K 82 K 83 K 84 K 85 K 86 K 87 K 88 K 26 K 27 K 20 K 21 K 22 K 23 K 24 K 48 K 15 K 108 K 94 K 95 K 46 K 45 K 111 Name (LCD) 2HeadHi q 2HeadLo q 2HedMed1 q 2HedMed2 q AnaQuick Basement q Basic q BD 24Amb BD 24Dry BD BBALS BD DRY 1 BD DRY 2 BD DRY 3 BD DRY 4 BD DRY 5 q BD DRYB1 BD DRYBH BD ELEC1 BD ELEC2 BD ELEC3 BD GATE1 BD GATE2 BD GATE3 BD GateM BD GMH BD GMJ BD GML BD GMM BD GMM2 BD KONG1 BD Metal q BD MND S BD MONDO BD NN04C BD Rave1 q BD Rave2 q BD Rave3 q BD Rave4 q BD Rave5 q BD Rave6 q BD Rave7 q BD Rave8 q BD Rave9 q BD Rock1 BD Rock2 BD ROOM1 BD ROOM2 BD ROOM3 BD ROOM4 BD ROOM5 BD SCREM BD Soft BD808Lng q BDaftty1 q BDaftty2 q BDAnlg H q BDAnlg L BDbasc1 Grp/No K 112 K 117 K 118 K 119 K 96 K 36 K 91 K 37 K 38 K 39 K 40 K 113 K 41 K 42 K 43 K 44 K 116 K 92 K 110 K 109 K 105 K 98 K 102 K 114 K 103 K 107 K 97 K 89 K 90 K 47 K 100 K 99 K 101 K 104 K 106 K 93 K 115 K 67 K 78 K 77 K 58 K 76 K 66 K 57 K 50 K 49 K 75 K 74 K 52 K 56 K 51 K 79 K 54 K 68 K 69 K 70 K 71 K 72 Name (LCD) BDbasc2 BDbass1 q BDbass2 q BDbass3 q BDbonzo2 q BDDance1 BDdance1 BDDance2 BDDance3 BDDance4 BDDance5 BDdance5 q BDDance6 BDDance7 BDDance8 BDDance9 BDdigiro q BDersko1 q BDevolv2 q BDevolvr q BDfunky1 q BDfusio1 q BDindst1 q BDlong1 q BDNIN1 q BDpalmer q BDpower BDRave10 BDRave11 q BDRevers BDstomp1 q BDtite1 q BDudu1 q BDurban1 q BDurban2 q BDvman 1 q BDvman 5q BigAC q BigBoy q BigSofty q Bottom q Bushy q DimWit q DrkPoint q GrCMute GrnCassa Kombat q MtlPoint q Norma q Pointy q QuikBuzz q Roomy q SoTight q Sub1 Sub2 q Sub3 q Sub4 q Sub5 q Grp/No K 59 K 65 K 55 S 15 S 76 S 77 S 78 S 79 S 121 S 205 S 122 S 206 S 185 S 187 S 188 S 174 S 173 S 175 S 186 S 68 S 69 S 66 S 67 S 192 S 191 S 189 S 190 S 193 S 194 S 172 S 171 S 177 S 183 S 184 S 179 S 180 S 181 S 182 S 176 S 65 S 178 S 23 S 221 S 222 S 110 S 109 S 158 S 157 S 139 S 140 S 28 S 133 S 134 S 132 S 131 S S Name (LCD) SweetnLo q VeloRoom q WudPoint q 12Soprno Amb 01 Amb 02 Amb 03 Amb 04 Ambient q Ambient1 q AmbiRim q Ambt1rim q AnaAir q AnaBuzz q AnaBzRim q AnaDaRim AnaDark AnaHit q AnAirRim q Analog H q Analog L q AnalogH1 q AnalogL1 q AnaMeRim q AnaMetal q AnaShh q AnaShRim q AnaSlegh q AnaSlRim q AnaTiRim AnaTite AnaVel q AnaWee q AnaWeRim q AnaWide AnaWiRim AnaYo q AnaYoRim q AnHitRim q AnSStick AnVelRim q ASOBI q Barypic q Baryrim q BeatyRim Beauty q BigWdRim q BigWood q Binky q BinkyRim q Blaaaghf q BlastX q BlasXRim q Blu90Rim q Blue90 BrassPic BrassRim BrassRim q Grp/No S 111 S 198 S 200 S 204 S 197 S 199 S 85 S 97 S 203 S 94 S 95 S 96 S 202 S 93 S 92 S 195 S 196 S 201 S 238 S 237 S 167 S 168 S 249 S 50 S 51 S 52 S 53 S 54 S 55 S 56 S 129 S 130 S 12 S 247 S 219 S 220 S 138 S 137 S 234 S 235 S 246 S 119 S 120 S 232 S 70 S 233 S 214 S 213 S 216 S 215 S 153 S 154 S 4 Name (LCD) Brassy q Brsh1Rim Brsh2Rim BrshAtak BrshHit1 BrshHit2 BrshSlp BrshSlpL BrshSwep BrshTap1 BrshTap2 BrshTap3 BrsUpRim BrSwH BrSwL BrSwTime BrSwTRim Brushup BuzRgRim q Buzzring q CapGun q CapRim q Cool Dry q Dance Dance01 Dance02 Dance03 Dance04 Dance05 Dance06 Deep&Dry q Deep&Rim q DeepStel Distort q Dry Guy q Drygyrim q DryMeRim q DryMetal q DryPiclo DryPRim q Dryroom q DryUp q DryUpR q Electric Electrik EltrcRIM q Eno rim q Enotype q Fact rim q Factory q Fantam q FantaRim q Fat looz Fatbrass Fatbrim q Filtroll q Filtrrim q Fusion q Grp/No S 223 S 224 S 117 S 118 S 229 S 166 S 165 S 30 S 5 Name (LCD) FX q FX rim q GateOK q GateORim Gaterim q Hi5Rim HiFive HiGateSn q Hip Hop Jelyrim q JelyRoll Latinrim q LesRim q Loosy q LoosyRim q Looz Pic Matchbox q MatchRim q Metalpic q MrcSnrH MrcSnrM NashRim q Nashvill q Nashvill q OldCan q OldCaRim q OpnRim q OpnRimA q OpnRimB q OpnRimC q OpnRimD q OpnRimE q ParadeS q Philydry q PhlyRiM q Picket q PicktRim q Pilow Sn q Powerpic q Pwrpcrim q Rock q RockH RockL RockM RockRim q RoldGold RoldRim q RollEm1 q RollEm2 q RollEm3 RollRim1 q RollRim2 RollRim3 Ruberbnd q S Brsh S Brsh H S BrshOp S BrshSc Grp/No S 91 S 87 S S Name (LCD) S BrshSw S BrshTp S BrysnH S BrysnR S Dry S DryPic S Elem1 S Elem2 S Elem3 S Elem4 S FT NZ3 S Gate S Gate1 S Gate2 S Gate3 S RO_S S Room q S RuberS S SStck1 S SStck2 S SStck3 S STK_HT SAmbie1 q SAmbie2 q SAmbie3 q SAmbie4 q SAmbie5 q Sambie6 q SAna 2 q SAna1 q SAna3 q SAna4 q SAna5 q Sheetmtl Shmtlrim q SidRim q SidStick q Slappy q SlapyRim q Smacker q Smakrim q Snapper q SnaprRim q SnarDeep q SnareH SnareH2 q SnareL2 q SnareLes q SnareM Snarf q SnarfRim q SnrGhst q SnRoll2 SnrRoll Steel q SteelRim q StickRim q Sticky q

S 10 S 11 S 37 S 38 S 39 S 40 S 83 S 42 S 43 S 44 S 45 S 82 S 41 S 84 S 47 S 48 S 49 S 46 S 98 S 99 S 100 S 101 S 102 S 103 S 105 S 104 S 106 S 107 S 108 S 227 S 228 S 164 S 163 S 143 S 144 S 211 S 212 S 115 S 116 S 18 S 17 S 19 S 24 S 161 S 16 S 169 S 170 S 22 S 81 S 80 S 155 S 156 S 142 S 141
S 231 S 230 S 243 S 162 S 113 S 114 S 13 S 123 S 124 S 245 S 21 S 20 S 136 S 135 S 241 S 145 S 146 S 31 S 32 S 33 S 34 S 35 S 36 S 29 S 239 S 240 S 125 S 126 S 27 S 207 S 208 S 71 S 72 S 74 S 73 S 75 S 127 S 128 S 147 S 149 S 151 S 148 S 150 S 152 S 248 S 86 S 88 S 89 S 90
S 209 S 210 S 225 S 226 S 244
marked voices consist of two layers. q marked voices are looped sounds.

Grp/No

Name (LCD)
Grp/No T 24 T 21 T 23 T 22 T 136 T 133 T 135 T 134 T 110 T 107 T 109 T 108 T 49 T 50 T 51 T 52 T 53 T 54 T T T T T T T T 7 6
Name (LCD) BrshRkFl BrshRkHi BrshRkLo BrshRkMd DistOm F q DistOm L q DistOm L q DistOmM q Distrt F Distrt H Distrt L Distrt M DRY GM1 DRY GM2 DRY GM3 DRY GM4 DRY GM5 DRY GM6 Dry1 Flr Dry1 Hi Dry1 Lo Dry1 Mid Dry2 Flr Dry2 Hi Dry2 Lo Dry2 Mid E Tom1 E Tom2 E Tom3 E Tom4 E Tom5 E Tom6 ElectrcF ElectrcH ElectrcL ElectrcM EthnTomH q EthnTomL q ETMooRH ETMooRL ETMooRM ETMooRXL GateBndF q GateBndH q GateBndL q GateBndM q HybridF q HybridH q HybridL q HybridM q IndTmF q IndTmH q IndTmL q IndTmM q Jazz Flr Jazz Hi Jazz Lo Jazz Mid

Grp/No T 12 T 9

Name (LCD) Lite Flr q Lite Hi q Lite Lo q Lite Mid q Night F Night H Night L Night M RetroTmF q RetroTmH q RetroTmL q RetroTmM q Rock 1 Rock 2 Rock 3 Rock 4 Rock 5 Rock 6 Room 1 q Room 2 q Room 3 q Room 4 q Room 5 q Room 6 q Room1 Hi q Room1 Lo q Room1Flr q Room1Mid q Room2 Hi q Room2 Lo q Room2Flr q Room2Mid q Room3 Hi Room3 Lo q Room3Flr q Room3Mid q RoomP F RoomP H RoomP L q RoomP M RoomQF q RoomQH q RoomQL q RoomQM q SAmbTmF q SAmbTmH q SAmbTmL q SAmbTmM q T Dist03 T EthnoE T GongE TEKK 1F TEKK 1H TEKK 1L TEKK 1M TEKK 2F TEKK 2H TEKK 2L
Grp/No T 100 T 106 T 103 T 105 T 104 T 122 T 113 T 111 T 112 T 150 T 147 T 149 T 148 T 158 T 155 T 157 T 156 T 48 T 45 T 47 T 46 T 163 T 164 C 45 C 6 C 11 C 24 C 38 C 39 C 37 C 46 C 47 C 43 C 44 C 42 C 1 C 40 C 2 C 3 C 21 C 23 C 16 C 14 C 98 C 99 C 104 C 105 C 75 C 79 C 84 C 85 C 78 C 76 C 77 C 80 C 81 C 82 C 83
Name (LCD) TEKK 2M TEKK 3F TEKK 3H TEKK 3L TEKK 3M TM Revrs TomMUJ L TomMUJH TomMUJM TOMntrlF TOMntrlH TOMntrlL TOMntrlM TOMXfadF q TOMXfadH q TOMXfadL q TOMXfadM q Tron Flr q Tron Hi q Tron Lo q Tron Mid q Udu808H q Udu808L q AngCym Bell A BellTip BriteCrs C Crash C CrshAC C CrshSi q C FX01 C FX02 C Splsh1 C Splsh2 China ChinaHi CrashB CrshDRK DeepCym q DeepDRK FasCrash q FastCras FlatTop q FTsplRK FTsplRK2 q FTsplsh1 FTsplsh2 q H Cls01 H Cls13 H ClsA1 H ClsA2 H ClsMu H ClsNB1 H ClsNB2 q H ClsTc1 H ClsTc2 H ClsTc3 H ClsTc4

2 RockLive

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th RIM MUTE 0 0

3 PowerKit

Note Number Inst T T T C T P P C P P P P S S S S S P S S K S C K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name ACTomH ACTomM ACTomL H Opn13 ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT BD Soft Hip Hop RidB Lit BD DRY 1 S SStck2 Cool Dry P ClapA BrassRim DRY GM1 H Cls13 Room1Flr H Pdl13 Room1 Lo H Opn13 Room1Mid Room1 Hi Thrash Dry1 Hi Sizzler FlatTop Rocksizl Tambourn PaperThn P CowB2 CrashB P VibrS RideDark P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse 0 --1 --0 ----0 -0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst K S P P P P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name BD ROOM4 Tosh Sn P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt VtgBrass S STK_HT BD KONG1 OpnRim BD GMM BD GMH S SStck2 SnareM P ClapA SnareH DRY GM1 H ClsMu Rock 2 H PdlMu Rock 3 H OPMu Rock 4 Rock 5 C Crash DRY GM6 RideLite China RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS SizzlLit P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 ---0 --30 -------4 Alt Grp Key Off Key mode 1 0

4 BigRoomD

5 RockDry1
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt S Room S STK_HT 2HedMed2 SnareH BD GMM BD GMH S SStck2 SnareM P ClapA SnareH DRY GM1 H ClsMu DistOm F H PdlMu DistOm L H OPMu DistOm M DistOm H C Crash DRY GM6 RideLite China RidB Lit Tambourn ChinaHi P CowB1 CrashB P VibrS RideDark P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 -----1 -30 -------4 Alt Grp Key Off Key mode 1 0

Note Number Inst T T T C T P P C P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name Night H Night M Night L HHRoKopn Night F P Scrach P FSnap2 FTsplsh1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt Loosy S STK_HT BDbonzo2 Fatbrim BD GMM Kombat S SStck2 SnareM P ClapA SnareH DRY GM1 H Cls13 Rock 1 HHFTpdl1 Rock 3 FTsplRK2 Rock 4 Rock 5 C Crash DRY GM6 RideLite China RidB Rc Tambourn C Splsh1 P CowB1 CrashB P VibrS RideRock P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 ---0 --0 -0 -0 ---1 -0 ---2 -0 --1 -30 -------4 Alt Grp Key Off Key mode 1 0

6 RockDry2

7 RockDry3
Note Number Inst T T T C T P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name ACTomH ACTomM ACTomL H OpnL2 ACTomF P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt Loosy S STK_HT 2HeadLo S DryPic BD GMM BD NN04C S SStck2 SnareM P ClapA SnareH DRY GM1 H ClsNB2 Dry1 Flr H PdlNB Dry1 Lo H OpnLX1 Dry1 Mid Dry1 Hi CrashB DRY GM6 RideLite China Bell A Tambourn China P CowB1 CrashB P VibrS RideDark P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 ---9 --0 ---1 -0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst T T T C T P P P P P P P S S S S S P S S K S K K S S P S T C T C T C T T C T C C C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name ACTomH ACTomM ACTomL H OpnL2 ACTomF P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt Loosy S STK_HT BD GMM Electrik BD GMM BDbonzo2 S SStck2 Fat looz P ClapA SnareH DRY GM1 H ClsNB1 Room1Flr H PdlDW Room1 Lo H OpnLX1 Room1Mid Room1 Hi CrshDRK DRY GM6 RideRock China RidB Rc Tambourn MinChina P CowB1 CrashB P VibrS RidB Drk P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 --9 --0 ---1 -0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0

12 kick3itm

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th 0 0

13 N.Y. 3

5 Input 9 to 10: on

RIM MUTE 0 0

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 38 2nd 40 Note #(0: off) 3rd 4th 5th 0 Bright (14ch) Orch.Hit (15ch) BritePno (16ch) RIM 0 MUTE 0 0
Note Number Inst P P T C T P P C P P P P S S S S S P S S E E K E S S P S T C E C E C P P E T C C C P C P C P E P P P P P P P P P P E P P P P P P P P P P P P C P Voice Name P TablaO P Log L ETMooRL H Opn13 ACTomF P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT INDchina SDdark! BD GATE3 E Funky S SStck2 Cool Dry P ClapA Dance DRY GM1 H ClsA1 SwingnL H Pdl13 Gargoyle H OpnLA2 P Log H P TablaH INDcrash Dry1 Hi Sizzler FlatTop Rocksizl Tambourn AngCym P CowB2 CrashB P VibrS INDride P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa E Door SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse 0 ----1 --0 -----1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst P E P P E E P P E P P P E b E S b C S S b S K b S S C S S C E C T C S S T k C E T P k P k P C k C C C C k P C C C P s P s s C s s s k s s P s P Voice Name P CowBAn Stream P CongaC P Shake2 FactryL BreakOut P ClvsA P ClapA E MotoM P CongC7 P Shake1 P Shake1 WetMetal J.BassL E InsAmb Dance05 J.BassL H PdTit Sheetmtl S Gate2 J.BassL Shmtlrim BDaftty1 J.BassL S Gate Sheetmtl HHFTpdl1 Wood65 WackyEFX HHRoKcls KillnL H PdlDW ACTomF HHRoKopn Nashvill Nashvill HybridF Marimba Sizzler HandyDad IndTmF P FSnap2 Marimba P CowB1 Marimba P Bell ChinaHi Marimba H PdlDW HHclsXfd H SplNB H SplNB Marimba P GuiSht H TiCls1 H TiCls1 H PdlLit P CongaS STRNG 3 P Timb STRNG 4 STRNG 3 FTsplRK2 SStrngB STRNG 4 STRNG 4 Marimba STRNG 4 STRNG 4 P CowB1 STRNG 4 P TriMut Pitch fine Corse 0 -1 -0 --------------------0 Alt Grp Key Off Key mode 3 0

14 N.Y. 4

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 16 2nd 0 Note #(0: off) 3rd 4th 5th SteelGtr (15ch) 0 RIM 0 MUTE 0 0

15 Livinlrg

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 43 Note #(0: off) 2nd 3rd 4th 5th BrasSect (ch=14) Bright (ch=16) SteelGtr (ch=15) SteelGtr (ch=15) RIM MUTE 0 0

24 SFX 2

25 Piano
Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 40 Note #(0: off) 2nd 3rd 4th 5th GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) GrancPno (ch=14) RIM MUTE 0 0
Note Number Inst E E E E E P P C P P P P S S S S S P S S E E K K S S P E T C E E E E E E E T E C E P E E C P E P P P P P P P P P P P P P P P P P P P P P P P C P Voice Name INDride2 INDrave HandyDad TakeOff RaveWave P Scrach P FSnap2 H SplNB P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnRoll2 P Castnt Wood65 S STK_HT INDcrash INDride3 BD 24Dry BDbasc1 S SStck2 Cool Dry P ClapA SDind59 Dry1 Flr H Cls13 BreakOut BuzzyWak RubbrOil SloSprkl INDconga SDdark! AMRhythm Dry1 Hi Creature FlatTop WetMetal Tambourn OrchSmsh TymKeepr CrashB P VibrS MetalDip P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 Bell A Bell Tre Pitch fine Corse -0 -2 -0 ---1 --0 -4 -0 ---1 -0 ----1 -30 -------4 Alt Grp Key Off Key mode 1 0
Note Number Inst P P P P P P P P P P P P S S S S S P S S K S K K E S P S C C T C T C T T C C C E C P C P C P C P P P P P P P P P P P P P P P P P P P P P P P P P Voice Name P SurdoM P Surdo P HiQ P WHP P Scrach P Scrach P FSnap2 P FSnap1 P Mtron P MtBel P WBloc P WBloc BrshTap2 BrSwL BrshSlpL BrSwH SnrRoll P Castnt CapRim S STK_HT BD NN04C BuzRgRim BD GMM BD GMH E CoolSA SnareM P ClapA Amb 02 RidesizA H OpnMU Dry2 Flr H Pdl13 Distrt L H OpnMU Distrt M Distrt H C FX01 C Crash Ridedrk INDride3 RidB Lit Tambourn C Splsh1 P CowB1 CrashB P VibrS Ride'EM P BongHi P BongLo P CongaM P Conga P Conga P TimbH P TimbL P AgogH2 P AgogH2 Cabasa Maracas SWhistH SWhistL P GuiSht P Guiro P Clvs P WBloc P WBloc P CuicaH P CuicaL P TriMut P Triang P Shake1 JingBell Bell Tre Pitch fine Corse 0 -9 --0 ---1 -30 -------4 Alt Grp Key Off Key mode 1 0

26 Vibe

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st Note #(0: off) 2nd 3rd 4th 5th Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) Vibes (ch=16) RIM MUTE 0 0

27 SteelDrm

Trigger Input PAD1 PAD2 PAD3 PAD4 PAD5 PAD6 PAD7 PAD8 PAD9 PAD10 PAD11 PAD12 SNARE TOM1 TOM2 TOM3 TOM4 RIDE CRASH H.HAT KICK Key-on Mode 0 (H.Hat) 1st 2nd Note #(0: off) 3rd 4th 5th SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) SteelDrm (ch=16) RIM MUTE 0 0

 

Tags

UF-S1 Universelle H510 LH-W753TA WTC1381F Photosmart M425 Ellipse 605 KH 4410 V4000 DVD-R150K AVR 70 RM-XM10 TLX-03210B KD-G441 CT-W951R 2005324 VM-C7200 VRS-5100 4720Z RD-400 ICF-C414 GXP1200 KV-29FX30E CD5001 114EQ MPF402 Ic7100 Switch Centra SP Elna 6003 KLV-L32mrx1 HTC S620 Nuvi 255W Cooker BJC-85 35 GSN Presario 3000 1002FX - 450 Array M7000 Kxtcd410 Reference 21PT1664 58S AD-54 Gpsmap 478 TX-SR703 UA32C6900VM Acoustics GT22 Dista D300 DVR-530H-S Scalar I80 DG45FC Review Ilea 100 Express Tassman NN-CT857wepgb GR-D200E DMC 250 SUB 301A HM080HC Veriton M410 PMC-R35L 1410-303 AV-D50 1 DVD 7020-S Pro 14N DZ9080 UE46C8700 WNR834M KW-XR411 KLX 140L GDM-F500R Wanted-4-320 Lexmark C543 RM6401 VN-6500PC Array Vectra DP120 AV-28BT8ENS IQ500 R-15001985 SC-EH600 ZE4700 MF5770 KF224 C5035I SC-DC163 AVR-1705 Camaro CDX-GT227EE DMC-G1 G2739N-S BL-C30 Treo 600 VGN-TT11xn B 32LG4000-ZA AEU RS-M85 MT18AH Ne1

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101