Yamaha DX200 Editor
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The DX200 Editor is a comprehensive editing software program specially designed for the DX200 Desktop Control Synthesizer - providing an easy, intuitive way to edit and create your own original DX200 patterns for the DX200 Desktop Control Synthesizer. IMPORTANT:
Do not use any of the panel controls on an external synthesizer while editing the Patterns with the DX200 Editor, since this may inadvertently change the settings of the DX200.
The software and this owner's manual are the exclusive copyrights of Yamaha Corporation. Copying of the software or reproduction of this manual in whole or in part by any means is expressly forbidden without the written consent of the manufacturer. Copying of the commercially available music sequence data and/or digital audio les is strictly prohibited except for your personal use.
Trade Marks and Registered Trade Marks
OMS and are trademarks of Opcode Systems, Inc. The company names and product names in this Owner's Manual are the trademarks or registered trademarks of their respective companies.
Yamaha makes no representations or warranties with regard to the use of the software and documentation and cannot be held responsible for the results of the use of this manual and the software. The windows and illustrations in this manual are for instructional purposes only, and may be slightly different from the ones shown on your software.
Copyright (c) 2001 Yamaha Corporation. All rights reserved. January, 2001 YAMAHA CORPORATION
About the DX200 Editor
The DX200 Editor is a full-featured editing software program for the DX200 Desktop Control Synthesizer, providing an exceptionally simple and convenient way to edit and control all of the parameters on the DX200 Desktop Control Synthesizer --- even providing the same control format as used on the original DX7. DX200 Editor lets you store your edits as an original pattern and save up to 64 patterns directly to the DX200. Naturally, you can save additional sets of 128 patterns to oppy disks or your hard disk drive as DX200 Files. The DX200 Editor also features a convenient, easy-to-use DX Librarian that lets you organize your patterns. Generally, editing on the DX200 Editor is done from the Main window (the window that automatically appears when you call up the Editor). However, you can also use a second window (the DX7 Edit Panel) to edit the Patterns. This lets you perform all edits just as if you were using an actual DX7 synthesizer. For general instructions and explanations on how to use the DX200 Editor, see Setting and Changing Parameter Values and Toolbar. For information on specic, commonly used operations, see Operations.
Selecting a DX200 Pattern
Selecting a DX200 pattern is the important rst step in editing. Once you've edited a pattern you can store it to the DX200 or save it to a oppy disk/hard disk drive with other patterns as a DX200 File.
Make sure to store your edits to a pattern before selecting another pattern. If you've edited the DX200 Editor parameters and then select a different pattern, all your edited parameters will be replaced by those of the newly selected pattern.
z Select "DX200 Pattern List."
Click "Edit" on the menu bar, then select "DX200 Pattern List." You can also quickly call up this dialog box by clicking any inactive part of the window pressing control key and clicking "DX200 Pattern List" in the pop-up menu. Or, you can click "Edit" on the menu bar, then select "DX200 Pattern List."
x Select the desired pattern.
Click on the desired pattern, then close the dialog box (click the close button) to return to the DX200 Editor window.
You can play the currently selected pattern by clicking on the keys of the keyboard in the DX7 Simulator window.
Opening the Various Windows
DX200 Editor Main Window
This window provides a comprehensive, at-a-glance display of all DX200 pattern parameters, and allows you to easily change any desired parameter. (For more information, see Editing a DX Pattern.)
Alternately, click "Edit" on the menu bar, then select "DX7 Simulator." You can also call it up from the toolbar.
About the [<= DETAIL] button
Clicking this button lets you toggle between the full editing display (with all parameters shown) and a smaller editing display (with a limited parameter set). The smaller display leaves out many of the more detailed parameters, making the editing display less cluttered and easier to handle.
Free EG Window
This window contains the versatile Free EG function, which gives you four tracks for recording complex real-time parameter changes. To call up the window, click the "FREE EG" button at the top of the Main window.
Step Sequencer Window
This window contains the convenient Step Sequencer function, which allows you to quickly and easily create sophisticated looped Sequences. To call up the window, click the "STEP SEQ." button at the top of the Main window.
DX7 Simulator Panel Window
Select this window by clicking "Edit" on the menu bar, then selecting "DX7 Simulator." You can also call it up from the toolbar. No editing functions are directly available from the DX7 Simulator window. However, from this window you can:
Audition the currently selected pattern by clicking on the keys of the keyboard. Open a DX200 File by clicking on the cartridge or cartridge slot. Open the Edit Panel windows (below).
DX7 Edit Panel Window
This window provides a "virtual" DX7 panel, and lets you edit the patterns much as you would if you were operating the panel controls of an actual DX7 keyboard. (For more information, DX7 Edit Panel Window.) To call up this window, click anywhere on the panel control area of the DX7 Simulator Panel window.
Selecting a Mode Play, Edit or Function
In the Edit Panel window, you can select from among the three main modes: Play, Edit and Function.
In the play mode, you can: Select one of the 128 patterns. Play the selected pattern (from the DX200's keyboard or from the keys in the DX7 Simulator window). To select the Play mode: Click one of the [MEMORY SELECT] buttons: [1-32] or [33-64].
In the Edit mode, you can: Edit the pattern, using the Edit parameters (printed in lavender above each button). To select the Edit mode: Click the [EDIT] button.
Time Range: 0. 99
This determines the time of the Portamento or Glissando effects. A setting of "0" produces no effect, while a setting of "99" produces the longest (slowest) pitch changes. This is contrary to the operation of most DX200 rate controls for which higher values result in faster (shorter) times. In order to turn Portamento or Glissando off, make sure to set this to "0."
Mode Settings: In Mono mode: Fingered Porta Full Time Porta In Poly mode: Sus-Key P Follow Sus-Key P Retain
When the keyboard is in Mono mode, the available settings are "Fingered Porta" and "Full Time Porta." Fingered Portamento is glide that occurs only when you play legato --in other words, playing successive notes smoothly, not releasing a previously played note until after the next note is played. Full Time Portamento produces glide from one note to the next even when you play staccato (releasing one note before playing the next). When the keyboard is in Poly mode, the available settings are "Sus-Key P Follow" and "Sus-Key P Retain." In Sustain-Key Pitch Follow mode, if you play a note or chord and then play another note or chord, the sustain from the original note/chord glides to the pitch of the most recently played note/chord. In Sustain-Key Pitch Retain mode, the pitch of the new note or chord glides from that original pitch(es) without interrupting the sustain of the original note or chord.
These parameters let you "fatten" up sound of a pattern, by grouping together four detuned "copies" of the pattern for every note played. The DX200 features sixteen-note polyphony, meaning that sixteen notes can be played simultaneously. In effect, a pattern is made up of sixteen sound generating "elements," one for each note of polyphony. The Unison parameters let you recongure the element assignment of the DX200 such that four elements sound together in unison when you play a single note. The elements can be detuned from each other by a variable amount, adding warmth and richness to the sound of the pattern.
The overall polyphony of the DX200 is reduced when Unison is on. Normally, polyphony is sixteen; when Unison is on, it is four. (Naturally, when Poly/Mono is set to "Mono," polyphony is xed at one, no matter what the Unison setting is.) These parameters are not available in the Edit Panel window.
A real-time pitch controller, such as the Pitch Bend wheel on a connected MIDI keyboard, can be used to augment (or cancel) the "automatic" pitch changes made in the Pitch EG parameters.
Pitch EG Rate 1 - 4 Range: 0. 99
These determine the amount of time that elapses between changes in the pitch (as set in Level 1 - 4 below).
Pitch EG Level 1 - 4 Range: 0. 99
These determine the overall pitch of the pattern at ve points in time. A value of "50" corresponds to normal pitch, or no pitch change. Values under "50" lower the pitch, and values above "50" raise it. The actual pitch range here depends on the Pitch EG Range parameter setting. (Higher Pitch EG Range settings result in greater pitch variation.) The amount of time that elapses between these pitch change points is set in Rate 1 - 4 above.
Click button  (PITCH EG RATE) repeatedly to call up Rate 1, 2, 3, and 4 in succession. (This includes the Pitch EG Rate Scaling parameter.) Likewise, click button  (PITCH EG LEVEL) repeatedly to call up Level 1, 2, 3, and 4 in succession. (This includes the Pitch EG Level Range parameter.) Use the DATA ENTRY controls to set the value for each parameter.
Pitch EG Range Settings:
1/2v (six semitones) 1va (one octave) 2va (two octaves) 8va (eight octaves) This determines the maximum range of pitch change with the Pitch EG. For example, when this is set to "1va," the full range of the Pitch EG Level 1 - 4 parameters is one octave (six semitones above and below the normal pitch value of "50"). The minimum setting of "1/2v" lets you create subtle pitch changes, whereas the maximum setting of "8va" is for extreme pitch variations.
Pitch EG Rate Scaling Range: 0. 7
This determines how the Rate times of the Pitch EG respond to keyboard position. In other words, this lets you automatically speed up or slow down the overall Pitch EG time (Rate 1 - 4) of the pattern depending on which range of the keyboard you play. This parameter controls the degree of scaling; a value of "0" produces no scaling, and higher values produce a more pronounced scaling effect. For values other than "0," the higher the note played, the shorter its overall Pitch EG time.
Pitch EG Rate Scaling is useful for simulating the natural pitch scaling found on many acoustic instruments --- for example, as on a cello or double bass, for which the beginnings of lower notes may have a slower rise in pitch. It's also useful for producing unusual pitch change effects depending on key position.
About Operator On/Off Controls
Each operator can be independently turned on and off during editing --- an important tool in hearing the effects of your edits. For example, you may want to temporarily mute one carrier operator to better hear the edits you are making on another carrier. Or you may want to turn an operator alternately on and off to hear how its presence and absence affects the overall sound.
The numbers in the top row indicate the operators' on/off status: "1" for on, "0" for off. In this example, operator 3 is off.
Click the appropriate "OP No." (Operator Number) button (1 - 6). When an operator is off, all its parameters are ghosted.
Keep in mind that Operator On/Off is used only temporarily in editing and the on/off status is not saved with the pattern. To actually turn an operator off, set its Output Level to "0."
Operator Key Velocity Sensitivity Range: 0. 7
This determines the touch sensitivity of an operator, or how its level responds to your playing strength. When Velocity Sensitivity is set to a value other than "0," the harder you play a key, the greater the level of the corresponding operator. The softer you play a key, the lower the level. When this is set to "0," the operator level remains the same, no matter how softly or strongly you play the key. Higher values give you greater dynamic range between low and high levels. Setting this to an appropriate value for a carrier operator gives you touch control over volume; setting it for a modulator gives you touch control over timbre.
Envelope Generator (EG) Parameters
These parameters (eight for each operator) determine how the level of the operator changes over time. EG applied to a carrier operator changes the volume of the sound over time, while EG applied to a modulator changes the timbre or the tonal characteristics.
The four Level parameters determine the levels of the operator at ve different points, and the four Rate parameters determine the amount of time that elapses between changes of levels. Together, these eight settings give you detailed control over the shape (attack, decay, sustain and release) of the sound, both in volume and timbre. You can also conveniently edit the Operator EG parameters from the EG window. To make changes to this, click on the down arrow above the EG window, and select the desired Operator's EG (1 - 6). Then, click on one of the box "joints" and drag it to change the EG settings. The current relevant EG values appear at the cursor as you drag it. The EG Copy function (in the Edit Panel window) and DX Copy Tool (in the DX200 Editor window) let you easily copy all EG Rate and Level values of one operator to another operator.
Rate 1 - 4 Range: 0. 99
These determine the amount of time that elapses between changes in the operator level (as set in Level 1 - 4 below).
Level 1 - 4 Range: 0. 99
These determine the levels of the operator at ve points in time. The amount of time that elapses between these points is set in Rate 1 - 4 above.
For most normal applications --- and especially for carrier operators --- the Level 4 parameter (which determines both the starting and ending level of the operator) should be set to "0." Otherwise, the pattern will continue to sound indenitely. Also, Level 1 should be set to an appropriate value, such as "50" or greater, for proper EG operation.
Type in the desired value in the appropriate value box or use the mouse to change the value.
Modulation Sensitivity Parameters
The Modulation Sensitivity parameters (Pitch and Amplitude) determine the degree to which LFO modulation affects the pattern --- in other words, the intensity of the LFO effect. Modulation Sensitivity is effectively a master control for all modulation --- whether it is automatically applied when the notes are played, or whether it is applied only by using the "real time" modulation controls on the MIDI keyboard, such as the Modulation Wheel, Foot Control, Breath Control or After Touch. If the Pitch or Amplitude Modulation sensitivity is set at zero, then none of the external controllers can affect the patterns.
Pitch Modulation Sensitivity Range: 0. 7
This determines sensitivity of the pattern (all operators) to LFO pitch modulation. Higher values result in greater sensitivity, or greater intensity of pitch modulation. This parameter setting affects all operators of the pattern equally.
Amplitude Modulation Sensitivity Range: 0. 7
This determines sensitivity of each operator to LFO amplitude (volume) modulation. Higher values result in greater sensitivity, or greater intensity of volume modulation. When applied to carrier operators, this produces a tremolo effect. When applied to a modulator operator, this varies the timbre, producing a "wah" effect.
These settings may have little or no effect on the sound if the Operator Level is set to a low value.
Keyboard Level Scaling Parameters
The Keyboard Level Scaling parameters determine how the Output Level settings of the operators track the keyboard. In other words, these let you automatically change the level of individual operators depending on which range of the keyboard you play. Each operator can be programmed to respond according to any of four curves on either side of an adjustable break point. Keyboard Level Scaling can be used to make the tone and/or volume change as you play in different octaves, for more realistic acoustic instrument simulations. Extreme settings can also be used for "split keyboard" effects.
Settings: Track 1, Track 2, Track 3, Track 4 This determines the particular track for editing.
TRACK PARAMETER Switch
Settings: ON, OFF This determines whether the specied track is active (ON) or not (OFF). This must be set to "ON" for the Free EG of the track to have any effect. When this is set to "ON," two red dotted lines appear in the Free EG display. These represent the range over which the selected parameter (set in Track Parameter below) can be changed by the Free EG curve. The position of these two lines depends on the particular parameter and its current value or setting. A Free EG curve can extend above or below these lines; however, the portions that extend will have no further effect on the parameter (beyond the values represented by the lines).
This determines which DX200 parameter will be played by the EG "curve" in the selected Free EG track. Only one parameter can be selected for a track.
This shows the current value or setting for the selected Track Parameter. Keep in mind that this is only a display indication; the value/setting cannot be changed here, but must be changed from the appropriate parameter in the main control panel window (or the Details page).
TRACK Display Buttons 1 - 4
Click on each of these to display the Free EG curves of two or more tracks simultaneously. Each track's curve is shown in a different color, making it easy to distinguish between the tracks.
TRACK COMMON PARAMETERS
Settings: 1/2, 1, 3/2, 2, 3, 4, 6, 8 bars (number of measures) 1.0. 16.0 sec (seconds) The Length setting determines the time for recording and play of the Free EG sequence. There are two Length types, including length determined by number of measures (bars) or by absolute time (seconds).
Setting the Length to a number of bars automatically causes the Free EG to be affected by Tempo.
Settings : Free, MIDI In Notes, All Notes, Seq Start This determines how the Free EG track playback is triggered, as described below.
After selecting a pattern, the rst key pressed on the keyboard triggers the Free EG.
MIDI in Notes
The Free EG is triggered by a note on message from a connected MIDI instrument or sequencer.
The Free EG is triggered by either a Note On message from a connected MIDI instrument or sequencer, or from the rst recorded Step of the Step Sequencer.
The Free EG is triggered by the start of the Step Sequencer.
Settings: Off, Forward, Forward Half, Alternate, Alternate Half This determines the type of loop for play of the Free EG sequence, as described below.
The Free EG sequence plays once but does not loop. The parameter settings at the end of the Free EG sequence remain in effect.
The Free EG sequence loops from start to end.
The Free EG sequence loops from the middle to the end.
The Free EG sequence loops from start to end, then end to start.
The Free EG sequence loops from middle to end, then end to middle.
Range: 20 - 300 bpm (beats per minute) This determines the tempo or speed at which the selected Free EG track plays back.
The Tempo setting also affects the Step Sequencer patterns.
Indicates the select point (along the X-axis, expressed in steps). Indicates the starting point of the selected range.
Indicates the value (height of the curve along the Y-axis) at the selected point.
Indicates the ending point of the selected range.
The toolbar at the left of the Free EG window contains the Edit tools. They are divided into two basic types: the Drawing tools (which include special wave tools) and the Transform tools.
Using the Drawing Tools 1) Click on the desired Drawing tool.
For details on each tool, refer to the descriptions in step #2 below.
2) Hold down the mouse button at the desired start point, and simultaneously drag the mouse to draw the curve. Release the button to stop drawing.
For the pencil tool, the curve is immediately changed. For the other tools, a "ghost" curve temporarily appears (along with the original one) while you are drawing to indicate the new curve. Release the mouse button, and after a slight pause, the newly drawn curve replaces the old one. However, for any area left undrawn, the original curve remains.
The "pencil" tool lets you draw the desired curve in freehand.
The "straight" tool lets you draw a perfectly straight line by "pulling" the cursor away from the starting point.
pulse triangle sine
When the combined value of any individual note's Gate Time (as set from the Gate Time Bank knobs) and the offset Gate Time (set here) exceeds 100%, the note is played legato.
TRACK PARAMETER block
CUTOFF (Cutoff Frequency) Settings: Synth track 0. 127 Rhythm 1. 3 track -64. 63
Determines the frequency at which the Filter effect starts of each track. The higher the value, the higher the frequency.
RES (Resonance) Settings: Synth track -16. 100 Rhythm 1. 3 track -64. 63
Determines the emphasis of the resonant peak of the Filter (at the Cutoff frequency) of each track.
VOLUME Settings: 0. 127
Controls the volume level of each track.
PAN Settings: Synth track C, L63. C. R63 Rhythm 1. 3 track RND (Random), L63. C. R63
Determines the panning position (the left or right placement in the stereo image) spectrum of each track. The Random setting (available only for Rhythm tracks) automatically and randomly species a Pan position for each instrument sound.
WET Settings: 0. 127
Changes the depth or degree of the Effect of each track. When set to the 0 (all the way left), the Effect sound cannot be heard.
Click the [PLAY] button to start the Sequence. The Sequence repeats (loops) until you click the [STOP] button to stop it.
NOTE NO./INST.SELECT/VELOCITY/GATE TIME/PITCH
The Step Sequencer allows you to enter notes and other parameter settings to a Sequence one-by-one.
NOTE NO. (Note Number) Bank (Synth track only) Range: C-2. G8 (MIDI note numbers 0. 127)
This bank of 16 virtual "knobs" lets you set the note number for each step of the Sequence. To set the note, adjust the parameter normally by "turning" the appropriate knob, or click on the value window above the knob to call up the pop-up value list, and click the desired note number.
INST. SELECT Bank (Rhythm tracks only) Settings: Refer to "Inst List" of the DX200 Owner's Manual.
This bank of 16 virtual "knobs" lets you select the instrument sound (drums, percussion, bass, sound effects) for each step of the Sequence. To set the instrument, adjust the parameter normally by "turning" the appropriate knob, or click on the instrument window above the knob to call up the pop-up list, and click the desired instrument.
VELOCITY Bank Range: Rest, 1. 127
This bank of 16 virtual "knobs" lets you set the note velocity for each step of the Step Sequencer pattern. To set the velocity, you can use one of these methods: Adjust the parameter normally by "turning" the appropriate knob. Move the cursor to the value window above the knob and click in the top half of the window to step up through the values, or click in the bottom half to step down. You can also continuously fast-forward/-reverse through the values by clicking and dragging --- either up/down, or right/left. Use [shift] and the cursor keys to step or fast-forward/-reverse through the values. Enter the value directly from the computer keyboard. When set to "Rest," a rest (no sound) is inserted for the step.
This window provides a "virtual" DX7 panel, and lets you edit the patterns much as you would if you were operating the panel controls of an actual DX7 keyboard. To call up this window, click anywhere on the panel control area of the DX7 Simulator window.
DX7 Edit Panel Window / Play and Edit Modes
To select the Play mode, click either one of the [MEMORY SELECT] buttons.
This adjusts the overall output level.
DATA ENTRY slider
This is used for making rapid or large changes. Moving it all the way down and up covers the full range available for each parameter.
These are used to increment or decrement parameter values, to turn a function on or off, answer display prompts, and to move the cursor when naming a pattern.
This button calls up the Store operation, for storing the selected pattern to the memory of the DX200. In the Edit mode, this selects the EG Copy function.
After you've stored a pattern to the DX200, make sure to save the pattern to a DX200 File.
[MEMORY PROTECT 1-32/65-96]/[MEMORY PROTECT 33-64/97-128] buttons
These buttons let you view and change the MEMORY PROTECT status.
These are effective only when using the Store operation in the DX7 Edit Panel window.
[OPERATOR SELECT] button
This button is used to select the desired operator (1-6) for editing in the Edit mode. Each successive click of the button steps through the available operators. (If an operator is off, it will be unavailable.) The operator number is shown at the top right of the LCD for the appropriate parameters.
Currently selected operator (Operator 6).
Use this button when editing the following Edit parameters: Amplitude Modulation Sensitivity Oscillator Envelope Generator (EG) Keyboard Level Scaling Keyboard Rate Scaling Operator (Output Level and Velocity Sensitivity) These parameters can all be edited independently for each of the operators.
This button is used to select the Edit mode or the Compare function.
[MEMORY SELECT 1-32/33-64] buttons
These buttons are used to select the four pattern banks of the User patterns: 1-32/65-96 or 33-64/97-128. Clicking either of these buttons also activates the Play mode.
This button is used to select the Function mode, which lets you edit certain global parameters of the pattern or instrument (printed in yellow below the appropriate voice buttons).
The LED window indicates the number of the selected pattern. It also indicates whether the original or edited pattern is active when using the Compare function.
The LCD window displays the current status of the DX200. In the Play mode, it indicates the selected pattern bank, and the selected pattern name and number. In the Edit and Function modes, it shows the selected parameter, function, or operation, along with the relevant value(s) or setting(s).
Pattern Select buttons
In the Play mode, these are used to select patterns 1-32/65-96 (or 33-64/97-128) on the DX200. In the Edit mode, the buttons are used to select the Edit parameters (printed in lavender above the buttons). In the Function mode, they are used to select the Function parameters (printed in yellow below the appropriate buttons). The following descriptions explain each button's use in the Edit mode.
 -  OPERATOR ON/OFF-EG COPY (1-6)
These buttons have two functions: 1) to turn individual operators on and off while you are programming a pattern, and 2) to select the operator to which you wish to copy certain envelope generator (EG) settings.
This button is used to select the Algorithm parameter.
This button is used to select the Feedback parameter.
 -  LFO
These buttons are used to select the LFO (Low Frequency Oscillator) parameters.
This is used to select the LFO Waveform parameter.
This is used to select the LFO Speed parameter.
This is used to select the LFO Delay parameter.
This is used to select the LFO Pitch Modulation Depth parameter.
This is used to select the LFO Amplitude Modulation Depth parameter.
This is used to select the LFO Key Synchronization parameter.
,  MOD SENSITIVITY
These buttons are used to select the Modulation Sensitivity parameters.
This is used to select the Pitch Modulation Sensitivity parameter.
This is used to select the Amplitude Modulation Sensitivity parameter.
 -  OSCILLATOR
These buttons are used to select the Oscillator parameters.
These buttons are used to alternately select the Oscillator Mode and Oscillator Sync parameters.
 FREQUENCY COARSE
This is used to select the Oscillator Frequency Coarse parameter, letting you make large changes in the current operator's frequency.
 FREQUENCY FINE
This is used to select the Oscillator Frequency Fine parameter, letting you make small changes in the current operator's frequency.
This is used to select the Oscillator Detune parameter.
,  EG
These buttons are used to select the EG Rate 1 - 4 and EG Level 1 - 4 parameters.
This is used to select the EG Rate 1 - 4 parameters.
This is used to select the EG Level 1 - 4 parameters.
 -  KEYBOARD LEVEL SCALING
These buttons are used to select the Keyboard Level Scaling parameters.
 BREAK POINT
This is used to select the Keyboard Level Scaling Break Point parameter.
This is used to select the Keyboard Level Scaling Curve parameters.
This is used to select the Keyboard Level Scaling Depth parameters.
 KEYBOARD RATE SCALING
This is used to select the Keyboard Rate Scaling parameter.
,  OPERATOR
These buttons are used to select the Operator parameters.
 OUTPUT LEVEL
This is used to select the Operator Output Level parameter.
 KEY VELOCITY SENSITIVITY
This is used to select the Operator Velocity Sensitivity parameter.
,  PITCH EG
These buttons are used to select the Pitch EG parameters.
This is used to select the Pitch EG Rate 1 - 4 and Pitch EG Rate Scaling parameters.
This is used to select the Pitch EG Level 1 - 4 and Pitch EG Level Range parameters.
 KEY TRANSPOSE
This is used to select the Key Transpose parameter.
 VOICE NAME
This is used to select the Pattern Name parameter.
DX7 Edit Panel Window / Function Mode
To select the Function mode, click the [FUNCTION] button.
This is used to select the Poly/Mono parameter.
,  PITCH BEND
These buttons are used to select the Pitch Bend parameters.
This is used to select the Pitch Bend Range parameter.
DX200 Pattern List
In the DX200 Pattern List dialog box you can: Select a pattern for editing. Initialize a pattern to the default settings. Copy or swap patterns in the Preset pattern banks.
"DX200 Pattern List" is only available from the DX200 Editor window. It can also be selected from a pop-up menu by clicking any inactive part of the DX200 Editor window pressing control key.
Edit Menus /
Pattern List Combo Box
Select a pattern by clicking on the desired pattern name in the list, and 1 Pattern Bulk data is transmitted automatically. Copying a pattern to another pattern location 1) Set Drag Mode to "Copy." 2) Click the desired pattern and drag it to the desired location. Keep in mind that this replaces (and erases) the pattern at the location. Swapping the location of two patterns 1) Set Drag Mode to "Swap." 2) Click the desired pattern and drag it to pattern you wish to swap it with. This simply moves the pattern to the selected location; it does not affect the actual data. Copy and Swap operations can also be executed from the DX200 Librarian dialog box.
Click this to initialize the selected pattern to its default parameter values. This gives you a "blank slate" from which to create a new pattern.
In the Pattern List combo box, a pattern can be dragged to another pattern location. This setting determines the result of that operation: whether the pattern is copied to the new location, or swapped with the pattern at the new location.
DX200 Copy Tool
The DX200 Copy Tool box allows you to quickly copy the parameter values of one operator to another. You can copy all operator parameter values or just the EG values. This box also allows you to view the shapes of each operator's EG and the Pitch EG --- giving you quick, at-a-glance information about all current settings for the EGs.
To select DX200 Copy Tool:
Click on any of the following title bars in the DX200 Editor window:
PITCH ENVELOPE GENERATOR OSCILLATOR ENVELOPE GENERATOR KEYBOARD LEVEL SCALING KEYBOARD RATE SCALING OPERATOR MOD SENS
This directly calls up the DX200 Copy Tool box. It can also be selected from a pop-up menu by clicking any inactive part of the DX200 Editor window pressing control key.
"DX200 Copy Tool" is only available from the DX200 Editor window.
To use the Copy Tool:
Click on the desired operator or EG and drag it to the operator/EG to which you wish to copy. For example, to copy the EG settings of Operator 6 to Operator 2, click on the EG corresponding to Operator 6 and drag it to the EG corresponding to Operator 2. The top row of boxes ("OP COPY") lets you copy all parameter values of one operator to another. The second row ("EG COPY") is for copying only EG values of the operators. The "PITCH EG" box is only for viewing edits made to the Pitch EG parameters.
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