Yamaha EL-15-EL-7-image- Manual
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yamaha R1 TURBO!
User reviews and opinions
|markog||3:24pm on Sunday, October 17th, 2010|
|not bad item was delivered quickly, but the little wire broke. called up the guy and he just sent another one. cheap .|
|mbudnick||3:36am on Monday, August 23rd, 2010|
|I get about an 80% failer rate with these discs. I ended up just throwing the spindle away.|
|saurabh||11:56pm on Friday, August 13th, 2010|
|Does not work with my Touch, and just crappy all around This device is really hard to figure out. I plug in my 2nd generation iPod Touch. This does NOT charge your ipod nano while playing! Sound quality is great, but this does NOT charge your ipod nano while playing!!|
|badboy||10:37pm on Friday, August 13th, 2010|
|These are pretty good...copatible with the newer drives. But it was no go when i popped a couple of these in my old Sony DRU-510A (firmware 1.1a).|
|kbolino||7:24pm on Monday, May 3rd, 2010|
|Avoid this one Full featured, and works well...for a couple months. The connection adapter is cheap cheap cheap.|
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Your Yamaha Electone is packed with many sophisticated functions. Yet it is amazingly easy to use. The main features are briefly described here so that you can quickly understand the capabilities of your Electone.
Included among the main features are:
Astoundingly True-to-life Sounds
The new AWM (Advanced Wave Memory) tone generation technologies combined with authentic touch response for individual instrument voices, make this Electone a truly expressive musical instrument.
High-quality Digital Effects
Electone voices can also be enhanced with a full range of high-quality digital effects, including Tremolo (for reproducing the sound of a rotating speaker), Reverb, and Flanger and Delay. (See page 27.)
Dynamic Rhythm Patterns
The Rhythm section of the Electone features authentic drum and percussion sounds, used by expert rhythm programmers in creating a total of 38 rhythm patterns, ranging across all styles of music. (See page 30.) A Keyboard Percussion function is also provided for playing the realistic percussion sounds from the Lower keyboard and Pedalboard. (See page 39.)
Comprehensive Automatic Accompaniment
The Electone is also equipped with various automatic accompaniment functions, including Auto Bass Chord, Accompaniment and Melody On Chord. (See pages 36, 40.)
Sophisticated Rhythm Pattern and Rhythm Sequence Programming
The Rhythm Pattern Program and Rhythm Sequence Program let you use the realistic Keyboard Percussion sounds, along with additional percussion sounds on the upper keyboard, to create and record your own rhythm patterns, then combine them (and the preset rhythms, if you wish) to make complete automatic rhythm tracks. (See page 68.)
Wide Variety of Registration Menus
The Electone is equipped with convenient Registration Menus that allow you to instantly change all settings for the entire instrument in real time, as you play! The EL-37 has 120 registrations available on disk. (See page 9.)
Recording of Performances with the Music Disk Recorder
The EL-37 also features a Music Disk Recorder for recording your performances. The recording is completely digital and is stored to disk, which means that no matter how many times you play back the recording, it will always sound exactly the same as the original performance. (See page 48.)
1. Plug the power cord in to an appropriate
2. Turn on the Electone by pressing the POWER
Yamaha products are manufactured specifically for the supply voltage in the area where they are to be sold. If you should move, or if any doubt exists about the supply voltage, please consult with a qualified technician.
When you turn on the Electone, the following displays will appear in succession on the LCD:
This last display, Voice Display, shows the currently assigned voice settings for each voice section of the instrument, with the abbreviation for each voice section beside the voice name: Upper (), Lower (), Lead (), and Pedalboard (). Turning the Electone off erases all panel settings you have made. When the Electone is turned on, Basic Registration 1 is automatically selected. If you have made panel settings you wish to keep, save them to Registration Memory (see page 42.) before turning the Electone off. You can, however, restore the panel settings that were made before the Electone was last turned off. In doing this, first be careful NOT to press any panel buttons (excepting those in Basic Registration) after you turn the Electone back on. Then, to restore the previous settings, hold down the M (Memory) button and press the D (Disable) button.
Set the MASTER VOLUME control.
The MASTER VOLUME control is an overall control which affects the volume of the entire instrument.
Set the control to roughly this position. This is the normal playing level.
Press the Expression pedal down with your
The Expression pedal also controls the entire volume of the Electone. Once you have set the MASTER VOLUME control to a suitable level, you can use the Expression pedal to change the volume with your foot as you play.
For now, press the pedal down slightly beyond the halfway point.
Playing Your Electone
Your new Electone is fully equipped with an exceptionally wide variety of voice, rhythms, effects and other convenient functions. Since it may takes some time to master the wealth of features available, the Electone includes convenient Registrations that let you completely and instantly change the voices and other settings for all of the keyboards, even as you play. Each registration is pre-programmed to be used for a specific music style or instrumental combination.
No. LCD Display DECAY1 DECAY2 DECAY3 DECAY4 DECAY5 ORGAN1 ORGAN2 BANDONEON SYNTH1 SYNTH2 Piano Harpsichord Marimba Music Box Classical Guitar Organ Jazz Organ Bandoneon Cosmic Sound 1 Cosmic Sound 2 Sound Image Upper Keyboard Voice Piano Harpsichord Marimba Vibraphone (4') Guitar Organ Jazz Organ (8') Harmonica Cosmic 2 Cosmic 3 Harmonica Cosmic 1 Synth. Bass (8') Lead Voice Lower Keyboard Voice Piano Strings Clarinet Vibraphone (4') Strings Organ Jazz Organ (8') Strings Chorus Cosmic 3 Piano Contrabass Pizzicato Bass Vibraphone (4') Pizzicato Bass Organ Bass Organ Bass Pizzicato Bass Contrabass Synth. Bass Pedal Voice
No. LCD Display March Broadway Waltz Swing Slow Rock Tango Cha-Cha Samba 8Beat 16Beat Rhythm Tempo Accompaniment Type Upper Keyboard Voice Brass Trombone (8') Strings Brass Guitar Harmonica Piano (16') Saxophone Cosmic 2 Harmonica Lead Voice Trumpet Saxophone (8') Strings (16') Trumpet Elec. Bass Harmonica (16') Piano (4') Trumpet Vibraphone (4') Harmonica Tuba Pizzicato Bass Pizzicato Bass Pizzicato Bass Elec. Bass (16') Pizzicato Bass (16') Elec. Bass (16') Elec. Bass (16') Elec. Bass (16') Elec. Bass (16') Pedal Voice
Using the LCD Display
The many sophisticated functions of the EL-37 are shown and controlled from the LCD display. The LCD display lets you see at-a-glance the current settings of the selected functions. This section introduces you to the control functions and conventions of the LCD display, allowing you to operate your new Electone quickly and effectively.
1. First, call up the Voice Menu LCD display for the
Piano voice of the Upper keyboard by pressing the PIANO button in the Upper Keyboard Voice section.
The following display will appear:
2. Press either one of the top right Data control
buttons (as indicated below) to select the E. Piano voice.
The first character flashes to indicate the selected voice.
Data Control Buttons
These buttons are used to select or adjust the settings shown on the display. Generally, each pair of buttons corresponds to the section of the display directly next to it. In this example, the top right Data Control buttons correspond to the top right quarter of the display (E. Piano).
Vibrato cannot be applied to the Pedalboard voices.
5 -2 Touch Vibrato (T. VIB) (Lead Voice only)
On/Off switch for the Touch Vibrato function. Touch Vibrato lets you apply vibrato to individual notes as you play them. While playing a key, press down harder on it to give the note vibrato. The harder you press the key down, the greater the vibrato will be. Call up the User Vibrato settings on Voice Condition Page 4 by using the Page buttons.
The Delay, Depth and Speed setting can be adjusted only when the User Vib. on the Voice Condition Page 3 is turned on. Only the Delay is available for the Upper and Lower keyboard voices.
Voice Condition Page 4
<LEAD>VIB. DELAY=04 DEPTH=0 SPEED=0
1 Delay (Lead Voice only)
Determines the amount of time that elapses between the playing of a key and the start of the vibrato effect (see diagram). Higher settings increase the delay of the vibrato onset. Range: 0-7
Determines the intensity of the vibrato effect (see diagram). Higher settings result in a more pronounced vibrato. Range: 0-7
When you set the DEPTH to 0, the Touch Vibrato function will be inactive.
3 Speed (Lead Voice only)
Determines the speed of the vibrato effect (see diagram). Range: 0-7 The following diagram graphically shows the vibrato effect and is related controls.
Speed Delay Depth Key On
If User Vib. has not been turned on, the following display appears when Page 3 is selected.
<UPPER>VIB. 4 PRESET VIBRATO
The effects include the Tremolo, Symphonic, Delay and Flanger which should first be selected and turned on for the specific voice section(s) on the Voice Condition page 2 above, and Reverb, Sustain and Guide.
Tremolo recreates the rich, swirling sound of the popular rotating speaker effect. Just as with a conventional rotating speaker, you can switch the effect on and off as you play. And like a motor-driven speaker, the characteristic tremolo effect gradually changes speed after it is switched. The Tremolo effect can be switched in real time as you play with the TREMOLO (FAST) button on the panel. Tremolo Operation 1) Select TRM. (Tremolo) in each Voice Condition display page 2. 2) Turn on Tremolo as you play with the panel Tremolo button. When TREMOLO (FAST) button is turned on while the TRM. is selected in each Voice Condition display, the rotation effect is fast (Tremolo); when off, it is slow (Chorus).
Fort will appear on the LED display indicating that the inserted disk requires to be formatted.
While holding down the SHIFT button, press the FORMAT button.
This step puts the format operation on stand-by, indicated by the dashes on the LED display and the flashing LED above the FORMAT button.
---SONG SELECT TEMPO +
If you format a disk that contains previously recorded data, all data on the disk will be erased. To avoid inadvertently formatting a disk after this step, press the STOP button.
3. Press the FORMAT button again to begin
The LED above the FORMAT button stays lit. The number "160" appears on the LED display and counts down to "001" as the disk is being formatted. When formatting is completed, operation returns to the original STOP status.
PAUSE STOP PLAY SONG SELECT RECORD CUSTOM PLAY
About SHIFT button: You will find the SHIFT button (printed in green) at the top right side of the M.D.R. section. Some buttons in the M.D.R. section have dual functions: the first function is printed in white above each button; the second function is printed in green below each button. The SHIFT button is used to select the second functions by pressing each function button while holding down the SHIFT.
(1) To record a song:
1. Set the desired registrations on the
Make all the Electone settings necessary for the song you will record. This means entering the all registrations you will need for the entire performance in the Registration Memory. Make sure also to select the registration that you will use at the beginning of the song.
When a disk is first inserted, song number 01 is automatically selected. The song numbers 01 through 40 are available and up to 40 songs can be stored on a disk. However, available song numbers may be reduced depending on the amount of the song data you have recorded.
2. Put a formatted disk into the disk slot. 3. Use the SONG SELECT (G, H) buttons
to select the song number for recording.
SONG REPEAT FROM TO SONG COPY SONG DEL.
4. Press the RECORD button.
The RECORD lamp lights up and the PLAY and CUSTOM PLAY lamps begins blinking, indicating that the Music Disk Recorder is ready to record.
If the selected song number already contains recorded data, small bars ("--") appear at the left part of LED display and flash along with the song number, warning you that the selected song number already contains recorded data. If you want to execute recording operation over the song number, press the RECORD button again. If you don't want, select another song number for recording or press the STOP button to cancel recording.
5. Press the PLAY button.
The PLAY lamp lights up and small bars flash across the LED display from left to right, indicating that the M.D.R. is reading the registrations and other settings.
-PAUSE STOP PLAY SONG SELECT RECORD CUSTOM PLAY
6. After numbers appear on the LED
display of the M.D.R., begin playing.
Once the setup operation in step #5 is complete, a number will appear on the LED display indicating that you can begin recording your performance. The number also indicates the amount of memory left on the disk.
The short time it takes to set up for recording is recorded as well, causing a short pause before playback of the song.
If you make a mistake during recording:
LOWER PEDAL CONTROL UPPER
1) Press the PLAY button while the M.D.R. is still running. This stops the recording and returns you to the starting point of the song. The letters "rE" (retry) appear on the left side of the LED display and the PLAY and CUSTOM PLAY LEDs start flashing, indicating that you can re-record the song. 2) Press PLAY again to begin re-recording the song. Re-recording starts from the beginning of the song and replaces the previously recorded performance with the newly recorded performance.
7. When you finish playing, press the STOP
When the STOP button is pressed, both the RECORD and PLAY lamps go out, and recording is stopped.
Be sure to remove the floppy disk from the disk drive after the STOP lamp lights up and the LED below the disk slot goes out.
When the available memory reaches "008" or less, the numbers begin flashing to warn you. If this happens, stop recording before the display reaches "000."
8. To hear your newly recorded
performance, press the PLAY button.
Playback will begin after a couple of seconds. For more information on playback and other playback-related functions, see page 58.
2. Select the parts for recording.
Pressing the RECORD in the procedure 1) 4) above turns on the all parts' LEDs in the upper left row indicating that each part is ready to record. Press the RECORD buttons for each part in the upper left row to turn off the parts you don't want to record. For this example, press RECORD/UPPER. The PLAY/UPPER lamp in the upper right row lights up. RECORD/UPPER Records the performance data of the Upper keyboard when turned on. RECORD/LOWER Records the performance data of the Lower keyboard when turned on. RECORD/PEDAL Records the performance data of the Pedalboard when turned on. RECORD/CONTROL Records the Control data (see Outline of M.D.R. Operation above) when turned on. The LED lamps above the buttons indicate the record status of the parts. This example operation disables recording of the Upper part. Separate recording for Lead and/or Keyboard Percussion part: Hold down the SHIFT button and simultaneously press the appropriate button in the top row in the procedure #2. above. The two buttons (indicated in the illustration at right) functions as Keyboard Percussion selectors in the record mode. RECORD/LEAD Records the performance data of the Lead voice when turned on. RECORD/K.PERC. Records the performance data of Keyboard Percussion when turned on. (Keyboard Percussion can be recorded and played independent of the Rhythm patterns.) Holding down the SHIFT button in the record condition lets you select these "hidden" functions. The lamps above each button will also change to indicate the status of SHIFT-selected parts.
PAUSE REM. MEM.
If you don't record the Lead and Keyboard Percussion parts separately, the Lead part will be recorded as the Upper data and the Keyboard Percussion part will be recorded as the Lower/Pedal data.
3. Press the PLAY button, and start playing
after numbers appear in the display.
For this example, play the Lower keyboard and Pedalboard.
4. Press the STOP button when you are
finished with your performance to stop recording. Now that youve recorded the first parts of your performance.
5. Press the RECORD button to set up
recording of the next part.
In this case, the song (number) contains the performance data of the Lower and Pedal in addition to the registration and setup data. The small bars ("") appear at the left part of LED display and flash along with the song number, warning you that the selected song number already contains recorded data.
6. Press the RECORD button again to
record another part. (Upper part.)
The RECORD lamp lights up and the PLAY and CUSTOM PLAY lamps begin blinking, indicating that the Music Disk Recorder is ready to record.
7. Press the RECORD buttons for each part
in the upper left row to turn off the parts you have already recorded.
In this case, press RECORD/LOWER, RECORD/PEDAL and RECORD/CONTROL to turn off.
8. Press the CUSTOM PLAY button to start
recording of the new part or parts. (Upper part.)
Playback of the previously recorded parts starts immediately. The CUSTOM PLAY button is used here to record only the parts that have been selected for recording, and play back only those parts that have been selected for playback. Since registration data has already been recorded with the first parts of the song, recording begins immediately. While you listen to the parts being played back, start playing the melody on the Upper keyboard. When the end of the recorded performance is reached, playback is automatically stopped and the STOP status is resumed.
The CUSTOM PLAY button is used to play back the specified track(s).
The length of a subsequently recorded part cannot exceed the length of the previously recorded parts. If you want to change the song length, first delete the existing song (see Song Delete on page 64.) and record again.
Recording Registrations (and Bulk Data)
You can also record registrations by themselves, without recording a performance. Bulk data, including Registration Memory and Registration Shift settings, Rhythm Pattern (User rhythms) and Rhythm Sequence data, and User voices, is also saved in the operation. There are two ways to record the registrations and bulk data:
(1) To record only the registrations and bulk data:
On the Electone, set the registrations and all other data you wish to record.
2. Select the song number to which you
wish to record the registrations.
3. While holding down the RECORD button,
press the M (Memory) button on the Registration Memory panel.
Small bars flash across the LED display from left to right, indicating that the M.D.R. is reading the registrations and other settings. After recording, the M.D.R. is automatically stopped and returns to STOP status.
---PAUSE STOP PLAY SONG SELECT RECORD CUSTOM PLAY
(2) To record only the registrations and bulk data:
1. Set up the registrations and select the
song number as you did in steps #1 and #2 above.
2. Press the RECORD button.
3. Press the PLAY button to record the
registrations, then press the STOP button as soon as you see the small bars flash across the LED display from left to right.
Select the song number to be copied with the SONG SELECT buttons.
If the specified song number has no recorded data, the M.D.R. automatically searches for and selects the next song that contains recorded data.
2. While holding down the SHIFT button,
press the SONG COPY FROM button.
The song number to be copied from appears at the left of the LED display.
01-PAUSE STOP PLAY SONG SELECT RECORD CUSTOM PLAY
3. While holding down the SHIFT button,
press the SONG COPY TO button.
The M.D.R. automatically searches for an empty song number to copy the data to, and displays that number at the right side of the display. The RECORD lamp will start flashing indicating that the M.D.R. is ready to copy. If all songs numbers contain recorded data, "FULL" appears on the LED display. In this case, you should erase one of the songs on the disk by using the Song Delete function (see below).
The message "FULL" may appear when the available memory is short.
If you want to abort the operation, press STOP button.
4. Use the SONG SELECT buttons to select
a destination song number for copying.
Follow this step if you wish to select a different destination song number than the one displayed. The M.D.R. will display only those song numbers that have no data.
5. Press the RECORD button to execute
the Song Copy function.
The RECORD lamp stops flashing and remains lit, indicating that the Song Copy function is in process. The LED display shows the "size" of the song in numbers, and counts down as the data is being copied. When the display shows "000", the song has been completely copied.
(6) Song Delete
You can delete a song on disk by performing this function. To use Song Delete:
Use the SONG SELECT buttons to select the number of the song you wish to delete.
press the SONG DEL. button.
The letters "dL" appear on the left side of the LED display, next to the selected song number. RECORD lamp flashes to indicate that the M.D.R. is ready to delete the song. If you wish to, you can still select a different song number in this step by using the SONG SELECT buttons.
When you insert the "copy-protected" disk to the Electone, this message will appear on the LED display. You cannot overwrite or save the changes. * "XX" indicates a song number (01 through 40). In the case of Voice Disk operation, an incompatible Voice Disk has been inserted.
The EL-37 includes powerful Rhythm Program functions: the Rhythm Pattern Program and the Rhythm Sequence Program. The Rhythm Pattern Program allows you to record your own original rhythm patterns using the high-quality percussion sounds of the Electone. The Rhythm Sequence Program lets you connect your original rhythm patterns together with the Preset rhythm patterns to create complete rhythm tracks, which you can automatically play back during your performance.
Outline of Rhythm Programming Operation
The following is a brief outline of the steps necessary in programming your own rhythm patterns and rhythm sequences.
Rhythm Pattern Program
Press the PATTERN button to call up the Rhythm Pattern Program and select the Rhythm Program pages.
Set the Beat and Quantize values.
Select the Edit page to record percussion sounds and program the pattern.
(Optional) Select the Accompaniment page to determine which accompaniment pattern will be used with your newly created rhythm.
Save your new rhythm pattern to memory.
Rhythm Sequence Program
Press the SEQUENCE button to call up the Rhythm Sequence Program for connecting rhythm patterns together in sequence to create songs.
Save your new rhythm sequences to the Sequence buttons. (No actual saving procedure is necessary since the rhythm sequences you program will automatically be saved to the selected Sequence button.)
(Optional) Finally, save all the User rhythm data youve created in a floppy disk. 68
Panel ControlsRhythm Pattern Program and Rhythm Sequence Program
The functions of the Rhythm Pattern Program and Rhythm Sequence Program are controlled from the Data Control buttons and a special set of buttons to the right of the DISPLAY SELECT section. The PATTERN and SEQUENCE buttons are used to select those respective programming functions. The other buttons differ in operation depending on the programming mode. The labels above the buttons indicate the functions of the Rhythm Pattern Program, while those below indicate the functions of the Rhythm Sequence Program.
Detailed explanations of these buttons are given below in the instructions that pertain to them.
Rhythm Pattern Programming
The Rhythm Pattern Program works with the Keyboard Percussion feature to let you use any of 75 different percussion sounds in creating your own rhythm patterns. Up to 16 separate rhythm "tracks" are provided in a single pattern for each instrument part, and up to 40 patternseight User numbers, each with five variationscan be memorized.
t or Sh ro ng ui G Lo ro ui 2 ll be G ow C
Assigned to the Upper Keyboard (35 types)
Assigned to the Lower Keyboard (43 types)
1 m To 2 m To 3 m To 4 m To 2 ot Sh h 1 us ot Br e Sh ar h t2 us ho Sn Br S 3 m sh ot To Bru Sh m sh 4 To Bru ot Sh m h To To m us Br
on si us rc Pe se oi N tch ra Sc a e as lid e ab S ut C ga ap d on Sl e l M C ga uffl ba on M ym h C ga C c a ar ot on tr C es or M Sh e h f rc l sh ut O ba ru l M ym l B a C ba mb 2 y l ym C ba p C sh m u ra y l C C h C ba l)1 s ra m l 2 a C Cy ba Ped l)2 de ym d( da Ri C e e os (P 1 de l d nt Ri at C ose cce 2 l t i-h C A n H at um cce i-h r A 2 H e D m im 2 ar ru R rb Sn re D um eve a Dr R Sn re m rum h a ru D rc Sn e D are Ma ar Sn or k) Sn h. m f tac nt ru At Sy D m( um ss ru Dr Ba s D ss a s Ba h. B nt Sy
p la C d h an ig H H o og Low Ag o og h Ag ig H k oc Low Bl d ck oo lo 1 W dB ll be oo ow en W C Op le se ng lo ia C Tr le ll ng ia Ro Tr m ru m D ru e D ar re Sn na 1 S m ra To 2 st m he rc To 3 O m To 1 ot Sh ll h o us R h Br us e 1 ar Br m Sn are To 2 Sn h. nt om Sy h. T 3 nt om Sy T h. s nt ve la C Sy
er h ak ig Sh a H w c ui o C a L igh c ui H C go w n Lo Bo o h ng Hig Bo ga w o h on L ig C ga H 1 w on e C bal Lo 1 m e Ti l ba l2 m et Ti tan ine ba 1 as ur ym l C bo C ba m tra ym Ta hes C 1 a l rc tr a O hes mb rc y l 1 O h C ba s ra ym C C en de Op d 1 Ri at se lo im i-h C R H at um ght 1 i i-h r L rb H re D um eve a r R y Sn re D um eav a r H y Sn re D um eav a r H Sn re D um ht a r ig Sn e D L vy ar rum ea m Sn s D m H Dru s ru s Ba s D as s tB Ba cer on
Percussion sounds on the Lower keyboard are the same as in Keyboard Percussion. The sounds of the Upper keyboard can be used only in Rhythm Pattern Programming.
Tom 1, 2 and 3 on the Upper and Lower keyboards are the same.
Step Write and Real Time Write Operation
There are two different methods you can use to program rhythm patterns: Step Write and Real Time Write. Step Write allows you to enter percussion sounds as individual note values. As a method, it is very similar to writing down the notes on a sheet of music paper; each note is entered one at a time, and though you can hear each individual note entered, you cannot actually hear the pattern playing as you create it. Real Time Write on the other hand, is similar to using a multitrack tape recorder; you can hear previously recorded parts of the pattern as you record new parts on top. Each method has its own advantages and uses. Step Write is good for precision and for entering percussion sounds whose note placement and rhythmic value has been determined, such as a bass drum that plays every beat in a measure. Real Time Write is best for capturing the "feel" of a rhythm, because it allows you to actually play the pattern as you are creating it. Which method you use depends partly on the type of rhythm you intend to create and partly on your own personal preference. You can even switch between the two methods in editing to create a single rhythm pattern by the use of both methods. A typical use for this would be to program the basic beats of a rhythm with Step Write, then using Real Time Write to add percussion accents and embellishments.
Selecting Step Write or Real Time Write Operation
Step Write and Real Time Write can be selected from the Edit page. Which mode of operation is selected depends on the play status of the rhythm pattern. If the rhythm is stopped, Step Write is automatically selected. If the rhythm is playing, Real Time Write is selected. Simply press the START button in the Rhythm section on the panel to start or stop the rhythm pattern and switch between the two modes
Setting the Beat and Quantize Values
Before recording a pattern, you should set the Beat and Quantize values. These determine the basic timing settings of the pattern. Beat is controlled from the BEAT page, and Quantize is set from the QUANTIZE buttons on the panel. BEAT PageStep Write
2 Remaining memory
<PATTERN> 100% BEAT 4/4 3/4 2/4
Use the bottom Data Control buttons to select the time signature.
This determines the time signature used for the rhythm pattern, and is selected in the BEAT page. (The BEAT page is automatically displayed when the Rhythm Pattern Program has been called up and a rhythm pattern has been selected.) Available time signatures are 4/4, 3/4 and 2/4.
In Real Time Write, the time signatures are not displayed. Beat can be changed only when the rhythm pattern is stopped.
2 Remaining Memory
This indicates the amount of memory available for storing rhythm patterns. Remaining memory is expressed as a percentage: 100% indicates the maximum amount of memory available, and 0% indicates that there is no more memory available. (Remaining memory is also displayed in the EDIT page and the SAVE page.) 72
Entering Percussion Sounds to a Rhythm Pattern
Percussion sounds can be entered by either Step Write or Real Time Write from the EDIT page. Select the EDIT page with the Page buttons. The Step Write version of the EDIT page is automatically called up if the rhythm pattern is stopped, and Real Time Write is called up if the pattern is running. Quantize Quantize determines the resolution for entering percussion sounds to a pattern. Since Step Write operations involve advancing in "steps" along regularly spaced points in a measure, Quantize lets you set how many points there will be in the measure, In Step Write, since you can only enter notes to those points, the more points there are in a measure, the more leeway you have in entering notes. Quantize functions in generally the same way in Real Time Write operation in that it determines the resolution of the pattern. Used with Real Time Write, however, it allows you to automatically "correct" the timing of the notes as you play them, according to the specified Quantize resolution. Use the QUANTIZE buttons on the panel (shown below) to set the Quantize value.
YAMAHA MARINE POWER
Effective February 1, 2010
PROPELLERS FOR TWO STROKE MODELS 2-15 HP AND FOUR STROKE MODELS F2.5-F20
2 3/F2.5 3/F2.5 3/F2.5 3/F2.5 3/F2.5 4/F4/F4A/F6A 4/F4/F4A/F6A 4/F4/F4A/F6A 6/8/F6/F8/F9.9F 6/8/F6/F8/F9.9F 6/8/F6/F8/F9.9F 6/8/F6/F8/F9.9F 6/8/F6/F8/F9.9F T8 T9.9 T9.9 T9.9 T9.9 T9.9 T9.9 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20 9.9/F9.9/15/F15/F20
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6A1-45943-00-00 646-45944-01-EL 646-45942-01-EL 6L5-45949-00-EL 6L5-45952-00-EL 6L5-45943-00-EL 6L5-45945-00-EL 6L5-45947-00-EL 6E0-45949-00-EL 6E0-45943-01-EL 6E0-45941-01-EL 6G1-W4591-01-EL 6G1-45947-00-EL 6G1-45943-00-EL 6G1-45952-00-EL 6G1-45941-00-EL 69G-45941-00-EL 683-W4592-02-EL 69G-45943-00-EL 6G8-45943-00-00 6G8-45947-00-EL 6G8-45941-00-00 6G8-45945-00-00 683-45949-00-EL 683-W4591-02-EL 683-45947-00-EL 683-45945-00-EL 63V-45947-00-00** 6G1-45941-00-EL 63V-45945-10-00** 683-45952-00-00 63V-45952-10-00** 683-45943-00-EL 63V-45943-10-00** 683-45941-00-EL 63V-45941-10-00**
**NOTE: Propeller part numbers beginning with 63V- denote propellers with cupped blades.
Reviewed and/or revised 5/11/11
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