Yamaha MO6 Mo8
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Bookmark Yamaha MO6 Mo8 |
About Yamaha MO6 Mo8Here you can find all about Yamaha MO6 Mo8 like manual and other informations. For example: review.
Yamaha MO6 Mo8 manual (user guide) is ready to download for free.
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(Russian)Yamaha MO6/mo8, size: 4.6 MB |
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(English)Check if your language version is avaliable. Most of manuals are avaliable in many languages. |
Yamaha MO6 Mo8
Video review
Kraft Music Yamaha MO6 and MO8 Demo with Tony Escueta
User reviews and opinions
| luis a |
12:06am on Thursday, October 28th, 2010 ![]() |
| I am extremely happy with phone and some of the problems mentioned above I feel are just getting used to using the phone... Once you pass over the frustrations and you adapt to it, the gadget becomes quite funny. just bought this phone.... must say my old hp6515 was better as was quicker to hop around. | |
| lisch |
9:05am on Sunday, October 3rd, 2010 ![]() |
| According to HTC executive, Cheng Hui-ming, HTC Touch Diamond is the most important product for HTC this year. | |
| shannond100 |
1:51am on Monday, August 30th, 2010 ![]() |
| Having used both this and the iPhone 3G (I switched from AT&T to T-Mobile for the G1), I have to say that I miss the iPhone. Presents a modern 2.8-inch touch screen housed in an impressive body of brushed steel and impeccably faceted edges. | |
| Mixeboog |
6:28am on Saturday, July 31st, 2010 ![]() |
| Does the job I was under the impression when I ordered these that they would work for my Tilt II. Good Stylus - Great Handling of a Problem These stylus work fine with the phone and are as advertised. A fine product. | |
| pallomo |
3:42pm on Wednesday, July 28th, 2010 ![]() |
| The HTC touch Diamond is a new phone by HTC. I have used this phone for awhile, but decided to ditch it for the HTC Touch Pro. | |
| pdenomy |
10:00pm on Saturday, July 10th, 2010 ![]() |
| Not for heavy use unless you have spare battery or you can keep it plugged in. Jack of all trades but definitely masters none well. | |
| second_exodous |
5:13pm on Tuesday, June 15th, 2010 ![]() |
| i want to like this phone. i played with one in the T-mobile store. i love google and expect android to be awesome. The HTC touch Diamond is a new phone by HTC. I have used this phone for awhile, but decided to ditch it for the HTC Touch Pro. So I have this wonderful telefona, which has Windows Mobile software. This phone is almost like a small laptop. | |
| brucehohl |
4:39am on Sunday, June 6th, 2010 ![]() |
| I am completely satisfied with a Windows OS. The phone operates through 2-3.5G connections, has wi-fi, bluetooth, GPS. | |
| gjohnson |
4:07am on Thursday, May 27th, 2010 ![]() |
| It constantly freeze up. T-mo exchanged my phone twice and all three of them had the same problem. Overall I believe this phone is worthwhile getting if you can look past the minor flaws that this phone contains. | |
| amoolman |
12:40am on Saturday, May 8th, 2010 ![]() |
| I notice in the specifications page that it says that this phone is on the 900/1900/2100MHz GSM bands, and the 850/2100MHz UTMS bands. | |
| pfunk |
8:17am on Monday, April 5th, 2010 ![]() |
| The HTC Touch Diamond has Windows Mobile 6.1 Professional as operating system. The apparatus, however. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

The Master mode can be used in two ways: Storing your favorite settings that you often use in the Voice, Performance, Song, or Pattern mode, and instantly recall the mode and custom settings together in a single button press. Dividing the keyboard into four separate sections just as if you were playing four different MIDI keyboards.
4 Creating original songs Song mode
[SONG] button
The Song mode lets you create your own original songs by recording your performance using Voices created in the Voice mode or by combining preset rhythmic Patterns.
5 Creating rhythm patterns Pattern mode
[PATTERN] button
In this mode, you can separately create the various building blocks of a songrhythms and patterns for the intro, verse, main melody, chorus, etc.
6 Creating mixing settings Song Mixing or Pattern Mixing mode
[MIXING] button
Here, you can make various mixing settings, adjusting the level balance among the parts of the Song or Pattern, as well as each pan position and the effects applied to the Song/Pattern.
7 Controlling your computer DAW from the MO Remote Control mode
[DAW REMOTE] button
The Remote Control mode lets you control your computers sequencer software or DAW (digital audio workstation) by using the buttons or controllers on the MO.
8 Backing up data File mode
[FILE] button
The File mode lets you save your MO data to a USB storage device, and allows you to load data from the USB device to the MO.
9 Setting the system parameters Utility mode
[UTILITY] button
The Utility mode lets you set parameters that apply to the entire system of the MO. These parameter settings are applied to all Voices, Performances, Songs and Patterns.
) Setting the parameters for each mode Edit mode
[EDIT] button
The Edit mode lets you set parameters that apply to each Voice, Performance, Song or Pattern.
! Tools for organizing your data JOB mode
[JOB] button
This mode provides various operations and functions (called jobs) that help in organizing and controlling your important data, including initializing the settings and copying data.
@ Storing programs to the MO Store mode
[STORE] button
In this mode, you can store your edited programs to the internal memory of the MO. Keep in mind, however, that certain data, such as Songs and Patterns, are deleted when the power is turned off. For this reason, you should also store this important data to a USB memory device in the File mode.
SONG Song mode Song Play mode Song Record mode Song Edit mode Song Job mode Song Mixing mode Song Mixing Edit mode Song Mixing Job mode Song Mixing Store mode PATTERN Pattern mode Pattern Play mode Pattern Record mode Pattern Edit mode Pattern Job mode Pattern Mixing mode Pattern Mixing Edit mode Pattern Mixing Job mode Pattern Mixing Store mode
Master mode Master Play mode Master Edit mode Master Job mode Master Store mode File mode
(Mixing Voice mode) Mixing Voice Edit mode Mixing Voice Job mode Mixing Voice Store mode
Utility mode Utility Job mode
Mode table
The functions of each mode and how to enter each mode are as follows:
Mode Voice mode
Voice Play mode Voice Edit mode Voice Job mode Voice Store mode Playing a Voice Editing/Creating a Voice Initializing a Voice, etc. Storing a Voice to internal memory Playing a Performance Editing/Creating a Performance Initializing a Performance, etc. Storing a Performance to internal memory Playing a Song Recording a Song Editing a Song MIDI events Converting and transforming Song data Setting tone generator parameters Setting tone generator parameters in detail Initializing a Song Mixing, etc. Storing a Song Mixing internal memory Playing a Pattern Recording a Pattern Editing a Pattern MIDI events Converting and transforming Pattern data Setting tone generator parameters Setting tone generator parameters in detail Initializing a Pattern Mixing, etc. Storing a Pattern Mixing internal memory Editing/Creating a Voice dedicated for Song/Pattern Initializing a Mixing Voice, etc. Storing a Mixing Voice to internal memory Setting System related parameters Resetting the User Memory to the Initial Factory Settings Playing a Master Editing/Creating a Master Initializing a Master, etc. Storing a Master to internal memory Managing Files and Folders (Directories)
Function
[VOICE]
How to enter the mode
[VOICE] [EDIT] [VOICE] [JOB] [VOICE] [STORE] [PERFORM] [PERFORM] [EDIT] [PERFORM] [JOB] [PERFORM] [STORE] [SONG] [SONG] [REC] [SONG] [EDIT] [SONG] [JOB] [SONG] [MIXING] [SONG] [MIXING] [EDIT] [SONG] [MIXING] [JOB] [SONG] [MIXING] [STORE] [PATTERN] [PATTERN] [REC] [PATTERN] [EDIT] [PATTERN] [JOB] [PATTERN] [MIXING] [PATTERN] [MIXING] [EDIT] [PATTERN] [MIXING] [JOB] [PATTERN] [MIXING] [STORE] [SONG] or [PATTERN] [MIXING] [F5] VCE ED [SONG] or [PATTERN] [MIXING] [F5] VCE ED [JOB] [SONG] or [PATTERN] [MIXING] [F5] VCE ED [STORE] [UTILITY] [UTILITY] [JOB] [MASTER] [MASTER] [EDIT] [MASTER] [JOB] [MASTER] [STORE] [FILE]
Performance mode
Performance Play mode Performance Edit mode Performance Job mode Performance Store mode
Song mode
Song Play mode Song Record mode Song Edit mode Song Job mode Song Mixing mode Song Mixing Edit mode Song Mixing Job mode Song Mixing Store mode
Moving the Cursor and Setting Parameters
Changing (editing) parameter values
Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it.
Moving the cursor
Use these four buttons to navigate the display, moving the cursor around the various selectable items and parameters in the screen. When selected, the relevant item is highlighted (the cursor appears as a dark block with inverse characters). You can change the value of the item (parameter) at which the cursor is located by using the data dial, [INC/YES] and [DEC/NO] buttons.
Inputting a number directly
For parameters having large value ranges (such as the Song measure), you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the [INFORMATION] button. From this window, you can input a number directly by pressing the [F1] [F6] buttons and the [SF1] [SF5] buttons (or Number [1] [10] buttons). First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to the desired digit by using the Cursor buttons [>] and [<], then input the number of the selected digit. After completing the number input, press the [ENTER] button to actually enter the number. Press the [EXIT] button to go back to the original display.
Number Input window
You can also input a number directly by pressing the Number [1] [10] buttons. In this case, the [10] button is used to input 0.
Selecting a note type
When the cursor is located on the parameter to which the note type is set, the note icon appears at the lower right corner indicating that you can call up the Note Type selection window by pressing the [INFORMATION] button. You can specify the note type by pressing the [F1] [F6] buttons and the [SF1] [SF5] buttons. After selecting one of the note types, press the [ENTER] button to actually enter the selection. Press the [EXIT] button to go back to the original display.
Next, lets play a Demo Pattern.
Press the [PATTERN] button to enter the Pattern mode.
Select and play another Demo Pattern.
Selecting a Pattern is done in the same way as selecting a Song. Refer to step 5 above.
Using Mute/Solo with the Song and Pattern tracks
Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations.
To mute a track
Press the [F] (Play) button to start Pattern playback.
There is another way to start Pattern playbackby pressing the notes on the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the mark appears. In this status, press any key to start the Pattern playback.
Press the [MUTE] button (the lamp lights).
The corresponding track is set to mute (its lamp goes off) and produces no sound. When pressing the same number button again, the track mute is canceled (its lamp lights).
Try out various rhythm variations by changing the Section.
To turn Mute off, press the [MUTE] button again (the lamp goes off).
Make sure that the [SECTION] lamp is on (press the button if necessary), then press any of the buttons shown below to select and play the various Sections contained in a Pattern. Pressing the [A] [H] buttons calls up Sections A H and pressing the [PRE1] [] buttons calls up Sections I P.
PRE 1 PRE 2 PRE 3 PRE 4 USER 1 USER 2 GM
To solo a track
Simultaneously hold down the [MUTE] button and press one of the Number buttons [1] to [16] to solo the corresponding track. Once youve selected a track for soloing, the [MUTE] buttons lamp ashes, indicating the Solo function is active. While Solo is active, you can change the soloed track simply by pressing the corresponding Number button [1] to [16]. To cancel the Solo function, press the [MUTE] button again.
Some Sections of the Demo Pattern may have no data. Because of this, selecting some Sections may result in no sound.
Press the [J] (Stop) button to stop Pattern playback.
Unlike Song playback, Pattern playback continues in a loop until the [J] (Stop) button is pressed. You can stop the Pattern anytime during playback by pressing the [J] (Stop) button. This pauses the Pattern at the current position. To resume playback of the Pattern from that point, press the [F] (Play) button again. To instantly return to the beginning of the Pattern, press the [ E] (Top) button. I
Press any of the NUMBER [1] [16] buttons to select the track number to be muted.
Creating a Pattern
When you create a Song, one of the most essential aspects is the rhythm. It is almost always the rst thing you start with, and provides a foundation for the rest of the music. The Pattern mode gives you the tools to create rhythm patterns for the accompaniment of the Song. Here, in brief, are the basic steps in using Patterns to create a Song: 1) In the Pattern mode, create and chain together the phrases that will be used for the accompaniment and the Song. 2) Convert the Pattern data to a Song. The following three methods can be used to create a Pattern. Creating a Pattern by Preset Phrases and Arpeggio Creating a Pattern by User Phrases Creating a Pattern with Realtime and Step recording
Select 01: Copy Pattern and press the [ENTER] button.
Select the Pattern Numbers and Sections for both the source and destination.
Select the Pattern number you created earlier and Section A for the source. Select the same Pattern number and Section B for the destination.
Source Destination
Set the Pattern so that the user phrase of the bass of Track (Part) 2 will be used for Part 3.
Select the phrase number of Part 3 and set it to the same phrase number of the bass phrase of Part 2.
Press the [ENTER] button, then press the [INC/ YES] button to execute the Copy operation.
Press the [EXIT] button several times to go back to the Pattern Play mode.
Press the [F] (PLAY) button to play back Section B.
Turn the [SECTION] button on, then press the [B] button.
Adjust the octave and velocity of the guitar phrase as desired from the [F2] NOTE screen of the Pattern Job mode.
Section B is selected. Press the [F] (Play) button to play back and conrm the copied Pattern.
The same User Phrases can be assigned to different Sections within a pattern. Keep in mind, however, that the Section data will automatically be changed if another Section sharing the same User Phrase is changed.
Set the Phrase Voice parameter in Track 3 (Guitar) to off. You can use only MIDI sequence data in the User Phrase.
TIP Copying a User Phrase from another Pattern to the current Pattern The User Phrases that can be assigned with the Patch function are limited to the ones contained in the currently selected Pattern. To copy Phrases from other Patterns for use in the current one, follow the instructions below.
In the [F4] PATCH display, press the [SF5] COPY button to call up the Copy Phrase display. First, specify the source Pattern number and Phrase number as well as the destination (current Pattern) Phrase number and track number. Then, press the [ENTER] button to execute the Copy operation.
Press the [EXIT] button to return to the [F4] PATCH display, then check the assigned Phrase by pressing the [F] (Play) button to play the Pattern.
Next, record Section C by using realtime recording or step recording.
Creating a Pattern with the Realtime and Step Recording methods
For Section C, set the drums, bass and guitar to the same as section A, and then add a piano part using Realtime recording, and enter a strings part by using Step recording. Here well also adjust the rhythmic feel of the phrase by using the Groove function.
Creating a Pattern with Realtime recording
Copy Section A to Section C, following the instructions in the section Copying a Pattern on page 81.
When the recording is finished, press the [J] (Stop) button to stop recording.
Press the [F] (Play) button to hear your newly recorded Pattern.
In the Song mode/Pattern mode
You can check the MIDI Transmit Channel for each track of the current Song/Pattern with the following operation. Change this setting as necessary. [SONG] or [PATTERN] [F3] TRACK [SF1] CHANNEL Alternately, you can set the output destination (Internal or external MIDI tone generator) for each track from the following display. [[SONG] or [PATTERN] [F3] TRACK [SF2] OUTSW In this case, youll need to set the external MIDI tone generator to multi-timbral operation and set the MIDI Receive Channel for each part. For details, refer to the owners manual of the external MIDI tone generator. Alternately, you can have your keyboard performance split and assigned to different MIDI channels by using the Zone settings in the Master mode. (See page 125.)
Recording and playback using an external MIDI sequencer
In this connection example, song data on the external MIDI sequencer plays the sounds of the tone generator on the MO. The external song data can also be recorded to Song/Pattern tracks on the MO.
Sounding the MO tone generator from a MIDI sequencer, such as the QX/QY series, RM1x, RS7000 MO
In this case, make sure that the MO is set to the Song mode or Pattern mode. If the instrument is set to the Voice mode or to a Performance mode setting in which multi-channel MIDI messages are not recognized, the external sequence data (containing multi-channel data) will not play back properly on the MO. In addition, you may have to make certain MIDI synchronization settings (see below).
Synchronizing with an external MIDI instrument (Master and Slave)
The Songs and Patterns of this instrument can be synchronized to the playback of an external MIDI sequencer, To do this, one device must be set to internal clock operation and the other (as well as all other devices to be controlled) to external clock. The device set to internal clock serves as a reference for all connected devices, and is referred to as the master instrument. The connected devices set to external clock are referred to as slaves. When recording playback data of the external MIDI sequencer to a Song/Pattern of the MO in the above connection example, make sure to set the MIDI synchronization parameter to the use of external clock in the Utility mode with the following operation. [UTILITY] [F5] MIDI [SF3] SYNC MIDI Sync = MIDI
[UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl = off
MIDI Echo (MIDI thru) = on
Using as a Multi-timbral Tone Generator for your DAW/sequencer
The MO can serve as a high-quality, 16-part, multi-timbral tone generator for playing back song data from your DAW (digital audio workstation) or sequencer software. By assigning each track in a MIDI song le to a different MIDI channel, you can have each track in the song independently play back a different Voice on the MO.
Setting up for using a computer
n In the example explanations below, the MO is connected to computer via USB. You can also use MIDI cables to connect the instrument to a computer.
Using the sounds of the MO for song playback from a sequencer
Download the latest USB-MIDI driver from the website at the following URL:
Follow the instructions described in Setting up for using a computer (at left).
http://www.global.yamaha.com/download/usb_midi/ OS: Windows XP Professional/Home Edition, Mac OS X 10.2 10.4.2
* This information above applies to version 2.1.5 (for Windows XP) and version 1.0.4 (for Mac OS X). Keep in mind that the software is often updated and the system requirements are subject to change. You can check the latest version information of each program and its system requirements at the website above.
Start up the sequencer software on the computer, and then open a new song file in the sequencer.
Set the MIDI port and MIDI channel setting of each track in the sequencer song le as desired.
MIDI Port settings
When you are using the internal tone generator of the MO, set the MIDI port of each track of the sequencer to 1.
Install the USB-MIDI driver to the computer.
MIDI channel settings
Match the MIDI transmit channels of the sequencer with the receive channels of the Song/Pattern Parts. The receive channels of the Song/Pattern can be set in the [F1] VOICE display in the Song/Pattern Mixing Edit mode.
n MIDI ports of USB are shown as YAMAHA USB IN/OUT 0-1 YAMAHA USB IN/OUT 0-8 in Windows, and as YAMAHA MO Port 1 YAMAHA MO Port 8 on the Macintosh.
For information about how to install, refer to the installation guide included in the downloaded le.
Connect the MO to the computer by the USB cable.
For details, see page 107.
Set the following parameter to USB.
[UTILITY] [F5] MIDI [SF4] OTHER MIDI IN/OUT
Press the [SONG] or [PATTERN] button to enter the Song mode or Pattern mode.
Press the [STORE] button to store the settings as the system settings of the Utility mode.
Select a Song or Pattern.
Return to the PLUG-IN mode.
[PROJECT] [MIXER] [SHIFT]+[EDIT] [1] [8] [UNDO] [REDO]
INSTRUMENT mode [INSTRUMENT] (Multi Channel View) [INSTRUMENT] [INSTRUMENT] (Track Parameter View) Knobs (tweaking pressing) Knobs (pressing) (a Knob to which the Instrument is assigned) Knobs (tweaking) (Parameter page) Knobs (pressing) (Parameter page) Cursor [LEFT] Cursor [RIGHT] (Parameter page) [INSTRUMENT] Turn the knob to select the desired instrument for insertion (indication ashes), then press the knob to actually enter the selected setting. Calls up the parameter page and opens the Editor window on Logic. Edits the parameter. Resets the edited parameter value to the default. (Please note that some parameters cannot be reset.) Changes the page.
[SAVE] [ADD] [RWD] [SHIFT]+[RWD] [PREV] [FF]
Return to the INSTRUMENT mode.
[SHIFT]+[FF] [NEXT] [STOP]
Press the [DRUM KIT] button to indicate the Track/Slot number in the brackets [ ] at the top of the LCD. The [OPTION], [CONTROL], and [ALT] buttons on the Logic Control corresponds to the [EDIT], [JOB], and [STORE] buttons respectively. Additional operations other than those listed above are available. For details, refer to the relevant documentation of Logic Control.
[PLAY] [REC]
PAN mode [PAN] (MULTI CHANNEL only) Knobs For editing parameters.
EQ mode [EQ] (SELECTED CHANNEL only) Knobs For editing parameters.
PROJECT
SOLO DEFAT
SEND mode [DYN] (SELECTED CHANNEL only) Knobs For editing parameters.
[AUX] [MAIN] [BANK </>] [CHANNEL </>] [FLIP] [FLIP] [FLIP] [NEXT WINDOW] [LOOP SW] [F1] [F8] [CLOSE WINDOW] [UNDO] [REDO] [SAVE] [M1]+[MARKER] [MARKER] [RWD]
Assigns an AUX BUS to a Fader. Assigns output level adjustment of the Virtual Main Bus to the Faders. Scrolls through the track indication every eight channels. Scrolls through the track indication channel-by-channel. Assigns the functions of the Channel Knobs to the Faders. Switches the functions of the Channel Knobs and the Faders. Moves the next window to the front of the screen. Sets Loop to on or off. [F1] [F8] as dened in SONAR. Closes the current window. Executes the Undo operation. Executes the Redo operation. Executes the Save operation. Opens the window for entering the Marker to the current song position. Turns the Marker on or off. Press briey to move back one measure at a time, or hold to continuously rewind. When the Marker is turned on, this operation moves the song position to the previous Marker. Moves the song position to the top of the song. When the Marker is turned on, this operation opens the window for entering the Marker. Press briey to move forward one measure at a time, or hold to continuously fast-forward. When the Marker is turned on, this operation moves the song position to the next Marker. Moves the song position to the end of the song. When the Marker is turned on, this operation opens the window for entering the Marker. Stops recording or playback. Press to start playback from the current point. Press this to start song recording. The [F] (Play) and [REC] lamp are turned on during recording. Turns Zoom on and off. Turns Scrub on and off. When Scrub is on, the dial can be used for Scrub playback. When Scrub is off, the dial is used to move the song position. Turns Data Entry on and off. When turned on (the lamp lights), rotating the dial has the Data Entry function.
Storing your favorite programs
Select a Master to be created.
Store the edited Master to internal User memory.
5-1 Press the [STORE] button to enter the Master Store
Press the [F2] MEMORY button to call up the Mode setting display.
5-2 Select the destination Master by using the data dial
or the [INC/YES] and [DEC/NO] buttons.
Select the desired mode and program number to register the Master. If you want to divide the keyboard into multiple Zones in the Master, set the Zone Switch to on.
Determines the mode that called up when Master number is selected. Determines whether Zone Switch is set to on or off.
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate USB storage device (page 211).
5-3 Press the [ENTER] button. (The display prompts
you for conrmation.)
To cancel the Store operation, press the [DEC/NO] button.
5-4 Press the [INC/YES] button to execute the Store
operation.
Determines the program number that is called up when the Master is selected.
Name the edited Master.
Input a name in the [EDIT] [COMMON] [F1] NAME display. For detailed instructions on naming a voice, refer to page 38.
If you select another Master without storing, the currently edited Master will be lost. Make sure to store the edited Master before selecting another Master.
Input a Master name.
Playing as a master keyboard
In the Master mode, you can divide the keyboard into (up to) four independent areas (called Zones). Each Zone can have different MIDI channel assignments as well as different functions for the Control sliders. This makes it possible to control several parts of the multi-timbral tone generator simultaneously by a single keyboard or to control voices of an external MIDI instrument over several different channels in addition to the internal voices of this synthesizer itselfletting you use the MO to effectively do the work of several keyboards. You can set the parameters related to the four Zones in the Master Edit mode and store the settings as a User Master.
After setting the Mode and Program number which you wish to memorize to the Master, set the Zone Switch to on.
Determines the mode that is called up when the Master number is selected. Set the Zone Switch to on.
Press the [EDIT] button to enter the Master Edit mode.
Call up the Common Edit display or Zone Edit display.
Use Zone Edit to edit the parameters for each Zone. Use Common Edit to edit the parameters for all of the Zones.
While in the Master Edit mode, you can switch between the Common Edit display and the Zone Edit display as shown below.
Calling up the Zone Edit display
Press the desired Zone number from the ZONE [1] [4] buttons to call up the Zone Edit display.
Frequency
Band Elimination Filter
This attenuates a band of signals around the Cutoff frequency, but passes everything else.
Level Cutoff range
Center frequency Frequency (pitch) These frequencies are passed by the lter. Level Resonance Range passed
FEG (Filter Envelope Generator)
Using the FEG, you can control the transition in tone from the moment the sound starts to the moment the sound stops. You can create the FEG by setting parameters as illustrated below. When you press a note on the keyboard, the cutoff frequency will change according to these envelope settings. This is useful for creating automatic wah or lter sweep effects, for example. Furthermore, different FEG parameters can be set for each Element or each Key.
Cutoff Frequency
Frequency (pitch) Cutoff frequency
About the main Filter types
The Low Pass Filter is shown in the illustration above however, this synthesizer features four other Filter types as shown below. Low Pass Filter (above)
This passes only those signals below the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound.
Hold Time Hold Level
Attack Time
Decay1 Time
Decay2 Time
Release Time
High Pass Filter
This passes only those signals above the Cutoff frequency. You can then use the Reso (Resonance) parameter to add further character to the sound.
Level These frequencies are passed by the lter. Resonance Pressing the key (Key on) Releasing the key (Key off)
Cutoff frequency
Amplitude
[VOICE] Voice selection [EDIT] Element selection/ Drum Key selection [F4] AMP
Single Timbre Tone Generator (Voice/ Performance mode) and Multi-timbral Tone Generator (Song/Pattern mode)
The internal tone generator block operates in two different ways (Single timbre and Multi-timbral) depending on the selected mode. The difference between the two is whether or not they can handle multiple MIDI channels at the same time.
This unit controls the output level (amplitude) of the sound output from the Filter block. The signals are then sent at this level to the Effect block. Also, by setting the AEG (Amplitude Envelope Generator), you can control how the volume changes over time.
AEG (Amplitude Envelope Generator)
Using the AEG, you can control the transition in volume from the moment the sound starts is to the moment the sound stops. You can create the AEG by setting parameters as illustrated below. When you press a note on the keyboard, the volume will change according to these envelope settings. Furthermore, different AEG parameters can be set for each Element or each Key.
Pattern track Scene track Tempo track Section change Track mute setting Tempo change
Example
Section J Section H Section P
Loop Recording (Pattern)
[PATTERN] [REC] (Record) [F1] SETUP loop = on
Pattern repeats the rhythm pattern of several measures (1 to 256 measures) in a loop, and its recording is also done using loops. This method is used when recording a Pattern Phrase using the Overdub method (above). As shown in the example below, notes that you record will play back from the next repetition (loop), letting you record while hearing previously recorded material.
When recording a rhythm of Bass Drum, Snare Drum, Hi-Hat cymbal in order:
Loop 1st round
Bass Drum
Snare Drum Bass Drum
Loop 3rd round
Hi-Hat Snare Drum Bass Drum
Loop Recording can only be used with Realtime recording.
Punch In/Out (Song)
You can use this method when you want to re-record only over a specic area of the track. Youll need to set the start and end points before re-recording. In the eight-measure example below, the third measures through the fth measure are re-recorded.
Before re-recording
Recording start Punch in Recording stop Punch out
After re-recording 7 8
Newly recorded data
Punch In/Out Recording can only be used with Realtime recording. Note that the Punch In/Out method always replaces (destroys) the original data over the specied area.
Loop 2nd round
Effect Block
This block applies effects to the output of the tone generator block, processing and enhancing the sound using sophisticated DSP (digital signal processing) technology.
Effect structure
The effect processing of this synthesizer features the System Effects, Insertion Effects, Master Effect, Part EQ (Equalizer), and Master EQ (Equalizer).
Bypassing the Effects (Effect Off)
You can bypass the Master Effect by turning on the [MASTER EFFECT] button with a single touch. The System Effect(s) or Insertion Effect(s) can be bypassed by turning on the [EFFECT BYPASS] button.
n From the following display, you can select the specic effect(s) to be bypassed with the [EFFECT BYPASS] button. [UTILITY] [F1] GENERAL {SF3] EF BYPS
System Effects (Reverb, Chorus)
System Effects are applied to the overall sound, whether it be a Voice, Performance, Song, and Pattern.
With System effects, the sound of each Part is sent to the effect according to the effect Send Level for each Part. The processed sound (referred to as wet) is sent back to the mixer, according to the Return Level, and outputafter being mixed with the unprocessed dry sound. This arrangement lets you prepare an optimum balance of the effect sound and the original sound of the Parts.
[F1] GENERAL [SF1] TG (Tone Generator)
Volume From this display you can make overall settings for the internal tone generator. Settings here do not affect MIDI messages transmitted to the external MIDI instrument. Determines the overall volume of the instrument.
NoteShift
Determines the amount (in semitones) by which the pitch of all notes is shifted.
Determines the ne tuning (in 0.1 cent steps) of the internal tone generators overall sound.
Settings: -102.4 +102.3
BCCurve (Breath Controller Curve)
The MO does not have the Breath Controller jack. However, keep in mind that if the same MIDI Control Change messages as Controller Set are received from an external device, the internal tone generator also responds to those messages as if the unsupported/unavailable MIDI controller was used on the MO. Settings: thru, soft, hard, wide
[SF2] KBD (Keyboard)
Octave
From this display you can set the keyboard-related parameters. The settings here affect the MIDI messages generated by playing the keyboard. Determines the amount in octaves by which the range of the keyboard is shifted up or down. This setting can be changed also by pressing any of the [OCTAVE] buttons on the MO6.
Settings: -+3
Determines the amount in semitones by which the range of the keyboard is shifted up or down.
Settings: -+11 n If you transpose beyond the note range limits (C-2 and G8), notes in the adjacent octaves will be used. For example, a transposed note of F9 will be changed to F8.
VelCurve (Velocity Curve)
Settings: norm, soft, hard, wide, xed norm (normal). This linear curve produces one-to-one correspondence between the strength of your keyboard playing (velocity) and the actual sound change. soft. This curve provides increased response, especially for lower velocities. In other words, playing softly results in higher response than the norm curve. hard.. This curve provides increased response, especially for higher velocities. In other words, playing hard results in higher response than the norm curve. wide.. This setting provides opposite response curves for lower and higher velocities. It widens the apparent dynamic range of the controller, producing less sound change in the softer range and more change in the higher range. xed.. This setting produces the same amount of sound change (set in Fixed Velocity below), no matter what your playing strength.
[SF3] EF BYPS (Effect Bypass)
Insertion System FReverb FChorus
When this is set to on and the [EFFECT BYPASS] button is turned on, the internal Insertion Effect is bypassed.
When this is set to on and the [EFFECT BYPASS] button is turned on, the Reverb effect is bypassed. When this is set to on and the [EFFECT BYPASS] button is turned on, the Chorus effect is bypassed.
For details about the Effects, see page 140.
From this display you can select the specic effect(s) to be bypassed when the [EFFECT BYPASS] button is turned on.
FixedVelocity
This parameter is only available if you select the xed Velocity Curve above. The velocity of the note you play is xed at the value set here.
These ve curves determine how the actual velocity will be generated and transmitted according to the velocity (strength) with which you play notes on the keyboard. The graph shown in the display indicates the velocity response curve. (The horizontal line represents the received velocity values (strength of your playing), while the vertical line represents the actual velocity values transmitted to the internal/external tone generators.)
These four curves determine how the sound of the internal tone generator responds to use of a Breath Controller. The setting here affects the Destination parameters when the Source is set to BC, both of which can be set in the CTL SET displays ([VOICE] [EDIT] [COMMON] [F4] CTL SET). The graph shown in the display indicates the controller response curve. (The horizontal line represents the received breath control values, while the vertical line represents the actual response of the internal tone generator.)
[SF4] OTHER
AutoLoad Determines whether the Auto Load function is on or off. When this is on, the instrument will automatically load the specied les (from USB storage device) to User memorywhenever the power is turned on. For details about the Auto Load function, see page 102.
PowerOnMode
This determines the default power-on mode (and memory bank)letting you select which condition is automatically called up when you turn the power on.
Settings: performance, voice (USR1), voice (PRE1), GM, last, master performance.Performance Play mode (User Performance 001) voice (USR1).Voice Play mode (User Voice USR1: 001) voice (PRE1).Voice Play mode (Preset Voice PRE 1: 001) GM.Voice Play mode (GM Voices GM: 001) last.The mode and program number registered the last time by the procedure on page 210. master.Master Play mode (User Master 001)
CtrlReset (Controller Reset)
Determines the status of the controllers (Modulation Wheel, Aftertouch, Foot Controller, Breath Controller, Knobs, etc.) when switching between voices. When this is set to hold, the controllers are kept at the current setting. When this is set to reset, the controllers are reset to the default states (below).
Settings: reset, hold If you select reset, the controllers will be reset to the following states/positions: Pitch Bend.. Center Modulation Wheel. Minimum Aftertouch.. Minimum Foot Controller. Maximum Breath Controller.. Maximum Foot Switch. Off Expression. Maximum Foot Volume.. Maximum Sustain.. Off
L&RGain
Set the output gain of the L/MONO and R jacks.
Settings: 0dB, +6dB
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