Yamaha MU15
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Bank 0 : (GM) Bank 1 : Key Scale Panning Bank 3 : Stereo Bank 6 : Single Bank 8 : Slow Bank 12 : Fast Decay Bank 14 : Double Attack Bank 16 : Bright 1
Bank 17 : Bright 2 Bank 18 : Dark 1 Bank 19 : Dark 2 Bank 20 : Resonant Bank 24 : Attack Bank 25 : Release Bank 27 : Reso Sweep Bank 28 : Muted Bank 32 : Detune 1
Bank 33 : Detune 2 Bank 34 : Detune 3 Bank 35 : Octave 1 Bank 36 : Octave 2 Bank 37 : 5th 1 Bank 38 : 5th 2 Bank 39 : Bend Bank 40 : Tutti 1 Bank 41 : Tutti 2
Bank 42 : Tutti 3 Bank 43 : Velo-Switch Bank 45 : Velo-Xfade Bank 64 : Other waves 1 Bank 65 : Other waves 2 Bank 66 : Other waves 3 Bank 67 : Other waves 4 Bank 68 : Other waves 5 Bank 69 : Other waves 6
Bank 70 : Other waves 7 Bank 71 : Other waves 8 Bank 72 : Other waves 9 Bank 96 : Other Instruments 1 Bank 97 : Other Instruments 2 Bank 98 : Other Instruments 3 Bank 99 : Other Instruments 4 Bank 100 : Other Instruments 5 Bank 101 : Other Instruments 6
Elenco voci XG Normal
Selez. Bank MSB=064, LSB=000 Voce SFX
Instrument Program Bank Group # # Reed 0 Pipe Synth Lead Synth Pad EleVoice Name ment SprnoSax 1 Alto Sax 1 Sax Sect 2 HyprAlto 2 TenorSax 1 BrthTnSx 2 SoftTenr 2 TnrSax Bari.Sax 1 Oboe 2 Eng.Horn 1 Bassoon 1 Clarinet 1 Piccolo 1 Flute 1 Recorder 1 PanFlute 1 Bottle 2 Shakhchi 2 Whistle 1 Ocarina 1 SquareLd 2 SquarLdLMSquare 2 Hollow 1 Shroud 2 Mellow 2 SoloSine 2 SineLead 1 Saw Ld 2 Saw Ld ThickSaw 2 Dyna Saw 1 Digi Saw 2 Big Lead 2 HeavySyn 2 WaspySyn 2 PulseSaw 2 Dr.Lead 2 VeloLead 2 Seq Ana. 2 CaliopLd 2 PureLead 2 Chiff Ld 2 Rubby 2 CharanLd 2 DistLead 2 WireLead 2 Voice Ld 2 SynthAah 2 Vox Lead 2 Fifth Ld 2 Big Five 2 Bass &Ld 2 Big&Low 2 Fat&Prky 2 Soft Wrl 2 NewAgePd 2 Fantasy 2 Warm Pad 2 ThickPad 2 Soft Pad 2 Sine Pad 2 Horn Pad 2 RotarStr 2 PolySyPd 2 PolyPdClickPad 2 Ana. Pad 2 SquarPad 2 Instrument Program Bank Group # # Synth Pad 66 Synth Effects EleVoice Name ment ChoirPad 2 Heaven 2 Itopia 2 CC Pad 2 BowedPad 2 Glacier 2 GlassPad 2 MetalPad 2 Tine Pad 2 Pan Pad 2 Halo Pad 2 SweepPad 2 Shwimmer 2 Converge 2 PolarPad 2 Celstial 2 Rain 2 ClaviPad 2 HrmoRain 2 AfrcnWnd 2 Carib 2 SoundTrk 2 Prologue 2 Ancestrl 2 Crystal 2 SynDrCmp 2 Popcorn 2 TinyBell 2 RndGlock 2 GlockChi 2 ClearBel 2 ChorBell 2 SynMalet 1 SftCryst 2 LoudGlok 2 ChrstBel 2 VibeBell 2 DigiBell 2 AirBells 2 BellHarp 2 Gamelmba 2 Atmosphr 2 WarmAtms 2 HollwRls 2 Nylon EP 2 NylnHarp 2 Harp Vox 2 AtmosPad 2 Planet 2 Bright 2 FantaBel 2 Smokey 2 Goblins 2 GobSynth 2 Creeper 2 Ring Pad 2 Ritual 2 ToHeaven 2 Night 2 Glisten 2 BelChoir 2 Echoes 2 Echoes Echo Pan 2 EchoBell 2 Big Pan 2 SynPiano 2 Creation 2 StarDust 2 Reso&Pan 2 Sci-Fi 2 Starz 2 Instrument Program Bank Group # Voice Name # Ethnic Sitar 32 DetSitar 35 Sitar Tambra 97 Tamboura Banjo 28 MuteBnjo 96 Rabab 97 Gopichnt 98 Oud Shamisen Koto 96 Taisho-k 97 Kanoon Kalimba Bagpipe Fiddle Shanai 64 Shanai Pungi 97 Hichriki Percussive TnklBell 96 Bonang 97 Altair 98 Gamelan 99 S.Gamlan 100 Rama Cym 101 AsianBel Agogo SteelDrm 97 GlasPerc 98 ThaiBell Woodblok 96 Castanet TaikoDrm 96 Gr.Cassa MelodTom 64 Mel TomReal Tom 66 Rock Tom Syn Drum 64 Ana Tom 65 ElecPerc RevCymbl Sound FretNoiz Effects BrthNoiz Seashore Tweet Telphone Helicptr Applause Gunshot Element 1 1
Instrument Program Bank Group # # Brass 127 Reed Pipe 0 127
EleVoice Name ment Trumpet 1 TrumpetBriteTrp 2 Warm Trp 2 Sax-contrabs 1 Trombone 1 TrmboneSax-harp Tuba 1 Tuba Brass-harp Mute Trp 1 Brass-guitar Fr. Horn 1 FrHorn FrHrSolo 1 HornOrch 2 Brass-guitar BrssSect 1 BrssSecBrass-elecgtrSynBrssPolyBrss 2 SynBrssQuack Br 2 AnaBrssBrass-elecgtrSynBrssSoft Brs 2 SynBrasAnaBrssVelBrasOrch-Hit 1 sitar 1 SprnoSax 1 a.bass Alto Sax 1 HyprAlto 2 a.bass TnrSax BrthTnSx 2 e.bass Bari.Sax 1 e.bass Oboe 2 slapbasEng.Horn 1 slapbasBassoon 1 fretlesClarinet 1 fretlesPiccolo 1 fluteFlute 1 fluteRecorder 1 piccoloPanFlute 1 piccoloBottle 2 recorder 1 Shakhchi 2 panpipes 2 Whistle 1 saxOcarina 1 sax2 1
Instrument Program Bank Group # # Synth Lead 127 Synth Pad 127
EleVoice Name ment SquareLd 2 SquarLdHollow 1 Mellow 2 SoloSine 2 Shroud 2 LMSquare 2 SineLead 1 saxSaw Ld 2 Saw Ld PulseSaw 2 ThickSaw 2 Big Lead 2 VeloLead 2 HeavySyn 2 Dyna Saw 1 Dr.Lead 2 WaspySyn 2 saxCaliopLd 2 PureLead 2 clarintChiff Ld 2 clarintCharanLd 2 DistLead 2 oboe 1 Voice Ld 2 eng.horn 1 Fifth Ld 2 Big Five 2 bassoon 1 Bass &Ld 2 Big&Low 2 Fat&Prky 2 harmnica 1 NewAgePd 2 Fantasy 2 trumpetWarm Pad 2 ThickPad 2 Horn Pad 2 RotarStr 2 Soft Pad 2 trumpetPolySyPd 2 PolyPdtrmboneChoirPad 2 Heaven 2 trmboneBowedPad 2 fr.hornMetalPad 2 Tine Pad 2 Pan Pad 2 fr.hornHalo Pad 2 tuba 2 SweepPad 2 PolarPad 2 Converge 2 Shwimmer 2 Celstial 2 brssect1 1
Instrument Program Bank Group # Voice Name # Synth Rain Effects 1 HrmoRain 2 AfrcnWnd 8 ClaviPad 127 brssect0 SoundTrk 1 Ancestrl 2 Prologue 127 vibe0 Crystal 1 SynMalet 2 SftCryst 3 RndGlock 4 LoudGlok 5 GlockChi 6 ClearBel 7 ChrstBel 8 VibeBell 9 DigiBell 16 ChorBell 17 AirBells 18 BellHarp 19 Gamelmba 127 vibe0 Atmosphr 1 WarmAtms 2 NylnHarp 3 Harp Vox 4 HollwRls 5 Nylon EP 6 AtmosPad 127 symallet Bright 127 maletwin Goblins 1 GobSynth 2 Creeper 127 glocken Echoes 1 EchoBell 2 Echo Pan 3 Echoes Big Pan 6 SynPiano 127 tubulbel Sci-Fi 1 Starz 127 xylophen Ethnic Sitar 1 Sitar DetSitar 8 Tambra 16 Tamboura 127 marimba Banjo 1 MuteBnjo 8 Rabab 16 Gopichnt 24 Oud 127 koto Shamisen 127 sho Koto 8 Taisho-k 16 Kanoon 127 shakhchi Kalimba 127 whistle0 Bagpipe 127 whistle0 Fiddle 127 bottle Shanai 1 Shanai Pungi 16 Hichriki 127 breath
Element 2
Instrument Program Bank Group # Voice Name # TnklBell 8 Bonang 9 Altair 10 Gamelan 11 S.Gamlan 16 Rama Cym 127 timpani Agogo 127 melotom SteelDrm 127 deepsnar Woodblok 8 Castanet 127 e.perc0 TaikoDrm 8 Gr.Cassa 127 e.perc0 MelodTom 1 Real Tom 8 Mel TomRock Tom 127 taiko Syn Drum 8 Ana Tom 9 ElecPerc 127 taikorim RevCymbl 127 cymbal Sound FretNoiz Effects 1 CuttngNz 2 Str Slap 3 CttngNzcastanet BrthNoiz 1 Fl.KClik 127 triangle Seashore 1 Shower 2 Thunder 3 Wind 4 Stream 5 Bubble 127 orchehit Tweet 1 Dog 2 Horse 3 Tweet telphone Telphone 1 PhonCall 2 DoorSqek 3 DoorSlam 4 ScratchC 5 WindChim 7 ScratchS 127 bird Helicptr 1 CarEIgnt 2 CarTSqel 3 Car Pass 4 CarCrash 5 Siren 6 Train 7 Jetplane 8 Starship 9 Burst 16 Coaster 127 jam Applause 1 Laugh 2 Scream 3 Punch 4 Heart 5 FootStep 127 efctwatr Gunshot 1 MchinGun 2 LaserGun 3 Xplosion 127 efctjngl Percussive
Element 2 2
StndKit2 Room Kit Rock Kit ElctrKit AnalgKit Jazz Kit BrushKit SymphKit SFXKit 1 SFXKit 126 ReversCymbal Snare Roll 2 Hi Q 2 Snare Soft 2 Kick Tight 2 RimShotHShrt KickTghtShrt Kick Short SideStickAn Snare Short SnareTight H Tom Room 1 HatCloseAnlg Tom Room 2 HatCloseAn 2 Tom Room 3 Tom Room 4 Tom Room 5 Tom Room 6 Tom Rock 6 TomElectro 6 Tom Rock 5 TomElectro 5 Tom Rock 4 TomElectro 4 Tom Rock 3 TomElectro 3 Tom Analog 3 HatOpen Anlg Tom Analog 4 Tom Analog 5 Crash Analog Tom Analog 6 Tom Jazz 6 Tom Brush 6 Tom Jazz 4 Tom Jazz 5 Tom Brush 4 Tom Brush 5 Tom Jazz 4 Tom Jazz 5 Hand Cymbal Tom Jazz 6 HandCymShort Fl.Key Click CarEngnIgnit CarTireSqeal Car Passing Car Crash Tom Jazz 3 Tom Brush 3 Tom Jazz 3 Tom Rock 2 TomElectro 2 Tom Analog 2 Tom Jazz 2 Tom Brush 2 Tom Jazz 2 Tom Rock 1 TomElectro 1 Tom Analog 1 SnrTightSnpy Snare Rock Rim SnareNoisy 3 SnareAnalog2 Tom Jazz 1 Snare Snappy Snare Rock SnareNoisy 2 SnareAnalog Brush Slap 3 Brush Tap 2 Tom Brush 1 Band Snare String Slap Band Snare 2 Tom Jazz 1 Kick Gate KckGateHeavy Kick Analog Kick Jazz Kick 2 Kick Gate KickAnlgShrt Kick Small Gran Cassa GranCassa Mu CuttingNoiz CuttingNoiz Phone Call Door Squeak Door Slam Scratch Cut Scratch H 3 Wind Chime Telephone 2 Kick 3 Kick Tight 2 Snare Noisy SnrSnpyElctr SnareNoisy 4 Brush Slap 2 Kick Soft 2 Hi Q 2 ReversCymbal
Selez. Bank MSB= Num. Bank , LSB=000
Bank MSB#
Program #
Note# Note
Key Alternate off assign StandKit
Surdo Mute
Surdo Open
Whip Slap
Scratch H
Scratch L
Finger Snap
Click Noise
Mtrnm Click
Mtrnm Bell
Seq Click L
Seq Click H
Brush Tap
Brush Swirl
Brush Slap
BrushTapSwrl
Snare Roll
Castanet
Snare Soft
Sticks
Kick Soft
OpenRimShot
Kick Tight
Side Stick
Hand Clap
Snare Tight
Floor Tom L
Hi-HatClosed
Floor Tom H
Hi-Hat Pedal
Low Tom
Hi-Hat Open
Mid Tom L
Mid Tom H
CrashCymbal1
Elenco Voci XG Drum (Drum Map)
High Tom
RideCymbal 1
Chinese Cym
Ride Cym Cup
Tambourine
SplashCymbal
y Cowbell Anlg HandCymbal 2 Jet Plane HandCym2Shrt Burst Coaster Conga Anlg H Conga Anlg M Conga Anlg L Submarine Starship Train Siren
Cowbell
CrashCymbal2
Vibraslap
RideCymbal 2
Bongo H
Bongo L
Conga H Mute
Conga H Open
Conga L
Timbale H
66 Shower Thunder Maracas 2 Stream Bubble Feed Claves 2 Wind Punch Heartbeat Footsteps Scream Laugh
Timbale L
Agogo H
Agogo L
Cabasa
Maracas
SambaWhistlH
SambaWhistlL
Guiro Short
Guiro Long
Claves
76 Scratch H 2 Scratch L 2 Scratch L 2 Scratch H 2
Wood Block H
Wood Block L
Cuica Mute
Cuica Open
TriangleMute
TriangleOpen
Shaker Dog Horse Bird Tweet 2 Machine Gun Laser Gun Explosion FireWork
Jingle Bells
Bell Tree
5 Gorst Maou
Elenco Voci XG Drum
: Come StandKit
* Non possibile ottenere contemporaneamente i suoni drum e percussion appartenenti allo stesso numero di gruppo Alternate Assign. Ad esempio, Hi-Hat Open (gruppo 1) e Hi-Hat Closed (anchesso gruppo 1) non sono suonabili contemporaneamente
1 Room Kit Power Kit Electro Kit Analog Kit Jazz Kit Brush Kit Orchestra Kit SFX Set C/M Kit 128 Standard Kit SnareRoll TG FingerSnapTG Hi Q TG Whip Slap TG Scratch H TG Scratch L TG Sticks TG ClickNoiseTG MtrnmClickTG MtrnmBell TG Kick Tight Kick Side Stick Snare Brush Tap TG BrushSlap TG SnarePower 2 BrushSwirlTG Whip Slap TG Scratch H TG Scratch L TG Sticks TG ClickNoiseTG MtrnmClickTG MtrnmBell TG Fret Noise CuttingNoizH CuttingNoizL String Slap Fl.Key Click Laugh Scream Punch Heartbeat Cowbell Anlg HandCym H TG HandCym L TG Footsteps 1 Footsteps 2 Applause Door Squeak Door Slam Scratch Cut Conga Anlg H Conga Anlg M Conga Anlg L Wind Chime Ignition Squeal Exhaust Crash Siren Train Jet Plane Maracas 2 Helicopter Hat Open CM HatOpShrt CM Tom Analog 1 HatCloseAnlg Tom Room 2 HatCloseAn 2 Tom Room 3 HatOpen Anlg Tom Room 4 Tom Room 5 Crash Analog Tom Room 6 ReversCym TG Tom Room 6 TomElectro 6 Tom Analog 6 Tom Jazz 6 Tom Jazz 6 Timpani D Timpani D# Timpani E Timpani F' Timpani C# Tom Room 5 TomElectro 5 Tom Analog 5 Tom Jazz 5 Tom Jazz 5 Timpani C Tom Room 4 TomElectro 4 Tom Analog 4 Tom Jazz 4 Tom Jazz 4 Timpani B Timpani A# Tom Room 3 TomElectro 3 Tom Analog 3 Tom Jazz 3 Tom Jazz 3 Timpani A Timpani G# Tom Room 2 TomElectro 2 Tom Analog 2 Tom Jazz 2 Tom Jazz 2 Timpani G Timpani F# Tom Jazz 1 Tom Jazz 1 Timpani F BandSnare TG Tom Room 1 Tom Room 1 TomElectro 1 CastanetTG 2 Hi Q TG Snare El CM BandSnare TG Hand Clap Snare Tight Floor Tom L Hi-HatClosed Floor Tom H Hi-Hat Pedal Low Tom Hi-Hat Open Mid Tom L Mid Tom H CrashCymbal1 High Tom RideCymbal 1 Chinese Cym Ride Cym Cup Tambourine SplashCymbal Cowbell CrashCymbal2 Vibraslap RideCymbal 2 Bongo H Bongo L Conga H Mute Conga H Open Conga L Timbale H Timbale L Agogo H Agogo L Cabasa Maracas Snare Power Snare El TG SnareAnalog SideStickAn Kick Power Kick El TG Kick Analog Kick Jazz Kick Small GranCassa Or Kick Orch RideCym1Orch HatOpen Orch HatPedalOrch HatCloseOrch
LFO Frequency LFO Depth
AutoPan
0.00~39.7Hz 0~127
0-127 0-127
LFO Frequency L/R Depth F/R Depth PAN Direction EQ Low Frequency EQ Low Gain EQ High Frequency EQ High Gain
0.00~39.7Hz 0~127 0~127 L<->R,L->R,L<-R,Lturn,Rturn,L/R 50Hz~2.0kHz -12~+12dB 500Hz~16.0kHz -12~+12dB
0-127 0-127 0-127 0-5 8-40 52-76 28-58 52-76
ROTARY SP.
AUTO PAN
Tremolo
LFO Frequency AM Depth PM Depth
Phaser1,2
LFO Frequency LFO Depth Phase Shift Offset Feedback Level EQ Low Frequency EQ Low Gain EQ High Frequency EQ High Gain Dry/Wet Stage
0.00~39.7Hz 0~127 0~127 -63~+63 50Hz~2.0kHz -12~+12dB 500Hz~16.0kHz -12~+12dB D63>W ~ D=W ~ D<W63 6~10(phaser1) / 3~5(phaser2)
0-127 0-127 0-127 1-127 8-40 52-76 28-58 52-76 1-127 3-10 4-124
LFO Phase Difference -180~+180deg.
Phaser2 only
LFO Phase Difference -180~+180deg Input Mode mono/stereo
4-124 0-1
Quando il modo di input=mono
L LSF HSF L L
Variation Block (Phaser1)
LSF HSF
TREMOLO
PHASER
Quando il modo di input=stereo
L LSF HSF TOREMOLO TOREMOLO R LSF HSF R R L L
(Phaser2)
LSF HSF PHASER PHASER LSF HSF
Dist, OverDrv
Drive EQ Low Frequency EQ Low Gain LPF Cutoff Output Level EQ Mid Frequency EQ Mid Gain EQ Mid Width Dry/Wet Edge(Clip Curve)
2BandEQ
0~127 50Hz~2.0kHz -12~+12dB 1.0k~Thru 0~127 500Hz~10.0kHz -12~+12dB 1.0~12.0 D63>W ~ D=W ~ D<W63 0~127
0-127 8-40 52-76 34-60 0-127 28-54 52-76 10-120 1-127 0-127
table#3
mild~sharp
AmpSim
Drive AMP Type LPF Cutoff Output Level
0~127 Off,Stack,Combo,Tube 1.0k~Thru 0~127
0-127 0-3 34-60 0-127
Dry/Wet Edge(Clip Curve)
D63>W ~ D=W ~ D<W63 0~127
1-127 0-127
AutoWah
LFO Frequency LFO Depth Cutoff Frequency Offset Resonance EQ Low Frequency EQ Low Gain EQ High Frequency EQ High Gain Dry/Wet
0.00~39.7Hz 0~127 0~127 1.0~12.0 50Hz~2.0kHz -12~+12dB 500Hz~16.0kHz -12~+12dB D63>W ~ D=W ~ D<W63
0-127 0-127 0-127 10-120 8-40 52-76 28-58 52-76 1-127
DISTORTION
HSF AUTO WAH
3BandEQ
EQ Low Gain EQ Mid Frequency EQ Mid Gain EQ Mid Width EQ High Gain EQ Low Frequency EQ High Frequency
About XG
The Yamaha XG format is an extension of General MIDI, and provides a number of significant improvements and enhancements. XGcompatible song data takes advantage of the expanded Voice set, extensive MIDI control and built-in effects of the MU15 (as well as other MU-series instruments). To get the most out of XG and your MU15, we recommend using XG-compatible instruments and software. For example, the Yamaha CBX-K2 keyboard lets you dynamically control a variety of parameters in real time while you play. The XGworks sequencer software not only lets you playback GM- or XG-compatible song data, it lets you record your own songs and gives you enormously powerful and easy-to-use editing tools for adjusting detailed settings of the MU15 that are unavailable with the panel controls.
P a n e l C o n t r o l s a n d Te r m i n a l s
Panel Controls and Terminals
Front Panel
GrandPno
q Display
In the Play mode, this shows the Part number, the currently selected program number and Voice name for the Part. It also shows the octave setting (when set to a value other than normal) and acts as a level meter, showing the volume for each Part as it is played. When the XG BANK button is held down, it shows the currently selected Bank number and Voice name. In the Edit mode, this shows the relevant values and, where applicable, a graphic display of the set values.
w PART buttons (
For selecting the desired Part. (In some of the Edit functions, these may not be available.) Hold down either button to rapidly advance through the values.
e VALUE buttons (
For changing the value of the selected function or parameter. In the Play mode, these are used to change the Voice number (or Bank number) at the selected Part. In the Edit mode, these are used to change the current functions value. Hold down either button to rapidly advance through the values. For even faster editing, simultaneously hold down one button, and then press (or hold down) the other. For example, to rapidly decrease the value, simultaneously hold down the /NO button and press the /YES button.
r XG BANK button
For selecting or confirming the desired Voice Bank (pages 26, 27). To select Banks, simultaneously hold down this button and press one of the VALUE buttons. To confirm the currently selected Bank, simply press this button.
t PLAY/EDIT button
For switching between the Play and Edit modes, and (when held down) for selecting the desired Edit mode parameter. (Page 30.)
Voices
As mentioned in the section The MU15 What It Is and What It Can Do, the MU15 is capable of playing sixteen different instrument sounds at the same time. Each instrument sound is called a Voice, and the MU15 has 676 different Normal Voices, as well as 21 Drum Voices. Lets say, for example, you have a song in which you want to use the following sixteen Voices:
Grand Piano Tenor Sax Marimba Strings Pick Bass Alto Sax Drums Warm Pad Steel Guitar Trumpet Violin Sweep Pad Rock Organ Flute Cello Saw Lead
For these Voices to be used simultaneously, they must be assigned to different Parts. These correspond exactly to the parts of a song or the elements of a band, such as bass, guitar, and drums.
Part 1 Grand Piano Part 5 Tenor Sax Part 9 Marimba Part 13 Strings Part 2 Pick Bass Part 6 Alto Sax Part 10 Drums Part 14 Warm Pad Part 3 Steel Guitar Part 7 Trumpet Part 11 Violin Part 15 Sweep Pad Part 4 Rock Organ Part 8 Flute Part 12 Cello Part 16 Saw Lead
Obviously, each Part can have its own Voice setting, but it can also have independent settings for other aspects of the sound as well, as well see later.
NOTE Part 10 is normally reserved for Drum Voices, although this can be changed. (Page 28.)
As you learned in Selecting Voices above, each Voice is numbered, and there are 128 of them from which you can select. These 128 Voices make up a Voice Bank. The MU15 has many Banks, each of which contain 128 Voices. By selecting a different Bank, you can select different Voices any of the 676 Voices available on the MU15. Now, lets go on to the next sections and see how to select different Parts, and how to select Voices on the other Banks.
Selecting Parts
In Selecting Voices above, you learned how to select a Voice. Here, youll see how to select a different Part and select a different Voice for that Part.
Z Select the desired Part by using the PART buttons.
Pressing the PART button steps up through the Part numbers button steps down through the numwhile pressing the PART bers.
Part number
Hold either button down to move rapidly through the numbers in the selected direction.
X Select a Voice for the current Part.
Do this in the normal way, by using the VALUE buttons.
Selecting Banks
As you learned in About Parts, Voices, and Banks above, the MU15s 676 Voices are organized into Banks of 128 Voices each. Here, well see how to select Voices of different Banks.
Z Select the desired Part.
Do this in the normal way, by using the PART buttons.
X Select the desired Voice.
Do this in the normal way, by using the VALUE buttons. In general, the Voice Banks feature variations on the basic Voices for example, the PercOrgn Voice has several similar sounding organ Voices at the same Voice number, but in different Banks. Thats why its a good idea to decide which type of Voice you want, and then call up different Banks to select a specific Voice variation.
C Simultaneously hold down the XG BANK button and press one of the VALUE buttons.
GrndPnoK
Bank number. (This changes to the Voice number as soon as the XG BANK button is released.)
Holding down the XG BANK button and pressing the VALUE /YES button steps up through Bank numbers while doing the same with the VALUE /NO button steps down through the numbers. Notice that the Bank numbers jump to seemingly random values. For example, if youve selected Voice number 005 E.Piano1, holding down the XG BANK button and pressing the VALUE /YES button will step through the following Banks:
E.Piano1 El.Pno1K MelloEP1 Chor.EP1
and so on.
In this way, the MU15 skips over Banks that have the same Voices as the basic Bank (Bank 000), and lets you automatically jump to Banks that have unique Voices for the selected Voice number. In the above example, Banks 002 - 017 all have the same Voice for number 005: E.Piano1. Bank 018 has a unique Voice, followed by another unique Voice at Bank 032, and so on.
NOTE When the SFX kit (XG Bank #126) or Drum kit (XG Bank #127) is selected , the Voice number is automatically set to 001.
Playing Drum Voices
The MU15 also features a wide selection of dynamic, realistic drum and percussion sounds. These sounds are grouped together in Drum Voices and each note on the keyboard plays a different drum or percussion sound.
NOTE For details on which drum sounds are assigned to which notes of the keyboard, refer to the Drum Map charts on pages 80 - 83.
Z Select Part 10.
NOTE Part 10 is assigned to a Drum Voice by default. However, any Part can be set to a Drum Voice by selecting Bank 126 or 127 for the Part.
X Select the desired Drum Voice.
C Play the drum sounds.
Play the sounds from the MU15s keyboard or from a connected MIDI keyboard. Since the various drum/percussion sounds are spread out over several octaves, in order to play them from the MU15, youll need to change the octave setting (see next section).
Changing the Octave Setting
Although the MU15s built-in keyboard has a two-octave range, you can actually play it over a range of ten octaves.
Use the OCT DOWN / OCT UP buttons.
Pressing the OCT DOWN button lowers the pitch by one octave, and pressing the OCT UP button raises it by one octave. The current octave setting is shown in the display. (No indication appears when the octave setting is normal.)
Vibrato Rate
Vibrato Rate setting
VibRate
Shows Vibrato Rate setting for each Part.
Range: -64 - +63 Default: 0 This determines the speed of the Vibrato effect. Negative values produce a very slow Vibrato, while higher values result in a faster Vibrato sound.
Vibrato Depth
Vibrato Depth setting
VibDepth
Shows Vibrato Depth setting for each Part.
Range: -64 - +63 Default: 0 This determines the depth of the Vibrato effect. Higher values result in a stronger, more pronounced Vibrato sound.
Vibrato Delay
Vibrato Delay setting
VibDelay
Shows Vibrato Delay setting for each Part.
Range: -64 - +63 Default: 0 This determines the delay in the start of the Vibrato effect. Delay is effective especially for producing a natural sound on stringed instrument Voices. For example, violin players often use delayed Vibrato, especially while playing long notes. The Delay parameter is useful in recreating this effect, producing a richer, more lifelike sound. Higher values result in a longer Delay time.
Reverb Type Send Level Chorus Type Send Level Variation Connection Type Send Level Dry Level. 57. 57. 58. 59. 60. 60. 61. 62
The MU15 features a built-in multi-effect processor with three independent digital effects: Reverb, Chorus, and Variation.
Reverb Parameters
Reverb recreates the sounds of various performance environments by adding an ambient wash of delays or reflections. Several different types of Reverb effects are available to simulate the ambience of different sized rooms. For general information on using the Reverb effect, see page 32.
Reverb Type
The current Type setting appears in the LCD as soon as the TYPE button is released. Reverb Type setting
RevType
Settings: NoEffect, Hall1 - 2, Room1 - 3, Stage1 - 2, Plate, W-Room (White Room), Tunnel, Basement Default: Hall1 This determines the Type of Reverb effect, or the performance environment that is simulated. When NoEffect is selected, the Reverb effect is turned off.
Reverb Send Level
Reverb Send Level setting
Shows Reverb Send Level setting for each Part.
Range: 0 - 127 Default: 40 This determines the level of the selected Parts Voice that is sent to the Reverb effect. Each Part can be set independently for different amounts of Reverb on each Voice. A value of 0 results in a completely dry Voice sound.
NOTE Keep in mind that Reverb Type (above) must be set to something other than NoEffect for this parameter to work as intended.
Chorus Parameters
Chorus uses pitch modulation to create a variety of rich, spacious-sounding effects, including Chorus, Celeste, and Flanger. For general information on using the Chorus effect, see page 32.
Chorus Type
The current Type setting appears in the LCD as soon as the TYPE button is released. Chorus Type setting
ChoType
Chorus1
Settings: NoEffect, Chorus1 - 4, Celeste1 - 4, Flanger1 - 3 Default: Chorus1 This determines the Type of Chorus effect. When NoEffect is selected, the Chorus effect is turned off. Chorus and Celeste are used to subtly enhance the sound, and generally make it richer, fatter, and warmer. Flanger uses modulation to create an animated, swirling motion effect, and produces a characteristic metallic sound.
Chorus Send Level
Chorus Send Level setting
ChoSend
Shows Chorus Send Level setting for each Part.
Range: 0 - 127 Default: 0 This determines the level of the selected Parts Voice that is sent to the Chorus effect. Each Part can be set independently for different amounts of Chorus on each Voice. A value of 0 results in a completely dry Voice sound (no Chorus effect).
NOTE Keep in mind that Chorus Type (page 58) must be set to something other than NoEffect for this parameter to work as intended.
Variation Parameters
The Variation effects provide a wealth of additional tools for processing the Voices of the MU15. It features most of the same effects found in the Reverb and Chorus effects. This is not mere redundancy; it allows you to use two types of Reverb or Chorus simultaneously on different Voices. For example, you may want to have a Chorus effect on Voice and apply Flanger to another. Variation also gives you many special effects not found in the other sections, such as Delay, Gate Reverb, Rotary Speaker, and Wah. Variation effects can be applied either to a single selected Part or to all Parts, depending on the Variation Connection setting (page 60): Insertion or System. For general information on using the Variation effect, see page 33.
Variation Connection
The current Variation Connection setting appears in the LCD as soon as the INS/SYS button is released. Variation Connection setting
VarCnct
Settings: INS (Insertion), SYS (System) Default: INS This determines how the Variation effect is connected in the effect chain of the MU15. When set to SYS (System), Variation is applied to all Parts, according to the amount of Variation Send Level (page 61) set for each Part. When set to INS (Insertion), Variation is applied to only the selected Part, also set in the Variation Send Level parameter.
Variation Type
The Type setting appears in the LCD as soon as the TYPE button is released. Variation Type setting
VarType
Settings: NoEffect, Hall1 - 2, Room1 - 3, Stage1 - 2, Plate, DelayLCR, DelayLR, Echo, CrsDelay (Cross Delay), E-Ref1 - 2 (Early Reflections), GateRev (Gate Reverb), RvsGate (Reverse Gate), Karaoke1 - 3, Chorus1 - 4, Celeste1 - 4, Flanger1 - 3, Symphnic (Symphonic),
RotarySp (Rotary Speaker), Tremolo, AutoPan, Phaser1 - 2, Dist (Distortion), OverDrv (Overdrive), AmpSim (Amp Simulator), 3BandEQ, 2BandEQ, AutoWah, PitchCng (Pitch Change), Thru Default: DelayLCR This determines the Type of the Variation effect.
About NoEffect and Thru
When Variation Connection is set to INS and NoEffect is selected, the sound for the Part is turned off (there is no dry sound). When Thru is selected, you can hear the dry, unprocessed sound.
NOTE The 3BandEQ and 2BandEQ Types have little effect on the sound unless the hidden parameters are changed via MIDI. (Page 91.)
Variation Send Level
Variation Send Level setting
Shows Variation Send Level setting for each Part.
Settings: off, on (when Variation Connection is set to INS) 0 - 127 (when Variation Connection is set to SYS) Default: off (for INS) 0 (for SYS) When the Variation Connection parameter (page 60) is set to INS, this determines whether the Variation effect is applied to the selected Part or not. Also, since the Variation effect cannot be used simultaneously on several Parts (for INS), only the last Part for which this parameter has been set to on will have the Variation effect. A setting of off results in no Variation effect being applied.
When the Variation Connection parameter (page 60) is set to SYS, this determines the level of the selected Parts Voice that is sent to the Variation effect. In this case, each Part can be set independently for different amounts of Variation on each Voice. A value of 0 results in a completely dry Voice sound (no Variation effect).
NOTE Keep in mind that Variation Type (page 60) must be set to something other than NoEffect or Thru for this parameter to work as intended. If the Variation Type is set to NoEffect and Variation Connection is set to INS, there will be no sound for the Part. To remedy this, set the Type to Thru or to one of the other effect Types. (Page 60.)
Instrument Program Bank Group # # Percussive Sound Effects 3 127
EleVoice Name ment TnklBell 2 Bonang 2 Altair 2 Gamelan 2 S.Gamlan 2 Rama Cym 2 timpani 1 Agogo 2 melotom 1 SteelDrm 2 deepsnar 1 Woodblok 1 Castanet 1 e.percTaikoDrm 1 Gr.Cassa 1 e.percMelodTom 2 Real Tom 2 Mel TomRock Tom 2 taiko 1 Syn Drum 1 Ana Tom 1 ElecPerc 2 taikorim 1 RevCymbl 1 cymbal 2 FretNoiz 2 CuttngNz 1 Str Slap 1 CttngNzcastanet 1 BrthNoiz 2 Fl.KClik 1 triangle 1 Seashore 2 Shower 2 Thunder 1 Wind 1 Stream 2 Bubble 2 orchehit 1 Tweet 2 Dog 1 Horse 1 Tweet telphone 1 Telphone 1 PhonCall 1 DoorSqek 1 DoorSlam 1 ScratchC 1 WindChim 1 ScratchS 2 bird 1 Helicptr 1 CarEIgnt 1 CarTSqel 1 Car Pass 1 CarCrash 1 Siren 2 Train 1 Jetplane 2 Starship 2 Burst 2 Coaster 2 jam 1 Applause 1 Laugh 1 Scream 1 Punch 1 Heart 1 FootStep 1 efctwatr 2 Gunshot 1 MchinGun 1 LaserGun 2 Xplosion 2 efctjngl 2
Room Kit Rock Kit ElctrKit AnalgKit Jazz Kit BrushKit SymphKit SFXKit 1 SFXKit ReversCymbal Hi Q 2 Snare Noisy Kick Tight 2 Kick 2 Kick Gate SideStickAn Snare Snappy Snare Rock Snare Rock Rim Tom Rock 1 Tom Rock 2 Tom Rock 3 Tom Rock 4 Tom Rock 5 Tom Rock 6 TomElectro 3 TomElectro 4 TomElectro 5 TomElectro 6 TomElectro 2 TomElectro 1 SnareNoisy 3 SnareAnalog2 Tom Analog 1 HatCloseAnlg Tom Room 2 Tom Room 3 Tom Room 4 Tom Room 5 Tom Room 6 Tom Analog 2 HatCloseAn 2 Tom Analog 3 HatOpen Anlg Tom Analog 4 Tom Analog 5 Crash Analog Tom Analog 6 Tom Jazz 6 Tom Brush 6 Tom Jazz 4 Tom Jazz 5 Tom Brush 4 Tom Brush 5 Tom Jazz 4 Tom Jazz 5 Hand Cymbal Tom Jazz 6 HandCymShort Fl.Key Click CarEngnIgnit CarTireSqeal Car Passing Car Crash Tom Jazz 3 Tom Brush 3 Tom Jazz 3 Tom Jazz 2 Tom Brush 2 Tom Jazz 2 Tom Jazz 1 SnareNoisy 2 SnareAnalog SnrTightSnpy Tom Room 1 Brush Slap 3 Brush Tap 2 Tom Brush 1 Band Snare String Slap Band Snare 2 Tom Jazz 1 KckGateHeavy Kick Analog Kick Gate KickAnlgShrt Kick Jazz Kick Small Kick 3 Kick Tight 2 SnrSnpyElctr SnareNoisy 4 Hi Q 2 Brush Slap 2 Kick Soft 2 Gran Cassa GranCassa Mu CuttingNoiz CuttingNoiz Phone Call Door Squeak Door Slam Scratch Cut Scratch H 3 Wind Chime Telephone 2 ReversCymbal
Bank MSB#
Program #
Note# Note
Key Alternate off assign StandKit
StndKit2
Surdo Mute
Surdo Open
Whip Slap
Scratch H
: Same as Standard Kit : No Sound
* Some of the C/M Kit instruments in common with the Standard Kit differ from those of the Standard Kit in effect send level or pan settings etc., even though the instrument itself is the same.
Effect Type List
REVERB
Exclusive MSB LSB Effect Type NoEffect Hall1 Hall2 Room1 Room2 Room3 Stage1 Stage2 Plate W-Room Tunnel Basement
Description
Effect turned off. Reverb simulating the resonance of a hall. Reverb simulating the resonance of a hall. Reverb simulating the resonance of a room. Reverb simulating the resonance of a room. Reverb simulating the resonance of a room. Reverb appropriate for a solo instrument. Reverb appropriate for a solo instrument. Reverb simulating a metal plate reverb unit. A unique short reverb with a bit of initial delay. Simulation of a tunnel space expanding to left and right. A bit of initial delay followed by reverb with a unique resonance.
CHORUS
Exclusive MSB LSB Effect Type NoEffect Chorus1 Chorus2 Chorus3 Chorus4 Celeste1 Celeste2 Celeste3 Celeste4 Flanger1 Flanger2 Flanger3
Effect turned off. Conventional chorus program that adds natural spaciousness. Conventional chorus program that adds natural spaciousness. Conventional chorus program that adds natural spaciousness. Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound. A 3-phase LFO adds modulation and spaciousness to the sound. A 3-phase LFO adds modulation and spaciousness to the sound. A 3-phase LFO adds modulation and spaciousness to the sound. Celeste with stereo input. The pan setting specified for the Part will also apply to the effect sound. Adds a jet-airplane effect to the sound. Adds a jet-airplane effect to the sound. Adds a jet-airplane effect to the sound.
VARIATION
Exclusive MSB LSB 0A 00 0B 00 4A 00 4B 00 4C 00 4D 00 4E 00 Effect Type NoEffect Hall1 Hall2 Room1 Room2 Room3 Stage1 Stage2 Plate DelayLCR DelayLR Echo CrsDelay E-Ref1 E-Ref2 GateRev RvsGate Karaoke1 Karaoke2 Karaoke3 Chorus1 Chorus2 Chorus3 Chorus4 Celeste1 Celeste2 Celeste3 Celeste4 Flanger1 Flanger2 Flanger3 Symphnic RotarySp Tremolo AutoPan Phaser1 Phaser2 Dist OverDrv AmpSim 3BandEQ 2BandEQ AutoWah PitchCng Thru
When this message is received, this device will transmit an Identity Reply message as described in the following section 2.1.2.3.
2.1.2.3 Identity Reply
0mmmmmmm F0H 7EH MMH 06H 02H 43H 00H 41H 51H 03H 00H 00H 00H 01H F7H = = = = = = = = = = Exclusive status Universal Non-Real Time Device Number Sub-ID #1=General Information Sub-ID #2=Identity Reply YAMAHA ID Device Family Code LSB MU15 ID #1 Device Family Code MSB MU15 ID #2 Device Number Code LSB MU15 ID #3 Device Number Code MSB MU15 ID #4
= Exclusive status = Universal Real Time = N:device Number, X:dont care = Sub-ID #1=Device Control Message = Sub-ID #2=Master Volume = Volume LSB = Volume MSB = End of Exclusive
When this is received, the Volume MSB will be reflected by the System parameter MASTER VOLUME. * The binary expression 0sssssss is expressed in hexadecimal as SSH. The same applies elsewhere.
= Tone Generator Code=XG = End of Exclusive
2.1.2 Universal non-realtime messages 2.1.2.1 General MIDI System On
This system exclusive message causes the MU15 to function as a tone generator that is compatible with GM System Level 1. or, 0xxxnnnn 11110111 F0H 7EH 7FH 09H 01H F7H F0H 7EH XNH 09H 01H F7H = = = = Exclusive status Universal Non-Real Time ID of target device Sub-ID #1=General MIDI Message = Sub-ID #2=General MIDI On = End of Exclusive = Exclusive status = Universal Non-Real Time = N:Device Number, X:dont care = Sub-ID #1=General MIDI Message = Sub-ID #2=General MIDI On = End of Exclusive
This device will transmit this message when it receives the Identity Request message of 2.1.2.2.
2.1.3 XG parameter change
This message sets XG-related parameters. Each message can set a single parameter. The message format is as follows. 0001nnnn 01001100 0ggggggg 0mmmmmmm 0lllllll 0sssssss : 11110111 F0H 43H 1NH 4CH GGH MMH LLH SSH : F7H Exclusive status YAMAHA ID N:device Number Model ID Address High Address Mid Address Low Data End of Exclusive
For parameters whose Data Size is 2 or 4, the appropriate amount of data will be transmitted as indicated by Size.
When this message is received, the SOUND MODULE MODE is set to XG, and all data except for MIDI Master Tuning will be restored to the default value. Since approximately 50[ms] is required in order to process this message, be sure to allow an appropriate interval before sending the next message.
2.1.3.2 XG System parameter change
This message sets the XG SYSTEM block (refer to tables <1 - 1>, <1 - 2>).
2.1.3.3 Multi Effect1 parameter change
This message sets the MULTI EFFECT1 block (refer to tables <1 - 1>, <1 - 4>).
2.1.3.4 Display parameter change
This message sets the DISPLAY block (refer to tables <1 - 1>, <1 - 5>).
Address and Byte Count are given in tables 1-n. Byte Count is indicated by the total size of the Data in tables 1-n. Bulk dump messages are received when the beginning of the block is specified as the Address. Block indicates the unit of the data string that is indicated in tables 1-n as Total size. Check sum is the value that produces a lower 7 bits of 0 when the Start Address, Byte Count, Data, and the Check-sum itself are added.
2.1.3.5 Multi Part parameter change
This message sets the MULTI PART block (refer to tables <1 - 1>, <1 - 6>).
2.2.1.1 XG System bulk dump
2.1.3.6 Drums Setup parameter change
This message sets the DRUMS SETUP block (refer to tables <1 - 1> , <1 - 7>).
2.2.1.2 System Information bulk dump
This message indicates the contents of the SYSTEM INFORMATION block (refer to tables <1 - 1>, <1 - 3>). This message is transmitted in response to a Dump Request, but this message will be ignored if it is received.
2.1.4 Other parameter changes 2.1.4.1 Master tuning
This message simultaneously modifies the tuning of all channels.
2.2.1.3 Multi Effect1 bulk dump
3. Realtime messages
3.1 Active sensing
This message is used to prevent problems which could occur if a MIDI cable were to be disconnected or broken during a perfor mance.When this message is received, the MU100R will begin monitoring the state of the MIDI cable. a) Transmission not transmitted. b) Receive Once FE has been received, failure to receive any MIDI message for an interval longer than approximately 300 msec will cause processing to be performed as if ALL SOUND OFF, ALL NOTE OFF, and RESET ALL CONTROLLERS messages were received, and the unit will reset to a condition in which FE was never received.
2.2.1.4 Multi Part bulk dump
2.2.1.5 Drums Setup bulk dump
This message sets the DRUMS SETUP block (refer to tables <1 - 1>, <1 - 7>).
2.3 Parameter request
This message requests transmission of a parameter value. The output is transmitted in the Parameter Change message format (refer to 2.1.3).
2.3.1 XG parameter request
This message requests transmission of XG parameter settings. Settings are transmitted in the format of an XG parameter change (refer to 2.1.3). 0011nnnn 01001100 0ggggggg 0mmmmmmm 0lllllll 11110111 F0H 43H 3NH 4CH GGH MMH LLH F7H Exclusive status YAMAHA ID N:device Number Model ID Address High Address Mid Address Low End of Exclusive
00 - 7F DISPLAY BITMAP Data1 * : DISPLAY BITMAP Data48 0.127 : 0.127 :
* The relation between DISPLAY BITMAP data and the display screen Seven pixels horizontally are one byte of data. Set a bit to 1 to display the corresponding pixel, and set a bit to 0 to turn it off. This data is mapped to the screen as follows. b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0 b7 b6 b5 b4 b3 b2 b1 b0 (b stands for bit)
Data1 Data2 Data3 Data4 Data5 Data6 Data7 Data8 Data9 Data10 Data11 Data12 Data13 Data14 Data15 Data16
* * * * * * * * * * * * * * * *
Data17 Data18 Data19 Data20 Data21 Data22 Data23 Data24 Data25 Data26 Data27 Data28 Data29 Data30 Data31 Data32
Data33 Data34 Data35 Data36 Data37 Data38 Data39 Data40 Data41 Data42 Data43 Data44 Data45 Data46 Data47 Data48
For Data33~Data48, only bit 6 and bit 5 are used. Specific individual pixels of the bitmap data can also be received. In this case, other pixels will retain their previous state. DISPLAY DATA parameter changes can be transmitted continuously from a specified location.
< Table 1 - 6 >
MIDI Parameter Change table ( MULTI PART )
Address (H) 08 nn 00 nn nn nn nn nn nn nn nn nn nn 09 0A Size (H) Data (H) 00 - - 7F 00 - 7F 00 - 7F 00-0F,7F 00 - - - - - 0F 00 - 0F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 7F 58 7F 7F 7F 7F 7F 58 7F 7F 7F 7F 7F Parameter ELEMENT RESERVE BANK SELECT MSB BANK SELECT LSB PROGRAM NUMBER Rcv CHANNEL MONO/POLY MODE SAME NOTE NUMBER KEY ON ASSIGN PART MODE NOTE SHIFT DETUNE Description 0.32 0.127 0.127 1.128 A1.A16, OFF Default value (H) part10 = 0 other parts =2 part10 = 7F other parts=00 Part No.
MONO , POL Y 01 SINGLE, MULTI, INST(for DRUM) 01 NORMAL, DRUM, DRUMS1.2 Part10=2 other parts=08 00
nn 0B nn 0C nn 0D nn 0E nn 0F nn 10 nn 11 nn 12 nn 13 nn 14 nn 15 nn 16 nn 17 nn 18 nn 19 nn 1A nn 1B nn 1C nn 1D nn 1E nn 1F nn 20 nn 21 nn 22 nn 23 nn 24 nn 25 nn 26 nn 27 nn 28 TOTAL SIZE nn nn nn nn nn nn nn nn nn nn nn nn nn nn nn nn nn 3A 3B 3C 3D 3E 3F 40
-24.0.+24[semitones] -12.8.0.+12.7[Hz] 1st bit3-0bit7-4 2nd bit3-0bit3-0 VOLUME 0.127 VELOCITY SENSE DEPTH 0.127 VELOCITY SENSE OFFSET 0.127 PAN RND, L63.C.R63 NOTE LIMIT LOW C-2.G8 NOTE LIMIT HIGH C-2.G8 DRY LEVEL 0.127 CHORUS SEND 0.127 REVERB SEND 0.127 VARIATION SEND 0.127 VIBRATO RATE -64.0.+63 VIBRATO DEPTH -64.0.+63 VIBRATO DELAY -64.0.+63 LOW PASS FILTER CUTOFF FREQUENCY -64.0.+63 LOW PASS FILTER RESONANCE -64.0.+63 EG ATTACK TIME -64.0.+63 EG DECAY TIME -64.0.+63 EG RELEASE TIME -64.0.+63 MW PITCH CONTROL -24.0.+24[semitones] MW LOW PASS FILTER CONTROL -9600.0.+9450[cent] MW AMPLITUDE CONTROL -100.0.+100[%] MW LFO PMOD DEPTH 0.127 MW LFO FMOD DEPTH 0.127 MW LFO AMOD DEPTH 0.127 BEND PITCH CONTROL -24.0.+24[semitones] BEND LOW PASS FILTER CONTROL -9600.0.+9450[cent] BEND AMPLITUDE CONTROL -100.0.+100[%] BEND LFO PMOD DEPTH 0.127 BEND LFO FMOD DEPTH 0.127 BEND LFO AMOD DEPTH 0.127
AUSTRIA
Yamaha Music Austria Schleiergasse 20, A-1100 Wien Austria Tel: 01-60203900
NEW ZEALAND
Music Houses of N.Z. Ltd. 146/148 Captain Springs Road, Te Papapa, Auckland, New Zealand Tel: 9-634-0099
THE NETHERLANDS
Yamaha Music Nederland Kanaalweg 18G, 3526KL, Utrecht, The Netherlands Tel: 030-2828411
OTHER COUNTRIES
BELGIUM
Yamaha Music Belgium Keiberg Imperiastraat 8, 1930 Zaventem, Belgium Tel: 02-7258220
COUNTRIES AND TRUST TERRITORIES IN PACIFIC OCEAN
FRANCE
Yamaha Musique France, Division Professionnelle BP 70-77312 Marne-la-Valle Cedex 2, France Tel: 01-64-61-4000
HEAD OFFICE
XG1-04
Yamaha Corporation, XG Division
Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650 Tel: 053-460-2936
V328460 901POCP1.5-01A0 Printed in Japan
M.D.G., EMI Division 1999 Yamaha Corporation
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