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Comments to date: 11. Page 1 of 1. Average Rating:
wur_sti 6:29pm on Friday, October 22nd, 2010 
The Dymo LabelWriter 400 Turbo is an incredibly fast and efficient label printer for your Windows PC.
IainRobinson 4:02am on Thursday, October 21st, 2010 
Fedora 13 has a CUPS driver for this printer and glabels has Dymo templates. Everything works ; The printer is fast. Works great with XP. Upgraded from a Dymo EL60 that was about 7-8 years old and still worked, but just took longer and longer to start up.
sicgoe 7:03am on Thursday, October 14th, 2010 
My office does a lot of address labels and when I found out Dymo prints postage stamps too, I was impressed.
BeeKompany129 2:11pm on Friday, October 1st, 2010 
The advantages of having two printers in one package not only means cost savings. Overall very pleased with the product so far. I just wish we had the sales volume to match the speed of this machine...
actxiom 5:35am on Thursday, September 23rd, 2010 
I picked this up last week to replace my old Seiko EZ30. It is shared with three computers and prints both labels and permantent tapes beautifully!
Skylark 1:21pm on Monday, July 12th, 2010 
My wife and I made the decision to start printing our own postage from home several months ago. Most of us have run across an occasional need to label something. While handheld label printers can be handy for printing small, infrequent labels. Cheap, no ink. Wish it would power down automatically.
phentermine prescription3 4:46am on Saturday, June 19th, 2010 
Works as advertised and price was very reasonable. Quality of manufacture of the Labelwriter is very good. Operates very quietly and very fast.
bgurley 2:14pm on Wednesday, May 12th, 2010 
The LabelWriter® 400 Turbo printer prints no-monthly-fee* USPS®-approved DYMO Stamps® postage.
der_Rabe 6:26pm on Saturday, April 10th, 2010 
Fast, easy to configure. Great price Comes with small roll of labels to start with Almost all vendors have evening and weekend support.
juzzylare 8:32am on Saturday, April 10th, 2010 
A good choice if you need tape and mailing labels, with or without stamps that you can print at home.
Kromozom 10:03am on Thursday, March 11th, 2010 
Only 1 included in Box Unfortunately, the picture of the item shows 2 cartridges, however, only one is included in the box. Great label printer! Super fast shipping. Ordered one day, in hand the next. Great price and great quality. If you intend to print postage . . . I ordered this because I need to print postage and address labels on a regular basis.

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Documents

doc0

PM1D Manager for Windows

Operating manual
PM1D Manager for Windows Operating manual

Contents

About the PM1D Manager for Windows operating manual. 3 Conventions in the PM1D Manager for Windows operating manual. 3 System requirements. 3 Installing PM1D Manager. 4 Uninstalling PM1D Manager. 5 Using the application. 6 Starting. 6 Exiting. 6 Basic operation. 6 Initialization procedure. 7 Screens unique to PM1D Manager. 8 Upper part of the display (common to all screens). 8 Lower part of the display (common to all screens). 8 Lower part of the function menu. 9 Communication between PM1D Manager and the console/engine. 10 System connection examples. 10 Connections. 12 Data communication method. 12 Online operating procedure. 13 Offline operating procedure. 14 Cautions regarding data communication. 14 Special considerations. 15 USB MIDI Driver. 17 Windows 98 & 98SE. 17 Windows Me. 18 Windows 2000. 18 Windows XP. 19 Troubleshooting. 19
About the specications of this software Specications of this software and the material given in this manual are subject to change without notice. Copyright Copying or distributing this software and/or this manual in part or in whole using any method without the written permission of Yamaha Corporation is prohibited. Trademarks Windows is a registered trademark of Microsoft Corporation in the United States and other countries. Pentium II is a registered trademark of Intel Corporation. Compact Flash is a trademark of SanDisk Corporation. Other company names and product names are trademarks and registered trademarks of their respective owners. Symbols such as and TM are not explicitly given in this document.
The illustrations and LCD screens as shown in this owners manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
About the PM1D Manager for Windows operating manual
PM1D Manager for Windows (subsequently referred to as PM1D Manager) is an application program that runs on a computer running Microsoft Windows (subsequently referred to as the PC), providing the same operating environment as the software of the CS1D (subsequently referred to as the console). By using PM1D Manager, you can create various types of settings even when you are away from the console, and use a memory card (*) or other means to load settings into the console at a later time. In addition, you can connect the console/engine (DSP1D-EX {DSP1D}) to your PC, and use it to control the entire system in the same way as from the console. This manual explains only items that are specic to PM1D Manager; how to install the program, how to connect your PC to the console/engine, and functional limitations of operations from the PC. For details on basic operation in each screen, please refer to the CS1D Reference Manual (Software) contained in the CS1D Owners Manual. For details on terminology and basic operation for Windows, please refer to the manual or Help les included with Windows.
* For details on the memory cards that can be used, refer to CS1D Operation Manual (Basic Operation) p.144, and CS1D Reference Manual (Hardware) p.80 contained in the CS1D Owners Manual.
Conventions in the PM1D Manager for Windows operating manual
Distinguishing between the controls of the console and the knobs/buttons of the software The names of controls on the console (switches, encoders) are enclosed in square brackets [ ] in order to distinguish them from the knobs and buttons that are displayed by the software. Example: This is the same function as the DIRECT RECALL [1][12] switches in the SCENE MEMORY block of the console. Various icons The left icon is used to indicate tips and refHint erence pages. Particularly important items or operations you must use with care are marked by the left icon.

System requirements

The following system is required in order to start up PM1D Manager.
An IBM PC/AT compatible computer with at least a Pentium II 233 Mhz or equivalent CPU (Pentium II 350 Mhz or faster is recommended) 64 MB or more memory (128 MB or more is recommended) Supported operating systems: Microsoft Windows 95 OSR2 or later / Microsoft Windows 98 / Microsoft Windows 98 Second Edition / Microsoft Windows Me / Microsoft Windows NT 4.0 Service Pack 6a or later / Microsoft Windows 2000 / Microsoft Windows XP Home Edition / Microsoft Windows XP Professional * Microsoft Windows NT 3.51 and earlier versions are not supported * USB connection cannot be used in Microsoft Windows 95 OSR2 / Microsoft Windows NT 4.0 Internet Explorer 4.0 or later must be installed A display system with resolution of at least 800 x 600 pixels and 16 bit color (SVGA, High Color) Hard disk free area of 10 MB or more Mouse or other pointing device CD-ROM drive Serial port or USB port * You will need an RS-232-C cable (cross-wired) not exceeding 5 meters, or a USB cable not exceeding 3 meters. An ATA compatible PC CARD slot / CF (Compact Flash) slot, or a PC CARD / CF card reader Depending on your system and OS, a higher level of performance may be required. A higher level of performance may also be required if you are using a notebook PC.

Installing PM1D Manager

This section explains how to install the PM1D Manager program.
Before you install the software, you must read the license agreement (licence_e.txt) found on the PM1D SYSTEM SOFTWARE CD-ROM. You may use the software on the CD-ROM only if you accept the terms of this license agreement.
If an older version of PM1D Manager is already installed, you must rst uninstall it. (For the uninstallation procedure, refer to p.5.) Before you begin the installation, you must exit all applications and memory-resident programs. 1. Insert the PM1D SYSTEM SOFTWARE CD-ROM into your CD-ROM drive, and open the CD-ROM drive from My Computer. The actual display will depend on your PC system.
The opening screen of the installer will appear.
Depending on your PC system, you may be asked to restart the system during the installation process. If so, installation will continue automatically after you restart. 3. As directed by the instructions on the screen, click the Next button as needed to proceed to the next step. 2. Inside the WIN folder, double-click the Setup icon. 4. When the Select Installation Folder screen appears, click the Browse button if necessary, specify the installation folder, and proceed to the next step.
Uninstalling PM1D Manager
Continue following the on-screen instructions, and installation will be completed.
When installation is complete, a shortcut icon will be added to the Start menu and to the desktop.
There are two ways to uninstall PM1D Manager.
Using Add or remove an application
1. From the Windows Start menu, select StartSettings-Control Panel. 2. When the Control Panel opens, double-click the Add or remove applications icon.

Using Setup.exe

1. Perform steps 13 of Installing PM1D Manager. A screen will appear asking you to select either Repair PM1D Manager or Remove PM1D Manager.
3. Select the PM1D Manager item, and click Add or remove. PM1D Manager and related les will be deleted from the hard disk. (For details on the procedure, refer to your Windows manual.)
2. Check the Remove PM1D Manager button, and click the Finish button. The software will be uninstalled. If you selected Repair PM1D Manager, the software will not be removed.

Using the application

This section explains how to start and exit PM1D Manager, and how to perform basic operations.

Starting

You can use either of the following methods to start up PM1D Manager. 1 From the Windows Start menu, select StartPrograms-YAMAHA PM1D System-PM1D Manager 2 Double-click the PM1D Manager icon that was created during the installation. It is not possible for multiple instances of PM1D Manager to be running simultaneously.
You may nd it convenient to set your screen display resolution to 800 x 600, since PM1D Manager can start up in full-screen display mode. However in this case, the menu bar will not be displayed.

Exiting

You can use any of the following methods to exit PM1D Manager. 1 In the lower left of the Function menu screen, click the EXIT button. 2 Open the File menu and select Exit. 3 Click the Close button of the window. 4 Select Close from the PM1D Manager button in the task bar. 5 Press Alt+F4 from the keyboard. A popup window will ask you to confirm that you want to exit. To exit the application, click the OK button. If you are using PM1D Manager with an pixel display, methods 24 cannot be used.
The next time PM1D Manager is started up, the state in which you exited will automatically be restored.

Basic operation

Operation in each screen is the same as on the console itself. Refer to CS1D Reference Manual (Software) contained in the CS1D Owners Manual. Mention of the consoles track pad should be read as referring to the mouse/pointing device of your PC.

Initialization procedure

If you want to initialize all current settings of the PM1D Manager and its scene memories and libraries, you can use the following procedure to restore the factory-set condition. 1. In the Function menu screen, click the OPTION button. The Option settings popup window will appear. 3. To execute the initialization, click the OK button. Memories that have been initialized cannot be recovered. Please use great care when performing this operation. Memory initialization can be performed only when ofine.
For details on the Option popup window, refer to the explanation on p.9.
2. According to the content that you want to initialize, click either the Initialize All Memories button or the Initialize Current Memories button. If you click the Initialize All Memories button The current settings of the PM1D Manager, as well as the scene memories and the various libraries will be initialized to the factory-set condition. If you click the Initialize Current Memories button The current settings of the PM1D Manager will be initialized. However, scene memories and the various libraries will not be affected. When you press either of these buttons, a dialog box will appear, asking you to conrm the initialization.
Screens unique to PM1D Manager

This section explains the screens that differ from the console and are unique to PM1D Manager.
Upper part of the display (common to all screens)
.Indicates that a cable is connected between the console/ engine and the PC, and that communication has been established. In this state, the PM1D system can be controlled from the PC.Indicates that either the cable is not connected, or that the other device is not powered-on.
1 Connection status This area of the PM1D Manager screen will indicate the status of the connection between the PC and console or engine. . Indicates that a cable is connected between the console/ engine and the PC, but communication has not been established.
2 Connection destination / connection method The connector (COM port name or USB port name) that is selected in the Communication Port (Option menu) of Communication Setup.
Lower part of the display (common to all screens)
1 RECALL button / MUTE button Select the function of the DIRECT RECALL/MUTE MASTER 112 buttons (2) from the following two choices. DIRECT RECALL You can use the DIRECT RECALL/MUTE MASTER 112 buttons to directly recall the scenes assigned to direct recall numbers 112. For details on how to assign a scene to a direct recall number, refer to CS1D Reference Manual (Software) contained in the CS1D Owners Manual. MUTE MASTER You can use the DIRECT RECALL/MUTE MASTER 112 buttons to turn muting on/off for mute groups 112.
These two buttons have the same function as the MODE button in the MUTE GROUP ASSIGN screen of the IN DCA/MUTE function and OUT DCA/MUTE function, and the MODE button in the DIRECT RECALL screen of the SCENE function. 2 DIRECT RECALL/MUTE MASTER 112 buttons Depending on the setting of the RECALL button / MUTE button (1), these buttons function either as direct recall or mute master buttons. These have the same function as the DIRECT RECALL [1][12] switches in the SCENE MEMORY block of the console.
Lower part of the function menu
2 Memory Setup Here you can reset the current PM1D Manager settings and memories/libraries to the condition in which they were immediately following installation. Each button has the following function.

Online refers to a state in which the console/ engine and the PC are connected by a cable, and data can be transferred to control the device immediately. Ofine refers to a state in which the console/ engine and the PC are not connected by a cable and therefore are unable to communicate, or a state in which the cable is connected but communication has not begun. In the online state, parameters (with some exceptions) will be linked between the console/engine and the PC, allowing PM1D Manager to monitor the state of the system, operate it remotely, and act as a substitute in the event of device failure. The material that follows will explain various ways of setting up the system, and how data communications can be established and terminated.
System connection examples
Example 1: Standard mode (connect the PC to the console) Console1, Engine1
ENGINE A (DSP1D) CONSOLE (CS1D)

CONSOLE (CS1D)

ENGINE (DSP1D)

ENGINE B (DSP1D)

Example 2: Standard mode (connect the PC to the engine)
The PC can only be connected to the engine that is selected in Mirror mode. In this example, ENGINE B is used.
Example 3: Mirror mode (connect the PC to the console) Console1, Engine2 (mirror mode)

ENGINE A (DSP1D)

Example 5: Normal mode (connect the PC to the engine) Engine1
Example 4: Mirror mode (connect the PC to the engine) Console1, Engine2 (mirror mode) The PC can only be connected to the engine that is selected in Mirror mode. In this example, ENGINE A is used.
Only one PC can be connected to a system. It is not possible to connect multiple PCs to a system. Depending on the device to which the PC is connected, or depending on the structure of the system, the functionality of PM1D Manager may be partially limited. For details, refer to PC connections in a system that includes a console (p.16).
System example 6: Dual Console mode
PC1 Console1 (CS1D) Console2 (CS1D)

Engine (DSP1D)

You can connect and use either PC1 or PC2 (not both). Even if a PC is connected to console 2, it cannot be used. System example 7: Cascade connection

PC1 Console (CS1D) Master system DSP1D (ENGINE) Engine (DSP1D) cascade Engine (DSP1D) Console (CS1D)

Slave system

You can connect and use either PC1 or PC2 (not both), and PC3 or PC4 (not both). Even if there is no console, just an engine and PC can be used as a system.

Connections

Connect the console/engine to your PC as shown in the following diagram. You can make connections in one of two ways: serial connection or USB connection.
CS1D/DSP1D rear panel 1. Serial connection

RS-232-C

Serial cable PC serial port D-sub 9-pin (malemale) cross cable

2. USB connection

USB cable USB port
When using USB connections, you must exit PM1D Manager before you power-on/off the console/engine or connect/disconnect cables. If you perform these actions before exiting, communication may become impossible until you restart your PC. USB connection is not guaranteed to be faster than serial connection. Depending on your system, serial connection may provide faster and more stable communication. If you were able to use serial connection with previous versions, we recommend that you continue using serial connection.
Data communication method
Use the following procedure to initiate communication. 1. Connect your PC to the console or engine, using either a serial connection or a USB connection.
allow a PC connection with the connected console/ engine.
When using USB connection, you must rst install the USB driver. If you have not yet installed the USB driver, do so as described in USB driver installation (p.17). 2. Power-on the connected console/engine. 3. Start up PM1D Manager, and click the OPTION button located in the lower left of the Function menu screen or the OPTION menu in the menu bar.
For details, refer to CS1D Reference Manual (Software) contained in the CS1D Owners Manual SYS/ W.CLOCK function.
If you are using Mirror mode, you can communicate only with the selected engine A or B. The PERMIT button for the unused engine cannot be turned on from the PC CONNECTION screen. If you are using Dual Console mode, you can communicate only with console 1. The console 2 PERMIT button will not appear in the PC CONNECTION screen. Also, you cannot operate the various PERMIT buttons from console 2. Only one PC can be connected to a system. It is not possible to connect multiple PCs to a system. The PERMIT button in the PC CONNECTION screen can be turned on either (not both) for the console or the engine that is being used (ENGINE A or B). If you are using cascade connection, master and slave are handled separately, so this is considered as two systems.

4. In the Communication Port eld, select the port that you will be using, and click the OK button. 5. If the system includes a console, click the PERMIT button in the PC CONNECTION area of the consoles SYSTEM CONNECTION screen. This will
6. In the Function menu screen, click the ONLINE/ OFFLINE button. The following popup window will appear.
If you want to send data created within PM1D Manager to the console, save the PM1D Manager data on the PC to an ATA compatible PC ash storage card or CF (Compact Flash) card, and then insert this card into the PC ATA STORAGE CARD slot of the console and load the data. The capability of uploading to a console will be supported in a future version. However in the case of example 5 on p.10, uploading to the engine is possible with the current version. In a state in which it is not possible to initiate communications, the OFFLINE/ONLINE button will be grayed, and cannot be clicked. In this case, please check the cable connections and settings.
In this popup window you can select one of the following two connection modes. UPLOAD The current settings of PM1D Manager will be transmitted to the console/engine, and then synchronized operation will begin. DOWNLOAD The current settings of the console/engine will be transmitted to PM1D Manager, and then synchronized operation will begin. Whether PM1D Manager is online or ofine can be veried by the state of the ONLINE/OFFLINE button in the Function menu screen.
When you click either UPLOAD or DOWNLOAD in the CONNECTION popup window to select the connection mode, please check the following points. In the consoles SYS/W.CLOCK screen PC CONNECTION area, make sure that the PERMIT button of the device connected to the PC is turned on. Make sure that no popup window is displayed in the screen of the console. Make sure that no le is being loaded on the console. Make sure that time code is not running in the system. Auto fading or manual fading are not in progress. If any of the above conditions are not satised, a popup window will appear, informing you that the PC cannot be connected to the other device, and the connection procedure will be aborted at step 4 above. Communication may become unstable if the cable is too long. Use a cable no longer than 5 meters for serial connection, or a cable no longer than 3 meters for USB connection. If time code is running when you attempt to initiate communication, communication will be aborted. Transmit time code after switching to online mode.
Offline (connection not possible)
Offline (connection possible)

Online

In this version of PM1D Manager, it is not possible to select uploading to a system that includes a console (examples 14 p.10).
Online operating procedure
If the console/engine and PC are connected correctly, and communication is possible, the OFFLINE symbol (see p.8) shown at the top of the PM1D Manager screen will change to the ONLINE symbol, indicating that PM1D Manager is online. Now the PC and the entire system will be operate in tandem, and you can use PM1D Manager for supplementary control of the system. However, some operations and parameters will not be linked, so please read p.15 and 16 for details. While an important operation is being performed on the console, a popup window like the following will appear, and PM1D Manager will be temporarily inoperable. Please wait until the operation on the console has been completed.

Ofine operating procedure
To break communication between the online the console/engine and the PC, click the OFFLINE/ONLINE button in the lower part of Function menu screen. The following popup window will appear, so click the OK button and you will switch to ofine mode. Even if the user does not manually switch to the ofine state, communication will forcibly be switched ofine when one of the following occurs. When you exit PM1D Manager while online When permission for PC connection is canceled on the console When the console switches between engine A/B while the PC is connected to the engine (system example 4 on p.10) When a console is connected to a system that consisted of only an engine and a PC (system example 5 on p.10) When the cable connection is accidentally broken, or if a communication time-out occurs for any reason (*) When processing cannot be performed in time because of an excessive amount of data being transferred (*) When the user cancels during an upload or download (*) When the SYSTEM CONFIGURATION of the console is switched to console 2 while the console and PC are still online (*)
* In these cases, PM1D Manager will attempt to return all data on the PC to the recovery point, but it is possible that the data has already been destroyed. You can either reload the data, or re-connect to the device with which you were communicating.
Immediately before PM1D Manager transitions from ofine to online, all data is automatically backed up. (This is referred to as the recovery point.) When returning to the ofine state, the scene memories and all library data will return to the recovery point, regardless of the reason that the system went ofine. In other words, the current scene will be maintained from its online state, but the scene memories and all library data will not be maintained. Also, the DIRECT RECALL / MIDI CTRL CHANGE / TC EVENT functions will normally not be recovered. Be aware that this may produce settings that you do not expect.
If the PC is connected to the engine in a system that includes a console (system example 4 on p.10), and if communication between the console and engine is broken for some reason, the scene memory and all library data will return to the recovery point. If you are using the PC as a backup for the console, we recommend that you load the PC with same data as the console while the PC is still ofine, so that the recovery point will be the same state as the console. Then make the connection.
Cautions regarding data communication
You should exit all Windows application software and resident software. Communication may be unstable if you fail to do so. Do not perform the following operations while communication is occurring. Doing so may cause communication to be broken. Suspend/resume operations Starting up a screen saver (including automatic startup by timer) Connecting or disconnecting a memory card or USB device, etc. If you are using a notebook PC, you may require a higher level of performance than described for the minimum level of system conguration (p.3). If you are using a notebook PC, communication may become unstable because of power-management settings in the Windows control panel or power-management settings specic to your CPU (SpeedStep [Intel CPUs], PowerNow! [AMD CPUs], LongRun [Transmeta CPUs]). Please turn such functionality off, and use the notebook PC with its AC power adaptor connected.

Special considerations

This section notes various things you should be aware of concerning the parameters and operations in each screen.

PREFERENCE switch

CONFIRMATION ON/OFF WARNING MESSAGES ON/OFF GATE/COMP GR METER ON/OFF LINK
These settings are not linked with the console in the system, and therefore must be set individually.

INTERNAL CALENDAR/CLOCK

Since this indicates the date of the PC, it is not linked with the console. Make this setting in the Windows [Control Panel][Date and time]. These functions are specic to the console, and do not exist in PM1D Manager. The SELECTED CH eld in the AUTO DISPLAY area is not shown in PM1D Manager, but is always enabled.
If you recall a scene for which a fade time setting has been specied, the faders/pan in PM1D Manager will immediately indicate the value that is to be reached after fading, and will stop there. However, if you operate a fader while the fade time is being executed, the fade for that channel will be cancelled, and the fader will remain at the position to which you moved it. If the PC and engine alone are online, Fader Start control is performed from PM1D Manager. Thus, even if the scene has a fader time setting, Fader Start will function immediately after scene recall occurs. MIDI program changes / control changes The MIDI ports of the PC cannot be used as MIDI inputs/outputs for the PM1D Manager software. TC events The setting can always be made, but since operation in response to incoming time code is performed by the console itself, the following restrictions apply.

Others

SELECTED INPUT CHANNEL / SELECTED OUTPUT CHANNEL These settings are not linked with the console in the system, and can be set independently.
Function is valid (*) Console exists in the system Console does not exist in the system Function is valid Function is invalid (*)
You can switch the channel directly by left-clicking or right-clicking SELECTED INPUT CHANNEL / SELECTED OUTPUT CHANNEL eld located in the lower part of the screen. MODULE FLIP / FADER FLIP These functions are specic to the console, and do not exist in PM1D Manager. PREVIEW mode on/off (MEMORY screen) This is not linked with the console in the system, and can be set independently.

Ofine Online

(*) It will not be possible to operate the EVENT RECALLING button or TIME CODE IN button in the TC EVENT screen (MIDI/GPI/TC function).
It is not possible to output time code directly from the PC. Nor can the CAPTURE button operated from the PC. Meters The function of the meters will change as follows, depending on the online/ofine status of PM1D Manager, and on the presence or absence of a console.

Fixed at Preview mode = off Preview mode can be turned on/off
If you exit PM1D Manager with Preview mode turned on, the content (Preview mode content) that was displayed when you last exited) will be recovered. However at this time, the PREVIEW button will be turned off. In the same way if you go ofine with Preview mode turned on, the contents that had been Preview-displayed when online will be handled as Preview mode = off. Fade time operation Due to functional limitations, realtime control and monitoring of the fade time is not possible on PM1D Manager. Thus, the manual fade function cannot be used.
No meters will be displayed. Console exists in the system Console does not exist in the system Some meters will not be displayed. (*) All meters will be displayed.
(*) Due to functional limitations, some meter data can be displayed only for a single selected channel within the system. In such cases, the channel selected on the console will be given priority. In order to avoid inconsistencies due to the fact that the selected channel is not linked between the PC and console, this type of meter will not be displayed on the PC. Also, the meter will not be displayed on the PC.
KEY IN CUE button (GATE PRM screen) Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.
Operable Console exists in the system Console does not exist in the system Not displayed. (*) Operable
Simultaneous use with other serial communication software such as PM1DLOAD PM1D Manager cannot be used simultaneously on the same port as other serial communication software such as PM1DLOAD. Please exit all such software before starting PM1D Manager. Simultaneous use with software that uses the YAMAHA USB-MIDI driver [Windows 98 / 98SE / Me] Software (such as sequencers) that uses the MIDI port cannot be used simultaneously on the same port with the YAMAHA USB-MIDI Driver. They can be used simultaneously if they use different ports. [Windows 2000 / XP] The Windows 2000 / XP version of the YAMAHA USB-MIDI driver (currently version 1.61) does not have multi-client support, so even if a different port is used, simultaneous use with the drivers of other software is not possible. PC connections in a system that includes a console If the system includes a console, connections with the PC are limited in the following ways. It is not possible to select UPLOAD when initiating the connection. When online, the following items cannot be operated from PM1D Manager. (However, they can be operated from the console.) Load/save operations in the LOAD/SAVE screen (UTILITY function) STORE, TITLE EDIT, and APPLY EDIT button operations, changes to Scene Link, and Scene Sort in the MEMORY screen (SCENE function) STORE, TITLE EDIT, and APPLY EDIT button operations in the various libraries Startup/viewing/operations in the UNIT, PATCH, and NAME library popup windows

(*) In order to avoid inconsistencies due to the fact that the selected channel is not linked between the PC and console, this will never be displayed on the PC.
SYSTEM CONFIGURATION in screens such as the SYS/W.CLOCK function SYSTEM CONNECTION screen and ENGINE SELECT Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.

Operable Not operable

For reasons of safety, the above settings will not be reected in the connected device even if you select UPLOAD when initiating the connection. (Conversely, the setting of the connected device will be reected on the PC.) UNIQUE No. in the SYS/W.CLOCK function SYSTEM CONNECTION screen Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.
Not displayed Console exists in the system Console does not exist in the system Displayed / not settable Displayed / settable
DIGITAL I/O connector select button and PC CONNECTION area in the SYS/W.CLOCK function SYSTEM CONNECTION screen These functions are specic to the console, and do not exist in PM1D Manager. MUTE MODE buttons in the lower part of the display / DIRECT RECALL screen / MUTE GROUP ASSIGN screen These are not linked with the console in the system, and can therefore be operated independently. LOAD/SAVE screen The number of characters that can be used in a lename is eight characters plus the lename extension (.PM1). If this number of characters is exceeded, the le cannot be recognized by PM1D Manager, and the le may not be displayed in the le list. Please be aware of this if you modify the lename in Windows.
If you want to transfer data created on PM1D Manager to the console, store the PM1D Manager settings on the PC to an ATA compatible PC ash storage card or CD (Compact Flash) card. You can then insert this card into the PC ATA STORAGE CARD SLOT of the console and load the data into the console.

USB MIDI Driver

If you are connecting the console/engine to a USB port on your PC, youll need to install the Yamaha USB driver. If this driver is already installed, or if you will be using a serial connection (RS-232-C connector), you do not need to install the USB driver.
PC PM1D Manager USB cable Driver CS1D/DSP1D
The procedure for installing the Yamaha USB driver depends on the version of Windows that you are using. Windows 98 & 98SE, see page 17 Windows Me, see page 18 Windows 2000, see page 18 Windows XP, see page 19 Windows 95 and NT 4.0 do not support USB. Please use a serial connection.

Windows 98 & 98SE

1. Start your PC and Windows, and insert the included CD-ROM into your PCs CD-ROM drive. 2. Power-off the console/engine, and use a USB cable to connect the console/engine to the PC. The USB connector of the console/engine is located in the PC CONTROL section of the rear panel. 3. Turn on the console/engine. The Add New Hardware Wizard appears. If it doesnt appear, try disconnecting and reconnecting the USB cable. Alternatively, open the Add New Hardware control panel. 5. Select Search for the best driver for your device (Recommended), and then click Next. The following window appears. 6. Select Specify a location, and specify D:\USBdrv_ (replacing D with the drive letter of your CD-ROM drive), and then click Next. When the driver is located, YAMAHA USB MIDI Driver is displayed, as shown below. 7. Click Next. You may be prompted to insert your Windows CDROM. Do not insert it! Click OK, and in the Copy les from section of the subsequent dialog box, enter D:\USBdrv_ (replacing D with the drive letter of your CD-ROM drive), and then click OK. The driver is installed, and the following window appears when the installation is complete.
4. Click Next. The following window appears.
8. Click Finish, and then restart your PC.

Windows Me

1. Start your PC and Windows, and insert the included CD-ROM into your PCs CD-ROM drive. 2. Power-off the console/engine, and use a USB cable to connect the console/engine to the PC. The USB connector of the console/engine is located in the PC CONTROL section of the rear panel. 3. Turn on the console/engine. The Add New Hardware Wizard appears. If it doesnt appear, try disconnecting and reconnecting the USB cable. Alternatively, open the Add New Hardware control panel. 4. Select Automatic search for a better driver (Recommended), and then click Next. Windows Me should be able to locate the driver automatically, in which case you can proceed to Step 5. If the driver cannot be located, select Specify the location of the driver (Advanced), click Next, specify your CD-ROM drive (e.g., D:\USBdrv_), and then continue as prompted. The following window appears when the installation is complete.
5. Click Finish, and then restart your PC.

Windows 2000

1. Start your PC and Windows, log on as the Administrator, and then insert the included CD-ROM into your PCs CD-ROM drive. 2. Go to My ComputerControl Panel SystemHardwareDriver SigningFile Signature Verication, select Ignore-Install all les, regardless of le signature, and then click OK. 3. Power-off the console/engine, and use a USB cable to connect the console/engine to the PC. The USB connector of the console/engine is located in the PC CONTROL section of the rear panel. 4. Turn on the console/engine. The Found New Hardware Wizard appears. 5. Click Next. 6. Select Search for a suitable driver for my device (Recommended), and then click Next. 7. In the subsequent window, select CD-ROM drives only, and then click Next. You may be prompted to insert your Windows CDROM. Do not insert it! Click OK, and in the Copy les from section of the subsequent dialog box, enter D:\USBdrv2k_ (replacing D with the drive letter of your CD-ROM drive), and then click OK. The driver is installed, and the message Completing the Found New Hardware Wizard appears. 8. Click Finish, and then restart your PC.

Windows XP

1. Power-on the PC, and when Windows starts up, log in using an account with Administrator privileges. 2. Insert the included CD-ROM into your PCs CDROM drive. 3. Click the Start button, and then click Control Panel. If the Control Panel window appears as shown below, click Switch to Classic View on the left side of the window in order to see all the control panels. 4. Go to System HardwareDriver signatures Driver signature options, select Ignore-Install software without asking for conrmation, and then click OK. 5. Click OK to close the System Properties window, and then click the Close button to close the Control Panel window. 6. Power-off the console/engine, and use a USB cable to connect the console/engine to the PC. The USB connector of the console/engine is located in the PC CONTROL section of the rear panel. 7. Turn on the console/engine. The Found New Hardware Wizard appears. 8. Select Install software automatically (recommended) (I), and then click Next. The driver is installed, and the message Completing the Found New Hardware Wizard appears. 9. Click Finish, and then restart your PC.

Troubleshooting

Cannot control the console/engine via USB Have you installed the Yamaha USB MIDI driver (see page 17)? Is the USB cable connected correctly (see page 12)? Have you correctly set the Communication Port in the Option menu of PM1D Manager? Cannot install the Yamaha USB MIDI Driver Is the USB cable connected correctly (see page 12)? Try disconnecting the USB cable, and then reconnecting it. Windows: Is USB enabled? When the console/engine is connected to your PC for the rst time, if the Add New Hardware Wizard doesnt appear, it may be because your PCs USB controller is disabled. To check this, open the System control panel, click the Device Manager tab, and check for any crosses (x) or exclamation marks (!) next to the Universal Serial Bus controllers and USB Root Hub items. If these items do have these marks next to them, your USB controller is disabled. For information on enabling your USB controller, refer to your PCs documentation. Windows: If for some reason installation of the Yamaha USB Driver fails, the CS1D/DSP1D may be registered as an unknown device and you may not be able to reinstall the driver until the unknown device is deleted. In this case, open the System control panel, click the Device Manager tab, and select the View devices by connection option. If an item called Other devices appears in the list, click it. If theres an item called Unknown device, select it and then click the Remove button. Disconnect the USB cable, then reconnect it, and now try installing the driver again. How to remove & reinstall the Yamaha USB MIDI Driver Windows 98/Me: Presuming that the Yamaha USB MIDI Driver was installed successfully, and that the console/engine has been recognized correctly, the driver can be removed from your PC as follows. Open the System control panel, click the Device Manager tab, select the YAMAHA USB MIDI Driver, and then click the Remove button. After deleting the following les, disconnect the USB cable, reconnect it, and then reinstall the driver again. Windows\Inf\Other\YAMAHACS1D.INF (or YAMAHADSP1D.INF) Windows\System\Xgusb.drv Windows\System\Ymidusb.sys Improving performance If your PC seems unresponsive, make sure it satises the system requirements (see page 3). Quit any other applications that you are not using. Cannot suspend or resume your PC Windows: Suspend will not work if there are any MIDI applications open. Windows 2000: Depending on the USB controller, etc., on some systems, suspend and resume may not work properly. If the console/engine stops responding, try disconnecting and reconnecting the USB cable.

doc1

PM1D Manager V2 for Windows

Owners Manual

About the specications of this software Specications of this software and the material given in this manual are subject to change without notice. Copyright Copying or distributing this software and/or this manual in part or in whole using any method without the written permission of Yamaha Corporation is prohibited. Trademarks Windows is a registered trademark of Microsoft Corporation in the United States and other countries. Pentium II is a registered trademark of Intel Corporation. Compact Flash is a trademark of SanDisk Corporation. Other company names and product names are trademarks and registered trademarks of their respective owners. Symbols such as and TM are not explicitly given in this document. The illustrations and LCD screens as shown in this owners manual are for instructional purposes only, and may appear somewhat different from those on your instrument.
PM1D Manager V2 for Windows Owners Manual

Contents

About the PM1D Manager V2 for Windows Owners Manual. 3 Conventions in the PM1D Manager V2 for Windows Owners Manual. 3 System requirements. 3 Installing PM1D Manager. 4 Uninstalling PM1D Manager. 5 Using the application. 5 Starting. 5 Exiting. 5 Basic operation. 6 Initialization procedure. 6 Screens unique to PM1D Manager. 7 Upper part of the display (common to all screens). 7 Lower part of the display (common to all screens). 7 Lower part of the function menu. 8 Option popup window. 8 REMOTE CONTROL SETUP popup window. 9 Communication between PM1D Manager and the console/engine. 10 System connection examples. 10 Connections. 11 Data communication method. 12 Online operating procedure. 13 Offline operating procedure. 13 Cautions regarding data communication. 13 Remote Control functionality. 14 Setup procedure. 14 Remote control parameter list. 15 Special considerations. 20 USB MIDI Driver. 22 Windows 2000. 22 Windows XP. 22 Troubleshooting. 23
About the PM1D Manager V2 for Windows Owners Manual
PM1D Manager V2 for Windows (subsequently referred to as PM1D Manager) is an application program that runs on a computer running Microsoft Windows (subsequently referred to as the PC), providing the same operating environment as the software of the CS1D (subsequently referred to as the console). By using PM1D Manager, you can create various types of settings even when you are away from the console, and use a memory card (*) or other means to load settings into the console at a later time. In addition, you can connect the console/engine (DSP1D-EX {DSP1D}) to your PC, and use it to control the entire system in the same way as from the console. This manual explains only items that are specic to PM1D Manager; how to install the program, how to connect your PC to the console/engine, and functional limitations of operations from the PC. For details on basic operation in each screen, please refer to the CS1D Reference Manual (Software) contained in the CS1D Owners Manual. For details on terminology and basic operation for Windows, please refer to the manual or Help les included with Windows.
* For details on the memory cards that can be used, refer to CS1D Operation Manual (Basic Operation) p.144, and CS1D Reference Manual (Hardware) p.80 contained in the CS1D Owners Manual.
Conventions in the PM1D Manager V2 for Windows Owners Manual
Distinguishing between the controls of the console and the knobs/buttons of the software The names of controls on the console (switches, encoders) are enclosed in square brackets [ ] in order to distinguish them from the knobs and buttons that are displayed by the software. Example: This is the same function as the DIRECT RECALL [1][12] switches in the SCENE MEMORY block of the console. Various icons The left icon is used to indicate tips and refHint erence pages. Particularly important items or operations you must use with care are marked by the left icon.

System requirements

The following system is required in order to start up PM1D Manager.

An IBM PC/AT compatible computer with at least a Pentium II 233 Mhz or equivalent CPU (Pentium II 350 Mhz or faster is recommended) 64 MB or more memory (128 MB or more is recommended) Supported operating systems: Microsoft Windows 2000 / Microsoft Windows XP Home Edition / Microsoft Windows XP Professional Internet Explorer 4.0 or later must be installed A display system with resolution of at least 800 x 600 pixels and 16 bit color (SVGA, High Color) Hard disk free area of 10 MB or more Mouse or other pointing device CD-ROM drive Serial port or USB port * You will need an RS-232-C cable (cross-wired) not exceeding 5 meters, or a USB cable not exceeding 3 meters. An ATA compatible PC CARD slot / CF (Compact Flash) slot, or a PC CARD / CF card reader
Depending on your system and OS, a higher level of performance may be required. A higher level of performance may also be required if you are using a notebook PC.

Installing PM1D Manager

This section explains how to install the PM1D Manager program.
Before you install the software, you must read the license agreement (licence_e.txt) found on the PM1D SYSTEM SOFTWARE CD-ROM. You may use the software on the CD-ROM only if you accept the terms of this license agreement.
If an older version of PM1D Manager is already installed, you must rst uninstall it. (For the uninstallation procedure, refer to p.5.)
Before you begin the installation, you must exit all applications and memory-resident programs.
1. Insert the PM1D SYSTEM SOFTWARE CD-ROM into your CD-ROM drive, and open the CD-ROM drive from My Computer. 2. Inside the WIN folder, double-click the Setup.exe icon. The opening screen of the installer will appear.
Continue following the on-screen instructions, and installation will be completed.
Depending on your PC system, you may be asked to restart the system during the installation process. If so, installation will continue automatically after you restart.
3. As directed by the instructions on the screen, click the Next button as needed to proceed to the next step. 4. When the Select Installation Folder screen appears, click the Browse button if necessary, specify the installation folder, and proceed to the next step. When installation is complete, a shortcut icon will be added to the Start menu and to the desktop.
Uninstalling PM1D Manager
There are two ways to uninstall PM1D Manager.
Using Add or Remove Programs
1. From the Windows Start menu, select Start(Settings)-Control Panel. 2. When the Control Panel opens, double-click the Add or Remove Programs icon.

Using Setup.exe

1. Perform steps 13 of Installing PM1D Manager. A screen will appear asking you to select either Repair PM1D Manager or Remove PM1D Manager.

3. Select the PM1D Manager item, and click Remove (Change/Remove). PM1D Manager and related les will be deleted from the hard disk. (For details on the procedure, refer to your Windows manual.)
2. Check the Remove PM1D Manager, and click the Finish button. The software will be uninstalled.
If you selected Repair PM1D Manager, the software will not be removed.

Using the application

This section explains how to start and exit PM1D Manager, and how to perform basic operations.

Starting

You can use either of the following methods to start up PM1D Manager. 1 From the Windows Start menu, select StartPrograms-YAMAHA PM1D System-PM1D Manager 2 Double-click the PM1D Manager icon that was created during the installation.
It is not possible for multiple instances of PM1D Manager to be running simultaneously.

Exiting

You can use any of the following methods to exit PM1D Manager. 1 In the lower left of the Function menu screen, click the EXIT button. 2 Open the File menu and select Exit. 3 Click the Close button of the window. 4 Select Close from the PM1D Manager button in the task bar. 5 Press Alt+F4 from the keyboard.
A popup window will ask you to confirm that you want to exit. To exit the application, click the OK button. If you are using PM1D Manager with an pixel display, methods 24 cannot be used.
You may nd it convenient to set your screen display resolution to 800 x 600, since PM1D Manager can start up in fullscreen display mode. However in this case, the menu bar will not be displayed.
The next time PM1D Manager is started up, the state in which you exited will automatically be restored.

Basic operation

Operation in each screen is the same as on the console itself. Refer to CS1D Reference Manual (Software) contained in the CS1D Owners Manual. Mention of the consoles track pad should be read as referring to the mouse/pointing device of your PC.

Initialization procedure

If you want to initialize all current settings of the PM1D Manager and its scene memories and libraries, you can use the following procedure to restore the factory-set condition. 1. In the Function menu screen, click the OPTION button. The Option settings popup window will appear. When you press either of these buttons, a dialog box will appear, asking you to conrm the initialization.

3. To execute the initialization, click the OK button.
Memories that have been initialized cannot be recovered. Please use great care when performing this operation. Memory initialization can be performed only when ofine.
2. According to the content that you want to initialize, click either the Initialize All Memories button or the Initialize Current Memories button. If you click the Initialize All Memories button The current settings of the PM1D Manager, as well as the scene memories and the various libraries will be initialized to the factory-set condition. If you click the Initialize Current Memories button The current settings of the PM1D Manager will be initialized. However, scene memories and the various libraries will not be affected.
For details on the Option popup window, refer to the explanation on p.8.
Screens unique to PM1D Manager
This section explains the screens that differ from the console and are unique to PM1D Manager.
Upper part of the display (common to all screens)
1 Connection status This area of the PM1D Manager screen will indicate the status of the connection between the PC and console or engine. .Indicates that a cable is connected between the console/ engine and the PC, but communication has not been established.
.Indicates that a cable is connected between the console/ engine and the PC, and that communication has been established. In this state, the PM1D system can be controlled from the PC.Indicates that either the cable is not connected, or that the other device is not powered-on.
2 Connection destination / connection method The connector (COM port name or USB port name) that is selected in the Communication Port (Option menu) of Communication Setup.
Lower part of the display (common to all screens)
RECALL button / MUTE button Select the function of the DIRECT RECALL/MUTE MASTER 112 buttons (2) from the following two choices. DIRECT RECALL You can use the DIRECT RECALL/MUTE MASTER 112 buttons to directly recall the scenes assigned to direct recall numbers 112. For details on how to assign a scene to a direct recall number, refer to CS1D Reference Manual (Software) contained in the CS1D Owners Manual. MUTE MASTER You can use the DIRECT RECALL/MUTE MASTER 112 buttons to turn muting on/off for mute groups 112.
These two buttons have the same function as the MODE button in the MUTE GROUP ASSIGN screen of the IN DCA/ MUTE function and OUT DCA/MUTE function, and the MODE button in the DIRECT RECALL screen of the SCENE function.
2 DIRECT RECALL/MUTE MASTER 112 buttons Depending on the setting of the RECALL button / MUTE button (1), these buttons function either as direct recall or mute master buttons. These have the same function as the DIRECT RECALL [1][12] switches in the SCENE MEMORY block of the console.

1 Communication Setup Communication Port From the pulldown menu, select the port that will be used for communication. Meter Request Select whether the meter movements displayed in various screens of the console will also be displayed in PM1D Manager. If this is turned ON, the consoles meter movements can also be viewed in PM1D Manager.
not be affected.) The following data will be initialized. Current scene settings Current unit settings Current patch settings Name assigned in the NAME function of each function Setup data (internal parameters not stored in the scene)
Memory initialization can be performed only when ofine.
4 OK button When you click this button, the settings that you modied in Communication Setup will be nalized, and the popup window will close. 5 CANCEL button When you click this button, the settings that you modied in Communication Setup will be discarded, and the popup window will close.
REMOTE CONTROL SETUP popup window
To open the REMOTE CONTROL SETUP popup window, choose [Remote Control Setup] from the [Option] menu of the menu bar. In this window you can make settings related to remote control (p.14). 6 channels of the PM1D, in units of two channels. If you dont want to make an assignment, choose NO ASSIGN. 5 SCENE ASSIGN Here you can select the PM1D scene memory numbers that correspond to scene memory numbers of the remote controller. 6 MIX ASSIGN Here you can select the PM1Ds MIX channels that will correspond to the remote controllers AUX channels 18 (or 112 on the DM2000). By operating the AUX channels of the remote controller you can control the corresponding MIX channels of the PM1D. 7 MATRIX ASSIGN Here you can select the PM1Ds MATRIX channels that will correspond to the remote controllers BUS channels 18. By controlling the BUS channels of the remote controller you can control the corresponding MATRIX channels of the PM1D. 8 STEREO ASSIGN Here you can select the PM1Ds STEREO channel (STEREO A or B) that will correspond to the remote controllers STEREO channel. 9 ATT This selects whether ATT operations on the remote controller will control the PM1Ds ATT or its HA GAIN (or digital gain). 0 IN EQ LOW This selects whether LOW band EQ operations on an input channel of the remote controller will control the PM1Ds LOW band EQ or its HPF. A OUT EQ This selects the set of four bands on the PM1Ds input channel EQ that will be controlled by operating the four-band EQ of an output channel on the remote controller. LOW: SUB LOW, LOW, LOW MID, MID bands HIGH: LOW MID, MID, HIGH MID, HIGH bands B EXIT Closes the REMOTE CONTROL SETUP popup window.

Example 5: Normal mode (connect the PC to the engine) Engine1
Only one PC can be connected to a system. It is not possible to connect multiple PCs to a system. Depending on the device to which the PC is connected, or depending on the structure of the system, the functionality of PM1D Manager may be partially limited. For details, refer to PC connections in a system that includes a console (p.21).
System example 6: Dual Console mode
PC1 Console1 (CS1D) Console2 (CS1D)

Engine (DSP1D)

You can connect and use either PC1 or PC2 (not both). Even if a PC is connected to console 2, it cannot be used. System example 7: Cascade connection
Master system Slave system
PC1 Console (CS1D) Console (CS1D)
DSP1D (ENGINE) Engine (DSP1D) cascade Engine (DSP1D)
You can connect and use either PC1 or PC2 (not both), and PC3 or PC4 (not both). Even if there is no console, just an engine and PC can be used as a system.

Connections

Connect the console/engine to your PC as shown in the following diagram. You can make connections in one of two ways: serial connection or USB connection.
CS1D/DSP1D rear panel 1. Serial connection

RS-232-C

Serial cable PC serial port D-sub 9-pin (malemale) cross cable
When using USB connections, you must exit PM1D Manager before you power-on/off the console/engine or connect/disconnect cables. If you perform these actions before exiting, communication may become impossible until you restart your PC. USB connection is not guaranteed to be faster than serial connection. Depending on your system, serial connection may provide faster and more stable communication. If you were able to use serial connection with previous versions, we recommend that you continue using serial connection.

2. USB connection

USB cable USB port
Data communication method
Use the following procedure to initiate communication. 1. Connect your PC to the console or engine, using either a serial connection or a USB connection.
6. In the Function menu screen, click the ONLINE/ OFFLINE button. The following popup window will appear.
When using USB connection, you must rst install the USB driver. If you have not yet installed the USB driver, do so as described in USB driver installation (p.22).
2. Power-on the connected console/engine. 3. Start up PM1D Manager, and click the OPTION button located in the lower left of the Function menu screen or select [Manager Option] from the [OPTION] menu in the menu bar.

Online operating procedure
If the console/engine and PC are connected correctly, and communication is possible, the OFFLINE symbol (see p.8) shown at the top of the PM1D Manager screen will change to the ONLINE symbol, indicating that PM1D Manager is online. Now the PC and the entire system will be operate in tandem, and you can use PM1D Manager for supplementary control of the system. However, some operations and parameters will not be linked, so please read p.20 and 21 for details. While an important operation is being performed on the console, a popup window like the following will appear, and PM1D Manager will be temporarily inoperable. Please wait until the operation on the console has been completed.
Ofine operating procedure
To break communication between the online the console/engine and the PC, click the OFFLINE/ONLINE button in the lower part of Function menu screen. The following popup window will appear, so click the OK button and you will switch to ofine mode.
Even if the user does not manually switch to the offline state, communication will forcibly be switched ofine when one of the following occurs. When you exit PM1D Manager while online When permission for PC connection is canceled on the console When the console switches between engine A/B while the PC is connected to the engine (system example 4 on p.10) When a console is connected to a system that consisted of only an engine and a PC (system example 5 on p.10) When the cable connection is accidentally broken, or if a communication time-out occurs for any reason (*) When processing cannot be performed in time because of an excessive amount of data being transferred (*) When the user cancels during an upload or download (*) When the SYSTEM CONFIGURATION of the console is switched to console 2 while the console and PC are still online (*) * In these cases, PM1D Manager will attempt to return all data on the PC to the recovery point, but it is possible that the data has already been destroyed. You can either reload the data, or re-connect to the device with which you were communicating.
Immediately before PM1D Manager transitions from ofine to online, all data is automatically backed up. (This is referred to as the recovery point.) When returning to the ofine state, the scene memories and all library data will return to the recovery point, regardless of the reason that the system went ofine. In other words, the current scene will be maintained from its online state, but the scene memories and all library data will not be maintained. Also, the DIRECT RECALL / MIDI CTRL CHANGE / TC EVENT functions will normally not be recovered. Be aware that this may produce settings that you do not expect.

USB/RS232C PM1D system

Engine DSP1D/DSP1D-EX

Console CS1D

Setup procedure
1. Make a USB or serial connection between the console/engine and the PC, and a USB connection between the remote controller and the PC. 2. In the SETUP screen of the remote controller, go to the MIDI/HOST page and set the Studio Manager PORT to USB and the ID to 1. 3. Start up PM1D Manager, and open the Option popup window either by clicking the OPTION button in the lower left of the function menu screen or by choosing [Manager Option] from the [Option] menu in the menu bar. 4. In the Option window, make the port settings shown below, and click [OK]. Communication Port: Select the port that you will use to communicate with the console/engine. Remote Control Setup: Select the USB input port (IN PORT) and output port (OUT PORT) used to communicate with the remote controller. If the connection with the console/engine is also a USB connection, be careful that you dont select the console/ engine port by mistake. 5. From the menu bar, choose [Option] menu [Remote Control Setup] to open the REMOTE CONTROL SETUP popup window. 6. In the REMOTE CONTROL SETUP window, select the model name of the remote controller youre using in the REMOTE MACHINE eld.
7. In the REMOTE CONTROL SETUP window, make channel assignments for the remote controller and for the PM1D (p.9). 8. In the function menu screen, click the REMOTE ONLINE/OFFLINE button (or the RE-SYNCHRONIZE button in the REMOTE CONTROL SETUP windows) to enable Online status for communication with the remote controller.
ONLINE/ OFFLINE button REMOTE ONLINE/ OFFLINE button
9. In the function menu screen, click the ONLINE/ OFFLINE button to enable Online status for communication with the console/engine. This completes preparations for remote control. 10. In this state, operating the parameters on the remote controller will also control the corresponding parameters on the PM1D. For details on the parameters supported for remote control, refer to the remote control parameter list (p.15).
Remote control parameter list
PM1D Parameter Input Fader Input On Input Att Input HA Gain ------Low L.SHELF Low Q HPF F Low F Low G HPF on Low Mid Q Low Mid F Input EQ Low Mid G Hi Mid Q Hi Mid F Hi Mid G Hi LPF Hi H.SHELF Hi Q Hi F Hi G Hi LPF On On Direction*1 Ignored Ignored Ignored Ignored ---Ignored Ignored Ignored Input Gate Type Attack Range Hold Decay Threshold ---On ---Type Input Comp Attack Release Ratio Gain Knee Threshold ---Link Pattern Link Surround LFE Divergence F LR Pan Input Surround FR Pan ------------Divergence Link Divergence R Ignored Ignored Ignored Ignored Ignored Ignored Ignored Input Surround Input Comp Input Gate Hi Mid F Hi Mid G LPF On On On Link KeyIn KeyAUX KeyCh Type Attack Range Hold Decay Threshold LocComp On Link Type Attack Release Ratio Gain Knee Threshold Direction Link PattLink LFE Div X Y Width Depth OffsetX OffsetY DivLink DivRear Hi Q Input EQ Low F Low G Low G (HPF On) Low Mid Q Low Mid F Low Mid G Hi Mid Q Hi Mid F Hi Mid G When LPF When H.SHELF When other than H.SHELF or LPF Low Q Remote Controller Parameter Input Fader Input On Input Att EQ TYPE When HPF When L.SHELF When other than L.SHELF or HPF When IN EQ LOW = HPF When IN EQ LOW = LOW When IN EQ LOW = LOW When IN EQ LOW = HPF When ATT mode = ATT When ATT mode = HA GAIN Notes

PM1D Parameter Input to Stereo Pan Input to Stereo On On Pre/Post Mix Send Level Pan (only if mix pair) Mix Fader Mix On ---SubLow HPF SubLow L.SHELF SubLow Q SubLow F SubLow G ---SubLow On Low Q Low F Low G Low On Low Mid Q Low Mid F Low Mid G Mix EQ Low Mid On Mid Q Mid F Mid G Mid On Hi Mid Q Hi Mid F Hi Mid G Hi Mid On Hi LPF Hi H.SHELF Hi Q Hi F Hi G ---Hi On On ---On ---Type Mix Comp Attack Release Ratio Gain Knee Threshold Matrix Fader Matrix On
Direction*1 Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored
Remote Controller Parameter Input Channel Pan Routing Stereo On Aux Send Pre/Post Level Aux Pan (only if aux pair) Aux Fader Aux On Aux EQ EQ TYPE When HPF Low Q Low F Low G HPF On ---Low Mid Q Low Mid F Low Mid G ---Hi Mid Q Hi Mid F Hi Mid G ---------------------------When LPF Hi Q Hi Mid F Hi Mid G LPF On

Low mode High mode

to aux112 *2 to aux112 *2 to aux112 *2 to aux1/211/12 *2
When L.SHELF When other than L.SHELF or HPF
When H.SHELF When other than H.SHELF or LPF
---On LocComp On Link Type Attack Release Ratio Gain Knee Threshold

Aux Comp

Bus Fader Bus On
PM1D Parameter ---SubLow HPF SubLow L.SHELF SubLow Q SubLow F SubLow G SubLow HPF SubLow On Low Q Low F Low G Low On Low Mid Q Low Mid F Low Mid G Matrix EQ Low Mid On Mid Q Mid F Mid G Mid On Hi Mid Q Hi Mid F Hi Mid G Hi Mid On Hi LPF Hi H.SHELF Hi Q Hi F Hi G Hi LPF Hi On On ---On ---Type Matrix Comp Attack Release Ratio Gain Knee Threshold Stereo Fader Stereo Bal Stereo On
Direction*1 Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored
Remote Controller Parameter Bus EQ EQ TYPE When HPF Low Q Low F Low G HPF On ---Low Mid Q Low Mid F Low Mid G ---Hi Mid Q Hi Mid F Hi Mid G ---------------------------When LPF Hi Q Hi Mid F Hi Mid G LPF On

Bus Comp

Stereo Fader Stereo Bal Stereo On
PM1D Parameter ---SubLow HPF SubLow L.SHELF SubLow Q SubLow F SubLow G SubLow HPF SubLow On Low Q Low F Low G Low On Low Mid Q Low Mid F Low Mid G Stereo EQ Low Mid On Mid Q Mid F Mid G Mid On Hi Mid Q Hi Mid F Hi Mid G Hi Mid On Hi LPF Hi H.SHELF Hi Q Hi F Hi G Hi LPF Hi On On ---On ---Type Stereo Comp Attack Release Ratio Gain Knee Threshold Input Pair Mix Pair Matrix Pair Word Clock status Input CH Select Output CH select Input Cue Mix Cue Matrix Cue Stereo Cue Cue mode Cue Interruption DCA Fader 1-8 DCA Fader 9-12 DCA Mute 1-8 DCA Mute 9-12 Mute Master 1-8
Direction*1 Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored Ignored
Remote Controller Parameter Stereo EQ EQ TYPE When HPF Low Q Low F Low G HPF On ---Low Mid Q Low Mid F Low Mid G ---Hi Mid Q Hi Mid F Hi Mid G ---------------------------When LPF Hi Q Hi Mid F Hi Mid G LPF On

Stereo Comp

Input Pair Aux Pair Bus Pair Word Clock select Input CH Select Aux CH select Bus CH select Stereo select Input Solo Aux Solo Bus Solo Stereo Solo Solo Sel mode Solo Interruption Input Fader Group Fader Output Fader Group Fader Input Fader Group On Output Fader Group On Input Mute Master Specify 48k if PM1D is unlocked
PM1D Parameter Mute Master 9-12 Surround Mode Input CH Name (Short) Input CH Name (Long) Mix CH Name (Short) Mix CH Name (Long) Matrix CH Name (Short) Matrix CH Name (Long) Stereo CH Name (Short) L-side only Stereo CH Name (Long) L-side only Scene Now # Scene Last # Scene Recall Function Scene Clear Function Scene Store Function Scene Title Scene Protect

Direction*1

Remote Controller Parameter Output Mute Master Surround Mode Input CH Name (Short) Input CH Name (Long) Aux CH Name (Short) Aux CH Name (Long) Bus CH Name (Short) Bus CH Name (Long) Stereo CH Name (Short) Stereo CH Name (Long) Scene Now Scene Last Scene Recall Function Scene Clear Function Scene Store Function Scene Title Scene Protect column14 column18 column916 *3 column14 column18 column916 *3 column14 column18 column916 *3 column14 column18 column916 *3 Notes
*1. Indicates the direction(s) in which remote control is supported. .. Commands can be transmitted and received in either direction between the PM1D and the remote controller. Ignored . This is a parameter not found on the PM1D, so the command will be ignored if it is received from the remote controller. Ignored. This is a parameter not found on the remote controller, so the command will be ignored if it is received from the PM1D. *2. AUX channels on units other than the DM2000 are 18. The corresponding MIX channels will depend on the MIX ASSIGN settings in the REMOTE CONTROL SETUP popup window. *3. Since the PM1D does not have column 9column 16, the data is xed as (space) on the remote controller.

Special considerations

This section notes various things you should be aware of concerning the parameters and operations in each screen.

PREFERENCE switch

CONFIRMATION ON/OFF WARNING MESSAGES ON/OFF GATE/COMP GR METER ON/OFF LINK
These settings are not linked with the console in the system, and therefore must be set individually.

INTERNAL CALENDAR/CLOCK

Since this indicates the date of the PC, it is not linked with the console. Make this setting in the Windows [Control Panel][Date and time]. These functions are specic to the console, and do not exist in PM1D Manager. The SELECTED CH eld in the AUTO DISPLAY area is not shown in PM1D Manager, but is always enabled.
If you recall a scene for which a fade time setting has been specied, the faders/pan in PM1D Manager will immediately indicate the value that is to be reached after fading, and will stop there. However, if you operate a fader while the fade time is being executed, the fade for that channel will be cancelled, and the fader will remain at the position to which you moved it. If the PC and engine alone are online, Fader Start control is performed from PM1D Manager. Thus, even if the scene has a fader time setting, Fader Start will function immediately after scene recall occurs. MIDI program changes / control changes The MIDI ports of the PC cannot be used as MIDI inputs/outputs for the PM1D Manager software. TC events The setting can always be made, but since operation in response to incoming time code is performed by the console itself, the following restrictions apply.

KEY IN CUE button (GATE PRM screen) Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.
Operable Console exists in the system Console does not exist in the system Not displayed. (*) Operable
Simultaneous use with other serial communication software such as PM1D LOAD PM1D Manager cannot be used simultaneously on the same port as other serial communication software such as PM1D LOAD. Please exit all such software before starting PM1D Manager. Simultaneous use with software that uses the YAMAHA USB-MIDI driver [Windows 2000 / XP] The Windows 2000 / XP version of the YAMAHA USB-MIDI driver (currently version 1.61) does not have multi-client support, so even if a different port is used, simultaneous use with the drivers of other software is not possible. PC connections in a system that includes a console If the system includes a console, connections with the PC are limited in the following ways. When online, the following items cannot be operated from PM1D Manager. (However, they can be operated from the console.) Load/save operations in the LOAD/SAVE screen (UTILITY function) STORE, TITLE EDIT, and APPLY EDIT button operations, changes to Scene Link, and Scene Sort in the MEMORY screen (SCENE function) STORE, TITLE EDIT, and APPLY EDIT button operations in the various libraries Startup/viewing/operations in the UNIT, PATCH, and NAME library popup windows
(*) In order to avoid inconsistencies due to the fact that the selected channel is not linked between the PC and console, this will never be displayed on the PC.
SYSTEM CONFIGURATION in screens such as the SYS/W.CLOCK function SYSTEM CONNECTION screen and ENGINE SELECT Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.

Operable Not operable

For reasons of safety, the above settings will not be reected in the connected device even if you select UPLOAD when initiating the connection. (Conversely, the setting of the connected device will be reected on the PC.)
UNIQUE No. in the SYS/W.CLOCK function SYSTEM CONNECTION screen Operation will change as follows, depending on the online/ofine state of PM1D Manager and on the presence or absence of a console.
Not displayed Console exists in the system Console does not exist in the system Displayed / not settable Displayed / settable

DIGITAL I/O connector select button and PC CONNECTION area in the SYS/W.CLOCK function SYSTEM CONNECTION screen These functions are specic to the console, and do not exist in PM1D Manager. MUTE MODE buttons in the lower part of the display / DIRECT RECALL screen / MUTE GROUP ASSIGN screen These are not linked with the console in the system, and can therefore be operated independently. LOAD/SAVE screen The number of characters that can be used in a lename is eight characters plus the lename extension (.PM1). If this number of characters is exceeded, the le cannot be recognized by PM1D Manager, and the le may not be displayed in the le list. Please be aware of this if you modify the lename in Windows.

USB MIDI Driver

If you are connecting the console/engine to a USB port on your PC, youll need to install the Yamaha USB driver. If this driver is already installed, or if you will be using a serial connection (RS-232-C connector), you do not need to install the USB driver.
PC PM1D Manager USB cable Driver Console/engine (CS1D/DSP1D)
The procedure for installing the Yamaha USB driver depends on the version of Windows that you are using.

Windows 2000

1. Start your PC and Windows, log on as the Administrator, and then insert the included CD-ROM into your PCs CD-ROM drive. 2. Go to My ComputerControl Panel SystemHardwareDriver SigningFile Signature Verication, select Ignore-Install all les, regardless of le signature, and then click OK. 3. Power-off the console/engine, and use a USB cable to connect the console/engine to the PC. The USB connector of the console/engine is located in the PC CONTROL section of the rear panel. 4. Turn on the console/engine. The Found New Hardware Wizard appears. 5. Click Next. 6. Select Search for a suitable driver for my device (Recommended), and then click Next. 7. In the subsequent window, select CD-ROM drives only, and then click Next.
You may be prompted to insert your Windows CD-ROM. Do not insert it! Click OK, and in the Copy les from section of the subsequent dialog box, enter D:\USBdrv2k_ (replacing D with the drive letter of your CD-ROM drive), and then click OK.

 

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