Yamaha S03SL
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Yamaha S03SL
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Pitch Bend Wheel... 44 Modulation Wheel... 44 Foot Controller... 45 Foot Switch... 46
Voice Edit... 47 Effects.... 53
Effects in Voice Mode... 53 Effects in Multi Mode... 53
Application Index
This convenient, easy-to-use index is divided to general categories to help you when you want to nd information on a specic topic or function. Listening/Playing Listening to Demo songs..... Demo Playback (Page 16) Playing the voices..... (Page 33) Calling up Voices in a desired instrument group....Using Voice Category Search (Page 35) Performing live while playing back a Song le..... (Page 40) Splitting the keyboard Setting upper and lower ranges for the Voices In Multi mode..... (Page 41) In Voice mode..... Note Limit (Page 73) Layering two voices (Parts together).... (Page 42) Using controllers Connecting controllers...... (Page 14) Using a Foot Controller to control parameters.... (Page 45) Using a Footswitch to advance through Voice or Multi programs... (Page 46) Maintaining the controller state/position when you switch between voices... Controller Reset (Page 91) Setting the AC1 (Assignable Controller 1) Controller...Foot Controller (Page 45) AC1 (Assignable Controller 1) (Page 66) Copying Copying the Voice Variation Effect settings to the Multi mode...Copy Variation Effect (Page 68) Copying the Controller settings of the Voice mode to the Multi mode...Copy Controller (Page 68) Copying Part parameter settings of the Multi being edited to another Part in the same Multi... (Page 68) Copying Element parameter settings of the Voice being edited to another Element in the same Voice.. (Page 88) Backing up your S03 data....Saving S03 Settings to an External Device (Page 42) Changing the sound Editing a Voice...... Voice Edit (Page 47) Effect structure and signal ow..... Effects (Page 53) Details on the parameters of the modes....Reference Section (Page 55) Saving data Storing the edited Voice to the S03 internal (USER) memory...Voice Store (Page 89) Storing the edited Multi to the S03 internal (USER) memory... Multi Store (Page 69) Saving S03 settings (Voice/Multi/MIDI/Utility) to an external device such as a computer.. Saving S03 Settings to an External Device (Page 42)
Basics Section Multi Mode Voice Mode Utility Mode MIDI Mode Appendix
Connecting the S03 to other devices Connecting a computer.... Connecting a Personal computer (Page 13) Setting Local On/Off..... Local On/Off (Page 93) Using the S03 as a multitimbral tone generator.... (Page 38) Sending the S03 data using the Bulk Dump function..Saving S03 Settings to an External Device (Page 42) Resetting parameters (Initializing) Initializing Multi parameters..... Initialize (Page 68) Initializing Voice parameters..... Initialize (Page 88) Resetting the S03 to its default settings...Factory Set (Restore Factory Defaults) (Page 92) Quick solutions Global functions of the S03.....Function Tree chart (Page 20) S03 parameter structure and the LCD PAGES.... Parameter Table (Page 22) General information on MIDI....About MIDI (Page 95) Meaning of the display messages..... Display Messages (Page 100) Troubleshooting......(Page 101)
Variation Effects
A total of 42 different Effect types are available in the Variation section. These range from conventional effects such as Reverb, for enhancing the sound, to wilder effects such as Distortion, for actively changing the sound, or creating new sounds.
n For details about each Effect Type, refer to the Effect Type List in the separate Data List.
Effects in Voice Mode
Variation Effect Output System Effects Chorus
In the Voice mode, you can set the Effect Send parameter for the Reverb and Chorus sections, and store them with each Voice. For the Variation Effect, the Effect Type and the various effect parameters can be set, as well as the effect on/off setting for each Voice. The signals that are processed by the Variation block are mixed and sent to the Reverb and Chorus sections.
Chorus
n Drum Voices in Voice mode have no Variation effect.
Effects in Multi Mode
You can set the desired Effect type for each Effect section as well as its parameter values for each Multi in the Multi mode. By using Variation as an Insertion effect, you can apply the effect to only one of the Parts (see illustration below). As shown in the illustration below, the Reverb section and Chorus section function as System effects, which process all of the Parts, according to each Parts effect send setting and the global effect return setting just like on an actual mixer. When using Variation as an Insertion effect, the signal connection is serial, and the effect is applied only to the selected Part just like patching in an outboard effect on a single instrument channel.
Mixer System Effects Reverb Effect Chorus Effect
Reverb Send (Fixed setting: Hall 1)
Reverb (Rev) Variation (Var)
Dry/Wet
SndCho Rev Total Vol
Total Lvl
Chorus (Cho)
Chorus (Fixed setting: Chorus 1) Send
* Depending on the selected effect type, the Dry/Wet parameter may not be available. For details, refer to the Effect Parameter List in the separate Data List booklet.
Insertion Effect Variation Effect
Can be used as either System or Insertion effect.
Var Connect=INS Part 3 Var Send set to on Part 1 Reverb (Rev) Part 2 Variation (Var)
Dry/Wet Rev Return
SndCho Rev Out Total Vol
Part 3 Chorus (Cho)
Cho Return
Part 16
Reverb Send
Chorus Send
Var Connect set to SYS Reverb (Rev)
Dry Level SndCho Rev Cho Return Rev Return
Part 1 Chorus (Cho) Part 2
SndVar Rev Sndvar Cho Var Return
Variation (Var) Part 16
Reverb Chorus Var Send Send Send
Out Total Vol
* The default value of Dry Level is 127. This cannot be set from the panel of the S03; however, it can be set by transmitting appropriate MIDI messages from an external device.
Select the Wave. Each Element can be assigned a different wave (sound).
Wave Name Wave category
5-1. NtLmt-L (Note Limit Low) 5-2. NtLmt-H (Note Limit High)
Set the lowest and highest notes of the keyboard range for each Element. Each Element will only sound for notes played within its specied range.
PianoL@ E 1 W*001
Wave Number
Settings: 1 ~ 453
n Wave numbers indicated with an asterisk (*) and Wave names indicated with an at mark (@) have xed parameter values (depending on the sound range). For these waves, Element editing is limited to the parameters below. All other parameters values are replaced by a series of asterisks in the LCD, indicating that they cannot be set. Element Switch Wave Selection Note Shift Note Limit Low/High Velocity Limit Low/High Pitch Scale Sensitivity Pitch Scale Center Note
Settings: C-2~G8
n You can set the lowest and highest notes in the range by pressing notes on the keyboard while holding down the [ENTER] button.
Element Oscillator/Mixer
6-1. VelLmt-L (Velocity Limit Low) 6-2. VelLmt-H (Velocity Limit High)
Set the minimum and maximum values of the velocity range within which each Element will respond. Each Element will only sound for notes played within its specied velocity range.
8-1. PchSclSns (Pitch Scale Sensitivity) 8-2. PchSclCN (Pitch Scale Center Note)
You can set the Pitch Scaling for each Element. Pitch Scaling controls the pitch according to the positions of the notes on the keyboard.
VelLmt-L 6 E 1 001
VelLmt-H 6 E 1 127
PchSclSns 8 E 1 100%
PchSclCN 8 E 1 C3
7-1. NoteShift
7-2. Detune
These parameters determine the pitch of each Element.
NoteShift +E 1
Detune
PchSclSns Adjust the sensitivity of the Pitch Scaling for each Element according to the position of the note on the keyboard. The PchSclCN parameter (below) is used as the basic pitch for this parameter. The higher the value, the lower the pitch becomes when playing low notes, and the higher the pitch becomes when playing high notes. Settings: 0%, 5%, 10%, 20%, 50%, 100% At +100%,
adjacent notes are pitched one semitone (100 cents) apart.
Settings: 63~0~+63 NoteShift Set the amount (in semitones) by which the note pitch is shifted. Detune Determines the ne tuning setting of the pitch.
PchSclCN Set the basic pitch used by the PchSclSns parameter (above). Settings: C-2~G8
n You can also set this parameter by pressing the respective note on the keyboard while holding down the [ENTER] button.
Large Speed of pitch change + Small
Lower range Center(Basic Pitch) Higher range
Element Oscillator/Mixer/Element Pitch
9-1. PEGAtkR (PEG Attack Rate) 9-2. PEGDcy1R (PEG Decay 1 Rate) 9-3. PEGDcy2R (PEG Decay 2 Rate) 9-4. PEGRelR (PEG Release Rate)
You can set various Rate parameters (the time it takes for the pitch to change from one level to the next) for the Pitch Envelope Generator (PEG). Combined with the PEG Level settings below, these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (see illustration below). You can set different values for each Element.
Pitch Envelope Generator Settings You can set four Rate parameters (which control how fast the pitch changes from one Level to the next) and ve Level (pitch) parameters, which control the change in pitch from the moment you press a note on the keyboard to the moment you release it. The Initial Level and Attack Rate settings determines from what pitch the note starts when it is played and the time it takes to reach the Attack Level pitch setting. The Decay 1 and 2 Rates control how long it takes for the pitch to reach the Decay 1 and 2 Levels, respectively. Finally, the Release Rate and Release Level parameters determine the nal pitch that the sound goes to when a key is released and how long it takes to reach that pitch. In the illustration, the letters a - d indicate the respective Rate (R) settings for Attack - Release. The greater the value for each Rate, the faster the pitch goes to the next set Level in other words, the time it takes for the pitch to change (between Level settings) becomes shorter. Velocity Sensitivity and other parameters can also be set if required.
Pitch Attack Decay1 Sustain Level Level Level Initial Level b Release Level Voice Mode
PEGAtkR
PEGDcy1R 9 E 1 00
PEGDcy2R 9 E 1 00
PEGRelR
Settings: 0~63
10-1. PEGInitL (PEG Initial Level) 10-2. PEGAtkL (PEG Attack Level) 10-3. PEGDcy1L (PEG Decay 1 Level) 10-4. PEGSusL (PEG Sustain Level) 10-5. PEGRelL (PEG Release Level)
You can set various Level parameters for the Pitch Envelope Generator (PEG). Combined with the Rate settings above (PEG Atk/Dcy 1/Dcy 2/Rel R), these can be used control the change in sound from the moment a note is pressed on the keyboard to the moment it is released (see illustration below). You can set different values for each Element.
Time Attack Time Decay1 Decay2 Time Time Release Time
PEGInitL 10 E 1 +0000
PEGAtkL 10 E 1 +0000
PEGDcy1L 10 E 1 +0000
PEGSusL 10 E 1 +0000
PEGRelL 10 E 1 +0000
Settings: 2400~+2400
Element Pitch
11-1. PEGSclSns (PEG Scale Sensitivity) 11-2. PEGSclCN (PEG Scale Center Note)
Settings: Lvl Ofs1~Lvl Ofs4:128~+127
Amplitude Scaling Settings By way of example, you could set the Levels (Offsets) and Break Points (BP1 to 4) as follows.
KeyonDelay 31 E 1 00
32-1. LFO Wave
Here, the current amplitude is 80. The Offsets are 4 at BP1 (set to note E1), +10 at BP2 (set to note B2), +17 at BP3 (set to note G4) and +4 at BP4 (set to A5). That is, the amplitudes at each Break Point are 76, 90, 97 and 84, respectively. For other notes, the amplitudes will be on the straight line connecting the two adjacent Break Points.
n The Break Point Levels are Offsets used to increase or decrease the current amplitude at the specied notes. Regardless of the size of these Offsets, the minimum and maximum amplitude limits (values of 0 and 127, respectively) cannot be exceeded. n A note set below the BP1 will become the BP1 Level. A note set above BP4 will become the BP4 Level.
32-2. LFO Phase (LFO Phase Initialize)
There are various settings for the LFO. The LFO is used to generate low frequency signals and can be used to create vibrato, wah, tremolo and other effects when applied to pitch/lter/amplitude/etc. parameters. For example, it can be applied simultaneously to both pitch and lter, or to specic parameters of individual Elements.
LFO Wave 32 E 1 tri
LFO Phase 32 E 1 on
LFO Wave Determines the LFO Wave. Depending on the Wave selected, you can create different kinds of modulated sounds. The following three LFO waveforms are available. Settings: saw, tri, S&H
n S&H = Adds random changes to the pitch. Tri (Triangle) waves will be applied for the LFO AMod and LFO FMod. Triangle wave is applied even if you select S&H for LFO PMod, when controlling the LFO PMod with the Modulation Wheel.
Element Amplitude/Element LFO
34-1. LFO PMod (LFO Pitch Modulation) 34-2. LFO FMod (LFO Filter Modulation) 34-3. LFO AMod (LFO Amplitude Modulation)
Determines the amount by which the LFO waveform controls the pitch/lter/amplitude.
LFO PMod 34 E 1 000
LFO FMod 34 E 1 000
LFO AMod 34 E 1 000
S&H
Settings: 0~127 LFO PMod Determines the amount (depth) by which the LFO waveform varies (modulates) the pitch of the sound. The larger the setting, the greater the depth of control. LFO FMod Determines the amount (depth) by which the LFO waveform varies (modulates) the Filter Cutoff frequency. The larger the setting, the greater the depth of control. LFO AMod Determines the amount (depth) by which the LFO waveform varies (modulates) the amplitude of the sound. A larger setting means a larger modulation depth.
LFO Phase Determines whether or not the LFO is reset each time a note is pressed. Settings: off, on
33. LFO Speed
Determines the speed of the LFO waveform. A larger setting produces a faster speed.
LFO Speed 33 E 1 31
35-1. PLFODelay (Pitch LFO Delay) 35-2. PLFO Fade (Pitch LFO Fade Time)
PLFODelay 34 E 1 000
PLFO Fade 35 E 1 000
Element LFO
PLFODelay Determines the delay time before the LFO comes into effect. A higher value produces a longer delay time. Short Delay
Drum Voices
With Drum Voices, different drum and percussion sounds are assigned to notes across the keyboard (from C0 to C6), forming an entire drum kit. For editing Drum Voices, there are ve Common Edit screens (affecting all the Drum Voices together) and the ve Drum Key screens. When you select a Drum Voice and enter the Voice Edit mode, the Drum Voice Edit screen in which you were previously editing appears.
n An overview of the Drum Voices is given on page 26.
Long Delay
Drum Common Edit and Drum Key Edit Each Drum Voice consists of multiple Voices assigned to notes across the keyboard (C#1 ~ G5) (page 26). You can use Drum Common Edit for settings that apply to all Drum Keys in the Drum Voice. For the settings of individual Voices, Drum Key Edit consists of Edit screens for each Wave. With Drum Voice Edit, you can use the [+]/[] buttons to switch between the Drum Common Edit and Drum Key Edit screens.
Drum Common screens Drum Key screens
PLFO Fade Determines the time it takes for the LFO effect to fade in (after the Delay time has elapsed). A higher value means a slower fade-in. Low Fade time value
FadeIn Max
StandKit OrgKt
PAGE PART ELEM KEY PAGE PART ELEM KEY
Key on Delay
Drum Common indicator
Drum Key indicator
High Fade time value
Drum Common General (PAGES 1 to 2)
For Drum Voices, there are two Common General parameters, shown below.
2. Pan
Set the Pan position for each sound in a Drum Voice (Drum Kit).
The parameters and settings are the same as for Normal Voices. Details are given on Page 71.
Settings: Rnd (random; the pan position moves randomly
2. OrgKt (Original Kit)
This selects the Original Kit (the Wave set in which a different sound is assigned to each key).
each time a key is played), L63 (Left) ~ C (Center) ~ R63 (Right)
n The numeric keypad can also be used to enter the value, as shown below. 0: Rnd 1 ~ 63: L63 ~ L01 64: C (Center) 65 ~ 127: R01 ~ R63
3. Alt.Group (Alternate Group)
Determines the Alternate Group to which the Wave is assigned. In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent different sounds from playing back simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be dened. You can also select off here if you wish to allow the simultaneous playback of sounds.
n The sound-to-key assignments for the Kit are xed and cannot be changed.
Settings: See the separate Data List.
Drum Key Oscillator/Mix (PAGES 1 to 5) Drum Key Pitch (PAGE 6) Drum Key Filter (PAGE 7) Drum Key Amplitude (PAGE 8) Drum Key Effect (PAGES 9 to 10)
The following is an explanation of the Key Parameters used to edit each Drum Key. Each key can have its own independent settings. Select the desired Drum Key by pressing the appropriate key on the keyboard.
Alt.Group off
Settings: off, 1 ~ 127
n To specify the off value, press the [0] button on the numeric keypad, then press the [ENTER] button.
4. Key Assign
Set Key Assign to sngl (single) to prevent the doubled playback of the same received notes. Select multi to consecutively assign each instance of the same received note to a separate channel.
1. Level
This can be used to adjust the output of each Drum Key. Select the desired Drum Key by pressing the appropriate key on the keyboard.
Key Assign sngl
Settings: sngl, multi
Drum Common General/Drum Key Oscillator/Mix
5-1. RxNoteOff (Receive Note Off) 5-2. RxNote On (Receive Note On)
8-1. EG Attack (EG Attack Rate) 8-2. EG Decay1 (EG Decay1 Rate) 8-3. EG Decay2 (EG Decay2 Rate)
The Amplitude Envelope Generator controls the change in amplitude from the moment a note in pressed on the keyboard to the moment it is released. These settings let you determine how fast the sound reaches its peak amplitude and how fast it fades out. Parameters can be set for each Drum Key.
RxNoteOff on
RxNote On on
Settings: off, on RxNoteOff Select whether MIDI Note Off messages are received by each Drum Key. RxNote On Select whether MIDI Note On messages are received by each Drum Key.
EG Attack 064
EG Decay8 064
6-1. PitchCors (Pitch Coarse) 6-2. PitchFine
EG Attack EG Decay1
PitchCors 4 +00 6
PitchFine +00
Decay Level EG Decay 2
Settings: 64 ~ +63 PitchCors Adjust the pitch of each Drum Key sound in semitones. PitchFine Fine-tune the pitch of each Drum Key sound.
Settings: 0 ~ 127 EG Attack This determines the Attack Rate (speed) of the EG (Envelope Generator), or how long it takes for the sound of the selected drum sound to reach full volume when a note is played. Depending on the sound and the Attack Rate set, some sounds may decay before the EG has a chance to bring the sound up. In other words, setting this value too high (slow attack) may result in an unnatural sound or no sound at all. Higher values result in a shorter Attack Time. EG Decay 1 This determines the Decay 1 Rate (speed) the EG, or how rapidly the sound dies down to the next Decay level. Higher values result in a shorter Decay time. EG Decay 2 This determines the Decay 2 Rate (speed) of the EG, or how rapidly the sound dies out completely. Higher values result in a shorter Decay time.
Harmonic Content (Control #071)
Messages which adjust the lter resonance set for each voice. The value set here is an offset value which will be added to or subtracted from the voice data. Higher values will result in a more characteristic, resonant sound. Depending on the voice, the effective range may be narrower than the range available for adjustment.
Effect4 Depth (Variation Effect Send Level) (Control #094)
Messages which adjust the send level for the Variation effect. If Variation effect uses System effect, this message sets the send level for the Variation effect. If it uses Insertion effect, this setting is invalid.
Release Time (Control #072)
Messages which adjust the EG release time set for each voice. The value set here is an offset value which will be added to or subtracted from the voice data.
Data Increment (Control #096) Decrement (Control #097) for RPN
Messages which increase or decrease the MSB value of pitch bend sensitivity, ne tune, or coarse tune in steps of 1. You are required to assign one of those parameters using the RPN in the external device in advance. The data byte is ignored. When the maximum value or minimum value is reached, the value will not be incremented or decremented further. (Incrementing the ne tune will not cause the coarse tune to be incremented.)
Attack Time (Control #073)
Messages which adjust the EG attack time set for each voice. The value set here is an offset value which will be added to or subtracted from the voice data.
Brightness (Control #074)
Messages which adjust the lter cutoff frequency set for each voice. The value set here is an offset value which will be added to or subtracted from the voice data. Lower values will result in a softer sound. Depending on the voice, the effective range may be narrower than the range available for adjustment.
NRPN (Non-Registered Parameter Number) LSB (Control #098) NRPN (Non-Registered Parameter Number) MSB (Control #099)
Messages which adjust a voices vibrato, lter, EG, drum setup or other parameter settings. First send the NRPN MSB and NRPN LSB to specify the parameter which is to be controlled. Then use Data Entry (page 96) to set the value of the specied parameter. Note that once the NRPN has been set for a channel, subsequent data entry will be recognized as the same NRPNs value change. Therefore, after you use the NRPN, you should set a Null (7FH, 7FH) value to avoid an unexpected result. The following NRPN numbers can be received.
NRPN MSB 1A 1C 1D 1E 1F NRPN LSB 0A 66 rr rr rr rr rr rr rr rr rr rr rr PARAMETER Vibrato Rate Vibrato Depth Vibrato Delay Filter Cutoff Frequency Filter Resonance EG Attack Time EG Decay Time EG Release Time Drum Filter Cutoff Frequency Drum Filter Resonance Drum EG Attack Rate Drum EG Decay Rate Drum Instrument Pitch Coarse Drum Instrument Pitch Fine Drum Instrument Level Drum Instrument Panpot Drum Instrument Reverb Send Level Drum Instrument Chorus Send Level Drum Instrument Variation Send Level
*rr=Note number for each drum voice instrument.
Portamento Control (Control #084)
Messages which apply a portamento between the currently-sounding note and the subsequent note. Portamento Control is transmitted specifying the note-on key of the currently-sounding note. Specify a Portamento Source Key number between 0 127. When a Portamento Control message is received, the currently sounding pitch will change with a Portamento Time of 0 to the next note-on key on the same channel. For example, the following settings would apply a portamento from note C3 to C4. 90H 3CH 7FH. C3 Note on B0H 54H 3CH. Source key number set to C3 90H 48H 7FH.. C4 Note on (When C4 is on, C3 is raised by a portamento to C4.)
Effect1 Depth (Reverb Send Level) (Control #091)
Messages which adjust the send level for the Reverb effect.
Effect3 Depth (Chorus Send Level) (Control #093)
Messages which adjust the send level for the Chorus effect.
RPN (Registered Parameter Number)LSB (Control #100) RPN (Registered Parameter Number)MSB (Control #101)
Messages which offset, or add or subtract values from a Parts pitch bend sensitivity, tuning, or other parameter settings. First send the RPN MSB and RPN LSB to specify the parameter which is to be controlled. Then use Data Increment/Decrement (page 97) to set the value of the specied parameter. Note that once the RPN has been set for a channel, subsequent data entry will be recognized as the same RPNs value change. Therefore after you use the RPN, you should set a Null (7FH, 7FH) value to avoid an unexpected result. The following RPN numbers can be received.
RPN MSB 00 7F RPN LSB 02 7F PARAMETER Pitch Bend Sensitivity Fine Tune Coarse Tune Null
All Notes Off (Control #123)
Clears all notes currently on for the specied channel. However, if Hold1 or Sostenuto is on, notes will continue sounding until these are turned off.
Mono (Control #126)
Performs the same function as when an All Sounds Off message is received, and if the 3rd byte (mono number) is in the range of 0 - 16, sets the corresponding channel to Mono Mode (Mode 4 : m = 1).
Poly (Control #127)
Performs the same function as when an All Sounds Off message is received, and sets the corresponding channel to Poly Mode.
System Exclusive Messages
System Exclusive messages control various functions of the S03, including master volume and master tuning, tone generator mode, effect type and various other parameters.
General MIDI Mode On
When General MIDI mode on is received, the tone generator mode will be changed to XG mode. When this happens, the S03 will receive the MIDI messages which are compatible with GM System Level 1, and consequently will not receive NRPN and Bank Select messages. Since approximately 50ms is required to execute this message, be sure to leave an appropriate interval before the subsequent message. The S03 responds to this message only when it is set to the Multi mode. F0 7E 7F F7 (Hexadecimal)
Master Volume
When received, the Volume MSB will be effective for the System Parameter. F0 7F 7F ll mm F7 (Hexadecimal) * mm(MSB) = appropriate volume value, ll(LSB) = ignored
XG System On
When this data is received, the S03 will switch to XG mode and all the parameters will be initialized accordingly, and XG-compatible messages such as NRPN and Bank Select messages can be received. Since approximately 50ms is required to execute this message, be sure to leave an appropriate interval before the subsequent message. The S03 responds to this message only when it is set to the Multi mode. F1n 4C 7E 00 F7 (Hexadecimal) *n = device number (normally set to 0)
Multi Mode On
F1n 6C 0A 01 F7 (Hexadecimal) *n = device number (normally set to 0)
n There are some operating conditions in which the S03 does not respond to MIDI data, such as when using the Compare function or when in the Demo mode.
Display Messages
Message Meaning Bulk Tx.MIDI Bulk data being transmitted. Bulk Rx.MIDI Bulk data being received. Executing.Operation is being executed. Completed!..Operation has been completed. !Buff Full..Failed to process the MIDI data because too much data was received at once. !MIDI Data.Error occurred when receiving MIDI data. !Checksum..Error occurred when receiving bulk data. !DeviceNum..Bulk data cannot be transmitted/received because the device number does not match or is set to off. Sure?..Final conrmation. Host:MIDI.HOST SELECT switch has been set to MIDI. Host:PC2..HOST SELECT switch has been set to PC2. Host:Mac..HOST SELECT switch has been set to Mac.
Specications
KEYBOARD TONE GENERATOR POLYPHONY MULTI TIMBRE VOICE 61 keys with Initial Touch AWMnotes 16 Normal Voice Preset User XG User XG User Reverb Chorus Variation 20 (including 8 Original Voices) 11 42
Drum Voice MULTI EFFECT
CONTROLS
STANDBY/ON, HOST SELECT, VOLUME, Pitch Bend, Modulation, MULTI, VOICE, DEMO, UTILITY, MIDI, EDIT/COMPARE, JOB, STORE, EXIT, E/F, / , PART (ELEMENT/KEY) /+, MUTE, OCTOVE UP/ DOWN, INC/YES, DEC/NO, PRESET, USER, XG/GM, CATEGORY SEARCH, Numeric Keypad, ENTER
CONNECTORS & TERMINALS PHONES (Stereo Phone), OUTPUT (Phone): L (MONO)/R, DC IN, FOOT CONTROLLER, FOOT SWITCH, TO HOST, MIDI IN/OUT/THRU DISPLAY POWER SUPPLY POWER CONSUMPTION MAXIMUM OUTPUT LEVEL DIMENSIONS WEIGHT LCD (Back Lit) Yamaha AC adaptor PA-3C (included)*
7W (120V), 7.5W (230V)
OUTPUT: +9 2dbm (10k ohms), PHONES: +0 2dbm (33 ohms) 976 (W) x 285 (D) x 87 (H) mm 6kg
Specications and descriptions in this owners manual are for information purposes only. Yamaha Corp. reserves the right to change or modify products or specications at any time without prior notice. Since specications, equipment or options may not be the same in every locale, please check with your Yamaha dealer.
Symbols
[+]/[] buttons (The Controls & Connectors)..8 [+]/[] buttons (Basic Operations)..30 [ ]/[ ] buttons (Basic Operations)...30 [ ]/[ ] buttons (The Controls & Connectors).9 [E]/[F] buttons (Basic Operations)..30 [E]/[F] buttons (The Controls & Connectors)..9
Category....71 Category Search (Using Voice Category Search).35 [CATEGORY SEARCH/DRUM] button..9 Cho Return (Chorus Return)...57 ChoEF (Chorus Effect Type)..57 Chorus Effect Type...57 Chorus Pan...57 Chorus Parameters..57 Chorus Return...57 Chorus Section....53 ChorusSend (Drum Voice)...87 ChorusSend (Multi)...66 ChorusSend (Normal Voice)...72 Common Controller (Basics)..49 Common Controller (Reference)..71 Common Edit and Editing Individual Elements.48 Common Edit and Editing Individual Parts..55 Common Effect (Basics)..49 Common Effect (Multi)...56 Common Effect (Voice)...71 Common General (Basics)...49 Common General (Multi)...56 Common General (Voice)..71 Compare Function (Multi Mode)..55 Compare Function (Voice Mode)..70 Connecting Controllers...14 Connecting External MIDI Equipment..12 Connecting to a Personal Computer..13 Connecting to External Audio Equipment..11 Connections....11 Connectors...8 CONTROLLER (Common Controller) (Basics)..49 Controller (Overview of the S03)..17 Controller (Utility)...90 Controller Reset...91 Controllers and External MIDI Control..44 Controls & Connectors..8 Copy Controller...68 Copy Drum Key...88 Copy Element...88 Copy Part...68 Copy Variation Effect...68 CpyCtl (Copy Controller)...68 CpyElm (Copy Element)..88 CpyKey (Copy Drum Key)...88 CpyPart (Copy Part)...68 CpyVar (Copy Variation Effect)..68 Ctl Reset (Controller Reset)..91 Cutoff (Drum Voice)...86 Cutoff (Multi)...63 Cutoff (Normal Voice)...77 Cutoff Velocity Sensitivity...77 CutoffVel (Cutoff Velocity Sensitivity)..77
Rcv Ch (MIDI Receive Channel)..61 Rcv Ch (Voice Mode MIDI Receive Channel)..94 Rear Panel...10 Receive Bank Select On/Off..94 Receive Note Off...86 Receive Note On...86 Receive Program Change On/Off..94 Relative....32 Releas Tm (Release Time)...63 Release Time...63 Resonance (Drum Voice)...86 Resonance (Multi)..63 Resonance (Normal Voice)...77 Resonance Velocity Sensitivity..77 ResoVel (Resonance Velocity Sensitivity)..77 Rev Return (Reverb Return)..56 RevEF (Reverb Effect Type)...56 Reverb Effect Type...56 Reverb Pan...57 Reverb Parameters..56 Reverb Return...56 Reverb Section...53 ReverbSend (Drum Voice)...87 ReverbSend (Multi)...66 ReverbSend (Normal Voice)...72 RxBankSel (Receive Bank Select On/Off)..94 RxNote On (Receive Note On)...86 RxNoteOff (Receive Note Off)..86 RxPgmChng (Receive Program Change On/Off).94
Thru Port...94 To call up the GM/XG Drum memory...34 To call up the User Drum memory (USDR1/USDR2).34 To call up the XG SFX Kit memory..34 TO HOST terminal...10 Tone Generator (Overview of the S03)..17 Tone Generator (Utility)...90 Total Level...71 Total Lvl (Total Level)...71 Total Vol (Total Volume) (Multi)..56 Total Vol (Total Volume) (Normal Voice)..71 Total Volume (Multi)..56 Total Volume (Normal Voice)...71 Trans Ch (MIDI Transmit Channel)..94 Transmit Bank Select On/Off..94 Transmit Program Change On/Off..94 Transpose...56 Transposing the Octave...36 tri...83 TxBankSel (Transmit Bank Select On/Off)..94 TxPgmChng (Transmit Program Change On/Off)..94 Types of Parameters (Absolute and Relative)..32
[UP] button...8 USB....14 [USER/(SE)] button...9 Using Controllers...44 Using Multi Mode..37 Using the Foot Controller to Control Parameters..45 Using the Foot Switch to Advance Through Programs.46 Using the S03 as a Multitimbral Tone Generator.38 Using Voice Category Search..35 Utility Job...92 Utility Mode (About the Modes)..19 Utility Mode (Reference)...90 Utility Mode (Selecting a Mode)..29
Wave Selection... 73 Waves... 27
XG... 4
For details of products, please contact your nearest Yamaha or the authorized distributor listed below. Pour plus de dtails sur les produits, veuillez-vous adresser Yamaha ou au distributeur le plus proche de vous gurant dans la liste suivante.
NEW ZEALAND
Music Houses of N.Z. Ltd. 146/148 Captain Springs Road, Te Papapa, Auckland, New Zealand Tel: 9-634-0099
THE NETHERLANDS
Yamaha Music Central Europe, Branch Nederland Clarissenhof 5-b, 4133 AB Vianen, The Netherlands Tel: 0347-358 040
OTHER COUNTRIES
Yamaha Music Gulf FZE LB21-128 Jebel Ali Freezone P.O.Box 17328, Dubai, U.A.E. Tel: +971-4-881-5868
BELGIUM/LUXEMBOURG
Yamaha Music Central Europe GmbH, Branch Belgium Rue de Geneve (Genevastraat) 10, 1140 - Brussels, Belgium Tel: 02-726 6032
COUNTRIES AND TRUST TERRITORIES IN PACIFIC OCEAN
HEAD OFFICE
Yamaha Corporation, Pro Audio & Digital Musical Instrument Division Nakazawa-cho 10-1, Hamamatsu, Japan 430-8650 Tel: 053-460-2445
FCC INFORMATION (U.S.A.)
1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT!
This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modications not expressly approved by Yamaha may void your authority, granted by the FCC, to use the product. product is found to be the source of interference, which can be determined by turning the unit OFF and ON, please try to eliminate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilize power outlets that are on different branch (circuit breaker or fuse) circuits or install AC line lter/s. In the case of radio or TV interference, relocate/reorient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorized to distribute this type of product. If you can not locate the appropriate retailer, please contact Yamaha Corporation of America, Electronic Service Division, 6600 Orangethorpe Ave, Buena Park, CA90620 The above statements apply ONLY to those products distributed by Yamaha Corporation of America or its subsidiaries.
2. IMPORTANT:
When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorization to use this product in the USA.
3. NOTE:
This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class B digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in a residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this
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