Yamaha SPX2000 Editor
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Yamaha SPX2000 Editor
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Controlling the SPX2000 from your computer
You can use the SPX2000 Editor to remotely control the SPX2000 from your computer. The SPX2000 Editor is expected to be available for downloading from the following website. For the latest information, please visit the website.
Yamaha Pro Audio Website: http://www.yamahaproaudio.com/
For details on the SPX2000 Editor, refer to the operating manual for the software.
Parts and their functions
Front panel
1 [INPUT L R] control This concentric pair of knobs adjusts the level of the analog input signal. The inner knob controls the L channel, and the outer knob controls the R channel. 2 Level meters These indicate the signal level pre-effect or post-effect (page 103). 3 [INPUT MODE] button/indicator This button selects monaural input or stereo input. The indicator will light to indicate the currently selected input mode. 4 [METER] button/indicator This button selects either pre-effect or post-effect as the signal whose level will be shown in the level meter (2). The indicator will light to indicate the currently selected signal. 5 [INPUT SOURCE] indicator This indicates the currently selected input source. Use INPUT SOURCE (page 19) to select the input source. 6 [CLOCK] indicator This indicates the currently selected word clock source. Use CLOCK SOURCE (page 18) to select the word clock source. 7 [MIDI] indicator This will light when the SPX2000 receives MIDI data. 8 [kHz] indicator This indicates the currently-operating word clock frequency.
9 Display This displays information about the currently-recalled effect or the selected utility function. 0 Effect number indicator This indicates the effect number of the currently selected effect. If the selected effect is different than the recalled effect, the number will blink. When you store or recall an effect, the blinking number will change to steadily lit. A [BANK] button/indicator This button selects the effect bank. The indicator for the selected bank will light. For details on banks, refer to Three banks (page 12). B [STORE] button This button stores the selected effect. C []/[] buttons These buttons select an effect. D [RECALL] button This button recalls the selected effect. E [UNDO] button/LED Use this button when you want to undo the preceding store/recall/erase operation (page 16). The LED will light if the [UNDO] button is available. F [BACK] button This button selects the preceding parameter. G [ INC]/[ DEC] buttons Use these buttons to edit parameter values.
H [NEXT] button This button selects the next parameter. I [COMPARE] button/LED Use this button to compare the effect before editing (immediately after recall) and after editing. If you edit a parameter after recalling an effect, this LED will light. The LED will go dark when you store or recall an effect (page 16). J [PARAMETER] button/LED This button selects the basic parameters of the effect. This LED will light if basic parameters are selected. K [FINE PARAM] button/LED This button selects the FINE parameters of the effect. The FINE parameters supplement the basic parameters. This LED will light if FINE parameters are selected. L [UTILITY] button/LED This button selects the SPX2000s utility functions. For details, refer to Other functions (page 17). This LED will light if a utility function is selected.
NOTE: The following buttons will be inoperable when the [UTILITY] LED (L) is lit. [BANK] button (A) [STORE] button (B) []/[] buttons (C) [RECALL] button (D) [UNDO] button (E) [COMPARE] button (I)
M [BYPASS] button/LED This button switches the effect on/off. When the [BYPASS] button is off (LED dark), the effect will be applied to the input signal and output from the output jacks. When the [BYPASS] button is on (LED lit), the input signal will be sent from the output jacks without modication.
NOTE: The [BYPASS] button will turn off when you recall an effect.
N [TAP] button/LED Use this to set the tempo value of the effect. When you press this button twice or more, the tempo value will be calculated from the average interval at which you press the button. If the effect SYNC parameter is on, the LED will blink at the interval of the tempo value. O [FOOT SW] jack You can connect an optional foot switch (such as the FC5) to this jack and the foot switch to input the tempo as an alternative to using the [TAP] button (N) (page 23). P [POWER ON/OFF] button This button turns the power of the SPX2000 on/off.
Rear panel
Q Grounding screw For safety, use this screw to ground the SPX2000. The included power cable has a three-prong plug; if the electrical outlet you use is correctly grounded, the SPX2000 will be appropriately grounded. If the electrical outlet is not grounded, use this screw to ground the SPX2000. Correctly grounding the SPX2000 will effectively reduce hum and interference. R [AC IN] jack Connect the power cable to this jack. First connect the power cable to the SPX2000, and then connect the other end to the electrical outlet.
Use only the supplied power cord.
V [WORD CLOCK IN] jack Connect this jack to a device that supplies a word clock signal. This jack is terminated with a 75-ohm resistor. Connect this jack in a one-to-one connection with the device supplying the word clock. W [AES/EBU OUT] jack Connect an AES/EBU format device to this jack. This XLR-3-32 jack outputs an AES/EBU format digital signal. X [AES/EBU IN] jack Connect an AES/EBU format device to this jack. This XLR-3-31 jack inputs an AES/EBU format digital signal. Y [OUTPUT] jacks Connect these jacks to the effect return of your mixer or to the input of your power amp. These jacks output analog signals. Use either the XLR-3-32 jacks or the TRS phone jacks, as appropriate for the device you are connecting. Z [OUTPUT 10 dBu/+4 dBu] switch Set this to either 10 dBu or +4 dBu according to the input level of the device connected to the [OUTPUT] jacks (Y). [ [INPUT] jacks Connect these jacks to the effect send of your mixer or to the output of an electronic musical instrument. These jacks input analog signals. Use either the XLR-331 jacks or the TRS phone jacks, as appropriate for the device you are connecting. In order to enable these jacks, you must set the input source setting to ANALOG (page 19). \ [INPUT 10 dBu/+4 dBu] switch Set this to either 10 dBu or +4 dBu according to the output level of the device connected to the [INPUT] jacks ([).
Select the effect that you want to edit.
Use the [BANK] button (A) to select the bank containing the effect you want to edit. The [BANK] indicator (A) shows the currently selected bank.
Basic parameters and Fine parameters
Each of the SPX2000s effects consists of two types of parameter: Basic parameters and Fine parameters.
Effect
Basic parameter 1 Basic parameter 2 Basic parameter 3 Fine parameter 1 Fine parameter 2 Fine parameter 3 Fine parameter m Basic parameter n
2 Select an effect (page 12)
Use the []/[] buttons (C) to select the effect you want to edit. The number of the currently selected effect will blink in the effect number indicator (0).
Since some effects have a rather large number of parameters, the parameters that you will probably need to edit most often are grouped as Basic parameters, and supplementary parameters are grouped as Fine parameters. The number and type of Basic parameters and Fine parameters will differ for each effect.
3 Recall the effect
Press the [RECALL] button (D) to recall the effect. The effect number indicator (0) will change from blinking to steadily lit.
To edit a parameter, you must rst select it. The editable parameters will differ for each effect. For details, refer to the explanation of each parameter in the Effects section (page 25 and following).
Use the [ INC]/[ DEC] button (G) to edit the value of the parameter. The parameter value shown in the display (9) will change, and the [COMPARE] LED (I) will light. The [COMPARE] LED (I) indicates that the currentlyrecalled effect has been edited since it was recalled.
[ INC] button
1 Select a Basic parameter or Fine parameter
Press either the [PARAMETER] button (J) or the [FINE PARAM] button (K) to select the type of parameter that you want to edit. The LED of the button you pressed will light.
to increment the parameter value. to continue incrementing the parameter value.
2 Select a parameter
Use the [BACK] button (F) or [NEXT] button (H) to select the parameter that you want to edit. The currently selected parameter is shown in the display (9).
= 1/48 = 3/16 = 1/24 = 1/4 = 1/16 = 3/8 = 1/12 = 1/2 = 3/32 = 3/4 = 1/8 = 1/1 = 1/6 = 2/1
SYNC:.. This is the on/off switch for tempo synchronization. NOTE and TEMPO:.. These are the basic parameters for tempo synchronization. DELAY and FREQ.:. DELAY is the delay time, and FREQ. is the frequency of the modulation signal. These directly affect the way in which the effect sound will change. DELAY is relevant only for delay-type effects, and FREQ. is relevant only for modulation-type effects. How the parameters are related Tempo synchronization uses TEMPO and NOTE to calculate a value that will be the basis for the tempo, and continues making adjustments so that this tempo basis stays essentially the same as the DELAY (or FREQ.). This means that when TEMPO, NOTE, and DELAY (or FREQ.) are synchronized, and you change any of these values, the other parameters will be re-set in order to maintain the correct relationship. The parameters that are re-set and the calculation method(*a) used are as follows.
Check the edited effect
Press the [COMPARE] button (I) to compare the original effect with the edited version. Each time you press this button, the [COMPARE] LED will alternate between lit and blinking. The LED will light if the edited effect is selected, and will blink if the unedited effect is selected.
NOTE: The following buttons are inoperable while the [COMPARE] LED is blinking. [ INC]/[ DEC] buttons (G) [UTILITY] buttons (L) [TAP] button (N)
Undoing the previous operation
You can return settings to their prior state by undoing the previous Store, Recall, or Clear Effect operation. You can also undo the previous undo operation; this is called redo. Undo When the [UNDO] LED (E) is lit, press the [UNDO] button to undo the previous Store, Recall, or Clear Effect operation. The [UNDO] LED will blink. Redo When the [UNDO] LED (E) is blinking, press the [UNDO] button to cancel the previous Undo operation. The [UNDO] LED will light.
1 Select the OPERATION LOCK function
Press the [UTILITY] button (L) several times to select OPERATION LOCK.
OPERATION LOCK *OFF 3
2 Select the operation lock level
Use the [ INC]/[ DEC] buttons (G) to select the operation lock level.
2 Select the input source
Level 1: Utility functions other than Operation Lock
will be disabled Level 2: In addition to Level 1, effect store and undoing of store operations will be disabled Level 3: In addition to Level 2, effect recall and editing will be disabled
NOTE: If you attempt to use the front panel buttons to perform an operation that has been disabled by Operation Lock, a message of Operation Locked! will appear in the display. However, this message will not appear if such an operation is attempted by remote control.
Erasing an effect
Heres how to erase (clear) the recalled effect. You can only erase USER bank effects. You cannot erase the effects in the PRESET bank or CLASSIC bank.
Select the effect that you want to erase (page 12).
The following table shows the operations that are disabled for each level. O: Operable X: Inoperable
OPERATION LOCK
3 Select the U## CLEAR? function
Press the [UTILITY] button (L) several times to select U## CLEAR? (## will be an effect number).
Button operations or equivalent remote control
[INPUT MODE] button (3) [METER] button (4) [BANK] button (A) [STORE] button (B) []/[] buttons (C) [RECALL] button (D) Undo of Store operations Undo of Recall operations
O O O O O O O O O O O O O O O O O X O O X X O X X X X X
U01 CLEAR? PUSH INC
4 Erase the effect
Press the [ INC] button (G) to erase the recalled effect. When the effect has been erased, the display will indicate Completed!
NOTES: The effect will be erased when you press the [ INC] button. After the effect has been erased, you can use the [UNDO] button (E) to recover the erased effect. If the display indicates This Program is Protected!, the protect setting has been turned on for that effect. Turn off the protect setting, and then erase the effect (page 17).
[UNDO] button (E)
[BACK] button (F)/ [NEXT] button (H) Editing of Basic parameters and Fine parameters Editing of Utility settings
[ INC]/ [ DEC] buttons (G)
O O O O O O O O
Use the following buttons to select the Table (TBL A C), Program Change Number (PGM1128), and Effect (---, P01U99(*)).
EDITOR ID 1
Table Effect Program Change Number
Changes the character at the cursor location (e.g., ABC, 123).
Changes the character at the cursor location (e.g., CBA, 321).
NOTE: If you specify --- as the effect, no effect will be recalled when the SPX2000 receives that program change message. For example, suppose that you made the following settings in Table A: TABLE A: PGM107=P02 TABLE A: PGM108=--TABLE A: PGM109=U05 When the SPX2000 receives the Table A:107 or 109 program change messages, it will recall the corresponding effect. However, nothing will be recalled when the Table A:108 message is received.
(*) This abbreviation indicates the bank and effect number; e.g., P01 is effect number 01 of the PRESET bank, C10 is effect number 10 of the CLASSIC bank, and U05 is effect number 5 of the USER bank.
Transmitting SPX2000 data to another device
You can transmit the SPX2000s system settings, MIDI program change tables, and effect data to another device. This data will be transmitted from the port specied by the MIDI PORT GENERAL setting (page 21).
Enabling/disabling MIDI message reception
You can individually enable/disable reception for some types of MIDI message. Reception can be enabled/disabled for the following MIDI messages. NOTE ON/OFF (Note on/off) PGM CHANGE (Program change) CTL CHANGE (Control change) SYSEX BLKDMP (Bulk dump) SYSEX PRMCHG (Parameter change)
1 Select the BULK OUT (ALL) function
Press the [UTILITY] button (L) several times to select BULK OUT (ALL).
BULK OUT(ALL) PUSH INC 2 Start transmission
Press the [ INC] button (G) to start transmission. While the data is being transmitted, the display will indicate Transmitting. When transmission is completed, the display will indicate Completed! for approximately one second.
NOTE: The INPUT MODE and METER settings are not included with the transmitted data.
1 Select the MIDI RECEIVE function
MIDI RECEIVE NOTE ON/OFF= ON 2 Select a type of MIDI message
Use the [BACK] button (F)/[NEXT] button (H) to select the type of MIDI message for which you want to enable/disable reception.
Delay + Reverb (PRESET bank) Delay Reverb (PRESET bank)
Delay + Reverb separately applies delay and reverb to the original sound, and then mixes the results. Delay Reverb applies delay to the original sound, and then applies reverb. Each aspect of the sound is controlled by the following effect parameters. Delay: DELAY L, DELAY R, FB.DLY, FB.GAIN, DELAY HI Reverb: REV TIME, REV HI, INI.DLY, DIFF., DENSITY Balance between delay and reverb: DLY/REV, DLY.BAL Filter/equalizer: HPF, LPF Tempo synchronization: SYNC, NOTE L, NOTE R, NOTE FB, TEMPO Output level: OUT LVL, MIX BAL.
REV HI
INI.DLY DIFF. DENSITY DELAY L DELAY R FB.DLY
0.0500.0 ms 010 0100% 0.01000.0 ms 0.01000.0 ms
DELAY HI
Reverb time. This is expressed as the time over which reverberation at 1 kHz will decay by 60 dB. Reverb time for the high-frequency range, expressed as a proportion of REV TIME. If this value is 0.1 the time will be 1/10th the REV TIME; if it is 1.0 the time will be the same as the REV TIME. You can adjust these values to simulate the absorptiveness of the walls and ceiling. REV HI is the decay of the high-frequency range. Delay of the early reections relative to the original sound. This value also affects the delay until reverberation is heard. Diffusion of the sound to left and right. Increasing this value will make the reverberation more spaciousness. Density of the reverberation. Increasing this value will make the reverberation smoother. You can create unique effects by lowering this value. Delay relative to the original sound. DELAY L is the L channel delay, and DELAY R is the R channel delay. Delay added when the signal is fed back. The delay from the original sound to the rst delay is set by the DELAY L and DELAY R values, but the delay of subsequent repeats will be each DELAY + FB.DLY. Amount of feedback for the delay sound. This indicates the ratio by which the level is reduced for each repetition of the effect. For example with a setting of +50, the level of the delay will decay to 50% 25% 12.5% as it is repeated. Negative () values invert the phase of the feedback. Amount of feedback for the high-frequency portion of the delay. This is specied as a proportion of FB.GAIN. If this value is 0.1, the feedback amount will be 1/10th of FB.GAIN; if this value is 1.0, the feedback amount will be the same as FB.GAIN.
DLY/REV DLY.BAL
Balance between the original sound and effect sound. At a setting of 0% only the original sound will be output; at a setting of 100% only the effect sound will be output. Output level after the original sound and effect sound have been mixed. Decrease this value if you want to lower the output. At a setting of 0% there will be no output. A lter that cuts the low-frequency portion of the effect. Frequency components lower than the frequency specied here will be cut. With a setting of Thru this lter will do nothing. This lter does not affect the original sound. A lter that cuts the high-frequency portion of the effect. Frequency components above the frequency specied here will be cut. With a setting of Thru this lter will do nothing. This lter does not affect the original sound. (Delay + Reverb only) Balance between the delay and reverb. A setting of 0% outputs only the delay; a setting of 100% outputs only the reverb. (Delay Reverb only) Amount of reverb. Raising this value will strengthen the reverb effect. At a setting of 0% only delay will be heard. Switches tempo synchronization on/off. If this is ON, the delays will synchronize to the tempo synchronization source specied by TEMPO SOURCE (page 23). Each NOTE value will be set to the synchronized tempo value. These parameters are used for tempo synchronization. If SYNC is ON, each DELAY value will be set according to the corresponding NOTE value and TEMPO. If SYNC is OFF, this value is ignored. This parameter is used for tempo synchronization. If SYNC is ON, the various DELAY values will be set according to this value and the corresponding NOTE values. If SYNC is OFF, this value is ignored.
No. 96 Effect name DELAY+REV DELAY->REV RESO DRONE REV TIME 3.8 s 1.2 s 55.0 s REV HI 0.7 0.4 1.0 INI.DLY 75.2 ms 25.0 ms 0.0 ms DIFF. 7 DENSITY 100% 100% 100% DELAY L 493.0 ms 500.0 ms 2.0 ms DELAY R 507.0 ms 250.0 ms 0.0 ms FB.DLY 500.0 ms 500.0 ms 0.1 ms FB.GAIN 40% 40% 78% DELAY HI 0.2 0.4 0.7
No. 96 No. 96 Effect name DELAY+REV DELAY->REV RESO DRONE Effect name DELAY+REV DELAY->REV RESO DRONE MIX BAL. 100% 100% 100% SYNC OFF OFF OFF OUT LVL 100% 100% 100% NOTE L HPF Thru Thru Thru NOTE R LPF 3.15 kHz 3.35 kHz Thru NOTE FB TEMPO DLY/REV 40% 30% 0% DLY.BAL
Freeze
These are sampling effects that let you record the input signal and play it back.
Type Freeze Freeze A Freeze B Bank PRESET CLASSIC 1 IN/2 OUT No. of INs/OUTs Page 79
Freeze (PRESET bank)
This allows up to 2970.5 ms of recording (sampling). You can freeze the recorded data, repeat it as many times as desired, or modify the pitch. Each aspect of the sound is controlled by the following effect parameters. Recording: REC MODE, REC DLY, RECORD Playback: PLAY, PLY MODE, START, END, LOOP, LOOP NUM Playback pitch: PITCH, FINE
Recording/playback trigger: MIDI TRG, TRG LVL, TRG MASK Output level: OUT LVL, MIX BAL.
Parameter name REC MODE REC DLY RECORD PLAY Range MANUAL, AUTO 1000+1000 ms ----Explanation
PLY MODE
MOMENT, CONTI., INPUT
START END LOOP LOOP NUM PITCH
Recording method. Choose MANUAL (manual) or AUTO (automatic). Delay from when recording is triggered until recording actually begins. When REC MODE is MANUAL, press the [ DEC] button (G) to enter record-ready mode; then press the [ INC] button (G) to begin recording. Press the [ INC]/[ DEC] buttons (G) to play back as specied by the PLY MODE setting. This is the method by which the sampled data will be played back. MOMENT: Playback will continue while you hold down the [ INC]/[ DEC] button (G). CONTI.: Playback will begin when you press the [ INC]/[ DEC] button (G), and will continue for the number of times specied by LOOP NUM. If you press the [ INC]/[ DEC] button during playback, playback will start again from the beginning. INPUT: Playback will begin when the input signal level exceeds TRG LVL, and will continue for the number of times specied by LOOP NUM. If a signal exceeding the TRG LVL is input again during playback, playback will start again from the beginning. Playback start point for the sampled data. Playback end point for the sampled data. Playback start point when loop playback is used. If you use loop playback, the rst pass will play the STARTEND region, and the second and subsequent passes will play the LOOPEND region. Number of times the loop will play. Once the STARTEND region has played, the LOOPEND region will play the number of times specied here. Amount of pitch change for the playback, in units of one semitone. Positive (+) settings will make the playback pitch higher than the original pitch, and negative () settings will lower it. MIDI trigger setting. When the SPX2000 receives a MIDI note-on message whose note number matches this value, it will play back the sampled data. If this setting is OFF, MIDI note-on messages will not be received. If this is ALL, any note-on message of C1 or higher will trigger playback. The level that will trigger recording/playback. If REC MODE is AUTO and the SPX2000 is in record-ready mode, recording of the input signal will begin when the input signal exceeds this level. If PLY MODE is INPUT, playback will begin when the input signal exceeds this level.
No. 24 Effect name FREEZE B REC MODE MANUAL TRG. DLY 50 ms RECORD PLAY PITCH 0 FINE 0 BASE KEY C3 OUT LVL 100% MIX BAL. 100%
Freeze recording
The sampled data will be erased when you perform any of the following operations.
Press the [COMPARE] button Use the INPUT SOURCE setting to change the input source Use the CLOCK SOURCE setting to change the word clock source If the SPX2000 is the clock slave, the sampled data will also be erased if the supplied word clock frequency changes.
Enter record-ready mode Press the [UNDO] button Press the [INPUT MODE] button Press the [RECALL] button
You can use either AUTO or MANUAL recording modes.
Use an input signal to trigger the recording
1. Set REC MODE to AUTO. 2. Set TRG LVL (only for Freeze (PRESET bank)). TRG LVL sets the signal level that will trigger recording. 3. Set REC DLY (TRG.DLY). REC DLY (TRG.DLY) is the delay from when recording is triggered until recording will actually begin. With a setting of 0 ms, recording will begin the instant trigger occurs. With positive (+) settings, recording will begin the specied time after triggering. With negative () settings, recording will begin the specied time before triggering.
NOTE: The CLASSIC bank Freeze A and Freeze B effects do not have this setting; recording will begin when the input signal level exceeds 14 dB.
settings, recording will begin the specied time before you press the button. 3. Enter record-ready mode. Select RECORD and press the [ DEC] button (G). The display will change to REC.READY.
NOTE: The previously-recorded sample data will be erased when you enter record-ready mode.
4. Begin recording. While the display indicates REC. READY, press the [ INC] button (G). The display will show a meter to indicate the recording status, and will indicate OK when recording ends.
NOTES: Recording will be cancelled if you press [ DEC] button during recording. In this case, the data that had been sampled up to that point will also be lost. The recorded sample will be erased when you turn off the power of the SPX2000. If the Operation Lock level is set to 3, recording will not be possible since the [ INC] button is inoperable.
4. Enter record-ready mode. Select RECORD and press the [ DEC] button (G). The display will change to REC.READY. In this state, recording will begin automatically when the input signal exceeds the trigger level.
NOTES: The previously-sampled data will be erased when you enter record-ready mode. Recording will be cancelled if you press any button other than [ INC] (G) during recording. In this case, the data that had been sampled up to that point will also be lost. The recorded sample will be erased when you turn off the power of the SPX2000. Recording can be performed regardless of the Operation Lock level.
Recording with a MIDI message as the trigger
Set REC MODE to MANUAL. Set REC DLY (TRG.DLY). Set MIDI TRG (Freeze (PRESET bank) only). Enter record-ready mode. Select RECORD, and press the [ DEC] button (G). The display will change to REC.READY.
28.0 Hz16.0 kHz
Parameter name MIX BAL. LEVEL 1 LEVEL 2 LEVEL 3 Range 0100% Explanation
Balance between the original sound and effect sound. At a setting of 0% only the original sound will be output; at a setting of 100% only the effect sound will be output. Output level. LEVEL 1 is the output level of the Filter 1 region, LEVEL 2 is the output level of the Filter 2 region, and LEVEL 3 is the output level of the Filter 3 region.
The following tables show the default parameter values for the effect belonging to the Multi Filter type (PRESET bank). Basic parameters
No. 80 Effect name MULTI FILTER TYPE 1 LPF FREQ. Hz RESO. TYPE 2 BPF FREQ. Hz RESO. TYPE 3 HPF FREQ. 3 1.60 kHz RESO. 3 9
No. 80 Effect name MULTI FILTER MIX BAL. 100% LEVEL LEVEL LEVEL 3 65
Multi-band Dynamics Processor (PRESET bank)
IN L OUT L IN R LIMITER COMPRESSOR EXPANDER MIX BAL. LEVEL same as LOW BAND MID same as LOW BAND HIGH MIX CEIL ING OUT R
LOOK UP
Parameter name LOW GAIN MID GAIN HI. GAIN PRESENCE Range 96.0+12.0 dB 96.0+12.0 dB 96.0+12.0 dB 10+10 Explanation
CMP.THRE CMP.RAT
24.00.0 dB 1:120:1
CMP.ATK
0120 ms 44.1 kHz: 6 ms46.0 s 48 kHz: 5 ms42.3 s 88.2 kHz: 3 ms23.0 s 96 kHz: 3 ms21.1 s 6.00.0 dB, OFF 54.024.0 dB 1:1:1 44.1 kHz: 6 ms46.0 s 48 kHz: 5 ms42.3 s 88.2 kHz: 3 ms23.0 s 96 kHz: 3 ms21.1 s 12.00.0 dB
Low range gain. Raising this value will boost the low-frequency range. Mid range gain. Raising this value will boost the mid-frequency range. High range gain. Raising this value will boost the high-frequency range. This setting varies the effect separately for each range. Positive (+) settings of this value will lower the high-frequency threshold level and raise the low-frequency. Negative () settings will raise the high-frequency and lower the low-frequency. With a setting of 0, all ranges will have the same threshold level. Compressor threshold level. When the level of the input signal (original sound) exceeds this level, the portion above this level will be compressed by the CMP.RAT. Compression ratio. When the input signal level exceeds CMP.THRE, the portion of the signal above that level will be compressed by this ratio. Compressor attack time. This is the time from when the input signal level exceeds CMP.THRE until the maximum compression is reached. You can use this when you want to retain the attacks of the original signal. Compressor release time. The original signal level is not resumed the instant the input signal falls below CMP.THRE; the signal will gradually return to its original level over the duration of this value. Upper limit of the output level. Signals that exceed this value will be restricted to this value. If you select OFF, this restriction will be defeated. Expander threshold level. When the input signal falls below this level, it will be compressed by the EXP.RATIO. Expander ratio. When the input signal level falls below EXP.THRE, it will be compressed by this ratio. Expander release time. This is the time from when the input signal falls below EXP.THRE until the maximum expander effect is reached. Limiter threshold level. When the input signal (original sound) exceeds this level, it will be restricted to this value. Limiter attack time. This is the time from when the input signal exceeds LIM.THRE until maximum limiting is reached. You can use this when you want to retain the attacks of the original signal. Limiter release time. This is the time from when the input signal falls below LIM.THRE until limiting is removed.
SOLO LOW SOLO MID SOLO HI
The following tables show the default parameter values for the effects belonging to the Multi-band Dynamics Processor type (PRESET bank). Basic parameters
No. No. Effect name M.BAND DYNA FILTERED VOICE Effect name M.BAND DYNA FILTERED VOICE LOW GAIN +3.0 dB 96.0 dB EXP.THRE 54.0 dB 54.0 dB MID GAIN +3.0 dB 0.0 dB EXP.RAT 1:1 1:1 HI. GAIN +3.0 dB 96.0 dB EXP.REL*a 110 ms 110 ms PRESENCE CMP.THRE LIM.THRE 0.0 dB 6.0 dB 6.0 dB 24.0 dB LIM.ATK 0 ms 0 ms CMP.RAT 2:1 20:1 LIM.REL*a 14 ms 14 ms CMP.ATK 20 ms 0 ms CMP.REL*a 64 ms 3 ms CEILING 0.0 dB OFF
No. No. Effect name M.BAND DYNA FILTERED VOICE Effect name M.BAND DYNA FILTERED VOICE MIX BAL. 100% 100% LIM.BYP OFF OFF CMP.KNEE LOOKUP 0.0 ms 0.0 ms OFF OFF CMP.BYP OFF OFF OFF OFF L-M XOVR 180 Hz 900 Hz SOLO HI OFF OFF M-H XOVR 2.00 kHz 950 Hz SLOPE 12 dB 12 dB EXP.BYP OFF OFF
LIM.KNEE SOLO LOW SOLO MID
Rotary Speaker (PRESET bank)
LPF IN OVER DRIVE HPF
ROTOR SIMULATOR LEVEL HORN SIMULATOR
This effect simulates a rotary speaker. A rotary speaker physically turns its internal speaker and horn to produce a Doppler effect, giving a distinctive character to the sound. Each aspect of the sound is controlled by the following effect parameters. Rotary speaker simulation: ROTATE, SPEED, SLOW, FAST, DRIVE, ACCEL Output level: MIX BAL., LOW, HIGH
Parameter name ROTATE SPEED SLOW FAST DRIVE Range START, STOP SLOW, FAST 0.0510.00 Hz 0.0510.00 Hz 0100 Explanation
LOW HIGH
0100 0100
Balance between the original sound and effect sound. At a setting of 0% only the original sound will be output; at a setting of 100% only the effect sound will be output. Rate of acceleration when switching between rotation speeds (SLOW, FAST). With higher settings, the transition between speeds will occur more quickly. Since an actual rotary speaker must accelerate or decelerate an object (the speaker) that has a given amount of mass, a certain length of time is required for the change to occur. This parameter simulates this phenomenon. Low-frequency output level. Raising this value will boost the low-frequency range. High-frequency output level. Raising this value will boost the high-frequency range.
The following tables show the default parameter values for the effect belonging to the Rotary Speaker type (PRESET bank). Basic parameters
No. 71 Effect name ROTARY SPEAKER ROTATE START SPEED SLOW SLOW 0.35 Hz FAST 3.50 Hz DRIVE 68
No. 71 Effect name ROTARY SPEAKER MIX BAL. 100% ACCEL 3 LOW 92 HIGH 92
Speaker rotation start/stop control. Speaker rotation speed. Select either SLOW or FAST. Speaker rotation speed when SPEED is set to SLOW. Speaker rotation speed when SPEED is set to FAST. Overdrive depth. Raising this value will produce stronger distortion.
Distortion (PRESET bank)
OUT L DISTORTION TONE GATE MIX BAL. OUT R
This effect distorts the sound. It is used mainly on electric guitar. Each aspect of the sound is controlled by the following effect parameters. Effect sound: DST TYPE, DRIVE, TONE Noise gate: N.GATE Output level: MIX BAL., MASTER
Parameter name DST TYPE DRIVE TONE Range DST1, DST2, OVD1, OVD2, CRUNCH 0100 10+10 Explanation
Type of distortion; this determines the basic character of the effect. The character of the distortion will depend on the type you select. Distortion depth. Raising this value will produce stronger distortion. Controls the level of the high-frequency range. Positive (+) settings produce a more piercing tone, and negative () settings produce a more mellow tone.
N.GATE
MASTER
Balance between the original sound and effect sound. At a setting of 0% only the original sound will be output; at a setting of 100% only the effect sound will be output. Noise gate depth. Raising this value will raise the level of the signals that will be allowed through the gate. This is a useful way to remove noise. Excessively high settings of this parameter will weaken the forcefulness of the sound. Output level. Decrease this value if you want to lower the output of the effect sound; only the original sound will be heard.
The following tables show the default parameter values for the effect belonging to the Distortion type (PRESET bank). Basic parameters
No. 82 Effect name DISTORTION DST TYPE DST2 DRIVE 70 TONE +7
No. 82 Effect name DISTORTION MIX BAL. 100% N.GATE 1 MASTER 30
Amp Simulator (PRESET bank)
BASS IN DISTORTION MIDDLE TREBLE PRE AMP SIMULATOR GATE SPEAKER CABINET SIMULATOR
This effect simulates the characteristics of a guitar amp. Previously when recording an electric guitar in a studio, it was usual to play the guitar through an amp and then mic the amp in order to obtain the tonal character typical of the amp. This effect simulates the result without requiring you to use an amp. Each aspect of the sound is controlled by the following effect parameters. Amp simulation: AMP TYPE, BASS, MIDDLE, TREBLE, DIST TYPE, DRIVE, CAB DEP Filter/equalizer: EQ G, EQ F, EQ Q Noise gate: N.GATE Output level: MIX BAL., MASTER Basic parameters
Parameter name AMP TYPE BASS MIDDLE TREBLE DST TYPE DRIVE Range
0100 DST1, DST2, OVD1, OVD2, CRUNCH 0100
Type of distortion; The character of the distortion will depend on the type you select. Distortion depth. Raising this value will produce stronger distortion.
*a. STK-M1, STK-M2, THRASH, MIDBST, CMB-PG, CMB-VR, CMB-DX, CMB-TW, MINI, FLAT
Parameter name MIX BAL. CAB DEP EQ G EQ F EQ Q Range 0100% 0100% 12.0+12.0 dB 100 Hz8.00 kHz 10.00.10 Explanation
Balance between the original sound and effect sound. At a setting of 0% only the original sound will be output; at a setting of 100% only the effect sound will be output. Strength of the speaker cabinet simulation. Raising this value will cause the idiosyncrasies of the speakers to be heard more strongly. Gain of the equalizer (peaking type). This adjusts the gain of the frequency region specied by EQ F. Positive (+) settings will boost the region, and negative () settings will attenuate it. Equalizer (peaking type) frequency. The EG G gain will be applied to a region centered on this frequency. Equalizer (peaking type) Q. This indicates the sharpness of the frequency response curve of the equalizer. Raising this value produces a sharper curve. Noise gate depth. Raising this value will raise the level of the signals that will be allowed through the gate. This is a useful way to remove noise. Excessively high settings of this parameter will weaken the forcefulness of the sound. Output level. Decrease this value if you want to lower the output of the effect sound; only the original sound will be heard.
The following tables show the default parameter values for the effect belonging to the Amp Simulator type (PRESET) bank. Basic parameters
No. 83 Effect name AMP SIMULATOR AMP TYPE STK-M1 BASS 94 MIDDLE 100 TREBLE 82 DST TYPE DST1 DRIVE 50
No. 83 Effect name AMP SIMULATOR MIX BAL. 100% CAB DEP 42% EQ G +1.5 dB EQ F 750 Hz EQ Q 2.0 N.GATE 1 MASTER 40
Type of amp to be simulated; The character of the amp will depend on the type you select. Simulates the BASS control of the preamp, controlling the low-frequency range tone. Raising this value will make the low range stand out. Simulates the MIDDLE control of the preamp, controlling the mid-frequency range tone. Raising this value will make the mid range stand out. Simulates the TREBLE control of the preamp, controlling the high-frequency range tone. Raising this value will make the high range stand out.
You can use MIDI to remotely control the SPX2000. This chapter explains how to make preparations for using MIDI, what you can do using MIDI, and the MIDI data format.
Preparations for using MIDI
In order to use the SPX2000s MIDI functionality, you must make the following preparations.
What you can do using MIDI
On the SPX2000 you can use MIDI to do the following six things. Recall effects You can remotely select/recall effects from a MIDI device connected to the [MIDI IN] connector (T) or [TO HOST USB] connector (U). In order to do this, you must rst create a MIDI program change table on the SPX2000. For details, refer to Editing the MIDI program change table (page 22).
MIDI messages used:
1 Connect your MIDI device
Connect your device using either of the following connectors. [MIDI IN] connector (T) and [MIDI OUT/THRU] connector (S) [TO HOST USB] connector (U)
2 If you are using the [MIDI OUT/THRU] connector, set it to MIDI OUT (page 21)
Control change (Bank select) + Program change Control parameters You can control the SPX2000s effect parameters from a MIDI device connected to the [MIDI IN] connector (T) or [TO HOST USB] connector (U). The control method and content will depend on the MIDI messages you use.
3 Select the MIDI port that you want to use
Use the Utility setting MIDI PORT GENERAL to make this selection (page 21).
4 Select the MIDI channel that you want to use
SPX2000
Digital Multi-effect Processor
Rear Panel
New-generation SPX effect unit with 24-bit 96-kHz processing and advanced REV-X reverb algorithms.
Superb sonic quality with 24-bit/96-kHz processing throughout. 96-kHz DSP LSI with 32-bit internal processing (58-bit accumulator). 24-bit, 128-times oversampling AD and DA converters achieve 106 dB dynamic range and flat response from 20 Hz to 40
kHz at the 96-kHz sampling rate.
REV-X reverb programs deliver the richest reverberation tone and smoothest decay available. In addition to a large range of ambience programs, including many that use the acclaimed REV-X reverb algorithms, the
SPX2000 includes popular SPX programs such as gate reverbs, delays, pitch effects, modulation and other special effects.
Other advanced algorithms such as Multi-band Dynamic Processors are inherited from the DM series Digital Production
Consoles
Professional analog and digital audio I/O and control connectors. SPX2000 Editor software provides a common operating environment and interface for the SPX2000 and Yamaha digital
mixing consoles.
OPTIONS
Foot Switch
GENERAL SPECIFICATIONS
Sampling frequency rate Internal: 44.1,48,88.2,96kHz External: Normal Rate: 39.69kHz to 50.88kHz, DoubleRate: 79.38kHz to 101.76kHz Frequency response 20Hz to 20kHz (0dB+1.0,-3.0) @48kHz 20Hz to 40kHz (0dB+1.0,-3.0) @96kHz Dynamic range Total harmonic distortion Memory bank Dimensions (W x H x D) Weight Power requirements 106dB Less than 0.05%, (fs=48kHz:+14dBu@20Hz-20kHz, 96kHz:20Hz-40kHz) PRESET: 97, USER: 99, CLASSIC: x 45 x 372.5mm (18.7" x 1.75" x 14.5"), 1U 4.0kg (8.8lbs) Japan: North America: Other Areas: AC100V 50/60Hz, 25W AC120V, 60Hz, 25W AC230V, 50/60Hz, 25W
EFFECT PROGRAM NO. LIST
No. 9 Effect Name REV-X LARGE HALL REV-X MED HALL REV-X SMALL HALL REV-X TINY HALL REV-X WARM HALL REV-X BRITE HALL REV-X HUGE HALL HALL Classification LCD No. Effect Name 51 KARAOKE ECHO 52 GOOD OL P.CHANGE 53 VOCAL SHIFT 54 STEREO PITCH 55 PITCH SLAP 56 HALO COMB 57 GRUMPY FLUTTER 58 ROGER ON THE BOTTOM WHACKER 60 VOICE DOUBLER 61 SYMPHONIC 62 REV+SYMPHONIC 63 DETUNE CHORUS 64 CHORUS & REVERB 65 BASS CHORUS 66 STEREO PHASING 67 CLASSY GLASSY 68 SILKY SWEEP 69 UP DOWN FLANGE PLATE CYAN 70 TREMOLO 71 ROTARY SPEAKER AUTO PAN PHASER RING MODULATION Classification LCD DELAYS WHITE
PITCH EFFECTS
AMBIENCE STEREO HALL 10 VOCAL CHAMBER 11 BRIGHT HALL 12 BREATHY REVERB 13 CONCERT HALL 14 REVERB FLANGE 15 REVERB STAGE 16 REV-X VOCAL PLT 17 REV-X BRIGHT PLT 18 REV-X SNARE PLT 19 VOCAL PLATE 20 ECHO ROOMECHO ROOM25 PRESENCE REVERB ARENA THIN PLATE
MAGENTA
*1 Total Harmonic Distortion is measured with a 18 dB/octave filter @80 kHz. *2 Hum & Noise and dynamic range are measured with a 6 dB/octave filter @12.7 kHz; equivalent to a 20 kHz filter with infinite dB/octave attenuation. *0 dBu=0.775 Vrms.
MODULATION
ANALOG INPUT AND OUTPUT SPECIFICATIONS
Terminal Level SW +4dBu -10dBu OUTPUT[L,R] +4dBu -10dBu Lines Impedance For Use With Nominal 600 Lines Level Nominal +4dBu -10dBu +4dBu -10dBu Max. before Clip +24dBu +10dBu +24dBu +10dBu Connector XLR-3-31 type TRS phone jack (Balanced) XLR-3-32 type TRS phone jack (Balanced)
INPUT[L,R]
OLD PLATE 26 DARK PLATE 27 REV-X CHAMBER 28 REV-X WOOD ROOM 29 REV-X WARM ROOM 30 REV-X LARGE ROOM 31 REV-X MED ROOM 32 REV-X SMALL ROOM 33 REV-X SLAP ROOM 34 FAT REFLECTIONS 35 BIG SNARE 36 BAMBOO ROOM 37 REFLECTIONS 38 STONE ROOM 39 CONCRETE ROOM 40 REVERSE PURPLE 41 FULL METAL GATE 42 REVERSE GATE 43 DRUM MACH. AMB S 44 DRUM MACH. AMB L 45 ELECT. SNR PLAT 46 MONO DELAY BPM MONO DDL BPM X-DDL 49 STEREO DELAY 50 DELAY L,C,R
MOD FILTER 76 DYNA FLANGE 77 DYNA PHASER 78 DYNA FILTER 79 M. BAND DYNA 80 MULTI FILTER 81 FILTERED VOICE 82 DISTORTION 83 AMP SIMULATOR 84 DIST FLANGE 85 DIST DELAY 86 REV CHORUS 87 REV+FLANGE 88 REV SYMPHONIC 89 REV PAN 90 DELAY+ERDELAY+ERDELAY ERDELAY ERDELAY+REV 95 DELAY REV 96 RESO DRONE 97 FREEZE DELAYS WHITE
FILTER
*1 XLR-3-31 and XLR-3-32 type connectors are balanced. (1=GND, 2=HOT, 3=COLD) *2 Phone jacks are balanced. (Tip=HOT, Ring=COLD, Sleeve=GND) *0 dBu=0.775 Vrms. *AD/DA converter is 24-bit, 128-times oversampling @Fs=44.1, 48 kHz, 64-times oversampling @Fs=88.2, 96 kHz
DISTORTION
DIGITAL INPUT AND OUTPUT SPECIFICATIONS
Terminal AES/EBU (IN) AES/EBU (OUT) Format AES/EBU AES/EBU Data Length 24bit 24bit Level RS422 RS422 Connector XLR-3-31 type (Balanced) XLR-3-32 type (Balanced)
YELLOW
GATE REVERB DRUM MACHINE REVERB
COMBINATION
*1 XLR-3-31and XLR-3-32 type connectors are balanced. (1=GND, 2=HOT, 3=COLD)
CONTROL I/O SPECIFICATIONS
Terminal TO HOST MIDI WORD CLOCK USB IN OUT/THRU IN Format USB 1.1 MIDI MIDI Level 0 to 3.3V TTL/75 Connector B type USB Connector DIN Connector 5P DIN Connector 5P BNC Connector
SAMPLING
CLASSIC BANK
No. Effect Name REV1 HALL REV2 ROOM REV3 VOCAL REV4 PLATE EARLY REF1 EARLY REF2 DELAY LR STEREO ECHO STEREO FLANGE A STEREO FLANGE B CHORUS A CHORUS B STEREO PHASING LCD Color No. Effect Name TREMOLO SYMPHONIC GATE REVERB REVERSE GATE REVERB & GATE PITCH CHANGE A PITCH CHANGE B PITCH CHANGE C PITCH CHANGE D FREEZE A FREEZE B PAN LCD Color 13
DIMENSIONS
unit : mm
350 11.8
352.7 8
Tags
DSC-T1 14 0 LS6225 880 PRO Memory Unit SDJ-1 DMC-LZ7EF DTH115E XV-5080 Stylus 150 Coolpix 775 FJR1300AS-2007 Black SRS-A27 AWT1010AA R-520LK 21FE3RGE-TY SRT 5004 Aperture W6461 Utility 650-2 ECM20 Motorokr EM30 Partner 37 VQ2220 CD 100 Editor Durafon 1X Travelmate-2350 PS-42Q97HD Legend DVP320 78 L84950 NAD Htrm MIM 2310 Model 1400 HDR-CX155E S10-3T AL-1217 1226 DVD-E335 Impuls SR-S2028CSS VM450 SGH-F210 Presenter Ecoroute HD Exile MYX-4 2 5060 Sagem D16T CX5800F Watches Nordic 1213 Kawasaki KX65 BHP454 Aopen AX63 1800-554 VCL-ES06 CHC-CL5MD LF 70 MP-F400 NAD 510 WA90V3 Dvcr-B100 NC8000 VC-6713H Easyshare V610 XD460U Review GA-945GCM-s2C ACT18X RM4270 LS0714FL Plug IN C6501P KCE-350BT KV-29FX30E IC-T81E F800 F801 CDL500 Precedus MP-10 ZWF155W Yashica T4 Singer 744 Cswzgsu Voice Simulator 2006 HP-135 TD-8841TB DMC-FH120 Lowrance X-55 RP-ITC222 TX-P50x20E AV-R620 M 200 TL-SL3428 KV-32FX65U CA-EX90 Calios 1
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