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Comments to date: 4. Page 1 of 1. Average Rating:
mrscoala 8:11am on Saturday, July 17th, 2010 
Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,...
367slc 4:41am on Monday, June 14th, 2010 
Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com.
Ekanatha 1:29pm on Saturday, April 10th, 2010 
Love both the silicone case and zebra sleeve pouch. This product is EXACTLY what I wanted. It fits perfectly and it got here very fast.
wahur 8:12am on Thursday, April 8th, 2010 
My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. you will love the 9 inches screen. You will enjoy the touchscreen experience with iPad Fast, Lightweight, Compact

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Zaxwerks 3D Invigorator - ProModeler - Tutorials
Zaxwerks Inc. 5724 Camellia Ave. Temple City, CA 91780 (626) 309-9102 phone (626) 309-9142 fax http://www.zaxwerks.com Sales: sales@zaxwerks.com Tech Support: support@zaxwerks.com 1996 - 2003 Zaxwerks Inc. All rights reserved.
This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and does not represent product specifications or commitment on the part of Zaxwerks. Zaxwerks assumes no responsibility or liability for any error or inaccuracies that may appear in this document. The Zaxwerks 3D Invigorator is a trademark of Zaxwerks Inc. After Effects, Illustrator and Photoshop are trademarks of Adobe Systems Inc. FreeHand is a trademark of Macromedia Inc. Apple and Macintosh are registered trademarks of Apple Computer, Inc. Windows 2000 and Windows XP are registered trademarks of Microsoft, Inc. OpenGL is a trademark of Silicon Graphics Inc. All other product names or trademarks are the property of their respective owners.

Table of Contents

INSTALLATION INSTRUCTIONS. 5 BASIC CONCEPTS
Modeling. 13 Surface Set-Up. 14 Scene Set-Up & Lighting. 14 Animation. 14 Rendering. 14
How To Make Lights Cast Shadows. 45 How To Move Lights. 47 How To Save A Project. 49 Additional Tipes When Working With Illustrator Files. 50
MODELING, SURFACING, & LIGHTING
How To Create a 3D Logo. 17 How To Make Objects Invisible. 19 Moving 3D Objects - Part 1. 21 How To Reset 3D Objects. 23 Moving 3D Objects - Part 2. 24 Camera Shortcuts. 27 Camera Shortcuts Exercise. 29 Adjusting The Thickness of Objects. 30 How To Apply An Edge Profile. 33 How To Apply A Single Material To An Object. 36 How To Add A Second Material To An Object. 38 How To Split A Profile To Fine Tune Material Placement. 40 How To Create An Object Style. 42 Coloring The Other Objects. 43
Zaxwerks 3D Invigorator - ProModeler - Tutorials 3
Installation Instructions
Zaxwerks 3D Invigorator - ProModeler - Tutorials 5

System Requirements

System Requirements - MACINTOSH
- G3 Power Mac (G4 recommended) - Mac OS 9.1, 10.1 or 10.2.6. - Apples OpenGL system extension - QuickTime 5 or 6.1 - Color monitor capable of displaying at least 1024 x 768 in Millions of colors - 128 MB RAM, (256 MB recommended) - 100MB unused hard-disk space - CD ROM drive
System Requirements - WINDOWS
- Intel Pentium III or 4 processor - Windows 2000 or Windows XP Pro or Home Edition - OpenGL system.dll file - QuickTime 5 or 6.1 - Color monitor capable of displaying at least 1024 x 768 in True color - 128 MB RAM (256 MB recommended) - 100MB unused hard-disk space - CD ROM drive
Software specifications subject to change without notice. Software used under license. ALL RIGHTS RESERVED. Refer to the Zaxwerks End User License for more information.

Installing the Software

The Invigorator does not use an automatic installer. You only need to do one step to install the software. If you are installing from a CD. 1- Find the ProAnimator (or ProModeler) folder on the CD and drag it into the Applications folder on your main hard drive. If you are installing from a downloaded file. 1- Unstuff or Unzip the download, then drag the ProAnimator (or ProModeler) folder into the Applications folder on your main hard drive. TROUBLESHOOTING TIP! The ProAnimator/ProModeler folder contains many files and folders. DO NOT touch the contents of the main folder. Drag ONLY the ProAnimator/ProModeler folder to the Applications folder and all these other files and folders will be moved to the Applications folder too.

You are now ready to launch the program and create your first Invigorator project. Open the Applications folder, then open the ProAnimator or ProModeler folder, and double click on the program icon.
Entering An Authorization Code For The First Time
The first time you launch the software it will ask you to enter some information. Type your Name and Organization, and type the Authorization Code exactly as it was given to you. Then press the OK button. A Temporary Code looks like this: A1234-B1234. A Permanent Code looks like this: IPMS30-A1234-B1234-C1234 A Temporary Code lasts for 30 days to give you time to contact Zaxwerks and register the software. Once registered, Zaxwerks will give you a permanent authorization code. (See the next section for information on how to enter a permanent code.) If you already have a Permanent Code there is no need to enter the Temporary Code first. Type the Permanent Code when you see the Authorization window and youll be ready to go. TROUBLESHOOTING TIP ! On some Windows systems you may have trouble typing into the Authorization Window. If this is the case, open a program such as NotePad and type the information there. Then copy and paste the information, one line at a time, into the Authorization window.
Fill in all fields then click the OK button.

Demo Mode

If you dont have either a Temporary or a Permanent Authorization Code you can run the program in Demo Mode by clicking the DEMO button at the bottom of the authorization window. Demo mode adds a watermark to the renderings and also limits the program in some ways, but other than that most everything works. Demo mode lets you get an idea of how the program runs so you can see how fast and easy it is.
Entering A Permanent Authorization Code
(If this is the first time you have run the software see the previous section titled: Entering An Authorization Code For The First Time.) If you have been running the software using a Temporary Authorization Code, double click on the program icon to launch it. You will see a message window saying how many days you have left to run the program. At the bottom of this message window will be a Register button. Click the Register button then enter your Permanent Authorization Code. A Permanent Code looks like this: IPAS30-A1234-B1234-C1234
How To Get A Permanent Authorization Code
A Permanent Authorization code is sent to you directly from Zaxwerks. Contact Zaxwerks in one of the following ways: Register by email: register@zaxwerks.com Register online: www.zaxwerks.com/Register_English.html Register by phone: 1-800-549-0250 You will be asked for your Temporary Authorization Code and your contact information so you can receive notices about bug fixes and updates.

Click this link on the Zaxwerks Home page to get to the registration page.
If you bought the program directly from Zaxwerks you will have received a green Invoice/Receipt with the Permanent codes printed on stickers at the bottom.

Basic Concepts

Zaxwerks 3D Invigorator - ProModeler - Tutorials 11

BASIC CONCEPTS

The Invigorator creates its own models and images. It does not process existing footage to give it a 3D effect. You create models that have depth and size, arrange them in space, and then take pictures of them. The Invigorator is a true 3D program, but it has differences that make it unique from any other 3D program. There is a tremendous amount of technology and workflow design packed into this program, in order to make it easier to learn and faster to use. If you are new to creating 3D graphics here is a short overview of the steps involved:

DEFINITIONS Modeling

The creation of the objects and adjustment of their shape.

Surface Set-Up

The paint job that is applied to the surface of the objects. Often called Surfacing.

Scene Set-Up

The positioning of the objects and lights within the 3D scene and the positioning of the camera which views the scene and takes the picture.

Modeling

The Invigorator creates models out of Adobe Illustrator files and fonts installed on your computer. Models can be modified using the controls in the Object Tab. A selection of over 100 preset edge profiles come built into the program or you can make your own. You can also import models created in other programs.

Animation

Moving the objects or camera over time.

Rendering

Creation of the final 3D image or movie. Taking the picture.
The Invigorator has a completely unique way of handling surfaces. Up to six different materials can be applied to each object and those materials can be used in a variety of ways. Once you try it you will see how the Invigorator has finally given artists the tools to create a new generation of 3D title and logo graphics. Graphics like you have never seen before.
Animation is created in a new way that is visual rather than technical. Feedback is continuous so you can watch the animation as you edit it. There is no need to stop and render a preview.
The rendering engine is designed for the rigors of professional production. It creates beautiful images of any resolution with excellent antialiasing, image mapping, soft shadows, transparencies for glass and chrome effects. Images and movies come with alpha channels for compositing without the need to key the source footage.

Scene Set-Up And Lighting
Setting up a 3D scene has been streamlined to make it easier for 2D graphic artists to make the jump to 3D. A scene can have as many objects as you need and objects or groups of objects can be rotated and positioned independently. Up to six lights can be used, and once you get your lights perfect they can be saved and reused in future projects. Object manipulation within the 3D scene is done in a way thats completely new. Single and multiple objects can be manipulated with speed and fluidity. There are a full compliment of short cut keys. Even nudge keys are supported.
Modeling, Surfacing and Lighting Tutorials
Zaxwerks 3D Invigorator - ProModeler - Tutorials 15
Lets create a 3D logo and work through some of the problems you may run across. Logos are oftentimes more difficult than straight text because they usually have overlapping elements and there is a need to preserve the integrity of the original design. The look of the logo is often the point about which a client gets the most picky. So the great challenge with doing 3D work is how to give the logo a 3D look while still preserving the look of the logo. Sounds like a paradox, but its not too hard to overcome. Lets start with creating the logo as a 3D model and well discuss the design challenges as we go. TROUBLESHOOTING TIP ! You must have installed the program properly for the factory presets to be present. Be sure to read and follow the Installation Instructions at the beginning of this User Guide.
The Advanced Tutorials assume that you know all of the skills covered in the Beginning Tutorials. If you find yourself lost, or things are moving too quickly, stop and do the Beginning Tutorials first. Then do the Advanced Tutorials.

How To Create A 3D Logo

Start off with the program closed. If it is already running, Quit or Exit the program. 1- Double click on the application icon to launch the program. 2- When you see the window with four large buttons click the Open Illustrator File button.
Zaxwerks 3D Invigorator - ProModeler - Tutorials 17
3- Go to the Tutorials folder and find the Kings Crest Logo.ai file. Do NOT double-click on the file or click the Select button. 4- Before you open the Illustrator file put checkmarks in front of the following options: Turn ON: - Open By Layers - Use Illustrator Colors - Move Objects to Center Do not turn ON: -Dismantle Incoming Groups -As Layer Cycling Object 5- Now click the Select button. This will open the main Set-Up window and create 3D models out of the paths in the Illustrator file. 6- Turn off the Floor Grid, then select the Dolly tool and drag your mouse up to move closer to the models. What happened? The 3D logo looks terrible! This is because there are many overlapping pieces in this logo. When the logo was in its 2D form, the stacking order of the pieces kept it all readable. (Look at the picture to see what the logo looks like in its 2D form.)

The 2D logo. 18

First look at the 3D version.
When you are in a 3D program there is no such thing as stacking order. The only thing that matters is whether an object is closer to the camera than some other object. Since an Illustrator file doesnt have any Z information, all of the models start off with the same Z position, so all the overlapping parts are equally close to the camera. This confuses the camera so it shows part of one object and part of another creating a visual mess. Whats worse is that as the viewpoint of the camera changes different parts of the models will flash into view because the camera cant figure out which of these overlapping objects to show. To get rid of the mess all we need to do is to move the objects so some parts will be closer to the camera than others.
Object Mode Button Object List
How To Make Objects Invisible
(continuing from the last tutorial) Lets turn off the visibility of the text objects so we can concentrate on the center part of the logo. 1- Click on the Object Mode button to reveal the small tabbed area below the tool bar. 2- Click on the Object List and choose the Deselect All item. You will see all the green and red selection boxes disappear.
Zaxwerks 3D Invigorator - ProModeler - Tutorials 19
TROUBLESHOOTING TIP! Click on the Object List again and look at it. If it contains names such as Shield, King Text, Face, Eyes, etc. then you can proceed with the rest of the tutorial. If it says things like Object 1, Object 2, Object 3, Group 1, Group 2, etc. then you did not properly do Step 4 of the previous tutorial on How To Create A 3D Logo. Quit the program and start the Advanced Tutorial again. 3- In the Object List choose the King Text item. You will see a red wire bounding box appear around the word King indicating that it is selected. 4- Hold down the Shift key on your keyboard, and from the Object List choose the Entertainment Text item.
When items in the Object List are selected, their names will be written in bold.
You will see a green bounding box appear around the word Entertainment. Click down on the Object List and look at the menu items for the two objects you have just selected. Notice that they are written in BOLD. This is to let you know that these two items are selected. Click off the Object List making sure that you dont accidentally deselect the objects, by clicking on a menu item. 5- Make the objects invisible by turning on the Make Invisible checkbox. Find this checkbox just below the Object List.

Pull the eyes forward until you see the red wire box,.
10- Select the Crown Insignia from the Object List and pull it forward until you can see it in front of the Crown.
.then slowly push them back until the red wires just disappear.
Now lets check how the logo looks from the front.
11- Switch to Camera mode, and pick the Front view from the Views. menu.
As you can see the logo pieces are still aligned and readable. In the next sections we will fine tune the look and turn the logo into a finished piece.
26 Zaxwerks 3D Invigorator - ProModeler - Tutorials

Camera Shortcuts

(continuing from the last tutorial) As you are working on a logo you will find that it is useful to be able to move the camera to look at the objects from different angles. Up to this point we have been moving the camera by switching to camera mode, selecting a manipulation tool, and then dragging in the 3D window. Thats three steps. However the camera has shortcut keys that will let you move it around in one step. Heres how. 1- Hold down the Spacebar and the Command key on your keyboard, (Alt key on Windows). Then drag left/right in the 3D window. This is the shortcut for Camera Tumble. Its easy to remember because it is the spacebar and the key right next to the spacebar. You can drag left/right/up and down with this tool to look at every side of the object. You will find that this one shortcut is used all the time so take a second and memorize it. 2- Select the Front view from the Views. menu. 3- Hold down the Spacebar and the Control key on your keyboard, (same keys for Mac and Windows). Then drag up/down in the 3D window.
The shortcut for Camera Tumble.
The shortcut for Camera Dolly.
This is the shortcut for Camera Dolly. Its easy to remember because it is the spacebar and the key furthest away from the spacebar. Drag up while holding these keys down to dolly up closer to the object, and drag down to pull back away from the object. You are moving the camera remember, so up pushes the camera closer to the object and down pulls the camera away from the objects. You will find that this is the second most-used shortcut and it is worth memorizing too.
The shortcut for Camera Track.
4- Select the Front view from the Views. menu. 5- Hold down the Spacebar all by itself. Then drag left/right in the 3D window. This is the shortcut for Camera Tracking. Its the most easy to remember because it works just like the spacebar in Photoshop. Holding down the spacebar and dragging is like moving the view of your Photoshop canvas. Notice that all of the Camera shortcuts use the spacebar. For the rest of the tutorials instead of telling you to switch modes and select this or that tool, well just say Tumble the camera to look at the sides of your objects, or Dolly-in to get a closer look at how the two parts interact. Lets take a second and do an exercise to get you more familiar with these shortcut keys.

Zaxwerks 3D Invigorator - ProModeler - Tutorials Use the Select Invisible command to select the invisible objects.
The White Holes object is sticking out behind the Face. 31
you from seeing through the mouth and eye sockets of the Face. The White Holes object is needed or else youd see the blue of the shield and that would spoil the look of the logo. In order to put the White Holes object in the correct place we will need to use all of the techniques that weve learned so far. 1- Select the White Holes object, then set its Depth to 2. 2- Pick the Dolly tool and turn on Drag Using Objects Axes mode.
Watch the red lines. As you drag they will move through the Face.
3- Drag up and down and watch the object pass through the other objects. Watch the lower corner of the red bounding box and position the object so that it is near the back of the Face object but not behind it. 4- Tumble and Track the Camera to look at the logo from the front. Pretty good! Were almost done.
How To Apply An Edge Profile
(continuing from the last tutorial) Edge Profiles are the bevels used to dress up the object. There are over 100 profiles built into the program and you can make your own too. Think of an Edge Profile as fancy molding that goes around the perimeter of your objects. 1- Select the Shield object. 2- Click on the Material Set-Up button, located above the 3D window. The 3D window will be replaced by a window showing you the Edge Profile being used by the Shield. Imagine that you are above the Shield, looking down at it, and you take a slice through its center. You would have the front of the Shield at the bottom of the slice, and the back of the Shield would be at the top of the slice. Look at the Material Set-Up window and see that this is what it is showing. Weve labeled the Front and Back in the window so you can remember what you are looking at. This cross-section view also shows you the Edge Profile applied to the outside edges of the Shield on the left, and on the right would be the Edge Profile applied to the holes in the Shield, if it had any.
The Material Set-Up window shows you a cross-section type of view so you can see which Edge Profile is applied to the object.

Double click on a material in the bin (TOP) to load it into the editor (BOTTOM). 36
You should see the words Punchy Gold in the field at the top of the editing area. You will also see a thick red line surrounding the swatch in both the editor and the bin. This red line indicates that these are both the same material and if you make changes to the swatch at the bottom you will see the changes affect the swatch at the top. 3- Double click on the other gold material in the second row of the bin. This one is called Polished Gold. These gold materials are very similar, however one is busier than the other meaning there are more lights and darks in the reflections. The busier one, Punchy Gold, works very well on flat surfaces. The other one, Polished Gold, works well on curved surfaces. 4- Apply the Punchy Gold material by dragging it from the bin and dropping it onto the King Text object. Be sure that the point of your cursor is over the King Text object otherwise the material may be dropped onto something else. If you make a mistake you can always Undo it. 5- Turn on the display mode that shows reflections by clicking once on the 3D Display Style button.
Busier reflections are good for flat surfaces. Smoother reflections are good for curved surfaces.
6- Use the shortcut keys to Tumble the Camera. Now you can see the reflections in the gold dance across the surface of the King Text object. Even though the King Text object is now gold, it lost a little of its punch. The best thing would be for the face of the object to be gold while the edges were black. This would put a black edge around the gold and the contrast will really make the logo pop.
How To Add A Second Material To An Object
(continuing from the last tutorial) The King Text object should still be selected.

Material Set-Up

1- Click on the Material Set-Up button. In the top window is the Power Grooves bevel that you applied to the model a few steps ago. Notice that there are little green chips with the number 1 on them. One is next to the Front, the Back, and the Outside part of the cross section. Now look at the area below this window where you will see six square docking areas the same size as a Material Swatch. This area is called the Material Palette. It shows the materials that are being used on the selected object.

Material Palette

The first dock in the Palette has the Punchy Gold material in it and the green chip next to it has the number 1 on it. When you look at the Palette and the Material Set-Up window together, these green number chips show that the material in the first dock is being applied to the Front, Back and Sides of the selected object. What were going to do next is to apply a black material to the sides of the object. Heres how. 2- In the top row of the Material Bin find the black material swatch. Drag it from the bin and drop it into dock number 2. Once the black material has been loaded into the Material Palette you can then apply it to the object. 3- Drag the black material from the Palette and drop it onto the green chip sitting next to the Outside Edge Profile. As you drag you will see that when the mouse cursor moves into the Material Set-Up window a little green chip with the number 2 appears at the point. Drag until this chip is over the existing chip that you want to replace. When the two chips get close to each other they will snap together and the side of the model will highlight in red. If you release the mouse button before you see the red highlight then nothing will happen. When you have successfully done the drop the green chip will have the number 2 on it. This indicates that the material in dock 2 is now applied to the sides.
Drag from the Palette into the Set-Up window. Snap the green chips together before you release the mouse. 39
4- Click the Scene Preview button to switch back to the 3D view. This looks better but if you Tumble the Camera around the object youll see that the sides are still a bit blocky because they are completely black. The ideal scene would be for part of the edge to be black and part to be gold. Fortunately we have a way to do that.
How To Split A Profile To Fine Tune Material Placement
The Split Tool is selected when it is blue.
1- Switch back to the Material Set-Up window. We need to split the edge into two parts, then we can apply black to one part and gold to the other. 2- Find the Split tool and select it. Click once on the edge, near green chip #2. (Dont double click, just click once.) This will create a red arrow on the line, and you will now see two #2 chips. TIP! To delete a split arrow drag it off the line and release the mouse when the arrow turns light pink.

Click once on the line to split the edge into two parts. 40
3- Drag the gold Material Swatch from the Palette and drop it onto the top #2 chip. This will be the chip closest to the back of the object. Notice that when the chips snap together only half of the edge highlights in red. This shows you that only part of the edge will receive the new material. When complete this chip will have a #1 on it. Switch to Scene Preview and tumble the Camera around the objects. This is looking better but there is still too much black. Lets make the black area smaller. Switch back to the Material Set-Up window. Split arrows are not locked in position. They can be dragged along the line. 4- Click on the red Split arrow and drag it down to the lower left corner. When it gets close, the arrow will snap onto the corner and turn white in the center. When the arrow looks like this it is to let you know that it has snapped onto a corner point. Switch back to the Scene Preview window, and Tumble the Camera to look at the logo from the front. Perfect! Now you have an edge of black surrounding the gold face and there is more gold on the sides to add extra sparkle.
Zaxwerks 3D Invigorator - ProModeler - Tutorials 41 Drag the arrow to reposition the split point.
Drag the gold material in the palette and drop it onto the top chip.
How To Create An Object Style
(continuing from the last tutorial) Once the colors, materials, depth and Edge Profile used on an object are done you can save this batch of settings as an Object Style. You used Object Styles in the Beginning Tutorials to set up your models with a single drag/drop. Here is how to create your own. 1- The King Text object should still be selected. If it isnt selected, do it now. 2- Click on the Object Styles tab and find the Swatch/Library. menu.

Saving the Object Style.

Go to the Object Styles tab.
3- From the Swatch/Library menu choose the Save Object Style command. A window will appear asking you to name the Object Style. By default it will say King Text-style. 4- Click the Save button. The Object Style is saved to the bin. 5- Scroll down to the bottom of the Object Style bin. You will see a number 2 that has been built with the same settings and materials as the King Text object. This Object Style can now be used like any other Object Style. By dropping it onto other objects those objects will receive the same settings and materials as the original King Text object.

Coloring the Other Objects
(continuing from the last tutorial) Most of the colors on the other objects are fine so lets quickly apply colors to the two that still need changing. 1- Switch back to the Materials Tab, and deselect all objects. Tumble the Camera and Dolly-in so you can see the front and side of the Crown. The crown already has two materials applied to it, yellow on the face and black on the sides. The crown in the original Illustrator file had two colors applied to it too, a fill color and a stoke color. When you open an Illustrator file with the Use Illustrator Colors option turned ON, the fill color is applied to the face of the object and the stroke color is applied to the sides of the object. HOT TIP! Once an object has been split into two parts you can drop materials onto the individual parts in the Scene Preview. This keeps you from having to go to the Material Set-Up window every time you want to change the material. 2- Drag the Punchy Gold material from the bin and drop it onto the front face of the Crown in the 3D window.
Drag and drop Punchy Gold onto the front of the Crown. Zaxwerks 3D Invigorator - ProModeler - Tutorials 43
Move the Camera so you can see the front and side of the Crown at the same time.
3- Drag the Red material from the bin and drop it onto the side of the Crown. Make sure that the point of the arrow cursor is over the black side of the Crown object before you release the mouse button. If you accidentally drop the red on the Crowns front or onto the Shield, just Undo the mistake and try again. Now lets give the K on the Crown a white front and a black side.
Drag and drop the red material onto the side of the Crown.
4- Select the K Insignia object. Switch to the Material Set-Up window. Here you can see that a black material is applied to the Front, Back and Sides of the object. The black is already being used on the sides so we can leave it as it is. All we need to do is put a white material onto the Front face.
For the K, load the white material into dock #2, then the drag the swatch onto the Front green chip.
5- Drag the White Material swatch from the bin and drop it into dock #2 of the Palette. 6- Drag the White Swatch from the palette and drop it onto the green chip next to the word Front. 7- Switch back to the Scene Preview and choose the Front view from the Camera Views. menu. Dolly in a bit and take a look at your work.

A Text Object Vector Outlines
Convert Text to Outlines before saving.

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MP2800 VGN-CS11s Q KDC-PSW9527 Portastudio CCD-TR845E 2968 PC Lide 500F Curve HL-6050D BE06LU10 Espio 115M Icom AH-2 ETX-105EC BMP7407 SR-L3616B Zanussi F550 BT-MG 135 CDX-480 LN55B640r3F RR-XR320 FLM-3701 Bandai 2 MP140 SB3100-D-I Calculator XVS650KC VGN-NR11s-S DKC445BLS DV-983H System T5100 MDR-DS8000 Party PCV-V1-G KX-TCD300G Samreport-lite 2005 KD-G511 ELP-505 DSC-W170 B FLS873C VRX630 BAR608HGA Dmreh68 776FM-FM776f-ea- JV-TV2040 CY-TM200N KH 2302 Biloba 680 Loader Review TA-N7 4900 Zoom MM1242 Silver PRO RX-ED70 T1 LCC-K1000 IC-229A-e-H I845G 1800-204 48430 560 WX ICF-SW12 Roland S-10 HT-WS1G IA5854 Olufsen BEO4 SD3500IS Vista-10SE DVD-VR325 Sunbeam 5833 EB-1730W TC2120 GR-20 Stone Plus STR-DG720 MHC-ZX30AV VX9000 Box 1Z TCH-M1000R VS-2000 8930G KDC-105 Peugeot 308 10 0 ONE V4 T240HD Pfaff 335 NWZ-B135F Alpha 2 AP-700 1846 SE 970CXI DP-21F KB-200 Opticpro P12 PSR-38 HP-137 ST250 ST500 K7VRM

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

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