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Zero88 Lightmaster XL

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The Desk The desk is divided into six distinct sections: Master controls, Presets, a Memory section, an Effects section, the MIDI function and the Super User function. These sections can be used to control the output channels in a variety of ways. The Master controls provide overall control of the

entire desk

DMX 512 Each Lightmaster XL has a USITT DMX512 output as standard. Under Super User control, it will output DMX signals to the 1990 or pre 1990 standards. There is a built in soft patch allowing up to 96 dimmer channels to be addressed. MIDI The Lightmaster XL uses MIDI in three ways: As a means of linking two or more Lightmaster XL
desks for memory transfer or for Master/Slave operation
The Presets offer manual control of individual

channels

The Memory section allows storage and retrieval of
lighting scenes, using the B preset as memory masters
To allow a relatively simple electronic keyboard to
control individual channels and memories
The Effects section allows storage and retrieval of

chase and audio effects

To allow more complex instruments such as
sequencers to control scene changes, even to the extent of making such changes into a sophisticated chase
The MIDI function allows the desk to operate with

any MIDI equipment

The Super User functions allow protected access to
functions that affect the overall desk operation including Memory Card saving and loading
The Memory Card A Zero 88 Memory Card will store all the memories and setup of a Lightmaster XL.

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These controls set the general operating conditions for the entire desk. The Master functions determine the mode of operation, the functions of the buttons throughout the desk, and the maximum output level for any channel.
Master Controls ON/OFF SWITCH: Supplies power to the desk (back panel). MODE SWITCH: A rotary switch which selects Preset, Run, Program, Patch DMX, MIDI Setup Out, or MIDI Setup In / Slave modes of operation. GRAND MASTER: Sets maximum level for all outputs. FLASH FUNCTION: Determines the function of flash buttons (see notes).

Flash Functions:

Off: Flash Buttons do not function Flash: Pressing a Flash Button will cause the channel, memory or effect to be mixed in to the current outputs. Solo: Pressing a flash button will cause the channel, memory or effect to be output with all other outputs suppressed. Preview: (Run and Program Only): Pressing a flash button will display the contents of that memory on the preview leds without affecting the output of the desk.

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In Preset Mode all effect and memory functions are disabled, offering a completely manual system. A scene can be set up on Preset A or B using the individual channel faders.The A and B master faders can then be used to manually crossfade between scenes while still under the control of the Grand Master. The green channel lights always show the actual output of each channel (i.e. the signal sent to the dimmers, and hence to the lanterns).
Preset Controls PRESET A & MEMORY MASTERS/PRESET B: There are two sets of faders controlling individual channels known as Presets (or Scenes); these are referred to as Preset A and Memory Masters/Preset B. MASTER A/B: Sets the maximum level of Preset A/B. MASTER A/B FLASH: Flashes Preset A/B to the level of the Grand Master (see Notes) FLASH / PREVIEW: Whilst pressed, individual channels or memories are flashed. OUTPUT LIGHTS: Brightness indicates current channel output. FADE TIME : Sets the time for a scene to fade in or out.

Master Fader Levels

For each channel the level of the output is determined by the channel fader, the Master A (or B) fader and the Grand Master. i.e with all three set to 50%, the total effect is 0.5 x 0.5 x 0.5, so that the channel will be output at 12.5%

Dipless Crossfade

All crossfades between Master A and Master B are dipless.

Master A/B Faders

With Master A/B faders up, the levels on the Presets A/B will be output from the desk directly. This applies whatever the position of the keyswitch.
References to Preset B / Memory Masters
Faders are referred to in this manual as Preset B faders when being used in Preset Mode and Memory Masters at all other times.
The desk will respond to MIDI input signals in Preset Mode. Ensure that any MIDI cable is unplugged until the operation of MIDI on this desk is fully understood (See page 18).

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Turning on the Desk 1 Switch on the desk using the mains switch on the back panel 2 Set the Grand Master full on (UP). 3 Set Master A and Master B faders to zero (DOWN). Setting Up Presets 1 Set ALL faders at zero, Fade Time to OFF, set Grand Master to full. 2 Turn the Mode switch to select Preset. 3 Set up one scene by setting the required levels for each channel on the Preset A faders, and a different scene on Preset B. Dipless Fading Between Scenes 1 Slowly fade up Master A. The green Output lights correspond to the desk output. 2 To manually fade in the next scene, simultaneously push Master B up to full, Master A down to off. You have direct control over the speed of the scene change. Timed Dipless Fading Between Scenes 1 Set Fade Time to 5 seconds. 2 Quickly fade up Master A; note that the scene only reaches maximum output level after 5 seconds. 3 To crossfade to the next scene, simultaneously push Master B up to full, Master A down to off. The speed of the scene change is set by the Fade Time. 4 Experiment with different Fade Times. Flashing a Channel 1 Press Flash Function to select Flash. 2 Press one or more individual channel Flash buttons. The channels selected have been added into the scene at the level set by the Grand Master. Soloing to a Channel 1 Change the Flash Function to Solo. 2 Press one or more individual channel Flash buttons. This time the channels selected have come on to the level set by the Grand Master, with all other outputs killed. 3 Release the Flash button to return the desk to its previous state. Flash/Solo for whole Presets 1 Press Flash Function to select Flash. 2 Set Master A down to off and push Master B up to full. 3 Press the Master A Flash button to see the effect of flashing a complete preset/scene. 4 Change the Flash Function to Solo. 5 Press and HOLD the Master A Flash button. This time the complete preset/scene has come on to the level set by the Grand Master and all other outputs are killed. 6 Release the Flash button to return the desk to its previous state.

Grand Master Fader

This is usually set to full on during normal desk operation.
The action of solo can be particularly useful for creating a sudden dramatic change, such as lightning flash or explosion effect.
Solo operates on Memory Masters and the Sequence Memories also.

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Page 7
The memories in the Lightmaster XL are arranged in 9 pages, each of 12 memories. This provides an easy way of recording up to 108 scenes which would otherwise have to be set up manually on the Presets. Any scene may be previewed (indicated on the Preview lights) before it is transferred to the outputs. Programming In Program mode, the scene to be recorded is set up on the desk outputs. Usually the faders of Preset A are used, but the output of any static memory including a scene from a Sequence Memory may be used. Any number of channels at any level may be assigned to each memory. To program, select the Memory Page using the +/- buttons, then press the appropriate Memory Flash/Preview button to select the memory you wish to program. Observe the appropriate Preview light flashing and the Program light flashing also. Press the Program button to record
the scene. If there is channel information in a memory, this will be shown on the Preview lights when that memory is selected. Programming Controls PAGE + / - : Selects Memory Page to be programmed. PROGRAM: Transfers levels currently output to memory. MASTER A: Sets maximum channel level within memory. PRESET A: Sets individual channel levels for programming. FLASH / PREVIEW BUTTONS: Selects one of the twelve memories, on the currant Page, to be programmed. MEMORY CONTROL: The three lights above show whether the numeric display is showing the memory Page, the DMX Channel, or MIDI information.

Basis of Operation

In Program, the scene that is being output is recorded.

Ch in Page display

This indicates Channels. Ch is a preprogrammed memory with Channel 1 permanently assigned to Memory Master 1, Channel 2 to Memory Master 2 and so on. These memories can be used to replicate two preset operation or to easily provide the facility of fading, flashing or soloing a single channel. If page Ch is previewed, the display changes to PC. Programmable memory pages are numbered 1 to 9. There is more about Ch on page 22.

Changing the Memory Selected
To change the memory that you have selected within a Page, simply press another memory Flash/Preview button. To remove the memory preview information from the Preview lights in Run, press the Flash/Preview button of the memory once again.

PC in the Page Display

When PC is shown (Preview Ch), this means that Ch was showing in the Page display when the memory was selected. Pressing the Flash button again will return the display to 1 or using the Page +/- buttons will move to the correct Page required.

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Using Memories In both Run and Program, memories are assigned to the twelve Memory Master faders giving direct manual control over the memory output levels. In Run, the Memory Flash/Preview button will Flash or Solo complete memories. Memories may be automatically faded in and out at speeds determined by the Fade Time control. Times can vary from instantaneous (Off), up to a maximum of three minutes. In Program, the Flash/Solo functions are disabled; the preset B Flash/Preview buttons are used for selecting individual memories. Level Match When in Run or Program Mode, the levels of a scene in memory may be recreated on Preset A. This makes editing of scenes previously recorded very easy.
Page Overlay In Run Mode, if a memory or effect is being output, either by the Flash button being held down or by the Memory or Effect Master fader not at 0, then the output will not alter when the Memory Page or Sequence is changed. The Page or Sequence will only change when the fader reaches 0 or the Flash button released. This feature is called Page Overlay. The operation of this feature is shown by the slow flashing of the appropriate Preview light or of the Effects Sequence display depending on whether a memory or an effect is subject to Page Overlay. This indicates that the scene being output is not the scene associated with the current page. If an effect is being previewed, Page Overlay also operates in Program Mode but once a memory has been selected there is no Preview light indication of memories that are outputting scenes that are not from the current page.
Manual Master Controls PAGE + / - : Selects Next Memory. Both pressed selects 1 MANUAL MASTER/PRESET B: These faders set the maximum channel level for each memory FLASH: Run only. Flashes/Solos the appropriate memory PREVIEW : Memory contents are displayed on the Preview lights

Errors

Error messages are listed on page 25.

Level Match

The position of Master A does not matter when recreating a scene in Level Match, but make sure it is at the required level when re-recording!

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Outputting a Memory 1 Select the required Page. 2 Ensure that Master B is at the required level. 3 Fade up the Memory Master fader, or press a Flash/Preview button (Run mode only). Previewing a Memory 1 Ensure that the Flash Function is set to Preview, then select the Page required. 2 Press the required memory Flash button once. The Preview leds will show all channels that are On by more than 10%. One Preview led will flash slowly to indicate which memory is being previewed. Using Level Match in Run 1 Set up and record a scene in memory. 2 Switch desk to Run and move all faders to 0; leave Grand Master at 10. 3 Press Flash Function to select Preview. 4 Press the memory Flash/Preview button and hold it down until the Preview lights flash to preview the scene that was recorded. The channel Preview lights will flash quickly on any channels where the channel level on Preset A needs to be decreased to match the programmed level. The channel Preview lights will flash slowly on any channel where the channel level on Preset A needs to be increased to match the programmed level. 5 Adjust the Preset A faders until all the channel Preview lights are on continuously. The scene in memory has now been recreated on Preset A. To cancel Level Match press the Flash/ Preview button once.

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Editing (Using Level Match in Program) 1 Set up and record a scene in memory. Leave the desk in Program. 2 Move all faders to 0, leave Grand Master at 10. 3 Press the memory Flash/Preview button and hold it down until the Preview lights flash to preview the scene that was recorded. The channel Preview lights will flash quickly on any channels where the channel level on Preset A needs to be decreased to match the programmed level. The channel Preview lights will flash slowly on any channel where the channel level on Preset A needs to be increased to match the programmed level. 4 To edit one or more channels, adjust the appropriate Preset A channel faders in turn until the associated channel Preview light is on continuously. Be careful! When the Preset A fader level is at the recorded level, the fader catches the level and then has LIVE control. The memory has now been edited - simply cancel Level Match by pressing the Flash/Preview button once. Using Page Overlay 1 Set memory Page to 1 and program Memory Master 1 with a scene. 2 Set memory Page to 2 and program Memory Masters 1 and 2 with different scenes. 3 Set the Mode to Run and Memory Page to 1; ensure Master B is at the required level. 4 Fade Memory Master 1 to full.

Programming controls

SEQUENCE + / - : Selects an effect. In Program, both pressed selects Sequence A. Repeated pressing of + cycles the Sequence display through the 9 sequences followed by the Audio Effect (displayed as A). PRESET A: Sets individual channel levels for programming. PROGRAM: Records all Output levels at once as an effects memory. ADD STEP: Advances step number or audio memory number for programming. DELETE STEP: Deletes displayed step number from sequence. GO: Steps through a stopped effect sequence. In Program, cycles through the audio memory to be programmed. FLASH / PREVIEW: Enables previewing and programming of the effects.

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Programming a Sequential Effect 1 Turn the Mode switch to Program, all faders down to 0, Grand Master to full. 2 Press Effects Flash/Preview to enable chaser programming; Program light will flash slowly, Page display will show CA. 3 Select the effect to be programmed using the Sequence +/- buttons. Press and hold the Delete Step button to clear any existing steps. The Step No display will show . If the button is pressed an extra time, the display will show Er for a brief period, then. 4 Set Preset Master A to full and set up the first scene of the sequence on Preset A. 5 Press Program to record the step. 6 Press Add Step to add the next step, then Repeat steps 4, 5 and 6 until the sequence is complete. Do NOT press Add Step after the last step. Editing a Step in a Sequential Effect 1 Turn the Mode switch to Program. The Step No is reset to 1. 2 Press the Go button to find the step that you wish to edit. 3 Select Level Match by pressing and holding the Effects Flash/Preview button. 4 Fade the required individual Preset A fader(s) up until the associated preview light on each channel has stopped flashing, then, under live control, set the new level(s). 5 Press the Effects Flash/Preview button once to exit Level Match.
Previewing and Running Sequential Effects 1 Turn the Mode switch to Run, Set the Flash Function to Preview and press Effects Flash/Preview. Select the required sequence by using the + / - buttons. 2 Rotate the Speed knob to change speed, select the Drive and/or Attack functions required. The sequence is now running on the Preview lights. 3 Fade the Effects Master up to output the sequence. If the sequence is changed, it will not immediately effect the output due to Page Overlay. See the note on page 15. 4 Set Flash Function to either Flash or Solo in order to Flash or Solo the sequence using the Effects Flash/Preview button. Turn the Speed knob to Manual, then press Go to step through the sequence manually. Programming the Audio Effect 1 Set the Mode switch to Program and ensure that all faders are at 0 except for Grand Master which should be at full. 2 Select the sequence called A using the Sequence +/- buttons. The Step number display will show A1. 3 Press the Effects Flash/Preview to select the Effects memory; the Memory Page display will show CA. 4 Set up the scene required for the first audio memory on Preset A and fade Master A to the level required. Press Program to record the scene and note that the Preview lights come on as the memory is programmed.

5 Press Add Step (or Go) to select Audio memory 2. Set the scene required on Preset A and press Program again. 6 Repeat for audio memories A3 and A4. Previewing and Outputting an Audio Effect 1 Turn the Mode switch to Run and press Flash Function to select Preview. 2 Select the Audio Effect using the Sequence +/- buttons and the drive by pressing the Drive button. 3 Press the Preview button once to observe the outputs on the Preview lights. 4 Fade the Effects Master up to output the effect.
Adjusting the Speed control will vary the attack of the Audio Effect.
Editing a Step in an Audio Effect 1 Set the Mode switch to Program, select A in the sequence display, fade Master A up. 2 Press the Effects Flash/Preview button to observe the output of the A1 audio memory on the preview display. 3 Press the Add Step button to select the audio memory you wish to edit. 4 Select Level Match by pressing and holding the Effects Flash/Preview button. 5 Fade the required individual Preset A fader(s) up until the associated preview light on each channel has stopped flashing, then, under live control, set the new level(s). 6 Press the Effects Flash/Preview button once to exit Level Match. 7 To repeat for other audio memories, repeat steps 3 to 6.

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Page 13
An effect is output directly through the Effects Master. The speed and attack of a sequence may be decided before the chase sequence is transferred to the outputs, or modified directly while the sequence is running. Effects Operating Controls SEQUENCE + / - : Selects one of the sequences or Audio Effects. In Run, both pressed selects the first programmed sequence, or A if there is no programmed sequence. EFFECT DRIVE: Selects Auto,Varispeed, or Bass Chase; for an Audio Effect, selects Sound to Light or Ripplesound type effects. ATTACK : Determines type of crossfade between steps of a chase or the type of Audio Effect.
SPEED: Sets the speed of the chase sequence or the rate of attack of an Audio Effect. EFFECTS MASTER: Sets maximum output level for an effect. PREVIEW : Displays effect on preview leds. GO: Outputs next step of stopped chase sequence. FLASH: Flashes/Solos the effect.

Page Overlay

When changing from one sequence to the next, Page Overlay is in operation, so the Effects Master must be put down to 0 and then up again for the sequence change to take effect. Page Overlay in operation is shown by the Sequence display blinking slowly. If Fade Time is in use, the output must be 0 before the sequence will change. THIS IS IMPORTANT TO REMEMBER
Effects Speed, Drive and Attack
While an effect is running and the effect is shown in the Sequence display, Speed, Drive and Attack may be modified live as required. Once either Sequence + or - button is pressed, live control is lost. These controls are then used to set up the next effect. If the effect that is running is selected (eg. by pressing Sequence + then -), live control is still disabled.
Copying Memories to Sequence Steps
They may be copied from a memory or combination of memories by setting the Memory Master(s) to the required level(s) and recording the resultant scene onto the step.
HINTS Using a sequential effect as a set of 99 theatre style memories.
The sequence may be simply used as a set of theatre memories by setting the Speed knob to manual and the Fade Time knob to the required crossfade time between memories. Set the Attack to the lower setting, the triangle wave form. Pressing the Go button will now crossfade between steps within a sequence memory at the fade time set by the Fade Time control. Complex memories may be easily set up using the standard Memory Masters and then simply transferred to the sequence memories.
Transferring sequence steps to a Memory Master
Scenes may be transferred from an effects step to a Memory Master by setting the Effects Speed switch to manual, selecting the appropriate step, setting the Effects Master to full and Masters A and B to 0. The scene is displayed on the Output lights and may be recorded onto a Memory Master in the normal way.

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NOTES The letters ER or NF are displayed
When Delete Step is pressed and the step number is , the letters ER (error) are displayed; if NF is shown(No Frames), there are no sequence steps available as the memory is full.

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Introduction The Lightmaster XL desk has a range of options which are accessed in Super User mode. Whilst in Super User, Presets A and B work normally; Memory, Sequence and MIDI functions are disabled. The principal options are: Memory Card Storage Set individual channels for Strobe operation Set individual channels for Full Level operation Setting 1990 DMX / original DMX Clearing all the memories Resetting DMX, MIDI and channel settings To access Super User 1 Turn Mode switch to Preset. 2 Press and hold down the Memory Page + and - buttons, then turn the Mode switch to Run; release both buttons. The Memory Page display shows SU; the Step No display shows the software version number. To exit Super User Turn Mode switch back to Preset. Memory Card Storage The Zero 88 Memory Card may be inserted at any time in the slot at the right hand side of the desk. The Card will store all the memories of a Lightmaster XL. It should NOT be left in the desk when the desk is switched off as there is a risk that the battery in the card will run down more quickly. The same card is used for the Sirius 24, Sirius 48 and Lightmaster XLS but the information stored is NOT interchangeable.

Super User Operation Diagram
Step No Display shows Program Version eg. 0.6.
Press Page + for Press Go for or Page - for or
Dumps all desk contents TO the Memory Card.

Memory Card Operations:

A second or so after the Go button is pressed, the Page display flashes slowly and the letters GO in the Step No display go out until the operation is complete. If no Memory Card is present, the Step No display flashes IC (Insert Card) until a card is inserted or the Go button is pressed again. Using Compare (CP) If the Card contents are not the same as the desk contents, NO with two flashing dots will be displayed in the Step No display. Press Go to continue.
Loads all desk contents FROM the Memory Card.
Compares all desk contents with those on a Memory Card.

Selects Strobe outputs.

Sets channel for Full Level (Switch) outputs.
Strobe and Full Level Outputs
Channels default to proportional output. To set an individual channel for Strobe outputs, press the required channel Flash button to turn on that channels Preview light. Any channels already set up for strobe operation will have their Preview lights on. The same procedure is used for setting Full Level outputs (Full Level outputs are On / Off only).
1986 DMX break time (4 microseconds) / 1990 DMX break time (8 microseconds)
Clears Memory except MIDI, DMX Patch and Flash/Strobe channel settings.
Resets MIDI, DMX Patch and Flash/Strobe channel settings to their factory defaults.

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Clearing Memories
There is a second or so delay before CL and RS are started. It is not possible to clear the channel memories and the MIDI, DMX Patch, Full Level and Strobe settings at the same time. Two operations, CL and RS must be performed. Each is totally independent of the other.
Factory Default Settings:
No Strobe or Full Level channels set, DMX Patch - desk channels 1 to 12 are patched to DMX channels 1 to 12 , MIDI set to defaults detailed on Page 19

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Programming DMX Patch The 12 output channels of the desk can be patched to up to 96 DMX channels. The default state is that desk channels 1 to 12 are patched to DMX channels 1 to 12. This is the state after a Super User Reset operation has taken place. Channels 1 to 96 are always transmitted. To examine the patching: 1 Set Mode switch to Patch DMX. 2 The Memory Control DMX Channel light comes on, the display shows the DMX output channel and a preview light shows the desk channel that drives that DMX channel. If there is no desk channel driving the DMX channel, the display has a. in it. 3 Press the Memory Page + / - buttons to examine the channels patched to the other DMX outputs. To re-patch the DMX channels: 1 Set Mode switch to Patch DMX. 2 Select the DMX output channel by using the Memory Page + / - buttons. 3 Use the channel Flash/Preview buttons to select the desk channel required. The channel Preview light will come on. 4 To cancel the desk output to a DMX channel, simply press the channel Flash/Preview button; the Preview light will go off. When Super User Clear Memories (CL) is performed, the DMX patch is NOT reset. When a desk Reset (RS) is performed, the DMX patch is reset to the default patch.

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Page 17
Simple MIDI Unpack your Lightmaster XL, plug in a MIDI cable from a keyboard to the MIDI IN socket, ensure that the Mode switch is set to Presets. Any note played on the keyboard will turn a channel on. If this doesnt work, someone has been experimenting with MIDI on the desk, go into Super User and perform a desk Reset. To use MIDI to link desks for Master / Slave operation or for transferring desk memories, see page 20. The introduction to MIDI below will help if you need or want to know the technical details. Introduction to MIDI MIDI (Musical Instrument Digital Interface) was originally designed as a means of communication between electronic musical instruments. Some of the concepts involved are important to understand before starting to program the desk to respond in a particular way to MIDI commands. Communication MIDI is a means of two way communication between musical instruments. Most MIDI devices have three MIDI connectors known as ports IN, THRU, and OUT; Some (usually the less expensive) have IN and OUT only. Transmit and Receive Channels MIDI has separate Transmit and Receive channels numbered 1 to 16. By setting Receive to a particular channel, only the signals that are wanted will be received. Alternatively, Receive may be set to respond to
all channels () so that any MIDI information transmitted will be received. The Transmit channel must be set to a specific value. For two MIDI instruments to communicate with each other in a system with many other instruments connected, they must be set up to use Transmit and Receive channels that are not used by other instruments. Note Numbers The MIDI standard assigns Note Numbers to musical notes. Middle C is number 60. Voices (Program Changes) Most MIDI musical instruments have voices such as Piano, Harpsichord and so on. Changing these clearly changes the type of sound that is played. When a voice is changed, a signal called a Program Change is sent on the Transmit channel assigned to the instrument. Any device which has been set up to receive data on this channel will respond if appropriate. Velocity Sensing Some keyboards have this function. It enables the musician to control the loudness of the music by playing notes and chords delicately for soft music or hard for loud music. The MIDI signal that is transmitted by such instruments consists of a Velocity in the range 0 to 127. If the instrument does not have Velocity sensing, the Velocity is fixed by the manufacturer, often at 63 rather than 127 so that the music that is being played is not too loud.

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Summary MIDI instruments send a stream of signals from their OUT port. The signals sent principally consist of Note On messages which consist of a Note On command followed by a variable number of pairs of Note Numbers and Velocities. There may be the occasional Program Change signal if the voice is changed. MIDI and the Lightmaster XL The Lightmaster XL is designed principally to receive MIDI information. It only transmits information that is of use to another XL or a computer. Response to MIDI Received In Presets mode: The first note of any octave will drive channel 1, the second note of any octave will drive channel 2 and so on. The Receiving Channel is set to by default. This means that the desk will accept commands on any of the 16 channels. Setting the Receiving Channel Number to NO using MIDI Setup In / Slave will disable MIDI control completely. In MIDI Setup In / Slave mode: Unless programmed otherwise, the desk will respond as described for Presets mode above. The response may be changed as shown in the diagram opposite. MIDI Notes may be used to turn whole memories on by using the MIDI Program Change command or by resetting the desk Program Default to a value of 13 or more. MIDI Transmitted MIDI is transmitted continuously except in Program and MIDI Setup In / Slave modes.

Notes - Linking Desks

Notes - General

Number of Linked Desks

The MIDI specification limits the number of instruments that may be linked to between 4 and 10. The exact number will depend on cable lengths and electrical environment. Special devices are available from other suppliers to increase the number of linked instruments.
Transfer of Memories from the main desk:
The secondary desk does not have to be specially set up to have memories transferred to it. If the secondary desk is in MIDI Setup In/Slave mode, its memories cannot be overwritten in error.

Soloing

In Presets mode on the Master desk, soloing a channel on a Slave desk only affects the outputs of the desk on which the Solo button is pressed. The Master desk Grand Master fader together with Master A Preset Flash, Master B Preset Flash, and Flash Function buttons work across all desks. In Run mode on the Master desk, only Preset A faders work each Slave desk. Soloing on the Master desk works on memories only.
Loading memories from a programmable MIDI device (eg. a computer):
If there is a programmable MIDI device connected rather than a Zero 88 lighting desk, the result of this Load request will depend on what the device is programmed to do on receipt of a Zero 88 System Exclusive code of 0F.

No MIDI THRU Port

The Lightmaster XL has IN and OUT only. In MIDI Setup In / Slave mode, the MIDI OUT signals are the same as the IN signals thus duplicating the MIDI THRU function.

WARNING

All audio is connected to the Master only. The Master will control the Slave(s) as required.

Sequences

These are driven from the Master effects section. For sequences to work properly they must be programmed very carefully. For example: Setting up a 24 channel chase on two desks: Program steps 1 to 12 as usual on the Master, followed by steps 13 to 24 as blank steps. On the Slave, steps 1 to 12 must be blank, steps 13 to 24 will be programmed as required. Note that if a sequence (No 4 for example) on the Master is programmed, but on the Slave is unprogrammed, there will be no output on the Slave. Similarly, if sequence 4 is programmed on the Slave but not on the Master, this sequence cannot be accessed by the Master.
It is possible to set up a chain of desks in MIDI Setup In / Slave mode, all connected to a single keyboard or other MIDI instrument. If the mode switch of any desk is switched out of MIDI Setup In / Slave mode, all further desks that are controlled via that desk may not operate properly. The preferred method of driving multiple desks from one keyboard is to use a MIDI THRU box (not available from Zero 88).

MIDI Transmitted

In Preset and Run modes, the XL continually transmits MIDI data on the Out port. Any (or all) other XL desks connected to this port which are in MIDI Setup In / Slave Slave mode will react to this information. No data is sent when a desk is in Program mode. If a Master is in Program and a Slave is connected and in MIDI Setup In / Slave, the Slave will show SL in the Page display and AC (Active sensing lost) in the Step No. display.

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Desk Memory Organisation This is important to understand when programming MIDI, as it allows memories to be controlled by very simple keyboards. The memories in the Lightmaster XL are arranged from 1 to 120. Memories 1 to 12 are permanently programmed on Page Ch. This is the first page of memory, usually known to programmers and technical people as Page 0. These permanent memories allow the desk to function as a conventional 2 preset desk because on Page Ch, Memory 1 holds only Channel 1, Memory 2 holds only Channel 2 and so on to Memory 12 which holds only Channel 12. This has the advantage to the user that 12 single channel scenes are always available as part of memory so that Page Overlay may be used on single channels without having to use memories that are recording only one channel. Memory 13 is the logical address of the scene that is stored on Memory Master 1 of Page 1, Memory 14 is the logical address of the scene that is stored in Memory Master 2 Page 1 and so on. Using the cue sheet printed opposite, it is easy to find that Memory 67 is stored on Memory Master 7 in Page 5. Clearly any memory in the desk can be accessed by its Memory Number. Under MIDI control, memories are always used in blocks of 12. The No setting determines which MIDI Note Number.
Advanced MIDI Programming The easiest way to illustrate this is with an example: To program a show that is controlled by each key in the octave that begins with Middle C and with the channels and memories that are controlled by the keys changing during the show. The show begins with each key controlling a single channel, then changing to controlling simple scenes on Memory Page 3, progressing to more complex scenes on Memory Page 6. The last number uses Memory Page 8, First program the memories that are needed for the show using a copy of the cue sheet opposite. Keep the memories in blocks of twelve as this is how they will be used. For this example, program scenes to fill all the memories in Pages 3, 6 and 8. Connect a MIDI cable from the keyboard MIDI OUT port to the desk MIDI IN port. Check the keyboard MIDI Transmit channel (by referring to the handbook if necessary) and set the desk Receive channel to be the same. Set up the desk to respond to the Octave starting with Middle C (Note Value 60) 1 Set the Mode switch to MIDI Setup In / Slave. The Page display shows SL 2 Press Page + to show No in the Page display. 3 Press Add Step or Go until the Step No display shows 60 (Middle C). Set up the desk to respond to external Program Change commands 1 Set the Mode switch to MIDI Setup In / Slave. The Page display shows SL 2 Press Page + until PC shows in the Page display.

Faults that allow desk operations to continue:
Display Page Step No. Chaser frame memory recovery failed (Faulty Eprom ) Analogue input ICs not reading 0 volt line correctly Analogue input ICs not reading Vref correctly
Faults that prevent the desk working completely:
DMX transmission has failed DMX transmitted data not being transmitted correctly DMX transmitted data not being transmitted correctly Eprom checksum not correct (Faulty Eprom) RAM testing has failed (Faulty RAM) Mode switch in faulty position
Mode switch in MIDI Setup In / Slave
Display Page Step No. Active Sensing loss of MIDI data check if the cable is unplugged or open circuit Illegal System Exclusive command received
Card Error Card Send Error Card Receive Error Card Addressing Error

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Standard Outputs Analogue Output 0 to + 10 volts Digital Output USITT DMX 512 to 1990 or 1986 spec (user selectable). Full implementation of MIDI/MMA spec. 200 to 260 Vac 50 Hz 100 to 130 Vac 60 Hz (Internally selectable), 20W Stereo; greater than 30mV, Maximum 100V, input impedance 22k +5 to +40C (non condensing) 7kg (15.4lbs) 520 x 330 x 100mm (20.5 x 13 x 4 inches)
To change the Mains Fuse The position of the mains fuse in one of two fuse clips in the Lightmaster XL is used to select 110V or 240V operation. To change the fuse or its position, Switch the desk off and remove the mains plug, remove the Memory Card, and carefully turn the desk upside down. Unscrew the base panel (six screws, two at each side and two at the rear), and remove. The fuse is situated in the back corner of the desk just behind the mains connector. Simply pull off fuse cover, remove fuse and replace. Reassemble the desk in the reverse order. IMPORTANT: The desk must have only ONE AntiSurge (T) fuse fitted, in EITHER the 110V OR the 240V position. For 200-260 V ac operation, the fuse must be 100mA AntiSurge (T). For 100-130 V ac operation, the fuse must be 250mA AntiSurge (T). DO NOT USE THE WRONG VALUE OR TYPE. WARNING - Mains Supplies If the Lightmaster XLs memory is frequently being corrupted, it is probably due to a dirty mains supply. Zero 88 have designed a Mains Conditioning Unit (Part No 00-140-00), which can be installed to solve this problem and also prevent high voltage spikes on the mains supply causing damage.

doc1

Linking Desks

Linking Desks to operate as Master/Slave 23
Advanced MIDI Programming
Advanced MIDI In MIDI setup / In Mode. 29 Memories from a keyboard. 29 Control from a sequencer in MIDI setup in Mode. 29 What to send to an XLS. 29 Table 4. 29 Example. 29 Program Changes. 30 Auxiliary Memories. 30 Fader levels. 30 Set up the desk to respond to external Program Change commands. 30 Check the Program Default setting. 30 Program Change Notes 30 Memory Number 1 to 240 to Bank Select, Program Change and Fader. 31 Memory Number 1 to 127 to Faders and Pages. 31

Technical Specification

Standard Outputs Mains Input Audio Physical Details WARNING - Mains Supplies: Options and Accessories Complementary Products 35

What is MIDI ?

Simple MIDI Introduction to MIDI Communication Transmit and Receive Channels Note Numbers Voices (Program Changes) Bank Select. Velocity Sensing Summary MIDI Transmitted MIDI and the Lightmaster XLS 24

Using MIDI

Memories in MIDI, terminology MIDI in different XLS modes In Presets Mode: In Run Mode, Program Mode and Patch DMX Mode. Midi Setup out Mode. MIDI Setup in / slave Mode Recording Channel Outputs. Response to MIDI Received 25 26
Midi Implementation Chart
MIDI Implementation Chart. 32

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This Manual This manual describes the operation and programming of a Lightmaster XLS. It begins with simple two preset operation, and progresses in easy stages to running complete, complex shows. Each section begins with a basic description of controls and functions, followed by a step by step, diagrammatic guide, provided to give the first time user a hands-on approach. Notes are included in each explanatory section to provide more detailed information on some of the desks features, together with Hints giving suggestions as to possible applications. The Desk The Lightmaster XLS is two separate 24 channel lighting desks in one box. This provides 24 channels of fully featured traditional lighting control and 24 channels of auxiliary control, for equipment such as colour changers. The main 24 channels are associated with 24 sub masters, 216 memories, fade times, 9 effects, 2 effects sub masters, with analogue and DMX outputs.

The 24 auxiliary channels are programmed into 9 pages of 6 memories ( only one can be accessed at a time), fade times and DMX outputs. The desk has seven distinct sections: Master controls, Presets, a Memory section, an Effects section, the Auxiliary / Colour Control, the Midi function and the Super User function including Memory Card. These sections can be used to control the output channels in a variety of ways. The Master controls provide overall control of the

entire desk.

The Presets offer manual control of individual
channels. The Memory section allows storage and retrieval of lighting scenes, using the B preset as memory masters. The Effects section allows storage and retrieval of chase and audio effects. The Auxiliary / Colour Control section allows storage and retrieval of 54 memories. The Midi function allows the desk to operate with midi equipment. The Super User functions allow protected access to functions that affect the overall desk operation including Memory Card saving and loading.
DMX 512 Each Lightmaster XLS has a USITT DMX 512 output as standard. Under Super User control, it will output DMX signals to the 1990 or pre 1990 standards. There are two built in soft patches both allowing up to 96 / 512 dimmer channels to be addressed. loop timing at 512 is 128 channels per 40 ms MIDI The Lightmaster XLS uses MIDI in four ways: As a means of linking two or more Lightmaster XLS
desks for memory transfer or for Master/Slave operation To allow a relatively simple electronic keyboard to control individual channels and memories To allow more complex instruments such as sequencers to control scene changes, even to the extent of making such changes into a sophisticated chase To allow connection of a foot switch to remotely operate the Effects Go button.
The Memory Card A Zero 88 Memory Card will store all the memories and set-up of a Lightmaster XLS.

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These controls set the general operating conditions for the entire desk. The Master functions determine the mode of operation, the functions of the buttons throughout the desk, and the maximum output level for any channel.

Master Controls ON/OFF SWITCH: Supplies power to the desk (Back panel). MODE SWITCH: A rotary switch which selects Preset, Run, Program, Patch DMX, MIDI Set-up Out, or MIDI Set-up In / Slave modes of operation. GRAND MASTER: Sets maximum level for all outputs. FLASH FUNCTION: Determines the function of flash buttons (see notes). MASTER A / B Sets maximum level for Preset A, Preset B / Memory Masters.

NOTES Flash Functions:

Off: Flash Buttons do not function Flash: Pressing a Flash Button will cause the channel, memory or effect to be mixed in to the current outputs. Solo: Pressing a flash button will cause the channel, memory or effect to be output with all other outputs suppressed. Preview (Run and Program Only): Pressing a flash button will display the contents of that memory on the preview leds without affecting the output of the desk.

Mode Switch

When switching from Run Mode to Preset Mode there is a small delay, before going into Preset Mode. So if you switch into Presets Mode by accident you can go back into Run Mode and not need to set up Pages and Patterns etc. Switching from Presets to Run after the delay resets the Effects and Memory Page to 1.

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In Presets Mode all effect and memory functions are disabled, offering a completely manual system. A scene can be set up on Preset A or B using the individual channel faders. The Master A / B faders can then be used to manually crossfade between scenes while still under the control of the Grand Master. The green channel lights always show the actual output of each channel (i.e. the signal sent to the dimmers, and hence to the lanterns).
Preset Controls PRESET A & MEMORY MASTERS/PRESET B: There are two sets of faders controlling individual channels known as Presets (or Scenes); these are referred to as Preset A and Memory Masters/Preset B. MASTER A/B: Sets the maximum level of Preset A/B. MASTER A/B FLASH: Flashes Preset A/B to the level of the Grand Master. If the outputs are fading between presets then the fade will be overridden by the flash temporarily. FLASH / PREVIEW: Whilst pressed, individual channels or memories are flashed. If Flash Function is set to flash. OUTPUT LIGHTS: Brightness indicates current channel output. FADE TIME : Sets the time for a scene to fade in or out when changed by Master A or B.
NOTES Master Fader Levels
For each channel the level of the output is determined by the channel fader, and the Master A (or B) fader, and the Grand Master. i.e. with all three, set to 50%, the total effect is 0.5 x 0.5 x 0.5, so that the channel will be output at 12.5%

Dipless Crossfade

All crossfades between Master A and Master B are dipless.

Master A/B Faders

With Master A/B faders up, the levels on the Presets A/B will be output from the desk directly. This applies whatever the position of the Mode Switch. B Master may be inverted in Super User. ( see page 20)
References to Preset B / Memory Masters
Faders are referred to in this manual as Preset B faders when being used in Preset Mode and Memory Masters at all other times.
The desk will respond to MIDI input signals in Preset mode. Ensure that any MIDI cable is unplugged until the operation of MIDI on this desk is fully understood (See page 24.)

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Turning on the Desk 1 Switch on the desk using the mains switch on the back panel 2 Set the Grand Master full on (UP). 3 Set Master A and Master B faders to zero (DOWN). Setting Up Presets 1 Set ALL faders at zero, Fade Time to OFF, set Grand Master to full. 2 Turn the Mode switch to select Preset 3 Set up one scene by setting the required levels for each channel on the Preset A faders, and a different scene on Preset B. Dipless Fading Between Scenes 1 Slowly fade up Master A. The green Output lights correspond to the desk output. 2 To manually fade in the next scene, simultaneously push Master B up to full, Master A down to off. You have direct control over the speed of the scene change. Timed Dipless Fading Between Scenes Set Fade Time to 5 seconds. Quickly fade up Master A; note that the scene only reaches maximum output level after 5 seconds. To crossfade to the next scene, simultaneously push Master B up to full, Master A down to off. The speed of the scene change is set by the Fade Time. ( The Master B fader may be inverted, see notes. ) Experiment with different Fade Times. Flashing a Channel Press Flash Function to select Flash. Press one or more individual channel Flash buttons. The channels selected have been added into the scene at the level set by the Grand Master. Soloing to a Channel Change the Flash Function to Solo. Press one or more individual channel Flash buttons. This time the channels selected have come on to the level set by the Grand Master, with all other outputs killed. 3 Release the Flash button to return the desk to its previous state. Flash/Solo for whole Presets Press Flash Function to select Flash. Set Master A down to off and push Master B up to full. 3 Press the Master A Flash button to see the effect of flashing a complete preset/scene. 4 Change the Flash Function to Solo. 5 Press and HOLD the Master A Flash button. This time the complete preset/scene has come on to the level set by the Grand Master, with all other outputs suppressed. 6 Release the Flash button to return the desk to its previous state. Solo also operates on Memory Masters and the Effects Memories. * *

These are listed on page 33.

Memory Master Faders

Used for outputting a previously memorised scene.

Recording of Output

When the Program button is pressed, the state of the outputs is recorded. If one or more Memory Masters are outputting a memory with outputs from Preset A, the complete resultant scene is recorded.

Preview lights

come on for each channel recorded over 5%.

Preset A level Match

The display is not effected by Master A or Grand Master control. Available in Presets, Run and Program Mode only. see page 11.

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Setting up the Desk for Programming 1 Set ALL faders at zero, set Grand Master to full. 2 Turn the Mode switch to Program. Program light will come on. 3 Push the Master A fader to full. 4 Check memory Page is showing 1. Programming a Memory 1 Select the memory Page required using the page + and - controls. 2 Press the Flash/Preview button to select the memory (1-24) that you wish to program. The Preview lights will show any previously programmed scene; the Preview light of the memory selected will flash slowly and the Page display will change from 1 (for example) to P1, a reminder that the page selected is being previewed. 3 Set up a scene on the Outputs using Preset A, other Memory Masters or a static Step from an Effect Pattern. 4 Briefly press the Program button to record the output levels in to memory. The new memory is immediately displayed on the yellow Preview leds, to verify that this information has been recorded. 5 Repeat steps 1 to 4 to program additional memories. Clearing a Memory 1 Select a memory to be programmed or program a new memory as described above. 2 Set the Grand Master down to zero. 3 Briefly press Program to clear the memory by storing a scene with all levels at 0. Any preview lights that were on go off. Blind Programming This is possible using the Level Match feature described on page 11. Editing (Using Level Match in Program) 3 Set up and record a scene in memory. Leave the desk in Program. Move all faders to 0, leave Grand Master at 10. Press the memory Flash/Preview button of the memory you want to edit and hold it down until the Preview lights flash to preview the scene that was recorded. The channel Preview lights will flash quickly on any channels where the channel level on Preset A needs to be decreased to match the programmed level. The channel Preview lights will flash slowly on any channel where the channel level on Preset A needs to be increased to match the programmed level. To see the level on the output leds / dimmers move the Master A to full. To edit any channels, adjust the appropriate Preset A channel fader until the associated channel Preview light is on continuously. Be careful! When the Preset A fader level is at the recorded level, the fader catches the level and then has LIVE control. Now move the fader to the required level. The preview light is still on continuously, this shows the fader and memory are at the same level. The memory has now been edited simply cancel Level Match by pressing the Flash/Preview button once. *

HINTS Programming Appears Not To Work
Check that the Grand Master and Master A are up to full, since with Master A at zero, a blank memory will be programmed. Simply fade up the Grand Master or Master A and reprogram the memory.
The scene recorded is not the scene that was wanted.
Check that none of the Memory Masters or the Effects Master were up whilst you were programming. If any of these masters were on, this will be shown on the Output Lights and the memory that will be recorded will be the mixture of levels set by Preset A and levels set by the Memory Masters that were up. This is an essential feature of the desk.

Reprogramming a Memory

If the memory chosen is not empty (shown by the preview lights coming on), pressing the Program button will overwrite any previous information with the current settings of Preset A; the old memory will be lost.
Changing the Memory Selected
To change the memory that you have selected within a Page, simply press another memory Flash/Preview button. To remove the memory preview information from the Preview lights in Run, press the Flash/Preview button of the memory once again.

PC in the Page Display

When PC is shown (Preview Ch), this means that Ch was showing in the Page display when the memory was selected. Pressing the Flash button again will return the display to 1 or using the Page +/- buttons will move to the correct Page required.

Flash Function

In Program Mode the Flash Function is disabled.

Page CH:

Is a preprogrammed memory page where Memory Master 1 is programmed with Channel 1 and Memory Master 2s is programmed with Channel 2 etc.

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Using Memories In both Run and Program, memories are assigned to the twenty four Memory Master faders giving direct manual control over the memory output levels. In Run, the Memory Flash/Preview button will Flash or Solo complete memories. Memories may be automatically faded in and out at speeds determined by the Fade Time control. Fades are dipless. Times can vary from instantaneous (Off), up to a maximum of three minutes. In Program, the Flash/Solo functions are disabled; the preset B Flash/Preview buttons are used for selecting individual memories. Level Match When in Run or Program Mode, the levels of a scene in memory may be recreated on Preset A. This makes editing of scenes previously recorded very easy. This also works for Effects and Auxiliary Memories.

Fade the required individual Preset A fader(s) up until the associated preview light on each channel has stopped flashing, then, under live control, set the new level(s). 5 Press the Effects Preview button once to exit Level Match. Adding a Step to an existing Sequence 3 Set the Mode switch to Program. Ensure that all faders except for Grand Master are at 0. Press the Effects Preview button once to select the effect. Select the Pattern number required and press the Go button to select the Step No that is before the step to be inserted. Set up the scene on the outputs to be recorded. Press Add Step to add a blank step after the step that was being displayed. Press Program. Turn the Mode switch to Run, the effect will be Live in the Playback 1 Display. Fade the Effects Master 1 to 10 and Master A to 0 to view the resulting sequence. Leave Program Mode or select an other Pattern for editing.
Deleting a Step in a Sequence or deleting an entire Sequence 3 Turn Mode switch to Program. Fade the Effects Master to 0. Press the Effects Preview once to select the memory. Select the sequence to be edited using the Sequence +/- buttons and the Step Number using the Go button. Press Delete Step once to remove the step number that is displayed. Press and hold to delete the entire sequence.

Note Live

When Transfer is pressed and held the Playback Display shows L for live. Any further changes to the modifiers are directly transferred to the outputs.

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Programming the Audio Effect 1 Set the Mode switch to Program and ensure that all faders are at 0 except for Grand Master which should be at full. Select the sequence called A using the Sequence +/- buttons. The Step number display will show A1. See note. Press the Effects Preview to select the Effects memory. Playback 1 becomes Live. Set up the scene required for the first audio memory on the outputs. Press Program to record the scene and note that the Preview lights come on as the memory is programmed. Press Add Step (or Go) to select Audio memory 2. Set the scene required on the outputs and press Program again. Repeat for Audio memories A3 and A4. Leave Program Mode.
Editing a Step in an Audio Effect Set the Mode switch to Program, select A in the Pattern Display, fade Master A to Full. Press the Effects Preview button to observe the output of the A1 audio memory on the preview display. Press the Add Step or Go button to select the audio memory you wish to edit. Select Level Match by pressing and holding the Effects Preview button. Fade the required individual Preset A fader(s) up until the associated preview light on each channel has stopped flashing, then, under live control, set the new level(s). Press the Effects Preview button once to exit Level Match. To repeat for other audio memories, repeat steps 3 to 6.

Pattern Display shows only sequences that have been programmed.
When turning the Mode switch from Program or Presets to Run, only Effects that have been programmed will be shown on the Pattern display. If say 2, 5 and 7 are programmed, 2 will be displayed and only 2,5,7 or A may be selected. Pressing + and - together takes you to Pattern 1, in Run Mode to the first pattern that has been programmed.

Audio filters.

A1: A2: A3: A4:
Bass Lower middle Upper middle Treble
The Output is running in the Playback, with a copied set of modifiers( Pattern, Drive, etc) and the Previews are running in the Pattern Display.
Change the Speed. The Playback continues at the set speed, The Previews change with the Speed control. Now change the Pattern number and all the Modifiers and Transfer a different effect to the

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other Playback. Both effects are now running independently. Note.
By pressing and holding a Playback Transfer the playback Display displays L , this means live. Any changes to the modifiers, Pattern Number etc are directly transferred to the playback and thus the outputs. Pressing the Transfer again removes the L.
Previewing and Outputting an Audio Effect 1 Turn the Mode switch to Run. and press Flash Function to select Preview. 2 Ensure a suitable audio feed is connected and on. 3 Select the Audio Effect using the Sequence +/- buttons and the drive by pressing the Drive button. 4 Press the Preview button once to observe the outputs on the Preview lights. 5 Fade the Effects Master up to output the effect. Adjusting the Speed control will vary the slope of attack on the Audio Effect. Using a Memory to program a step in a Sequence 3 Turn the Mode switch to Run, set all faders to 0, set the Grand Master to full. Press the Flash Function to select Preview. Using the Memory Page +/- buttons, select the Page required and press the Preview button of the memory on that page to preview it if required. Set Master B to the level required and the Memory Master to the level required. Press the Effects Flash/Preview button. Press the Effects Sequence +/- buttons to select the sequence required and the Go button to select the step to be programmed.
Turn the Mode switch to Program, press Effects Flash/Preview once to select the Effects section and observe the Program light flashing. 7 Press Program to transfer the memory that was set up on the Output lights into the step selected within the effects sequence. 8 Repeat for transferring further scenes. Running a Pattern with Beat drive. The drive option Beat, allows the operator to directly input the speed that a pattern is running at with out using the speed pot. Patterns 1 to 9 only. 1 Set the Mode switch to Run. 2 Select the required pattern, using the + / buttons. 3 Press the Drive button until the Beat light comes on. 4 The Rhythn light will also come on. 5 Select Flash Function preview. Press Effects Preview. 6 Press the Go button, wait 1 second, press the Go button again. The Pattern will now run with 1 second steps on the preview lights. Press the Go button again twice with a 2 second gap. The pattern is now running with a 2 second gap. 7 Press Transfer and fade up the Effects Master to see the chase on the outputs. If used live this option is an easy way to make a chase synconise with a music track, e.g. a regular drum beat.

Press the Memory Page + / - buttons to examine the channels patched to the other DMX outputs. To re-patch the DMX channels: Set Mode switch to Patch DMX. Select the DMX Patch by using the Go button. Select the DMX output Channel by using the Memory Page + / - buttons. 3 Use the channel Flash/Preview buttons to select the desk channel required. The channel Preview light will come on yellow for dimmer channels, press it again for red for Auxilary channels. 4 To cancel the desk output to a DMX channel, press the channel Flash/Preview button until Preview lights go off. The Memory Control Display will now have a. in it. When a Super User Clear Memories (CL) is performed, the DMX patches are NOT reset. When a desk Reset (RS) is performed, the DMX patches are reset to their respective defaults and patch one selected. Extended DMX.(512 channels) Step display shows the 100s, the 10s and 1s are shown in the memory display. 512 channels will be transmitted at turn on, mode changes, patch changes and page changes. At least 96 channels will always be transmitted. If more than 96 channels are patched the DMX sends up to last channels patched. NB 128 ch transmitted per 40ms. 512 ch takes 160ms.
Strobe and Full Level Outputs
Channels default to proportional output. To set an individual channel for Strobe outputs, press the required channel Flash button to turn on that channels Preview light. Any channels already set up for strobe operation will have their Preview lights on. The same procedure is used for setting Full Level outputs (Full Level outputs are On / Off only).
Extended DMX.(512 channels)
Step display shows the 100s, the 10s and 1s are shown in the memory display. 512 channels will be transmitted at turn on, mode changes, patch changes and page changes. At least 96 channels will always be transmitted. If more than 96 channels are patched the DMX sends up to last channels patched. NB 128 ch transmitted per 40ms. 512 ch takes 160ms.

Fast DMX

The Default is set to. DMX is sent at its maximium possible rate. With DMX set to gaps are inserted between each DMX channel data byte. This slows down the DMX transmission enabling some recievers to operate correctly.

Channel Sets MIDI Receiving Channel No.(1-16, , NO) in Step No. display. NO turns MIDI off. Default is all channels(). Note number Sets MIDI Note Number that triggers desk channel 1, shown in Step No display. Numbers selectable are: 1 to 9, A0 to A9 (used for 100 to 109), b0 to b9 (used for 110 to 119, be careful not to confuse (60) with (b0)) , C0 to C7 (used for 20 to 127) and. When set to , the first note of the first octave drives desk channel 1, the first note of the third octave drives channel 1 also and so on. The default is. Shift sets note numbers sent by White notes to drive consecutive XLS channels. Black notes drive the next white note up or the previous white note. The step number display shows , up or dn for the three different settings. Default is. Brilliance Sets a padding value - used for non velocity sensing keyboards to ensure that the maximum desk output may be programmed to be full brightness. The value set is shown in Step No. display, range 1 to 63, default (0).
Auto fade Sets the value of Auto fade Delay in the range , 1, 2, 4, 8, 16, 32 and 64, default 8. (See Note) Program Change - If ON allows a remote MIDI instrument to change the block of memories that are being addressed by Note Numbers. If NO, stops remote changes. Defaults to NO. when the memory page display shows SL and a program change is sent to the Lightmaster XLS the new program change number is shown in the step number display. Program Default - Allows the block of memories that are being addressed by a Note Numbers to be changed at the desk. Once the desk has received ANY Program Change command from a MIDI instrument, with PC set to ON, Program Default will be completely ignored until the desk is switched off and back on again, or a program change of 00", even if PC is reset to NO. The range shown in the Step No display is from 1 to C0 (As No above). Defaults to 1. Colour note number Sets the first note number that will control auxiliary memories. set to will disable auxiliary memories. Speed of cross fading is set by the front panel control. Program change and default have no effect on auxiliary memories. Normal memories may overlap. So to control all from one keyboard will require a key board with 5 octaves. The default is no ( for off) Preset A This provides a back up scene from Preset A when MIDI data stops (midi slave in mode). To allow for pauses in midi data a time of between 0.1 and 9.9 seconds can be set. When no midi has been received for the time set then the Preset A is faded in. When midi restarts the preset fades away. Fade times are controlled by the fade pot. The maximium level is set by the Master A fader, this is over riden when midi is being recieved. If set to on control is from the Master A fader directly Reset Determines if the MIDI reset comand will be acted upon. options on or no. The default is no.

Control from a sequencer in MIDI setup in Mode. To run a performance where synchronisation between the lighting and music is required a sequencer must be used. The memories within the XLS are programmed as normal. Then with the help of the tables 3 and 4 on page 31 annote the script / musical score so that it shows which Memory Number is required at what point in time. Program the sequencer with the Music. Then program in to the sequencer the Memory Numbers and fader levels to call up the light outputs. The desk memories need to be kept. The sequencer can request the XLS to output any 24 of the 240 Memory Numbers at any one time and one Auxillary memory. It is possible to drive more than one XLS at a time either on the same MIDI channel or on a different MIDI channel. What to send to an XLS. Up to 24 Memory Numbers can be output from the XLS at a time plus one Auxiliary Memory. To select which Memory Number is output use tables 3 and 4 on page 31. The technique used will differ slightly if the Memory Number is over 127. As Program Changes are limited to 127. From turn on, in MIDI setup / in Mode, with Program Change set to on, Program Default set to 1", Channel set up the same on XLS and Sequencer and the appropriate cables plugged in. This text will refer to Faders but Note Number will have to be sent, as per Table 1 page 28. As set up now driving Preset C fader 1 will drive Memory Number 1 and fader 2 will drive Memory Number 2 up to fader and Memory number 24. If a Program Change of 25 is sent to the XLS then fader 1 drives Memory Number 25 and fader 2 will drive 26 as shown on Chart 3. If Program Change 40 is sent then Fader one now drives Memory Number 40, and fader 2 Memory Number 41.
If fader one is now held on so the Memory Number 40 continues to be output and a Program Change 50 is sent Fader 2 will now drive Memory Number 51 while fader 1 is still driving 40. Releasing fader 1 and then replaying it will cause Memory Number 50 to be output. This is all done in Bank select 0. As shown in table 4 on page 31 access can be gained to Memory Numbers above 127 by using an extra parameter, Bank select. In table 4 not all numbers are shown. By sending Bank Select(BS), Program Change(PC) and Note Number(NN) (Preset C fader numbers) Any of the 240 memories can be accessed. With a maximum of 24 at a time. There will always be more than one combination of BS,PC,NN to select any one memory Number. By careful choice and planning of Memory Numbers, will reduce the amount of BS and PC data having to be sent. Table 4. Pick a Memory Number. Locate it within a range of Memory Numbers. The left hand column will display the Bank Select needed, Down will show the Program change needed, and up to find the fader number, Table 1 if completed, will shown the note number to sent. When more than one memory is output at a time they are mixed on a highest wins basis. Example. To output Memory Number 50 followed by Memory Number 145, then remove Memory Number 50. Memory Number 146 on, All off. Send BS 1, PC 25, Fader 2 on, BS 5, Fader 1 on, Fader 2 off, Fader 2 on, Fader 1 off,Fader 2 off.

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Program Changes. By sending Program Changes other than 1, 25, 49, 73, 97, 121 then the Program Change sent loads that memory Number into Preset C fader 1 and the following 23 Memory Numbers into the following 23 Faders. A Program Change of 33 gives fader 1 to Memory Number 33, Faders 2 to Memory Number 34.Fader 24 to Memory Number 56. Auxiliary Memories. Auxiliary Memories are accessed on a latest takes precedence basis by sending the the correct note number. The first note Number to have any effect is the one in MIDI setup / in, Colour Note Number. The note number set drives the first Auxiliary Memory, and the following 53 drive the following 53 Auxiliary Memories as recorded in Table 2 Page 28. If the Note Numbers for Auxiliary Memories and Preset C overlap then both will be driven. Fader levels. Along with Note Numbers a Key velocity can be sent. This is used to set the faders position. So to fade a memory in it must be sent several times in succession at different Velocities. There is a padding value set-able via MIDI Setup/In Mode to set outputs to full brightness for equipment with out the means to set velocities. Connect a MIDI cable from the keyboard MIDI OUT port to the desk MIDI IN port. Check the keyboard MIDI Transmit channel (by referring to the handbook if necessary) and set the desk Receive channel to be the same. Set up the desk to respond to external Program Change commands. Set the Mode switch to MIDI Setup In / Slave. The Page display shows SL Press Page + until PC shows in the Page display. Check that the Step No display shows ON. If not Press Go so that it now shows ON. Check the Program Default setting. Program Default sets the address of the first memory that is addressed by the first key of the octave before any Program Change command has been sent by the keyboard. The procedure below selects memory 1. Set the Mode switch to MIDI Setup In / Slave. The Page display shows SL Press Page + until Pd shows in the Page display. Check that the Step No display shows 1. If not Press Go until it shows 1. Alternatively press Add Step and Delete Step together. Program Change Notes Not all keyboards send the same Program Change numbers as they appear on the Keyboard voice list; check your manual. If is set to on then Preset A will be available for use, otherwise Preset A will normally be turned off and if no MIDI data is received for more than the time set then the scene on Preset A will be faded in, to the level set by the A master, over 5the time set by the Fade Time pot on the front panel. The next Midi data received will cause the preset to fade to off.

 

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