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Zoom 3000

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Comments to date: 3. Page 1 of 1. Average Rating:
cferuglio 2:24pm on Tuesday, August 3rd, 2010 
Perfect Camera for a Photographer! This camera was made for people who can handle a camera and be very steady with it! My pictures came out amazing! Waste of Time! Geez, if there is a half-star rating here, i could have selected that one, giving this camera 1 star is too much i think... Waste of Time! Geez, if there is a half-star rating here, i could have selected that one, giving this camera 1 star is too much i think...
angelot 10:27pm on Saturday, April 17th, 2010 
i got this olypus is3000 camera in 1994 and till today i have never lost a single photo, the best camera that i ever had and very simple to use. I have been using an Olympus IS 3000 for the last so many years. It has given perfect service upto now, including wildlife photography. I have my Olympus IS-3000 SLR camera for 12 years now, and well, that says enough. I have used this camera since I was 7!
jimwelch 5:25pm on Sunday, April 4th, 2010 
The Olympus 3000 combines many great features into an easy to hold package at a reasonable cost. Brilliant quality Bit fidly at times

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

ADVANCED GUITAR EFFECTS PROCESSOR

BAN CTI ON MO DE

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OPERATION MANUAL

CONTENTS

Introduction

Other Functions
Using the Amp Simulator 28

Names of Parts

Returning the 3000 to the Factory Default Settings (All Initialize/Factory Recall) 29

Top Panel View

Rear Panel View 2 Getting Connected
Using the Talking Box Effect
Connecting the Microphone
Before Playing 3
Using the Microphone to Control

Introducing the 3000

Outline
the Talking Box Effect 30

Patches and Parameters

Using the Remote Pedal
Global Parameters 5 Operation Modes 5
RP01 Names of Parts / Connections
Using the RP01 for Controlling the RTM Target Parameter (RTM Mode) 33 Using the RP01 for Delay Tap Input or
Let's Try Out Some Patches (Play Mode Operation)
Display for Play Mode Panel Selecting a Patch
Hold Delay Operation (DELAY Mode) 35
Effect Types and Parameters

PRE DRIVE

Adjusting the Master Volume 8 Temporarily Switching Effects Off (Bypass Function)
MAIN DRIVE EQ 39 EFFECT1 40 EFFECT2 42 DELAY
Temporarily Turning the Sound Off (Mute Function) 10 Tuning Your Guitar (Autotuner Function) 11 Adjusting the Standard Pitch of the Tuner (Calibration) 12

REVERB

Troubleshooting Changing the Patch Sound (Edit Mode Operation)
Switching between Edit and Play Modes 13 Panel Display in Edit Mode

SPECIFICATIONS

USAGE AND SAFETY PRECAUTIONS

Usage Precautions

Switching Effect Modules On/Off
USAGE AND SAFETY PRECAUTIONS 49
Changing Parameter Settings of Effects 16 Storing Patches 17

1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM

EFFECT 1

1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM

EFFECT 2

1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM

Sens/Gain

Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME

(BOTH)

FUNCTION

SEAMLESS

PRESET

EDIT(CANCEL)

VOLUME RTM PRE DRIVE RTM

Foot switches 1 4

VALUE knob FUNCTION switch

Rear Panel View

REMOTE jack
DC INPUT (AC adapter) jack

OUTPUT (PHONES) jack

DC9V SERIAL NO.

OUTPUT

MIC IN

REMOTE IN

(PHONES)

MIC INPUT jack

GUITAR INPUT jack

Getting Connected

When using the optional remote pedal RP01, use the remote cable supplied with the RP01 to connect the REMOTE OUT jack of the RP01 to the REMOTE IN jack of the 3000. Power for the remote pedal will be supplied by the 3000. Other remote cables available as options (RC05, RC10) cannot be used. REMOTE IN
When using a microphone for the TALKING BOX effect, connect it to the MIC IN jack. The optional headset microphone HM01 or another dynamic microphone can be used. MIC IN

DC9V OUTPUT MIC IN INPUT

PEDAL SW

STATUS

MONITOR
PEDAL-WAH PEDAL-PITCH VOLUME ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN

MODE DELECT

RTM MODE

MODE SELECT

DELAY MODE

(PEDAL SW TRIGGER)

Guitar

SERIAL NO.

DC INPUT

PHONES OUT

AC adapter Headphones
A pair of stereo headphones can be connected to the OUTPUT (PHONES) jack. If the volume level from the headphones is low, use phones with low impedance.
When using the 3000 with one guitar amplifier, make the connection with a mono cable. When using two guitar amplifiers, a stereo Y cable is required. The use of two amplifiers will result in impressive wide sound for stereo effects.

Before Playing

After completing connection, the volume has to be adjusted according to the following procedure.

USER PRESET

GROUP GROUP
U (USER) Only USER group patches can be used. P (PRESET) Only PRESET group patches can be used. U. or P. (BOTH) Patches of both USER and PRESET groups can be used.
Select a bank by stepping on the BANK switch.
Each time you step, you change to the next higher bank number. (The bank number flashes.)
HINT In this status, the patch will not yet be changed
Step on a Foot Switch (1 4) to select a patch.
The LEDs lights for the Foot Switch you stepped on, telling you that a patch has been selected. Also, the indicated bank number changes from flashing to constantly lit display.
HINT your instrument, and find out what types of patches are stored in
Here, try switching the patches while you are actually playing

the 3000.

Adjusting the Master Volume
In Play mode, regardless of the selectable patches, the final volume output by the 3000 can be controlled by the Master Volume.

Operate the VALUE knob.

The display will indicate the current value (1 - 50) of the Master Volume for one second (default setting: 40).
While the value is displayed, use the VALUE knob to adjust the volume to the desired level.
The Master Volume setting works in common for all patches. It cannot be stored for separate patches. If you want to change the volume for specific patches, adjust the patch level in Edit mode. For details, see page 45. The master level setting cannot be stored. It needs to be adjusted every time the unit is turned on.
Temporarily Switching Effects Off (Bypass Function)
You can switch the 3000 Effect mode OFF temporarily (this is called "bypass"), and monitor the instrument's direct sound. This is a handy function for checking how the effects are working.
Step on the Foot Switch for the currently selected patch number (the Foot Switch whose LED is lit) and release your foot straight away.
Release your foot straight away
If you lightly step on the Foot Switch and then release your foot within a second, the 3000 will enter the Bypass status. The LED for the currently selected patch will flash, and the module LED will light. Also, the ", and then change to display will indicate the Bypass status with "

"

".
To release this status, lightly step on and release your foot from the Foot Switch again, or select another patch.

The 3000 will return to the usual Play mode. The FUNCTION switch can also be used to activate the Bypass
HINT function. For details, please refer to page 19.
When the FUNCTION switch mode is set to bypass or mute, step 1 is invalid. When not wishing to use the Foot Switches 1 - 4 for on/off switching of the bypass or mute condition, set the FUNCTION switch mode to BYPASS or MUTE.
Temporarily Turning the Sound Off (Mute Function)
The mute function temporarily turns the output OFF.
Let's Try Out Some Patches (Play

Mode Operation)

Step on the Foot Switch whose LED is currently lit, keep your foot pressed on the switch for a moment, and then release it.
If you have stepped for more than a second on the Foot Switch whose LED is lit, both effect sound and direct sound will be silenced (muted). The LED for the currently selected patch will flash, and the module LED ", and will light. Also, the display will indicate the Mute status with " then change to " ".
Keep your foot more than one second
To release this status, step on the Foot Switch again, or select another patch.
The 3000 will return to the usual Play mode. The FUNCTION switch can also be used to activate the Mute
Tuning Your Guitar (Autotuner Function)
The 3000 supports a chromatic autotuner function. This function can be used automatically in Bypass or Mute status.
Lightly step on the Foot Switch whose LED is currently lit in the display for Foot Switches 1 - 4, and release your foot straight away.
The 3000 will enter the Bypass status, and you can use the autotuner ", and the module LEDs will function. The display will indicate " light. The autotuner function can be used when the 3000 is in Mute
HINT status. This is handy for tuning on stage when you do not want to
produce the sound externally.

Pick a released string.

The display shows the tone closest to the current pitch. Tune the guitar until it matches the desired tone.
For tuning an electric bass, use 12F harmonics and tune with the sound an octave higher.

C = C #= D= D #= E=

F= F #= G= G #=

A= A #= B=

When the display shows the desired tone, perform fine tuning until the EFFECT1 module LED lights up.
pitch matches accurately pitch is sharp pitch is flat
When the tuner function is ON, the module LED works as a meter, measuring the accuracy of the tuning. If the pitch matches accurately, the middle LED (the EFF1 module LED) lights.
Press the Foot Switch again, or select another patch.
The 3000 returns to the Play mode.
Adjusting the Standard Pitch of the Tuner (Calibration)
Set the internal standard pitch (calibration).

2, 3 1

Invoke the Bypass status by lightly stepping on and releasing your foot from the Foot Switch whose LED is currently lit in the display for Foot Switches 1 - 4.
The display will indicate "bP", and the module LEDs will light.
The display will indicate the current calibration value for one second.
While the value is displayed, use the VALUE knob to set the desired value.
Calibration is within the range of "35" (A = 435 Hz) and "45" (A = 445 Hz).
Every time the unit is turned on, the calibration value is reset to A = 440 Hz.

435Hz : 440Hz : 445Hz :

Changing the Patch Sound (Edit Mode Operation)
This section describes the basic operation of the Edit mode. The patches of the 3000 are made up from a variety of parameters that determine the sound as well as parameters that are independent of patches, such as ZNR sensitivity settings, module connection routing, etc. In the Edit mode, parameters can be changed to fit your personal preferences. Most global parameters are also set in this mode.
Switching between Edit and Play Modes

(BOTH) SEAMLESS

Changing the Patch Sound

(Edit Mode Operation)

STEP STEP
In the Play mode, choose the patch you want to edit. (This can be from the USER or PRESET group.) Press the EDIT key.
The 3000 enters Edit mode, so that you can edit parameters.

Perform editing.

The editing methods are explained in detail on the following pages.
When you have finished editing, press the EDIT key again.
Panel Display in Edit Mode
In Edit mode, the panel displays the following information:

Time(x1mS)

(1) Effect module ON/OFF When the effect modules are ON in a patch, their corresponding module LEDs light.
Bal/Mix/Peak SERI/PARA EFFECT2 RTM Mix Peath Level Bal/Mix/Peak SERI/PARA EFFECT2 RTM Mix Peath Level SEAMLESS DELAY RTM FUNCTION Mode REVERB RTM SEAMLESS DELAY RTM FUNCTION Mode REVERB RTM
Effect module on (LED lit)
Effect module off (LED out)
(2) Parameter type On the top panel of the 3000, effect modules are arranged horizontally and effect parameters for the various modules are listed vertically (including patch parameters and global parameters). (3) Currently selected parameter The parameter at the point where the lines marked by the flashing module LED and flashing parameter LED cross is the parameter that is currently selected for editing. When an effect module is selected that is currently off, the flashing interval of the module LED changes (the off time becomes longer).

When selected effect module is on
Pitch/Key/Depth Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
When selected effect module is off
Selected Fine/Scale/Rate parameter
Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
SelectedFine/Scale/Rate parameter

Flashes

Flashes at same rate

OFF interval is longer

(4) Parameter value The value of the parameter currently selected for editing is displayed. When the selected effect module is off, only "--" is displayed.
Effect module on Effect module off

Parameter value

-ADVANCED GUITAR EFFECTS PROCESSOR
Depending on the type selected for the effect module, some parameters may have no setting item. When such a parameter is selected, the display shows "-.-.". For information on effect types and parameters, please refer to page 36.
In Edit mode, the effect modules can be switched on or off freely.
Use the Module Select keys to select the desired effect module.
In Edit mode, the module LEDs light for effect modules that are currently on. The LED for the module that is selected for editing flashes. By pressing the MODULE Select key directly under the module LED, this LED starts to flash.
Pressing the MODULE Select key once more turns the effect module on or off.
The MODULE key can be used to toggle the module on or off. When off, the module LED goes out. The module on/off state can be stored as part of a patch, by performing the store operation as described on page 17. In Manual mode, the BANK switch and Foot Switches 1 - 4 can be used to switch modules on and off. For details, please refer to page 20. In Play mode, modules can be switched on and off by pressing the Module Select keys.
Changing Parameter Settings of Effects
You can choose any parameter of an effect module and change the setting and value as desired.
Use the Module Select keys to select an effect module.
The flashing module moves to the LED for the selected module.
Use the Parameter Select keys to select the parameter.
The flashing parameter LED moves to the LED for the selected parameter.
When you have switched a module or parameter, the display changes accordingly. The settings of patch parameters and global parameters can also be changed in the same way. The topmost parameter controls the effect type. When the effect type is changed, the values of other parameters for that module also change. For the distortion effect types of the PREDRIVE and MAIN DRIVE modules and for the DELAY module, the content of the effect parameters does not change.

The current parameter value changes.
For details about the types and functions of parameters of the HINT effect modules, see page 36 -45 , "Effect Types and Parameters".
Change other parameters in the same way.
The parameter changes made in this way are temporary. If you do not store the new settings, they will return to the original values when you return to Play mode and select another patch. (Global parameters revert to the original setting when the unit is turned off.) For information on storing patches, please refer to page 17.

Storing Patches

As long as you do not store in memory any patches edited in Edit mode, the original status will be returned when you select another patch. The following paragraphs describe how to store patches.

Press the STORE key.

This will invoke the store standby status, and the module LEDs, and parameter LEDs, will flash. In this status, you can specify the bank number and patch number of the storage destination.
Even though you can change the parameters of the patches of the PRESET group, you cannot write over them. Instead, when you have changed a patch of the PRESET group, the storage destination can only be "U" (USER group).
HINT You can store in either Play mode or Edit mode.
Using the BANK switch and Foot Switches 1 4, specify the patch storage destination.
If you do not make any particular specification, the destination will be the original patch of the USER group. When store has not been specified by the PRESET group, the patch is stored in Patch 1, Bank 0 of the USER group.
When you store parameters, the patch data already in the storage destination will be erased. Check to make sure you do not need the patch in the storage destination.
Press the STORE key again. This completes the storage operation, and returns the 3000 to the Play mode.
If the STORE key was not pressed for the second time, pressing the EDIT key will abandon the store procedure and return to the previous condition (before step 1).
The FUNCTION switch can be used to quickly activate muting or bypass, or to adjust the volume or effect parameters in real time.
Assigning a Function to the FUNCTION Switch
There are seven modes for the FUNCTION switch which can be selected by the user. To assign a function, perform the following steps.

In Manual mode, the BANK Switch is used to assign effect modules to Foot Switches 1 - 4.
When the LED of the BANK switch is lit, the following effect modules can be assigned to the Foot Switches 1 - 4. When the BANK switch was pressed and the LED flashes, the following modules can be assigned to the Foot Switches 1 - 4.

BANK switch

LED lit

Foot switch 3 4

Corresponding effect module
PRE DRIVE module on/off MAIN DRIVE module on/off EQ module on/off

LED flashes

Assignment
EFFECT1 module on/off EFFECT2 module on/off DELAY module on/off REVERB module on/off
Use the Foot Switches 1 - 4 to turn the respective effect module on or off.
To switch to another patch, press the FUNCTION switch once more.
The FUNCTION LED goes out and the 3000 returns to Play mode.

Delay Time Tap Input

When the FUNCTION Mode parameter is set to "3: DELAY (TAP&HOLD)", the FUNCTION switch can be used to set the delay time for patches using the NORMAL or ANALOG effect type of the DELAY module. By using this function, you can easily set the delay time to match the music's tempo.
Select a patch which uses the NORMAL or ANALOG effect type of the DELAY module. To check the effect type, use the Edit mode. For details, please refer to page 14.
Set the FUNCTION Mode parameter to "3: DELAY (TAP&HOLD)".
The effect type setting can be checked in the Edit mode. For details, please refer to page 18, 19.
Step on the FUNCTION switch twice, to match the tempo.
The 3000 detects the interval in which the FUNCTION switch was pressed, and the delay time will be set in the DELAY effect module.
[ Tap input steps ] FUNCTION LED lit flash lit
Step on Function switch twice

delay time

HINT (TAP&HOLD)", the FUNCTION LED flashes according to the
When the FUNCTION switch mode is set to "3: DELAY
delay time. This allows you to check the current setting when making tap input.
When the FUNCTION switch operation interval exceeds 2000 ms, the original delay time setting remains active. When the optional remote pedal RP01 is connected and the DELAY mode is selected, tap input can be carried out only with the pedal switch of the RP01. (For details, please refer to page 35.)

Using Hold Delay

When the FUNCTION Mode parameter is set to "3: DELAY (TAP&HOLD)" and the HOLD effect type is selected for the DELAY module, the hold delay function can be used. While you keep the FUNCTION switch depressed, play is sampled and then repeated by the 3000.

3, 4, 5

Set the FUNCTION Mode parameter to "3: DELAY (TAP&HOLD)", as described on page 18, 19. Select the HOLD effect type of the DELAY module. If necessary, set the delay time parameter. This will be the longest interval that can be sampled.
The effect type setting can be checked in the Edit mode. For details, please refer to page 14.
HINT The maximum hold time interval is 2000 ms.
While playing your instrument, press the FUNCTION switch at the point where you want to start sampling.
Release the FUNCTION switch at the point where you want to end sampling.
The phrase is sampled for the length of the time that the FUNCTION switch is pressed. When the switch is released, the phrase is repeated. When the FUNCTION switch mode is set to "3: DELAY
If the FUNCTION switch is pressed for a longer interval than the hold time, sampling ends before the switch is released, and repeat play starts.

Sampling


FUNCTION LED flashes lit lit

[ Hold delay steps ]

When wishing to stop the sampling function, press the FUNCTION switch once more.
When the FUNCTION switch is pressed, sampling stops and the FUNCTION LED flashes.
When the optional remote pedal RP01 is connected and DELAY mode is selected, hold delay can be carried out only with the pedal switch of the RP01. (For details, please refer to page 35.)
The 3000 incorporates a so-called RTM (real-time modulation) function which lets the user change effect parameters in real time, using the FUNCTION switch. This makes it possible to adjust, for example, overdrive, distortion, or reverb mix during a performance. It is also possible to control several parameters simultaneously. The parameter(s) to be affected by RTM, the change distortion, and the change step width can be set for each patch individually. To use the RTM function, perform the following steps.

11, 12 3, 5, 7

3, 4, 6 2
Use the Module Select keys to select the module to be controlled by RTM.

If the module is off, press the Module Select key once more to turn it on.
Use the Parameter Select keys to select parameter 1, operate the VALUE knob and select the effect type.

2.HALL2

Refer to the section "Effect Types and Parameters" and check the control target parameter for the currently selected effect type. Then select this parameter with the Parameter Select keys.
Which parameter can be controlled depends on the effect type. In the "Effect Types and Parameters" table on page 36 - 45, the parameter marked with "RTM" can be controlled by RTM. For example, when the DELAY module is selected, parameter 5 (Mix (RTM) can be controlled by RTM.

REVERB RTM

Use the VALUE knob to adjust the parameter.
The value set in this way becomes the reference setting for RTM.
Use the Parameter Select keys to select parameter 7.
For every effect module and effect type, parameter 7 sets the RTM range.
Use the VALUE knob to adjust the RTM parameter.
Normally, the RTM parameter uses the value set in step 5 as reference (0%) and allows adjustment over a range from -10 (-100%) to 0 (0%) to 10 (+100%). If the RTM control target parameter is negative when the FUNCTION switch is operated, the parameter is adjusted from the reference value towards negative values. If the target parameter is positive, it is adjusted from the reference value towards positive values.
For example, if the "Mix (RTM)" parameter was set to "50" in step 5, and the RTM parameter is "-5" (-50%), the adjustment range is 50 - 25. When the parameter is "+5", the adjustment range is 50 - 75.
The following case is an exception: When the EQ module is selected in step 2 and the effect type is set to PEDAL- WAH, or when the EFFECT1 module is selected and the effect type is set to PEDAL-PITCH (pedal pitch shifter), the RTM parameter setting range is "dn" (down) or "UP" only. It is possible to operate VOLUME RTM together with RTM. This is controlled by the VOLUME RTM "on" or "of" (off) setting in the PRE DRIVE effect module. The control target parameter cannot be changed beyond the parameter setting range. For example, if the control target parameter is already at maximum, setting the RTM parameter to a positive value has no effect.
If desired, repeat steps 2 through 7 to make the RTM setting for other effect modules.
When the setting is completed, press the EDIT key to revert to Play mode.
If necessary, store the patch as described on page 17.
10 Set the FUNCTION switch mode to "6: RTM".

Cut the power supply to the 3000. ( Be sure to turn the amplifier volume down to minimum.)
While holding the STORE key down, reinsert the AC adapter to power up the 3000.
The indication "AL" appears on the display and the module LED and parameter LED are flashing. This indicates that the unit is ready for the All Initialize function. To perform All Initialize: Proceed to step 3. To perform factory Recall: Use the BANK switch and Foot Switches 1 - 4 to select the patch from the USER group which you want to return to the default condition. * When wishing to terminate the procedure, press the EDIT key. (The unit reverts to Play mode.)
Press the STORE key once more.
When All Initialize is being carried out, the module LED and parameter LED are flashing quickly. When initialization is completed, the unit automatically reverts to Play mode. When Factory Recall is being carried out, the module LED and parameter LED are flashing quickly and the specified patch is restored. The unit then remains in standby mode for more patches. When wishing to terminate Factory Recall, press the EDIT key to return to Play mode.
The TALKING BOX effect is an effect type included in the PRE DRIVE effect module. It changes the sound of a guitar into sound resembling a human voice. The optional headset microphone HM01 or another dynamic microphone can be used to change the guitar sound according to your own voice input.
HM01 Wearing the HM01 MIC IN
Using the Microphone to Control the Talking Box Effect
This section explains how to use the microphone to control the TALKING BOX effect.
Verify that the microphone is properly connected to the MIC IN jack on the 3000. Select a patch which uses the TALKING BOX effect of the PRE DRIVE module.
To check the effect type, use the Edit mode. For details, please refer to page 14.
Press the EDIT key to enter Edit mode
In Edit mode, press the PRE DRIVE module key and the parameter 5 key to call up the MIC Level parameter.
PRE DRIVE RTM MAIN DRIVE RTM Patch Level FUNCTION Mode REVERB RTM
Use the VALUE knob to adjust the MIC Level parameter.
This parameter controls the input level from the MIC IN jack. Talk into the microphone while playing your instrument to find the optimum position. You may also try to adjust the Talking Gain (distortion amount)

3. HOLD

The following three effect types can be selected for the DELAY effect.
Type 2 ANALOG (Analog Delay) Type 3 HOLD (Hold Delay)
Depending on the selected effect type, the content of parameter 4 changes.
Type 1 NORMAL (Normal Delay)
s Type 1 NORMAL (Normal Delay)
Conventional delay effect with a maximum delay time of 2 seconds.
s Common parameters for type 1 - 3 q Parameter 6 SEAMLESS
This parameter controls the seamless function. For details, please refer to the explanation of the seamless function below.
q Parameter 2 Time (x100 ms)
Determines the delay time in 100-ms units.
q Parameter 3 Time (x1 ms)
Determines the delay time in 1-ms units.
q Parameter 7 DELAY RTM Mode

q Parameter 4 Feedback

Determines the delay feedback amount.
Determines the mixing balance between effect sound and original sound. "0" means original sound only, and "1.0" (100) means equal level of effect sound and original sound.

s Seamless function

The seamless function lets the delay sound from the previous patch linger on when you switch patches, creating a smooth transition without audible breaks. The following settings can be made for seamless function:
oF: Seamless function is off. 1 - 10: Delay sound continues for the number of seconds set with this value, regardless of the Feedback parameter setting of the DELAY effect. infinite: Delay sound continues for the duration of the Feedback parameter setting of the DELAY effect. If the delay time for the patch before switching or after switching exceeds 1 second (1001 ms or more), the seamless function becomes inactive. Also if the DELAY module is set to off for the patch after switching, a delay time setting of 1001 ms or more will cause the seamless function to become inactive when the DELAY module is set to off. Set the delay time to 1000 ms or less and turn the DELAY module off. When hold delay is used for a patch for which the seamless function value has been set to 1 - 10, the sampled phrase is repeated for the specified duration only. If the seamless function is set to <infinite> and patch hold delay is used, the repetition of the sampled phrase continues also when the patch is switched (until bypass/mute is activated).

Is a patch with RTM selected? Is effect type with pedal wah or pedal pitch shifter selected? Is Effect Monitor LED off (flashing)? Is RP01 set to DELAY mode?
RP01 foot pedal cannot be used for RTM (including pedal wah and pedal pitch shifter).
Is FUNCTION switch of 3000 set to "6: RTM"?
Pedal wah or pedal pitch shifter does not turn on or off when integrated switch of RP01 pedal is pressed.
Is RP01 set to DELAY mode?
Press Mode Selector of RP01 to switch to RTM mode. When mode 6 (RTM) is activated, integrated switch of RP01 pedal cannot be used to switch pedal wah or pedal pitch shifter on and off (page 32). Select another mode.
Is 3000 FUNCTION switch mode set to "6: RTM"?
Is microphone properly connected to MIC IN jack?
Connect microphone as described on page 30. In Edit mode, verify that TALKING BOX is selected as effect type for PRE DRIVE module. In Edit mode, try increasing the MIC Level parameter.
Talking box effect cannot be used with microphone.
Is TALKING BOX selected as effect type for PRE DRIVE module? Is MIC Level parameter of PRE DRIVE effect module set to a suitable value?
Effect programs Effect modules Patch memory capacity 37(35 effect types + Amp Simulator + ZNR) 7 + AMP + ZNR USER PRESET 10 banks x 4 = 40 (read and write) 10 banks x 4 = 40 (read only) Total 80 patches
Sampling frequency A/D converter D/A converter DSP Input
39.0625 kHz 20 bit, 64 times oversampling 20 bit, 128 times oversampling ZFx-2 (developed by ZOOM) x 2 Guitar input (standard monaural phone jack) Rated input level: -20 dBm Input impedance: 470 kilohms Microphone input (standard monaural phone jack) Rated input level: -50 dBm Input impedance: 470 kilohms Combined line/headphone output (standard monaural phone jack) Max. output level: +6 dBm Output load impedance: 10 kilohms or more For optional RP01 2-digit , 7-segment LED 9 VDC, 300 mA (from supplied AC adapter) 373 (W) x 200 (D) x 46 (H) mm 1.5 kg

Output

Control connector Display Power requirements Dimensions Weight
* 0 dBm = 0.775 Vrms * Design and specifications subject to change without notice.
In this manual, symbols are used to highlight warnings and cautions for you to read so that accidents can be prevented. The meanings of these symbols are as follows:
This symbol indicates explanations about extremely dangerous matters. If users ignore this symbol and handle the device the wrong way, serious injury or death could result. This symbol indicates explanations about dangerous matters. If users ignore this symbol and handle the device the wrong way, bodily injury and damage to the equipment could result.

doc1

s Effect types and parameters
Each effect module of the 3000B has several variations, called "effect types". At any given time, one effect type is selected for an effect module.
The detailed settings that determine the sound are called "parameters". The 3000B has three different kinds of parameters:
Effect parameter Determines the effect intensity or signal flow in an effect module. Effect parameter settings are stored as part of each patch. Patch parameter Determines the overall level of a patch, Zoom Noise Reduction (ZNR) settings, and other aspects affecting the entire patch. Patch parameters are stored as part of each patch. Global parameter This kind of parameter affects all patches in the same way. For example, the FUNCTION Mode parameter that determines how the FUNCTION switch works is a global parameter. This setting is retained also when switching patches, until the unit is turned off. When wishing to preserve the global parameter setting, any patch of the USER group should be selected and stored before turning the unit off.
The effect types and effect parameters available for a given effect module are indicated on the panel of the 3000B.

Effect modules

1.CLN1 3.TE-C 5.OD 7.FN-D 2.CLN2 4.SW-C 6.FUZZ 8.AC-D
1.AUTO 2.PEDAL 3.OCT 4.PHASE 5.ENH 6.P-EQ 7.GRAPHIC EQ Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1.DELAY 2.HALL 3.ROOM 4.EARLY REF 5.DLY+REV DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1-6.BASS SYNTH 1.CHO 2.FLG 7.HARMO SYNTH 3.PIT 4.P-PIT 5.DETUNE 6.TRILL 7.SWEEP 8.RING Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM

Effect types

Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM

Parameters 1 6

Effect parameters

Patch parameter

Global parameter

s Mode

Operation of the 3000B can be divided into five different states, called "modes". These modes are listed below. Play mode In this mode, you select patches and use the effects for playing your instrument. In Play mode, you can also temporarily switch effects off, and you can use the auto tuner function. Manual mode In this mode, you can switch effect modules on and off individually, using the top panel switches of the 3000B. This is also suitable for use during a performance. Edit mode In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. This allows you to create your own patches. Store mode This mode serves for storing patches in memory and for copying patches from one location in memory to another. Special mode This mode serves for initializing the 3000B. USER group settings and patches can be selectively returned to the factory default.

When the display shows the desired note, perform fine adjustment until the center module LED (EQ module LED) lights up.

Pitch matches accurately

When the tuner function is ON, the module LEDs work as a tuning meter. When the pitch matches accurately, the center LED is lit.
Pitch is sharp Pitch is flat
Press the Foot Switch 1 - 4 again. The 3000B reverts to Play mode.
Adjusting Standard Pitch of Tuner (Calibration)
This function sets the reference pitch used by the tuner of the 3000B.

2, 3 1

Invoke the Bypass status by lightly stepping on and releasing your foot from the Foot Switch whose LED is currently lit in the display for Foot Switches 1 - 4.
The display will indicate "bP", and the module LEDs will light.
The display will indicate the current calibration value for one second.
While the value is displayed, use the VALUE knob to set the desired value.
Calibration is within the range of "35" (A = 435 Hz) and "45" (A = 445 Hz).
Every time the unit is turned on, the calibration value is reset to A = 440 Hz.

435Hz : 440Hz : 445Hz :

Adjusting Input Sensitivity/Tone
This section describes how to adjust input sensitivity (for matching the 3000B to the output level of the instrument) and tone (to suit the acoustic requirements of a performance venue).
To adjust input sensitivity, press the Parameter Select key marked INPUT ATT in Play mode or Manual mode.

INPUT ATT

The current input attenuator setting (-18 to 0) is shown on the display for about one second.
HINT to change internal settings of the 3000B or to use the metronome.
When the 3000B is in Play mode, the Parameter Select keys serve
Adjust the VALUE knob while playing your instrument, to adjust the input sensitivity.
Pressing the same Parameter Select key once more returns the unit to the previous mode.
HINT 3000B may be distorted due to input overload. In such a case,
When a bass guitar with high output is connected, the sound of the

reduce the input sensitivity.
To adjust tone, press one of the Parameter Select keys marked MASTER HIGH, MASTER MID, or MASTER LOW.

MASTER HIGH

These keys serve to adjust the high range, midrange, and low range, respectively. The current setting (-12 to 0 to +12) is shown on the display for about one second.
Adjust the VALUE knob to change the attenuation or boost of the selected frequency range.
Pressing the same Parameter Select key once more returns the unit to the previous mode. The input sensitivity and tone settings are valid for all patches, and are maintained also when the unit is switched off. The input sensitivity and tone adjustment can be performed also in Manual mode (page 23). In Play mode and Manual mode, if the INPUT ATT, MASTER HIGH, MASTER MID, or MASTER LOW setting is other than 0, the respective LED is lit. In the Bypass state, the input sensitivity setting is active, but tone adjustment settings are inactive.
Using the Metronome Function
The 3000B incorporates a metronome function that is handy for scale and fingering practice. The metronome can be used at any time in Play mode, Manual mode, and in the Bypass state.
1.BANK DOWN 2.MANUAL METRO ON/OFF 3.HOLD DLY(LONG) 4.HOLD DLY(REAL) 5.DELAY(TAP) METRO TEMPO 6.BYPASS 7.MUTE 9.RTM USER METRO VOL

2 1, 3, 5

To activate the metronome, press the Parameter Select key marked METRO ON/OFF in Play mode, Manual mode, or in the Bypass state.

METRO ON/OFF

The metronome comes on and a click sound is heard. The LED of the METRO ON/OFF key flashes in the metronome tempo.
To change the metronome tempo, press the Parameter Select key marked METRO TEMPO.

METRO TEMPO

The current tempo setting (40 - 250) is shown on the display for about one second. Values between 100 and 199 are denoted by a dot in the right column. Values between 200 and 250 are denoted by dots in the left and right columns.
Tempo value: 40. 99 Display indication: 40. 101. 00. 01. 99. 0.0. 201. 0.1.
Use the VALUE knob to adjust the tempo.
To change the metronome volume, press the Parameter Select key marked METRO VOL.

The RTM control target parameter gradually returns to the original value. You can release the FUNCTION switch already before the maximum (minimum) value is reached. The setting will gradually return to the original value. For some effect parameters, simply pressing and releasing the FUNCTION switch will yield an interesting effect. We recommend that you try out the various possibilities. When the remote pedal RP01 is connected, RTM can also be controlled with the foot pedal of the RP01.
Using the FUNCTION switch 29 q
When the FUNCTION mode is set to "9: RTM", the Volume RTM function is also available, allowing volume adjustment in real time. This makes it possible to easily perform fade- out or fade-in during a performance.

1, 4 6, 2 2

Use the Module Select keys and the Parameter Select keys to choose parameter 6 (Volume RTM) of the COMP module.

VOLUME RTM

Parameter 6 of the COMP module serves for turning Volume RTM on and off.
Use the VALUE knob to set the display indication to "on".
Volume RTM can now be used.
Press the EDIT key to revert to Play mode.
If necessary, store the patch as described on page 19. The Volume RTM setting can be stored for each patch.
Set the FUNCTION Mode to "9: VOLUME".
While playing your instrument, press and hold the FUNCTION switch.

FUNCTION switch LED lit

The effect volume will be gradually reduced to zero.
The volume here refers to the input level of the EFFECT module, not the overall level of the 3000B. If for example delay or reverb is used, only the original sound is reduced, and the delay or reverb sound is still audible.
Release the FUNCTION switch.
The volume gradually returns to the original value.

s Volume RTM on

Reference value VOLUME

FUNCTION switch LED OUT

No sound FUNCTION switch
In step 6, you can release the FUNCTION switch before the volume zero point is reached. The setting will gradually return to the original value. When the remote pedal RP01 is connected, Volume RTM can also be controlled with the foot pedal of the RP01.
This section describes use of the Special mode (All Initialize and Factory Recall). All Initialize is a special function for returning all the patches in the USER group and the values of the global parameters to their factory settings. Factory Recall allows selective return of a specified patch to the factory default.

RTM mode

The remote pedal RP01 serves for continuously varying the effect parameter or volume of a patch. This allows use for pedal wah or the pedal pitch shifter. When switching patches, the RP01 is always in RTM mode.

DELAY mode

This mode allows use of the switch on the RP01 for delay time tap input and for control of the delay effect.
Control functions (RTM mode)
Push-down switch integrated in control pedal
Switches pedal wah or pedal pitch shifter on and off. Foot switch Switches pedal wah or pedal pitch shifter on and off. Status LED Lights up when pedal wah or pedal pitch shifter is switched, and goes out when condition returns to previous state.

Effect Monitor LEDs

Indicate on/off condition of pedal wah, pedal pitch shifter, and Volume RTM. Mode LED RTM MODE LED is lit.
Switches RP01 to DELAY mode.

Control pedal

Adjusts RTM parameter or Volume RTM.
Control functions (DELAY mode)
Switches DLY/REV module on and off.
Using the Remote Pedal q 34
Foot switch Serves for delay time tap input. Status LED Out.
Mode LED DELAY MODE LED is lit.
Switches RP01 to RTM mode.
Adjusts RTM parameter of DLY/REV module.
Using the RP01 for Controlling the RTM Parameter (RTM Mode)
This section describes how to use the RP01 for controlling RTM or Volume RTM.

5, 6 5, 6

Verify that the RP01 is properly connected to the 3000B. Set the FUNCTION switch (FUNCTION Mode parameter) to one of modes 1 - 8.
If the FUNCTION Mode is set to "9: RTM", the control pedal of the RP01 will only function as master volume pedal.
FUNCTION switch (3000B) and control pedal (RP01) operation (RP01 in RTM mode)
FUNCTION Mode parameter setting When FUNCTION Mode =1-8 When FUNCTION Mode = 9
FUNCTION switch (3000B) operation Function selected with FUNCTION Mode parameter RTM/Volume RTM control
Control pedal (RP01) operation Using the Remote Pedal RTM/Volume RTM control Master volume control
Call up a patch for which RTM/Volume RTM has been set.
For information on making settings for the RTM function, please refer to page 21. When a patch has been called up, the RP01 is always in RTM mode and the RTM MODE LED is lit.
Operate the control pedal of the RP01 while playing your
The parameter adjusted with the control pedal depends on the effect type selected for the patch and on the RTM/Volume RTM setting. It is also possible to control several parameters at a time.

Control pedal push-down switch or foot switch pressed

Status LED: Lit

PEDAL (WAH module): Off P-PITCH (EFFECT module): On
When the Effect Monitor LED for pedal wah/pedal pitch shifter is out (effect type PEDAL/P-PITCH is not selected in respective module), the control pedal push-down switch and the foot switch have no effect. Any change in the pedal wah/pedal pitch shifter on/off setting and the RTM parameter is only temporary. When another patch is selected, the settings of the new patch will become active.
Using the RP01 for delay effect control (DELAY Mode)
This section describes how to use the RP01 for tap input of the delay time and for on/off switching of the DLY/REV module.

4, 8 6

Select a patch which uses the effect type DELAY or DLY+REV from the DLY/REV module. Push the Mode Selector of the RP01 to select DELAY mode. The DELAY MODE LED lights up.
When a new patch is selected, the RP01 is always in RTM mode. The Mode Selector of the RP01 must therefore be used to activate the DELAY mode.
Using the Remote Pedal q 38

DELAY Mode LED lit

When the FUNCTION Mode is set to "9: RTM", the control pedal of the RP01 is inactive. When the FUNCTION Mode is set to "5: (DELAY)", the RP01 functions normally, but the FUNCTION switch on the 3000B is inactive.
FUNCTION switch (3000B) operation (RP01 = DELAY mode) FUNCTION MODE parameter setting FUNCTION MODE = 1 - 4, 6 - 8 FUNCTION MODE = 5 FUNCTION MODE = 9 FUNCTION switch (3000B) operation Function selected with FUNCTION Mode Inactive RTM/Volume RTM operation
To perform delay time tap input, press the RP01 pedal switch twice.
The 3000B detects the interval in which the pedal switch was pressed, and the delay time will be set in the DLY/REV module. If the pedal switch operation interval exceeds the maximum delay time, the original delay time setting remains active. The maximum delay time is 1000 ms when the effect type is DELAY and 500 ms when the effect type is DLY+REV.
Press the RP01 pedal switch twice
The RP01 cannot be used for controlling the hold delay function. To use hold delay, set the FUNCTION Mode parameter of the 3000B to "3: HOLD DLY (LONG)" or "4: HOLD DLY (REAL)" and operate the FUNCTION switch.
To vary the effect parameter of the DLY/REV module, move the control pedal of the RP01 up or down.
When the RP01 is in DELAY mode, the control pedal serves for RTM control of the DLY/REV module.

Overdrive sound such as produced by a bass amplifier with a pronounced midrange.
q Parameter 1 Gain ( RTM)
Determines the amount of distortion. This parameter is the same for Type 5 - 8. Effect Types and Parameters
s Common parameters for Type 1 - 8 q Parameter 2 Level
Determines the level of the effect sound.

q Parameter 3 D. Level

Determines the level of the original sound.

q Parameter 4 Cabinet

This amp simulator effect adds a cabinet sound to the original bass sound.
This module comprises wah, phaser, equalizer and other effects.
TYPE WAH Parameter 1 Parameter 2 Parameter 3 Parameter 4 Parameter 5 Parameter 6
1. AUTO Dpt 010 Spd(Sens) ( RTM) 050

2. PEDAL F1(Freq) 150

3. OCT Dpt(Oct Mix) ( RTM) 050 Spd 18

4. PHASE Dpt 010

5. ENH F1 116

6. PEQ

7. GRAPHIC EQ 500Hz -12 +12
Spd ( RTM) G1 ( RTM) 150 Color (Resonance) -10 +10 Mode(Stage) 4, FG2 012

G1 -12 +12

250Hz -12 +12 100Hz -12 +12
Color 1, 2 Mode(Inv) dn, UP Mode 1, 2 Level 130 WAH RTM oF, 050 WAH RTM oF, dn, UP WAH RTM oF, 050

G2 -12 +12

50Hz -12 +12
Level ( RTM) 130 WAH RTM oF, 150 WAH RTM oF, 012 WAH RTM oF, 130
The following seven effect types are available in the WAH module.

q Parameter 6 WAH RTM

Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7
AUTO (Auto Wah) PEDAL (Pedal Wah) OCT (Octave) PHASE ENH (Enhancer) P-EQ (Parametric Equalizer) GRAPHIC EQ (Graphic Equalizer)
s Type 2 PEDAL (Pedal Wah)
This effect type allows manual control of wah, using the FUNCTION switch or the optional remote pedal RP01.

q Parameter 1 F1 (Freq)

Depending on the selected effect type, the content of parameters 1 - 6 changes. Determines the base frequency for the wah effect (when the pedal is not operated).

s Type 1 AUTO (Auto Wah)

This is an effect which applies wah according to how strongly a string is played.
q Parameter 3 Color q Parameter 5 Level q Parameter 6 WAH RTM
Determines the direction of change caused when the FUNCTION switch is operated (or the remote pedal RP01 is depressed). "dn" means downward change and "UP" means upward change. When set to "oF", WAH RTM control is disabled.

Depending on the selected effect type, the content of parameters 1, 2, 3, 5, 6 changes.

q Parameter 6 SYNTH RTM

s Type 2 BASS SYNTH 2 (Bass Synthesizer 2)
This effect type produces a pulsating square-wave mono synthesizer sound from single notes played on the bass guitar. The parameter content is the same as for Type 1 (BASS SYNTH 1).
s Type 3 BASS SYNTH 3 (Bass Synthesizer 3)
This effect type is a variation of Type 1, with the synthesizer sound as octave unison. The parameter content is the same as for Type 1 (BASS SYNTH 1).
s Type 1 BASS SYNTH 1 (Bass Synthesizer 1)
This effect type produces a sawtooth-wave mono synthesizer sound from single notes played on the bass guitar.
s Type 4 BASS SYNTH 4 (Bass Synthesizer 4)
This effect type is a variation of Type 1, with the synthesizer sound mixed with a noise component. The parameter content is the same as for Type 1 (BASS SYNTH 1).

q Parameter 1 Freq

Determines the center frequency for the filter that is used to shape the synthesizer sound.

q Parameter 2 Reso

Adds a special character to the filter effect.

q Parameter 3 Decay

Determines the speed with which the range emphasized by the filter shifts up or down.
s Type 5 BASS SYNTH 5 (Bass Synthesizer 5)
This effect type yields a portamento type synthesizer sound with a smooth pitch glide. Except for parameter 3, parameter contents are the same as for

Type 1 (BASS SYNTH 1).

Determines the speed with which the portamento effect changes the pitch.
Note played on the bass Example: C When Scale 1 is selected When Scale 2 is selected
s Type 6 BASS SYNTH 6 (Bass Synthesizer 6)
This effect type produces a vibrato type square-wave synthesizer sound. The parameter content is the same as for Type 1 (BASS SYNTH 1).
s Type 7 HARMO SYNTH (Harmonic Synthesizer)
This effect type produces harmonic voices from single notes played on the bass guitar. The harmonic content depends on the settings of the Mode parameter and the Scale Parameter.

q Parameter 1 Mode

Selects one of eight types of harmonic voices (1 - 8).
q Parameter 2 Scale ( RTM)
Selects the harmonic voice variation. Two variations are available for each of the eight settings of parameter 1.

q Parameter 3 Atk

Determines the speed of the synthesizer attack.
Determines the level of the effect sound (synthesizer sound).

q SYNTH RTM

Determines whether RTM control is carried out for the parameter denoted by the ( RTM) mark. When set to "on", the FUNCTION switch or remote pedal RP01 can be used to adjust parameter 2 (Scale).

Using the SYNTH HOLD mode of the FUNCTION switch, you can maintain the currently playing synthesizer tone.
This module comprises effect types such as chorus, pitch shifter, ring modulator, etc. The global parameter FUNCTION Mode which determines the action of the FUNCTION switch is also part of this module.

TYPE EFFECT Parameter 1

1. CHO Color M1M3, S1S3 Dpt
2. FLG Color (Pre Delay) 110 Dpt 010 Rate ( RTM) 150 Reso 010
3. PIT Pit 1, 2,1 2, 24 Sft dn, UP

4. PPIT

5. DETUNE Pit -12 +12

6. TRILL

7. SWEEP Color ( RTM) M, m
8. RING Dly 010 Mode (Reso) 110 Rate ( RTM) 150

Mode 18 Tone 010

Parameter 2

Dpt (PreDelay) 010

Mode 112 Rate 150

Mode S1S8, r1r8

Parameter 3 Parameter 4 Parameter 5 Parameter 6

Rate 150 Mix ( RTM) 0100

Bal ( RTM) 0100

Mix ( RTM) 0100

Bal 0100

Mix 0100

EFFECT RTM oF, 0100

EFFECT RTM oF, 150

FUNCTION MODE (G) 19 EFFECT EFFECT EFFECT RTM RTM RTM oF, 0100 dn, UP oF, 0100

EFFECT RTM oF, on

The EFFECT module comprises the following eight effect types.

q Parameter 2 Dpt

Determines the depth of the effect.

q Parameter 3 Rate

Determines the speed of the effect.
Type 1 Type 2 Type 3 Type 4 Type 5 Type 6 Type 7 Type 8
CHO (Chorus) FLG (Flanger) PIT (Pitch Shifter) P-PIT (Pedal Pitch Shifter) DETUNE TRILL SWEEP RING (Ring Modulator)

q Parameter 4 Mix ( RTM)

Determines the mix ratio of the effect sound.

q Parameter 6 EFFECT RTM

s Type 2 FLG (Flanger)
Depending on the selected effect type, the content of parameters 1 - 4 changes. This effect type produces a flanger sound with strong modulation.

s Type 1 CHO (Chorus)

This effect type produces a warm, spacious chorus sound.
s Type 3 PIT (Pitch Shifter)
This effect type is a pitch shifter with a range of two octaves up or down.

q Parameter 1 Color

Selects variations of the chorus effect. M1, M2, M3: Mono chorus variations S1, S2, S3: Stereo chorus variations The numeral specifies the variation. 1: Deep, warm chorus 2: Clear chorus with little modulation 3: Vintage type chorus

q Parameter 1 Pit

Determines the amount of pitch shift in semitones.

q Parameter 2 Sft

Determines the direction of pitch shift. "dn" means a downward change and "UP" an upward change.

q Parameter 3 Tone

Attenuates the high-frequency range of the effect.

q Parameter 4 Bal ( RTM)

Determines the level balance between effect sound and original sound. "0" means original sound only, and "1.0" (100) means effect sound only.

module.

[] Type 6 TRILL
This effect type continuously shifts the pitch of the effect sound up and down, simulating trill play.

q Parameter 2 Mode

s Type 4 P-PIT (Pedal Pitch Shifter)
This effect type allows continuous pitch shift using the FUNCTION switch of the 3000B or the optional remote pedal RP01.
Determines the amount of pitch modulation in semitones.

Note played on the bass

The following eight modes can be selected for the pitch shift method.
When Mode 2 is selected When Mode 7 is selected
When RTM parameter is "UP" When RTM parameter is "dn" Mode 1: Dirty Bend 2: Detune 3: Bend Up 4: Arm Down 5: Octave Harmony 6: -5th/+4th 7: Cross-Fade 8: Stop

Pedal down Pedal up

Pedal up Pedal down
Determines the speed of the pitch modulation.
-100 cent DOUBLING 0 cent 0 cent -1 oct + DRY -700 cent + DRY -<infinite> + DRY -<infinite> + DRY
DRY -30 cent + DRY +1 oct -2 oct +1 oct + DRY +500 cent + DRY +1 oct +1 oct + DRY
q Parameter 4 Bal ( RTM) q Parameter 6 EFFECT RTM

s Type 7 SWEEP

This effect type continuously varies the pitch of the effect sound to create an arpeggio effect.
q Parameter 3 Tone q Parameter 6 EFFECT RTM
Determines the direction of pitch shift when the FUNCTION switch (or the control pedal of the RP01) is operated. When set to "oF", RTM control is disabled for that module.
When a patch is called up or when the effect type is changed from Pedal Pitch Shifter to another type, the pitch is reset when the pedal is fully raised.

q Parameter 1 Color ( RTM)
Determines whether a major or minor chord is played. "M" stands for major and "m" for minor.
The preceding letter determines the arpeggio style, and the following numeral the arpeggio mode. S1 - S8: Arpeggio is played only once.

s Type 5 DETUNE

This effect type uses a creative mix of pitch-shifted effect sound and original sound to achieve a chorus sound with only slight modulation. r1 - r8: Arpeggio is repeated.
Determines the pitch detune amount.
q Parameter 2 Dpt (Pre Delay)
Determines the pre-delay time of the effect.
q Parameter 3 Tone q Parameter 4 Mix ( RTM)
Sets the maximum (minimum) value for the RTM control parameter denoted by the ( RTM) mark. When set to "oF", RTM control is disabled for that

When Color is set to M

When Color is set to m
Determines the arpeggio speed.
q Parameter 2 Mode (Reso)
Determines the resonance of the ring modulator.
q Parameter 4 Bal q Parameter 6 EFFECT RTM
Determines whether RTM control is carried out for the parameter denoted by the ( RTM) mark. When set to "on", the FUNCTION switch or remote pedal RP01 can be used to adjust parameter 1 (Color).
q Parameter 3 Rate ( RTM)
Determines the modulation frequency.
q Parameter 4 Mix q Parameter 6 EFFECT RTM
s Common parameters for Type 1 - 8 q Parameter 5 FUNCTION Mode (G)
This is a global parameter that determines the action of the FUNCTION switch. For details on the various modes, please refer to page 2122.
s Type 8 RING (Ring Modulator)
This effect type is a ring modulator that produces a metallic sound.

q Parameter 1 Dly

Determines the delay time of the effect sound.

DLY/REV (Delay/Reverb)

This effect module contains various delay and reverb effects. The Patch Level setting (patch parameter) that controls the level of the entire patch is also made in this module.
TYPE DLY/REV Parameter 1 Parameter 2 Parameter 3 Parameter 4 Parameter 5 Parameter 6
1. DELAY DlyTime 010 FineTime 099 FB 010 DlyMix ( RTM) 0100

2. HALL

3. ROOM RevTime 130

4. EARLY REFLECTION

5. DLY+REV DlyTime 150 DlyMix ( RTM) 0100 FB 010 RevMix 0100

PATCH 1

s Common parameters for Type 1 - 6 q Parameter 5 Patch Level (P)
This patch parameter determines the overall volume level of the patch.

PATCH 2 DLY/REV=ON

Sound is cut
q Parameter 6 DLY/REV RTM
When switching to a patch which does not use the
If DLY/REV module is OFF in target patch

PATCH 2 DLY/REV=OFF

HINT DLY/REV module, the delay sound or reverb sound
from the previous patch still remains audible.
Delay/Reverb of PATCH1 Delay/Reverb sound of PATCH1 overlaps PATCH2
Effect Types and Parameters q 52
Effect programs Effect modules Patch memory capacity 45 (44effect types + ZNR) 9 ( + ZNR) USER 10 banks x 4 = 40 (read and write) PRESET 10 banks x 4 = 40 (read only) Total 80 patches 39.0625 kHz 20 bit, 64 times oversampling 20 bit, 128 times oversampling ZFx-2 (developed by ZOOM) x 2 Bass input (standard monaural phone jack) Rated input level: -20 dBm Input impedance:500 kilohms Combined line/headphone output (standard monaural phone jack) Max. output level: +6 dBm Output load impedance: 10 kilohms or more For optional RP01 2-digit , 7-segment LED 9 VDC, 300 mA (from supplied AC adapter) 373 (W) x 200 (D) x 46 (H) mm 1.5 kg
Sampling frequency A/D converter D/A converter DSP Input

Output

Control connector Display Power requirements Dimensions Weight

SPECIFICATIONS

* 0 dBm = 0.775 Vrms * Design and specifications subject to change without notice.
If there seems to be a problem with the unit, please check the following points first.

Problem Check

Is the AC adapter connected correctly and the power ON? Is the INPUT jack correctly connected to the guitar, and the OUTPUT jack to the amplifier? Is your shielded cable ok? Is the connected amplifier's power ON?

Remedy

Turn the power ON by following the instructions, "GETTING CONNECTED". Connect them correctly by following the instructions , "GETTING CONNECTED". Try changing your shielded cable. Turn the amplifier's power ON. Adjust the volume to the appropriate level. Set input sensitivity to a suitable level (see page 13). Enter the Edit mode (see page 15) and appropriately adjust the levels for each parameter. If the FUNCTION switch mode (see page 22) is set to "MUTE", press the FUNCTION switch to turn off the mute condition. Turn VALUE knob in Play mode to adjust the volume (see page 8). Operate RP01 foot pedal. Press FUNCTION switch to return to Play mode. Press the STORE key to execute the operation, or press the EDIT key to leave the standby status and return to Play mode. Activate Edit mode and make the RTM settings (page 27). Verify that PEDAL (WAH module) or P-PIT (EFFECT module) is selected as effect type (see page 43, 49). Press pedal switch so that LED becomes on (lit). Press Mode Selector of RP01 to switch to RTM mode. When FUNCTION switch mode is set to "9: RTM", the control pedal of the RP01 functions as volume pedal. Select another mode (see page2122).

No Sound, or Extremely Small Sound
Are volume settings of instrument and amplifier appropriate? Is input sensitivity (INPUT ATT) set extremely low? Is the LEVEL parameter setting for each effect module appropriate?

Is the 3000 muted?

Master volume turned down? Volume turned down with RP01 (option) foot pedal? Is the 3000B in Manual mode?

Patches Do Not Switch

Is the 3000B in Store standby status or All Initialize standby status?
Is a patch with RTM selected? Was an effect type which allows Pedal Wah or Pedal Pitch Shifter selected? Is Effect Monitor LED off (flashing)? Is RP01 set to DELAY mode?
RTM (including Pedal Wah and Pedal Pitch Shifter) and Volume RTM cannot be operated with foot pedal of RP01.
Is FUNCTION switch of 3000B set to "9: RTM"?
Pedal wah or pedal pitch shifter does not turn on or off when integrated switch of RP01 pedal is pressed.
Is RP01 set to DELAY mode?
Press Mode Selector of RP01 to switch to RTM mode.
Was an effect type which allows Pedal Wah or Pedal Pitch Shifter selected?
Verify that PEDAL (WAH module) or PPIT (EFFECT module) is selected as effect type (see page 43, 49).
ZOOM BASS PLAYER 3000B PRESET PATCH LIST

MULTI BASS

PATCH 2

HARD DRIVE

Overdriven lead sound

RTM ready

PATCH 3

TIGHT SLAP

Slap sound with room ambience

PATCH 4

AVANTGARDE

Synthesizer bass

BANK 0

DEMO-1

Straight, fat sound

MELODIOUS

DUAL COMP
Dual band compressor create fat bass sound

CROSSOVER

Vintage Phase sound

Arpeggiator effect

BANK 1

DEMO-2

Ideal for ballad solos

THE TRACER

ROCK BASS

Heavy Rock bass sound

WALK RUN

Goliath sound

ACCORDANCE

If Jimi was a bassist.

BANK 2
Very popular bass amp sound from UK

JET POWER

WET-WAH
Auto-wah with short delay

PITCH LEAD

5th harmonized lead sound

Maj7 CHORD

Major 7th synth pad sound

 

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