Pioneer DJM-3000
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DJM-3000 7-Channel Professional DJ Mixer with Digital OutputPioneer DJM-1000 Professional Club DJ Mixer Features: Effect Mixing BPM Counter Peak Level Meter Fader Start/Stop 3-Band Equalizer and Kill Variety of Effects both internal and external effects can be applied to all channels, the microphone, and master. These effects include delay, echo, auto pan, auto trans, filter, flanger, reverb and pitch shifter. Full range of input and output functionsthat include 4 (+3*) LINE inputs, 4 PHONO (dedicated MM) inputs, and 2 (+1*) MIC inputs, for a total of 10... Read more
Details
Brand: Microboards
Part Numbers: DJM-3000, DJM3000
UPC: 0, 0012562585734, 012562585734, 012562587738, 12562585734
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Manual
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Pioneer DJM-3000
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DJM 3000 Fader Effects Mix How To
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DJM-3000 Rotary Kit Installation How-To
This document describes how to install the optional Rotary Fader kit for the Pioneer DJM-3000 mixer. The first page of the documentation accompanying the fader modules states that you should not attempt the installation yourself and it is recommended that you take your mixer to an authorized Pioneer service center to have this kit installed. Following these simple instructions will prevent you from being without your mixer for a week, and your warranty on the DJM-3000 will remain intact. Please keep in mind that while this is not an overly technical task, there is the potential of doing damage to your mixer should you not pay careful attention and follow these steps in order. Your warranty will not cover damaged caused by improper rotary kit installation should you decide to install it yourself.
Tools Required: A #1 Phillips (+ shape) screwdriver and your fingers. The box contains: 4 channel and 1 master rotary channel modules, 5 rotary knobs, 12 EQ caps and a faceplate.
Step 1: Remove all fader and channel caps from the 4 channels plus master. If they do not slide off easily, do NOT wiggle them, pull firmly upwards and they will come off.
Step 2: Unscrew the 4 corner screws from the channel fader faceplate. The #1 Phillips screwdriver should fit properly the screws may be quite tight.
Step 3: Unscrew and remove all inline channel fader modules. There are 2 screws for each channel, be sure not to let them fall inside the mixer. To remove the fader, pull gently but firmly upwards on the metal plate and it will come out.
Step 4: Insert the rotary channel modules. Of the 5 rotary faders, one is marked Master and the other 4 are identical. Place this odd one in the master slot first. Align the pin-set into the socket and press the fader into place. Be careful not to bend the pins!
step 4 cont
step 4 cont.
Step 5: Place the new rotary faceplate over the channel faders and screw it into place. Do not over-tighten the corner screws, as you dont want to strip the screw-heads.
Step 6: Add the knobs from the rotary package on to the faders, aligning the flat side accordingly. Press the knob down gently onto the spindle. Place the new channel EQ caps on the EQ spindles.
Step 7: Pack your old faders and knobs into the rotary kit box. Use the anti-static bags from the rotary modules for the inline modules, placing the slider at the middle of the travel so it will fit into the foam.
Step 8: Enjoy your new rotary equipped DJM-3000!
This installation guide and all photos created by GaryO and DJ Pulse. Any questions, please post in the forums at - http://www.pioneerprodjforums.com
BPM COUNTING... 18
Using the Auto Mode to Count BPM.. 18 Using the Manual Mode to Count BPM.. 19
USING THE FADER START FUNCTION. 20
Starting with the Channel Fader.. 21 Starting with the Cross Fader.. 21
USING THE EFFECT MIX FUNCTION.. 22
Effect Mix Features.. 22 Selecting the Effect Mix Function.. 23 Effect Mix Fader Mode.. 24 Effect Mix Auto Mode.. 25
TROUBLESHOOTING... 26 SPECIFICATIONS.. 27
CAUTIONS REGARDING HANDLING
Location
Install the unit in a well-ventilated location where it will not be exposed to high temperatures or humidity. Do not install the unit in a location which is exposed to direct rays of the sun, or near stoves or radiators. Excessive heat can adversely affect the cabinet and internal components. Installation of the unit in a damp or dusty environment may also result in a malfunction or accident. (Avoid installation near cookers etc., where the unit may be exposed to oily smoke, steam or heat.) When the unit is used inside a carrying case or DJ booth, separate it from the walls or other equipment to improve heat radiation.
Condensation
When this unit is brought into a warm room from previously cold surroundings or when the room temperature rises sharply, condensation may form inside, and the unit may not be able to attain its full performance. In cases like this, allow the unit to stand for about an hour or raise the room temperature gradually.
Cleaning the Unit
Use a polishing cloth to wipe off dust and dirt. When the surfaces are very dirty, wipe with a soft cloth dipped in some neutral cleanser diluted five or six times with water and wrung out well, then wipe again with a dry cloth. Do not use furniture wax or cleaners. Never use thinners, benzene, insecticide sprays or other chemicals on or near this unit, since these will corrode the surfaces.
Installing the DJM-3000 in an EIA rack
The screw holes on the front panel of the DJM-3000 are designed for use in attaching the unit to a 19-inch EIA rack. Attach the unit to the rack using screws of the appropriate size (screws not provided with the unit). Note Never place this unit directly above a power amplifier, as the heat given off by the amplifier might result in damage to the unit. Placing the unit directly above a power amplifier might also result in ham radio signals being picked up or in other types of interference. Always be sure to remove the unit from its rack before shipping. When moving the unit while still installed in its rack, exercise caution to avoid subjecting the unit to shocks or vibration.
CONNECTIONS
When connecting or changing the connection of units, make sure to first turn off the power switch and disconnect the power cord from the outlet.
1. Connection of Input Equipment
[A] CDJ-1000 / CDJ-100S / CDJ-700S / CDJ-500II [B] CDJ-1000 / CDJ-100S / CDJ-700S / CDJ-500II
CMX-3000 / CMX-5000
3 COLD 1 GND 2 HOT
MASTER BOOTH OUT 1 MONITOR CH - 4
PHONO 4
LINE 7
PHONO 3 / LINE 6
LINE 5
CH - 2
PHONO 2 / LINE 4
LINE 3
CH - 1
PHONO 1 / LINE 2
LINE 1
RETURN
CH - 3
L (MONO)
MASTER OUT 2
L TALK OVER LEVEL
L PHONO LINE
DIGITAL OUT
REC OUT
MASTER BOOTH OUT 1 MONITOR
R MASTER LEVEL PHONO 4 LINE 7 ATT.
CONTROL
CH - 4
SIGNAL R R GND PHONO 3 LINE 5 CONTROL PHONO 2 LINE 3 CONTROL / LINE 6 / LINE 4
R PHONO 1 / LINE 2 LINE 1 CONTROL
CH-4 MIC 3
Connect to a walls electrical outlet
(PHONO 4 cannot be used when using MIC 3) Player 3 Cassette deck, etc. Player 2 Player 1
When connecting an analog player to the CH-4 PHONO 4 connectors, first remove the short-circuit pin plugs (2) from the jacks. The short-circuit pin plugs are provided to reduce any residual noise when an analog player is not connected to the PHONO 4 jacks, thus producing the highest possible sound quality. After removing the pin plugs, store them securely, and replace them in their original jacks any time an analog player is not physically connected. *1 Connect the cord for the analog players ground. This terminal is exclusively for an analog player and is not a safety earth. *2 If you are using the unit with the separately sold CMX3000, CMX-5000, CDJ-1000, CDJ-100S, CDJ-700S, or CDJ-500 II connected to the LINE terminals, the fader start function can be used if the unit and CD player are connected with a control cord. *3 Because the units PHONO input terminals are exclusively for MM, use MM-type cartridges for the analog player connected.
*4 When connecting a cassette deck, set the PHONO/LINE switch to the LINE position. *5 When connecting an analog record player, set the PHONO/LINE switch to the PHONO position.
Connecting audio cords
Use the cords with the red and white pin plugs. Connect the white plug to L and the red plug to R. Make sure to insert the plugs completely. White plug
Red plug
2. Connection of Outputs, Microphones, etc.
Microphone 1
Headphones
External effector
Power amplifier Power amplifier Power amplifier (Supports XLR input) (Supports RCA input) (For booth monitor)
Microphone 2
PHONO 4 LINE 7 PHONO 3 / LINE 6
LINE 5 PHONO 2 / LINE 4 LINE 3
PHONO 1 / LINE 2 LINE 1
XLR terminal polarity is as shown in the diagram below.
HOT (+) COLD ()
MIC 3 (CH-4 PHONO 4 cannot be used when microphone is connected to MIC 3.)
CD recorder, etc.
Cassette deck, etc.
*6 MASTER LEVEL ATT. (Master output-level attenuator shaft) This shaft is used to decrease the output level to protect connected amplifiers and speakers from excessive input. (Attenuation: to 0 dB) *7 Connect if you want to use another device for adjusting sound quality. SEND (output): Connect this to the external effectors input terminal. When using a monaural input effector, connect it to the L channel output. The effector will receive LR-mixed sound. RETURN (input): Connect this to the external effectors output terminal. When using a monaural output effector, connect it to the L channel output. The signals from the effector will be input to both the L and R channels.
*8 REC OUT Outputs sound to the same output source as the master output, without being influenced by the master volume, master balance and MONO/STEREO switches. *9 TALK OVER LEVEL attenuation control Attenuates sound level from sources other than MIC 1 and 2 when the MIC switch is set to the TALK OVER position (range: 4 to 20 dB). *10 MIC 1 Supports microphones with either XLR or PHONE type jacks. *11 DIGITAL OUT Outputs same source as the master output. The output level is not affected by MASTER LEVEL ATT. (*6).
Effect beat selector switches (@, #) Use this switch to change the value of Effect PARAMETER 1 control () in accordance with the BPM of the source selected with the Effect CH. SELECT switch (). The setting value of this switch differs depending on the setting of the Effect selector switch (). When DELAY, ECHO, PAN, or TRANS are selected, the parameter 1 value for the BPM of the selected source can be set to 1/4 beat, 1/2 beat, 1/1 beat, 2/1 beat, 4/1 beat, or 8/1 beat. When DELAY or ECHO are selected, values can be set to 1/4x, 1/2x, 1/1x, 2/1x, 4/1x or 8/1x, within a range such that the parameter 1 value does not exceed 3500 ms. When FILTER or FLANGER are selected, the parameter 1 value for the BPM of the selected source can be set to 1/2 beat, 1 beat, 2 beats, 4 beats, 8 beats, 16 beats, or 32 beats. When PITCH is selected, the value can be set to 100%, 50%, 33%, 0%, 33%, 50%, or 100%. When REVERB is selected, the value can be set to 10%, 20%, 35%, 50%, 65%, 80%, or 90%. This control is disabled when AUTO BPM or SND/RTN are selected. H.P CUE (Headphones cue switch) When this switch is pressed it lights orange, and beat effects are output to the headphones. Pressing the switch again disconnects the beat effect to the headphones and turns off the switch lamp. Effect selector switch Use to select desired effects (see page 12). CH. SELECT (Effect channel selector switch) Use to select the source you wish to apply effects to. TIME (PARAMETER 1) (Effect parameter 1 control) This control is used to set the time parameter for the onboard effector (see page 14). LEVEL/DEPTH (PARAMETER 2) (Effect parameter 2 control) This control is used to set quantitative parameters for the onboard effector (see page 14). ON/OFF, TAP (Effect ON/OFF switch, TAP switch) This switch produces different operations depending on the setting of the Effect selector switch () When DELAY, ECHO, PAN, TRANS, FILTER, FLANGER, REVERB, PITCH, or SND/RTN are selected, the switch operates to turn the selected effect ON/OFF. OFF: the orange lamp lights; ON: orange lamp flashes. When AUTO BPM is selected the switch becomes a TAP switch; by tapping the switch together with the source beat, the BPM can be input manually. When tapping the TAP switch to count the BPM, both BPM counter range displays (70-139 BPM and 91-180 BPM) go out, and the manual mode is enabled (see page 19).
EFFECT MIX Controls
FADER/OFF/AUTO (EFFECT MIX selector switch) Use to select the cross fader effect mode. FADER: Selects Effect Mix Fader mode. When this is selected, the Cross fader lever () can be used to control effects and perform cue start and back cue. OFF: Normal mode AUTO: The Effect Mix Auto mode. When this is selected, the Effect select/start switches (, , ) can be used to control effects, perform cue start and back cue. , , Effect select/start switches Use to select the type of Effect Mix desired (default is ECHO) The switch for the selected function flashes. ECHO switch ZIP switch ROLL switch
USING THE EFFECT FUNCTIONS
With the built-in digital signal processor (DSP), sound effects can be enjoyed and BPM measured.
Features of Various Effectors
AUTO BPM COUNTER
Automatically measures music BPM (beats per minute; tempo) and displays it digitally. It not only counts the beat of bass sounds but also calculates (using a computer) the musics original BPM, which DJs require, and displays it digitally. Thus, BPM can now be checked not only aurally, as was conventional, but also visually, enabling quicker, simpler mixing of music with different tempos. Use of the TAP switch to input the beat manually makes it possible to set BPM for music for which it is difficult to measure (a capella, improvisation, etc.).
Beat Effector (Effects linked to BPM)
Links various effects to the BPM calculated with the aforementioned AUTO BPM COUNTER to enable unprecedented sound production. 1. DELAY (one sound repeated) Quickly and easily mixes delayed sounds of 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 and 8/1 beats. Mixing with 1/2-beat-delayed sound, for example, will change the beat from 4 to 8. Mixing with a 3/4-beat-delayed sound will change the rhythm to a bouncy one. Example: Original (4 beats) 3. Auto Pan [PAN (L-R BALANCE)] Automatically pans sound to the left and right (auto beat pan) to the rhythm of a 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 or 8/1 beat. Short auto pan, for panning sound to the left and right in a short time that cannot be covered manually, is also possible. Example: Auto Beat Pan
Center (Stereo)
1 cycle = 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 or 8/1 beat 1/2 delay (8 beats) Center (Stereo) 2. ECHO (repeated sounds) Quickly and easily mixes echoes of 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 and 8/1beats. When input sound is cut with a 1/1-beat echo, for example, the music will fade out while sounds are repeated that match the beat. When a 1/1-beat echo is imposed on the microphone, microphone sound will be played repeatedly, matching the beat. Troll (musical round-type) effects can be produced by imposing a 1/1-beat echo on song vocals. Example:
Short Auto Pan 4. Auto Trans (TRANS) Automatically cuts sound to the rhythm of a 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 or 8/1 beat. Example: Cut Cut
Time 1 cycle = 1/4, 1/2, 3/4, 1/1, 2/1, 4/1 or 8/1 beat
Beat 1 beat 1 beat Cuts the input sound
Fade out
5. FILTER Changes the tone greatly by shifting the filters frequency in units of 1/2, 1, 2, 4, 8, 16, and 32 beats. Example
Frequency 1 cycle = 1/2, 1, 2, 4, 8, 16 or 32 beat
6. FLANGER Quickly and easily produces 1-cycle flanger effect for beats of 1/2, 1, 2, 4, 8, 16, or 32. Example
Short delay
1 cycle = 1/2, 1, 2, 4, 8, 16 or 32 beat
7. REVERB Produces a reverberation effect.
8. PITCH (Pitch Shifter) Shifts interval (pitch or key) within a range of 1 octave. As the speed of analog-record turntables and CD players changes as a percent, interval changes can be corrected on a percent basis. Applying the pitch shifter to microphone sound produces voice changer effects. Mixing with original sound produces a choral effect.
9. Send/Return (SND/RTN: External effect input/output) Makes diverse effects possible through connection to available effectors, samplers, etc.
Delay, Echo, Auto Pan, Auto Trans, Filter, and Flanger Operations
Items Set for Each Effect
Effect DELAY Effect Parameter 1 (TIME) Delay time Setting range: 1 to 3500mSec, in 1msec steps Delay time Setting range: 1 to 3500mSec, in 1msec steps Pan time (changeover time) Setting range: 10 to 16000mSec, in 5mSec steps for 10 to 1000 and 10msec steps for 1000 to 16000 Trans time (changeover time) Setting range: 10 to 16000mSec, in 5mSec steps for 10 to 1000 and 10msec steps for 1000 to 16000 Filter time (cycle) Setting range: 10 to 16000mSec, in 5mSec steps for 10 to 1000 and 10msec steps for 1000 to 16000 Flanger time (cycle) Setting range: 10 to 16000mSec, in 5mSec steps for 10 to 1000 and 10msec steps for 1000 to 16000 Effect Parameter 2 (LEVEL/DEPTH) Effect mix ratio (Balance between original and delayed sound levels) Effect mix ratio (Balance between original and echo sound levels) Effect mix ratio (Balance between original and panned sound levels)
Counter BPM counter range selector switch Effect parameter/ BPM display LED Counter Beat display 1/2 will light
Effect beat selector switches
4 Turn on the Effect ON/OFF switch.
The Effect ON/OFF switch will flash orange, and the delay effect will be applied to master output. If the switch is pressed once more, the effect will be turned off. * If it is turned on in time to the beat, the effects cycle will also start on the beat. Echo, auto pan, auto trans, filter, flanger can also be set similarly.
Operating Reverb and Pitch Shifter
Effector Settings
Effect REVERB Effect Parameter 1 (TIME) Reverb time (echo time) Setting range: 1 to 100%, in 1% steps Pitch Setting range: 0 to 100%, in 1% steps Effect Parameter 2 (LEVEL/DEPTH) Effect mix ratio (Balance between original and reverb sound levels) Effect mix ratio (Balance between original and pitch-shifted sound levels)
PITCH (Pitch Shifter)
Example: Display when music on CH-3 has been pitch-shifted 90%.
1 Set the Effect selector switch to PITCH. 2 Set the Effect CH. SELECT switch to 3.
The Effect parameter/BPM display LED 3 will light. * The entire BPM display will turn off.
When the H.P CUE switch (in the BEAT EFFECTS controls) is pressed, the effect can be confirmed by listening to the headphones output. Setting Pitch Pressing # on the Effect beat selector switch will increase the pitch setting +33%, +50% or +100%, while pressing @ will decrease it 33%, 50% or 100%. More precise pitch can be set with the Effect PARAMETER 1 control (TIME).
Setting the Balance Between Original and PitchShifted Sound Levels The balance between original and pitch-shifted sound levels is set using the Effect PARAMETER 2 control (LEVEL/DEPTH). Turning this control to the left will decrease pitch-shifted sound and turning it to the right will increase it.
USING THE EFFECT FUNCTIONS 4 Turn the Effect ON/OFF switch on.
The Effect ON/OFF switch will flash orange and the effect (pitch shift) will be applied to master output. If the switch is pressed once more, the effect will turn off. Reverb can be set similarly. Precautions: If the channel has been changed with the Effect CH. SELECT switch when delay, echo (pages 14 and 15), reverb and similar effects have been turned on, all of the reverberation of the prior channels effects will be output. Only operate the Effect selector switch when effects are off (when the Effect ON/OFF switch is lit orange). Operating it with effects on could generate noise. Display when CH-3 has been pitch-shifted by 90%. BPM display
Effect parameter/ BPM display
LED Counter Beat display
Using an External Effector
The following example is for applying external effects to music on CH-3. Display when an external effect has been applied to CH-3. BPM display
1 Set the Effect selector switch to SND/RTN. 2 Set the Effect CH. SELECT switch to 3.
The Effect parameter/BPM display LED 3 will light.
3 Set external effector parameters, etc.
When the H.P CUE switch (in the BEAT EFFECTS controls) is pressed, the effect can be confirmed by listening to the headphones output. Effect parameter/ BPM display
4 Adjust the return level.
The return level from the external effector can be adjusted with the Effect PARAMETER 2 control (LEVEL/DEPTH). * Effect PARAMETER 1 control (TIME) will not function.
5 Turn on the Effect ON/OFF switch.
The Effect ON/OFF switch will flash orange, and the external effect will be applied to music on CH-3. Pressing the switch once more will turn the effect off.
BPM COUNTING
Using the Auto Mode to Count BPM
This mode counts and displays the BPM of the channel selected with the H.P CUE switch and (when Effect selector switch is set to AUTO BPM, the CH-1 to CH-4 H.P CUE switch becomes the AUTO BPM COUNTERs channel select switch) the channel selected with the Effect CH. SELECT switch, thus making it easy to synchronize two tracks with different speeds (count range 70.0-180.0 BPM). Example: Display of BPM for CH-1 selected with H.P CUE switch and CH-2(2) selected with Effect CH. SELECT switch: BPM display Effect selector switch
Effect CH. SELECT switch Effect PARAMETER 1 control (TIME)
CH-1 H.P CUE switch
TAP switch
1 Set the Effect selector switch to AUTO BPM. 2 Press the BPM counter range selector switch to choose the desired BPM count range.
Select from one of the three ranges: 70-139, 91-180, or 70-180. The 70-180 range is selected with both LEDs (70-139 BPM and 91-180 BPM) light.
4 Press CH-1 H.P CUE switch.
The BPM display LED 1 will light. The BPM of the music input to CH-1 will appear on the AUTO BPM COUNTER. * To measure BPM accurately, select only one channel (CH-1 to CH-4 H.P CUE switch) for the AUTO BPM COUNTER. Display when the BPM of CH-1 and CH-2 (126) match. BPM display LED Counter BPM counter range selector switch Effect parameter/ BPM display LED Counter
3 Set the Effect CH. SELECT switch to 2.
The Effect parameter/BPM display LED 2 will light. The BPM of the music input to CH-2 will appear on the Effect parameter/BPM displays counter. * If the BPM cannot be counted for 2 seconds or more, the counter will flash. * Some tracks cannot be counted in AUTO BPM mode. In this event, set to manual mode to count the BPM (see page 19).
Using the Manual Mode to Count BPM
7 When BPM cannot be counted in AUTO BPM mode: If auto BPM counting is not possible, use the TAP switch for manual input. When the TAP switch is pressed in time to the musics beat, the light in the BPM counter range display will turn off and manual mode will go into effect. The BPM value input with the TAP switch will be displayed on the Effect parameter/BPM displays counter (lower side), and the BPM displays counter (upper side) will turn off. To return to AUTO BPM mode, press the BPM counter range selector switch and set the counter range. 7 When BPM cannot be counted during delay, echo, auto pan, auto trans, filter and flanger operations (pages 14 and 15): If BPM cannot be counted for more than 2 seconds during effect operations, the BPM displays counter (upper side) will flash. In such a case, change the Effect selector switch to AUTO BPM and use the TAP switch for manual input. After the BPM value input via the TAP switch has been displayed on the Effect parameter/BPM displays counter (lower side) and the Effect selector switch restored to the original effect, the BPM value input will be displayed on the BPM displays counter (upper side). If you already know the BPM for a track, you can set the BPM input without using the TAP input. Change the Effect selector switch to AUTO BPM and press the BPM counter range selector switch and both BPM counter range displays (70-139 BPM and 91-180 BPM) will turn off. If the Effect PARAMETER 1 control (TIME) is turned, the Effect parameter/BPM displays counter (lower side) will display the BPM, with adjustment possible from the first digit. Turning the PARAMETER 1 control while pressing the TAP switch makes it possible to adjust the BPM from the first decimal place. When the BPM value has been set and the Effect selector switch restored to the original effect, the BPM value set will be displayed on the BPM displays counter (upper side). BPM display
Counter BPM counter range selector switch Effect parameter/ BPM display BPM counter range displays
Counter
USING THE FADER START FUNCTION
If the separately sold CMX-3000, CMX-5000, CDJ-1000, CDJ-100S, CDJ-700S and CDJ-500 II players are connected to CH-1 CH4, they can be started using the Channel fader lever or Cross fader lever, as long as the control cords have been connected.
Channel fader lever
FADER START switches CROSS FADER CURVE selector switch CROSS FADER ASSIGN A switch Cross fader lever CROSS FADER ASSIGN B switch
Fader Start Play (To Use Fade-in Operation with a Connected CD Player) Fader start play will be possible when the unit has been connected with control cords to the CMX-3000, CMX5000, CDJ-1000, CDJ-100S, CDJ-700S, and CDJ-500 II CD players for DJs. In other words, when the DJ mixers channel fader or cross fader volume is turned up, the CD players pause function will be released, and the music will start automatically and instantly. In addition, because the CD player can be restored to the cue point when the fader is returned to its original position, sampler-type play is also possible. Cross Fader Start Play and Back Cue Play When A is at the cue point during standby, it can be started simply by moving the Cross fader lever from the right (B) side to the left (A) side. B will back cue (return to the cue point) at the same time. Moreover, when B is at the cue point during standby, it can be started simply by moving the Cross fader lever from the left (A) side to the right (B) side. (A will back cue at the same time.) CD players for which fader start play is possible when connected to this unit CMX-3000 CMX-5000 CDJ-1000 CDJ-100S CDJ-700S CDJ-500 II CMX-3000
Control cords DJM-3000
Cross fader lever
Starting with the Channel Fader
1 Turn on the FADER START switch (CH-1, CH-2, CH-3 or CH-4) of the channel connected to the CD player to be controlled.
The indicator for the selected channel will light. The following is an example of starting a CD player connected to CH-1. Example: FADER START switch
2 Push the Channel fader lever all the way to the bottom. 3 Set a cue point on the CD player, and set the unit to standby (pause) at the cue point. 4 When you want to start the player, push up the Channel fader lever and the CD player will begin playing.
Precaution: Channels selected with the CROSS FADER ASSIGN A and B switches cannot be started with the channel fader.
Channel fader lever If cue points have been set in advance when using the CMX-3000, CMX-5000, CDJ-1000, CDJ-100S, CDJ-700S and CDJ-500 II, it is not necessary to leave the CD player on standby at the cue point. If the Channel fader lever is returned to its original position after playing has started, the CD player will return to the cue point and be on standby.
AUTO: Effect Mix Auto Mode The three Effect select/start switches (ECHO, ZIP, ROLL) can be used to manipulate effects and to perform cue start/back cue (Cross fader lever does not operate). Of the three Effect select/start switches (ECHO, ZIP, ROLL), the selected one will flash, and the others will light steadily. The cross fader left-right Fader displays A and B will light as follows: Condition When mode is entered with Cross fader lever at A side When mode is entered with Cross fader lever at B side When mode is entered with Cross fader lever at midway point When sound from A side is output When effects are applied to A side When sound from B side is output When effects are applied to B side Fader Display A LIGHTS OFF LIGHTS LIGHTS FLASHES OFF OFF Fader Display B OFF LIGHTS LIGHTS OFF OFF LIGHTS FLASHES
The effect mix mode does not operate when Assign A and Assign B are set to the same channel. (In this case, fader display A, fader display B, and the fader start display for the selected channel will all flash).
FADER START switches EFFECT MIX selector switch
Fader display A Cross fader lever
Fader display B CROSS FADER ASSIGN B switch Effect select/ start switches
CROSS FADER ASSIGN A switch
CROSS FADER CURVE selector switch
1 Using the CROSS FADER ASSIGN switches (A and B) choose the channel (CH1CH4) connected to the CD player you wish to use with cross fader effects.
Be sure to assign different channels to the CROSS FADER ASSIGN switches A and B.
6 Operate the Cross fader Lever
When the Cross fader lever is moved from side A toward side B, the selected effect is applied to A, and when the lever reaches side B, the B output sound is heard. If the lever is returned to side A from midway, the effect applied to A turns OFF and the normal sound is output. When the Cross fader lever is moved from side B toward side A, the selected effect is applied to B, and when the lever reaches side A, the A output sound is heard. If the lever is returned to side B from midway, the effect applied to B turns OFF and the normal sound is output. [Operation if Cross fader lever is midway when the Effect Mix Fader mode is turned on] When the Cross fader lever is moved from its initial midway position toward side A, the selected effect is applied to B, and the sound will progressively turn off in accordance with the selected effect. When the Cross fader lever is moved from its initial midway position toward side B, the selected effect is applied to A, and the sound will progressively turn off in accordance with the selected effect. In the Effect Mix Fader mode, the Cross fader lever cannot be used to control sound. While the CROSS FADER CURVE selector switch is enabled, BEAT EFFECTS cannot be used.
2 Set the Cross fader lever to the Effect Mix Auto mode starting position.
In the Effect Mix Auto mode, the way the sound is initially heard is determined by the position of the Cross fader lever. For operating procedures, see step 4. When the Cross fader lever is near the midway point, sound will be output from both A and B. When the Cross fader lever is on the A side, sound will be output from A. When the Cross fader lever is on the B side, sound will be output from the B side.
3 Set the EFFECT MIX selector switch to AUTO.
Of the three Effect select/start switches (ECHO, ZIP, ROLL), the selected one will flash, and the others will light steadily. The FADER START switch for the assigned channel will automatically turn ON and its indicator will light. If the settings of the CROSS FADER ASSIGN switches A/ B are changed after setting the EFFECT MIX selector switch to AUTO, the corresponding channels FADER START switch will automatically turn ON.
TROUBLESHOOTING
Incorrect operations are often mistaken for trouble and malfunctions. If you think there is something wrong with this component, check the points below. Sometimes the trouble may originate from another component. Thus, also check the other electrical appliances also in use. If the trouble cannot be rectified even after checking the following items, contact your dealer or nearest PIONEER service center. Problem The power does not turn on. There is little or no sound. Possible Cause The power cord has not been connected. The Input selector switch is in the wrong position. The connection cable hasnt been connected properly or has been disconnected. The terminal or plug is dirty. The rear panel MASTER LEVEL ATT. control has been set too low. The rear panel MASTER LEVEL ATT. control has been set too high. Input level is too high. Countermeasure Connect the cord to a power outlet. Set the Input selector switch to the device currently playing. Connect it properly. Clean and reconnect. Adjust the rear panel MASTER LEVEL ATT. control. Adjust the rear panel MASTER LEVEL ATT. control. Adjust the TRIM control so that the input level approaches 0 dB on the peak level meter. Set the CROSS FADER ASSIGN A and B switches to the correct cross fader source. Turn on the FADER START switch. Use the control cord to connect the unit and CD player. Correctly select the channel to which effects should be applied. Adjust the Effect PARAMETER 2 control (LEVEL/DEPTH). Lower the external effectors output level or adjust the return level using the Effect PARAMETER 2 control (LEVEL/DEPTH). Adjust the TRIM control so that the input level approaches 0 dB on the peak level meter. Adjust input levels of other channels to approach 0 dB. Press the TAP switch and set BPM manually. No countermeasures necessary.
Sound is distorted.
Cant use cross fading.
CROSS FADER ASSIGN A and B switches havent been set correctly. FADER START switch is off. The rear panel CONTROL terminal hasnt been connected. Effect CH. SELECT switch hasnt been set correctly. Effect PARAMETER 2 control (LEVEL/ DEPTH) was set to the minimum (MIN.). The input level from the external effector is too high.
CD players fader wont start.
Effects dont work.
External effectors sound distorted.
Cant measure BPM. Measured BPM values are strange.
Input level is too high or too low.
BPM cant be measured in some cases, depending on the music. Measured BPM value differs from value indicated on CD. Cant use CH-4s PHONO 4 input terminal. Cant apply effect mix. Because of different BPM measurement methods, somewhat different values may be indicated. A microphone has been connected to MIC 3. ASSIGN A and B switches are set to the same channel. ASSIGN A and B switches are both set to THRU.
Disconnect the microphone from MIC 3. Set ASSIGN A and B switches to different channels (1-4) Set ASSIGN A and B switches to different channels (1-4)
Static electricity or other external interference may cause the unit to malfunction. To restore normal operation, turn the power off and then on again.
SPECIFICATIONS
Audio Section
Input terminal (input level/impedance) LINE 1-7.. 14 dBV (200 mV)/22 k PHONO 1-4.. 54 dBV (2 mV)/47 k MIC 1.. 54 dBV (2 mV)/3 k MIC 2, 3.. 60 dBV (1 mV)/3 k RETURN.. 14 dBV (200 mV)/22 k Output terminal (output level/impedance) MASTER OUT 1 (RCA).. 0 dBV (1 V)/1 k MASTER OUT 2 (XLR).. 4 dBm (1.23 V)/600 REC OUT (RCA).. 10 dBV (1 V)/1 k BOOTH MONITOR.. 0 dBV (1 V)/1 k SEND... 14 dBV (1 V)/1 k PHONES... 0 dBV (1 V)/22 DIGITAL OUT 1 (COAXIAL).. 0.5 V/75 DIGITAL OUT 2 (COAXIAL).. 0.5 V/75 Frequency characteristics LINE/MIC... 20 Hz to 20 kHz PHONO (RIAA).. 20 Hz to 20 kHz SN ratio LINE.. 87 dB (with effects off) PHONO... 77 dB MIC.... 69 dB Total harmonic distortion rate LINE/PHONO.. Below 0.02% Cross talk (1 kHz).. Over 70 dB Channel equalizer (LINE/PHONO/MIC 3) HI... +12 dB, 26 dB MID... +12 dB, 26 dB LOW... +12 dB, 26 dB Microphone equalizer (MIC 1, 2) TREBLE.. +12 dB, 12 dB BASS... +12 dB, 12 dB Effector DELAY and ECHO.. 1 to 3500 mSec PAN, TRANS, FILTER and FLANGER. 10 to 16000 mSec REVERB.. 1 to 100% PITCH... 0 to 100%
Technical specifications
Full description
Pioneer DJM-1000 Professional Club DJ Mixer Features: Effect Mixing BPM Counter Peak Level Meter Fader Start/Stop 3-Band Equalizer and Kill Variety of Effects both internal and external effects can be applied to all channels, the microphone, and master. These effects include delay, echo, auto pan, auto trans, filter, flanger, reverb and pitch shifter. Full range of input and output functionsthat include 4 (+3*) LINE inputs, 4 PHONO (dedicated MM) inputs, and 2 (+1*) MIC inputs, for a total of 10 inputs. In addition to 2 master output lines (one supporting professional-grade XLR mode), a variety of other independent outputs are also provided, including booth monitor output, recording output, and two digital outputs. SEND/RETURN jacks are also provided for the connection of external effects units.
Tags
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