Sega Marine Fishing Manual
Sega Marine Fishing - Deluxe Type, size: 5.7 MB
Sega Marine Fishing Instruction Manual
Developed by Wow Entertainment - Sega of America (2000) - Fishing - Rated Everyone
A port of an arcade game and sequel to Sega Bass Fishing, Sega Marine Fishing takes aspiring fisherman to the ocean as opposed to the bass-filled lakes for another round with their fishing controllers. No more fishing for those tiny bass, now you can reel in blue marlin, sailfish, tarpon, tuna, and mako sharks. The three fishing locations that will be visited in the five stages of play include a coral reef in the Pacific Ocean, the Offing in the Sega Sea, and the Shallows where the rough surf ca... Read more
Developer: Wow Entertainment
Publisher: Sega of America
Release Date: October 17, 2000
Controls: Fishing Controller, Joystick/Gamepad, Other
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Thank you for purchasing Sega Marine Fishing. Please note that this software is designed only for use with the Sega Dreamcast console. Be sure to read this instruction manual thoroughly before you start playing Sega Marine Fishing.
SETTING UP.2 STARTING UP.3 CONTROLS/GAME DISPLAYS.4 THE MODES.11 ARCADE.11 ORIGINAL.12 NETWORK.19 SAVE/LOAD.25 OPTIONS.26 THE FISH.27
Sega Marine Fishing is a memory card [Visual Memory Unit (VMU) sold separately] compatible game. NOTE:The game will not save and/or load the game data automatically. Please see pages 21~25 for more on saving and loading the game data in different modes.
Sega Marine Fishing is a one player game. Connect the Dreamcast Controller or the Fishing Controller (sold separately) that you will be using to play the game into Control Port A of the Dreamcast console. You will not be able to play with the controllers connected to any other port.
The Title Screen is displayed once the opening sequence is finished. You can skip the opening sequence by pressing the Start Button. Press the Start Button to display the Mode Selection Menu.
Connect the memory card to the Dreamcast Controller, in order to be able to save game files. You may use the memory card connected to any socket of the Dreamcast Controller, connected to any Port. NOTE: Never remove the memory card or disconnect the controller while the game data is being saved or loaded.
MODE SELECTION MENU
Use on the Analog Thumb Pad or the Directional Pad (D-Pad) to select a mode, then press the Start Button to enter your selection.
PLAYING WITH THE FISHING CONTROLLER
The Fishing Controller does not have an Extension Socket for a memory card. To save game files when using the Fishing Controller, connect a Dreamcast Controller (with an inserted memory card) into any of the Control Ports. You will not be able to use the Dreamcast Controller to play Sega Marine Fishing when the Fishing Controller is being used.
ARCADE ORIGINAL NETWORK SAVE LOAD OPTIONS
This mode is a direct port of the Arcade Version. Play in a FREE FISHING mode or MINI GAMES, or view your collection in the Aquarium. Connect to the network server, participate in competitions,or exchange e-mail. Save the game file. Load the game file. Modify various game settings.
THE JUMP PACK
Insert the Jump Pack into Expansion Socket 2 of the Dreamcast Controller. The Jump Pack does not lock into place when inserted into Expansion Socket 1, and may fall out during game play.
For detailed explanations, refer to THE MODES (p.11). NOTE: Never touch the Analog Thumb Pad or the Triggers / while turning the Dreamcast power ON. Doing so may disrupt the controller initialization procedure and result in malfunction.
To return to the Title Screen at any point during game play, simultaneously press and hold the , , , and Start Buttons on the Dreamcast Controller or the Fishing Controller.
Read the Fishing Controller Instruction Manual thoroughly before using the Fishing Controller to play Sega Marine Fishing.
THE DREAMCAST CONTROLLER
THE FISHING CONTROLLER (SOLDSEPARATELY)
START BUTTON REEL HANDLE
ANALOG THUMB PAD
BUTTON BUTTON BUTTON BUTTON
ANALOG THUMB PAD BUTTON BUTTON BUTTON
ANALOG THUMB PAD/D-PAD BUTTON BUTTON BUTTON BUTTON TRIGGER TRIGGER START BUTTON
Move Selection Cursor/Move Cast Indicator/ Rod Control/Hook Enter a Mode or an Area/Cast Lure Cancel Change Camera (Aquarium Mode) Lure Selection Reel Lure/Move Camera (Aquarium Mode) Move Camera in Reverse (Aquarium Mode) Start Game/Pause (Display Pause Menu)
ANALOG THUMB PAD BUTTON BUTTON BUTTON BUTTON REEL HANDLE START BUTTON FLICKING THE CONTROLLER
Move Selection Cursor/Move Cast Indicator/ Rod Control/Hook Enter a Mode or an Area/Cast Lure Cancel Change Camera (Aquarium Mode) Lure Selection Reel Lure/Move Camera (Aquarium Mode) Start Game/Pause (Display Pause Menu) Cast Lure (see p.8)/Hook (see p.9)
ARCADE MODE TIME REMAINING LENGTH OF THE LINE DEPTH OF WHERE THE LURE IS AT CAST INDICATOR LURE IN USE
The indicators at the top differ from mode to mode.
HOW TO FISH FLOW OF FISHING
TOTAL POINTS POINTS NEEDED TO CLEAR THE AREA
Here is the basic flow of fishing in this game. Depending on the mode, some operations are not necessary.
LURE ACTION FIGHT HOOK UP
CATCH LURE SELECTION
Select the lure according to the type of fish you are aiming to catch.
Use to select, then press to enter your selection. You can press during game play (except when casting) to return to the Lure Selection Menu and change your lure. Note: In Lure Action Training, the lure is preselected, and cannot be changed.
NO. OF ITEMS ACQUIRED/THAT CAN BE COLLECTED
TOTAL WEIGHT TRAINING
THE LURE TYPE
FLOATING This type of lure stays afloat on the surface. The lure is pulled underwater when reeled in. The lure sinks all the way to the seabed.
TIME REMAINING TARGET FISH
TIME REMAINING TOTAL WEIGHT
LURE ACTION TRAINING
A brief guide to luring is described. The name/type of lure.
TIME REMAINING TOTAL POINTS
Use to move the cast indicator. You can often see the shadows of the fish swimming beneath the surface, so use this movement to help you decide where to cast. Once you have selected a suitable location, cast the lure. If you are using the Dreamcast Controller, press to cast. If you are using the Fishing Controller, press , or perform a casting motion as described below.
When the fish bites the lure, the message HOOK UP is displayed at the bottom of the screen. Press , or perform hooking motion if you are using the Fishing Controller (see below), to hook the fish.
HOW TO CAST USING THE FISHING CONTROLLER
Hold the Fishing Controller upright, then flick it down as if you are casting the actual fishing rod. Make sure to put your index finger on the hook, as shown, to avoid accidentally throwing it out of your grip.
If the gauge is full, the hooking is successful. If you do not hook the fish successfully in the given time, the fish will get away. In Arcade mode, you will be awarded a bonus time if you successfully hook a fish.
HOW TO HOOK USING THE FISHING CONTROLLER
In a motion opposite to casting, flick the controller upright to hook the fish.
Use the Trigger or the Reel Handle to reel in. Use the Analog Thumb Pad/D-Pad to give actions to the lure. A message will be displayed if more action is needed. You can reel the Reel Handle in either direction.
As in Casting, make sure to put your index finger on the hook to avoid throwing it out of your grip.
When you have successfully hooked the fish, reel it in. A Line Tension Gauge will appear at the bottom of the screen. Pay attention to both the Line Tension Gauge and the action of the fish, when reeling it in.
First, select the field you will fish from. Use to select the field and press to enter before the timer in the top right corner reaches zero.
When there is too much tension on the line, the gauge will flash red. There is a danger that the line may break, resulting in the fish escaping. You will restart fishing from the lure selection screen. Stop reeling and wait for the tension to decrease. When there is not enough tension, the gauge will flash in blue. The fish may unhook and escape. It is very important that you control your reeling speed. To control the tension from rising too much, controlling the rod is also important. At times, a direction to move the rod will be displayed. Use to move the rod left and right, and to raise and lower the rod. Basically you should move the rod in the opposite direction from which the fish is moving.
Start fishing as described in p.7. Once you earn a certain amount of points, you will clear the field. You will then move onto the next field.
When the counter at the top of the screen reaches zero, time is up. To continue the game, use to select YES and press before the counter reaches zero.
When you successfully catch a fish, the name of the fish and its weight will be displayed. Points will be added to your score in ARCADE and FISHING TRAINING modes. In ARCADE mode, a time bonus will also be added to your time. In FREE FISHING mode, the fish may contain an ITEM CARD. This will also be displayed. At the end of the game, if the weight of any of the fish you have caught is among the top 3 record of a category, you can enter your initials. Use to select a letter and press to enter your selection. You may select up to three letters. Select END to finish registering your initials.
There are three sub-modes available in the ORIGINALmode: FREE FISHING, MINI GAME and AQUARIUM. Use to select the sub-mode and press to enter. Press to return to the Main Menu Screen.
When you have caught a fish, it may contain an item card. This may be an item or a new lure that can be used in the FREE FISHING mode, or an element that can be placed in the Aquarium. There is a limit to the number of items that can appear. You may increase this number by receiving a good score in Mini Game mode (see p.14).
This is the mode where you can fish freely without any quota to meet. Use to select the field (or Item Select/Lure Select screens) and press to enter. Press to return to MODE SELECTScreen of the Original Mode. Some of the items you have gained may be items that give special effects or functions. Select ITEM SELECT from the Field Select menu, and you will be able to use these items. Use to select a category, and press to enter. Next, use to select an item, and toggle ON/OFF with. Press to return to the previous menu. Note: Items (or categories) not collected yet will be displayed as ????????.
Once you have selected the field, start fishing, as described in p.7.
The items you have gained may also be new lures that can attract a particular fish. Select LURE SELECT from the Field Select menu, and you can select lures to be used (one per each type). Press the Start Button during game play to pause the game, and bring up a Pause Menu. Use to select EXITand press to exit the field and return to Field Select screen. Use to select the type of lure, and press to select the lure and press to enter. Press menu. to enter. Next, use to return to the previous
Note: Similarly, the lures not collected yet will be displayed as ????????.
You can hone your various fishing techniques in this Mini Game. Use to select the Mini Game, and press to enter. Press return to the MODE SELECT screen of the Original Mode. to
Catch a specific kind of fish, selected by a roulette wheel, within the time limit. Learn what kind of fish reacts to what lure, and hook them up. First, use to select the field and press to start the game.
On each game, press the Start Button during the game to bring up the Pause Menu (see p.17).
Here, fight against the given number of fishes in the shortest total time as possible. Through this training, you can hone your skill to control line tension and rod movement. First, use to select the field and press to start the game. A roulette wheel which will select the fish to be caught will now appear. Press to spin the wheel. Press again to stop the wheel. Note: As the game progresses, the speed of the wheel increases from the previous try.
The game will start from the point where the fish is hooked. If you successfully catch the fish, you will move on to the next fish.
Once a fish has been selected, start fishing. If you successfully catch the specified fish within the time limit, points will be added and you will spin the wheel again for the next fish (the timer will be reset). If you catch the wrong fish, no points will be added, and you must cast again.
If you catch all the fish, the training will be over. The total elapsed time will be displayed on the Result Screen and the number of items appearing will increase according to the score. If the fish gets away (due to a broken line or becoming unhooked), the training will be over, resulting in failure.
When the time is up, the training will be over. Your total points will be displayed in the Result Screen and the number of items appearing will increase according to the score.
Catch as many fish as you can within the time limit, and compete to get a high total weight. You will not only have to reel in with a minimal loss of time, but will also need to target on the big one. First, use to select the field and press to start the game. You can either catch many fish to gain a total weight little by little, or you can take your chances with the big one to gain total weight in a hurry.
Practice how to move the lures more realistically.
There is no Field Select on this mode, as you will immediately start the game. The game will cast the lure automatically, so reel the lure with realistic action. Points are accumulated each second according to how well the lure is moved. When the lure is reeled in all the way, you will move on to the next lure.
The game will be over when the time is up. Your total weight of fish will be displayed on the Result Screen and the number of items appearing will increase according to the total weight.
The game will be over when the fourth lure is reeled in. The total points will be displayed on the Result Screen, and the number of items appearing will increase according to the points.
Aim at the drifting target and cast the lure towards it. You will learn to get a feel for the distance. There is no Field Select on this mode, as you will immediately start the game. Try to hit as many targets as possible in a limited time. The points of the targets are greater at the back (far away) than at the front (close by).
NOTE ON PAUSE MENU
Press the Start Button at any time during game play to display the Pause Menu. Select menu item with and press to enter your selection. Select RETRY if you wish to restart the game you are currently playing from the beginning. Select EXITif you wish to quit the game and return to the Mini Game Menu screen. Selecting RETURN TO GAME (or simply pressing the Start Button) will resume the game.
The game will be over when the time is up. Your total points will be displayed on the Result Screen, and the number of items appearing will increase according to the points.
Some of the items collected on FREE FISHING may be items that can be placed in the Aquarium. Use to select either ITEMS LIST, VIEW AQUARIUM, or EXIT, and press to enter your selection.
Via the internet, you can enjoy fishing competitions and e-mails. Use to select a sub-mode, and press to enter your selection.
Select items to make your own Aquarium.
A list of categories of items will be displayed. Use to select the category and press to enter. A list of items collected in the selected category will be displayed. Again, use to select an item and press to toggle ON/OFF (the selected item will be highlighted). The selected items will now appear in your Aquarium. User Registration You cannot use the NETWORK unless you have registered as a user with SEGA. Before playing on the NETWORK, make sure that you register as a user, using the Dreamcast Browser. Refer to the Dreamcast Browser Guidebook for further help. You can purchase the Dreamcast Browser from the Official Dreamcast Magazine. Inquiries: Internet: Telephone: SEGA Customer Service Department www.sega.com 1-800-USA-SEGA
View the items collected and selected.
The camera will move along in a selected pattern. Press to display a menu of route patterns, select with and press to enter. Press to speed the camera up forward, to run in reverse and speed up, and both and simultaneously to stop the camera. Release the trigger(s) to move the camera forward in normal speed. (With the Fishing Controller, turn the reel handle to speed up, and stop the reel handle to slow down.) You may change the camera angle with the Analog Thumb Pad. To change the background music, press to display the menu, to select and to enter. Press to return to AQUARIUM MODE menu screen.
Charges Use of the Network Server is free, but you will have to separately pay for your own ISP. Log-In E-mail You will need an e-mail address when you connect to the NETWORK. This can be any email address. This is in order to provide you with a safe and straightforward Network Service. Note that Sega will not reveal your e-mail address to any third parties. The Provider Occasionally there are times when you cannot access the NETWORK, depending on your server provider. If you have any problems with your user provider, try and connect to the Sega provider.
This is where you can download or upload files. When the HOME PAGE is selected, the top page will be displayed. Move the pointer to the banner ENTRANCE, and press to connect to the Official Page. For controls to the HOME PAGE, please refer to the Dreamcast Browser guidebook.
DOWNLOADING FISH MAIL DATA
Here, you will download Fish Mail Data necessary to play FISH MAILFISHING. It is possible to download in pages outside the ROOM OF FISH MAILtoo, so access the downloading page according to the directions.
SELECT A FIELD TO DOWNLOAD
When you have accessed the downloading page, you will first select a field to download. In each field there are fish containing a mail sent by another user. Check the checkbox of the field of your choice, and move to the next screen.
Sega Marine Fishing Official Page
Complete the user registration and log in, and you will have an access to the Main Page for the registered users, and be able to download/upload the Fishing Competition Entry Sheet and Fish Mail data. You can also send e-mail to a specific user.
SELECT A GENDER AND DOWNLOAD
Next, select the gender of the mail senders. Check the checkbox of your choice and press the DOWNLOAD button, and you will be prompted to confirm whether or not you want to download. Select YES. Select the memory card to save the data to, and the downloading will begin.
LOGGING IN TO THE MAIN PAGE
Inside the Official Page, move the pointer to the LOG IN menu, press and the LOG IN screen will be displayed. Enter your account name and password and you will advance to the Main Page. If you do not have a password, register your name, address, and e-mail address.
FISH MAIL FILE 8 File name: MARINE_F.MAI
Sega Marine Fishing Main P age
This is the page for registered users. Select either ROOM OF FISH MAILor COMPETITION. Move the pointer to the menu of your choice and press to enter these pages.
SENDING (RELEASING) THE FISH MAIL ROOM OF FISH MAIL
Here you can download fish mail data, upload the mail you fished through FISH MAILFISHING, and return the mail to its sender. Here is an explanation of how to download mail data and release Fish Mail. Fishing Area over the Network Through Fish Mail, Sega Marine Fishing users can communicate with one another. Write a message and release the fish to the field.
SELECT A FIELD AND FISH TO RELEASE
First, check the checkbox of the field you want to release the mail into. Next, check the type of fish you want to attach to the mail. You can release one fish per field, a total of three at a time. There is no expiration time on the mail and the user can cancel at any time.
Attach a Mail and Release the Fish
Catch a Fish and Receive a Message Once the message is received, you can return the messa ge.
WRITE A MESSAGE AND RELEASE
When the field and the fish have been selected, write a message (max 200 letters). Check the contents with the Confirmation screen, and press SEND to complete.
Here you can download an Entry Sheet for the competition, and upload the result data of the competition. You can also view the results of the past competitions.
Catch fish according to the rules stated on the home page. You will need to have the Entry Sheet downloaded to be eligible.
DOWNLOADING THE ENTRY SHEET
You will download the Entry Sheet necessary to enter the competition. Move the pointer to the competition name you want to participate in, and press. You will be prompted whether to download the sheet or not. Select YES, and then select the memory card to save the downloaded file. The downloading will start.
LOADING THE ENTRY SHEET
The VMU Select screen will be displayed. Use the Entry Sheet file and press to enter. to select the memory card which contains
Note: You will not be able to perform this if there is not any Entry Sheet data.
ENTRY SHEET FILE 6 File name: MARINE_F.RAN
When the Entry Sheet has been loaded, the designated fish, your current record, the competition period, and the uploading deadline will be displayed. You will then start fishing. Various competi tions are planned, so aim for the record according to the rules.
UPLOADING THE ENTRY SHEET
You can upload the Entry Sheet to register and verify your competition results. Move the pointer to RESULT REGISTRATION and press. The RESULT REGISTRATION screen will be displayed. Press the REFERENCE button, and the VMU Select screen will be displayed. Select the memory card which contains the Entry Sheet, then select the Entry Sheet file. All you need to do now is to press the SEND button. Please pay attention to the deadline date of the competition. You will not be able to upload the data if the deadline has passed.
SAVING THE COMPETITION DATA
If you wish to end the competition, press Start Button to display the menu, use to select EXIT and press to enter. The VMU Select screen will be displayed. As in loading, select the memory card with the Entry Sheet to save a file.
FISH MAIL FISHING
Catch Fish Mail released by other users, and read messages. You will need to have already downloaded the Fish Mail data.
Selecting either SAVE or LOAD in the Main Menu will bring up the VMU Select screen. You may use any memory card that is connected to any socket of the controller, connected to any port. The memory card not present will have ? shown on the VMU display on the screen. Use to select the memory card and press to enter. Select EXITto return to the Main Menu.
LOADING THE FISH MAIL DATA
The VMU Select screen will be displayed. Use the Fish Mail data and press to enter. to select the memory card which contains
When the memory card is selected, you will have to verify whether or not to save. Use to select YES/NO and to enter. If there is already a Sega Marine Fishing file saved, you will again have to verify whether or not you want to overwite the existing file. Again, use to select YES/NO, and to enter.
Note: You will not be able to select data which has already been played.
When the data has been loaded, you will start fishing. If the fish that is attracted to the lure contains a mail, an icon will be displayed. If the fish is successfully hooked, the name, the age, and the gender of the sender will be displayed. When the fish is successfully caught, a message will be displayed (the fish may also contain an item). Press to see the complete profile of the sender. The game will be over either when you catch all of the fish or when the time expires.
When the memory card is selected, you will have to verify whether or not to load. Use to select YES/NO, and to enter.
SAVING FISH MAIL DATA
After the result screen, the Memory Select screen will appear. Select the memory card to which you wish to save the FISH MAILyou have caught.
The main game data consist of game settings, weight records of Arcade mode, and items acquired.
File name: MARINE_F.SYS
In Options, you can modify various game settings. You can also listen to the background music and sound effects used in this game. From the Options menu, use Use to select an item, and press to enter. to toggle the setting for each menu item. Press to exit to the Options Menu. Here are 15 fish that you can catch in the various fields. Some are small and fairly easy to catch; others will give you very hard time with their very strong movements. If you know the characteristics of each fish, you will be able to enjoy fishing even more.
Spindle-shaped to suit high-speed swimming, they can be found in the warm water along coastlines and around islands.
DIFFICULTY SOUND TEST
Change the difficulty of the ARCADE mode. (VERY EASY/EASY/NORMAL/HARD/VERY HARD) Listen to the background music and sound effects. Use to select from the menu,and to select the selection number. Press to play. Change the amount of remaining time in ARCADE mode. (100~400with an increment of 10 seconds) Toggle the audio output between stereo and monaural. (STEREO/MONO) Toggle the vibration setting of the Jump Pack or the Fishing Controller. (ON/OFF)
They can be found along coastlines in warm water and in tropical regions. When young, their bodies are yellow, and as they grow their bodies become bluish brown.
TIME AUDIO VIBRATION
Attracted to glossy things, they can at times be dangerous and even attack divers. Large ones may be poisonous.
Select the measurement to be used. (METRIC/ENGLISH) Return all settings to default. (YES/NO)
A silver-gray fish, one of the largest of the trevally family, they are at times called simply G.T. They live mainly in coral reefs.
A fish with a very large dorsal fin. Using this fin, it can quickly change direction.
They can reach over 2.5m in length and over 200kg in weight. They mainly prey on sardines and squids.
They make a deep hole as a permanent nest. Their foreheads stick out as they grow. Under the Treaty of Washington, it is strictly prohibited to fish them.
A silver-gray fish with a rather round back. As they are attracted to breakwaters and beaches, they are great targets for lure fishing.
A fish with an attractive face. It is very easy to recognize the gender of this fish. The one with an angular forehead is male and the one with a round forehead is female.
A fish with a trade-mark long, elongated upper jaw. This jaw can be a very strong weapon against other fish.
They live in very wide areas, near the Equator in the Atlantic, the Indian and the Pacific Oceans. Their bodies are rather elongated.
An unusual fish in the offshore that attracts particular fishing fans. Basically they are small, but on rare occasions you may encounter a large one that reaches 18kg.
A quite primitive type of fish. They are among the best game fish as they reach up to 2m in size. The following credits list the staff responsible for the localization, marketing and manual production for the U.S. version of Sega Marine Fishing. Credits for the original development staff are listed in the game itself. SOA Credits Localization Producer Howard Gipson Supervising Producer Jason Kuo Lead Tester Steve Peck Assistant Lead Tester Antonio Eco Localization Manager Osamu Shibamiya Director of Product Marketing John Golden Product Manager Stacey Kerr Associate Product Manager Cord Smith Package Design Simon McIlroy Testers Brian Ivanhoe Tor Unworth Daniel Chang Eusebio Villatuya Chris Owens Daniel Goh Special Thanks John Amirkhan Todd Slepian Paulita Escalona Sandy Castagnola Sheri Hockaday Angela Santos Mike Strecker Heather Hawkins
A fish with a poisonous thorn at the base of its tail to protect itself. Its flat body is suited to hide under the sand at the bottom of the sea.
A fish keen to smells, it is said that they can sense the smell of human blood even when it is diluted to one part in a million.
SOJ Manual Product Staff Writer/DTPOperator Makoto Nishino Supervisor Kaoru Ichigozaki
There are more fish under the sea. What else can you catch? Find out for yourself!
A port of an arcade game and sequel to Sega Bass Fishing, Sega Marine Fishing takes aspiring fisherman to the ocean as opposed to the bass-filled lakes for another round with their fishing controllers. No more fishing for those tiny bass, now you can reel in blue marlin, sailfish, tarpon, tuna, and mako sharks. The three fishing locations that will be visited in the five stages of play include a coral reef in the Pacific Ocean, the Offing in the Sega Sea, and the Shallows where the rough surf can be found.
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