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Comments to date: 5. Page 1 of 1. Average Rating:
jaman 6:38am on Friday, October 8th, 2010 
Love both the silicone case and zebra sleeve pouch. The item was all that the description said it would be! I am very pleased with this product and would recommend it to friends.
guyru 10:03am on Wednesday, May 26th, 2010 
I replaced my first-gen iPod Touch, which I had since they first came out a few years ago, with this new beast of a device. First of all.
GrueMaster 7:53pm on Wednesday, May 12th, 2010 
My Company uses Citrix, so I am able to run Windows Applications, SAP, even flash and all my GO TO corporate applications on the device. Does this device have any real flaws? Lets address some real shortcomings of the iPad. The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
Whitesky 1:42pm on Monday, May 3rd, 2010 
Bought the 16G WiFi for my wife. She enjoys playing games, surfing the web, reading books, reading email and catching up on her Soaps at ABC.com. Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,...
George W. Tush 11:42am on Wednesday, March 10th, 2010 
Fast reliable seller I live in Eastern Europe, the The condition of the product as listed. Factory seal. The delivery. The best for what it is, BUT DONT BUY FROM AMAZON.

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Documents

doc0

Photoshop Plug-in

User Guide
Zaxwerks Inc. 5724 Camellia Ave. Temple City, CA 91780 (626) 309-9102 phone (626) 309-9142 fax http://www.zaxwerks.com http://www.digitalanarchy.com Sales: sales@digitalanarchy.com Tech Support: sales@digitalanarchy.com You can also fill out a help request form at: http://www.digitalanarchy.com/support/form.php 1996 - 2009 Zaxwerks Inc. All rights reserved. This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and does not represent product specifications or commitment on the part of Zaxwerks. Zaxwerks assumes no responsibility or liability for any error or inaccuracies that may appear in this document. The Zaxwerks Invigorator for Photoshop is a trademark of Zaxwerks Inc. Illustrator and Photoshop are trademarks of Adobe Systems Inc. Windows, Windows Vista, and Windows XP are registered trademarks of Microsoft, Inc. Tiger and Leopard are registered trademarks of Apple Inc. All other product names or trademarks are the property of their respective owners.

Table Of Contents

System Requirements Mac & Windows Requirements . 6 Install 3D Invigorator for Photoshop Zaxwerks Software License Agreement . 7 Install Location . 7 Multiple Installations . 7 Project Setup
Coverting a Layer into a Smart Filter . Applying 3D Invigorator to a Smart Filter . Re-edit Contents of 3D Invigorator . Applying 3D Invigorator to a Layer . Using the Last Filter Command . 8

Interface

Customizing the Workspaces . Saving the Current Workspace . Assigning a Workspace Button . Deleting a Workspace . Switching Between Workspaces . Renaming a Workspace Button . Adjusting Panels . Panels Menu . Opening and Closing Panels . Closing a Panel Tab . Dragging a Panel to a Tab . Resizing a Panel . Creating a Panel at a Location . File Menu . New Scene . Open Scene . Merge Scene . Save Scene As . Edit Menu . Undo . Delete . Clear Objects . Clear Scene . Select All . Deselect All . Help and Preferences . Duplication Offset . Default Hard Shading . Number of Undos . Restore Preferences . Restore Files . Help Menu .

Menu Options

Authorize the Software
Filling in the Authorization Code . 9 Run the Program as a Demo . 9
Create 3D Objects Using the Object Menu . 10
Create 3D Text . Choosing a Font . Customizing Text Properties . Text Input Box . Expanding the Text Field . Create 3D Primitives . Open Illustrator File . Selecting an Illustrator File . Open By Layers . Use Illustrator Colors . Dismantle Incoming Groups . Save Without Use Compression .

3D Preview Window

Camera Mode . Light Mode . Object Mode . Tumble Tool . Roll Tool . Tracking Tool . Dolly Tool . Scale Tool . Selection Tool . Zoom Tool . Drag Using Object Axes . Offline Camera . Display Setting . Background Color . Background Image . Render Preview . Views Menu . Camera Menu . Grids Menu .

Material Swatches Panel

Duplicate Selected Materials. Select All Unused . Delete Selected Materials . Clear Bin . Missing Texture Map . Applying Materials to Objects . Reset Material Swatches .

Material Editor Panel

Objects Panel
Object List . Make Invisible . Clear Objects . Reset Button . Delete Button . Clear Scene Button . Move To Center Button . Duplicate Button . Edit Text Button. Depth Slider . SpikeBuster . Faces. Bevels. . Edges. .

New Material . Duplicate Material . Save Material to Bin . Clear Map . Material Color . Material Color Sampler . Highlight Texture Map . Bump Map . Transparency Map . Reflectivity . Standard Color . Absolute Color . Cartoon Color . Wireframe . Hidden Line . Matte Color . Shadow Catcher. JPEG, Photoshop, TARGA Files.
Object Style Swatches Panel Save Object Style . 21
Apply Object Style . 21 Unlink Object Style . 21 Remove Object Style . 21
Duplicate Object Style. Select All Unused . Delete Selected Object Styles . Show Names and Notes . Clear Bin . Arranging the Bin . Resaving an Object Style to the Bin .

Output Panel

AntiAliasing Menu. 25 AntiAliasing Chart . 25
Material Palette and Profile Viewer Panel
Applying Materials to the Edges . Camera Manipulation Tool . Split Tool . Repositioning a Split . Material Palette Chip . Assigning Materials to a Split . Turn Splits On/Off .

Light Editor Panel

Editing Lights. Save Light to Bin . Shadow Casting . Disable All Shadows . Turn On This Light . Light Color . Light Intensity . Adjusting the Light Position .
Setting up a Non-editable Target Area . Making a Selection . Applying 3D Invigorator. Rendering out the Objects . Setting up a Live Target Area . Selecting the Marquee Tool . Setting up the Selection Area . Saving the Selection. Creating a Smart Filter Layer. Setting up 3D Invigorator . Loading the Saved Selection. Load Selection Window . Re-edit 3D Invigorator. Using a Custom Selection Shape . Create the Custom Selection . Applying 3D Invigorator. Smart Filter Mask .
Setting up target areas for 3D Invigorator
Light Swatches and Lighting Style Swatches Panel
Apply Swatch to Light . Duplicate Light Swatch . Delete Selected Swatches . Clear Bin . Save Lighting Style . Apply Lighting Style . Duplicate Lighting Style . Delete Selected Lighting Styles . 24 24

System Requirements

To run this program, your system must be able to run Adobe Photoshop CS2 or above. The following requirements are the minimum system specifications to run the program.

Macintosh

PowerPC G4, G5 processor, or the Intel Mac. Mac OS X (10.3.9, 10.4.11, 10.5.6 or later). 1 GB of RAM. 52 MB of available hard-disk space to install the application, in addition to the hard disk space required to install Adobe Photoshop. 1024x768 monitor resolution Adobe Photoshop CS2

Windows

Pentium 4 or above. Windows XP or Windows Vista. 1 GB of RAM. 52 MB of available hard-disk space to install the application, in addition to the hard disk space required to install Adobe Photoshop. 1024x768 monitor resolution Adobe Photoshop CS2
While 3D Invigorator works with Adobe Photoshop CS2, it is recommended that you use version CS3 or above. Photoshop CS3 and above support smart filters which enable you to create live, re-editable scenes.

System Requirements 6

Install 3D Invigorator for Photoshop
To install 3D Invigorator, insert your installation disc, or unzip the file you downloaded and double-click on the installation icon. Click the Accept checkbox, and press the Install button.
Find the install icon from your installation disc or your download file.
Check the accept checkbox before continuing with the installation. Click Change Location to customize where you want to install the program.
To do multiple installations, click the Do Another button. Otherwise, click the Quit button.

Installation 7

Project Setup
3D Invigorator can be applied to regular layers, or Smart Filter layers. 3D Invigorator applied to Smart Filter layers will save your3D scene so you can do further editing at a later time. 3D Invigorator applied to regular layers will directly apply the graphics onto the layer. If you apply 3D Invigorator again, the new graphics will draw on top of your existing work. See the section called Setting Up Target Area for more information.
Click Convert for Smart Filters to change layers into Smart Filters.
Apply 3D Invigorator to a Smart Filter layer. This feature works in Photoshop CS3 and above. Double click the 3D Invigorator Filter to enter the 3D Invigorator interface and make changes to your work.
You can apply 3D Invigorator directly to your background layer, but you wont be able to edit it later.
Use the Filter> Zaxwerks > 3D Invigorator command to create a new instance of Invigorator. If you apply 3D Invigorator from the Last Filter command, you will create a duplicate of your previous 3D Invigorator graphic.

Project Setup 8

The first time you run the plug-in, you will need to authorize the software. Enter your name, your organization, and the authorization code. Be sure to include the dashes when entering the authorization code. Once you finish entering the authorization code, click the OK button and the 3D Invigorator interface will launch.
Fill in the information, and click the OK button.
Click the Demo button to run the program as a trial.

The authorization code will follow this example format: ICPS40-A1234-B1234-C1234.

Authorization 9

Create 3D Objects
Use the Object Menu to quickly create 3D Objects.
This is a quick overview of how to create 3D Objects. Lets begin with creating 3D Text. The first time you apply 3D Invigorator, you will see a start up menu to create objects. Select Create 3D Text to customize your own 3D Text.
Select Create 3D Text from the start up menu.
You can also use the shortcut command to open up the 3D Text window from your workspace.
Press the OK button when you are finished editing the 3D text. Customize your text properties. Type your text message in the text input box. Drag the edge to increase or decrease the text field.
Choose a font from the fonts installed on your system. Type 1 and True Type fonts are supported. Creating 3D Objects 10
Create 3D Primitives and Objects from Adobe Illustrator Files.
Using the Object menu, you can easily create 3D objects based on text, primitives, and vector outlines.
Create a 3D Object from Illustrator paths. Create spheres, cubes, cylinders, pyramids, cones and planes.
Select an Illustrator file to create a 3D object.
Open each Illustrator layer as a separate 3D object. Separates grouped objects into individual pieces.
When saving your Illustrator file for 3D Invigorator, make sure to save without using compression. This will apply the Illustrator fill color to the object, and the stroke color to the edges. If you want to use gradients, save the gradient as a JPEG, and apply it as a texture map. Creating 3D Objects 11
Customize your own workspaces for improved workflow.
The 3D Invigorator interface allows you to design different workspaces for different needs, and quickly switch from one workspace to the other.
Save your current workspace, assign your workspace to a workspace button, or delete a saved workspace.
Click to quickly switch from one workspace to another. Hold down the shift key and click to clear the button. Hold down the shift key and click a button to rename the workspace button.

Interface 12

Adjusting Panels
Resize, position, open and close panels to customize your workspace.
Click the small box to close the panel.
Click on the panels name and drag it to a new location. Once you see a yellow box around the tab, let go of the mouse to drop the panel.
Drag the horizontal or vertical edges of panels to resize them.
Drag panels beside other panel spaces. When you see a yellow line beside the panel, let go of the mouse to drop the panel at that location. Use the Panels menu to open and close menus.

Interface 13

The top menus allow you to do simple file organization such as saving and loading scenes, undo, create objects, open and close panels, and also get help.
Use merge scene to combine your current scene with a saved scene.
Select Clear Objects to clear all objects from the project. Clear Scene will remove everything including camera views.
Click to quickly create 3D objects.

Interface 14

Help and Preferences
Use the Help menu to get program shortcuts, and use the Preferences menu to set up 3D Invigorator.
Use the Help menu to learn shortcut commands.
Duplication offset determines where your objects are placed once duplicated. Sets the object faceting angle. A low value will create a lot of facets in your curve while a high value will create a smooth curve. Sets the number of Undos.
Restore panels, window positions, and workspace settings. Restore materials, object style swatches, and lighting swatches.

Interface 15

3D Preview Panel - Tools
Select Camera, Light, or Object mode, then use the tools to set up your scene.
Camera mode. Switch to Camera mode to move the camera around. Light mode. Switch to Light mode to change the lighting. Object mode. Switch to Object mode to move the objects around. Rotate around your camera, lights or your objects. Roll your camera or your objects. Move your camera or your objects side to side or up and down. Dolly in or out on your camera or your objects. Scale your objects bigger or smaller. Select your objects. Double click on the tool to select all objects. Click to zoom in. Hold down the option (alt on Windows) key and click to zoom out. Enable the Drag Using Object Axes checkbox to move your object along its own axes as opposed to the current camera view.

Interface 16

3D Preview Panel - Displays
Set up your scene with different preview settings, background settings, camera positions, and more.
Offline Camera allows you to explore the scene without moving your camera. Click to select between Wireframe, Solid, and Texture displays. Click to select a background color. Click to turn on/off the background image.

Click to render the current camera view at Best quality.
Select a camera preset position from the pull down menu. Select a camera lens preset from the pull down menu. Enable and disable Floor Grids, Title Safety, Action Safety and other grid options.

Interface 17

Customize the shape of the 3D objects that you create with the objects panel.
Click a disclosure triangle to reveal or hide the parameters. The object list contains all objects in the scene. Use the list to select objects. Use the commands to clear, reset, delete or duplicate the selected objects.
Click the Edit Text button to retype the letters. You can also double click on the text in the preview window. Reveal the Info parameter to change an objects position and rotation. Expand the Object Smoothness to change the Preview and Final smoothness. Show or hide the different paths of an object.
Customize the bevels next to holes by applying different bevel, profiles, materials, and scale.
Select a bevel for your object and make letters thicker or thinner.
Set the depth of the object with the depth setting. If your objects contain sharp spikes, adjust the SpikeBuster to remove the spikes. Interface 18
A material swatch contains colors, texture maps and rendering styles. Objects that are using a material swatch are linked so that if you have multiple objects using the same material swatch, updating one material will update all the objects. To edit or create additional material swatches, use the material editor panel.
Use the swatch commands to duplicate, and delete materials. If you use the Clear Bin command, you will erase all your swatches.
A material ball that has a question mark on it means it is missing a texture map. To fix this, load the swatch into the material editor, then click on the missing texture map to replace it or you can choose to delete the swatch. Drag material balls onto objects in the 3D preview window to apply the material. To re-organize the bin, drag the material balls around in the bin in the order that you prefer. To edit a material preset, drag and drop the material into the Material Editor.
To reset your swatches, go to the Help menu and open the Preferences window. In the User Preferences, click the Restore button to restore all material swatches back to default.

Interface 19

Edit the details of a material to give it character. Assign texture maps, bump maps, and reflectivity maps for realism, or apply color settings like cartoon color to give it a fun look. Double click a material swatch to load it into the editor. Materials applied to an object are copied into the Material Palette. To edit a material applied on an object, double click the material from the Material Palette.

Use the material commands to create, save, duplicate, and delete materials. When editing a material preset, duplicate the material first to avoid losing the original.
Preview material ball. You can drag this ball onto your objects, or into the material bin to save it as a swatch. To edit a material preset, drag and drop it onto this spot. Select a material type to change the rendering style.
Apply texture, bump, transparency, and reflectivity maps by clicking on the image thumbnail.
Select a jpeg, photoshop, or targa (.jpg,.psd,.tga) file to use as a texture map.

Interface 20

Object Style Swatches Panel
An object style contains all the settings of an object. All the materials, edge profiles, depth settings, etc, are saved as a style so you can quickly apply an existing style to your objects, or save your own object styles for future projects.
Use the swatch command menu to access commands such as Save, Apply and Unlink. Unlink Object Style will unlink objects using the same object style so you can apply changes to one object without affecting all linked objects. Show Names and Notes changes the display to a list view where you can add notes about Object Styles, such as what project they were used in.
To apply an Object Style drag a swatch onto your objects in the 3D preview window. Hold down Option (Alt) when you apply an Object Style to several objects to create a link. When objects are linked, any changes made to one object will result in a change to all linked objects. Editing a linked Object Style will result in the Object Style in the bin to be edited. To re-organize the bin, drag the material swatches around in the bin in the order that you prefer.
If you deleted an Object Style, you can recreate the swatch as long as you have an object in the scene that is using that Object Style. Select the object from the scene, and use the Save Object Style command. You can even load up old projects to save the Object Style, and use as a preset for new projects.

Interface 21

With the material palette and the profile viewer, you can assign different materials to individual parts of your object.
Drag and drop material swatches into the palette to apply more than one material to an object. You can add more materials to the empty palette docks. The camera manipulation tools for the Profile Viewer canvas. Using the split tool, click on an edge to create a split. Drag the split (red arrow) to change the size of the split. This number represents the material palette swatch being used on this part of the object. Click on the edge to create splits to assign different materials to different parts of an edge. You can also split an edge so the holes are colored with one material while the outside edges are using another material.

The edge indicator shows where the front, back, side, and hole edges of the object are. Similar to being above the object looking down at it.
Hides or shows splits. You can use the Profile Viewer if your selection is a 3D text object or an Illustrator File object. If you are using a 3D primitive, this panel becomes inactive. Interface 22
Lighting is set up by creating multiple lights that illuminate from different angles. You can set up the light colors, angles and intensity. Each light can be saved as a light swatch.
Select a light to edit. Lights that are not turned on are italicized. Lights appearing in bold have shadows turned on.
Save your current light as a light swatch.
Enable shadows to be cast. You must have another object positioned nearby to catch the shadow. Disable all shadows from all the lights.
Adjust how bright or dim the light is. Drag the arrow around the sphere to adjust the direction of the light. Click on the color box to change the color of the light. Interface 23
When you apply a light swatch, it will apply it to the current light. However, when you apply a lighting style swatch, it affects the whole mood by changing all the lights at once. If you save a lighting style, it saves all the lights into one style.
Use the apply command to apply the light swatch to the currently selected light.
Double click a light swatch to apply the swatch to the currently selected light.
Use the swatch commands to save, apply, duplicate, or delete the selected light style.
Double click the lighting style to apply the swatch to the scene.

Interface 24

Antialiasing determines the output sharpness for your project. Different sharpness settings are used for the web, video, film, and print. Adjust the Antialiasing value to set up your project different medias.
The Antialiasing level represents the averaging used within a single pixel. The number after the Antialiasing level means additional anti-crawl filtering used to reduce flickering on TV. This number blurs across pixels.
No Antialiasing Web sharp Web smooth Video sharp Video smooth Video smooth+ Film sharp Film smooth Print sharp Print smooth
Antialiasing Level = 1x1 Antialiasing Level = 2x2 Antialiasing Level = 4x4 Antialiasing Level = 3x3 + 0.6 Antialiasing Level = 5x5 + 1.0 Antialiasing Level = 5x5 + 1.5 Antialiasing Level = 5x5 Antialiasing Level = 5x5 +1.0 Antialiasing Level = 3x3 Antialiasing Level = 5x5 + 0.6

If you are a web developer who prefers to use JPEG compression instead of GIF, then a smoother Antialiasing setting such as 3x3 + 0.6 might work better than the 4x4 setting. Interface 25
Two ways for you to set up your Photoshop projects
To set up a non-editable target area, make a selection and apply 3D Invigorator to that selection. When you are finished with the 3D Invigorator scene, it will be rendered into your selection area.
Make a selection in your Photoshop workspace.
Apply 3D Invigorator to your selection. Create your objects in 3D Invigorator, click OK, and your objects will be rendered out in your selection area.
If you apply the 3D Invigorator to a Smart Object or Smart Filter layer, the 3D Invigorator will be applied on the whole layer regardless of your selection. The next example up will show you how to create live target areas.

Target Areas 26

Setting up a live target area
Create a document to add a 3D Invigorator graphic to. Use the Rectangular Marquee tool to define the area where you want the graphic to end up, and save the selection.
Select the Rectangular Marquee Tool.
Use the Rectangular Marquee Tool to create a selection area.
Enter a selection name and press OK to save the selection.

Target Areas 27

Set up the Smart Filter Layer
Convert the layer into a Smart Filter layer. Then apply 3D Invigorator to the Smart Filter Layer. Create your 3D objects in the 3D Invigorator, and click the OK button.
Convert the layer into a Smart Filter layer.
Apply 3D Invigorator on your Smart Filter Layer. The 3D Invigorator interface will open up. Create your 3D scene, and click the OK button.
Your layer setup should look similar to this.

Target Areas 28

Re-edit your content
Load the saved selection, then double click on the 3D Invigorator filter to open the 3D Invigorator interface. After you make any changes in the 3D Invigorator, press the OK button to update the graphic into your target area.
Select the saved selection and press OK to load the selection.
Double click the 3D Invigorator filter to re-launch the Invigorator interface.

Target Areas 29

Use a custom selection shape
Use any of the selection tools in Photoshop to create your selection, then save the selection. Convert the layer into a Smart Filter, and apply the 3D Invigorator filter. Create your scene and it will be masked by the selection.

Create the selection and save the selection.
Create your 3D Invigorator scene and it will be applied into the selection area.
The Smart Filter will mask the 3D Invigorator scene. Load the selection, and double click on the filter to edit the 3D Invigorator scene. Target Areas 30

doc1

Photoshop Plug-in

Tutorial Guide
Zaxwerks Inc. 5724 Camellia Ave. Temple City, CA 91780 (626) 309-9102 phone (626) 309-9142 fax http://www.zaxwerks.com http://www.digitalanarchy.com Sales: sales@digitalanarchy.com Tech Support: sales@digitalanarchy.com You can also fill out a help request form at: http://www.digitalanarchy.com/support/form.php 1996 - 2009 Zaxwerks Inc. All rights reserved. This manual, as well as the software described in it, is furnished under license and may only be used or copied in accordance with the terms of such license. The information in this manual is furnished for informational use only, is subject to change without notice, and does not represent product specifications or commitment on the part of Zaxwerks. Zaxwerks assumes no responsibility or liability for any error or inaccuracies that may appear in this document. The Zaxwerks Invigorator for Photoshop is a trademark of Zaxwerks Inc. Illustrator and Photoshop are trademarks of Adobe Systems Inc. Windows, Windows Vista, and Windows XP are registered trademarks of Microsoft, Inc. Tiger and Leopard are registered trademarks of Apple Inc. All other product names or trademarks are the property of their respective owners.

Tutorial Project

Setting up a project from beginning to end.
In this tutorial, well go over how to make a sales advertisement project within 3D Invigorator. This will cover working with Illustrator files, materials, lighting, and more.
The completed project file rendered in Photoshop.
The sale_ad.psd file will allow you to see the whole layout of the completed project. The sales_ad.zxp is the saved scene from 3D Invigorator. Use the Open Scene command in 3D Invigorator to open up the scene. The starburst. ai file is the Illustrator file we will work with when we start the project. Tutorial Project 3

Starting the setup

Create a new document in Photoshop with 500x500 pixel dimensions. Create a new layer, and convert the layer into a Smart Filter. Then, well apply 3D Invigorator to the Smart Filter layer, so that 3D Invigorator is re-editable.
Create a new document that is 500x500 pixels.
Create a new layer and convert the layer into a Smart Filter.
Apply 3D Invigorator onto the smart filter layer. The 3D Invigorator interface will launch.

Tutorial Project 4

Importing the Illustrator File
Lets start this project by creating the 50% OFF! starburst. When you apply the 3D Invigorator plug-in, a start up screen will pop up. Select Open Illustrator File and choose the starburst.ai file.
Select Open Illustrator File.
Locate the starburst.ai file from the tutorial folder.
Enable Move Objects to Center so the Illustrator object is created in the center of the scene. Click the Select button to import the Illustrator. The starburst object will load up in the 3D Invigorator interface.

Tutorial Project 5

Applying an Object Style
Now that we have the starburst, lets give it an Object Style. Object Styles are composed of bevels, materials, texture maps, depth and more, all saved together. By applying an Object Style, the object inherits all the properties.
Go to the Object Styles panel and find the teal and pink Object Style.
To apply the Object Style to the starburst, drag and drop the Object Style onto the starburst

With the starburst selected, the Material Editor tab shows the materials that are applied on the object currently. If there is a material swatch in an Object Style that isnt in the Material Bin, you can save the material for future use.
Each number in the profile viewer corresponds to a material swatch to show where each material is applied.

Tutorial Project 6

Creating New Materials
The Material Editor panel gives you full control to color your objects. Well create two red swatches and a white swatch. Assign a material color with the Color box, select a rendering style, then save the material to bin. Use the New Material command to create a new swatch.
After customizing a swatch, drag and drop it into the Material Bin. Create two red swatches, and one white swatch. Use Standard Color for the first red swatch, and use Absolute Color for the second red swatch and the white swatch. Standard Color allows lighting to work on the material, which will affect the tone. Absolute Color negates lighting and cant have highlights, shadows, or reflections. Click on the Color box on the Material Editor to open the Color Picker window. Use the color wheel to pick the red or white color. Click the OK button to confirm the color choice. Save the swatch and create a new swatch. Repeat the process to create all three swatches. The three new swatches. The Standard Color swatch looks realistic with natural lighting, while the Absolute Color swatches are solid color tones. Tutorial Project 7

Assigning Materials

Now that we created the swatches, we can customize the colors on the starburst. If were replacing all the materials, why choose that Object Style? When using an Object Style, we can use the profiles and depth as a basis for how the object looks.
Looking at the profile viewer, the first material controls the color on the front and back face of the object. The second material is the color for the outside face, and the third material is the bevel color.
Apply the absolute red material to the first material dock, the standard red to the second dock, and the absolute white to the third dock. This will give the front face a solid, bright color while the outside faces look dynamic with shadows. The white color adds a highlight to the edges. The starburst after the colors have been applied. Tutorial Project 8

Creating 3D Text

Use the Create 3D Text command to generate the 50% OFF! text. Well adjust the font type, font sizes, and the text position to align the text with the starburst. After that, well apply an Object Style.
Select the font type Futura. If Futura is not available, choose another san serif font. Change the font size to 50. Type 50% OFF! in the input text box. Select Object Mode and the Object Dolly tool. Drag the mouse down to pull the text outward. New objects are created in the same position. Separate the objects with the object manipulation tools.

Drag and drop the gold Object Style onto the 3D text.
Font types that are supported are Postscript and True Type fonts. Open Type fonts are not supported. To use Open Type fonts or non-western language fonts, type the text in Adobe Illustrator, convert the text to outlines, and save the Illustrator file without compression. Then you can import your Illustrator file into 3D Invigorator. Another option is working with Photoshop and using the Save Paths to Illustrator command. Tutorial Project 9

Customizing the 3D Text

To change the profile settings, use the Profile Viewer and adjust splits. Splits lets you separate an edge into multiple parts so you can apply different materials for each part. Well adjust different colors and split positions for the text.
Select the text, and assign the absolute white swatch in the first Material Palette dock, and the default black swatch in the second dock. The default Profile Viewer setup from the gold object style.
The finished Profile Viewer setup. Follow the steps below to complete the setup. Remove this split. Pull the red arrow off the edge. To add a split, use the split tool and click on any edge. A red arrow and a green material chip will be created. Replace the material. Drag and drop the black material swatch from the Material Palette onto the green material chip. Adjust the position of this split to the center of the edge. This will separate the edge in half. Reposition this split to to the end of the edge.
The text after all the changes are completed.

Tutorial Project 10

Positioning the Camera and Objects
Use the Front view preset to position the camera directly infront of the objects. This will let us to position our objects easily. After we set up the camera view, we can position the starburst into its final location.
Change the view to Front.
Use the Object Dolly tool to push the objects back. Then, use the Object Tumble tool to rotate the starburst. Next, use Object Tracking to move the objects to the right.
To input the position and rotation values precisely, go to the Object panel and reveal Info. Enter the values presented here.

Tutorial Project 11

Creating the Banners with 3D Primitives

To create the top and bottom separators, we will create two 3D Primitive Planes and apply a material swatch to them.
In the Object menu, select Create 3D Primitive. Use the Duplicate command to create another 3D Primitive to work with. Use the Primitive drop down menu to change the Sphere into a Plane.
For the top Plane, use 530 width and 250 height. Then, move the Plane to the top using Object Tracking.
For the bottom Plane, use 530 width and 75 height. Then, move the Plane to the bottom using Object tracking.
Apply the standard red material swatch to both Planes.

Tutorial Project 12

Create The Rest of the 3D Text
Add the title text, the body text, and the footer text. Use the Object Tracking tool to move all the text to their final positions.
Create the 3D Text CLEARANCE SALE using 72 font size. Move the text to the top. Create the 3D Text ALL TVs, ALL MP3s, and ALL SOUND SYSTEMS using Futura Italic, 35 font size. Move the text to their respective positions.
Create the 3D Text EVERYTHING MUST GO! using Futura Italic 40 font size. Move the text to the bottom.
If you need to re-edit the 3D text, double click on the text in the 3D Preview window, or click the Edit Text button in the Object panel.

Tutorial Project 13

Styling the main text
Lets apply an Object Style to the text and customize the colors. Similar to customizing the 50% OFF text, we will need to work with the Material Palette, and the Profile Viewer panel.
Apply the gold Object Style.
Apply the default white material swatch.
After you apply the white material swatch to the first material palette box, drag the white material swatch from the Material Palette to the green material chip. Tutorial Project 14

Styling the body text

To select a text group for editing, use the object drag down menu in the Objects panel. This allows you to find all the objects in the scene, and select the text group you want. Using this method, we can quickly edit all the text.
The Object pull down menu. Every object in the scene is listed here. Highlighting a text block shows the letters within the text group.
Apply the default black Object Style. This Object Style makes the text appear flat.
Apply the black Object Style, then apply the white material swatch to make the text white. Tutorial Project 15

Adjusting the lighting

We want the lighting in the scene to be bright, so lets adjust the lighting to brighten up the scene. Well also use the shadow casting option to create shadows and give the scene more depth.
Enable Shadow Casting. Select Light 2 to make changes to the second light.
Change the second light color to white. Enable Shadow Casting for the second light. Drag the light position cursor, and move the light to the top right position.
After enabling Shadow Casting, a drop shadow effect will appear behind the main text.

Tutorial Project 16

Example Vector Files
The following are 3D objects created from the example vector files. You can apply object styles, colors, and texture maps to fit your project needs. The Illustrator files can be found in the Vector Examples folder.

arrow_curved_left.ai

arrow_rounded.ai

bells.ai

arrow_curved_right.ai

arrow_straight.ai

bicycle.ai

arrow_futuristic.ai

arrow_thick.ai
fish_hook.ai Example Vector Files 17
The Illustrator files can be found in the Vector Examples folder.

flower1.ai

shape_club.ai

shape_heart.ai

flower2.ai

shape_cross.ai

shape_hexagon.ai

flower3.ai

shape_diamond.ai
shape_octagon.ai Example Vector Files 18

shape_pentagon.ai

shape_star2.ai

sign_eye_protection.ai

shape_spade.ai

sign_accessible.ai

sign_fallout_shelter.ai

shape_star1.ai

sign_biohazard.ai
sign_freeway1.ai Example Vector Files 19

sign_freeway2.ai

sign_wrong.ai

snowman.ai

sign_traffic1.ai

snowflake1.ai

starburst1.ai

sign_traffic2.ai

snowflake2.ai
starburst2.ai Example Vector Files 20

starburst3.ai

starburst6.ai

starburst4.ai

starburst7.ai

starburst5.ai

starburst8.ai Example Vector Files 21

 

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