Reviews & Opinions
Independent and trusted. Read before buy Casio Classpad 300!

Casio Classpad 300


Bookmark
Casio Classpad 300

Bookmark and Share

 

Casio Classpad 300Casio (CLASSPAD300) Calculator Graphing
model- Classpad300 Casio Calculators features- Classpad300 Pen-based Graphing Calculator The Classpad 300 Comes Packed With An Impressive Collection Of Applications That Support Self-study - Like 3d Graphing,

Details
Brand: CASIO
Part Numbers: CLASSPAD300, DHCLASSPAD300
UPC: 79767161071
[ Report abuse or wrong photo | Share your Casio Classpad 300 photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Casio Classpad 300, size: 12.5 MB
Related manuals
Casio Classpad 300 Plus

 

Casio Classpad 300

 

 

Video review

Casio ClassPad 330

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 1. Page 1 of 1. Average Rating:
Lancelot 7:11pm on Wednesday, September 8th, 2010 
At last! A great graphing calculator with clear operating instructions. I have been working with this machine for a bit over a week.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

NewFolder command

(3) Following the NewFolder command you just input, enter Test. 0L T e s t
1-7-5 Variables and Folders
(4) Tap w to execute the command. The message done appears on the display to let you know that command execution is complete.
You can use the Variable Manager to view the contents of a folder you create. For more information, see 1-8 Using the Variable Manager. For information about commands you can use to perform folder operations, see 12-6 Program Command Reference.

k Folder Name Rules

The following are the rules that apply to folder names. Folder names can be up to 8 bytes long. The following characters are allowed in a folder name. Upper-case and lower-case unaccented characters (character codes 65 to 90, 97 to 122) Upper-case and lower-case accented characters (character codes 257 to 416, 513 to 672) Subscript characters (character codes 480 to 491, 496 to 512, 737 to 746, 752 to 766) Numbers (character codes 48 to 57) Underscore (character code 95) Folder names are case-sensitive. For example, each of the following is treated as a different folder name: abc, Abc, aBc, ABC. A reserved word (system variable names, built-in function names, command names, etc.) cannot be used as a folder name. A number, subscript characters or the underscore (_) cannot be used as the first character of a folder name.
Creating and Using Variables
This section explains how to create a new variable (general variable), and provides a simple sample calculation that illustrates how to use a variable.

k Variable Name Rules

The rules for naming variables are identical to those that cover folder names. For more information, see Folder Name Rules above.
1-7-6 Variables and Folders
k Single-character Variable Precautions
Your ClassPad supports the use of single-character variables, which are variables whose names consist of a single character like a or x. Some ClassPad keys (x, y, Z keypad keys, math (mth) soft keyboard X, Y, Z, [ keys, V key set keys, etc.) are dedicated single-character variable name input keys. You cannot use such a key to input a variable name that has more than one character. For example, pressing the keypad keys x and y in succession is interpreted by the ClassPad as the multiplication expression x y, and not as the characters xy. In order to input a variable name made up of two or more characters, use the alphabet (abc) keyboard. For more information, see Using Single-character Variables on page 1-6-12.
k Creating a New Variable
The most common way to create a new variable is assigning a value or expression to the applicable variable name. Use the variable assignment key (W ) to assign data to a variable.

Function: Solves one equation with respect to a variable, and then replaces the same variable in another expression with the obtained result. Syntax: eliminate (Eq/Ineq/List-1, variable, Eq-2 [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To transform y = 2x + 3 to x =, and substitute the result into 2x + 3y = 5 Menu Item: [Action][Equation/Inequality][eliminate]

u getRight

Function: Extracts the right-side elements of an equation or inequality. Syntax: getRight (Eq/Ineq/List [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To extract the right side elements of y = 2x2 + 3x + 5 Menu Item: [Action][Equation/Inequality][getRight]
2-7-42 Using the Action Menu

u getLeft

Function: Extracts the left-side elements of an equation or inequality. Syntax: getLeft (Eq/Ineq/List [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To extract the left side elements of y = 2x2 + 3x + 5 Menu Item: [Action][Equation/Inequality][getLeft]

u absExpand

Function: Divides an absolute value expression into formulas without absolute value. Syntax: absExpand (Eq/Ineq [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To remove the absolute value from |2x 3| = 9 Menu Item: [Action][Equation/Inequality][absExpand]

u andConnect

Function: Combines two equations or inequalities into a single expression. Syntax: andConnect (Eq/Ineq-1, Eq/Ineq-2 [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To rewrite x > 1 and x < 3 into a single inequality Menu Item: [Action][Equation/Inequality][andConnect]
Function: Returns the result of the logical AND of two expressions. Syntax: Exp/Eq/Ineq/List-1 and Exp/Eq/Ineq/List-2 Ineq (inequality) includes the (not equal to) relational operator. Example: To obtain the result of the logical AND of x2 > 1 and x < 0 Menu Item: [Action] [Equation/Inequality] [and]
2-7-43 Using the Action Menu
Function: Returns the result of the logical OR of two expressions. Syntax: Exp/Eq/Ineq/List-1 or Exp/Eq/Ineq/List-2 Ineq (inequality) includes the (not equal to) relational operator. Example: To obtain the result of the logical OR of x = 3 or x > 2 Menu Item: [Action] [Equation/Inequality] [or]
Function: Returns the logical exclusive OR of two expressions. Syntax: Exp/Eq/Ineq/List-1 xor Exp/Eq/Ineq/List-2 Ineq (inequality) includes the (not equal to) relational operator. Example: To obtain the logical exclusive OR of x < 2 xor x < 3 Menu Item: [Action] [Equation/Inequality] [xor]
Function: Returns the logical NOT of an expression. Syntax: not (Exp/Eq/Ineq/List [ ) ] Ineq (inequality) includes the (not equal to) relational operator. Example: To obtain the logical NOT of x = 1 Menu Item: [Action][Equation/Inequality][not]

The above operation is possible only when List (list1 through list6 or a list variable created by you) is selected for the Basic Format dialog box [Table Variable] item. Note that Table Input is the default, so you need to change the [Table Variable] setting in order to generate a table using list values.
3-4-4 Using Table & Graph
k Table Generation Precautions
Table generation is performed using the currently selected function that is of the current function type selected on the Graph Editor window toolbar.

Current function type

Though the selected current function type is y= in the above screenshot, there is no y= type function selected on the Graph Editor window. Tapping # to generate a table when the above condition exists causes the error message No Functions Selected to appear. An inequality cannot be used to generate a table.
Editing Number Table Values
Changing an x-value in the number table automatically calculates and displays the corresponding y-value. Example: To change the x-value in line 3 of the number table from 1 to 2.5 To generate a table, see To generate a number table by specifying a range of values for x using the Table Input dialog box on page 3-4-2.
(1) Tap the cell in line 3 of column x of the number table to select it.
(2) Perform the key operation: z2.5. Pressing z causes the Enter Value dialog box to appear with a minus sign () in the [x-value] input box. Continue with the rest of the key operation to input the required value, and then tap [OK]. This changes the value in the selected cell to the one you input.
The y-value is updated automatically in accordance with the new x-value.
3-4-5 Using Table & Graph
An error message appears and the number table contents are not changed if you enter an illegal value for x (such as 6 0). The data in a Y column (Y1, Y2, etc.) of a table cannot be modified.
Deleting, Inserting, and Adding Number Table Lines
You can use the following procedures to delete, insert, and add number table lines.
u To delete a number table line (1) Tap the x-value of the line you want to delete.
This line will be deleted.
(2) Tap [T-Fact] and then [Delete].
u To insert a number table line (1) Tap the x-value of the line below the location where
you want to insert a line.

k Generating a Summary Table Using Automatically Set x-Values
With this method, the summary table is generated using a range of values from to.
(1) On the Basic Format dialog box, select View Window for the [Summary Table] setting, and specify the value you want for [Cell Width Pattern]. This example uses a [Cell Width Pattern] setting of 4 Cells. To open the Basic Format dialog box, tap O, [Settings], [Setup], and then [Basic Format]. For additional details about Basic Format settings, see 14-3 Setup Menu Settings. (2) Input the function y = x3 3x on the Graph Editor window. Generation of summary tables is supported for y= type functions only. Clear the check boxes of all other functions on the Graph Editor window, if necessary. Select the check box next to y = x3 3x and press E. If the check boxes of more than one y= type functions are selected, the one with the lowest line number (y1, y2, y3, etc.) is used for number table generation. (3) Tap 6 to display the View Window dialog box.
3-4-11 Using Table & Graph
(4) Tap [Memory] and then [Undefined]. This causes all settings on the View Window dialog box to change to Undefined.
(5) Tap the [OK] button to close the View Window dialog box. (6) Tap 4. This starts summary table generation, and displays the result on the Table window. Note that generation of a summary table can take a bit of time.
You can scroll the window to view all of the contents of the table.
3-4-12 Using Table & Graph
Tapping $ here graphs the function using the View Window settings automatically configured for summary table generation.
A monotone increasing function or other special function may not be solvable by the ClassPads internal summary table calculation. If this happens, use the procedure under Generating a Summary Table by Specifying All of the Values for x (page 3-4-14) to calculate the elements of the summary table. In addition to View Window parameters, you can also select previously stored list data to specify the range of a summary table. On the Basic Format dialog box (displayed using the [Setup] menu), select the [Cell] tab, click the Summary Table down arrow button, and then select the name of the list you want to use on the menu that appears. If you draw a graph or generate a summary table while Undefined is specified for View Window parameters, the ClassPad calculates appropriate parameters and configures View Window settings accordingly.
k Generating a Summary Table Using View Window
With this method, the summary table is generated using the range you define for the View Window xmin and xmax parameters.
(1) On the Basic Format dialog box, select View Window for the [Summary Table] setting, and specify the value you want for [Cell Width Pattern]. This example uses a [Cell Width Pattern] setting of 4 Cells. For details about Basic Format settings, see 14-3 Setup Menu Settings. (2) Input the function y = x3 3x on the Graph Editor window. Generation of summary tables is supported for y= type functions only. Clear the check boxes of all other functions on the Graph Editor window, if necessary. Select the check box next to y = x3 3x and press E. If the check boxes of more than one y= type functions are selected, the one with the lowest line number (y1, y2, y3, etc.) is used for number table generation. (3) Tap 6 to display the View Window dialog box.

You can also use drag and drop to input an expression displayed on the Main application window into the 3D Graph Editor window. To do this, perform the same steps as those for the Graph & Table application. For more information, see Quick Graphing of an Expression Using Drag and Drop on page 3-3-9.

5-3-1 Drawing a 3D Graph

5-3 Drawing a 3D Graph
This section explains how to draw a 3D graph, as well as how to change the angle of a graph and how to rotate a graph.
Configuring 3D Graph View Window Parameters
3D Graph View Window parameters let you specify the maximum and minimum values for the x-, y- and z-axis. You can also specify the number of lines you would like for drawing the grid. For the xgrid enter the number of lines you would like drawn within the interval from xmin to xmax. For example, if xmin = 3, xmax = 3 and xgrid= 15, 15 almost vertical lines will be used to display your graph. The ygrid lines will be almost horizontal. After drawing a 3D graph, pressing the = key cycles the 3D Graph [Axes] setting (page 14-3-6) in the following sequence: Off On Box Off, and so on. Before drawing a graph, be sure to first configure View Window parameters as required to ensure proper display of the graph.
(1) On the application menu, tap D. This starts up the 3D Graph application and displays the initial screen of the active 3D Graph Editor window. (2) Tap 7 to display the View Window dialog box. (3) Configure the View Window parameters as described below. Press c to move the cursor and input an appropriate value for each parameter. Use this To configure this View Window parameter: item: xmin xmax xgrid ymin ymax ygrid zmin zmax angle angle Minimum x-axis value Maximum x-axis value Number of grid lines used for x-axis direction Minimum y-axis value Maximum y-axis value Number of grid lines used for y-axis direction Minimum z-axis value Maximum z-axis value Clockwise angle of x-axis Eye position relative to the plane created by the x-axis and y-axis, and the angle of the z-axis Initial default 20 70

5-3-2 Drawing a 3D Graph

The following are the allowable ranges for the indicated View Window parameters: xgrid and ygrid: 2 to 50; angle : 180 180; angle : 0 to 180. The angle parameters, and , are always degrees, regardless of the current [Angle] setting on the [Common] tab of the Basic Format dialog box (page 14-3-2). (4) After all the parameters are the way you want, tap [OK]. This closes the View Window dialog box.

k 3D Graphs

Closing a list saves it under its current list (variable) name. There are two different methods you can use to close a list: using the [Close List] command, and clearing the list name from its list name cell.
u To close a list using the Close List command
(1) On the List Editor window, select any cell of the list you want to close. (2) On the menu bar, tap [Edit] and then [Close List]. The selected list disappears from the display and is replaced by all blanks. At this time, the list= box also appears. To open another list, enter its name into the list= box, and then tap w.
This above operation clears the list from the display only. The list is still stored as a list variable in memory, and can be opened when you need it again.
u To close a list by clearing its list name
(1) On the List Editor window, select the list name cell of the column of the list you want to close. (2) Tap the list= box at the bottom of the List Editor window. (3) Press the c key so the list (variable) name is cleared. (4) Tap w.
Inputting Data into a List
Use the procedures in this section to input data and expressions into a list.
u To input a single data item
(1) On the List Editor window, select the cell where you want to input the data item. Use the cursor key to move the highlighting, or tap the cell with the stylus.
Line number where data is being input Input data Cell where data is being input

String input

7-2-5 Using List Editor
(2) Input the data you want. To input a value Use the input keypad or soft keyboard that appears when you press k. You can also access the soft keyboard by tapping O Menu. To input a mathematical expression Use the soft keyboard that appears when you press k. When the Decimal Calculation check box is not selected (unchecked) on the Basic Format dialog box (page 14-3-2), any mathematical expression you input is stored as-is. When the Decimal Calculation check box is selected, the mathematical expression is converted to a value before it is stored. Input of 1/2, for example, is converted to 0.5. To input a string Enclose text in quotation marks to make it a string. To input quotation marks, press k to display the soft keyboard, tap the 9 tab, and then tap K. For more information about strings, see page 12-6-41. (3) Press E to store the data in the cell. Selecting a cell that already contains data replaces the existing data with the new data.
You can also input a variable name as list data. In this case, pressing E in step (3) causes either of the following to happen.

u To delete a file

(1) Tap [File] and then [Open]. This displays the Files dialog box. (2) Select the check box next to the file you want to delete. You can select multiple files for deletion, if you want. Selecting a check box next to a folder name automatically checks the boxes for all files inside that folder. (3) Tap [File] and then [Delete]. (4) In response to the confirmation dialog box that appears, tap [OK] to delete the file(s) or [Cancel] to cancel. (5) To close the Files dialog box, tap [Cancel].
Selecting a folder in the above procedure deletes the folder and all of its contents. Note, however, that the main folder cannot be deleted, even if you check it.
8-7-4 Managing Geometry Application Files

u To rename a file

(1) Tap [File] and then [Open]. This displays the Files dialog box. (2) Tap the name of the file you want to rename so it is selected. (3) Tap [File] and then [Rename]. This displays the Rename dialog box. (4) Enter the new file name. (5) In response to the confirmation dialog box that appears, tap [OK] to rename the file or [Cancel] to cancel. (6) To close the Files dialog box, tap [Cancel].
u To move a file to another folder
(1) Tap [File] and then [Open]. This displays the Files dialog box. (2) Select the check box next to the file you want to move. To move multiple files, select all of their check boxes. (3) Tap [File] and then [Move]. This causes a dialog box for selecting the destination folder to appear. (4) On the dialog box, tap the down arrow button and then select the destination folder from the list that appears. (5) Tap [OK]. (6) To close the Files dialog box, tap [Cancel].

Folder Operations

u To create a new folder
(1) Tap [File] and then [Open]. This displays the Files dialog box. (2) Tap [File] and then [Create Folder], or tap {. This displays the Create Folder dialog box. (3) Enter up to 8 bytes for the folder name. (4) In response to the confirmation dialog box that appears, tap [OK] to create the folder or [Cancel] to cancel. (5) To close the Files dialog box, tap [Cancel].
8-7-5 Managing Geometry Application Files

u To delete a folder

Deleting a folder also deletes all files inside of it. Please double-check to make sure you no longer need the contents of a folder before deleting it. (1) Tap [File] and then [Open]. This displays the Files dialog box. (2) Select the check box next to the folder you want to delete. You can select multiple folders for deletion, if you want. Selecting a check box next to a folder name automatically selects the check boxes for all of the files inside that folder. (3) Tap [File] and then [Delete]. (4) In response to the confirmation dialog box that appears, tap [OK] to delete the folder or [Cancel] to cancel. (5) To close the Files dialog box, tap [Cancel].

(5) Enter up to eight bytes for the presentation file name, and then tap w. Check to make sure that the file name you just input is selected (button is on).
11-2-2 Building a Presentation
(6) Tap m to display the application menu, and then start the application whose screens you want to capture. (7) Perform the required operations in the application to display the screen you want to capture. (8) With the screen you want to capture on the display, tap h. The currently displayed screen is captured as soon as you tap h. Its image is added to the pages of the presentation file you selected in step (5). If the capture is successful, appears in the status bar for about one second. (9) Repeat steps (7) and (8) to capture other screens as required. Note that you can change to other applications as required. (10) After capturing all of the images you want, tap m to display the application menu, and then tap P to return to the Presentation application.
This value shows how many pages (images) you have captured and added to the presentation.
Even after you return to the Presentation application, you can restart screen capture to add more pages. To do so, simply return to step (6) of this procedure. (11) To check the current contents of the presentation, tap 6. This starts auto play, which scrolls through the pages of the new presentation automatically. For more information, see Using Auto Play on page 11-4-1.
Adding a Blank Page to a Presentation
Perform the procedure on page 11-2-3 when you want to add a blank page to the end of a presentation. After adding a blank page, you can put text on it or move it to another location inside the presentation. You can use blank pages to indicate the end of a presentation, to separate a presentation into sections, or to insert commentary text.
11-2-3 Building a Presentation
u To insert a blank page into a presentation
(1) On the Presentation application initial screen, tap the button next to the presentation file into which you want to insert the blank page, so it is selected.
This file is selected Button
(2) Tap a and then [White Screen]. This inserts a blank page as the final page of the presentation file you selected in step (1), and increases the number of pages for the presentation by one.
For information about inserting text and moving the blank page, see 11-5 Editing Presentation Pages.
u To append PICT data to the end of a presentation
(1) On the Presentation application initial screen, tap the button next to the presentation file where you want to append the PICT data so it is selected. (2) Tap a and then [Add]. This displays the Select Data dialog box.

k Repeat Auto Play

When the final page of the presentation is reached, the presentation is restarted from the first page. The presentation continues playing until you press the c key to stop it.
11-5-1 Editing Presentation Pages
11-5 Editing Presentation Pages
This section explains how to use the Editing mode of the Presentation application to modify the pages of an existing presentation.
About the Editing Tool Palette
An editing tool palette appears on the display whenever you enter the Editing mode. The following describes how to use the editing tool palette. To do this: Move the currently displayed page one page back Move the currently displayed page one page forward Delete the currently displayed page Copy the currently displayed page Paste a copied page into the location before the currently displayed page Delete the lower half of the screen Insert text into a page Draw a straight line on a page Draw an arrow on a page Use the eraser Save a page after editing it Exit the Editing mode and return to the Presentation application initial screen Tap this tool button:

e t y u i o } { =

Entering the Editing Mode
Perform the following steps to enter the Editing mode when you want to edit the pages of an existing presentation.
(1) On the Presentation application initial screen, tap the button next to the presentation file you want to edit, so it is selected. (2) Tap 0, or tap [Tools]. This enters the Editing mode and displays the editing tool palette and page scroll buttons. Page 1 of the presentation file you selected in step (1) appears first.
11-5-2 Editing Presentation Pages

Editing tool palette

(3) Use the editing tool palette buttons to edit the pages. For details about editing operations, see Editing Operations on page 11-5-3. You can drag the editing tool palette and page scroll buttons to any location on the display. Simply use the stylus to drag the handle of the palette or buttons.

Handle

u To exit the Editing mode
On the editing tool palette, tap = or press c to exit the Editing mode and return to the Presentation application initial screen.
11-5-3 Editing Presentation Pages

Editing Operations

This section provides details about the page editing operations you can perform with the Presentation applications editing tool palette.

u To move a page

(1) Enter the Editing mode of the Presentation application (page 11-5-1). (2) Use the page scroll buttons to display the page you want to move. (3) Tap 8 to move the currently displayed page back one page, or tap 9 to move it forward one page. The illustrations below show the effect of tapping 8 or 9 while page C of a fivepage presentation file is selected.

Send hard copy data generated by tapping Select [To outer device].*
Items marked with an asterisk (*) are initial defaults. The initial default [Play Speed] setting is 4. (3) To close the dialog box and apply its settings, tap [Set]. To close the dialog box without applying its settings, tap [Cancel] or the button in the upper right corner of the dialog box.
11-6-2 Configuring Presentation Preferences
The following examples show the area of the screen that is captured when you tap h while the [Half Screen Capturing] check box is selected. The captured areas are indicated by the thick boundaries in each example.

Sample Screenshot

Captured Image Data
11-7-1 Presentation File Transfer Precautions
11-7 Presentation File Transfer Precautions
Note the following important precautions when transferring a presentation file to another ClassPad unit or to a computer. A presentation file is actually a kind of user folder (called a presentation folder) that contains the images that make up the presentation. Every time you create a presentation the Presentation application also generates files for managing it, and stores the files in a folder named Presystm. Whenever you transfer a presentation to another ClassPad unit or a computer, be sure to include both its presentation folder and the Presystm folder. The presentation will not be able to play correctly on the destination device if you do not transfer the proper folders correctly.

Caution

Transferring a Presystm folder from one ClassPad unit to another causes the Presystm folder on the receiving unit to be replaced by the received Presystm folder. This effectively deletes all of the presentation files currently in the memory of the receiving unit. If you do not want to lose your Presentation data, be sure to back the contents of your ClassPad memory before receiving a presentation folder or Presystm folder from another source.
Using the Program Application
The Program application comes in handy when you need to perform the same calculation a number of times. You can create programs that automate graphing and other operations. 12-1 12-2 12-3 12-4 12-5 12-6 12-7 Program Application Overview Creating a New Program Debugging a Program Managing Files User-defined Functions Program Command Reference Including ClassPad Functions in Programs
12-1-1 Program Application Overview
12-1 Program Application Overview
The Program application consists of a Program Editor for inputting and editing programs, and a Program Loader for loading and executing existing programs.
Starting Up the Program Application

12-2-3 Creating a New Program
(6) After the program is the way you want, tap {, or tap [Edit] and then [Save File] to save it. To run this program see Running a Program on page 12-2-5. If a message appears when you try to save the program, make the necessary corrections and try again. For details about making corrections to a program, see 12-3 Debugging a Program.
The file name you input in step (3) of the above procedure is subject to the same rules as folder names. For more information, see Folder Name Rules on page 1-7-5. Tapping [Cancel] in step (3) of the above procedure returns you to the Program Editor window. To input a program and save it without running it, perform the above procedure up to step (6), and then tap [Edit] and then [Close File]. When you close a program containing changes since you last saved the file, a dialog box appears asking if you would like to save your changes. If the WARNING! Save changes? dialog box appears, perform one of the operations described below.
To do this: Save and close the program Close the program without saving Return to the Program Editor window without saving the program Tap this button: Yes No Cancel
Tapping [Yes] or [No] causes the message No File to appear on the display. You can use a calculation result obtained within a program in another calculation by using the S command to assign the result to a variable. Then simply include the variable name in subsequent calculations. Note that calculation results produced within programs are not stored in ans memory.

20030201 20050501

12-2-4 Creating a New Program
k Specifying the File Type
Tapping O or tapping [Edit] and then [New File] on the Program Editor window displays the dialog box shown above. Tap the [Type] down arrow button and then select one of the options described below from the list of options that appears. To specify this type of file: Program file Text file User-defined function file Select this option: Program(Normal) Program(Text) Function
For information about text files, see Using Text Files below. For information about user-defined functions, see page 12-5-1. Program files can be converted to text files, and vice versa. For more information, see 12-4 Managing Files.

(4) Tap the 0 tab and then tap r, o, w, or on the [Action] menu, tap [row]. (5) Press (, tap cell A1, and then press ). (6) Press E. (7) Tap cell B1 and then press =. (8) On the soft keyboard, tap the 9 tab, tap -, and then tap -.
(9) Tap cell A1, press ,, x, ,, 1, and then press ). (10) Press E. (11) Press k to hide the soft keyboard. (12) Select (highlight) cells A1 and B1. (13) On the [Edit] menu, tap [Copy]. (14) Select cells A2 and B2. (15) On the [Edit] menu, tap [Paste].
Learn more about cell referencing on the next page.
13-4-6 Editing Cell Contents
Inputting a Cell Reference
A cell reference is a symbol that references the value of one cell for use by another cell. If you input =A1 + B1 into cell C2, for example, the Spreadsheet will add the current value of cell A1 to the current value of cell B1, and display the result in cell C2. There are two types of cell references: relative and absolute. It is very important that you understand the difference between relative and absolute cell references. Otherwise, your spreadsheet may not produce the results you expect.
k Relative Cell Reference
A relative cell reference is one that changes according to its location on the spreadsheet. The cell reference =A1 in cell C2, for example, is a reference to the cell located two columns to the left and one cell up from the current cell (C2, in this case). Because of this, if we copy or cut the contents of cell C2 and paste them into cell D12, for example, the cell reference will change automatically to =B11, because B11 is two columns to the left and one cell up from cell D12. Be sure to remember that relative cell references always change dynamically in this way whenever you move them using cut and paste, or drag and drop.
When you cut or copy a relative cell reference from the edit box, it is copied to the clipboard as text and pasted as-is without changing. If =A1 is in cell C2 and you copy =A1 from the edit box and paste it into cell D12, for example, D12 will also be =A1.
k Absolute Cell References
An absolute cell reference is the one that does not change, regardless of where it is located or where it is copied to or moved to. You can make both the row and column of a cell reference absolute, or you can make only the row or only the column of a cell reference absolute, as described below. This cell reference: $A$1 $A1 A$1 Does this: Always refers to column A, row 1 Always refers to column A, but the row changes dynamically when moved, as with a relative cell reference Always refers to row 1, but the column changes dynamically when moved, as with a relative cell reference

Graph Menu

After selecting data on the spreadsheet, use the [Graph] menu to select the type of graph you want to draw. You can also use the [Graph] menu to specify whether to graph data by column or row. The following explains each of the [Graph] menu commands, and shows examples of what happens to the Graph window when you execute a command.
The following examples show the appearance of graph screens after tapping r on the icon panel so the Graph window fills the entire screen. Each command is followed by a button in parentheses to show the graph toolbar button that performs the same action as the command.

13-8-2 Graphing

u [Graph] - [Line] - [Clustered] ( D )
u [Graph] - [Line] - [Stacked] ( F )

13-8-3 Graphing

u [Graph] - [Line] - [100% Stacked] ( G )
u [Graph] - [Column] - [Clustered] ( H )

13-8-4 Graphing

u [Graph] - [Column] - [Stacked] ( J )
u [Graph] - [Column] - [100% Stacked] ( K )

13-8-5 Graphing

u [Graph] - [Bar] - [Clustered] ( L )
u [Graph] - [Bar] - [Stacked] ( : )

13-8-6 Graphing

u [Graph] - [Bar] - [100% Stacked] ( " )

u [Graph] - [Pie] ( Z )

When you select a pie chart, only the first series (row or column) of the selected data is used. Tapping any of the sections of a pie graph causes three values to appear at the bottom of the screen: the cell location, a data value for the section, and a percent value that indicates the portion of the total data that the data value represents.

13-8-7 Graphing

u [Graph] - [Scatter] ( X )
In the case of a scatter graph, the first series (column or row) of selected values is used as the x-values for all plots. The other selected values are used as the y-value for each of the plots. This means if you select four columns of data (like Columns A, B, C, and D), for example, there will be three different plot point types: (A, B), (A, C), and (A, D). Scatter graphs initially have plotted points only. You can add lines by selecting [Lines] on the [View] menu.

u [Graph] - [Row Series]

Selecting this option treats each row as a set of data. The value in each column is plotted as a vertical axis value. The following shows a graph of the same data as the above example, except this time [Row Series] is selected.

13-8-8 Graphing

u [Graph] - [Column Series]
Selecting this option treats each column as a separate set of data. The value in each row is plotted as a vertical axis value. The following shows a typical clustered column graph while [Column Series] is selected, and the data that produced it.

doc1

ClassPad 300 SDK Installation Guide System Requirements
The ClassPad 300 SDK requires at least the following system requirements to run: 1. Operating System: Windows(R) 2000, XP or Vista 2. CPU: Pentium or higher 3. Memory: 128 MB of RAM 4. Hard Drive Space: 95 MB

Package Contents

The ClassPad 300 SDK will install the following items: 1. Compiler and Tools 2. Bloodshed 3rd Party Open Source Dev-C++ IDE (Not supported by CASIO) 3. Header Files/Libraries 4. Examples 5. Documentation
Installed Files/Directories
The default installation directory for the ClassPad 300 SDK is: C:\Program Files\CASIO\ClassPad 300 SDK The following subdirectories will be created: Bin\ Executables used to compile/link/build a ClassPad Add-in Documentation\ Documentation for the SDK Examples\ A directory containing some example add-ins Sh_Include\ Includes used by the Hew Compiler CP_Include\ The header files that your add-in will use Lib\ Libraries used in linking Obj\ Objects used in linking The installer will also create a ClassPad 300 SDK directory in public documents. Inside this directory the following subdirectories will be created: Examples\ A directory containing some example add-ins Tutorial\ An iterative tutorial to help you get started created add-ins Finally the installer will install the Dev-C++ IDE in C:\Program Files\Dev-Cpp.
Installing the SDK To install the ClassPad 300 SDK follow these steps:
1. Download the SDK to the location of your choice. 2. Double click on the downloaded file to begin the installation process
3. After agreeing to the terms and conditions of the License Agreement, follow the on screen instructions to install the SDK. If more than one user on the same computer wants to install the SDK, each user should log in and run the install program. The second installation will set up the users environment and configuration files. The SDKs files will not be copied a second time.

Uninstalling the SDK

To uninstall the ClassPad 300 SDK choose Programs->CASIO->ClassPad 300 SDK-> Uninstall from the Start Menu. This will begin the automatic uninstall process. To uninstall Dev-Cpp choose Programs->Dev-Cpp->Uninstall from the Start Menu.

 

Tags

WD-80150NUP Studio DCR-IP1E Scientific Calculator Price DMC-ZR1 Gigaset A155 Manual Desktop MX CDX-C4900R Chronographstopwatch FYB562X Meridian 3100 Scanmaker 8700 4110DL SGH-S501I DP6010-pdms TM751 Midland G8 PCG-FR285M Player Waht-SBP2 Help 645AF GM-110DSC 3-0-0 LG-95 GP 1366 Fighter 2 Fx310P Ultramat 12 WT260 HD44780U Games 500 VA Monopoly Touch PRO BDZ-X90 TH-50PHD5 MFC-5460CN EL-327S WFE1462K 29 L LS1016 ERB34250W8 BAR888 Doro 513C DSC-S780 Ready TH-42PX6U Quad 11L XD460U Dimage X RX-8012R WDS1183W RL41sbps Vivicam 3615 -w V-227 Axis 211A VAC-sweep 280 NV-FJ620egys Celestron C8-N NE-C1475 DSC-T70 W Kd-dv4200 Ericsson T29S 3 8 PA4100 Nokia 7380 PS42B451b2wxxc Settlers IV CN290 CDX-L600X KDL-32P3550 Flash 64250 Sl-T PSR-140 Boss GT-8 Fostex VF80 TR-7930 GR-M492YLY Samsung U900 KDC-F327 Star Mini Asus VX97 WL-400 Device Chess LE26R81B CN 3013 F03 CPL EWS88MT DD-10 FP557 SV1203N ZWF1621 BMW 320I Guitarfx VCE-306 DSX-S300BTX LE46C550 SD-V290-s-TC AJL308 37B VRD-MC6

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101