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Yamaha Motif ES6 Demo by Bert Smorenburg
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There are seven types of SmartMedia cards: 2MB/4MB/8MB/ 16MB/32MB/64MB/128MB. Keep in mind that only SmartMedia cards conforming to SSFDC standards (bearing the SmartMedia logo) can be used.
Inserting/Removing SmartMedia cards
Inserting a SmartMedia card With the gold-plated contact side facing down, insert the SmartMedia card rmly but carefully into the card slot, as far as it will go. Be careful not to insert the card upside down or back side in. Also, do not insert anything else into the slot, other than a proper SmartMedia card. Removing a SmartMedia card Before removing the SmartMedia card, be sure to conrm that the SmartMedia card is not in use, or it is not being accessed by the instrument. Then pull the SmartMedia card out slowly by hand. If the SmartMedia card is being accessed*, a message indicating that it is in use appears on the instruments display.
* This includes all save, load, format, delete and create directory operations for the SmartMedia card. Also, be aware that the instrument will automatically access the SmartMedia card to check the media type when it is inserted while the instrument is turned on.
Never attempt to remove the SmartMedia card or turn the power off during accessing. Doing so can damage the data on the instrument/SmartMedia card and possibly the SmartMedia card itself.
For maximum data security Yamaha recommends that you keep two copies of important data on separate SmartMedia cards. This gives you a backup if one SmartMedia card is lost or damaged.
Formatting SmartMedia cards
Before using a SmartMedia card with your instrument it must rst be formatted (page 268). Once it is formatted all data on it will be erased. Make sure that no important data is contained on the card beforehand.
n The SmartMedia cards formatted with this instrument may be unusable with other instruments or devices.
This instrument is equipped with a burglarproof lock for the SmartMedia card. If necessity arises, install the burglarproof lock onto the instrument. To install the burglarproof lock:
Some Sections of the Demo Pattern may have no data. Because of this, selecting some Sections may result in no sound.
There is another way to start Pattern playback by pressing the note son the keyboard. Move the cursor to the keyboard icon and press the [INC/YES] button so that the F mark appears. In this status, press any key to start the pattern playback.
Press the  (Stop) button to stop Pattern playback.
Select different Sections of the Pattern.
Make sure that the [SECTION] lamp is on (press the button if necessary), then press any of the buttons shown below to select and play the various Sections contained in a Pattern. Pressing the [A] - [H] buttons calls up Sections A - H and pressing the [PRE5] - [PLG3] buttons calls up the Sections I P. Try out various rhythm variations by changing the Section.
PRE 5 PRE 6 USER 1 USER 2 GM PLG 1 PLG 2 PLG 3
Selecting a Pattern is done in the same way as selecting a Song. Refer to step #5 above.
Parameters in the Song Play mode
Location settings for the selected Song Measure : Beat (for current playback location)
Tempo for the selected Song Time signature for the selected Song (You can change the value by moving the cursor here and using the [INC/YES]/[DEC/NO] buttons and data dial.) Use the [SF1] - [SF5] buttons to call up the Arpeggio type and Song Scene assigned to each button (page 123).
Transpose setting (for entire Song) Currently selected Song
03 : New Song 1
Song number Song name
Indicates muted track. Indicates soloed track (page 58). Song track number and track mute/solo status Track data status Indicates that the track has no recorded data. Indicates a sample track (page 168) containing a Sample Voice (page 173). Indicates a MIDI track (page 168) containing MIDI sequence data.
Press the [DEC/NO] button with the cursor located at the keyboard icon to turn the F mark off.
Unlike Song playback, Pattern playback continues in a loop until the  (Stop) button is pressed. You can stop the Pattern anytime during playback by pressing the  (Stop) button. This pauses the Pattern at the current position. To resume playback of the Pattern from that point, press the [F] (Play) again. To instantly return to the beginning of the Pattern, press the [ ] (Top) button.
Using Mute/Solo with the Song and Pattern tracks
Try this with the Demo Songs to hear how the tracks sound both in isolation and in various combinations.
Single Part Plug-in Boards
Single Part Plug-in Boards let you add a completely different synthesizer or single timbre tone generator (page 162) and play its voices by using a single part of this synthesizer. Some boards allow you to use synthesis systems besides AWM2. Analog Physical Modeling Plug-in Board (PLG150-AN)
Using Analog Physical Modeling (AN) synthesis, the very latest digital technology is used to accurately reproduce the sound of analog synthesizers. With this board installed, you have real-time control over the playback of vintage synthesizer sounds as well as the very latest sounds heard in todays club-oriented music.
Drum Plug-in Board (PLG150-DR)/Percussion Plug-in Board (PLG150-PC)
Once connected and installed, the PLG150-DR/PLG150-PC becomes a seamless additional sound source of AWM2 for the host tone generator or synthesizer providing a total of 88 drum/ percussion voices. Thanks to the built-in effect processing power, the PLG150-DR/PLG150-PC has two separate effect blocks Insertion and Reverb that can be applied to each kit.
Multi-Part Plug-in Board
Multi-Part Plug-in Boards let you add a completely independent multi-timbral tone generator to the MOTIF ES (page 162) expanding the Voice capacity and polyphony of the instrument with a full sixteen additional instrument parts. XG Plug-in Board (PLG100-XG)
This Plug-in Board is a 16-part XG sound generator. You can play back XG/GM song les using the rich variety of sounds and effects on this board.
Piano Plug-in Board (PLG150-PF)
A massive waveform memory is dedicated to the reproduction of piano sounds. This board offers 136 stereo sounds, including a number of acoustic and electric pianos, and up to 64-note polyphony. You can even install two of these boards to double the polyphony to 128 notes.
Advanced DX/TX Plug-in Board (PLG150-DX)
The sounds of the DX7 are available on this Plug-in Board. Unlike PCM-based tone generators, this board uses the powerful FM Synthesis system the same as found on DX-series synthesizers for extraordinarily versatile and dynamic sound shaping potential. Sounds are compatible with those of the DX7, and the board can even receive DX7 data via MIDI bulk dump.
Effect Plug-in Board
Effect Plug-in Boards let you add a completely different effect block to the host synthesizer. Vocal Harmony Plug-in Board (PLG100-VH)
Storing the edited Voice as a User Voice to internal memory
When you execute the Store operation, the settings for the destination memory will be overwritten. Important data should always be backed up to a separate SmartMedia/USB storage device.
After editing the Voice, press the [STORE] button to enter the Voice Store mode.
Make sure to execute the Store operation before selecting another Voice.
Press the [ENTER] button.
Select the destination Voice memory.
The display prompts you for conrmation. To cancel the Store operation, press the [DEC/NO] button.
Select a User Bank (USR1 or USR2 when storing a Normal Voice, UDR when storing a Drum Voice, P1-U ~ P3-U when storing a Plug-in Voice) and the desired Voice number by using the data dial, [INC/YES] and [DEC/NO] button.
Select a User Bank.
Select a Voice number.
USB storage device
Press the [INC/YES] button to execute the Store operation.
Set the Type parameter to All Voice.
After the Voice has been stored, a Completed message appears and operation returns to the Voice Play display.
Move the cursor to TYPE, then select a le type by using the data dial, [INC/YES] and [DEC/NO] buttons. The following three le types are available for saving Voice data. Here, select All Voice.
All When this is selected, execute the Save operation to save all the created data including the User Voices as a single le (extension: W7A). When this is selected, execute the Save operation to save all User Voices as a single le (extension: W7V). When this is selected, execute the Save operation to save all User Voices as a single le (extension: W7E) which can be exported to the Voice Editor software contained in the included CD-ROM.
Keep in mind that the Store operation may take a short time to complete, during which an Executing. or Please keep power on message may be shown. Never attempt to turn off the power while data is being written to Flash ROM while such a message is displayed. Turning the power off in this state results in loss of all user data and may cause the system to freeze (due to corruption of data in the Flash ROM). This may also result in the MOTIF ES being unable to properly start up the next time the power is turned on.
Input a file name.
Move the cursor to the le name input location, then input a le name. For detailed instructions on naming, refer to page 53 in the Basic Operation section.
n See page 173 for instructions on using the Sampling function in the Song mode/Pattern mode. In order to use the Sampling function, DIMM modules must be installed to the instrument. For details on installing DIMMs, see page 289. Depending on the size of the audio (sample) data obtained via the Sampling function, you may not be able to save all of the desired data to a SmartMedia card (maximum capacity: 128MB). For this reason, we recommend using a large-capacity USB storage device for your Sampling data.
Sampling your voice with a microphone and creating a Normal Voice
Connect a microphone to the instrument.
Follow steps #1 - 8 on page 72.
Press the [F1] DEST button to call up the display for setting the Sampling Destination, then set the parameters as described below.
Press the [INTEGRATED SAMPLING] button in the Voice mode or Performance mode to enter the Sampling mode.
Determines the Waveform number. Select a number which has no data ([--- : -----------] is indicated). For details about the Waveform, see page 173. Here, set this parameter to C3. After the Sampling is completed, you can hear the sampled sound by pressing the note set here. For details about the Keybank, see page 173. This is available when entering the Sampling mode from the Performance mode. This parameter determines the Performance Part to which the Voice (below) created by sampling is assigned. Set the Bank to USR1 or USR2 (one of the User Normal Voice Banks), then select a User Normal Voice Number. After the Sampling is completed, you can hear the created Voice by selecting the Voice number set here.
Press the [F2] SOURCE button to call up the display for setting the Sampling Source, then set the parameters as shown below.
sample A/D off L mono 44.1k
Type: Source: Next: Mono/Stereo: Frequency:
If the Voice parameter above is set to off, you wont be able to play the sampled sound as a Voice after completing this operation. However, you can call up the sampled sound by selecting a Waveform. For details on how to select a Waveform, see.
Determine the Key Range.
Use the data dial, [INC/YES] and [DEC/NO] buttons or press the note on the keyboard while holding the [INFORMATION] button.
Play the keyboard within the Key Range set above.
You can hear the loaded sample following the pitches of the notes you play.
Play the Voice created by the Load operation. Press the [VOICE] button to enter the Voice Play mode, then select the Voice number set in step #4.
Creating a Song on the MOTIF ES
The MOTIF ES is a full-featured and enormously powerful music production machine, and all of the instruments advanced features and functions come together seamlessly in the creation of a Song. Here, youll learn how to get the most out of the sequencer-related functions of the MOTIF ES, using primarily the Song and Pattern modes. This section is quite detailed and comprehensive. However, rather than following it step-by-step all the way through and trying to use every feature in a single song, use it instead as a guide or a springboard for further exploration.
Recording your keyboard performance
Generally, youll start recording a Song or Pattern by playing a Voice from the keyboard. Since the instrument is set to multitimbral operation (page 162), the Voice you actually play and record depends on the Voice settings for the Song or Pattern, made in the Mixing settings described below.
Selecting a Voice for recording is different than selecting a Voice for playing. Voice settings for the Song/Pattern mode are handled in Song Mixing/Pattern Mixing.
Select a voice referring to the instructions below.
Press the [SONG] button/[PATTERN] button to enter the Song mode/Pattern mode, then select a Song number/Pattern number to be created.
Move the cursor to Bank and select the desired Voice Bank by using the data dial, [INC/YES] and [DEC/NO] buttons.
PRE1 (Preset1) ~ PRE6 (Preset 6) USER1 ~ USER2 Preset Banks 1 - 6 of the Normal Voice. These correspond to the [PRE1] - [PRE6] buttons in the Voice mode. User Banks 1 - 2 of the User Voice. These correspond to the [USER1] - [USER2] buttons in the Voice mode. GM Normal Voice Bank. This corresponds to the [GM] button in the Voice mode. Preset Bank of the Drum Voice. This corresponds to pressing the [DRUM KITS] button and the [PRE5] button simultaneously. GM Drum Voice Bank. This corresponds to pressing the [DRUM KITS] button and the [GM] button simultaneously. User Bank of the Drum Voice. This corresponds to pressing the [DRUM KITS] button and the [USER1] button simultaneously. Indicates the Bank for the Sample Voices created via the Sampling function (page 173). This bank is for the Mixing Voices (page 105) dedicated for the Song mode/Pattern mode.
Track KeyBank Determines the destination Track number of the current pattern. Determines the key to which the loaded le is to be assigned. Immediately after loading, you can hear the loaded le sound by pressing the key set here.
Select a file type to be loaded.
Set Type to Waveform. This setting lets you select and load a specic Waveform from a le (extension: W7W) saved as AllWaveform or load a WAV le/AIFF le as a Waveform.
Press the key set in step #4 for Key Bank to confirm the loaded file sound. Press the [INTEGRATED SAMPLING] button, then the [JOB] button to enter the Sampling Job mode.
Call up the Slice Job display.
Return to the Pattern Play mode by pressing the [PATTERN] button or [EXIT] button. Press the [F] (Play) button to play the created Pattern. Save the created Pattern data to a SmartMedia/ USB storage device (page 132).
Press the [F1] KEYBANK button, move the cursor to 12: Slice, then press the [ENTER] button.
Execute the Slice Job.
Measure Meter LowestKey
Determines the number of measures the sample is recognized as having. Determines the rhythmic meter the sample is recognized as having. Determines the lowest key (rst MIDI note) from which the sample slices will be assigned in order.
Recording your keyboard performance to a Pattern track
Set other parameters as necessary, referring to page 258.
In the Pattern Play mode, select a Pattern and Section to be created. Set the Mixing parameters (including the Voice settings) by following the instructions on pages 127 - 128.
conrmation), then press the [INC/YES] button to execute Slice.
Play the assigned keys in order (from the one set in step #9-1 above) to hear the individual slices of the sample. To hear how the resulting pattern would sound when played by MIDI sequence data, press the [SF1] AUDITION button.
You can make changes to the Voice settings after entering the Record mode (in step #4 below). However, if you intend to make detailed settings to the Mixing parameters, you should do so before enabling recording.
the [F6] OK button. If youre not satised with the results and want to continue editing, press the [F5] CANCEL button and attempt the operation again from step #9-1 above.
Loading a le (extension: W7A) to this synthesizer automatically erases and replaces all existing data in the User memory. Make sure to save any important data to a SmartMedia/USB storage device before performing any Load operations. n If you wish to select and load a specied Waveform in the le (extension: W7A), enter the File mode (in step #1 below) after executing the following operations: Enter the Voice mode if you wish to assign the Waveform to a Voice. Select a Performance in the Performance mode if you wish to assign the Waveform to a Part of the Performance. Select a Song in the Song mode if you wish to assign the Waveform to a Part of the Song. Select a Pattern in the Pattern mode if you wish to assign the Waveform to a Part of the Pattern. n If you wish to select and load a specied Sample Voice in the le (extension: W7A), enter the File mode (in step #1 below) after executing the following operations: Select a Song in the Song mode if you wish to assign the Sample Voice to a Song. Select a Pattern in the Pattern mode if you wish to assign the Sample Voice to a Pattern.
Saving a Sample Voice as a WAV le/AIFF le
In the Song mode/Pattern mode, select a Song/ Pattern including the desired Sample, press the [FILE] button to enter the File mode, then execute the basic settings. Refer to Basic settings for using SmartMedia or a USB storage device on page 30. Press the [F2] SAVE button to call up the Save display. Set the TYPE parameter to Wav or Aiff, press the [ENTER] button, then select a sample to be saved.
Select the track containing the sample to be saved.
You can load the le (extension: W7A) saved as All by selecting one of the following le types.
All All data in a le that is saved to the SmartMedia/USB storage device as an All type can be loaded and restored to this instrument. A specied Voice in a le can be individually selected and loaded to this instrument. A specied Performance in a le can be individually selected and loaded to this synthesizer. A specied Song in a le can be individually selected and loaded to this instrument. A specied Pattern in a le can be individually selected and loaded to this instrument. A specied Waveform in a le can be individually selected and loaded to this instrument. A specied Sample Voice in a le can be individually selected and loaded to this instrument.
This is available only when the cursor is located at KeyBank. Each press of the [SF2] SELECT button selects, one by one, the Key Banks assigned to specic velocity ranges for the selected key.
Determine the note range of each zone.
[MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitH [MASTER] [EDIT] Zone selection [F2] NOTE NoteLimitL
For each Zone, set whether or not MIDI data is transmitted to each Part of the internal tone generator.
[MASTER] [EDIT] Zone selection [F1] TRANS TGSwitch
Internal tone generator (Single Timbre)
[UTILITY] [F5] MIDI [SF1] CH BasicRcvCh = 01
Master settings with the Song mode/Pattern mode (Multi-timbral tone generator mode)
For each Zone, set whether or not MIDI data is transmitted to the external instrument.
[MASTER] [EDIT] Zone selection [F1] TRANS MIDISwitch MIDI Transmit Channel 1 MIDI Transmit Channel 2 MIDI Transmit Channel 3 MIDI Transmit Channel 4
[MASTER] [EDIT] Zone selection [F1] TRANS TransCh
Part 05 Receive Channel 1
Part 13 Receive Channel 2
Internal tone generator (Multi-timbral)
[SONG] [MIXING] [EDIT] Part selection [F1]VOICE [SF2]MODE ReceiveCh
Assigning Control Change numbers to the Knobs/Sliders for each Zone
Here in the KN/CS display of the Master Edit mode, you can set how the Control Knobs and Sliders will affect each Zone. This lets you specify a separate MIDI Control Change number for each Knob and Slider. Set the parameters as shown below, corresponding to step #6 on page 138.
ARP FX KN 1 LOW KN 2 LOW MID
VOLUME 1 2
VOLUME 1 4
All indicators are turned off by setting the [MASTER] [EDIT] [COMMON] [F2] OTHER Knob/Slider parameter to zone.
You can determine which Control Change numbers are used for the Knobs and Sliders for each zone in the [MASTER] [EDIT] Zone selection [F5] KN/CS display.
In the example above, the Control Knobs for all Zones have been set to 10 (Pan), and the Sliders have been set to 11 (Expression). In this way, you can control the stereo position of each Zone with the appropriate Knob, and use the Sliders to adjust the relative volume balance among the Zones.
TIP Setting up the Master Zones to Split or Layer This operation lets you easily determine whether the Zones of the selected Master are to be used in a Split or a Layer. The note range settings for each Zone can be determined by setting the NoteLimitH and NoteLimitL parameters from the NOTE display ([MASTER] [EDIT] Zone selection [F2] NOTE).
n Zones 1 and 2 are used in the explanations here.
From this display you can apply equalizer settings to the Plug-in Voice. This is a shelving equalizer with two bands; one for high frequencies and the other for low frequencies.
n For details on the EQ, see page 178. Gain +
LowFreq (Low Frequency)
Determines the shelving point for the low frequencies. The levels of signals below this frequency will be boosted/ attenuated by the amount set in the LowGain parameter.
Settings: 32Hz ~ 2.0kHz
LowGain (Low Gain)
Determines the amount by which signals below the LowFreq frequency will be boosted/attenuated.
HighFreq (High Frequency)
Determines the shelving point for the high frequencies. The levels of signals above this frequency will be boosted/ attenuated by the amount set in the HighGain parameter.
Settings: 500Hz ~ 16.0kHz
HighGain (High Gain)
Determines the amount by which signals above the HighFreq frequency will be boosted/attenuated.
Voice Job mode
[VOICE] Voice selection [JOB]
The Voice Job mode features several basic operations, such as Initialize and Copy. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
[F1] INIT (Initialize)
This function lets you reset (initialize) all Voice parameters to their default settings. It also allows you to selectively initialize certain parameters, such as Common settings, settings for each Element/Drum key, and so on very useful when creating a completely new voice from scratch. Type of parameter to be initialized
When a Normal Voice is selected: ALL, Common, EL1 ~ 4, without Wave When a Drum Voice is selected: ALL, Common, EL, without Wave When a Plug-in Voice is selected: ALL, Common, EL, without Wave n If you turn the check mark on when a Drum voice is selected, you can select a Drum key. For details on selecting a key, refer to page 53 in the Basic Operation section.
[F2] RECALL (Edit Recall)
If you are editing a Voice and select a different Voice without storing your edited one, all the edits youve made will be erased. If this happens, you can use Edit Recall to restore the Voice with your latest edits intact.
From this display you can copy Common and Element/Drum Key parameter settings from any Voice to the Voice you are editing. This is useful if you are creating a Voice and wish to use some parameter settings from another Voice.
[SF4] PORTA (Portamento) [SF5] OTHER
This display allows you to set the Portamento related parameters. The parameters are the same as in the Performance Play mode. See page 212. From this display you can set the control functions for the Knobs and related parameters. With the exception of Pitch Bend, which cannot be set here, these parameters are the same as in the Voice Edit mode (page 190).
[F2] OUT/MEF (Output/Master Effect) [SF1] OUT (Output)
Volume Determines the output level of the selected Performance. You can adjust the overall volume, keeping the balance between all Parts.
Determines the stereo pan position of the selected Performance. This parameter offsets the same parameter in the Part Edit setting. You can also adjust this parameter using the PAN knob (with the [PAN/SEND] lamp turned on) on the front panel. Editing by using the Knobs can be done also in the Performance Play mode.
Settings: L63 (Left) ~ C (Center) ~ R63 (Right) n A setting of C (center) maintains the individual Pan settings of each Part.
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Reverb effect. You can also adjust this parameter using the REVERB knob (with the [PAN/SEND] lamp turned on) on the front panel. Editing by using the Knobs can be done also in the Performance Play mode.
Determines the Send level of the signal sent from Insertion Effect A/B (or the bypassed signal) to the Chorus effect. You can also adjust this parameter using the [CHORUS] knob (with the [PAN/SEND] lamp turned on) on the front panel. Editing by using the Knobs can be done also in the Performance Play mode.
Settings: 0 ~127 n For details on Effect connections in the Performance mode, see page 179.
[SF2] MEQ (Master EQ)
From this display you can apply ve-band equalization to all Parts of the selected Performance. You can raise or lower the signal level at the Frequency of each band (LOW, LOWMID, MID, HIGHMID, HIGH). Determines whether the equalizer type used is Shelving or Peaking. The Peaking type attenuates/boosts the signal at the specied Frequency setting, whereas the Shelving type attenuates/boosts the signal at frequencies above or below the specied Frequency setting. This parameter is available only for the LOW and HIGH frequency bands.
Settings: shelv (Shelving type), peak (Peaking type)
Determines the center frequency. Frequencies around this point are attenuated/boosted by the Gain setting.
Press the Record button to call up the display below. Here, we'll set the Step Time to (480) so that quarter notes will be entered, and set the GateTime to 100% to have the notes play in legato.
Please note that changing the Track Loop from off to on will delete the data of the area that is not looped.
Press [F1] to call up the Song Play display. Here, change the change the current measure this will be used for the last measure of the loop.
Play the keys C, D, E, F, G, A, B and C in order.
In this example, set to 004.
Call up the [F3] TRACK [SF3] TR LOOP display and move the cursor to the track to be looped.
Set the selected track to on by using the [INC/YES] and [DEC/NO] buttons or the data dial. (The display prompts you for conrmation.) Press the [INC/YES] button. The Loop is set to on and the data after the loop end is deleted
Each time you press a key and release it, the pointer moves forward by one step and the played note is recorded.
Move the pointer to the top (beginning) of the song and press the [F] (Play) button to hear the note data you just recorded in steps #1 and 2.
If you want to restore the deleted data and return the selected track to off, press the [SF5] UNDO button.
The Undo function can only be used on the last Track Loop operation. If youve set other tracks to loop, the data of those previous tracks cannot be recovered.
Example 2 (Using the Tie function)
Follow the instructions below to enter the next dotted half note.
1 Change this to a quarter note (480).
Since the rst note is a half note, set the StepTime to the half-note icon (a value of 960), and set the GateTime to 80%, since you don't want the notes to play in legato.
2 Press and release A.
3 Press the [F4] button twice to expand the quarter note to a dotted half note.
Enter the rst note F.
1 Press and release F.
Enter the last quarter note by pressing and releasing F.
2 Change this to an eighth note (240). 3 Press the [F4] button to tie the two F notes (half note and 8th note).
Move the pointer to the top (beginning) of the song and press the [F] (Play) button to hear the note data you just recorded in steps #1 - 5.
Enter the next 8th notes.
Keep the display settings unchanged for the remaining notes in the measure, and press/release each key one by one as shown below.
Example 3 (Using the Rest function)
Enter the next 4th note C as shown below.
1 Change this value to 480, since the rest value is a quarter note.
Set the StepTime to a quarter note (480) and the Gate Time to 80%.
2 Press and release C.
Enter the rst note, F.
Press and release A.
Enter the next 8th rest as you did in step #3 above.
Enter the next 8th rest as shown below.
1 Change this to an eighth note (240), since well be entering an eighth-note rest.
Same as in the Normal Voice Common Edit mode. See page 190.
Same as in the Normal Voice Common Edit mode. See page 192.
Same as in the Normal Voice Common Edit mode. See page 194. Please note that the [SF4] REVERB and [SF5] CHORUS displays are not available in the Mixing Voice Edit mode.
[SONG] or [PATTERN] [MIXING] [F2] VOICE Normal Voice selection [F5] VCE ED Element selection
[F1] OSC (Oscillator)
Same as in the Normal Voice Element Edit mode. See page 195.
Reference Mixing Voice Mode
Same as in the Normal Voice Element Edit mode. See page 196.
Same as in the Normal Voice Element Edit mode. See page 197.
[F4] AMP (Amplitude)
Same as in the Normal Voice Element Edit mode. See page 199.
Same as in the Normal Voice Element Edit mode. See page 201.
Mixing Voice Job mode
[SONG] or [PATTERN] [MIXING] [F5] VCE ED [JOB]
The Mixing Voice Job mode features two basic operations, Copy and Delete. After setting parameters as required from the selected display, press the [ENTER] button to execute the Job.
If you are editing a Mixing Voice and select a different Mixing Voice, Mixing program, Song or Pattern without storing your edited one, all the edits youve made will be erased. Edits are also erased if the current part to which the edited Mixing Voice is assigned receives a program change from an external MIDI instrument. If this happens, you can use Edit Recall to restore the Mixing Voice with your latest edits intact by pressing the [ENTER] button from the [F2] RECALL display.
n Since a Recall Buffer for the Mixing Voice is prepared for each Part of the current Song or Pattern, you can specify the Part to which the Mixing Voice to be recalled is assigned before executing the Edit Recall.
Source song/pattern and part
This Job lets you copy the Mixing Voice stored to a specied Part in one Song/Pattern to a Part in another Song/Pattern.
Destination song/pattern and part
I/O Expansion Board
Keyboards MOTIF ESkeys MOTIF ESkeys MOTIF ESkeys Balanced Hammer Effect Keyboard (Initial Touch/Aftertouch) FS Keyboard (Initial Touch/Aftertouch) FS Keyboard (Initial Touch/Aftertouch) AWM2 (complying with the Modular Synthesis Plug-in System) 128 notes + the polyphony of the Plug-in Board (if installed) 16 parts (internal) + 3 or more Plug-in Board parts (1 for each Single Plug-in Board; 16 for Multi Plug-in Board), Audio Input parts (A/D, AIEB2, mLAN*) * 4 stereo parts 175MB (when converted to 16-bit linear format), 1,859 waveforms Preset: 768 Normal Voices + 64 Drum Kits GM: 128 Normal Voices + 1 Drum Kit User: 128 x 2 (Bank1: Original, Bank2: Picked up from Preset) Normal Voice + 32 Drum Kits Preset for the PLG150-AN/DX/PF/DR/PC: 64 Preset for the PLG150-VL: 192 User: 64 for each Plug-in slot User: 128 (up to 4 parts) 18 types Reverb x 20 types, Chorus x 49 types, Insertion (A, B) x 116 types x 8 blocks, Master Effect x 8 types, Master Equalizer (5 bands), Part EQ (3 bands, stereo), Plug-in Insertion (available when the PLG100-VH has been installed to slot 1) 3 Slots for Modular Synthesis Plug-in Boards Up to 1,024 Waveforms (Multi Samples) Up to 128 Key Banks per Waveform Up to 4,096 Key Banks Analog input L/R, Stereo output (Resampling), Digital/Optical (available when the AIEB2 has been installed), mLAN (available when the mLAN16E has been installed) 44.1kHz, 22.05kHz, 11.025kHz, 5.5125kHz (Stereo/Mono) Digital Sampling Frequency (when the AIEB2 has been installed) 48kHz, 44.1kHz, 32kHz
* Can be input, with converted to the Sampling Frequency of the MOTIF ES.
Sequencer block Note Note Resolution
Capacity Approx. 226,000 notes 480 ppq (parts per quarter note)
Tone Generator block Tone Generator Polyphony Multi Timbral Capacity
Maximum Polyphony 124 notes Tracks Pattern Mode: 16 phrase tracks Pattern Chain Mode: Pattern track, Tempo track, Scene track Song Mode: 16 sequence tracks (Loop on/off can be set for each track), Tempo track, Scene track 64 patterns (x 16 sections) Measures: 256 maximum Preset Phrases: 687 phrases User Phrases: 256 per pattern Songs Arpeggio 64 songs Preset x 1,787 types User x 256 types
* MIDI Sync, MIDI transmit/receive channel, Velocity Limit, and Note Limit can be set.
Performance Filter Effect System
Sequence Format Others Master
Original format, SMF format 0, 1 (Format 1 load only) User: 128
* 4 Zones (Master keyboard settings), Assignable Knob/Slider settings, Program Change Table
Expandability Sampling block Samples
Sequence Software compatible with the Remote Control function For Windows SQ01 V2, Cubase SX, SONAR 2.0, Multi Part Editor for MOTIF-RACK, Multi Part Editor for MOTIF ES For Macintosh Logic 5.5, Digital Performance 3.1 Controllers Display External Memory Connectors Pitch Bend wheel, Modulation wheel, Ribbon Controller, Assignable Control Sliders (4), Assignable Knobs (4), Data dial 240 x 64 dot graphic backlit LCD SmartMedia (3.3V) * Up to 128MB can be used. OUTPUT L/MONO, R (standard phone jack), ASSIGNABLE OUTPUT L, R (standard phone jack), AD INPUT L, R (standard phone jack), PHONES (standard stereo phone jack), FOOT CONTROLLER 1/ 2, FOOT SWITCH x 2 (SUSTAIN, ASSIGNABLE), BREATH, MIDI IN/OUT/THRU, USB (TO HOST, TO DEVICE), AC INLET
Sampling Frequency via the mLAN (when the mLAN16E has been installed) 44.1kHz (fixed) Sampling Memory Sampling Time Optionally installed, expandable to 512MB (256MB DIMM x 2 slots) 44.1kHz: 6 min. 20 sec., 22.05kHz: 12 min. 40 sec., 11.025kHz: 25 min. 20 sec., 5.0125kHz: 55 min. 40 sec.
Power Consumption 38W Dimensions, Weight MOTIF ES8: 1,458 (W) x 465 (D) x 167.4 (H)mm, 28.3kg MOTIF ES7: 1,255 (W) x 394 (D) x 136.4 (H)mm, 19.2kg MOTIF ES6: 1,048 (W) x 394 (D) x 136.4 (H)mm, 16.5kg Accessories AC Power cord, CD-ROM x 3, Owners Manual, Data List, Installation Guide
Original format, WAV, AIFF, A3000/4000/5000/SU700 format (loadable only), AKAI S1000/S3000 format (loadable only)
Specifications and appearance subject to change without notice. Firewire is a trademark of Apple Computer, Inc. All trademarks and registered trademarks are property of their respective owners.
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The all new MOTIF Expanded System Music Production Synthesizers completely redesigned from the inside out to be the most powerful MOTIFs yet.
An Enhanced Sound set with an Evolved Synthesis Engine
Not only do the new MOTIF ES Music Production Synthesizers feature the largest wave ROM of any workstation keyboard available (175 MB in 16-bit linear format), but that Extensive Sonic library is at the heart of the most expressive, most musical synthesis system on the planet, bar none. The Enhanced Sound set of the ES 1,859 waveforms the majority of them newly sampled specifically for the MOTIF ES series provide the foundation for 1,024 outstanding normal voices plus 65 drum kits. There are even Mix Voices so you can edit and create your own Voices will listening to your songs and store them right along with the song data. The MOTIF ES delivers an extraordinary sonic depth and musical response. The range of sounds it produces is stunning from the Emulative Sounds of acoustic piano and orchestra to the Extreme Synthesis of cutting-edge hiphop and electronica. You only have to hear the ES once to know this is the best sounding, most Evolved Synthesizer Yamaha has ever made.
The Next Generation of Inspiration
Enhanced Signal Processing Effects
If youve ever felt limited by the Effect Systems in other keyboards, be prepared for total liberation: system effects include 20 reverb types and 49 chorus/delay types, while each Voice can have two large blocks of 116 insertion effect types. In the song or pattern modes, up to Eight Separate parts can have their voice insertion Effects Simultaneously. Theres also independent three-band part EQ Settings for each of the 16 parts in Mix, eight types of mastering effects including multi band compression, and a five-band master EQ to complete your productions right to the final mastering stage. New reverbs, vintage phasers, flangers and wah-wahs ensure that you get the highest quality effects that are available in Yamahas vast arsenal of DSP algorithms.
The Heart of the Expanded System
The newly designed tone generator chip offers true 128-note polyphony that gives you the freedom to create intricate compositions using the full gamut of the MOTIF ES Exceptional Sonic power. These instruments are designed for serious music production. The newly developed synth engine offers new synthesizer parameters and faster, more precise envelope control.
Easy Song Making with new ES
Much more than a simple arpeggiator, the MOTIF ES Phrase Factory offers unprecedented versatility for creating sequenced phrases. Use it with the drum kits to produce innovative rhythm patterns, or take advantage of its chord-recognition capabilities to generate pitched phrases using the normal voices. You have 1,787 preset arpeggiator phrases to start with from standard synth arps to drum loops to natural-sounding acoustic-instrument grooves. The Phrase Factory system works seamlessly with Keyboard Mega Voice technology so you can take advantage of all the expressive Keyboard Mega Voice nuances. You can even assign five different arp phrases to the switches below the display and switch them in real time. Plus the arpeggiators new chord recognition and performance play parameters let you easily create your own user arps or modify presets to make them your own. Finally if your creative runs dry, Real Time Loop Remix lets you generate literally thousands of instant variations on any phrase either MIDI or audio.
Exceptional Sampling & Extensive Sequencing
The Integrated Sampling Sequencer in the ES provides the seamless integration of MIDI and audio sample sequencing places the MOTIF ES synthesizers right on the leading edge of music production. Of course you can BPM-sync playback of MIDI and sample loops, and our Time Slice function lets you handle samples with the same freedom as MIDI sequence data without altering pitch or losing audio quality. A maximum sample RAM (DIMM) capacity of 512 MB places the MOTIF ES sampler section in the same league as some of the most advanced stand-alone samplers available. The ES comes with a bundled CD-ROM with over 170 MB of sample voices including the S90 three layer piano, sweet sax and woodwind voices and drum loops. The sequencer section can handle up to 226,000 notes in 16 tracks, and with lots of new features like Rehearsal Rec mode. You are only limited by your imagination.
Efficient Storage via USB Hosting and
In addition to the USB TO HOST port mentioned above, the MOTIF ES synthesizers feature a USB TO DEVICE port that can be connected to a USB storage device such as hard disks, flash disks, or card memory readers for convenient, safe external storage of your samples, sequences, and other production data. A built-in SmartMedia slot accepts memory cards with capacities up to 128 megabytes for convenient external data storage.
Expressive Sampled Sounds with the New Keyboard Mega Voices
A significant leap forward from simple single layer samples, Keyboard Mega Voices technology makes it possible to include all the nuances of an instruments realtime performance. Imagine a guitar voice, for example, with hammer-ons, pull-offs, harmonics, slides, fret noises, and other elements of the real thing all accessible from the keyboard at the same time. Keyboard Mega Voice technology takes MOTIF ES guitar, bass, and other instrument voices to new expressive heights.
Expansion Slot for mLAN Networking
or more Audio I/O
When you want to move up to mLAN networking Yamahas high-performance music networking protocol simply install the optional mLAN16E expansion board (available soon) in your MOTIF ES synthesizer and youre ready to network and share multiple ports of MIDI data and multiple channels of 24-bit/96 kHz audio data with other mLAN compatible devices or computers with 1394 Firewire connectors. If your system requires more audio inputs and outputs than come standard with the MOTIF ES, add an optional AIEB2 I/O Expansion Board for an additional six independent analog inputs and outputs as well as coaxial and optical stereo digital inputs and outputs.
Expressive Surface for Real Time Control
For truly musical expression theres no substitute for realtime hands-on control. The MOTIF ES gives you four rotary controllers and four faders that can be assigned to control filters, volume, effects, envelops any of an extensive range of voice parameters. These same controls provide a digital mixer feel when mixing multiple sequenced parts. They can also be used as MIDI controllers to control external MIDI devices. Weve even added a ribbon controller for intimate fingertip voice control. And since you need to be able to find and recall voices as quickly as possible, the MOTIF ES synthesizers feature a Category Search function. The Category Search function includes a Favorite category that can store up to 128 of the voices that you use most frequently for instant recall from any mode.
Modular Synthesis Plugin System
Right out of the box the MOTIF ES synthesizers are powerhouses of music production features and sounds. If you want additional capabilities, however, the Modular Synthesis Plug-in System lets you simply plug-in appropriate optional expansion boards. For analog-modeling synthesis theres the PLG150-AN, or for advanced 6-operator FM synthesis theres the PLG150-DX. The incredibly real sound of virtual analog synthesis is available via the PLG150-VL board, the PLG150-DR delivers outstanding AWM-generated drum sounds, choose the PLG150-PC for percussion, or install the PLG150-PF for outstanding piano sound. The MOTIF ES synthesizers have three expansion slots that can accommodate the extra features you need. Multi Part Editor
Elegant System Integration with DAWs
If you use a computer-based sequencer or DAW as part of your music production setup, with press of a button you can turn the MOTIF ES into a full function control surface that supports the same protocols as the new 01X Digital Mixing Studio. Simply connect a USB cable between the instruments TO HOST USB port and your computers USB port, and you can directly access your sequencer/DAW softwares fader, pan, EQ effect send, track mute, transport, and other parameters from the MOTIF ES controllers. You can even open and close windows on your computer directly from your ES.
Computer Integration with the bundled Voice Editor and Multi Part Editor.
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