Reviews & Opinions
Independent and trusted. Read before buy Zaxwerks 3D Invigorator!

Zaxwerks 3D Invigorator


Bookmark
Zaxwerks 3D Invigorator

Bookmark and Share

 

Zaxwerks 3D InvigoratorAbout Zaxwerks 3D Invigorator
Here you can find all about Zaxwerks 3D Invigorator like pro and other informations. For example: pro for cs5, cs5, tutorials, pro tutorial, pro cs5.

Zaxwerks 3D Invigorator manual (user guide) is ready to download for free.

On the bottom of page users can write a review. If you own a Zaxwerks 3D Invigorator please write about it to help other people.
[ Report abuse or wrong photo | Share your Zaxwerks 3D Invigorator photo ]

 

 

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Zaxwerks 3D Invigorator - For After Effects, size: 11.8 MB

 

Zaxwerks 3D Invigorator

 

 

Video review

Zaxwerks 3D Invigorator PRO

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

No opinions have been provided. Be the first and add a new opinion/review.

 

Documents

doc0

Fill in all fields then click the OK button.

Demo Mode

If you dont have either a Temporary or a Permanent Authorization Code you can run the program in Demo Mode by clicking the DEMO button at the bottom of the authorization window. Demo mode adds a watermark to the renderings and also limits the program in some ways, but other than that most everything works. Demo mode lets you get an idea of how the program runs so you can see how fast and easy it is.
Entering A Permanent Authorization Code
(If this is the first time you have run the software see the previous section titled: Entering An Authorization Code For The First Time.) If you have been running the software using a Temporary Authorization Code, double click on the program icon to launch it. You will see a message window saying how many days you have left to run the program. At the bottom of this message window will be a Register button. Click the Register button then enter your Permanent Authorization Code. A Permanent Code looks like this: IPAS30-A1234-B1234-C1234
How To Get A Permanent Authorization Code
A Permanent Authorization code is sent to you directly from Zaxwerks. Contact Zaxwerks in one of the following ways: Register by email: register@zaxwerks.com Register online: www.zaxwerks.com/Register_English.html Register by phone: 1-800-549-0250 You will be asked for your Temporary Authorization Code and your contact information so you can receive notices about bug fixes and updates.
Click this link on the Zaxwerks Home page to get to the registration page.
If you bought the program directly from Zaxwerks you will have received a green Invoice/Receipt with the Permanent codes printed on stickers at the bottom.

Basic Concepts

Zaxwerks 3D Invigorator - ProModeler - Tutorials 11

BASIC CONCEPTS

The Invigorator creates its own models and images. It does not process existing footage to give it a 3D effect. You create models that have depth and size, arrange them in space, and then take pictures of them. The Invigorator is a true 3D program, but it has differences that make it unique from any other 3D program. There is a tremendous amount of technology and workflow design packed into this program, in order to make it easier to learn and faster to use. If you are new to creating 3D graphics here is a short overview of the steps involved:

DEFINITIONS Modeling

The creation of the objects and adjustment of their shape.

Surface Set-Up

The paint job that is applied to the surface of the objects. Often called Surfacing.

Scene Set-Up

The positioning of the objects and lights within the 3D scene and the positioning of the camera which views the scene and takes the picture.

Modeling

The Invigorator creates models out of Adobe Illustrator files and fonts installed on your computer. Models can be modified using the controls in the Object Tab. A selection of over 100 preset edge profiles come built into the program or you can make your own. You can also import models created in other programs.

Animation

Moving the objects or camera over time.

Rendering

Creation of the final 3D image or movie. Taking the picture.
The Invigorator has a completely unique way of handling surfaces. Up to six different materials can be applied to each object and those materials can be used in a variety of ways. Once you try it you will see how the Invigorator has finally given artists the tools to create a new generation of 3D title and logo graphics. Graphics like you have never seen before.
Animation is created in a new way that is visual rather than technical. Feedback is continuous so you can watch the animation as you edit it. There is no need to stop and render a preview.
The rendering engine is designed for the rigors of professional production. It creates beautiful images of any resolution with excellent antialiasing, image mapping, soft shadows, transparencies for glass and chrome effects. Images and movies come with alpha channels for compositing without the need to key the source footage.
Scene Set-Up And Lighting
Setting up a 3D scene has been streamlined to make it easier for 2D graphic artists to make the jump to 3D. A scene can have as many objects as you need and objects or groups of objects can be rotated and positioned independently. Up to six lights can be used, and once you get your lights perfect they can be saved and reused in future projects. Object manipulation within the 3D scene is done in a way thats completely new. Single and multiple objects can be manipulated with speed and fluidity. There are a full compliment of short cut keys. Even nudge keys are supported.

Object Mode Button Object List
How To Make Objects Invisible
(continuing from the last tutorial) Lets turn off the visibility of the text objects so we can concentrate on the center part of the logo. 1- Click on the Object Mode button to reveal the small tabbed area below the tool bar. 2- Click on the Object List and choose the Deselect All item. You will see all the green and red selection boxes disappear.
Zaxwerks 3D Invigorator - ProModeler - Tutorials 19
TROUBLESHOOTING TIP! Click on the Object List again and look at it. If it contains names such as Shield, King Text, Face, Eyes, etc. then you can proceed with the rest of the tutorial. If it says things like Object 1, Object 2, Object 3, Group 1, Group 2, etc. then you did not properly do Step 4 of the previous tutorial on How To Create A 3D Logo. Quit the program and start the Advanced Tutorial again. 3- In the Object List choose the King Text item. You will see a red wire bounding box appear around the word King indicating that it is selected. 4- Hold down the Shift key on your keyboard, and from the Object List choose the Entertainment Text item.
When items in the Object List are selected, their names will be written in bold.
You will see a green bounding box appear around the word Entertainment. Click down on the Object List and look at the menu items for the two objects you have just selected. Notice that they are written in BOLD. This is to let you know that these two items are selected. Click off the Object List making sure that you dont accidentally deselect the objects, by clicking on a menu item. 5- Make the objects invisible by turning on the Make Invisible checkbox. Find this checkbox just below the Object List.
Turn ON Make Invisible to make all selected objects invisible. 20
Moving 3D Objects - Part 1
(continuing from the last tutorial) So far you have only moved the camera. You can move individual objects by using the manipulation tools while in Object Mode. You should still have the Object Mode button selected from Step 1 of the last tutorial, and you should still have the Dolly tool selected. (If these two buttons are not blue, select them now.) 1- Click once on the Shield to select it. A single click with any manipulator tool will select objects as long as you dont drag, just click. This keeps you from having to use the Selection Tool each time you want to make a selection. 2- Click down in the 3D window and drag up until the blue of the Shield is no longer visible on the front of the yellow Face object. What you are doing is moving the Shield backwards. TROUBLESHOOTING TIP! If you have the ProAnimator you will see a message saying that you are about to Tweak something. Read the section called What Is A Tweak in the Animation section for important information about tweaking objects. For the purpose of this tutorial however, just click the OK button and repeat Step 2 again.

Drag up to push the Shield away and move it behind the other objects.
3- Click once on the Face object to select it, then click down in the 3D window and drag down to pull the Face forward. Stop when you can see the face clearly. 4- Click on the Crown to select it, then drag down to pull it forward until it is in front of the Face object.
Drag down to pull the Face forward.
Next we need to select the Eyes, but this object is partially hidden by other objects. The best way to select the Eyes is to do it from the Object List. 5- In the Object List select the Eyes object, then drag in the 3D window to pull the eyes forward until they are in front of the Face. At this point the logo is looking fairly good. However there is one big problem which the next step will show to you.
Drag down to pull the Crown and Eyes forward.
6- Switch to Camera mode by clicking on the Camera button, then choose the Front View from the Views. menu.
What happened? All the objects have been shifted sideways! When you were dragging the objects forward and backward you were pulling them straight toward the camera, and since the camera was looking at the objects from an angle the objects were being pulled out of alignment.
22 Zaxwerks 3D Invigorator - ProModeler - Tutorials
How To Reset The 3D Objects
(continuing from the last tutorial) We need to reset the objects back to their starting positions so you can learn a different way to move them. But first lets return the camera to the previous view. 1- From the camera Views. menu choose the High Right view. 2- Switch back to Object Mode. 3- Double click on the Selection Tool. This is a shortcut for the Select All command which selects all visible objects. 4- Click the Reset button, located below the Object List. What happened? The objects jumped to the top corner of your screen! The reason why is that the Reset button moves the objects back to their original positions where they were created in the Adobe Illustrator program. When you first opened the file you had the Move To Center option turned on. Move To Center repositions all of the objects to the center of the world so they are easier to work with. When you clicked Reset it removed the dragging you did in the last tutorial but also removed the centering process. However, to get the objects back to center is easy. 5- Click the Move To Center button, located next to the Reset button. Now the objects will be back where you expect them to be.
Zaxwerks 3D Invigorator - ProModeler - Tutorials Double click the Selection Tool as a shortcut for the Select All command.
Click the Reset button to return objects to their original positions.
Use Move To Center to bring all selected objects to the center of the world. 23
Moving 3D Objects - Part 2
(continuing from the last tutorial) Now lets learn how to move objects forward and back without pulling them off to the side. Pay attention because this technique will be very useful in your future projects. 1- Click on the background to deselect all objects, then click once on the Shield to select it. You should see only one bounding box and it should be around the Shield. 2- Select the Dolly tool, then click and drag down in the 3D window. As you drag you will see that the Shield is being pulled straight toward you. You are looking through the cameras lens so the Shield is being pulled straight toward the camera. This is why the parts were pulled out of alignment. What we need is a way to move objects forward or back, but without pulling them off to the side. 3- Release the mouse button and use the Undo command from the Edit menu. This will return the Shield to its previous position. If it only gets part way there you may have let go of your mouse before the dragging was completed so just select Undo again, and again until the Shield is back to where it started. If you Undo too many times you can the use the Redo command to step forward again.

Dragging down pulls the shield directly toward the camera. 24 Zaxwerks 3D Invigorator - ProModeler - Tutorials
Click on the shield to select it.
4- Turn on the Drag Using Objects Axes checkbox, located directly above the Object List. Remember where this checkbox is. It is the key to keeping your objects in alignment. The Shield should still be selected. 5- Click and drag down in the 3D window. Notice that the Shield is now moving toward the left side of the screen instead of coming straight at you. Whats happening is that the Shield is moving forward and back along its own axis instead of the cameras axis. This means that it will stay aligned with all the other pieces. With the Drag Using Objects Axes checkbox turned on you are able to move objects forward and back directly along their Z axis. If you drag up you will see the object go behind the other objects and off into the distance. 6- Drag the Shield until it is just behind the other pieces. 7- Select the Face and drag down to pull it forward just a bit. 8- Select the Crown and drag down until it is just in front of the Face.
Dragging up and down will now make the shield move back and forth along its own Z axis. Zaxwerks 3D Invigorator - ProModeler - Tutorials 25
9- In the Object List select the Eyes, then drag in the 3D window to pull the eyes forward until they are even with the front of the Face. Getting objects to align can sometimes be hard to do. There is a technique for doing this that can be helpful. As you drag, look for the red wire box surrounding the eyes. Pull the eyes forward until you can easily see the red wires, then push the eyes back until the lowest of the red wires just disappears behind the yellow of the Face.
Pull the eyes forward until you see the red wire box,.
10- Select the Crown Insignia from the Object List and pull it forward until you can see it in front of the Crown.
.then slowly push them back until the red wires just disappear.
Now lets check how the logo looks from the front.
11- Switch to Camera mode, and pick the Front view from the Views. menu.
As you can see the logo pieces are still aligned and readable. In the next sections we will fine tune the look and turn the logo into a finished piece.
26 Zaxwerks 3D Invigorator - ProModeler - Tutorials

Camera Shortcuts

(continuing from the last tutorial) As you are working on a logo you will find that it is useful to be able to move the camera to look at the objects from different angles. Up to this point we have been moving the camera by switching to camera mode, selecting a manipulation tool, and then dragging in the 3D window. Thats three steps. However the camera has shortcut keys that will let you move it around in one step. Heres how. 1- Hold down the Spacebar and the Command key on your keyboard, (Alt key on Windows). Then drag left/right in the 3D window. This is the shortcut for Camera Tumble. Its easy to remember because it is the spacebar and the key right next to the spacebar. You can drag left/right/up and down with this tool to look at every side of the object. You will find that this one shortcut is used all the time so take a second and memorize it. 2- Select the Front view from the Views. menu. 3- Hold down the Spacebar and the Control key on your keyboard, (same keys for Mac and Windows). Then drag up/down in the 3D window.

The shortcut for Camera Tumble.
The shortcut for Camera Dolly.
This is the shortcut for Camera Dolly. Its easy to remember because it is the spacebar and the key furthest away from the spacebar. Drag up while holding these keys down to dolly up closer to the object, and drag down to pull back away from the object. You are moving the camera remember, so up pushes the camera closer to the object and down pulls the camera away from the objects. You will find that this is the second most-used shortcut and it is worth memorizing too.
The shortcut for Camera Track.
4- Select the Front view from the Views. menu. 5- Hold down the Spacebar all by itself. Then drag left/right in the 3D window. This is the shortcut for Camera Tracking. Its the most easy to remember because it works just like the spacebar in Photoshop. Holding down the spacebar and dragging is like moving the view of your Photoshop canvas. Notice that all of the Camera shortcuts use the spacebar. For the rest of the tutorials instead of telling you to switch modes and select this or that tool, well just say Tumble the camera to look at the sides of your objects, or Dolly-in to get a closer look at how the two parts interact. Lets take a second and do an exercise to get you more familiar with these shortcut keys.
Tracking the Camera acts like the grabber hand in Photoshop. 28

Camera Shortcut Exercise

(continuing from the last tutorial) 1- Select the Front view from the Views. menu. 2- Using only the shortcut keys, Dolly-in close on the Eyes. 3- Track so the K is centered.

1&7 2

4- Tumble so you are looking at the objects from the left. 5- Dolly out until you can see all objects. 6- Tumble so you are looking from the front. 7- Track so the objects are centered and you are back where you started.
Got it? Great. Then lets move on.
5 Zaxwerks 3D Invigorator - ProModeler - Tutorials
Adjusting the Thickness of Objects
(continuing from the last tutorial) When objects are first created each object is made the same thickness. The next step toward completing our logo is to make each object the proper thickness.

Look at the logo from the right.
1- Tumble the Camera so you are looking at the objects from the right. You can see from this view how far apart the objects are spaced. You can also see that parts of objects are too thick and stick out where they shouldnt. Usually the thicker an object is the more solid it appears. The thinner it is the more delicate it feels. The thickness of an object is controlled by the Depth slider. Find the Depth slider at the bottom right corner of the Object Tab.
A Depth of 0 creates a plane.
2- Select the Shield. Drag the Depth slider to 0. Release your mouse button. As soon as you release the mouse the Shield gets completely thin. A Depth of 0 creates a plane. However, notice that the Shield didnt change shape until you released the mouse button. If you hold down on your keyboards Shift key while you are dragging the slider, you will see the object change depth as you drag. 3- Hold down the Shift key and drag the Depth slider to 30.
While you are dragging notice that the front face of the Shield is staying in the same place. As the Depth gets larger the object grows toward the back. It does not get bigger around its center. Thats because Depth doesnt scale the object, it rebuilds the object with new dimensions. If you use the Scale tool the object will expand or contract about its center. 4- Tumble the Camera to a 3/4 view. (Use the Shortcut keys!) 5- Select the Face object, and set its Depth to 12. 6- Select the Eyes object, and set its Depth to 2. 7- Switch to Object Mode and use the Object List to select the Crown Insignia object. Then set its Depth to 4. 8- Pick the Select Invisible command from the Object List. This will select the invisible text objects. Next uncheck the Make Invisible checkbox. This will make the text objects reappear. 9- Give the King Text object a Depth of 12, and the Entertainment Text object a Depth of 4. Well leave the Crown the same Depth that it already is. That leaves us with the White Holes object. If you Tumble the camera to the side you will see that this object sticks out behind the Face object. All it is supposed to be is a background color to prevent
Zaxwerks 3D Invigorator - ProModeler - Tutorials Use the Select Invisible command to select the invisible objects.
The White Holes object is sticking out behind the Face. 31
you from seeing through the mouth and eye sockets of the Face. The White Holes object is needed or else youd see the blue of the shield and that would spoil the look of the logo. In order to put the White Holes object in the correct place we will need to use all of the techniques that weve learned so far. 1- Select the White Holes object, then set its Depth to 2. 2- Pick the Dolly tool and turn on Drag Using Objects Axes mode.
Watch the red lines. As you drag they will move through the Face.
3- Drag up and down and watch the object pass through the other objects. Watch the lower corner of the red bounding box and position the object so that it is near the back of the Face object but not behind it. 4- Tumble and Track the Camera to look at the logo from the front. Pretty good! Were almost done.

How To Apply An Edge Profile
(continuing from the last tutorial) Edge Profiles are the bevels used to dress up the object. There are over 100 profiles built into the program and you can make your own too. Think of an Edge Profile as fancy molding that goes around the perimeter of your objects. 1- Select the Shield object. 2- Click on the Material Set-Up button, located above the 3D window. The 3D window will be replaced by a window showing you the Edge Profile being used by the Shield. Imagine that you are above the Shield, looking down at it, and you take a slice through its center. You would have the front of the Shield at the bottom of the slice, and the back of the Shield would be at the top of the slice. Look at the Material Set-Up window and see that this is what it is showing. Weve labeled the Front and Back in the window so you can remember what you are looking at. This cross-section view also shows you the Edge Profile applied to the outside edges of the Shield on the left, and on the right would be the Edge Profile applied to the holes in the Shield, if it had any.
The Material Set-Up window shows you a cross-section type of view so you can see which Edge Profile is applied to the object.
The Edge Profile being used by the Shield is called the Medium Bevel. If you look at the top right corner of the Object Tab you will see the name Bevel, Medium in the first menu. This menu is where you select the profiles. Lets change the Edge Profile to something that you might see on a wooden plaque. 3- Click on the Edge Profile menu, find the Stacks submenu and then find the Tiers, Rounded item. Select it. The Material Set-Up window now shows a three-level bevel. 4- Click on the Scene Preview button, located above the 3D window, to go back to the 3D image of the logo. The Shield now has a triple-level bevel on it.
Next, lets apply the Edge Profile called Power Groove Bevels, to the King Text object.
The Rounded Tiers Edge Profile as it appears in the Material Set-Up window.
1- Select the King Text object. 2- Display the Material Set-Up window. 3- Click on the Edge Profile menu, find the Inset Face submenu and then find the Bevel, Power Grooves item. Select it.
You can see that this Edge Profile has lots of angles on it. These angles catch highlights very nicely. 4- Switch back to the 3D Scene Preview window. Unfortunately the King Text object doesnt look much different than it did before because its colored black. When you open up Illustrator files with the Use Illustrator Colors option turned ON, any objects that are colored black in Illustrator will end up black in the Invigorator. Black looks fine on the printed page but 3D models that are painted black dont look very good at all. To help out the logo we need to choose a few new colors that will enhance the look.

Drag from the Palette into the Set-Up window. Snap the green chips together before you release the mouse. 39
4- Click the Scene Preview button to switch back to the 3D view. This looks better but if you Tumble the Camera around the object youll see that the sides are still a bit blocky because they are completely black. The ideal scene would be for part of the edge to be black and part to be gold. Fortunately we have a way to do that.
How To Split A Profile To Fine Tune Material Placement
The Split Tool is selected when it is blue.
1- Switch back to the Material Set-Up window. We need to split the edge into two parts, then we can apply black to one part and gold to the other. 2- Find the Split tool and select it. Click once on the edge, near green chip #2. (Dont double click, just click once.) This will create a red arrow on the line, and you will now see two #2 chips. TIP! To delete a split arrow drag it off the line and release the mouse when the arrow turns light pink.
Click once on the line to split the edge into two parts. 40
3- Drag the gold Material Swatch from the Palette and drop it onto the top #2 chip. This will be the chip closest to the back of the object. Notice that when the chips snap together only half of the edge highlights in red. This shows you that only part of the edge will receive the new material. When complete this chip will have a #1 on it. Switch to Scene Preview and tumble the Camera around the objects. This is looking better but there is still too much black. Lets make the black area smaller. Switch back to the Material Set-Up window. Split arrows are not locked in position. They can be dragged along the line. 4- Click on the red Split arrow and drag it down to the lower left corner. When it gets close, the arrow will snap onto the corner and turn white in the center. When the arrow looks like this it is to let you know that it has snapped onto a corner point. Switch back to the Scene Preview window, and Tumble the Camera to look at the logo from the front. Perfect! Now you have an edge of black surrounding the gold face and there is more gold on the sides to add extra sparkle.
Zaxwerks 3D Invigorator - ProModeler - Tutorials 41 Drag the arrow to reposition the split point.
Drag the gold material in the palette and drop it onto the top chip.
How To Create An Object Style
(continuing from the last tutorial) Once the colors, materials, depth and Edge Profile used on an object are done you can save this batch of settings as an Object Style. You used Object Styles in the Beginning Tutorials to set up your models with a single drag/drop. Here is how to create your own. 1- The King Text object should still be selected. If it isnt selected, do it now. 2- Click on the Object Styles tab and find the Swatch/Library. menu.

Saving the Object Style.

Go to the Object Styles tab.
3- From the Swatch/Library menu choose the Save Object Style command. A window will appear asking you to name the Object Style. By default it will say King Text-style. 4- Click the Save button. The Object Style is saved to the bin. 5- Scroll down to the bottom of the Object Style bin. You will see a number 2 that has been built with the same settings and materials as the King Text object. This Object Style can now be used like any other Object Style. By dropping it onto other objects those objects will receive the same settings and materials as the original King Text object.
Coloring the Other Objects
(continuing from the last tutorial) Most of the colors on the other objects are fine so lets quickly apply colors to the two that still need changing. 1- Switch back to the Materials Tab, and deselect all objects. Tumble the Camera and Dolly-in so you can see the front and side of the Crown. The crown already has two materials applied to it, yellow on the face and black on the sides. The crown in the original Illustrator file had two colors applied to it too, a fill color and a stoke color. When you open an Illustrator file with the Use Illustrator Colors option turned ON, the fill color is applied to the face of the object and the stroke color is applied to the sides of the object. HOT TIP! Once an object has been split into two parts you can drop materials onto the individual parts in the Scene Preview. This keeps you from having to go to the Material Set-Up window every time you want to change the material. 2- Drag the Punchy Gold material from the bin and drop it onto the front face of the Crown in the 3D window.
Drag and drop Punchy Gold onto the front of the Crown. Zaxwerks 3D Invigorator - ProModeler - Tutorials 43
Move the Camera so you can see the front and side of the Crown at the same time.
3- Drag the Red material from the bin and drop it onto the side of the Crown. Make sure that the point of the arrow cursor is over the black side of the Crown object before you release the mouse button. If you accidentally drop the red on the Crowns front or onto the Shield, just Undo the mistake and try again. Now lets give the K on the Crown a white front and a black side.

How To Move Lights

(continuing from the last tutorial) Find the Light Manipulator ball. You will see the top arrow has a red wire box around it, meaning it is selected. The name of this light, Light 1, is shown on the Lights List to the right of the ball. Look at the position of the selected arrow. The arrow represents the direction that Light 1 is pointing. To move the light drag the arrow to a new position. 1- Click down on the center of the Light Manipulator ball and drag left, right, up and down. As you drag right the arrow will be pulled to the side of the ball. If you continue dragging right the arrow will go around to the back of ball. If you drag up the arrow will stop at the top of the ball. If you drag down the arrow will stop at the bottom of the ball. 2- Undo the changes so the arrow is back to where it started. Since shadows are cast from a light, you need to change the direction the light is pointing in to change where the shadows will fall. If we want the shadows to fall to the left of the face we will need to move the light to the right side of the ball.
If you drag too far the light may go behind the ball. The Light Manipulator ball.
3- Click in the center of the ball and drag slowly to the right. Dont drag up or down, try to keep the arrow at the same level. Stop dragging when the arrow is on the right side of the ball, but not too much on the right. 4- Render the frame.
Drag the arrow to this position.
You will now see the shadows falling to the left side of the Face object. If the arrow is too far around the side, the shadows will be very long. If the arrow is to much in front the shadows will be very short. Try moving the arrow and rendering a frame a few times until you start to see how the direction of the light is affecting the shadow. 5- When the final image is rendered make sure it is the foremost window by clicking on it, then use the Save Picture. command to save the image to disk. If you forget to save the image it will be deleted from memory when you quit the program.
The final logo. 48 Zaxwerks 3D Invigorator - ProModeler - Tutorials

How To Save A Project

(continuing from the last tutorial) When your work is done you will need to save the project file. 1- From the File menu pick File> Save Scene As. This will open a window where you can name the file and choose where to save it.
Additional Tips When Working With Illustrator Files
Here is some addition information that will help with your logo creation. When you draw shapes in a bezier-based vector drawing program such as Illustrator, FreeHand or Corel Draw, the files need to be saved in Illustrator format. Any version between 88 and 10 will work. You can also use vector clip art such as the Art Explosion series as long as the clip art is saved in Illustrator format.

Use Vector Outlines. Raster images wont work.
The vector shapes must be outlines. Pixel images or scans (also called Raster images) wont work unless you turn them into vector outlines by tracing them. (See the section called Using Scanned Artwork To Create Models in the Special Topics section.) Dont over-build the vector shapes. Keep the line art simple. Most of the pizzazz comes from the Edge Profiles, materials and the shading applied to the models when the image is rendered.
Filled paths become solid objects.
When the vector paths are given a Fill color in their drawing program they create solid 3D objects when brought into the Invigorator. Paths that have no Fill color but are given a Stroke color create hollow 3D objects in the Invigorator. The width of the Stroke is ignored.
Stroked paths become hollow objects. 50 Zaxwerks 3D Invigorator - ProModeler - Tutorials
When an Illustrator file is opened, and the Use Illustrator Colors option is turned ON, the Fill color of the path is applied to the front and back faces of the 3D model, and the Stroke color of the path is applied to the bevels and sides of the 3D model. When creating text in the Illustrator file be sure to convert it to Outlines before saving the file. (There is another section in this guide called Prepping Your Illustrator files which goes into more detail and should also be read.)
A Text Object Vector Outlines
Convert Text to Outlines before saving.

doc1

Installation Instructions
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 5

System Requirements

System Requirements - MACINTOSH
- G3 Power Mac (G4 recommended) - Mac OS 9.1, 10.1 or 10.2.6. - Apples OpenGL system extension - QuickTime 5 or 6.1 - Color monitor capable of displaying at least 1024 x 768 in Millions of colors - 128 MB RAM, (256 MB recommended) - 100MB unused hard-disk space - CD ROM drive
System Requirements - WINDOWS
- Intel Pentium III or 4 processor - Windows 2000 or Windows XP Pro or Home Edition - OpenGL system.dll file - QuickTime 5 or 6.1 - Color monitor capable of displaying at least 1024 x 768 in True color - 128 MB RAM (256 MB recommended) - 100MB unused hard-disk space - CD ROM drive
Software specifications subject to change without notice. Software used under license. ALL RIGHTS RESERVED. Refer to the Zaxwerks End User License for more information.

Installing the Software

The Invigorator does not use an automatic installer. You only need to do one step to install the software. If you are installing from a CD. 1- Find the ProAnimator (or ProModeler) folder on the CD and drag it into the Applications folder on your main hard drive. If you are installing from a downloaded file. 1- Unstuff or Unzip the download, then drag the ProAnimator (or ProModeler) folder into the Applications folder on your main hard drive. TROUBLESHOOTING TIP! The ProAnimator/ProModeler folder contains many files and folders. DO NOT touch the contents of the main folder. Drag ONLY the ProAnimator/ProModeler folder to the Applications folder and all these other files and folders will be moved to the Applications folder too.
You are now ready to launch the program and create your first Invigorator project. Open the Applications folder, then open the ProAnimator or ProModeler folder, and double click on the program icon.
Entering An Authorization Code For The First Time
The first time you launch the software it will ask you to enter some information. Type your Name and Organization, and type the Authorization Code exactly as it was given to you. Then press the OK button. A Temporary Code looks like this: A1234-B1234. A Permanent Code looks like this: IPMS30-A1234-B1234-C1234 A Temporary Code lasts for 30 days to give you time to contact Zaxwerks and register the software. Once registered, Zaxwerks will give you a permanent authorization code. (See the next section for information on how to enter a permanent code.) If you already have a Permanent Code there is no need to enter the Temporary Code first. Type the Permanent Code when you see the Authorization window and youll be ready to go. TROUBLESHOOTING TIP ! On some Windows systems you may have trouble typing into the Authorization Window. If this is the case, open a program such as NotePad and type the information there. Then copy and paste the information, one line at a time, into the Authorization window.

Fill in all fields then click the OK button.

Demo Mode

If you dont have either a Temporary or a Permanent Authorization Code you can run the program in Demo Mode by clicking the DEMO button at the bottom of the authorization window. Demo mode adds a watermark to the renderings and also limits the program in some ways, but other than that most everything works. Demo mode lets you get an idea of how the program runs so you can see how fast and easy it is.
Entering A Permanent Authorization Code
(If this is the first time you have run the software see the previous section titled: Entering An Authorization Code For The First Time.) If you have been running the software using a Temporary Authorization Code, double click on the program icon to launch it. You will see a message window saying how many days you have left to run the program. At the bottom of this message window will be a Register button. Click the Register button then enter your Permanent Authorization Code. A Permanent Code looks like this: IPAS30-A1234-B1234-C1234
How To Get A Permanent Authorization Code
A Permanent Authorization code is sent to you directly from Zaxwerks. Contact Zaxwerks in one of the following ways: Register by email: register@zaxwerks.com Register online: www.zaxwerks.com/Register_English.html Register by phone: 1-800-549-0250 You will be asked for your Temporary Authorization Code and your contact information so you can receive notices about bug fixes and updates.
Click this link on the Zaxwerks Home page to get to the registration page.
If you bought the program directly from Zaxwerks you will have received a green Invoice/Receipt with the Permanent codes printed on stickers at the bottom.

Basic Concepts

Zaxwerks 3D Invigorator - ProAnimator - Tutorials 11

BASIC CONCEPTS

The Invigorator creates its own models and images. It does not process existing footage to give it a 3D effect. You create models that have depth and size, arrange them in space, and then take pictures of them. The Invigorator is a true 3D program, but it has differences that make it unique from any other 3D program. There is a tremendous amount of technology and workflow design packed into this program, in order to make it easier to learn and faster to use. If you are new to creating 3D graphics here is a short overview of the steps involved:

DEFINITIONS Modeling

The creation of the objects and adjustment of their shape.

Surface Set-Up

The paint job that is applied to the surface of the objects. Often called Surfacing.

Scene Set-Up

The positioning of the objects and lights within the 3D scene and the positioning of the camera which views the scene and takes the picture.

Modeling

The Invigorator creates models out of Adobe Illustrator files and fonts installed on your computer. Models can be modified using the controls in the Object Tab. A selection of over 100 preset edge profiles come built into the program or you can make your own. You can also import models created in other programs.

Animation

Moving the objects or camera over time.

Rendering

Creation of the final 3D image or movie. Taking the picture.
The Invigorator has a completely unique way of handling surfaces. Up to six different materials can be applied to each object and those materials can be used in a variety of ways. Once you try it you will see how the Invigorator has finally given artists the tools to create a new generation of 3D title and logo graphics. Graphics like you have never seen before.
Animation is created in a new way that is visual rather than technical. Feedback is continuous so you can watch the animation as you edit it. There is no need to stop and render a preview.
The rendering engine is designed for the rigors of professional production. It creates beautiful images of any resolution with excellent antialiasing, image mapping, soft shadows, transparencies for glass and chrome effects. Images and movies come with alpha channels for compositing without the need to key the source footage.
Scene Set-Up And Lighting
Setting up a 3D scene has been streamlined to make it easier for 2D graphic artists to make the jump to 3D. A scene can have as many objects as you need and objects or groups of objects can be rotated and positioned independently. Up to six lights can be used, and once you get your lights perfect they can be saved and reused in future projects. Object manipulation within the 3D scene is done in a way thats completely new. Single and multiple objects can be manipulated with speed and fluidity. There are a full compliment of short cut keys. Even nudge keys are supported.

Animation Tutorials

Zaxwerks 3D Invigorator - ProAnimator - Tutorials 15

ProAnimator Introduction

Hello and welcome to the world of the Invigorator ProAnimator! The ProAnimator is different than any other animation program. Other animation programs make you fiddle with things like keyframes and velocity curves. The more objects you are animating the more keyframes you have to fiddle with. Projects can get very complicated very quickly. The ProAnimator, on the other hand creates animations in a new and unique way. The creation of an animation is more like directing a movie. The user is freed to create and design rather than be forced into the roll as technician. Start to finish is only a few steps and animating one object or 50 is the same amount of work. There are several ways to create your animation. The first well look at is how to use a preset to make the entire animation in just a few clicks.

A draft quality rendering.

Rendering A Single Frame

Single frame rendering is done to check what the final movie will look like without having to render the entire movie. When you render a single frame all of the rendering features are turned on, so you will see the antialiasing, motion blur, textures and reflections that are usually turned off when doing previews.
A final quality rendering. 24 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
1- To render a single frame click the Render Frame button. The current frame is rendered and will appear in a window. You can leave this window open and do another rendering. You can also save the image in this window to a file if you want to keep it. (See Saving A Single Frame Rendering.) By moving the Time Marker to different places in the animation and rendering single frames you can do spot checks to see how the animation is going to look. Once all of these spot checks look good move on to rendering the whole movie.
Saving A Single Frame Rendering
After a single frame rendering is done is will appear in its own window. When you close this window, the rendering will be erased from memory. To save one of these pictures do the following: - Click on the image to bring it in front of all the other windows. - Use the File> Save Picture. command. You will be given a file dialogue where you can name the image and choose the format to save it in. If the Alpha channel checkbox was turned ON during the rendering, you will be saving the Alpha channel into the same file as the RGB image. This enables you to open the file in Photoshop or other image editing programs that accept Alpha channels and get perfect antialiasing by loading the Alpha channel as a selection.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 25 Click the Render Frame button to render a final quality image at the current time.

Rendering The Movie

To render the final movie click the Render button. This will render the movie based on the options set on the camera tab. After clicking the Render button you will see a file dialogue where you can name the movie and choose where to save it. After clicking the Save button you will then see the QuickTime Compression Settings window. Choose the compressor that gives you the best results for the editing or compositing system you will be taking the movie to. In most cases you will want to save your ProAnimator movie with as little compression as possible. That way you will be able to mix it with other footage in your editor or compositor. You will probably also want to keep the alpha channel so the background of the movie will be removed without you having to key it out. There are two compressors you can use that fullfill both of these requirements. One is the Animation compressor, the other is the TGA compressor. Both of these compressors are standard QuickTime options. There may be others that will work with your specific editing hardware. Once you have selected either one of these compressors you should put the Quality slider at Best, and set the color depth menu to Millions of Colors +. The + sign means you get the Alpha channel as part of the movie file.

An Arch of 50 gives the paths an extreme curve. 40

The Arch Slider.

An Arch of 10 gives the paths a slight curve.
4- Set the Arch slider to 20, before you go to the next tutorial.
Changing The Direction Of The Arch In The Path
Up to this point the Arch of the path has been up and over, as if the letters are riding over the top of a hill. We can change this direction. Find the Arch Direction knob located to the right of the Arch slider. See how the arrow on the knob is pointing up. 1- Drag the Arch Direction knob so it is pointing down. Play the animation if it has stopped. See how the letters now swoop up from the bottom of the screen. This has quite a different look than the when the animation was dropping in from the top. 2- Drag the Arch Direction knob so it is pointing to the right, then increase the Arch slider to 50. Now the letters are moving off in the distance before turning and traveling right toward the camera. This is a very cool multi-overlapping look and is very difficult to get with any other software. 3- Often a little change can make a lot of difference. Instead of setting the Arch Direction arrow to the right, which would be the 3 oclock position on the face of a clock, try setting it to the 2 oclock or 4 oclock positions. Experiment with different positions and see the effect. 4- When you are done experimenting stop the animation and pick the Angle Slide preset from the Object Animations popup menu. This will reset the animation to its original form.
The Arch Direction control will make objects swoop down, or to the side. 41
Controlling When Objects Start To Move
In the Angle Slide animation notice how each letter flies on screen a little bit later than the one next to it. The secret is the Cascade slider. The Cascade slider controls the timing of objects as they move along their motion path. 1- Stop the animation. Select the transition segment if its not already selected. For the Angle Slide animation youll see that Cascade is set to 9. Drag the slider so that Cascade reads 0. Play the animation and you will see that now all the objects are moving together. When Cascade is at 0 all objects start moving at exactly the same time. 2- Set the Cascade slider to 20. Now you will see that there is space between each letter. Each letter waits a little bit before it starts to move. This creates a spread-out cascade of letters. 3- Set the Cascade slider to 50. Now you will see that there is quite a bit of space between the letters. You still get the cascading effect but the spacing is so large that each letter now looks like it is moving on its own. 4- Set the Cascade slider to 100. This is the top end of the range and it means that each letter completely finishes its move before the next letter starts to move. In other words the first letter moves to its end position before the second letter starts to move.

Find the Ease slider next to the Cascade control. Notice that it has two slider arrows. The light arrow on the left controls Start Ease, the acceleration of objects as they begin to move. The dark arrow on the right controls End Ease, the slowing down of objects as they near their final pose. 1- Drag the End Ease (dark) arrow to the left so it reads 60. Play the animation and you will see that the letters now settle into position very nicely. By setting this control to 60 you told the program to keep the letters at a constant speed for the first 60% of the transition, and then slow down over the last 40%. Since the letters begin offscreen there is no need to add Start Ease. You only need to add Ease when you see the letters start or stop while on screen, in the live area that will be rendered.
Dragging the End Ease arrow to 60 makes the objects slow down over the last 40% of the animation.
Chapter 5 Changing The Positions Of Objects
Poses are the positions of your objects. An animation is created by placing objects in different positions at different times, and then having the program move the objects from one Pose to the next. We saw in the last section how to change the way that objects move between two poses. Now we will learn how to put the objects into those poses. IMPORTANT! Before you continue with this next section you should: 1- Create a New Scene, 2- Create 3D text of the word Positions, and then 3- Add the object animation preset called CrashZoom. If you dont know how to do these things read the instructions at the beginning of Chapter 3. If you followed the IMPORTANT step above you will now be looking at an animation of the word Positions. Notice how the starting Pose has the letters positioned behind the camera so that the first you see of them is when they appear to crash through the screen from behind. The middle Pose has the words come to a rest in the center of the screen, and the final Pose is once again behind the camera as the word flies past the camera and out of view.
48 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Moving Objects To New Positions
The Move control is one of the tools you will use the most. When you are setting up an animation and placing objects into their positions the tendency is to want to drag the objects in the 3D window. This is the old way of doing it. In fact, in most 3D programs this is the only way you have of positioning objects, but in the ProAnimator we call this Tweaking. Tweaking is the very last method you should use to position objects. It is the technique you use when you cant get the Pose controls to do exactly what you want. One advantage of using the Pose controls is that you will be able to save your animations as presets and apply them to any other group of objects, so you should get used to using these controls as quickly as possible. (For more information about Tweaks see the section called What is a Tweak? later in this guide.) We will use the Move controls to make the objects fly to a different place on the screen. As you play the animation you can see that the second Pose is responsible for the position of the objects at the center of the screen. Stop the animation playback (by clicking your spacebar), and click on the second Pose to select it. You will see the controls for this Pose appear at the bottom of the Animation window. There are two parts to the Move controller; a set of direction clickpoints, and a slider to set the amount of distance to move.

Zaxwerks 3D Invigorator - ProAnimator - Tutorials Watch the letters in the 3D window as you drag the green oval on the rotation tool.
Drag the green oval to rotate the letters around the Y axis.
Randomizing Object Positions

Select the 3rd Pose.

The Randomize slider gives you a quick way to jiggle object positions. The larger the value the more distance the objects are moved away from their original positions. Each time you click on the slider a new random direction is picked so you can click over and over until you get the pattern you want. For instance sometimes random positioning places two letters on top of each other. If this happens just click on the slider and a new set of random positions will be calculated. Lets randomize the positions of the letters in the final Pose. 1- Stop the animation. Select the last Pose segment. Pose number three. The Pose controls will update to show you the settings used by this Pose. 2- Drag the Move slider from its current value (should be 950) to a value of about 500. 3- Hold the Shift key down and slowly drag the Randomize slider. As you drag you will see the letters jumping further and further away from their original positions. Values around 10 leave the word still read-able, but just a little jumbled. As the values increase the letters get more and more jumbled until you cant read the word anymore. Set the Randomize slider to 40. 4- Set the Move slider back to 950.
You may see bits of a letter poking into the screen. If you do, it is because the Randomize feature has accidentally moved an object down in front of the camera. Each time you click on the Randomize slider arrow a new set of random directions will be picked, so all you have to do is to click on the arrow and you will see the letters jump to new positions. Click on the arrow over and over until you cant see any letters on screen. 5- Play the animation. Now as the letters fly from their lower third position past the camera they jumble up a bit making the animation more interesting to look at.
A bit of one letter that has been moved in front of the camera. Click the Randomize arrow until it goes away.

Shuffling Objects

Another type of randomizing can be done by shuffling the objects. Shuffling is the process of substituting one object for another object. The Shuffle control does a variety of different types of shuffling. For instance if you choose the Mix 2 option every two letters may or may not get switched for each other. This will produce a word that is almost the same as the original word. As you mix more and more letters together the word becomes more and more unreadable.

Zaxwerks 3D Invigorator - ProAnimator - Tutorials 69
4- Show the Materials tab, and drag the pink material from the Material Editor dock and drop it onto the black part of the p. The p will now be colored pink.
Now lets color the C black. 1- Click on the C to select it. Make sure it is the only object selected. 2- Show the Object Styles Tab. 3- Choose the Unlink Object Style command from the Swatch/ Library. menu. 4- Show the Materials tab, and drag the black material from the first row of the bin, and drop it onto the pink part of the letter C. The C will now be colored black.

Editing 3D Text

(continuing from the last tutorial) You can change text at any time and the new text will take on all the colors and shape settings of the existing letters. Usually this is a simple matter of just typing new text. However when there is more than one Object Style being used in the same text block, you need to know the way the Invigorator applies Object Styles to new objects. Say we want to change the words Coming Up Next. to Appearing Tuesday. And we want the look of the new title to match the look of the old title; meaning we want the first A to be black, the rest of the word pink, and the word Tuesday to be gold and silver. If we open the Text Window and erase all the letters, when we type in the new ones they will all be colored the same as the C because the C was the first letter in the text block. When only some of the letters are selected at a time, the Invigorator uses the first letter in the selection as the Master and all the new text is made to match the master. So by selecting the letters in three groups, it will keep all three of the Object Styles used in this title. Heres how to do it. 1- In the 3D window, double click on one of the letters. This will open the Text Window.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 71
Double click on a letter to open the Text window,
2- Select only the letter C in the word Coming. 3- Type an A, which is the first letter in the word Appearing. 4- Select the letters, oming Up, which are the rest of the letters on the top line. 5- Type ppearing, which are the rest of the letters in the word Appearing. TROUBLESHOOTING TIP! If you make a selection then hit the delete or backspace key before typing the new text, the attribute matching wont work as described in this section. All you have to do is to make a selection and start typing. 6- Select the whole bottom line. (Next.) 7- Type Tuesday. 8- Set the justification to Left Justification. Do not drag the Block Size arrow. If you change the position of the block size arrow, it will change where the text is inserted into the scene. This may push the text off the screen. 9- Click OK. You will see the new title in the 3D window with the same look as the old title.

The Lighting Styles Tab. 74
3 - Scroll down to the bottom of the list. These Lighting Styles have variations in color, not just in intensity. Apply each Lighting Style and see the effect. Notice how lights with strong colors tend to override the colors applied to the objects. For instance, with Melrose and Sunset you pretty much loose any sense that the front faces are pink.
The Melrose Style. The Red Light District Style.
4 - End by applying the Red Light District Lighting Style. This one doesnt affect the faces too much but it applies a nice red glow to some of the edges.

How To Set The Camera

(continuing from the last tutorial) Camera manipulation is just as easy as moving the lights. You click the Camera Mode button, to tell the program you want to move the camera, then you select one of the manipulator tools and drag in the 3D window. Say for instance that you want to look at the title from below instead of above. 1 - Select the Camera Mode button. 2 - Select the Tumble Tool.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 75
3 - Click in the 3D window and drag directly up. You will see the objects rotating to a different position. Actually it is the camera that is rotating around the objects. You can tell this because the Floor Grid is moving along with the objects. If the objects were rotating the floor would be still. 4 - Stop dragging when the bottom of the word Tuesday. is parallel to the bottom of the 3D window.
Viewing the scene from a low angle, with the Floor Grid turned ON.
At this point the Floor Grid is getting in the way. The Floor Grid doesnt render in the final images and we can turn it off any time we want. 5 - Find the Grids popup menu. Choose the Floor Grid menu item to toggle it OFF. Notice that there are other types of grids here too. A Title Safe grid, a Lower Third grid, even a special grid called 4:3 Inside 16:9. When you are using an HD resolution (16:9) format, this grid shows you what will appear within a standard TV (4:3) screen if you cropped off the sides. With the Floor Grid turned off you can see the image much better. You can also see the effect of the red lights much more strongly from this lower angle. Thats an important point to remember. The effect of the lighting will change as you view a scene from different directions.

Use Move To Center to bring all selected objects to the center of the world. 88
Moving 3D Objects - Part 2
(continuing from the last tutorial) Now lets learn how to move objects forward and back without pulling them off to the side. Pay attention because this technique will be very useful in your future projects. 1- Click on the background to deselect all objects, then click once on the Shield to select it. You should see only one bounding box and it should be around the Shield. 2- Select the Dolly tool, then click and drag down in the 3D window. As you drag you will see that the Shield is being pulled straight toward you. You are looking through the cameras lens so the Shield is being pulled straight toward the camera. This is why the parts were pulled out of alignment. What we need is a way to move objects forward or back, but without pulling them off to the side. 3- Release the mouse button and use the Undo command from the Edit menu. This will return the Shield to its previous position. If it only gets part way there you may have let go of your mouse before the dragging was completed so just select Undo again, and again until the Shield is back to where it started. If you Undo too many times you can the use the Redo command to step forward again.
Dragging down pulls the shield directly toward the camera. Zaxwerks 3D Invigorator - ProAnimator - Tutorials 89
Click on the shield to select it.
4- Turn on the Drag Using Objects Axes checkbox, located directly above the Object List. Remember where this checkbox is. It is the key to keeping your objects in alignment. The Shield should still be selected. 5- Click and drag down in the 3D window. Notice that the Shield is now moving toward the left side of the screen instead of coming straight at you. Whats happening is that the Shield is moving forward and back along its own axis instead of the cameras axis. This means that it will stay aligned with all the other pieces. With the Drag Using Objects Axes checkbox turned on you are able to move objects forward and back directly along their Z axis. If you drag up you will see the object go behind the other objects and off into the distance. 6- Drag the Shield until it is just behind the other pieces. 7- Select the Face and drag down to pull it forward just a bit. 8- Select the Crown and drag down until it is just in front of the Face.

Zaxwerks 3D Invigorator - ProAnimator - Tutorials The shortcut for Camera Track.
Tracking the Camera acts like the grabber hand in Photoshop. 93

Camera Shortcut Exercise

(continuing from the last tutorial) 1- Select the Front view from the Views. menu. 2- Using only the shortcut keys, Dolly-in close on the Eyes. 3- Track so the K is centered.

1&7 2

4- Tumble so you are looking at the objects from the left. 5- Dolly out until you can see all objects. 6- Tumble so you are looking from the front. 7- Track so the objects are centered and you are back where you started.
Got it? Great. Then lets move on.
6 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Adjusting the Thickness of Objects
(continuing from the last tutorial) When objects are first created each object is made the same thickness. The next step toward completing our logo is to make each object the proper thickness. 1- Tumble the Camera so you are looking at the objects from the right. You can see from this view how far apart the objects are spaced. You can also see that parts of objects are too thick and stick out where they shouldnt. Usually the thicker an object is the more solid it appears. The thinner it is the more delicate it feels. The thickness of an object is controlled by the Depth slider. Find the Depth slider at the bottom right corner of the Object Tab. 2- Select the Shield. Drag the Depth slider to 0. Release your mouse button. As soon as you release the mouse the Shield gets completely thin. A Depth of 0 creates a plane. However, notice that the Shield didnt change shape until you released the mouse button. If you hold down on your keyboards Shift key while you are dragging the slider, you will see the object change depth as you drag. 3- Hold down the Shift key and drag the Depth slider to 30.
Zaxwerks 3D Invigorator - ProAnimator - Tutorials 95 A Depth of 0 creates a plane. Look at the logo from the right.
While you are dragging notice that the front face of the Shield is staying in the same place. As the Depth gets larger the object grows toward the back. It does not get bigger around its center. Thats because Depth doesnt scale the object, it rebuilds the object with new dimensions. If you use the Scale tool the object will expand or contract about its center. 4- Tumble the Camera to a 3/4 view. (Use the Shortcut keys!)
Use the Select Invisible command to select the invisible objects.

Zaxwerks 3D Invigorator - ProAnimator - Tutorials 107 Saving the Object Style.
Go to the Object Styles tab.
Coloring the Other Objects
(continuing from the last tutorial) Most of the colors on the other objects are fine so lets quickly apply colors to the two that still need changing. 1- Switch back to the Materials Tab, and deselect all objects. Tumble the Camera and Dolly-in so you can see the front and side of the Crown. The crown already has two materials applied to it, yellow on the face and black on the sides. The crown in the original Illustrator file had two colors applied to it too, a fill color and a stoke color. When you open an Illustrator file with the Use Illustrator Colors option turned ON, the fill color is applied to the face of the object and the stroke color is applied to the sides of the object. HOT TIP! Once an object has been split into two parts you can drop materials onto the individual parts in the Scene Preview. This keeps you from having to go to the Material Set-Up window every time you want to change the material. 2- Drag the Punchy Gold material from the bin and drop it onto the front face of the Crown in the 3D window.
Drag and drop Punchy Gold onto the front of the Crown. 108 Zaxwerks 3D Invigorator - ProAnimator - Tutorials
Move the Camera so you can see the front and side of the Crown at the same time.
3- Drag the Red material from the bin and drop it onto the side of the Crown. Make sure that the point of the arrow cursor is over the black side of the Crown object before you release the mouse button. If you accidentally drop the red on the Crowns front or onto the Shield, just Undo the mistake and try again. Now lets give the K on the Crown a white front and a black side.
Drag and drop the red material onto the side of the Crown.
4- Select the K Insignia object. Switch to the Material Set-Up window. Here you can see that a black material is applied to the Front, Back and Sides of the object. The black is already being used on the sides so we can leave it as it is. All we need to do is put a white material onto the Front face. 5- Drag the White Material swatch from the bin and drop it into dock #2 of the Palette. 6- Drag the White Swatch from the palette and drop it onto the green chip next to the word Front. 7- Switch back to the Scene Preview and choose the Front view from the Camera Views. menu. Dolly in a bit and take a look at your work.
For the K, load the white material into dock #2, then the drag the swatch onto the Front green chip.

Light Manipulator

Lights List
How To Make Lights Cast Shadows

The Light Manipulator ball.
1- Click down on the center of the Light Manipulator ball and drag left, right, up and down. As you drag right the arrow will be pulled to the side of the ball. If you continue dragging right the arrow will go around to the back of ball. If you drag up the arrow will stop at the top of the ball. If you drag down the arrow will stop at the bottom of the ball. 2- Undo the changes so the arrow is back to where it started.
If you drag too far the light may go behind the ball.
Since shadows are cast from a light, you need to change the direction the light is pointing in to change where the shadows will fall. If we want the shadows to fall to the left of the face we will need to move the light to the right side of the ball.
3- Click in the center of the ball and drag slowly to the right. Dont drag up or down, try to keep the arrow at the same level. Stop dragging when the arrow is on the right side of the ball, but not too much on the right. 4- Render the frame. You will now see the shadows falling to the left side of the Face object. If the arrow is too far around the side, the shadows will be very long. If the arrow is to much in front the shadows will be very short. Try moving the arrow and rendering a frame a few times until you start to see how the direction of the light is affecting the shadow. 5- When the final image is rendered make sure it is the foremost window by clicking on it, then use the Save Picture. command to save the image to disk. If you forget to save the image it will be deleted from memory when you quit the program.
Drag the arrow to this position.
The final logo. Zaxwerks 3D Invigorator - ProAnimator - Tutorials 113

How To Save A Project

(continuing from the last tutorial) When your work is done you will need to save the project file. 1- From the File menu pick File> Save Scene As. This will open a window where you can name the file and choose where to save it.
Additional Tips When Working With Illustrator Files
Here is some addition information that will help with your logo creation. When you draw shapes in a bezier-based vector drawing program such as Illustrator, FreeHand or Corel Draw, the files need to be saved in Illustrator format. Any version between 88 and 10 will work. You can also use vector clip art such as the Art Explosion series as long as the clip art is saved in Illustrator format. The vector shapes must be outlines. Pixel images or scans (also called Raster images) wont work unless you turn them into vector outlines by tracing them. (See the section called Using Scanned Artwork To Create Models in the Special Topics section.) Dont over-build the vector shapes. Keep the line art simple. Most of the pizzazz comes from the Edge Profiles, materials and the shading applied to the models when the image is rendered.

 

Tags

21PT350A SX525WD Yamaha P-80 DCT5100 YP-U1X ST-GT350 KV-20M20 Assault 6 1 Pro Cs5 RCR 127 Br1600 IC-T2H Primo UK QX-2328 Inspiron 8200 Mb990 CDX-MP70 Rtgr328N Gz-hd7 VGN-SR21m S RB-1090 GSM712F Drill NVD-V003-space-ver-space-3-00- DCR-DVD905E Drive Hr480S Reason 5 Light KX-TC170B Transformer AT3720A 46PFL5605H Tutorials Scanmaker 4700 DW-8000P Pro For Cs5 KDC-5024V Iphone OS SX-KN6500 NA-14VA1 RY46501A Minolta 7415 MT880 Adsl Oceanic GEO Smart-SET Nokia 6820 TX-900 51089 PS-42Q97HD P50XR01E PA205 CMT-CP1 EX-800 SCH-U450 DCR-DVD405E PR55HY21CA DP43TF AF360FGZ NVD-V004 DVC6500 Ypg-535 MPD-4 VPC-GH3 D5 M5 Urc 8820 CQ-C8405N Boss AW-3 CQ-C9901N SLV-D900E X1170 SWP-1000 Powershot S45 IR220C Averatec 3150 29FU1RS-l1 LDV 700B LWG092RC-4 DC596M MTE-450 WG5005R PDP-502MXE NV-GS27EE VLT4115 8852 SD 32PF7320-10 GR-B197dvca 3000A Cs5 Altos G530 CD-BA3100H AVR 125 32PFL9603D Triple R F1446 Dondolino Pro Tutorial KAC-746 1150MDC UX-F50CW Factor P-661HW-D VAC-sweep 280 HD2200

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101