Nintendo WII Sports Manual
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The Wii console is about to get an exciting look as it launches across Europe in sleek design. Wii Sports Resort, which is bundled with the Wii, has already sold well over one million copies across Europe, and brings an entire island, along with 12 exciting sports and activities, to your living room for all your friends and family to enjoy. [ Report abuse or wrong photo | Share your Nintendo WII Sports photo ]
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NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A.
PRINTED IN USA
FOLLETO DE INSTRUCCIONES
PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacic Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us rst. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us rst.
Some people (about 1 in 4000) may have seizures or blackouts triggered by light ashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 3. Do not play if you are tired or need sleep. 2. Play video games on the smallest available 4. Play in a well-lit room. television screen. 5. Take a 10 to 15 minute break every hour.
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specic legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
All rights, including the copyrights of game, scenario, music and program, reserved by Nintendo. TM, and the Wii logo are trademarks of Nintendo. 2006 Nintendo. All rights reserved. Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.
Playing videogames can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better. This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
Welcome to Wii Sports!
With the Wii Remote, sports games have never felt better! Swing, hit, and throw like a natural with the Wii Remote. With Wii Sports, you are a pro athlete, experience realistic sports sensations with controls that are close to the actual sports motions. Using the Mii Channel, create caricatures of your friends and family and put them all right in the game with you. With controls this simple, everyone can play, friends and family alike! For specic information on how to play each sport, please see that sports section of the instruction booklet. Power Button: Turn power on or off A Button: Conrm B Button: Return to previous screen HOME Button: Open/close the HOME menu + Button: Open/close the pause menu +Control Pad: Move
If your Wii console is on or is in standby mode, simply insert the Wii Sports Game Disc into the disc slot. Read the screen and press the A Button to move on. You can insert a Wii Game Disc even if the Wii consoles power is turned off. To play on a TV that supports a 16:9 screen ratio, select 16:9 HD/ED from the Wii Settings and adjust your televisions screen ratio. Please refer to the Wii Operations Manual for more information.
Point the cursor at the Disc Channel on the Wii Menu and press the A Button.
On the Channel Preview screen, point at Play and press the A Button.
After a brief reminder to wear your Wii Remote strap, the title screen will appear.
Tennis 1 to 4 players Baseball 1 to 2 players Bowling 1 to 4 players Golf 1 to 4 players Boxing 1 to 2 players Training 1 to 4 players Fitness Test single player
On this screen, you can set the number of players for your game.
Selecting the Number of Players
Add Wii Remotes
If you need to add more Wii Remotes, point at More and press the A Button. Then add a Wii Remote for each player. Aim each Wii Remote at the screen and press the 1 and 2 Buttons at the same time to register it.
Make sure that there are no people or objects around you before you play. If youre feeling tired, take a rest.
Select which Mii you will use. Select Wii Console to choose a Mii stored on this Wii Console. Select Guest to choose a generic Mii. Select Wii Remote to load a Mii that has been stored on your Wii Remote.
Wii Sports uses the Miis you create in the Mii Channel to play the game. Wii Sports automatically saves the records (such as your personal best in each game) of each player.
Please be aware that your records will not be saved when you play with a guest Mii or one stored in the Wii Remote. In addition, if you delete a Mii from the Mii Channel, the saved data for that Mii is also erased. Be very careful when deleting a Mii once a play record is erased, you cannot recover it. Please refer to the Wii Operations Manual for information on making Miis in the Mii Channel.
The team that wins the required number of matches rst wins the game.
1 to 4 players
Simply swing the Wii Remote to play a match of doubles tennis. You dont need to press any buttons. Each player needs his own Wii Remote.
Selecting a Play Style
Choose which hand to use for each sport, and then point at OK and press the A Button. Press the +Control Pad during a game to open the pause menu. Continue Resume the game in progress. Start over Start this game over from the beginning. Quit Quit the current game and return to the menu. HOME menu Press the HOME Button during a game to open the HOME menu.
Holding the Wii Remote (for right-handed players)
Hold it as would hold a tennis racket. Put your wrist through the Wii Remote strap and fasten it to prevent it from escaping your hand. Swing gently.
Swing the Wii Remote up. and then down to serve the ball. Toss the ball up. You also can toss with the A Button. Hit the ball.
Controlling the Ball
Wii menu Return to the Wii Remote settings Adjust Wii Wii Menu Remote volume, rumble feature Reset Return to the title screen setting, and connections.
Judge the ball direction and swing accordingly. When the ball comes to your right, swing on the right side. When the ball approaches your left side, swing on the left. You can lob and give the ball a spin depending on how you hit.
Quick Timing Slow
The screen shows your Miis skill level. Your skill level wont change when you play against another player in tennis, baseball, or boxing. Your skill level increases or decreases depending on how well you play. When your skill level goes above 1,000 points, youll become a Pro. However, if your skill level drops again, you can lose the title. The Wii Message Board records the days you rose to Pro status or lost your Pro title, as well as when you set Please read the Wii Channel Manual for more information about the Wii Message Board. high scores.
The timing of your stroke determines the direction the ball travels.
Saving Your Game
Wii Sports requires two blocks to save.
1 to 2 players
Play a ten-frame game and compete for the best score.
Play a simple baseball game with a batter and pitcher. Fielding and running are handled automatically, so you can focus on the action. For a two-player game, you will need two Wii Remotes. The game ends after three innings. If one player scores more than ve runs over his opponent, the mercy rule applies, ending the game.
Roll a bowling ball with a simple sweep of your arm. You can also change the spin of your ball. Play with up to four players using a single Wii Remote.
Holding the Wii Remote
(batting for right-handed players)
Swing the Wii Remote as the ball crosses the plate just like in real baseball!
(for right-handed players)
Hold the Wii Remote with both hands, just like you would a baseball bat. Hold it so the button side faces toward you. Put your wrist through the Wii Remote strap and fasten it to prevent it from escaping your hand. Swing gently.
Hold the Wii Remote in your throwing hand. Put your wrist through the Wii Remote strap and fasten it to prevent it from escaping your hand. Throwing the Ball Swing gently.
Moving and Aiming
Fastball Curveball Splitter Screwball Press left or right to decide where to stand and which way to aim.
(pitching for right-handed players)
Hold down Switch Modes
Hold the Wii Remote in your pitching hand. Put your wrist through the Wii Remote strap and fasten it to prevent it from escaping your hand. Swing gently.
Where to stand
Raise the Wii Remote to your chest and swing back.
Swing down the Wii Remote as if you would throw the ball. The speed of the ball changes depending on how quickly you swing the Wii Remote.
Inside or outside pitch Right over the plate
Hold down one of the buttons below and swing the Wii Remote.
None Fastball Curveball Screwball + Splitter
Zoom (Press again to zoom out.)
Release at the bottom of your swing.
Swing as if you are rolling a real bowling ball. Twist the Wii Remote to give the ball spin.
The player with the fewest total strokes wins the game.
Swinging the club is as easy as swinging your Wii Remote. Up to four players can share a single Wii Remote.
Boxing uses both the Wii Remote and Nunchuk. When two players ght against each other, each player needs a Wii Remote and Nunchuk. Each match has three one-minute rounds. The rst player to be knocked out loses. If no one wins after three rounds, the winner is declared by judges decision.
Practicing Your Swing
Hold the Wii Remote with both hands, just like you would a golf club. Put your wrist through the Wii Remote strap and fasten it to prevent it from escaping your hand. Swing gently.
Press left or right to select direction to hit.
Press up or down to select a club. Swing as you point the button-side of the Wii Remote as shown here. Swing too hard, and you will slice or hook your shot.
Thrust out the Wii Remote and Clutch the Wii Remote and Nunchuk in Nunchuk to punch front of your chest and hold them up. with those hands. Put your wrist through the Wii Remote To aim at the head, strap and fasten it to prevent it from escaping your hand. punch upward. Swing gently. To aim at the body, punch downward.
Shifting Your Position
Hit the Course
Swing the Wii Remote while holding down
Swing the Wii Remote while holding down Swing as you point the button-side of the Wii Remote as shown here.
Hold the Wii Remote and Nunchuk in front of you to block.
Shift your body forward, back, left and right while holding
the Wii Remote and Nunchuk.
Swing as you point the button-side of the Wii Remote as shown here.
There are three training games per sport. You can play each training game with 1-4 players. Multiple players can share a single Wii Remote. Players earn platinum, gold, silver, or bronze medals depending on their performance. The date you earn your medals will be recorded on the Wii Message Board. (See the Wii Channel Manual for information on
the Wii Message Board.)
Power Gauge The power gauge appears on the screen when you make a swing. If you swing at 50% power on the gauge, the ball will land at a point halfway down the line that appears on the course map in the lower right. (Ball carry depends on whether the wind is blowing and if the ball lands in a bunker or in the rough.) 10
Wii Fitness Test (Once a day per Mii) This tness exam selects three training games for you to play. You will be judged on balance, stamina, and speed, and the combined results will determine your Wii Fitness Age. The results will be recorded on the Wii Message Board.
DIRECTORS Keizo Ohta Takayuki Shimamura Yoshikazu Yamashita ASSISTANT DIRECTOR Shinya Hiratake PROGRAM DIRECTOR Tsutomu Kaneshige GAME PROGRAMMING Kenta Sato Takeshi Miyamoto Ichiro Suzuki Yuichiro Okamura GAME/GRAPHIC SYSTEM PROGRAMMING Takuhiro Dohta SYSTEM PROGRAMMING Katsuhito Nishimura Yusuke Shibata UI PROGRAMMING Keichi Minato Kazuya Sumaki DESIGN DIRECTOR Junji Morii LEAD 3D DESIGN Ryuji Kobayashi Yoshihisa Morimoto 3D DESIGN Taeko Sugawara Jun Takamura Tomomi Iwasaki Masaaki Ishikawa Ryo Tanaka Hirotake Otsubo Miki Watanabe Mari Shibata UI DESIGN Emi Tomita Takako Ishii Masanobu Sato Yoshifumi Masaki UI DESIGN MANAGEMENT Takahiro Hamaguchi EFFECT DESIGN Keijiro Inoue Sayaka Yano SOUND DIRECTOR/MUSIC Kazumi Totaka SOUND EFFECT/ PROGRAMMING Taro Bando Masato Mizuta SOUND SYSTEM PROGRAMMING Yoji Inagaki VOICE Josh Millman PROGRESS MANAGEMENT Keizo Kato TECHNICAL SUPPORT Hironobu Kakui Yoshito Yasuda DEBUG Masataka Takemoto Takuji Hotta Manabu Matsumoto Super Mario Club Mii SUPPORT Hisashi Nogami Ryutaro Takahashi Yusuke Shiraiwa Jun Ito Takafumi Masaoka Masanori Nakagawa Kyohei Seki Mai Okamoto Mitsuhiro Hikino DEVELOPMENT ENVIRONMENT TEAM Chiharu Itoh Hajime Kojima Hidetoshi Seki Jumpei Otani Junichi Aoyagi Keiko Akiyama Kenji Nishida Koichi Kyuma Makoto Takano Minoru Hatamoto Shigeru Hirayama Shunsaku Kitamura Tadashi Ikegami Takaaki Kazuno Takashi Endo Takashi Matsuda Takashi Saito Takayuki Sugano Takeshi Shimada Tatsuhiro Tanoue Tetsuya Sasaki Tomoaki Kuroume Toshikazu Kitani Yasuhiro Kawaguchi Yasuki Tawaraishi Yasunari Nishida Yasushi Ida Yusuke Akifusa Yusuke Kurahash PROGRAMMING SUPPORT Programming Support Group PACKAGE/MANUAL Ryo Koizumi Kazuya Yoshioka PROMOTION Hiroaki Yamaguchi SPECIAL THANKS Soichi Nakajima Yoshiki Haruhana Makoto Wada Norihide Sasaki Kenji Miki HAL LABORATORY, INC. All EAD PRODUCER Katsuya Eguchi CO-PRODUCER Kiyoshi Mizuki GENERAL PRODUCER Shigeru Miyamoto EXECUTIVE PRODUCER Satoru Iwata NINTENDO OF AMERICA (NOA) PACKAGE/MANUAL John Casebeer Ross Hirai Julie Valdez NOA LOCALIZATION MANAGEMENT Jeff Miller Leslie Swan Bill Trinen Nate Bihldorff NOA LOCALIZATION Rich Amtower Thomas Connery NOA PRODUCT TESTING Arnold A. Myers II Zac Evans Shuji Hashimoto Robert Crombie Kyle Hudson Eric Bush
Exclusive ACE study investigates the fitness benefits of Nintendos Wii video game system
As Good as the
By Mark Anders
t all really started going downhill with TV remotes. Those little handheld devices saved us the trouble of getting off the sofa to change the channel and successfully sucked yet another tiny bit of movement from our daily lives. Then came video games, which gave Americans, especially our kids, more reason to keep their rear ends firmly planted on the couch. In fact, people in this country now spend an average of 19 to 25 hours per week watching TV and playing video games.
In the fall of 2006, a new video game system called the Nintendo Wii hit the streets. It became an instant hit and is now a full-fledged craze, selling more than 11 million consoles in the Americas alone since its release. At first blush, this would seem like another sad blow to the battle between fit and fat, but thankfully the Wii is actually an exergame. That is, its a video game that requires players to use actual physical movements to manipulate the action. Employing a wireless handheld controller (about the size of a TV remote, ironically) with acceleration sensors and an infrared camera built into the console, the Wii senses players motions and translates them into on-screen movement. For instance, in Wii Tennis you swing the controller like a racket; for Wii Golf, the controller is your club. When my brother-in-law and sister first got Wii they were saying, Oh were getting a workout from it. I thought they were just being ridiculous, but then I played it, says Karel Schmidt, a graduate student in clinical exercise physiology at the University of Wisconsin, La Crosse. There were certain games that I could tell right away I was working harder than I wouldve been if I was playing a normal video game. But just how hard was she really working? That very question is what motivated Schmidt and others to study the exercise benefits of Wii for this exclusive American Council on Exercisesponsored research.
Study by John Porcari, Ph.D., Karel Schmidt and Carl Foster, Ph.D.
To test the potential fitness benefits of playing Wii, a team of exercise scientists at the University of Wisconsin, La Crosse Exercise and Health Program, led by John Porcari, Ph.D., and Schmidt, recruited 16 volunteerseight men, eight womenall between the ages of 20 to 29 years old. First, all volunteers were given an exercise test on a motorized treadmill to determine each subjects maximal heart rate and maximal oxygen uptake (i.e., V O2 max). Once that fitness baseline was established, the subjects were given a quick demonstration on how to use the video game system. Researchers used the standard Nintendo Wii ($250; www.nintendo.com/wii) bundled with Wii Sports, which includes baseball, boxing, bowling, golf and tennis games. Previous Wii experience was not required as subjects were given 15 minutes of practice time for each of the five sports and allowed to continue practicing until they felt theyd mastered the skills needed to play each one successfully. Though its possible to manipulate the onscreen players using minimal body movement, researchers instructed the subjects to simulate the body movements used in each actual Continued on page one spot sport. With the tennis game, I could just stand in8 and flick my wrist and the ball will go back. You can do Continued on page 8
ACE FitnessMatters July/August 2008
minimal movement, but we tried to teach the participants to mimic the real game as closely as possible, says lead researcher John Porcari, Ph.D. We told them when you hit a forehand, swing your arm the way you would swing a racket. When youre doing a backhand, change your stance and really use your body. Actual testing on the Wii was conducted on a subsequent day. At that time, subjects played each of the five sports in random order. Each game lasted 10 minutes and researchers recorded heart rate and V O2 at one-minute intervals. Researchers also interviewed the subjects during the final minute of each sport to determine their perceived exertion levels using the Borg rating of perceived exertion (RPE). A five-minute break was given between each game to return the subjects heart rates to within 10 beats of their normal resting heart rate prior to beginning testing for the next game.
Schmidt, but then when you play tennis or boxing you really do feel like youre getting a workout, like youre getting breathy. And thats exactly what we found and thats what our subjects reported to us as well.
Data compiled from all subjects showed that playing Wii Sports increases heart rate, V O2 and perceived exertionand thus calorie burn. Specifically, playing the golf game burns approximately 3.1 calories per minute while eliciting 50 percent of HR max and 20 percent of V O2 max. The bowling game burns slightly more at 3.9 calories per minute with 52 percent of HR max and 23 percent of V O2 max. Calorie expenditure for the baseball game was recorded at 4.5 calories per minute with 55 percent of HR max and 28 percent of V O2 max. And finally, the energy expenditure for the tennis game (at 5.3 calories per minute, 59 percent of HR max, and 33 percent of V O2 max) was significantly greater than all of the other sports except boxing, which weighed in at 7.2 calories per minute, 74 percent of HR max, and 44 percent of V O2 max. When you play the lower-intensity games like bowling or golf you can see that youre not really doing that much, says
In fact, in addition to burning the most calories, boxing was the only Wii game tested that would be considered intense enough to maintain or improve cardiorespiratory endurance as defined by the American College of Sports Medicine (ACSM). People were increasing their oxygen consumption, or how many calories theyre burning, by five or six times above their normal resting values, notes Porcari. Even the golf game was two or three times higher than resting rates.
To compare Wii Sports to the average calorie burn of playing the actual sports, researchers turned to values described in McArdle, Katch and Katchs Exercise Physiology, a standard text for caloric expenditure information. Compared to golfing at a driving range (3.9 calories per minute), playing Wii Golf burned 0.8 calories less per minute. Actual bowling burns nearly twice as much (7.2 calories per minute) as Wii Bowling, while baseball burns 7.3 calories per minute and Wii Baseball burns 2.8 calories per minute less. Similarly, Wii Tennis burns 2.8 calories per minute less than the actual game (8.1 calories per minute). Finally, Wii Boxing burns about 3.0 calories per minute less than conventional sparring at 10.2 calories per minute.
The Bottom Line
The take-home message is that its better than sitting around, says Porcari. While not as good as playing the real sport, Wii certainly does burn more calories and gets your energy expenditure up compared to sitting around playing a sedentary video game. Of course participating in the actual sports themselves provides more cardiovascular and strength benefits than Wii because youre moving your entire body and swinging things with more weight like baseball bats, tennis racquets and golf clubs. Even so, Wii can be a suitable workout and a great option for folks who cant find the time or motivation to get out of the house and exercise. For instance, playing 30 minutes of Wii Boxing burns 216 calories, which is 51 calories more than brisk walking, while a 30-minute Wii Tennis match burns a respectable 159 calories. Some people may also find that the natural competitiveness that comes with playing Wii against an opponent can help with their motivation and, thus, their ability to stick with a regular exercise regime. The convenience of exercising in ones own living room may also improve exercise adherence.
A Wii BIT MORE EXERCISE
The latest and most fitness-oriented addition to the Wii world is Wii Fit, a game that comes with a wired balance board and leads users through 40 different exercises, including everything from aerobic workouts to strength and balance training to yoga. The balance board acts as a game controller and body-weight scale, while also measuring balance and tracking users fitness results. It was launched after this study was already completed, but an ACEsponsored study examining Wii Fit is already underway. ($90, requires standard Wii gaming system; www.nintendo.com/wiifit)
July/August 2008 ACE FitnessMatters
Physiologic Responses to Each of the Wii Sports Games
Golf Mean SD HR (bpm) 94.0 9.2de % HR max 50.0 4.8de VO2 (ml/kg/min) 8.4 2.3de % VO2 max 20.0 7.6de Kcal/min 3.1 1.2de RPE 7.9 0.9de Kcal/min for actual sport (golf at driving range): Bowling HR (bpm) % HR max VO2 (ml/kg/min) % V O2 max Kcal/min RPE
Mean SD Range
82.0109.0 42.059.0 5.413.2 12.038.0 188.8.131.52
Wii can provide some fitness benefits and help with weight management, but the key comes down to simulating the movements used in the actual sports, says Porcari. If you want to get as good a workout as you can with Wii Sports, you really need to mimic the real movements as closely as possible. Too often people look at regular exercise as a chore. Our hope is that new exergames like Wii will entice non-exercisers to get up off the couch and realize that fitness can, in fact, be fun. Mark Anders is an award-winning journalist who has covered a wide range of topics, from rock star profiles to surfing river waves in Africa. His work has appeared in more than 20 magazines and books.
98.0 13.1cde 52.0 5.9de 10.4 2.8de 23.0 5.4e 3.9 1.4 8.8 1.6e Kcal/min for actual sport: 7.2
80.0120.0 42.061.0 7.515.2 15.032.0 2.27.3 711
Baseball Mean SD Range HR (bpm) 103.0 13.9abde 83.0130.0 % HR max 55.0 6.6 46.071.0 VO2 (ml/kg/min) 12.0 3.6 8.316.9 % VO2 max 28.0 10.5 15.050.0 Kcal/min 4.5 1.7a 2.178.0 RPE 9.0 1.Kcal/min for actual sport (pitching a baseball): 7.3 Tennis HR (bpm) % HR max VO2 (ml/kg/min) % VO2 max Kcal/min RPE
Hosted by Stephen Yang, co-director of the Physical Activity Research Laboratory at the State University of New YorkCortland, this blog explores the latest developments in the exergame trend.
An arm of the nonprofit Serious Games Initiative (founded at the Woodrow Wilson Center for International Scholars in Washington, D.C.), Games for Health offers news and hosts conferences based on how exergames and other computer-based games can best impact health care and policy.
111.0 14.9abce 87.0140.0 59.0 6.9abce 51.074.0 14.3 3.5abce 9.020.7 33.0 10.2 18.062.0 5.3 1.8ab 2.89.8 9.9 1.Kcal/min for actual sport: 8.1 Boxing Mean SD Range HR (bpm) 139.0 11.3abcd 126.0165.0 % HR max 74.0 8.6abcd 62.094.0 VO2 (ml/kg/min) 19.2 4.9abcd 11.625.4 % VO2 max 44.0 12.9abcd 29.075.0 Kcal/min 7.2 2.5abcd 3.4212.1 RPE 11.3 2.1abcd 916 Kcal/min for actual sport (sparring): 10.2
a = significantly different than golf (p < 0.05); b = significantly different than bowling (p < 0.05); c = significantly different than baseball (p < 0.05); d = significantly different than tennis (p < 0.05); e = significantly different than boxing (p < 0.05) NOTE: There were no significant (p > 0.05) differences in the physiological responses between males and females for any of the variables measured; thus, data were collapsed across gender.
This study was funded solely by the American Council on Exercise (ACE).
|Games Included||Wii Sports, Wii Sports Resort|
|Media Type||Nintendo GAMECUBE disc, Nintendo Wii disc|
|Storage Capacity||512 MB|
|Connectivity Features||IEEE 802.11|
|Type||Remote control, joystick|
|Connectivity Technology||Wireless, wired|
|Features||Motion sensor, rumble feedback, built-in speaker, Wii MotionPlus|
|Connector Type||Game controller Component video output Composite video output S-Video output 2 x Hi-Speed USB|
|Expansion Slots Total (Free)||2 Nintendo GameCube Memory Card 1 SD Memory Card|
|Included Accessories||Wireless controller|
|Universal Product Identifiers|
Z8612 Zafira Amplifier Series ESF66010X DA-3630A Urc-7200 4G 9000 Opti-ECO UX-F10CW MX200 Command KX-TG2562W NAS-D55HD JBL L55 LX200-ACF TDM-7574R LX9000R DV-S535 Xtreme SE 2 X Ixus 70 SDM-090P Nanopad Accessories KVT-522dvdy NX9600 Pack OZ-290HII DL1100 DV-578A Cheats KX-TD612NE 70DS-03S Philips FW91 Wireless Maker BDZ-T90 DSP-A2070 UE-40B8000 IMP-550 Ares-BB MRV-T502 Resort Accessory Kit MAX 210 L1953S-BF Digital Ryobi 140R PSS120 Loudspeakers Keystudio 49I APA-4320 Mcintosh 352 SL-65LIV-T SC-HT850E PC 4010 ECR 6100 GO 730 GR-432 Es 525 Scpt560 DNS-320 PC-200 System 24 Adapter CDX-GT232 Pjtx10E Resort Pak VGN-B100B SMX-F44 D-40 Zoom CD1553B Nikkor KX-F150 RT-23LZ50 DMC-L1K Audiobox USB Digital Resort Cheats Resort Bundle Lansing BX21 VC960 RDR-VX500 Bundle PCG-F801-A 220-240v MZ-NH600D AX-900 Compact 3200 Casablanca MP54 HBH-PV705 Server Connection DRX-2 Mkii VGP-brmp10 KDL-40VE5 XTL-W70 WS-7078UF 42PFL5603D 12 HCA-20 Aficio 1515 EMP-73 Automatic SA-VA10 KDC-8021 Digit XL Wagon
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