Korg D16
|
|
Bookmark Korg D16 |
About Korg D16Here you can find all about Korg D16 like review and other informations. For example: .
Korg D16 manual (user guide) is ready to download for free.
On the bottom of page users can write a review. If you own a Korg D16 please write about it to help other people. [ Report abuse or wrong photo | Share your Korg D16 photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)
|
Korg D16
Video review
Ag Kw Chair 512 Korg MS2000R Waldorf 4 Pole X0xb0x ...
User reviews and opinions
No opinions have been provided. Be the first and add a new opinion/review.
Documents
Features
The D16 is a 16 track digital multi-track recorder (MTR) with full-digital processing (24 bit internal processing, 16/24 bit uncompressed recording and playback, 44.1 kHz sampling frequency). It contains a 16 track recorder, a 24-channel 8-bus mixer, and effects. When using 16 bit recording/playback: 8 tracks can be recorded simultaneously, and 16 tracks can be played back simultaneously. When using 24 bit recording/playback: 4 tracks can be recorded simultaneously, and 8 tracks can be played back simultaneously. From recording to effect processing to mixing down to CD-R/RW (a CD-R/RW drive is required), DAT recorder or MIXDOWN, all processing is performed completely in the digital domain. A 2.1 GB hard disk is built-in, allowing a total of up to 6.5 hours of recording (when recording one track at 16 bits). A maximum of 100 songs 16 tracks 8 virtual tracks can be recorded, for a total maximum of 12,800 tracks of data. All analog inputs in the mixer section use high-performance balanced preamps to take full advantage of the audio quality of full-digital processing. Dedicated XLR input and guitar input jacks are provided, and support a range from mic level to +16 dBu (beyond pro audio level) so that virtually any audio source can be connected. All phone jack inputs use TRS balanced jacks to support balanced input. Of course, unbalanced input is also supported. The D16 has a built-in mic that lets you immediately record phrases that come to mind. The S/P DIF digital input provides a sampling rate converter that automatically converts 48 kHz or 32 kHz sources to 44.1 kHz. Each analog input/mixer channel provides high EQ, mid EQ, and low EQ. The mid EQ has an adjustable cutoff frequency. Since separate EQ is provided for the inputs and the mixer, you will never have the problem of unintentional double EQ that can occur on MTR systems with an analog mixer, when the EQ settings used during recording are re-applied during playback. A maximum of eight insert effects can be used on the analog inputs/mixer channels. Two master effects accept sends from each channel. And lastly, a dedicated nal effect can be applied to the master outputs. Insert effects and master effects can be selected from 128/32/32
The Scrub function lets you audition the recorded state of each track just as if you were using an openreel tape recorder, making it easy to nd the precise beginning of a desired phrase, etc. The Locate Point (four locations per song) and Mark Point (100 locations per song) memory functions allow you to memorize points for instant recall, such as divisions in the song structure. You can assign a name to each mark. The D16 provides a Program Playback function similar to that found on a CD or MD, so that you can playback multiple songs in a specied order. This function can also be used to produce your own album that can be recorded directly to MD or DAT etc. You can connect a CD-R/RW drive and produce your own original albums (a CD-R/RW drive is required). Be aware that some audio CD players are unable to play back CD-R/RW discs. When recording and editing songs or phrases from a record or CD, you can tap along to the tempo to match the tempo. You can also create a tempo map, or record MIDI Clock data from an external device. The D16 can be synchronized to a sequencer or rhythm machine etc. that supports MIDI Clock, MTC, or MMC. Major types of connectors such as SCSI and S/P DIF digital interface etc. are standard, allowing immediate connection to external devices. The SCSI connector allows recording/playback or data backup on an external hard disk or removable disk etc. The S/P DIF connectors allow audio data to be digitally recorded from an external digital device such as a CD or MD, or a song you create to be mixed down to DAT or MD via direct digital output. The AUX OUT jack allows an external effect to be connected. The D16 features the TouchView system that allows you perform operations by directly touching the LCD screen, making cursor movements easy. A fourdirectional cursor key is also provided to allow traditional operation. The D16 is compact and lightweight, and can be easily carried into the studio or anywhere else.
When shipped from the factory, the D16 contains several demo songs. Heres how to listen to these demo songs. 1 Set the [CHANNEL] faders of the D16 to the 0 position, and the [MASTER] fader to. 2 Select the song that you wish to play. For details on selecting a song, refer to 3. Selecting an existing song (p.14). 3 Make the [TRACK STATUS] key LED of each track light green. If any are lit with a different color, or are dark, press the key to select green (PLAY).
4 Press the [PLAY] key to begin playback.
5 Gradually raise the [MASTER] fader to adjust the volume level. While the song plays, you can try adjusting the [CHANNEL] faders, [PAN] knobs, EQ, the send amount to the master effects, or selecting different programs for the insert effects or master effects to hear the result. 6 When the demo song nishes playing, press the [STOP] key to stop playback.
Listening to the demo songs
Step 2. Creating or selecting a song
Creating or selecting a song
In order to record a new song, you must rst create a new song on the D16. Heres how to create a new song, assign a name to the song, and select a song. [VALUE] dial to select the desired characters.
1. Creating a new song
1 Select the [SONG] SelSong tab page. Press the [SONG] key, and then the SelSong tab.
The buttons in the LCD screen have the following function. Space button: A./a. button: Select a blank (space). Select the alphabetical character A. Press once again to select a. Select the numeral 0 Select the symbol
ClearAll button: Erase the entire name.
09 button: Mark button: 2 Press the New button. 3 Select the number of bits/tracks for the song that will be created, and the mixer settings. (p.59)
4 If you are satised with the name that you input, press the OK button. If you decide not to change the name, press the Cancel button.
3. Selecting an existing song
4 Press the OK button. A song named NewSong will be created for the song number that follows the last existing song. To delete a song, refer to p.61. Selecting (creating) a new song is different than selecting an existing song. Heres how to select an existing song. (For a new song, refer to 1. Creating a new song.) There are three ways to select an existing song.
2. Naming a song
We recommend that you assign a name to your new song, to distinguish it from other songs. If you wish to change the name of a song, you must rst select that song (3. Selecting an existing song). 1 Select the [SONG] SelSong tab page. Press the [SONG] key, and then the SelSong tab.
[STOP] key + [FF] key, [STOP] key + [REW] key
Use this method to select the previous or next numbered song in the same drive. To select the next-numbered song, hold down the [STOP] key and press the [FF] key. To select the previous-numbered song, hold down the [STOP] key and press the [REW] key. If you are at the beginning of the song (000:00.000 etc.), you will move to the previous-numbered song.
You can use the CopySong command to copy the currently selected song, or the CopyAllSongs command to copy all songs of the currently selected drive. For the copy procedure, refer to CopySong (p.61) or CopyAllSongs (p.61). To restore a copied song to the internal hard disk, select the copied song on the external hard disk as the copy source, and select the internal hard disk as the copy destination. Then execute CopySong or CopyAllSongs. Undo is not available for these commands. If a disk is being used for the rst time, it must be initialized/formatted. (p.47, 48)
Backup/Restore
Backup
You can use the Backup1Song command to back up the currently selected song, the BackupAllSongs command to back up all songs of the currently selected drive, or the BackupUserData command to back up the current user effect settings. The user effect settings will always be backed up when you execute the Backup1Song command or the BackupAllSongs command. Be aware that the backup commands will always overwrite the entire backup destination drive. It is not necessary to format the disk. If the amount of data to be backed up will not t on a single disk, making it necessary to use multiple volumes of media, you must use media of the same capacity.
The songs in the save destination are not erased Song data exceeding the disk capacity cannot be saved Songs can be saved on hard disk or removable disk Initialization/formatting is necessary when using a disk for the rst time Effect user data cannot be saved
When saving a song to an external removable disk, you can use either Copy or Backup. Refer to the above table and choose the most suitable method for your needs. If the song to be saved is larger than the disk capacity, use the Backup operation.
If you use Copy to save a song, and then subsequently modify and re-save the user effect settings
Step 12. Song saving
Restore
The Restore command will recall the backed-up data so that it can be used on the D16. When restoring data of all songs (BackupAllSongs) or one song (Backup1Song), you can select whether or not you wish to overwrite the current user effect data. It is also possible to restore a specic individual song from the songs that were backed up by BackupAllSongs. Backup and restore commands are performed in the [SYSTEM] BU/Rst tab page. For the procedure, refer to p.50.
Reference
1. COUNTER
Counter: Counter display
The counter located in the upper right of each page shows the current location of the recorder. Use the following procedure to switch the counter display.
P1 Control: Foot switch/control change device (pedal/MIDI) settings
1 Press the button at the left of the counter to access the Select Time Disp Type dialog box. 2 Select the desired type of location display, and press the OK button.
Adjust the height etc. of the waveform display area.
7c. Locate..[In, Out, To]
Specify the location. When you move the cursor to Locate, scrub will be automatically turned on, and you can rotate the [VALUE] dial to hear the track selected by SelectTrack by itself (solo) as you make settings. When you press the OK button, the specied time will be overwritten for the selected key ([IN/ LOC1] etc.). If you press the Cancel button, the setting will be cancelled.
8. Mode..
Select the method by which the expansion/compression time will be calculated.
For ExpCmpTrk (EditType), this will appear when you press the Mode button.
8a. SelectExpCmpMode.[Fast, Mid, Best]
Select the conversion mode for expansion/compression. Fast: Emphasize processing speed Mid: Between Fast and Best Best: Emphasize audio quality If SelectPitch (8b) is Variable, this setting will have no effect.
8b. SelectPitch..[Fixed, Variable]
Select whether or not the pitch will change as a result of the expansion/compression. Fixed: The pitch will not change. Variable: The pitch will change. Press the OK button, and the expansion/compression processing method will be nalized. If you press the Cancel button, the settings will be cancelled.
Examples of track editing
CopyTrk: Copying a track within the same song
Heres how the INOUT range of track 1 can be copied three times to the TO location of track 2. 1 Register the IN, OUT, and TO locations. (p.70) 2 Select copy. In the [TRACK] EditTrk tab page, set EditType to CopyTrk. 3 Select the copy source track number. Set SourceTrack to track 1. 4 Select the copy destination track number. Set DestTrack to track 2. 5 Specify the number of copies. Set Times to 3. 6 Execute the copy. Press the Exec. button. The display will ask AreYouSure? Press the Yes button to execute the copy. When the copy operation is completed, the display will indicate Completed. Press the OK button. The copy destination track will be overwritten. 7 Press the [TO/LOC3] key to move to the TO location, and check that the copy was performed correctly. You can use Undo to return to the state before execution (p.73).
3 Select copy. In the [TRACK] EditTrk tab page, set EditType to CopyTrk. 4 Select the copy source track number. Set SourceTrack to track 1. 5 Select the clipboard as the copy destination track. Set DestTrack to Clip. 6 Execute the copy. Refer to step 6 of CopyTrk: Copying a track within the same song. The data of the clipboard will be overwritten. 7 Select song 002. 8 Register the TO location. (p.70) 9 Select copy. In the [TRACK] EditTrk tab page, set EditType to CopyTrk. 0 Select the clipboard as the copy source track number. Set SourceTrack to Clip1. The number indicates the number of tracks in the clipboard. A Select the copy destination track number. Set DestTrack to track 2. B Specify the number of times that the data will be copied. Set Times to 1. C Execute the copy operation. Refer to step 6 of CopyTrk: Copying a track within the same song. The copy destination track will be overwritten. D Check that the copy was performed correctly. Refer to step 7 of CopyTrk: Copying a track within the same song. If you use an external drive, please be aware that the data in the clipboard will be erased when you switch drives.
ReverseTrk
Heres how the INOUT range of track 1 can be reversed and copied three times starting at the TO location of track 2. 1 Set the IN, OUT, and TO time locations. (p.70) 2 Select reverse. In the [TRACK] EditTrk tab page, set EditType to ReverseTrk. 3 Select the reverse source track number. Set SourceTrack to track 1. 4 Select the reverse destination track number. Set DestTrack to track 2.
DeleteTrk
5 Specify the number of times for the copy. Set Times to 3. 6 Execute the reverse operation. Press the Exec. button. The display will ask AreYouSure? Press the Yes button to reverse the data. When the data has been reversed, the display will indicate Completed. Press the OK button. 7 Press the [TO/LOC3] key to move to the TO location, and check that the data was reversed correctly. You can use Undo to return to the state before execution (p.73).
4 Select the expansion/compression source track number. Set SourceTrack to track 1. 5 Select the expansion/compression destination track number. Set DestTrack to track 2. 6 Specify the number of times that the data will be copied. Set Times to 3. 7 Execute the expansion/compression operation. Press the Exec. button. The display will ask AreYouSure? Press the Yes button to reverse the data. When the data has been expanded/compressed, the display will indicate Completed. Press the OK button. 8 Press the [TO/LOC3] key to move to the TO location, play back, and check that the data was expanded or compressed correctly. You can use Undo to return to the state before execution (p.73). The longer the range (INOUT) that is specied for this operation, the more time will be required for processing before the display indicates Completed.
Set DestVTrk to V-track b. 6 Execute the copy operation. Press the Exec. button. The display will ask AreYouSure? Press the Yes button to copy the data. When the data has been copied, the display will indicate Completed. Press the OK button. 7 In the [TRACK] Vtr18 tab page, select V-track b of track 1. Move to the beginning of the song, play back, and check that the data has been copied correctly. You can use Undo to return to the state before execution (p.73). In this case, set the V-track back to a for track 1.
DeleteSong: The currently selected song will be deleted.
ProtectSong: The currently selected song will be protected, so that writing is prohibited. This lets you prevent a completed song from accidentally being overwritten. No writing operations can be performed when protect is on, including recording, track editing, and registering a scene. When protect is turned on, the settings of a song will also be stored. Fader and EQ etc. will reect your editing, but will not be stored.
4. Drive... [IG]
For CopySong (EditType), this selects the copy destination drive. Press this button to access a dialog box. Select the drive, and press the OK button. For CopyAllSongs (EditType), this selects the copy destination drive. Press this button to access a dialog box. Select the drive, and press the OK button.
Execute the editing operation. Undo is not available. Please use caution.
CopyAllSongs: All songs of the drive where the currently selected song is located will be copied.
For CopySong (EditType), this executes the copy operation. When this is executed, the song will be copied to the copy destination song number (DestSong). If the DestSong is an existing song number, that song and following songs will be renumbered upward by one. They will not be overwritten. For MoveSong (EditType), this executes the move operation. If the move destination (DestSong) number is larger than the move source (SourceSong) number, the DestSong and following songs will be renumbered downward by one. If the destination number is less than the source number, the DestSong and following songs will be renumbered upward by one. They will not be overwritten.
For DeleteSong (EditType), this executes the delete operation. When this is executed, the DestSong will be deleted, and subsequent songs will be renumbered downward by one. For ProtectSong (EditType), this protects the song. Each time you press the Exec. button, the setting will alternate on/off. For CopyAllSongs (EditType), this executes the copy operation. When this is executed, the songs will be copied following the last song on the copy destination drive (DestSong). They will not be overwritten.
DeleteSong
1 Select the song that you wish to delete (DestSong). (p.14) 2 Selecting Delete Song operation. In the [SONG] EditSong tab page, set EditType to DeleteSong. 3 Make sure that the song to be deleted is selected for DestSong. 4 Execute the deletion. (5. Exec.) Press the Exec. button. The display will ask AreYouSure? Press the Yes button to delete the song. When the song has been deleted, the display will indicate Completed. Press the OK button.
1. Loop..[On, Off]
Turn loop playback on/off. On: Playback will occur repeatedly over the INOUT range. When On, the [LOOP] key will light. Off: Playback will be normal.
This shows the loop start time. To set this time location, use the [STORE] key and [IN/LOC1] key, or use Wave.
3. Out...(000:00.000)
This shows the loop end time. To set this time location, use the [STORE] key and [OUT/LOC2] key, or use Wave.
4. Wave...
This displays the waveform. You can view the waveform as you set IN and OUT, which allows you to specify time locations with greater precision. (p.71 Wave)
Loop playback procedure
Heres how you can repeatedly playback the INOUT range of the song. 1 Select the playback track(s). For each track that you wish to play back, press the [TRACK STATUS] key to select PLAY (LED lit green). 2 Register the range (INOUT) that will be used for loop playback. (p.70) You can also set this using Wave in [LOOP] Loop or in [AUTO PUNCH] AtPunch. 3 Select the [LOOP] Loop tab page, and turn the Loop button On. 4 Perform loop playback. When you press the [PLAY] key, playback will begin from the IN location, and will play repeatedly over the INOUT range. 5 Press the [STOP] key to stop.
13. UNDO
After performing one of the operations listed below, you can use the Undo function to return to the state prior to the operation. The Redo function lets you return to the state before you performed Undo. Recording Track editing CopyTrack, InsertTrack, EraseTrack, DeleteTrack, SwapTrack, ReverseTrack, OptimizeTrack, ExpCmpTrack, CopyWholeTrack, SwapWholeTrack Undo can be used repeatedly to step back through the previous 99 operations.
14. TRIGGER
Trigger Recording is a function that automatically initiates (triggers) recording when the input volume exceeds a specied level. After setting TriggerRec On, press the [REC] key (the LED will blink) to enter record-ready mode. Then when the input sound of the channel whose [TRACK STATUS] is set to REC exceeds a specied volume (the threshold level), recording will begin automatically. When in record-ready mode, you can press the [STOP] key or [REC] key to exit record-ready mode.
P1 Trigger: Settings to start trigger recording
1. UndoList.. [Level 00, 0199]
You can select the operation that will be undone. By selecting 0199 (the number of prior operations executed) and executing Undo, you can return to the state before the operation was executed. Current: The current undo level Level 00: The most recent operation executed Level 0199: The previous operation executed the operation executed 99 times ago
4a. Select ChannelPair.[8]
Press the 8 button for the channels that you wish to pair. When pairing is On, the heart icon will be displayed.
4. InputMid.. [15.0+15.0(dB)]
Set the input mid EQ gain. This adjusts the mid-frequency range. You can cut/boost over a range of 15 +15 dB at the cutoff frequency specied by InMidFc.
4b. Select Function. [Eq, Send, Aux, Pan]
Select the functions that will be paired for the channels selected by Select ChannelPair. For the functions EQPan that you wish to pair, press the button to enable pairing (the button will be highlighted). The settings will be applied when you press the OK button. When pairing is on, the pairing function will always apply to the fader and track status.
5. InputLow. [(Fc=100Hz)15.0+15.0(dB)]
Set the input low EQ gain. This adjusts the low-frequency range. You can cut/boost over a range of 15 +15 dB at a 100 Hz cutoff frequency.
6. Pair...
Enable pairing for adjacent mixer channels. (p.76 Pair)
P4 InEq58: EQ settings for inputs 58
Here you can apply EQ (equalizer) to the analog inputs from the [INPUT 5][INPUT 8] jacks. Refer to P3 InEq14: EQ settings for inputs 14.
Using the tuner
1 Use SelectSource to select the source that you wish to tune. To tune an instrument such as guitar, connect the instrument to [INPUT 1/GUITAR IN]. To tune using the built-in mic, set the [MIC] switch (p.5) to INPUT1. Then select Input 1 for Ch1 of [INPUT] Ch18, and select Input 1 for SelectSource of [INPUT] Tuner. To measure the tuning of a track, use SelectSource to select the Track, and select the desired track. 2 Use Calib to set the basic frequency for tuning. 3 Tune your instrument/measure the pitch of the track. Note Display will indicate the note name, and Cent Scale will indicate the pitch. If Input 1 is selected, play your instrument to produce sound, and adjust its tuning so that the solid triangle symbol M appears in the middle. If Track is selected, move to the time that you wish to measure, and press the [PLAY] key to play back. Check the note name and pitch.
P5 Tuner: Tuner
You can use the built-in tuner to tune an instrument connected to the [INPUT 1/GUITAR IN] jack or input from the built-in mic. You can also measure the pitch of a track. Recording is not possible while this page is displayed. Nor is it possible to select this page during recording or playback. To allow tuning to be performed accurately, the effects will be turned off while this page is displayed.
1. SelectSolo..[18, 9101516, S1, S2, A1, R1, R2/On, Off]
Switch the solo function on/off. Only the audio for which the Solo button is On will be sent to the monitor bus. Use this function when you wish to hear only a specic channel (or channels) out of multiple audio sources, or to check the send etc. The solo signal will be output to the [MONITOR OUT L/R] jacks and to the [PHONES] jack. If one or more are On, the [SOLO/MONITOR] key will blink. On: Solo is on. Only the selected signal(s) will be heard. Off: Solo is off. If another signal is set to solo on, signals for which solo is off will be muted. 18: Mixer channels 18 9101516: Mixer channels S1, S2: Sends to master effects 1 and 2 A1: Send to external output [AUX OUT] jack R1, R2: Return from master effect 1 and 2 To adjust the volume of each signal, use the corresponding pages or knobs. Be aware that when you switch the signal that is selected, some settings may cause the monitor volume to change dramatically. Please use caution.
1. SelectMonitor.. [MasterLR, Cue, Rhythm, (Solo)/On, Off]
Select the audio signals that will be output from the [MONITOR OUT L/R] jacks and the [PHONES] jack. On: The signal will be output for monitoring. Off: The signal will not be output for monitoring. MasterLR: The master LR bus will be output for monitoring. Normally you will select this. Cue: The channels specied by Level will be output for monitoring. Select this when you wish to adjust the monitor volume and pan for comfort during recording without affecting the recording levels. Rhythm: The built-in rhythm sound will be directly output for monitoring. During a live performance, you can use this to output the sound of the tracks from the [MASTER OUT L/R] jacks, and use the headphones to listen only to the rhythm. Normally you will leave this off. (Solo): If solo is turned On for even one source in the Solo tab page, this will be selected automatically, and it will not be possible to select MasterLR, Cue. To select these, you must rst turn solo Off in the Solo tab page.
2. ClearAll...
This turns Off all SoloSelect settings that were On.
2. Level...
Set the volume level and panning of each mixer channel when Cue is turned On in SelectMonitor. Press the Level button, and view and adjust the settings in the cue setting page.
3. SoloToMstOut..[On, Off]
This species whether or not the solo signal will be output from the [MASTER OUT L/R] jacks. Use this setting if you have connected your monitor system to the [MASTER OUT L/R] jacks and wish to use it for soloing. On: The solo signal will be output from the [MASTER OUT L/R] jacks. Off: Normal operation. The solo signal will be output from the [MONITOR OUT L/ R] jacks and from the [PHONE] jack. The On setting is valid only within the [SOLO/ MONITOR] page. When you exit this page, it will automatically be turned Off.
This key lets you rehearse a recording. When you press this key, the Rehearsal function will be turned on (the LED will light), and you will be able to rehearse the recording (recording will not actually occur). When you turn rehearsal on and
6. [RHSL (REHEARSAL)] key
Effect Parameter List
Example Algorithm number: Category number: Algorithm name
5: RV5: Reverb Room
This room-type reverb emphasizes the early reections that make the sound tighter. Changing the balance between the early reections and reverb sound allows you to simulate nuances, such as the type of walls of a room.
1: RV1: Reverb Hall
Parameter name shown on screen. Range of parameter Explanation (parameter name) *Time (Reverb Time [sec])..01.10.0s Sets the reverberation time
6: RV6: Bright Room
This room-type reverb emphasizes the early reections that make the sound brighter.
Time (Reverb Time [sec]). 0.1.3.0s Sets the reverberation time HiDamp (High Damp [%])..0.100 Sets the damping amount in the high range PreDly (Pre Delay [msec]). 0.200ms Sets the delay time from the dry sound Thru (Pre Delay Thru [%])..0.100 Sets the mix ratio of non-delay sound ERLvl (ER Level)..0.100 Sets the level of early reections RvbLvl (Reverb Level)..0.100 Sets the reverberation level EQTrim (EQ Trim)..0.100 Sets the EQ input level LEQG (Pre LEQ Gain [dB]).. 15.+15dB Sets the gain of Low EQ HEQG (Pre HEQ Gain [dB]). 15.+15dB Sets the gain of High EQ Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
These algorithms can be selected for an insert effect if 2in2outx2 is selected for SelectEffType. They can also be selected for a master effect or a nal effect. When these effects are used as an insert effect or nal effect, they are stereo-in/stereo-out. However when these effects are used as a master effect, they are mono-in/stereo out.
Reverb RV1 RV7
Category: Reverb-type effects
This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.
7: RV7: Early Reections
This effect is only the early reection part of a reverberation sound, and adds presence to the sound. You can select one of the four decay curves.
Type (Type).. Sharp, Loose, Selects the decay curve for the early Modula, Revers reection ERTime (ER Time [msec]). 10.800ms Sets the time length of early reection PreDly (Pre Delay [msec]). 0.200ms Sets the time taken from the original sound to the rst early reection EQTrim (EQ Trim)..0.100 Sets the input level of EQ applied to the effect sound LEQG (Pre LEQ Gain [dB]).15.0.+15.0 Sets the gain of Low EQ HEQG (Pre HEQ Gain [dB]).15.0.+15.0 Sets the gain of High EQ Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
2: RV2: Smooth Hall
Trim (Trim)... 0.100 Sets the input level B1Type (Band1 Type). Peaking, ShelvL Selects the type of Band 1 B4Type (Band4 Type).Peaking, ShelvH Selects the type of Band 4 Fc1 (Band1 Cutoff [Hz]).20.1.0kHz Sets the center frequency of Band 1 Q1 (Q).. 0.5.10.0 Sets the bandwidth of Band 1 G1 (Gain [dB]).18.0.+18.0 Sets the gain of Band 1 Fc2 (Band2 Cutoff [Hz]).50.10.0kHz Sets the center frequency of Band 2 Q2 (Q).. 0.5.10.0 Sets the bandwidth of Band 2 G2 (Gain [dB]).18.0.+18.0 Sets the gain of Band 2 Fc3 (Band3 Cutoff [Hz]).300.10.0kHz Sets the center frequency of Band 3 Q3 (Q).. 0.5.10.0 Sets the bandwidth of Band 3 G3 (Gain [dB]).18.0.+18.0 Sets the gain of Band 3 Fc4 (Band4 Cutoff [Hz]).500.20.0kHz Sets the center frequency of Band 4 Q4 (Q).. 0.5.10.0 Sets the bandwidth of Band 4 G4 (Gain [dB]).18.0.+18.0 Sets the gain of Band 4 Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
: Pitch Depth With the Doppler effect, the pitch is raised when the sound approaches, and the pitch is lowered when the sound goes away. This parameter sets this pitch variation. : Pan Depth This parameter sets the width of the stereo image of the effect sound. With larger values, the sound seems to come and go from much further away. With positive values, the sound moves from left to right; with negative values, the sound moves from right to left.
30: SE3: St.Analog Record
(Stereo Analog Record)
This effect simulates the noise caused by scratches and dust on analog records. It also reproduces some of the modulation caused by a warped turntable.
RPM (Speed [RPM]).33 1/3, 45, 78 Sets the r.p.m. of a record *Wah (Flutter)..0.100 Sets the modulation depth NsDens (Noise Density).0.100 Sets the noise density NsTone (Noise Tone).0.100 Sets the noise tone NsLvl (Noise Level)..0.100 Sets the noise level ClkLvl (Click Level)..0.100 Sets the click noise level EQTrim (EQ Trim)..0.100 Sets the EQ input level Fc (Pre EQ Cutoff [Hz])..300.10.0kHz Sets the EQ center frequency Q (Q)..0.5.10.0 Sets the EQ band width GLevel (Gain [dB]).18.0.+18.0 Sets the EQ gain Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
: Band1 Type, : Band4 Type Selects a lter type for Band 1 and 4.
Special Effect SE1 SE4
Category: Special Effect
28: SE1: St.Ring Modulator
(Stereo Ring Modulator)
This effect creates a metallic sound by applying the oscillators to the input signal.
LPFLvl (Pre LPF).. 0.100 Sets the damping amount of the high range input to the ring modulator Fc (Fixed Frequency [Hz]).0.12.0kHz Sets the oscillator frequency when OSC Mode is set to Fixed Speed (LFO Frequency [Hz]).0.02.20.0Hz Sets the LFO speed of the oscillator frequency modulation Depth (LFO Depth).. 0.100 Sets the depth of LFO modulation for the oscillator frequency Mix (Wet/Dry). Dry, 1:99.99:1, Wet Sets the balance between the effect and dry sounds
In the [TEMPO/RHYTHM] SetUp tab page, use RhythmVol to adjust the volume. When using the tempo map, use the TmpMap tab page Edit button to adjust the volume of each map.
turned On?
I In the above-listed page, does the MMCDevID setting match the MMC device ID of your MIDI sequencer? (p.46)
The settings required on your MIDI sequencer will depend on the one you are using. I Has your MIDI sequencer been set to transmit MMC?
Refer to the owners manual of your MIDI sequencer.
Cant control effects/scenes via MIDI
Rhythm sound does not stop, or is sounded double (volume is excessive)
I In the [TEMPO/RHYTHM] SetUp tab page, has
Rhythm been turned On ([TEMPO/RHYTHM] key lit)? Either switch Rhythm from On to Off, or use Vol to lower the volume.
I Do the MIDI channels of the D16 and your MIDI
sequencer match? In the [SYSTEM] MIDI tab page, check GlobalCh. (p.46)
I Is the rhythm selected for monitoring?
In the [SOLO/MONITOR] Monitor tab page, either turn Rhythm Off, or use Lev to lower the volume. In the [INPUT] Ch18 or Ch916 tab page, do not assign Rhythm L or Rhythm R to a channel. Alternatively, lower the fader of the channel to which they are being input.
I Is the rhythm assigned as an input?
Pressing a key does not perform the function
I Some keys do not function when the recorder is playing
or recording. Stop the recorder, and then perform the operation.
I Some keys do not function while scrub is turned on.
Turn off Scrub, and then perform the operation. (p.74)
Press the [PLAY] key to play back. The rhythm will sound when the recorder is recording or playing.
The D16 does not receive MMC
I In the [SYSTEM] MIDI tab page, is RcvMMC
clock or tap tempo been recorded on the tempo track? (p.68)
External disk drive
The external disk drive is not recognized in the [SYSTEM] DiskUtil tab page
I Is the external disk connected correctly? (p.48) I Are two or more disk drives set to the same SCSI device
ID? For details on setting the SCSI device ID, refer to the owners manual of your drive.
Conrmation messages
Completed
I The operation has been completed successfully. Please
press the OK button.
Disk drive is not recognized when selecting songs
I Has the disk been initialized?
Before recording or copying a song to an external disk drive (on a HDD or removable disk), the disk must be initialized. Initialization is not necessary in order to backup (on a removable disk). If the disk is recognized in the [SYSTEM] DiskUtil tab page, it can be used.
In the [SONG] CDR/RW tab page, press the Final button to execute the Finalize operation. (p.63)
Disk Repaired 1 indicated that an error was found but was repaired. If this message appears, you can continue using the disk. Disk Repaired 2 and 3 indicate that the error could not be repaired completely. If this message appears, it is possible that the song data has been damaged or lost. In this case, the song or other data will be erased, but by initializing the disk you can continue using it as before.
DriveFull
I The drive capacity is insufcient.
Try turning the power off and then on again. (When recording or editing track data, the current data will be saved to disk.) If this message still appears, delete unwanted songs or select another drive.
DriveProtected
I The selected removable disk (e.g., magneto-optical
disk) is write protected. Remove the disk, and turn off write protection.
TempoSlow
I When recording tempo, the tempo was too slow to be
recorded correctly. If you are recording MIDI clock, set the tempo of the MIDI transmitting device (sequencer etc.) to a setting of =40 or faster. If you are recording tap tempo, please tap at a slightly faster tempo.
IllegalDrive/Operation
I The operation you attempted was not appropriate for
the selected drive. For example, this message will appear if you attempted to eject a non-removable disk, or if you attempted to load the system from a drive that did not contain the system. Select an appropriate drive or operation.
IllegalTo-EndTime
I When using the expand/compress track editing operation (ExpCmpTrk), the TO and END settings could not be executed for the INOUT region. Set the TOEND region so that it is 50200% of the IN OUT region.
Updating the system software
The system software of the D16 can be updated by installing the new version from a disk that contains the new D16 system le.
InTime>=OutTime
I When using track editing, auto punch-in/out recording, or looping, the IN and OUT settings you made were incorrect so that the operation could not be executed. This message will appear if IN is later than OUT, or if they are at the same time location. Change the IN and OUT times to the correct settings.
1. Downloading the system
Download the system le from the Korg website. Copy the le onto an external DOS format removable disk. For details on the procedure, refer to the Korg website.
ToTime>=EndTime
I When using the expand/compress track editing operation (ExpCmpTrk), the TO and END settings you made were incorrect so that the operation could not be executed. This message will appear if TO is later than END, or if they are at the same time location. Set the times correctly.

Note: The D16 demo songs already include applied Master and Final Effects. You can view them by pressing the MASTER EFFECT / AUX key, followed by the MASTER and FINAL effect tabs.
Overview the SOLO / MONITOR modes:
PITCH: The SOLO function lets you solo channels, sends and returns instantly! 1. Press the SOLO / MONITOR key. You can listen to one or more selected tracks by pressing the
desired track button(s) in the display. The solo audio can be routed to the Monitor L/R outputs or Master L/R outputs and headphone out. You can solo effect send 1 and 2 levels, aux level, as well as return levels for master effects. Note: You can also press the TRACK STATUS keys during playback, to mute desired tracks (unlit). Note: More "hands-on" work with the SOLO function later in this guide.
Overview the MONITOR function:
PITCH: The MONITOR function gives you an independent mix! 1. Press the Monitor tab in the display, and then press the Level button in the display.
PITCH: The D16 features Monitor Cue level and pan settings for all 16 tracks. You can dial-in your own separate mix, without affecting the mix routed to the Master outputs!
Overview the SCRUB function:
PITCH: The Scrub function and TouchView waveform display give you precise control when working with tracks! 1. Press the SCRUB key. Here you'll see specific track waveform data - you can ZOOM vertically and horizontally, and use the DIAL to scrub the audio. 2. Press the OK button in the display, to return to the previous page.
PITCH: Press the FF key while the SCRUB function is on, and the audio data will play back at half-speed an octave lower than the original pitch. This is a great way to rehearse and learn intricate solo lines! Note: You'll be working with the SCRUB function later in this guide.
Overview the TUNER / MICROPHONE functions:
PITCH: The D16 features a built-in TUNER and MICROPHONE! 1. Press the INPUT key, then press the Tuner tab in the display.
PITCH: With the tuner, you can precisely - tune electric instruments, or use the built-in microphone to tune external sources like acoustic guitars. In addition, the tuner lets you check the tuning of a previously recorded track, and the microphone can be used to record scratch vocal tracks or narration!
Overview the METRONOME function:
PITCH: The D16 features a built-in METRONOME with 215 PCM -based drum patterns! 1. Press the TEMPO/RHYTHM key to view this page.
PITCH: The D16 provides you with the "ultimate metronome" - the drum patterns in memory provide a great tempo "guide" for many musical genres. You can create up to 200 tempo map events per song, and even record the patterns to tracks!
Note: More "hands-on work with the METRONOME function later in this guide.
Overview the Analog INPUTS:
PITCH: The D16 features 8 TRS-balanced audio inputs, each with TRIM control, located on the front and back panel. Two of these inputs are XLR/Phono 3-31 type connectors. And with the dedicated GUITAR input on the front panel, you can quickly - connect your guitar and begin recording! 1. Press the INPUT key. Here you can set front and rear panel inputs to specific channels, and apply EQ on input for tracks 1-16.
PITCH: The D16's digital mixing environment makes it easy for you to route external sources to any channel - instantly!
Overview the VIRTUAL TRACKS / BOUNCE functions:
PITCH: The D16 has 16 tracks, each with 8 Virtual tracks - giving you 128 onboard tracks! 1. Press the TRACK key. The Vtr1-8 and Vtr9-16 tabs, track select and DIAL let you specify the virtual tracks for recording. PITCH: You can record solo parts etc. on the virtual tracks and then select your favorite take later!
PITCH: Bouncing tracks has never been easier! In addition to traditional track bouncing functions, the D16 features an exclusive "16 to 2" function that let's you bounce 16 tracks of audio data down to 2 virtual tracks - this way you can create virtual mixdowns internally, and select your favorite mix from the virtual tracks - then master to external 2- track machines when you've got the perfect virtual mix!
Overview the PUNCH IN / OUT functions:
PITCH: The Manual and Auto Punch In/Out functions let you re-record specific sections seamlessly! Manual - Punch In/Out on a selected track is easily accomplished by pressing the REC key or a footswitch during playback - to instantly enter record mode. 1. Press the AUTO PUNCH key - in the display you'll see "In" and "Out" locations that you can set ahead
Press the PlayTrack radio button, then press OK (You'll be applying an insert effect to a playback track). Press the Popup Button just above the InsEff2 tab in the display:
Press to highlight the Off value - to the left of the 1 box (insert effect 1).
Rotate the DIAL clockwise, until you set the insert effect assign channel to a value of 3.
Press the OK button in the display.
Note: If the song ends before you've finished this part of the tour, just press the IN/LOC1 key - the song will locate to it's beginning and start playback again! 9. Press the InsEff1 tab at the bottom of the display.
10. Make sure that all tracks except tracks 1-3 are muted (TRACK STATUS keys unlit)- this way you'll be able to clearly-hear the insert effect you're going to apply. 11. Rotate the DIAL to select insert effect I069 MM1: P4EQ-Exciter (parametric equalizer and exciter). 12. Press the MM1: P4EQ-Exciter button in the display - you'll see two icons representing these effects. 13. Press the P4EQ icon to view the parameters for this effect. Try adjusting other parameters on this page, like Fc (frequency), "Q" and G (gain) settings. Note: After you've tried working with the above insert effect, make sure to un-mute all tracks to continue this tutorial!
Here's a suggested insert effect you can apply to another track in song "I001 Alone":
Track: 6 Instrument: Guitar2 Insert Effect: I075 Compressor / Amp Simulator
Remember:
You'll need to assign this track to another insert effect first! Use the previous steps for insert
effect assignment, using the graphic examples below:
1. Press this Popup Button:
2. Press the insert effect 2 "Off" parameter:
3. Rotate the DIAL to select 6.
Here are a few more examples that could be used to apply insert effects on playback - in additional demo songs: Song: I001 Alone
Track: 4 Instrument: Elec Guitar Insert Effect: I081 Exciter / Compressor
Song: I002 Clarity
Track: 4 Instrument: Elec Guitar Insert Effect: I087 Limiter / Chorus/Flanger
Song: I003 Someday
Track: 8 Instrument: Lead Vocal Insert Effect: I105 Mic Simulator SM57 / 414
In the previous examples, we overviewed applying insert effects on playback tracks - just imagine the ability to quickly - assign single or multiple effects as you record guitar, bass, vocal, etc.!!! Here's a graphic example of a Guitar multi - effect preset program using 5 chained effects:
Effect Program I043: GT5 Guitar Multi
The "Big Effects Picture"
The D16 provides you with 98 chains of up to 5 effects each - specifically designed for guitar, bass, vocal and Final mastering effect applications! Process your mix through Two Independent Master Effects, apply a Final effect, then burn your own CD - with the D16 ! Simply choose and easily - edit the Master effect you want, set return levels and balance, then set send levels from each channel to the masters - you can even store the send levels as part of multiple scene changes within your song! From Inserts to Masters to Final Effect - you're ready to master your music to CD - and you don't need a room full of equipment to do it, because the D16 does it all !!!
Work with the SCRUB function:
1. If you've been editing effects previous to this point in the tour, make sure to exit the effect parameter pages by pressing OK in the display, then press the SONG key to return to the main page - Song I001: Alone. 2. 3. 4. Make sure that the TRACK STATUS LED's are all lit green! Press the SCRUB key. Press the > button to the left of Trk1 in the display, and press to select the Trk6 (Guitar) radio button from the dialog box, then press OK. 5. Rotate the DIAL - you'll see the track waveform data as you scroll through measures with the DIAL, and you'll hear the audio data for this track - at a pitch governed by how fast you scrub with the DIAL. 6. Press the button in the lower - left of the display to zoom - in on the waveform data, then continue to scrub the audio. Playback the audio data at half-speed: 1. Press the FF key while the SCRUB function is on.
The audio data will play back at half-speed of the original pitch - a great way to rehearse and learn intricate solo lines, etc.! 2. Press the STOP key to stop song playback, then press OK in the display.
Work with the Solo function:
1. Press the SONG key to return to the main song menu. Make sure you're still working with Song I001: Alone. 2. 3. Press the PLAY key to start playback of the song. Press the SOLO / MONITOR key, then press the Solo tab in the display:
As the song plays, press the track button 1, then press the SoloToMstOut button to solo the Drum L. Try pressing other track buttons to create solo "groups", or press highlighted track buttons to turn solo off for the desired tracks.
Note: If the D16 you're working with is connected to audio monitors via the MASTER outputs, the solo function will not work until you press the Solo To Master Out button in the lower-right of the display, after selecting a track to solo. 6. When you're finished trying the Solo function, press the Clear All button in the upper-right of the display, then press the STOP key.
Work with the Metronome and Rhythm Patterns:
For the following section, we'll have you select a NEW SONG: 1. 2. Press the SONG key, then press the SelSong tab in the display. Press the New button in the lower right of the display. From the MakeNewSong dialog box, press OK. The next - available empty song location will be selected. 3. Press the TEMPO / RHYTHM key - you'll hear a standard metronome "click".
Recording with EQ On Input:
1. 2. 3. Press the channel 2 TRACK STATUS key two times, until it's LED lights GREEN (play status). Press the INPUT key, and make sure that the Ch1-8 tab is selected in the display. Press the Ch3 icon, then rotate the DIAL to the left, to set the analog input to "1". (Again, you've bussed the signal from analog input 1 to Channel (track) 3 on the D16). 4. On the front panel, press the channel 3 TRACK STATUS key repeatedly, until it lights RED (record status). 5. Gradually move the channel 3 Fader to the "0" position, center the BALANCE knob, and test your mic to confirm input. 6. 7. Press the InEq1-4 tab in the display. Press the Input 1 EQ "knobs" in the display, and rotate the DIAL to make changes to each as you test your mic. The upper-left of the display will indicate each change you make.
Record Track 3 with EQ:
1. 2. Make sure that you're at the beginning of the song. (Press IN / LOC1). Press REC, then press PLAY, and record Track 3 for about 8 measures (the applied EQ will be recorded as well). 3. 4. 5. Press STOP, then press IN / LOC1 to reset to the beginning of the song. Press the Track 3 TRACK STATUS key two times, until it lights GREEN (play status). Press the PLAY key to hear all three tracks, then press the STOP key.
Note: For most applications, EQ should only be applied on playback and at final mixdown, to avoid inputting additional noise to the track being recorded. You could easily-record again - over any track, and erase the previous take or you could select up to 8 VIRTUAL TRACKS per track, record on each, then pick your favorite - a great feature of the D16! Virtual tracks will be covered soon - but for now, take a close look at another great D16 feature
Working with the UNDO / REDO function:
1. 2. Press the UNDO key (lit). If you've followed this guide step-by-step, you'll see 3 levels in the display - a "list" of what you've accomplished (recording tracks) thus-far in your new song. 3. 4. 5. 6. Press to highlight Level01. That's the last track (Track 3) that you recorded. Press the Undo button in the display, then press the OK button. Press In / LOC1, then press PLAY and you'll only hear Tracks 1 and 2 playback. Press STOP, then press the UNDO key again, and make sure that Level01 is still highlighted in the display. 7. 8. Press the Redo button, followed by pressing the OK button. Press In / LOC1 again, and press PLAY, and you'll hear all three tracks again.
99 levels of UNDO / REDO! And with TouchView, its easy to keep "track" of your tracks and editing procedures on the D16! The previous example shows you the basics about UNDO / REDO. When you spend some more time with the D16 - especially in track and
Note: You'll find more information about the Undo function on pages 10 and 73 in the D16 owner's manual.
1. 2. 3. Press the SONG key, then press the SongSel tab in the display. Press to highlight the Counter (001.01.000) in the display. Rotate the DIAL to the right, until the Counter reaches a position in time where you want to store a locate point. (Example: Move the Counter position to measure 002.01.000) 4. Press the STORE key, then press the IN / LOC1 key. You've just registered a time location to this locate key.
Note: For the rest of the exercises in this Section, you'll need to hold the STOP key and press the REW key to reset the song to the beginning.
TIP: You can rewind or fast - forward through a song rapidly, by pressing the REW or FF keys once, while the song plays back. You can also press these keys repeatedly, to move back or forward in a song by measure - while the song is stopped.
Store an "Out" point, so you can use the AUTO-PUNCH function:
1. Rotate the DIAL to the right, to your desired OUT point (Example: If you set 002.01.000 as your IN point, set measure 006.01.000 as your OUT point). 2. Store the OUT point by pressing the STORE key, followed by pressing the OUT / LOC2 key.
View the new IN / OUT locations:
1. 2. Press the IN / LOC1 key - the Counter will jump to the registered time location. Press the OUT / LOC2 key - the Counter will jump to the registered time location.
Note: You can store and recall LOCATE points while the song is running - just press the STORE key, followed by any of the 4 LOC keys.
Theres a lot more to learn about Locate points - check out the D16 owner's manual (Page 70). For now, continue with this guide, and try some "Auto-Punching"
Auto Punch In - Out Recording:
1. Record - enable Track 2, because you're going to use it for the Auto - Punch procedure (Press the Track 2 TRACK STATUS key two times, until it lights RED (record status). 2. Reset the song to measure 001.01.000. (Hold the STOP key, then press the REW key once
REHEARSE the Auto-Punch before actually recording it:
1. 2. Press the RHSL (Rehearsal) key (to the right of the REC key). The RHSL key's LED will light GREEN. Press the AUTO PUNCH key. Then press to highlight the AutoPunch:Off button in the display - it will change to AutoPunch:On, and the AUTO PUNCH key will light. Note that your stored In /Out times are also displayed on this page.
Press the REC key, then press the PLAY key. You'll hear what was previously-recorded on Track 2, then, at your registered IN point, you can rehearse the AutoPunch-In. Continue speaking, and when the Counter reaches the registered OUT point, you'll hear the original Track 2 audio again, until two measures following the Punch-Out location. The Counter will then reset to measure 001.01.000, and playback will automatically stop.
RECORD the Auto Punch-In Out:
1. 2. Press the RHSL key to turn off the Rehearsal function (unlit). Press the REC key, then press the PLAY key, and record - your new vocal track will be inserted between the IN and OUT points. The D16 will stop recording and continue playback for two measures following the Punch-Out location, then playback will stop, and the Counter will reset to measure 001.01.000. (The Post-Roll time is already set to two measures - more on this "RolTime" function in a moment). 3. 4. Press the AutoPunch:On button in the display, to turn off the Auto Punch function. Press the Track 2 TRACK STATUS key two times, until it lights GREEN (play status).
Track Bouncing:
The D16 features a number of ways to bounce multiple tracks, including a 14-2 function (bounce up to 14 tracks down to two tracks), plus the ability to bounce 16 tracks down to two currently selected tracks. Best of all, the D16 provides an "exclusive" feature: A "16-2" function that lets you select Virtual tracks as the destination bounce tracks. This means you can bounce multiple16 track mixes down to two selected Virtual tracks, complete with varied effects and EQ, if desired, and then select your favorite mixdown from the Virtual tracks!
Record on Track 2:
1. 2. 3. Press the Track 1 TRACK STATUS key two times, until the LED lights GREEN (play status). Press the Track 2 TRACK STATUS key two times, until the LED lights RED (record status). Press the INPUT key, then press to highlight the Ch2 icon, and rotate the DIAL to the left, until you assign Input 1 to Ch2. 4. 5. Raise the Track 2 Channel Fader to the "0" position, and center the PAN knob. Press the METER /TRACK VIEW key, check your mic, and watch the Post Fader level meter. Make sure that clipping does not occur due to the Track 1 Channel Fader position. 6. 7. Make sure to locate the song to the beginning (press the IN / LOC1 key). Press the REC key, then press the PLAY key and record about 6 - 8 measures of your voice (Example: "This is Track 2a", etc.). You'll hear Track 1b playback as you record - lower it's Fader if needed. 8. 9. Press the STOP key, then press the IN / LOC1 key to locate to measure 001.01.000. Press the Track 2 TRACK STATUS key two times, until the LED lights GREEN (play status).
10. Press the PLAY key to hear your tracks, then press the STOP key and press the IN /LOC1 key to locate to measure 001.01.000.
Bounce 2 Tracks to Tracks 15 / 16:
You'll be using one of Track 1's Virtual tracks, plus the audio you just recorded on Track 2 for the following steps 1. 2. 3. 4. Press the RECORD key (to the left of the TRACK key), then press the RecMode tab in the display. Press to highlight Bounce in the display to select Bounce as the record mode. Press the Bounce tab in the display, then press to highlight 14Tr+2In>2Tr. Press to highlight the Edit Field to the right of RecordVirtualTrack:, and if Current is not selected, slowly-rotate the DIAL to the left until you select Current as the Record Track. 5. 6. Press the TRACK key, then press the Vtr1-8 tab in the display. Make sure Virtual track 1b is highlighted in the upper-left (if not, slowly-rotate the DIAL to the right to select Virtual track 1b as the track you'll be bouncing. 7. Set the PAN knob for Track 1 to the far-left position, then set the PAN knob for Track 2 to the far-right position, and make sure both track's LED's are set to play status (GREEN). 8. 9. Press the Track 15 / 16 TRACK STATUS key two times, until it lights RED (record status). Raise the Track 15 / 16 Channel Fader to the "0" position, and make sure that its BALANCE knob is set to center. 10. Press the METER /TRACK VIEW key. 11. Press the IN /LOC1 key to locate to measure 001.01.000, then press the REC key, followed by pressing the PLAY key. Tracks 1b and 2a are now being bounced to Tracks 15 / 16 (the MASTER Fader controls the level to Tracks 15 / 16, as indicated by the Mst level in the display). 12. When finished, press the STOP key, then press the IN / LOC1 key to locate to measure 001.01.000. 13. Mute both Tracks 1 and 2, by pressing each TRACK STATUS key two times, until the LED's are unlit. 14. Press the PLAY key, to hear the bounced audio data playback on Tracks 15 / 16. 15. Press the STOP key, then press the IN /LOC1 key to locate to measure 001.01.000.
Note: The diagram below represents what you'll see after completing the previous two steps. All tracks show audio data has been recorded in the original "a" Virtual track columns (red), and that the "Virtual Mixdown" has been recorded on Tracks 1b and 2b (red):
Press the PLAY key to playback your new "Virtual Mixdown", and raise the MASTER Fader to a comfortable playback level.
Press the METER / TRACK VIEW key to view the Post Fader Levels for Tracks 1b and 2b. When you're finished auditioning the mixdown, press the STOP key, then press the IN / LOC1 key to locate to measure 001.01.000.
Note: You can use the SOLO function to listen to Tracks 1 and 2 - see the D16 owner's manual (page 84) for more information.
Tip: If you want to remix again, press "Select All" from the TRACK page, rotate the DIAL to select "a" as the Virtual tracks for all tracks, locate to measure 001.01.000 and re-record the mixdown. The alternative is to use the UNDO function, or to select bounce destination Virtual tracks "c" - "h" and finally select from your favorite mixdown. Just remember that the "a" Virtual tracks are the original audio tracks! See the D16 owner's manual (pages 19, 22 and 52) for more information on Virtual tracking and Bouncing.
TIP: You can record an additional "live" source to the destination bounce tracks as you are mixing down to your Virtual tracks! See the D16 owner's manual (page 21) for more information.
Working with the Effects
The D16 features up to 8 insert effects per song - a huge collection of built-in world-class effect algorithms - all fully programmable! In addition, there are 2 Master Effects available for each song, with send level control for each track! And last but not least, there's a Final Effect for overall processing of your song during final mixdown! That's 3 simultaneous processors and up to 11 simultaneous effects for every song! The factory demo songs (Alone, Clarity, Someday) do not have Insert Effects applied on playback, however some of the tracks in the songs have been recorded with Insert Effects on input. In the following exercises you'll be applying and editing Insert Effects on playback with one of the demo songs
Familiarize yourself with the Demo Song:
For the following exercise, you'll copy the demo song: I001: Alone to a new song location Here's a Track Chart of the instruments that were used to record the song: Song: Track: 9 // / / 16 I001:Alone Instrument: Drums L Drums R Bass Guitar Solo Elec Guitar Elec Guitar1 Elec Guitar2 Elec Guitar3 Elec Guitar4 Piano L / R Vocal1 L / R Vocal2 L / R Organ L / R
Store the new Scene:
1. Press the STORE key (it will light), then press the SCENE key to store a Scene at the beginning of the song. Don't enable Scene Memory at this time Now you'll work with the song - in particular the Insert Effects. You'll be isolating a couple tracks next
Work with the Lead Guitar Track:
1. 2. 3. Lower all the Channel Faders to their minimum positions, then press the PLAY key to restart the song. Press the METER / TRACK VIEW key to view the Post Fader mix and Raise the Track 6 Channel Fader to the "0" position. Listen to the Lead Guitar track - note that some effect processing was applied to this track when it was originally recorded.
Set Loop Playback for the Track:
1. 2. 3. 4. 5. 6. Press the STOP key, then press the IN / LOC1 key to locate to measure 001.01.000. Press the SONG key, then press to highlight 001.01.000 in the display. Press the FF key once, to advance the Counter to measure 002.01.000. Press the STORE key, then press the IN / LOC1 key, to store the IN point. Now slowly-rotate the DIAL to the right, until the Counter reads 013.01.000. Press the STORE key, then press the OUT / LOC2 key, to set the OUT point. Now you can set Loop Playback for the song, and concentrate on working with the Insert Effect you'll apply to the track. 7. Press the LOOP key, then press the Loop:Off button in the display to enable Loop Playback (the LOOP key lights). 8. Press the PLAY key - the track will loop continuously as you work with the next exercises
Working with the Insert Effects
Assign Insert Effects for Playback and set the Routing:
Press the INSERT key, then press the InsAss tab in the display. Press the Popup button to the left of the current Assign: setting in the display, then press to highlight PlayTrack, and press the OK button in the display. The Assign: setting will indicate "Trk".
A better understanding of the D16 Insert Effect Routing
There are four configurations available in the Select Effect Type menu: 1in2outx2: Primarily Guitar and Bass Chains of 3-5 effects each - For Insert Effect assignment as you record ONLY - good for mono-in / stereo-out sources 2in2outx2: Great for keyboards and stereo-in / stereo-out instruments 1in1outx4: The default setting, and the one you'll use in the following exercise. Good to use for fixed panning sources like rhythm guitar - selecting this configuration lets you select from four mono Insert Effects to be used in the song. 1in1outx8: The largest configuration of multiple effect choices - use this one when you need up to eight mono effects in a song - ideal for fixed pan sources that need effect isolation - like drums.
Although you won't be changing the Effect Type configuration right now, its good to know when and where to apply the four types. 1in1outx4 is the default setup in a new song, as indicated in the display
View the current Master Effects and Send Levels:
1. Press the MASTER EFFECT / AUX key, then press the MstEff1 tab in the display - note that Master Effect M009 RV4: BrightPlate has already been assigned - also note the RetLev (return level) and RetBal (return balance) "knobs" and the current settings in the display. 2. 3. Press the EffSnd1 tab in the display, and view the channel send levels ("knobs") to this effect. Press the MstEff2 tab in the display (M021 DL6:AutoPanDelay), then press the EffSnd2 tab to view the send levels to this effect.
Enable Scene Memory and disable Loop Playback:
1. Press the SCENE key, then press to highlight the SceneRead:Off button in the display - to enable Scene Memory. 2. Press the LOOP key, then press to highlight to Loop:On button in the display - to disable Loop Playback.
Enable Channel Pairing to control effect send levels:
1. 2. Press the Channel Pairing (heart) icon in the upper-right of the display, then press Send. Press the button in the display, then press the OK button to set Channel Pairing for the Track 1 and
2 send levels. Adjusting Track 1's send level in the following steps will simultaneously-control the send level for Track 2.
Work with the send levels:
1. 2. 3. Press the PLAY key, then press the MASTER EFFECT / AUX key. Press the MstEff1 tab, then press the EffSnd1 tab. Work with the mix: Lower the Track 3-16 Channel faders (or use the SOLO function) to isolate the drums on Tracks 1 and 2, then adjust the Master Effect1 send levels for the drums - press the Send1 "knob" in the display (indicated in the upper-left when you press a "knob") and rotate the DIAL to increase / decrease the send levels for Tracks 1 and 2. 4. Press the STOP key.
Note: Channel Pairing can be used with adjacent odd / even-numbered channels to simultaneouslycontrol Track Status, EQ, Effect and Aux send, Pan and Faders. When enabled, the odd-numbered channel will control both channels. See the D16 owner's manual (pg. 26) for more information.
Note: When Scene Memory is enabled, the originally stored send levels will be recalled each time you restart the song. Disable Scene Memory if you want to spend more time working with various track send levels.
Additional suggestions:
Once you develop a new mix and send levels for your tracks, try storing a new Scene at the beginning of the song. Also try storing additional Scenes with new effect send levels, EQ, etc. at different locations, then playback the Song with the Scene Memory function enabled.
Working with the Final Effect
The Final Effect is an independent processor with 32 preset and 32 user effect programs available. Its at the end of the effect routing scheme in the D16, and is used for "mastering" and dynamics applications. During mixdown you can use a Final Effect to "polish" your mix as you master your work to external DAT, MD or CD. Like the Master Effects, the currently selected song includes an already assigned Final Effect.
Note: If desired, apply an insert effect to your source instrument (See the Working with Insert Effects section of this guide for more information). Otherwise, continue on with this exercise
Work with the TEMPO / RHYTHM function:
1. Press the TEMPO / RHYTHM key. Youll hear the metronome, and the display will indicate the current settings. Manual is selected as the Tempo Source in the display, and the counter reads 001:01:000 (beats, measures and ticks) Make sure that the display reads like the example graphic below:
To adjust the metronome volume level, press to highlight Vol:XXX in the display, then rotate the DIAL. (You can change this level at any time, if needed)
Press to highlight Metro4 in the display. (Youre listening to the standard metronome click) Slowly-rotate the DIAL to the right, to audition some of the metronome and PCM rhythm patterns in memory. The majority of rhythm patterns are straight grooves that you can play along with. Note that some of the patterns are indicated as Intro, Fill, or Ending by an I, F or E preceding the pattern name.
Play your source instrument along with the rhythm pattern youve selected to use, and adjust the metronome volume and Channel Fader to set the mix.
To adjust the tempo press to highlight 120 in the display, then rotate the DIAL. The display will indicate the new tempo setting.
To adjust the time signature, press to highlight 04/04 in the display, then rotate the DIAL. The display will indicate the new time signature. Its suggested that you use a setting of 04/04 for this exercise.
Note: For time signatures 3/4, 4/4 and 6/8, all patterns can be selected. If you choose any other time signature, only the Metro or Hihat can be selected.
Tip: A complete listing of the rhythm patterns in memory, including length and original tempo can be found on page 114 in the D16 owners manual.
Note: You can mute and un-mute the metronome / rhythm pattern playback by pressing the Mute button in the upper-right of the display.
Record on Track 1 while listening to the metronome / rhythm pattern:
1. After youve selected the desired pattern and set your levels (make sure that Track 1 is record-enabled), press the REC key (the REC and PLAY keys LEDs will flash). 2. 3. 4. Press the Rhythm:Off button in the display. Youll hear the pattern play. Press the PLAY key and record your source instrument as the pattern plays. Press the STOP key to stop recording, then press the IN/LOC1 key to locate to the beginning of the song. 5. 6. Press the PLAY key to playback the song. The pattern will playback along with your recorded track. Press the STOP key to stop playback, then press the IN/LOC1 key to locate to the beginning of the song. 7. Press the Track 1 TRACK STATUS key two times, until its LED lights green (play status).
TRACK> EditTrack> SwapWhole> OK> select track(s) and Virtual tracks a-h> Exec> Yes> OK
Note: For more information on Song and Track editing, see the D16 owners manual pages 36 and 38.
Additional D16 Owners Manual References:
Syncing the D16 to a MIDI Sequencer Recording MIDI Clock from and External Sequencer Recording Tap Tempo Initializing, Formatting an External Drive Backing up and Restoring Data Producing an Audio CD Troubleshooting 103
Tags
AP60-AP61-ap70 DP121L CXV70 Finepix A204 LDS4821WW LE32B650t2pxxc Sony A700 System-2004 STR-DA5600ES 3310L VSX-1019AH-K Theta PRO AJ-HD150P SL560 CD1401B 57 Fostex 20 RCM 43 Instatrike LGB-19DZT Aspirateur Ar-1500L Hasty-baking DVI-9990R 1000 T FBX-1802 TH-42PY80P PI 2550 DV8621P JVC DD-3 HT-TX250 King PRO Color Linux Temporis 09 Navman S80 Bluechart MH040fxea2B Coolpix S6 FP767-12 UA46C6900VF Vsmilebaby CV-P09FR SP0822N K3715 37PFL7422 DAV-S800 Freehand MX Wrestling SM1660 Coupe 2004 Version Kodak C180 46F500 E 100 Power Pink Treo 680 Presario 3500 DAV-DZ270 ZR850 40 TF 83007 Scaleo L Planslip SDC-868L AZ1316 00C DVP-S536D Kero 360 WA80R3 Easyshare P850 RSX-1056 Snake DE350 Zanussi F902 MEX-DV1100 Xenyx 1202 VGN-CS21s W ER 133 EK6322B VC-FH300SM Profile Force GP Edge 500 26PF5520D-10 Diagrams Compressor TU-PT600E Gz-mg21 WA80U3 PHD-A55 IC-28A HDC-SD60 KDL-46EX707 2145S Ixus I 40320 Portege 3500 2 PRO Surgeteuse 700 IA5864 Ultra Wide
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








1. Korg AC Adapter 9V 3000 mA for SP500 riton Karma, Radius, VOX Tonelab series
2. Korg D32XD & D16XD DVD Video Training Tutorial Help
3. Korg KA163 AC Adaptor
4. KORG DS 10 Synthesizer
5. Rain X 5079274 Latitude 8 In 1 Premium Graphite Coated Wiper Blade 16"
6. Rafaella Womens Silky Cotton Long Sleeve Shirt