Kurzweil PC3
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Kurzweil PC3 76 Key Performance Controller KeyboardIn addition to Kurzweil's renowned Triple Strike Grand Piano, the PC3 features hundreds of new sounds; basses, drums, guitars, and synths suited for every style and taste, along with a collection of flawless vintage keyboard emulations, KB3 Mode and over 250 orchestral and string section programs. For good measure Kurzweil included a 16-track sequencer and more effects processing power than our acclaimed KSP8 processor, making the PC3 a full blown music production workstation.
Details
Brand: KURZWEIL
Part Number: PC3
UPC: 883793202017
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Kurzweil PC3
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User reviews and opinions
| jmiller-asc |
9:57pm on Tuesday, November 2nd, 2010 ![]() |
| We purchased this keyboard for our 6 & 8 yr old granddaughters for Xmas. I have had experience with several different 61 key models, but this is my first 76 key keyboard. | |
| jascha |
11:46pm on Monday, October 11th, 2010 ![]() |
| German Engineering! I bought this stand for shooting tethered for my laptop along side a tripod for portraits. | |
| MandJ |
3:09am on Tuesday, May 25th, 2010 ![]() |
| I just purchased this keyboard to use to accompany Christmas Carols at our local museums Christmas Open House & everyone was amazed at how the organ s... | |
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Documents
Acknowledgements
SoundTower Software gratefully acknowledges the contributions of the following individuals for their support and assistance during the development of this product: Hal Chamberlin Ricardo Garcia Philip Hartman Greg Kist Mark Lanos Mike Raffa John Richmond Francisco J. Rodriguez Paul Rumberg Helmut Schiltz Michael Shonle Jeff St.Pierre Tim Thompson John Teele Dave Weiser
Support
Online support for this product is available at: http://www.soundtower.com/kurzweil
About this Manual
Throughout the manual, screen shots of the SoundEditor application are shown for illustrative purposes. These views are based on SoundEditor for the Macintosh, although similar views will be observed if you are using SoundEditor on a PC. When any significant variation in the appearance or operation of SoundEditor occurs between the Mac and PC platforms, the differences will be described. Throughout this document you will see icons that provide additional information: - This icon indicates an important note concerning the operation - This icon indicates a helpful or productive tip.
Installation/Requirements
No special software installation is required. SoundEditor is a standalone program designed to run on Windows XP or Vista, or a Macintosh (OSX 10.3 or higher). The SoundEditor application requires: - 20 MB Hard Drive space - 256 MB RAM (min.) - 1024 x 768 minimum screen resolution (1400 x 900 recommended) - MIDI interface or USB connection
Before You Begin
To get the most out of this program you should be familiar with the operation of the PC3. The PC3 is complex musical instrument with an amazing array of programmable features. The PC3 Musicians Guide is the principal resource for descriptions of the instrument and its operation; this document is recommended reading for all PC3 users. Although SoundEditor can be an invaluable resource to aid in the understanding the PC3, it is not a substitute for reading the Kurzweil documentation.
An Important Note About SoundEditor
While using SoundEditor, the PC3 must not be in Edit Mode. Failure to observe this precaution can result in unreliable editing and improper operation, including the possibility of locking up the PC3 (should this happen, youll need to cycle the power to reset the PC3).
Overview
This User Guide will take you through the steps to configure SoundEditor to work with your PC3. The Starting Up section should be followed first to get the hardware properly connected and running with the SoundEditor application. From there you can freely explore, audition and edit Programs or Setups, or create new Programs, Setups, or Effects. The PC3 is an incredibly deep and complex instrument with many programming options. SoundEditor has been designed to make the programming and editing process as simple and easy to use as possible while providing all of the functional control needed to adjust every PC3 parameter. A few of SoundEditors editing windows are shown below.
When the Editor Controls tab is chosen, you can choose how the Mouse scroll wheel will function in SoundEditor, and set the parameter label slide resolution and type of knob value adjustment:
4. Parameter Selection in SoundEditor
SoundEditor relies on different methods to select and adjust parameter values in edit screens. These methods include selecting from drop-down menus, moving sliders, rotating knobs, dragging to increment/decrement values, etc. In this chapter, we will describe the various ways to select and manipulate PC3 parameter values in SoundEditor. The methods described here apply to all SoundEditor windows.
Selecting and Adjusting Parameters
In any window, any parameter selection with a downward facing arrow indicates that there are usually two or more choices available for that parameter or function. If just two are available, clicking on the parameter toggles between the two choices:
If three or more choices are available, clicking on a parameter will produce a contextual menu. When you encounter this type of selection method, simply move the cursor down through the menu and click to make a selection.
Occasionally, a given parameter may have more options than can fit into a simple pop-up window. Such is the case with the Keymap parameters in the Layers Edit window. Since the PC3 offers hundreds of keymaps to chose from, SoundEditor displays a dedicated Keymap selection window as shown below. Buttons to the right of the Keymap window allow you to select from groups of keymaps, and a scroll bar is used to move through the available choices in each group of keymaps on the left. After making a selection in this type of window, clicking on the red CLOSE button in the title bar will exit the window.
PERFORMANCE TIP: Any list in SoundEditor can be navigated using either the scroll bars or the scrollable mouse wheel. For efficiently navigating through long lists, try combining both methods: use the scroll bars to quickly navigate to the general area where the desired item is located, then use the mouse wheel to pinpoint the exact item. If a parameter consists of a numerical value, you adjust the value by clicking inside the value field and dragging the cursor to the right to increase the value, or dragging to the left to decrease the value:
Slider controls are adjusted simply by clicking and dragging the slider in the direction you wish to go. Knobs, however, are adjusted by clicking on the desired knob and dragging the cursor around the knob in a rotary fashion:
NOTE: An alternate method of knob control (VERTICAL) is available in SoundEditors Preferences pane. When VERTICAL control is selected, clicking on a knob and moving the cursor up or down will rotate the knob to the left or the right. In either CIRCULAR or VERTICAL mode you can also use the mouse wheel to make fine knob adjustments.
Program Name Display
The Program Name Display shows the name of the currently selected Program (in the example here, Standard Grand), the location of the Program (bank Base 1, location 001), and the category of the Program (Piano):
The Program name can be changed by clicking inside the display and typing a new name up to 16 characters in length. Clicking on the OK button will write the new name to SoundEditor and to the PC3:
When you change the Program name, the new name is automatically written to the PC3.
Selecting Program Categories
There are two ways to assign a category to a Program. This can be done from the Program Name Display, or from the Program Bank list. To assign a category from the Program Name Display, click in the Category section of the display (the lower left of the Display window). This will produce a contextual menu of categories to select from:
You can also select a category from the Program Bank list by right-clicking in the Category field. This will produce the same contextual menu as shown above. Either method will immediately update the PC3 with the new Category assignments.
NOTE FOR MAC USERS: If your mouse does not have a right-click button, you can also use the CTRL key combined with a single click to produce the contextual menu shown here.
Program Toolbar (Editing and File Storage)
The Program Toolbar allows you to access the Edit, File & MIDI functions associated with the Program Window. A description of each Toolbar button function follows. EDIT: Pressing the EDIT button opens the Program Common window, allowing you to edit the current Program. Program Editing is covered in Chapter 7. FILE: The FILE function allows you to Load a new Program Bank to the current Bank, Save the current Program Bank, or Initialize the current bank. Selecting either Load or Save will result in a dialog box asking you to either select a file (to Load) or name a file (to Save). For a list of the file extensions associated with Program Banks and other files, see Appendix A.
Clicking the FOUND button only eliminates the empty memory slots from a list; it does not re-order Program locations in SoundEditor (notice the jump from location 961 to 991 in the example above).
Individual Program Options
Right-clicking on any Program in the Program List Window will produce a contextual menu displaying the options for the selected Program: When the Copy option is chosen, SoundEditor will copy the selected Program and all layers. Selecting the Paste option will allow you to paste the previously copied Program to the current location. When pasted, the Program is automatically written to the PC3 at the current location. Note that the Paste option is only available if a Program has already been copied. If no Program has been copied previously, the Paste option does not appear. Selecting the Rename option will allow you to rename the selected Program in the Program Display field at the top of the Editor window. When the Load/Write Program from File option is selected, a Load Program Data window will appear. You will need to navigate to and select a Program to load. Note that valid Program files have a.3pr extension in the file name. Make a selection and click OPEN. The selected Program will be loaded into SoundEditor and automatically written to the PC3. When the Save option is selected, a Save Program Data window will appear. The name of the PC3 Program will appear in the Save As name field, but you have the option to change it prior to saving. Make any desired changes and then select the destination location where the file will be stored. Click SAVE to save the file. The Delete option is used to delete the selected Program in SoundEditor. It does not delete the Program on the PC3. When Delete is selected, you will be prompted with a dialog box asking you to confirm this operation. In the dialog box, click YES to proceed, or click the CANCEL button to cancel the operation.
MIDI Channel Display
The left side of the Program Window contains the MIDI Channel Display and related controls. The MIDI Channel Display shows the PC3 Programs that are assigned to each of the sixteen MIDI channels.
MIDI Channel Toolbar
The toolbar above the MIDI Channel Display allows you to view the Channel Mixer window and access related file transfer commands for the MIDI Channel assignments: Clicking on the MIXER button opens the Channel Mixer Window (see Chapter 8). Clicking the RECEIVE button fills the MIDI Channel Display with the Programs assigned to the PC3s sixteen MIDI Channels. The WRITE button allows you to select a memory location where the currently selected program will be written. Clicking the WRITE button produces a window like the one shown below, allowing you change the name of the Program, select or change the category assignment, and chose the new memory location:
Modes Toolbar - MIDI Button
The MIDI button in the Modes Toolbar corresponds to the physical MIDI button on the PC3, allowing you to adjust the parameters for the PC3s MIDI operation. Clicking on SoundEditors MIDI button (or pressing the F8 key) produces a drop-down window displaying the MIDI Settings parameters. Here you can configure the parameters for transmitting and receiving MIDI, including the selection of the PC3 control setup, transposition, velocity and pressure mapping, and other related MIDI functions. Note that for any changes to take effect, they must be written to the PC3 using the WRITE button. After writing the changes, click on the OK button to exit, or click on OK at any time to simply abandon any changes and exit the window.
Modes Toolbar MASTER Button
The MASTER button in the Modes Toolbar corresponds to the physical MASTER button on the PC3, which allows you to access the Master Mode parameters that control the entire PC3. Clicking on SoundEditors MASTER button (or pressing the F7 key) produces a drop-down window displaying the all of the Master mode parameters as shown below. Here you can adjust global settings for tuning, transposition, velocity and aftertouch sensitivity, as well as access the GM mode and set the sample rate for the PC3s digital output:
In the Master drop-down, clicking in the Intonation field produces a scrollable Intonation Select window that allows you to select a master tuning preference. Clicking the MIDI button in this window allows you to update the list with intonation data from the PC3. To make a selection, 29
scroll through the list and click on the desired intonation. Clicking the SELECT NONE button selects no intonation. When finished, click OK to exit and dismiss this window. In the Master drop-down, clicking in the Intonation field produces a scrollable Intonation Select window that allows you to select a master tuning preference. Clicking the MIDI button in this window allows you to update the list with intonation data from the PC3. To make a selection, scroll through the list and click on the desired intonation. Clicking the SELECT NONE button selects no intonation. When finished, click OK to exit and dismiss this window.
In order to take effect, any changes made to Master Mode settings must be written to the PC3 using the WRITE button in the lower right of the Master drop-down. After writing the changes, click on the OK button to exit, or click on OK at any time to simply abandon any changes and exit the window.
The main components of the Program Common window are: 1. Program Common Toolbar to access Editing and Program File Storage options (File, Edit & Write) 2. Layer Overview panels 3. The currently selected program (Name/memory location/no. layers) 4. Toolbar to select the type of information that is displayed in the upper part of the Program Common window (Program Common settings, FX settings, Control Slider and Keyboard Zone assignments) 5. Layer IMPORT and Layer REMOVE buttons
Program Common Toolbar (Editing and File Storage)
The Program Common Toolbar allows you to access the File, Edit & Write functions associated with the Program Common window. A description of each Toolbar function follows. FILE: The FILE function allows you to Save the current Program (with all Layers), or Load a new Program. Selecting either the Save or Load option will result in a dialog box asking you to either name a file (to Save) or select a file (to Load). For a list of file extensions associated with Programs and other files, see Appendix A. EDIT: The EDIT function allows you to Copy the current Program (with or without layers), Paste a previously copied Program, or Initialize the current Program. Note that the Paste option is only available after a Copy operation has been performed, otherwise the Paste option does not appear.
WRITE: Clicking on WRITE button produces a window allowing you to write the current Program to the PC3. In this window you can change the name of the Program, assign a category if desired, and select the memory location where the Program will be written:
Window Views
The four blue Toolbar buttons immediately below the Program Common window title bar are used to select the view that appears in the upper portion of the Program Common window. The 35
four views are: Program Common parameters, Effects (FX) parameters, Control Slider Assignments or the Layer Keyboard Zones.
Clicking the COMM button displays the Program Common parameters, including Pitch Bend, Portamento, Output Gain/Pan, etc.:
Clicking the PROG FX button displays Program Common Effects parameters, including the Insert and Auxiliary Effect assignments and Send levels:
Clicking the CONTROLS button produces a drop-down panel that displays the Program Common Slider Control values:
Clicking the K-ZONES button produces a drop-down panel that displays the keyboard zones for each layer in the Program. Each zone can be edited here:
Clicking the OK button in either the CONTROLS or K-ZONES drop-down panel removes the panel from view.
IMPORT and REMOVE Buttons
To the right of the Window Settings Toolbar are two buttons, labeled IMPORT and REMOVE, that are used to add to or remove Layers in the current Program.
IMPORT Button
IMPORT allows you to add a new Layer to the existing Program by copying a Layer from another Program.
When you click on the IMPORT button, a drop-down window appears like the one shown below. To make a selection, first choose a Program (Jaco Fretless in this example). A list of the Layers from the chosen Program will appear on the right side. Select a Layer (StlStrGtrHiDecay in this example), and the Layer Overview will be displayed appear above the title bar. Clicking the OK button will confirm the selection and paste that Layer into the current Program.
REMOVE Button
REMOVE allows you to delete a Layer from the existing Program. When you click on the REMOVE button, a contextual menu appears displaying the names of the Layers in the current Program. Click on the desired Layer to be removed.
Selecting Songs in the Common Settings View
The Common Settings View includes a Song selection parameter (located on the far right) that allows you to select the demo song that will be played when the PC3s PLAY/PAUSE button is pressed:
Clicking in the Song selection parameter field produces a Select Song for Program window. If the window is empty, click the MIDI button in the window and then press START to receive the complete list of available songs from the PC3:
When the receive process is complete, scroll through the resulting list and click on name to make a selection. The song name and location will appear in the Song parameter field:
Selecting FX Chains in the Prog FX (Program Effect) View
The Prog FX View includes three effects assignment parameter fields, labelled Insert FX, Aux 1 FX , and Aux 2 FX respectively. These fields allow you to assign a specific effect (or chain of effects) as an insert or auxiliary effect.
Clicking in any one of the FX selection parameter fields produces a Select FX Chain window. If the window is empty when it appears, click the MIDI button followed by the START button to receive the complete list of available effects from the PC3:
When the data transfer process is complete, scroll through the resulting list and click on name to make a selection. The effect name will appear in the FX parameter field:
Any effect in the Select FX Chain window can also be edited to create your own custom effects chains. To edit an effects chain, click on the EDIT button. Editing FX Chains is covered as a separate topic later in this Chapter.
Layers Overview Panel
The Program Common window displays an overview of every Layer (up to 32) that makes up a Program. The Layers Overview Panel provides basic information about each layer:
The MUTE (red) and SOLO (yellow) buttons in the Layers Overview panel can be used to mute any of the layers, or solo the current layer. The other controls shown in the Layers Overview panel are non-functional. Clicking on a Layers Overview panel will bring up the Layers Edit Window for that Layer, where all layer parameters can be altered. The Layers Edit Window is covered in the next section. Right-clicking on any Layers Overview panel produces a contextual menu that allows you to copy, paste, add, remove and initialize Layers:
In this menu: The Copy Layer command copies the currently selected Layer. The Paste Layer command pastes a previously copied Layer to the current Layer. This command only appears in the menu after completing a Copy Layer operation. The Paste - Add Layer command adds a new Layer to the Program and pastes the copied Layer there. Selecting the Paste Layer From and Import Layer commands produces a drop-down list that allows you to select a Layer from another Program (see description below). 41
The Add New Layer command adds a new Layer to the current Program. The Remove Layer command deletes the currently selected Layer. The Initialize Layer command resets the parameters of the current Layer to initial values. When the Paste Layer From. or Import Layer menu commands are selected, a drop-down appears (example shown below) that allows you to select a Layer from another Program. To make a selection, first choose a Program (Piano & String in this example). A list of the Layers in that Program will appear in the right side of the drop-down. Select a Layer from this list (Stereo Strings in this example), and the overview of that Layer will be displayed below the window title bar. Clicking the OK button will confirm the selection and paste that Layer into the current Program. The Paste Layer From. option replaces the current Layer with the new Layer. The Import Layer option adds an additional Layer to the current Program.
Layers Window
The Layers Window allows you to access all of the parameters that make up one Layer of a PC3 Program. The Layers Window is shown below:
Key components of the Layers window are: 1. 2. 3. 4. 5. 6. Toolbar to access Layer file storage options The Layer Name display area with Layer MUTE and SOLO buttons The Keymap panel, displaying Keymaps and related parameters Display of the active keyboard range (zone) of the Layer Views Toolbar to select parameter views in the Layers Window The Algorithm panel
Layers Toolbar
The Layers Toolbar allows you to access the File, Edit, MIDI & Write functions associated with the Layers window. A description of each Toolbar function follows. FILE:
The FILE function allows you to Save the current Layer or Load a Layer. Selecting either Save or Load will result in a dialog box asking you to either name a file (to Save) or select a file (to Load).
For a list of file extensions associated with Layers and other files, see Appendix A. EDIT: The EDIT function allows you to Copy the current Layer or Paste a previously copied Layer. You can also choose to Paste a Layer from another Program (as described on page 48), or Initialize the current layer.
MIDI: The MIDI function allows you to Receive or Send the current layer. These options allow you to resynchronize the edit status between SoundEditor and the PC3 if MIDI communication should be interrupted, or if you make changes on the PC3.
WRITE: Clicking on WRITE button produces a window allowing you to write the current Program to the PC3. In this window you can change the name of the Program, assign a category if desired, and select the memory location where the Program will be written. The WRITE button in the Layers Toolbar duplicates the function of the WRITE button in the Program Common Window, and is provided here for convenience:
Layers Name Box
The Layer Name box displays the current Layer Name. The Layer Name defaults to the name of the Keymap used by that Layer. To change the name of the current Layer, simply click inside the Layer Name Box and type a new name (the cursor can be placed anywhere in the name). Up to 16 characters can be specified. When you are finished, click the OK button to accept and enter the new name.
Clicking the ENVELOPE CTL button changes the view in the Keymap panel to display the Envelope Control parameters:
Clicking the LAYER FX button changes the view in the Keymap panel to display the Effects parameters:
Clicking the LFO and ENV button changes the window view to display the LFO and Envelope parameters:
Note that when the LFO and Envelope parameters are displayed, the label on the LFO and ENV button switches to Output and Alg, allowing you to revert to the Output and Algorithm display:
Algorithm Panel
The Algorithm Panel in the Layers Edit Window allows you to view and edit the algorithm for the selected Layer. From this panel you can select a different algorithm, edit the current algorithm, create a new algorithm, or select an alternate input for the algorithm (Cascade Mode):
Selecting and Configuring Algorithms
To select a different algorithm, click in the algorithm number field next to the ALGORITHM panel label. An Algorithm Bank window will appear, presenting a scrollable list of the available algorithms:
Clicking on the Algorithm Bank FILE button allows you to save the current algorithm bank or load a new algorithm bank. Selecting either the Load or Save option will result in a dialog box asking you to either select a file (to Load) or name a file (to Save).
Algorithm Banks have a.3ab file extension. For a list of the file extensions associated with Algorithm Banks and other files, see Appendix A. When a new algorithm is selected from the Algorithm Bank list, one or more DSP function blocks may appear with a None label, indicating that they serve no function.
When you select a DSP function, the Layers Edit window automatically switches to the DSP Controls view, allowing you to specify the parameters for the DSP functions:
Selecting an Alternate Input (Cascade Mode)
To select an alternate input for the algorithm, click in the Alt Input parameter field in the Algorithm Panel. A contextual menu appears allowing you to select an algorithm from another layer:
The Alternate Input parameter allows you to select any other layer to go through the current layers DSP. This can be configured so that layers can be cascaded one into the next into the next - up to 32 layers. The Alternate Input parameter greatly expands the number of DSP functions that can be strung together to create new sound processing possibilities.
EDIT ALG WIRING Button
appear below the window title bar. Clicking the OK button will confirm the selection and allow you to paste that Zone into the current Setup.
MIDI: The MIDI function allows you receive the current Setup from the PC3. This command allows you to resynchronize SoundEditor with the PC3 if you make changes to the Setup from the PC3 panel controls, or if communication is temporarily disrupted between SoundEditor and the PC3. WRITE: The WRITE function allows you to write the currently selected Setup to the PC3. Clicking on the WRITE button produces a window where you can change the name of the Setup and select the memory location where the Setup will be written:
Zone Parameter Groups
The area in the lower part of the Setup Edit window displays the Zone Parameter Group information. The view you see here depends on the Zone Parameter Group button selection on the left side of the window. When Common is selected, the lower part of the Setup Edit window displays the Common parameters, including tempo, clock source, arpeggiator global and sync, the Ribbon Configuration, and other parameters shared by all Zones:
When Controls is selected, the Setup Edit window displays the Control parameters associated with Pitch Bend, Mod Wheel, Control Pedals, Pressure and Ribbon functions:
When Sliders is selected, the Setup Edit window displays the Slider assignments for Sliders A - I:
When Switches is selected, the Setup Edit window displays the Switch assignments for the ARP and SW keyboard switches, and Footswitch 1,2 & 3:
When Program SW is selected, the Setup Edit window displays the Program Switch assignments for switches 1-8:
When Arpeggiator is selected, the Setup Edit window displays the Arpeggiator parameters:
When Riff is selected, the Setup Edit window displays the information associated with Riffs, including the Song selection, transposition, and other related parameters:
In the Riffs view, clicking on the Song selection field produces a window displaying a scrollable list of the available Songs (example shown below). Clicking on the MIDI button allows you to update the list with all PC3 factory and user songs. To select a riff, scroll through the list and click on the desired title. Clicking the SELECT NONE button selects no riff. When finished, click OK to exit and dismiss this window.
CC Sliders
CC Sliders allow you to virtually adjust the PC3s 9 Assignable Controllers. To make adjustments from this window, use the mouse to move a slider up or down (the scroll wheel can also be used here). MIDI Continuous Controller (CC) number assignments are displayed at the top of the slider, while the actual control values appear at the bottom:
To change the MIDI channel that the CC Sliders control, click on the Chn # label. A contextual menu will appear, allowing you to select a different MIDI Channel:
CC Sliders are part of a Setup configuration, and are programmed in the Setup Editor. For more on the configuration and programming of the CC Sliders, see page 84.
12. Appendix A - File Extensions
The SoundEditor program uses a variety of file types to store PC3 data. Here is the list of SoundEditor File. Extensions for the Kurzweil PC3: All PC3 Data =.kp3 Setup Bank Data =.3sd Setup Data =.3ss Program Bank Data =.3pb Program Data =.3pr KB3 Mode Program Data =.kb3 Algorithm Bank Data =.3ab Algorithm Data =.3ag FX Chain Bank Data =.3xb FX Chain Data =.3fx Effect Data =.3ef
13. Appendix B - MIDI Setup Options
The MIDI Setup menu provides tabs for configuring the MIDI Port Connections. MIDI In Controller and Virtual MIDI Ports (the Virtual MIDI tab only appears in the Macintosh version of SoundEditor). MIDI Port Configurations are covered in the MIDI Setup section page 9. This Appendix provides details on configuring and using the MIDI IN Controller and Virtual MIDI Port functions.
MIDI In Controller
Only a few simple steps are required to configure the MIDI In Controller function: 1. Select the MIDI port that the controller is connected to. 2. Make sure that the Activate MIDI Controller Port checkbox is checked. 3. Set the MIDI Controller to the same MIDI channel as the PC3. 4. Test the setup. If the controller can send MIDI Note On messages, you can test the setup by playing a few notes. Otherwise, try sending an easily discernible MIDI message, such a Program Change command.
Virtual MIDI Port
The Macintosh version of SoundEditor includes a Virtual MIDI Interface that allows you to connect the SoundEditor application between your MIDI Sequencer (Logic, ProTools, Cubase, etc.) and the PC3. Under the MIDI PORT CONNECTIONS tab in the MIDI Setup window, youll notice MIDI In and MIDI Out ports labeled Kurzweil PC3 SE Virtual Output and Kurzweil PC3 SE Virtual Input respectively. These ports are established by the SoundEditor application to provide a virtual MIDI bridge between it, your MIDI Sequencer and the PC3:
NOTE: The Virtual ports should never be selected - they are shown here for illustrative purposes only. The Virtual ports are always active and are designed to be used exclusively by the MIDI applications that will be communicating with SoundEditor. The Virtual MIDI Port function allows SoundEditor to interact with the PC3 while continuing to pass MIDI data to your MIDI Sequencer.
To configure your sequencer for this setup, select Kurzweil PC3 SE Virtual Output Port as your MIDI Input port and Kurzweil PC3 SE Virtual Input Port as your MIDI Output port. With this setup, the sequencer will receive MIDI data from the Virtual Output and transmit MIDI data to the Virtual Input.
Under the VIRTUAL MIDI PORT tab in the MIDI Setup window you will find filters that you can use to determine what will be recorded to, and played back from, your MIDI Sequencer. Here, you can enable or disable MIDI Notes, MIDI CCs, Program Change commands, SysEx Data and MIDI clock.
Kurzweil PC3 SoundEditor
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Master Operations 35 .
MIDI Setting 34 . 12
MIDI:
MIDI MIDI MIDI , PC3 . MIDI Appendix B. EFFECTS: EFFECT Master Effects and EQ Compressor functions( ). MASTER EQ+COMP . Master Effects and EQ + Compressor functions 30 . OPTIONS: OPTION PC3 (V-Piano) CC Sliders . V-Piano CC Sliders 11. HELP: HELP .
SoundEditor . PC3SE/PREFERENCES . PREFERENCES , PREFERENCES . SoundEditor . Start Up () Editor Controls.( ). Start Up () , SoundEditor , USB MIDI :
Editor Controls.( ) SoundEditorMouse scroll , () :
4. SoundEditor
SoundEditor . drop-down , Moving , , / . SoundEditor PC3 . SoundEditor .
, 2 . , :
2-3 , . , .
Occasionally, a given parameter may have more options than can fit into a simple pop-up window. pop-up . Layers Edit Keymap . PC3 , SoundEditor Keymap . Keymap Keymap , Keymap . CLOSE .
: Sound Editor , . . , , value field , .
. (knob) :
: ( ) SoundEditor . .
CIRCULAR()VERTICAL() . LED ON OFF . ON LED , OFF :
.:
PC3 . 46 . Layer , Envelope ( , , ) , envolope .
. , , , , . 17
DPS DPS :
SoundEditor , . (page 20) .)
SoundEditor PC3 . .
SoundEditor PC3 .
PC 3 . . MIDI MIDI . EFFECTEQ+COMP Effect EQ/Compressor . MIDI EQ+COMP . .
. ( , Standard Grand), (bank Base 1, location 001), (Piano).
16 . OK SoundEditor PC3 :
, PC3 .
. . ( Display ) . .
. . PC3 .
: , CTRL key .
, MIDI . . EDIT: . FILE: , . (Save), ( Load) . A . MIDI: MIDI . .( ) .
PC3 . ALL PROGRAMS SoundEditor , PC3 . . , 128 . .
, :
A_Z :
SEARCH , .
, Return Enter MIDI PC3. , , SoundEditor .
: SoundEditor .
. SoundEditor MIDI PC3 , ,Sound Editor . , SEARCH .
SEARCH , . , . SoundEditor PC3 .
FOUND
FOUND PC3 . ALL PRGRAM ( 2048 ) . . FOULD . . 962 . FOUND . .
FOUND SoundEditor .( )
.: , SoundEditor . Paste . , PC3 . . Paste . . / , . . .3pr . . SoundEditor PC3 . , . PC3 . . . SoundEditor . PC3 . . .
MIDI . MIDI 16 PC3 .
MIDI MIDI : ( 8 ). PCMIDI MID. . , , , .
MIDI
MIDI PC3 MIDI PC3 MIDI . SoundEditor MIDI ( F8 ) MIDI . PC3 , ,, MIDI , , MIDI . , PC3 . , OK , OK .
PC3 PC3 . SoundEditor ( F7 key ) . , , , , GM PC3 :
. MIDI PC3 . , . SELECT NONE . , .
, PC3 . OK , OK .
, PC3 . .
PC 3 PC3 .SoundEditor . .
FX FUNCTION ( reset) . :
- EQ+COMP
EQ+COMP EQ COMP . EQ COMP PC3 . SoundEditor EQ :
PC3EQ COMP . FX FUNCTION ( reset) . :
DSP , DSP DSP :
Alt Input . .
DSP . , 32 .
EDIT ALG WIRING . , DSP , input/output :
Algorithm Wiring Display . , DSP . wiring diagram . 3 DSPs . ( , . ):
DSP :
, , :
,. SAVE AS OK :
YES ID (object) (#1040 ) :
PC3 , .
FX ( ) . 16 . .
: 1. 2. 3. 4. . FX
FX FX , ASR LFO, , , . .
FILE: FX FX . ( ) ( )
FX Appendix A. EDIT: FX FX . FX . FX IMPORT FX FX . IMPORT FX BOX . ( PhaseDly1) , FX FX . FX ( Doubler & Echo ) , . OK .
ASR LFO: ASR LFO FX ASR & LFO :
: FX :
: FX .
FX FX . , ( ) 3 , ( MORE ) , ( FUN ) . ON/OFF ( ) .
SELECT
SELECT FX Presets : 62
MORE FX :
FUN FX ( ) , FX , FX FX :
FX . , CLOSE .
KB3 KB3 .
KB3 : 1. KB 2. KB3 3. KB3 4. , KB3 ( .) 5. , Drawbars LFO/ASR ( .) 6. , Aux FX.
KB3 KB3 , , . FILE: KB3 KB3 . ( ) ( ). KB3 .kb3 . EDIT: KB3 , KB3 . , , KB3 .
WRITE: PC3 . , , :
Views
KB3 :
LFO AND ASR Drawbars LFO AND ASR :
LFO ASR , LFO ASR Drawbars Drawbars :
Perc/KeyC Percussive Key Click :
OK .
Tone Wheel () .
Tone Wheel () .
Tone Wheel EQ . () :
Tone Wheel Misc . (). , Leslie .
16 MIDI . , , , .
SoundEditor PC3 . .
SoundEdito MIDI 16 . .
1. MIDI PC3 Program 2. 3. / 4. / Auxiliary 1 / . / , Pre 5. / Auxiliary 2 / . / , 6. (Panorama ) 7. (Level fader )
Common FX . Aux1 Aux2 FX .
PC3 , MID : MIDI / .
. , , .
MIDI SoundEditor the PC3 :
, . .
The main components of the Setup window are: 1. Mode, , MIDI, , EQ+Comp 2. PC3 3. 4. (, MIDI) 5. SoundEditor PC3 . . 76
, , MIDI . . EDIT: . 10.
FILE: , ,. ( ) ( ). Appendix A. MIDI: PC3 , PC3.
: , SoundEditor . / / , PC3 / . / . . / , . . .3ss . SoundEditor PC3 . Save , . PC3 . . . Delete SoundEditor . PC3 . . .
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