Nintendo BIG Brain Academy
Big Brain Academy: Wii Degree [Wii Game]Developed by Nintendo EAD - Nintendo of America (2007) - Trivia Game - Rated Everyone
Graduates of the DS handheld's Big Brain Academy are encouraged to re-enroll with the "Wii Degree" version of Nintendo's best-selling, brain-stimulating series. Once again players are challenged to rapidly solve a series of visual and audio puzzles to win one of four medals. The control scheme in this installment incorporates the Wii Remote as a pointing device, allowing players to quickly select answers, draw patterns, position pieces, and more. Like the original game, areas o... Read more
Details
Platform: Wii
Developer: Nintendo EAD
Publisher: Nintendo of America
Release Date: June 11, 2007
Controls: Joystick/Gamepad
UPC: 045496900175
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
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Nintendo BIG Brain Academy
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Nintendo Wii Big Brain Academy Review
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| stmiles |
8:32am on Wednesday, April 21st, 2010 ![]() |
| This is another party game, but one with a difference. It tests your brain, apparantly. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents

Nintendo of America Inc. P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
www.nintendo.com
59777A
PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. It is recommended that parents monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you don't think you need it. When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort. If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again. If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness Altered vision Involuntary movements Disorientation To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage: Do not expose battery to excessive physical shock, vibration, or liquids. Do not disassemble, attempt to repair or deform the battery. Do not dispose of battery pack in a fire. Do not touch the terminals of the battery, or cause a short between the terminals with a metal object. Do not peel or damage the battery label.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
The official seal is your assurance
THIS GAME CARD WILL WORK ONLY WITH THE NINTENDO DS VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
Table of Contents
How to Be g in.. Control s... Home room.. The C las se s.. Cate gorie s and Ac tivitie s. G ame Settings...
Both Screens Top Screen
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
Touch Screen In this manual, a screenshot with a blue frame shows the top screen, while one with a red frame shows the Touch Screen.
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
How to Begin
Nintendo's game pages, at www.nintendo.com/games, feature walkthroughs, frequently-asked questions, and codes for many of our games. If your answer isn't there, check out our forums where you can exchange tips with other gamers online. For more information about our forums, visit www.nintendo.com/community. If you don't have access to the web-site, recorded tips for many titles are available on Nintendo's Power Line at (425) 885-7529. This may be a longdistance call, so please ask permission from whoever pays the phone bill.
Make sure that the Nintendo DS is turned off. (To turn the power on or off, press and hold.) Insert your Big Brain Academy DS Card into the top slot of your DS system, then press until you hear a click. Touch the Big Brain Academy panel on the DS Menu Screen.
If your system has been set to Auto Mode, you can skip this step. See the Nintendo DS instruction booklet for more information.
20052006 Nintendo. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. 2006 NINTENDO. ALL RIGHTS RESERVED. This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.
Controls
The game is controlled with the Touch Screen and a stylus.
(See the Categories and Activities section on Pgs. 10-15 for more information.)
Homeroom
Touch the title screen to enter the Homeroom where you can create save files. Touch an empty slot to start a new file, or touch a name to continue a previously saved game. Continuing a Game Touching a name will take you to the Select Class screen (Pg. 6).
.Return to the previous screen.
Starting a New File If you touch the button marked Register, you can enter your name and create a new file. Youll return to the Homeroom screen when registration is complete.
Options
.See page 16.
text. It will only appear when there is more text to see.
.Touch this icon to scroll through
Touch the timer to move it from the left to the right side of the screen.
Press START to quit the game.
Playing and Sending Demos
Demo lets you take a sample test (Pg. 6). You don't need to register to play a demo. Each category (Pg. 10) of the test will take 30 seconds.
Close the Nintendo DS to activate Sleep Mode. This will reduce your battery consumption. If you activate sleep mode while answering a question, the game will return to the Select Class screen.
Test results will not be saved.
Use Send Demo to give a demo to a friend wirelessly.
The Classes
Big Brain Academy has three classes. Each one is designed to help you increase the weight of your mighty brain and also have fun along the way! Simply touch a class to access it.
See page 8 for information about Versus.
Playing Solo
Practice!
(Work on Activities)
Practice mode lets you work on activities at your own pace. Use it to improve at activities that are giving you trouble, or to get even better at ones where you excel. Each activity has three difficulty levels: Easy, Normal, and Hard.
Choose a category Choose an activity Choose a difficulty level
(How Big Is YOUR Brain?)
When you take the test, it gives you a score that represents your brains weight. Tests consist of one activity from each category, and each activity takes sixty seconds. Touch "Start" to begin a test.
Average score (white line)
High score (yellow line)
When you finish, the percentage of correct answers will appear, as well as your brain weight and actual score. You will be awarded a gold, silver, or bronze medal based on your performance. Continue Return to category selection Try Again Play same activity again
When you have finished the test, you will see your brain weight, brain type, and a letter grade.
Review questions that you missed. Medal
2 -8 Players
Starting Versus
Versus!
(Challenge Your Friends with One DS Card)
P1 (Parent Unit) P2 P8 (Child Units)
Compete against friends to see who has the biggest brain!
DS Wireless Play (with multiple DS Cards)
DS Download Play (with one DS Card)
Versus rules
The first player to answer correctly earns ten grams. If another person answers correctly before the timer reaches zero, he or she will get a slightly lower score (depending on how many players are participating). If you miss a question, the game subtracts grams from your score. The first person to reach 300 grams is the winner. If you want a shorter game, you can set a different target weight. You can turn the timer on or off. Turning it on lets all players answer a question, while turning it off ends a question as soon as one person gets the correct answer.
Touch Form a Group.
Touch the name of the player who formed the group.
Touch DS Download Play on the DS Menu Screen.
Player entry screen
A results screen that shows the total score of each player will appear after each activity. The player with the lowest score will choose the next activity from the following screen.
When you see the names of all players, touch OK.
Wait until P1 touches OK.
Touch Big Brain Academy. (Downloading may take up to one minute.)
* You can play Versus with a combination of DS Download and DS Wireless Play.
When the download is finished, select a question and begin! Note that you cant quit out of a Versus class.
Categories and Activities
The Big Brain Academy will work your brain in five categories. This section explains the activities in each category.
(Logic-themed questions)
A. Heavyweight
Get Ready!!
Each category contains three different activities. The five categories are as follows:
Examine the pictures on the top screen, then tap the heaviest character on the Touch Screen.
Memorize
Analyze
Compute
Identify
B. Pathfinder
The animals move from the top to the bottom of the screen and make a turn each time they reach a corner. Draw a line on the Touch Screen to help them meet up.
The Test class automatically selects one activity from each category. You can choose your category and activity in Practice and Versus classes. The icon on the Touch Screen indicates the you see,
difficulty level of a question. The more the more difficult a question is.
C. Bone Yard
The arrows on the top screen show how objects on the Touch Screen will move. Examine the arrows, then drop a bone on the square where the dog will land. Sometimes blocks will move and push the dog,
(Memory-themed questions)
(Reason-based questions)
A. Sound Bites
Listen to the sounds that the characters make, then touch their pictures in the order that they made noise.
A. Missing Link
Examine the picture on the top screen, then draw lines to connect the dots in the marked locations.
B. Flash Memory
Memorize the numbers and symbols that flash on the top screen, then tap the same sequence into the number pad on the Touch Screen.
CubeGame B. Cube Game
Count the number of blocks on the top screen, then tap the Touch Screen to input your answer.
C. Memo-random
Examine the cards on the top screen, then tap Memorized when you are confident you know them. When some of the cards flip over, tap the Touch Screen to identify them.
C. Animal Lines
Examine the pattern on the top screen, then trace through the pattern on the Touch Screen.
(Math-themed questions)
(Visual-themed questions)
A. Coin-parison
The two panels on the Touch Screen show a variety of coins. Touch the panel with the greater dollar amount. You can press the A Button to turn the numerical values on or off.
A. Shadow Shift
Examine the moving silhouettes on the top screen, then tap the corresponding shapes on the Touch Screen. If you answer correctly, the silhouettes will reveal themselves.
B. Add Agency
Count the number of figures on the top screen, then touch the two panels that add up to the same amount.
B. Get in Shape
Examine the shape on the top screen, then select the pieces used to build it on the Touch Screen. If you tap a matching piece, it will appear in the shape. You must locate every matching piece to pass.
C. Written Math
Solve the math problem and input your answer on the Touch Screen.
C. Matchmaker
Examine the pictures on the Touch Screen and tap the matching pairs. Some puzzles have more than one match.
Game Settings
Touch (<) or (>) to switch between Surround, Stereo, and Headphones settings.
Establishing the DS Wireless Link (DS Wireless Play)
This section explains how to establish your DS wireless link for DS Wireless Play.
What You Will Need:
Erase Data
If you want to erase a single save file, touch Erase Data, then the name on the homeroom screen. Once data is erased, it is gone forever. Nintendo DS Big Brain Academy Game Card One for each player One for each player
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into each system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the Big Brain Academy panel. 4. Follow the instructions on page 9.
This game uses an auto-save feature. Any time you make progress, the game automatically saves it to the file that you are using. (See the Homeroom section on Pg. 5 for more details.) You can erase all data by pressing + + + + +
at the same time while the screen to the right is displayed. Be careful! Once you erase data, it is gone forever!
Establishing DS Wireless Link (DS Download Play)
This section explains how to establish the link for DS Download Play.
Important Wireless Communication Guidelines:
Please be aware of the following concerning wireless link play: Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature. Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property. During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.
No. of Bars Strength Weaker Stronger
30 ft.
Nintendo DS systems One for each player Big Brain Academy Game Cards One You can enjoy Big Brain Academy even if you do not have enough DS Game Cards for all players.
Steps for the host
1. Make sure that all DS systems are turned off, then insert a Big Brain Academy Game Card into the system. 2. Turn on the power of all the systems. The DS Menu Screen will appear. 3. Touch the Big Brain Academy panel. Game-Selection Screen 4. Now follow the instructions on page 9.
Steps for guests
1. Turn on the power of all the systems. The DS Menu Screen will appear. 2. Touch the DS Download Play panel. The game-selection screen will appear. 3. Touch the Big Brain Academy panel. The game-confirmation screen will appear. 4. When the correct software appears, touch Yes. P1 will start the download process. 5. Please follow the instructions on page 9. Game-Confirmation Screen
Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results. Keep the maximum distance between systems at 65 feet or less. The systems should face each other as directly as possible. Avoid having people or other obstructions between the DS systems. Avoid interference from other devices. If communication seems to be affected by other devices (wireless LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
Staff Credits
General Producer Takashi Tezuka Producer Hiroyuki Kimura Director Yoshinobu Tomoaki Assistant Director Yoshikazu Yamashita Question Development System Programming Toshikazu Kiuchi Sequence Programming Hiroki Sotoike Link Programming Takeshi Miyamoto Design Director Hideki Fujii UI Design Director Takahiro Hamaguchi UI Design Hiroko Tsuji Satoshi Furukawa Tomoaki Kuroume Music Kenta Nagata Sound Programming Toru Asakawa Level Design Director Yusuke Akifusa Question Data Creation Kiyoshi Ishibiki Tetsuya Ohishi Ryuichiro Sakima Shoichiro Takeyoshi Kenta Motokura Takeshi Hosono Kazumi Yamaguchi Yasuhiko Matsuzaki Atsushi Mishima Technical Support Hironobu Kakui Masahiro Takeguchi Progress Management Keizo Kato North American Localization Alan Averill Thomas Connery Scot Ritchey North American Localization Management Jeff Miller Leslie Swan Bill Trinen Nate Bihldorff Package/Manual Ross Hirai Marsha Rollinger Hao-ni Hsieh Hitomi Ross Debug Naofumi Terazono Yuuki Tanikawa Super Mario Club NOA Product Testing Artwork Fumiyoshi Suetake Yumiyoshi Mibu Special Thanks Tomoko Ichikawa Nahoko Ishida Nintendo EAD Executive Producer Satoru Iwata All Rights, including the copyrights of Game, Scenario, Music and Program, reserved by NINTENDO.
Important Legal Information
Warranty & Service Information
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below). The contents of this notice do not interfere with your statutory rights. This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws. For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge. SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first. WARRANTY LIMITATIONS THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
Technical specifications
Full description
Graduates of the DS handheld's Big Brain Academy are encouraged to re-enroll with the "Wii Degree" version of Nintendo's best-selling, brain-stimulating series. Once again players are challenged to rapidly solve a series of visual and audio puzzles to win one of four medals. The control scheme in this installment incorporates the Wii Remote as a pointing device, allowing players to quickly select answers, draw patterns, position pieces, and more. Like the original game, areas of focus include thinking, memorization, computation, analysis, and identification. Quick-thinking contestants can challenge nearby friends with a split-screen version of the game, and those connected to the Internet will be able to import top scores of Miis from around the country. ~ Scott Alan Marriott, All Game Guide
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