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Propellerhead Reason 5Propellerhead Reason 5 Recording Software, Mac and Windows 99-103-0030
The Reason rack comes with all the gear you could possibly need: samplers, analog synths, graintable synth, vocoder, mixer, drum machines, arpeggiator, compressors, EQ and effects. With its generous sound bank and intuitive flow, Reason helps you along in your creative process, and never gets in your way. Version 5 adds the mighty Kong Drum Designer, the versatile Dr. Octo Rex loop player, live sampling input, the Blocks pattern based sequencing mode and more.

Details
Brand: Propellerhead
Part Numbers: 99-103-0030, 991030030
UPC: 7350002923184
EAN: 7350002923184
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Documents

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To read the electronic documentation you will need the Adobe Acrobat Reader application (version 4.0 or later). Since this has become something of a household utility application, chances are you already have it installed on your computer. If not, run the Acrobat Reader installer included on the Reason program disc. For Mac OS users, please note that the CD contains two different Adobe Acrobat Reader installers - one for MacOS 9.x and one for MacOS X, so make sure to select the correct one for your operating system.

About Mac and Windows

Reason runs under MacOS and Windows (for operating system details, see below). All Reason packages contain program versions for both platforms. Everything said in the manuals applies to both platforms, unless explicitly stated. If you are running Mac OS X, please note that theres an additional menu called the Reason menu, which is not present under other operating systems. This contains the Preferences menu item (otherwise found on the Edit menu).
Virtually all screenshots in the manuals are from the Windows version of Reason. However, the contents of all windows and dialogs are the same on both platforms.

INSTALLATION

What is in the Reason package?
When you purchase Reason, the package contains the following items: D The Program Disc CD. This contains the Reason installer, OMS installer (Mac OS 9 only), electronic documentation in Adobe Acrobat format, and an installer for Adobe Acrobat Reader. There will also be additional files such as promotional material, demo versions of other Propellerhead Software products, etc. D The Factory Sound Bank CD. This contains the Reason Factory Sound Bank, a large file containing samples, patches and loops for use with Reason. You may choose to install this file on your hard disk, so that the CD isnt required when you run the program (more on this on page 10). D The Orkester CD This contains the Reason Orkester Sound Bank. Just like with the Factory Sound Bank described above, you can choose to install this on your hard disk, eliminating the need for the CD when using sounds from the Orkester Sound Bank (see page 10 for more information). D The printed documentation. D The product authorization card. This contains the license number required for the installation. Keep this card in a safe place, in case you need to re-install Reason!

Requirements

Below you will find the minimum requirements for running Reason:
Note that these are the minimum requirements! You will benefit from a fast computer with a lot of RAM, since this will allow you to use more devices at the same time.

Mac OS X

Any computer that runs Mac OS X version 10.1 or later. A MIDI interface and a MIDI keyboard (or similar).

Mac OS 9

Power Macintosh with 604, 604e, G3 or G4 processor or better (see the note below). 166 MHz or faster. 128 Megabytes of RAM. CD-ROM drive. Mac OS 9.0.4 or later. 256 color monitor (or better), 800x600 or larger. A MIDI interface and a MIDI keyboard (or similar). OMS 2.x or later (included). Reason takes advantage of the Altivec (Velocity Engine) instructions used in the Macintosh G4 processors, which enhance performance. Please observe that Virtual Memory must be deactivated under Mac OS 9.x. With Virtual Memory activated, it will not be possible to run Reason at all!

Windows

Intel Pentium 2 or better. 233 MHz or faster. 64 Megabytes of RAM. CD-ROM drive. Windows 98, ME, 2000 or XP (or later). 256 color monitor (or better), 800x600 or larger. A 16 bit Windows compatible audio card, preferably with an ASIO or DirectX driver. Microsoft DirectX (only if the card supports it). A MIDI interface and a MIDI keyboard (or similar).

About the Audio Hardware

The audio hardware is the computer equipment that converts the digital signals from Reason to analog audio signals (for connection to an amplifier, headphones, or similar). This equipment could be a standard stereo sound card, the built-in audio hardware on a Macintosh or some more advanced audio card with several inputs and outputs, digital connectors, etc. Regardless of which, you need to make sure the hardware and its drivers are properly installed:
If you are using the built-in audio hardware of the Macintosh
In this case you dont need to make any extra settings. Just connect the audio output to your listening equipment (speakers, mixer, headphones or similar) and make sure your Mac plays audio properly, e.g. by testing the alert sounds in the Sound control panel (or the Monitors and Sound control panel, depending on the Mac OS version).
If you are using other audio hardware
You may want to use other audio hardware with Reason (e.g. an audio card with multiple outputs, digital connections, etc.). For this to be possible, the audio hardware must be compatible with the ASIO standard. That is, it must have an ASIO driver, a piece of software that allows Reason to communicate with the card. 1. Make sure you have the latest drivers for the audio hardware! Please check the manufacturers web site for the latest versions. 2. Install the audio hardware and its low level drivers as described in its documentation. 3. Connect the stereo outputs of your audio hardware to your listening equipment (speakers, mixer, headphones or similar). For info about how to use multiple outputs (i.e. more than a stereo output), see the electronic documentation. For now, we stick to standard stereo connections. 4. If possible, test that audio plays back OK with the audio hardware. With some audio hardware, a test application is supplied for this purpose. 5. Locate the ASIO driver for the hardware. After installing Reason, you will need to copy this into Reasons ASIO driver folder (see page 10).

Installing the Software

Running the Installer
Now its time to install the actual Reason software: 1. Insert the Reason CD labeled Program Disc into your CD-ROM drive. 2. On the CD-ROM, locate the file called Install Reason and double click on it. Under Windows, the installer may automatically start when you insert the CD, depending on your system settings.
Under Windows no special installation procedure is required, just install the MIDI interface and its drivers as described in the documentation that came with the hardware.

MIDI Connections

Connect a MIDI cable from the MIDI Out on your MIDI keyboard (or other MIDI controller) to a MIDI In on your MIDI interface. This is sufficient to be able to play and record notes and controllers in Reason from the MIDI keyboard. If you have a MIDI interface with more than one input, it is possible to make more advanced MIDI connections - this is described in the electronic documentation.
Mac OS note: Please observe that there are two separate installers - one for Mac OS 9 and one for Mac OS X. Please make sure that you use the correct one.
3. Follow the instructions on screen.
About Installing the Sound Banks
Upgrading vs. New Installations
If you are upgrading from a previous version, please note the following: D Our recommendation is that you uninstall the previous version before installing the new one. Under Windows, please use the Uninstall feature. Under Mac OS, just drag the program files to the Trash. Uninstalling will ensure that there is no confusion between versions and that shortcuts and aliases point to the right files etc. However. D If you install the new version into the same folder as the previous version, the old version will automatically be overwritten. The installer is designed to replace older versions gracefully, but it assumes you are then installing into the same folder. In either case, you will need to redo your Preference settings. D Installing into a new folder. This will preserve your older files and you may be able to run the older version of the program if required. However, Start menu items, aliases and shortcuts will point to the newer version.

5. Pull down the Create menu and select Mixer 14:2. A mixer device is created in the rack.
The reason why you should start with a mixer device, is that all subsequent devices you add will then automatically be connected to a mixer channel.
6. Pull down the Create menu and select Subtractor Analog Synth, and then Redrum Drum Computer. You have now added two instrument devices to the rack. If you look in the sequencer, you will note that two tracks have automatically been added, one for the synthesizer and one for the drum machine. That concludes the first tutorial! Now, lets move on to creating a Reason song from scratch.
Now you could try playing the Subtractor synth live (provided you have a MIDI keyboard or similar hooked up): 7. In the sequencer, click in the In column for the synthesizer track (to the left of the name), so that a MIDI connector symbol is shown. This symbol indicates that incoming MIDI is routed to the track. And since the track is connected to the Subtractor device, any notes you play on your MIDI keyboard will be sent to the synth.
10. Click the Find All ReFills button at the top of the dialog.
A ReFill is a kind of component package for Reason which can contain patches, sounds, demo songs, etc. Clicking the Find All ReFills button tells the browser to display all available ReFills.
MIDI routed to the Subtractor track.
8. Try playing your MIDI keyboard. What you hear now is the default Init sound of the Subtractor, which may not be so inspiring. You could start tweaking the parameters to create a sound of your own, or you could select one of the included synth patches (and tweak this to your liking): 9. Click the folder button on the Subtractor panel. This opens the Patch Browser dialog.
11. In the browser file display, double click on Reason Factory Sound Bank. This is one huge ReFill containing a large number of patches and samples that are included with Reason when you purchase it. 12. Double click the folder Subtractor Patches. This contains a number of folders with different sound categories. 13. Open one of the folders, select a patch and click Open. The settings in the patch are applied and the patch name is shown in the display. D Once you have selected a patch this way, you can step between the patches in the same folder, by clicking the up and down arrow buttons next to the patch display. Alternatively, you can right-click in the patch name display to bring up a context menu with all the patches in the folder.

The Overdub/Replace switch
You can add beats of different strength (velocity level) by adjusting the Dynamic switch. Exactly how each sound is affected by different velocity levels depends on the settings. You can also adjust the dynamics on the fly by pressing [Shift] or [Option] (Mac) / [Alt] (Windows) when you add beats. [Shift]-click for hard beats, [Option]/[Alt]-click for soft beats.
31. Make sure the Overdub/Replace switch (just below the record button) is in the Overdub position. This allows you to record more on the same track, without removing the previous recording.
32. Click the record button and then the play button. Recording starts. You will hear the recorded synth notes being played back.
33. Click and drag the Filter 1 Freq slider on the Subtractor panel. The changes you make will be heard immediately.
34. Click stop twice to end recording and go back to the beginning of the song. If you look at the Subtractor panel, you will note that there is a green frame around the filter slider now. This indicates that the parameter is automated. 35. Play back the song again. You will see the filter slider moving, exactly as you moved it during recording. This concludes the second tutorial!

Guided Tour

On the following pages you will find a brief guided tour through the program. This helps you get familiar with the different devices and their uses.

The Back

If you press [Tab] or select Toggle Rack Front/Rear on the Options menu, the rack will be turned to show you the back.

The Rack

This is the virtual rack, the heart of Reason. At the top of the rack you will always find the Hardware Interface, which allows Reason to communicate with the audio hardware and MIDI interfaces. Below this, you can add as many different devices you want (or as many as your computer can handle). Read more about the different devices below.
Here, the back panel of each device in the rack is shown. As you can see, connections between devices are indicated by virtual patch cables. Connections between instrument devices and mixers use red cables, connections to or from effect devices use green cables and CV connections (Control Voltage, used for controlling parameters or triggering sounds) use yellow cables. You can make connections by clicking and dragging from one socket to another on the back panels. To turn the rack over again (to show the front panels), use the same command.

The Transport Panel

When the arrange view is selected, you will see the tracks lined up vertically, with the recorded events indicated as colored bars (red for notes, yellow for pattern changes and blue for controllers). A ruler at the top of the view shows the meter positions.

Malstrm Synth

NN-XT Digital Sampler
The Malstrm is a polyphonic synthesizer featuring two oscillators, two modulators, two filters, a waveshaper and a large number of modulation and routing options. It is based on the concept of Graintable Synthesis and makes it possible to produce amazingly abstract, sharp, distorted, undulating sounds.

NN-19 Digital Sampler

The NN-XT - just like the above mentioned NN-19 - lets you load samples (Wave, AIFF, SoundFonts or REX files) and map these across the keyboard to create multi-sample patches. The sound can then be modified using synth-type parameters; two LFOs, two envelopes and a filter. The NN-19 allows you to load samples (Wave, AIFF, SoundFonts or REX files) and create multi-sample patches by mapping samples across the keyboard. Once you have loaded one or several samples, you can modify the sound using synth-type parameters such as a filter, envelopes and an LFO. In addition, the NN-XT also allows you to create layered sounds, where two or more samples can be played simultaneously. This is done by mapping different samples across the same keyboard range. Another useful feature is the possibility to set up velocity switched key maps. This lets you control which samples in a layered key map will actually sound depending on how hard or soft you play on your MIDI keyboard.

Dr. Rex Loop Player

Redrum Drum Computer
The Dr.Rex Loop Player plays REX files - audio files created in ReCycle, another Propellerhead Software product. ReCycle is a program designed especially for working with sampled loops. By slicing a loop and making separate samples of each beat, ReCycle makes it possible to change the tempo of loops without affecting the pitch and to edit the loop as if it were built up of individual sounds. After loading a REX file into the Dr. Rex Loop Player, you can play it back in virtually any tempo, make settings for individual slices, extract MIDI playback data and process the loop with the built-in filter, LFO and envelopes. You can also play the individual slices via MIDI or from the sequencer - each slice has a specific note number (C1 for the first slice, C#1 for the next and so on). A number of REX files are included in the Reason Factory Sound Bank. The Redrum is a sample-based drum machine with ten drum sound channels. You can load samples (Wave, AIFF, SoundFont files and REX slices) individually for each channel, or open patches, which are complete drum kits (a number of which are included in the Reason Factory Sound Bank). Each sound channel has settings for pitch, level, velocity response, etc. There is a built-in pattern sequencer, allowing you to create classic drum machine patterns, complete with shuffle and flam options. It is also possible to use Redrum as a sound module, playing it live from an external MIDI controller or from the main Reason sequencer. You may for example have the pattern sequencer play a basic drum pattern, and add fills and extras in the main sequencer. As with the Dr.Rex loop player, each drum sound has a specific note number (C1 for drum sound 1, C#1 for drum sound 2 and so on).

CF-101 Chorus/Flanger

PEQ2 Two Band Parametric EQ
The CF-101 does double duty as chorus (for making textures rich and swirly) and flanger (for creating sweeping, metallic effects). You can use it as a send effect or as an insert effect (connected between an instrument device and a mixer).
While the mixer device has basic two-band EQ on each channel, sometimes you may need some more precise control over the tone color. For this purpose, you can use the PEQ2. This device contains two independent parametric equalizers, with controls for frequency, gain and Q value.

PH-90 Phaser

Spider Audio Merger & Splitter
The PH-90 is a stereo phaser effect. It has six parameters available on the device panel, allowing you to create both subtle sweeping sounds and extreme, swirling special effects.

UN-16 Unison

This is not an effect device, but a utility. With the Spider Audio you can merge up to four audio input signals into one output, as well as split one audio input signal into four outputs. This makes audio signal routing much more flexible and allows for very creative patching and connections.
Spider CV Merger & Splitter
The UN-16 simulates the sound of several detuned voices playing the same notes simultaneously, producing a rich chorus-like effect with the voices spread across the stereo field if you like.

COMP-01 Compressor

Again, this is not an effect device, but a utility. With the Spider CV you can merge up to four CV input signals into one CV output, as well as split CV or Gate inputs into several outputs (one of which can be inverted). One use for the Spider CV is to split Gate and Note CV to control several instrument devices with one Matrix.
The Matrix Pattern Sequencer
This is a combined compressor and limiter. It will affect the dynamics of the sound, by boosting low levels and attenuating loud sounds. Use it for keeping levels even (from individual devices or the whole mix), for adding punch and power to drums, etc.
The Matrix is a stand-alone pattern sequencer, somewhat similar to a vintage analog sequencer. A Matrix pattern can have between 1 and 32 steps, and for each step you can specify which control voltage levels should be sent out from the three separate CV outputs on the back of the device. If you like, you could view this as having three separate pattern sequencers in one. By connecting the Matrix to e.g. a synth device, you can have the pattern sequencer play the device (for a repeating synth pattern), or control various parameters, for rhythmic effects that you cannot obtain using the synth device alone.

D Audio Basics

About this chapter
This chapter contains some useful information about how audio is handled by Reason. Some of it may seem a bit technical, but we recommend that you read it, to get the most out of Reason.
However, the number of outputs available depends on the number of outputs on your audio hardware. For example, if you are using a standard sound card with stereo outputs (or the built-in audio hardware on the Mac), only the first two outputs will be available. In the Hardware Interface device, the green indicators are lit for all currently available outputs.
How Reason communicates with your audio hardware
Reason generates and plays back digital audio - a stream of numerical values in the form of ones and zeroes. For you to be able to hear anything, this must be converted to analog audio and sent to some kind of listening equipment (a set of speakers, headphones, etc.). This conversion is most often handled by the audio card installed in your computer (on the Macintosh you can use the built-in audio hardware if you dont have additional audio hardware installed). To deliver the digital audio to the audio hardware, Reason uses the driver you have selected in the Preferences dialog (see page 14). In the rack on screen, this connection is represented by the Reason Hardware Interface.
In this case, a standard stereo audio card is used, and only the first two outputs (marked Stereo on the device panel) are available.
Here, an audio card with eight outputs is used.
To send the sound of a device in the rack to a specific output, you route the device output to the corresponding socket on the Hardware Interface. This is done by using the virtual patch cables on the back of the rack, as described on page 51. In most cases, you will want to connect a mixer device to the Stereo outputs (outputs 1 and 2).
The Hardware Interface is always located at the top of the rack.
If you are using ReWire, Reason will instead feed the digital audio to the ReWire master application (typically an audio sequencer program), which in turn handles the communication with the audio hardware. This is described in the electronic documentation.

What else can I do in the sequencer?
This chapter has only touched briefly on the capabilities of the sequencer. In the electronic documentation you will find detailed descriptions of the following sequencer functions and procedures: Recording pattern changes and control automation. Rearranging recorded material in the Arrange View. Editing recorded notes, controllers and pattern changes. Quantizing and using grooves. Manual creation of notes and controllers. Using groups. Importing and exporting MIDI files.

D Using Pattern Devices

As of this writing, Reason includes two pattern-based devices: the Redrum drum computer and the Matrix Pattern Sequencer (additional pattern devices may be added in upcoming versions). While these two devices are very different in most ways, they handle patterns following the same basic rules, as described in this chapter.
D You can also run a pattern device separately (without starting the main sequencer or other pattern devices) by clicking the Run button on the device panel. This starts the built-in pattern sequencer in the device. To stop playback, click the Run button again or click the Stop button on the Transport panel.
For details about the respective devices, see the electronic documentation.
What are Pattern Devices?
A pattern device contains a built-in pattern sequencer. Unlike the main sequencer in Reason, a pattern sequencer repeatedly plays back a pattern of a specified length. The typical example in the real world (as well as in Reason) is a drum machine which plays drum patterns, usually one or two bars in length. Having the same pattern repeat throughout a whole song may be fine in some cases, but most often you want some variations. The solution is to create several different patterns and program pattern changes (automatic switching from one pattern to another) at the desired positions in the song.
The Run button on the Redrum drum computer.
D If you are running a pattern device separately and start playback of the main sequencer, the pattern device will automatically restart in sync with the sequencer. D Pattern changes can be controlled by pattern change events in the main sequencer. In other words, you can record or create pattern changes in the main sequencer, and have them occur at the correct position on playback. D If the pattern device has a built-in sound source (such as Redrum), this can also be played by the main sequencer, or via MIDI. You can combine the built-in pattern playback with playback from the main sequencer or via MIDI. For example, this allows you to add variations or fills to a basic pattern. It is also possible to disable the pattern sequencer totally, converting the device to a pure sound module. This is done by deactivating the Enable Pattern Section switch.

Handling Missing Sounds

Sampler patches, drum machine patches and Soundfonts contain references to samples - files on your hard disk. The same is true for songs that contain samples (in sampler or drum machine devices) or REX files. If any of these files have been moved, renamed or removed when you try to open the patch or song, Reason will alert you that files are missing:

The Preview function

When browsing REX files or samples, you can audition files before you choose to load one. This is done in the following way: D Select the file in the file list and click the Preview - Play button to the right. The file is played back. During playback, the Play button is relabeled to Stop - click this to stop playback.
Click one of the four buttons: | Option: | Description:
The main display in the dialog lists all missing files. The four columns show the following properties: | Column Device Sound | Description Shows the name of the device in which the missing sound is used, along with a device type icon. Shows the name of the missing file.
Search & Pro- Reason will search for the missing files in all database folders. ceed If all files are found, the song or patch will be opened without further ado. If one or more files cannot be found, the Missing Sounds dialog will appear (see below). Note that the file search will look at the file names only - files that have been renamed will not be found! Proceed The song or patch will be opened, with sounds missing. This means that sampler patches, drum machine patches and/or loop players will not play back correctly. On the device panels, missing samples are indicated with an asterisk (*) before the file names:
The Intruder sample is missing.
Part of Re- If the missing file is part of a ReFill, or a Soundfont within a ReFill, Fill/Sound- this column shows the name of the ReFill/Soundfont If there is an font URL (Internet address) associated with a ReFill, you can download the necessary ReFill(s) from this dialog, as described below. Status When the dialog appears, all files will have the status Missing. Files that are found by the auto-search function or manually replaced will be indicated as Replaced.

Selecting

The Replace and Auto Search functions (see below) are performed on the files that are selected in the list. This allows you to replace some files manually (necessary if the files have been renamed or are outside the database), have the program find other files automatically and skip the rest of the files. D To select a file, click on it in the list. You can use [Shift] (Mac) or [Ctrl] (Windows) to select several files. D To select all files in the list, click the Select All button. When the dialog first appears, all files in the list are selected.

Initializing Patches

Sometimes it is useful to start with a clean slate when creating a synth sound, a drum kit or a sampler patch. This is done by selecting Initialize Patch from the device context menu or Edit menu. This sets all parameters to standard values. Initializing NN19, NNXT, Dr. Rex or Redrum devices will also remove all sample file references, allowing you to start from scratch.
Note that you can save a patch under the same name and location without having the save dialog appear by holding down [Option] (Mac)/[Alt] (Windows) and clicking the floppy disk button on the device panel. Be aware that this overwrites the original patch! Note also that you cannot save into a ReFill! This means that if you have opened a patch from within a ReFill, modified it and want to save it, you need to save it as a separate file. Preferably, you should also rename the modified patch file, to avoid confusion.
Copying and Pasting Patches between Devices
A quick way to transfer settings between devices of the same type is to use the Copy and Paste Patch functions. The result is exactly the same as if you had saved a patch on one device and opened this patch on another device - this is just a quicker method.
Copying and Pasting settings is possible with all instrument device types, except the Dr. Rex Loop Player.
Proceed as follows: 1. Select a patch, and/or make the desired settings on the first device. 2. Select Copy Patch from the device context menu or the Edit menu. 3. Select the other device of the same type (in the same song or another song). 4. Select Paste Patch from the device context menu or the Edit menu. The settings of the first device (including Redrum and NN19/NNXT sample references) are applied to the second device.
Note that this operation simply copies the settings from one device to another. Adjusting the settings on one of the devices will not affect the other; neither are the settings connected to any patch file on disk.

D Song File Handling

About Self-contained Songs

2. Tick the checkbox in the Sound column for the files you want included in the song.

SONG FILE HANDLING

Song Information
Selecting the Song Information item on the File menu opens a dialog in which you can supply various information about the song.
To add a splash picture, click the folder button at the upper right corner, and locate and open the picture file in the file dialog that appears.
Splash pictures must be JPEG files (Windows extension.jpg) with a size of 256 x 256 pixels.
To remove the splash picture from the song, click the cross button.

Authors Web Page

Allows you to specify your web site. The user can go directly to your site by clicking the Browser button to the right (provided he has a working Internet connection).

Authors Email

This is where you specify your email address, if you want other Reason users to send you their comments, etc.
For example, if you plan to send the song to other Reason users, this dialog allows you to add contact information, comments about the song, etc. Furthermore, if you save a published version of the song in the Reason Song Archive on the Propellerhead web site (see page 92), vital information can automatically be extracted by the web archive engine, and displayed with the song file. The dialog contains the following items:

Text in Window Title

The text you add here will be displayed directly after the file name in the song windows title bar.

More Information

This is where you add notes and comments about the song.

Song Splash

Allows you to add a picture to the song. If the Show splash on song open checkbox is ticked, the picture will be displayed when the song is opened.

Saving a Song

To save a song, proceed as follows: 1. Set up the self-contained settings as desired (see the previous page). 2. Pull down the File menu and select Save (or press [Command] / [Ctrl]-[S]). If this is the first time you save the song, a regular file dialog will appear. 3. Specify a name and location for the song and click Save. Once you have saved a song, selecting Save will simply save it under the same name and in the same location, without showing a dialog. If you want to save a song under another name or in another location, select Save As. from the File menu to open the save dialog.

Opening a Song

1. Pull down the File menu and select Open. The Reason song browser window appears. 2. Use the browser to navigate to the desired folder on disk or within a ReFill. See page 80. 3. When you have located the song file, select it and click Open (or double click on the file). The song appears in its own document window.

5. Specify a name, location and file type (AIFF or Wave) for the audio file, and click Save. This opens a Settings dialog.
6. Use the pop-up menus to select a sample rate and bit depth (resolution) for the audio file. 16 or 24 bit audio is supported, at a number of different sample rates. The exported file will always be a stereo audio file.
Which format to select depends on how you are planning to use the file. If you are planning to burn an audio CD, you should select 16 bit, 44100 Hz. If you are planning to open the file in another application, you should select a format supported by this application. Also note that the higher the resolution and sample rate, the larger the file.
7. Click OK. The program creates the audio file. Depending on the length of the song/ loop, this may take a while, during which a progress dialog is shown.
If you are using ReWire, you may want to use the Export function in the ReWire master application instead. This allows you to include audio from both applications in the exported audio file.
The E marker informs the program of where the song ends.
If you are using reverb or delay, you may want to adjust the right locator or End marker so that the reverb/delay tails are included in the exported file.
3. Check that the song (or loop) plays back properly. Its especially important that no clipping occurs during playback (see page 46). 4. Pull down the file menu and select Export Song as Audio File (or Export Loop as Audio File). A file dialog appears.

D Index

Alter 75 ASIO Driver 9, 14 Audio Card Driver 14 Audio File Formats 45 Audio Hardware 8, 44 Audio Levels 46 Audio Out 44 Audio Out Clipping 46 Automatic Routing 51
Back panel 52 Bit Depth 94 Browser 80 Buttons 37
Devices Connecting MIDI to 62 Creating 48 Cut, Copy and Paste 50 Deleting 49 Deleting with Track 63 Duplicating 50 Folding 55 Moving in the Rack 49 Naming 54 Routing 51 Selecting 49 Direct Sound Driver 9, 14 Dividers 40 Download ReFill 83
E Marker 94 Enable Pattern Section 72 Export as Audio File 94
Cables 52 Clear Pattern 75 Click 65 Clipping 46 Computer Requirements 7 Context Menus 38 Copy Device 50 Copy Patch 88 Copy Pattern 75 CoreAudio 15 Create Sequencer Track for. 61 Cut Device 50 Cut Patch 88 Cut Pattern 75

doc1

Key Commands
Record Version 1 and Reason Version 4
Key Commands Manual by: Fredrik Hylvander Anders Nordmark, Scribe The information in this document is subject to change without notice and does not represent a commitment on the part of Propellerhead Software AB. The software described herein is subject to a License Agreement and may not be copied to any other media except as specifically allowed in the License Agreement. No part of this publication may be copied, reproduced or otherwise transmitted or recorded, for any purpose, without prior written permission by Propellerhead Software AB. 2009 Propellerhead Software and its licensors. All specifications subject to change without notice. Record and Reason are trademarks of Propellerhead Software. All other commercial symbols are protected trademarks and trade names of their respective holders. All rights reserved.
About the Key Commands document
This document contains a compiled list of all keyboard shortcuts and modifier keys available in Record Version 1. It also contains a list of all keyboard shortcuts and modifier keys available in all applicable Reason Version 4 devices. Keyboard shortcuts are keys or combinations of keys that can be pressed to execute various functions. Modifier keys are keys that can be used in combination with the mouse, to execute additional functions.
In most cases, which key to use is different on Mac OS X and Windows. The keys to use are listed in the right column of the tables below, with the Mac key(s) to the left and the Windows key(s) to the right of the slash, i.e. [Mac key(s)]/[Windows key(s)].
General keyboard shortcuts
Function Maximize/restore Main Mixer Maximize/restore Rack Maximize/restore Sequencer Maximize Main Mixer and Rack in one window Maximize Main Mixer and Sequencer in one window Maximize Rack and Sequencer in one window Detach/Attach Main Mixer Detach/Attach Rack View All in one window Show/hide On-screen Piano Keys window Show/hide Tool window Toggle Rack front/rear Create new Song Open Song Save Song Save Song As Close active detached Rack or Mixer window Close Song (if the window containing the Sequencer is active) Import Audio File Quit (Mac OS X only) Quit (Windows only) Undo Redo Delete Devices and Tracks Delete Devices and Tracks (without warning). Duplicate Devices and tracks Select All Create Audio Track Create Instrument Create Instrument (Windows only) Create Effect Browse Patches for selected device. Toggle the Reduce Cable Clutter option Key(s) [F5] [F6] [F7] [F5]+[F6] [F5]+[F7] [F6]+[F7] [Command]/[Ctrl]+[F5] [Command]/[Ctrl]+[F6] [Command]/[Ctrl]+[F7] or [F5]+[F6]+[F7] [F4] [F8] [Tab] [Command]/[Ctrl]+[N] [Command]/[Ctrl]+[O] [Command]/[Ctrl]+[S] [Shift]+[Command]/[Shift]+[Ctrl]+[S] [Command]/[Ctrl]+[W] [Command]/[Ctrl]+[W] [Shift]+[Command]/[Shift]+[Ctrl]+[I] [Command]+[Q] [Alt]+[F4] [Command]/[Ctrl]+[Z] [Command]/[Ctrl]+[Y] [Del] or [Backspace] [Command]/[Ctrl]+[Del] or [Command]/[Ctrl]+[Backspace] [Command]/[Ctrl]+[D] [Command]/[Ctrl]+[A] [Command]/[Ctrl]+[T] [Command]/[Ctrl]+[I] [Insert] [Command]/[Ctrl]+[F] [Command]/[Ctrl]+[B] [L]
Function Toggle the Auto-group Devices and Tracks option Toggle the Follow Song option Toggle the Keep Events in Clip While Editing option Hide Record (Mac OS only) Minimize Record (Mac OS only) Open Preferences (Mac OS only)
Key(s) [Command]/[Ctrl]+[G] [F] [Shift]+[Command]/[Shift]+[Ctrl]+[K] [Command]+[H] [Command]+[M] [Command]+[,]
Cut Track & Device (device or track selected), Cut Clip or Event (depending on [Command]/[Ctrl]+[X] current selection). Copy Track & Device (device or track selected), Copy Clip or Event (depending [Command]/[Ctrl]+[C] on current selection). Paste Track & Device, Paste Clip or Event. Open Help Switch to one of the 10 corresponding global Remote variations (or "keyboard shortcut variations"). [Command]/[Ctrl]+[V] [Command]+[?]/[F1] [Command]+[Option]/[Ctrl]+[Alt]+[1].[0]

General modifier keys

Function Duplicate (copy) the selected item and its corresponding components. Disable auto-routing of device. Fold/unfold all devices. Fold/unfold all tracks. Select multiple devices/tracks/channels Select range of multiple devices/tracks/channels Select multiple clips/events in the Sequencer Increase precision when making settings. Reset parameter to default value. Prevent creation of Sequencer-track for devices that normally will get a track. Create Sequencer-track for devices that normally will not get a track. Create a parameter automation lane for the parameter. Key/Action [Option]/[Ctrl]+drag and drop device/track/mixer channel [Shift]+Create device [Option]/[Alt]+Fold/unfold device [Option]/[Alt]+Fold/unfold track [Command]/[Ctrl]+Select [Shift]+Select [Shift]/[Ctrl]+Select (Windows only: [Shift]+Select to select a range of clips/events in the Sequencer) [Shift]+Move fader/knob [Command]/[Ctrl]+Click fader/knob [Option]/[Alt]+Create device [Option]/[Alt]+Click device fader/knob/button
Transport keyboard shortcuts
Function Play Stop, Go to start position, Go to start of Song. Go to start of Song Toggle Stop/Play Record Rewind Fast Forward Go to Loop Start Go to Loop End Go to Next Bar Go to Previous Bar Key(s) Numeric keypad [Enter] [Shift]+[Return] or numeric keypad [0] [,]/[.] on numeric keypad [Spacebar] [Command]/[Ctrl]+[Return] or numeric keypad [*] Numeric keypad [4] Numeric keypad [5] Numeric keypad [1] Numeric keypad [2] Numeric keypad [8] Numeric keypad [7]
Function Tempo Up Tempo Down Toggle Metronome click on/off Loop on/off
Key(s) Numeric keypad [+] Numeric keypad [-] [C] or numeric keypad [9] Numeric keypad [/]
Sequencer keyboard shortcuts
Function Toggle Arrange/Edit view. Select Arrow tool. Select Pencil tool. Select Eraser tool. Select Razor tool. Select Magnifying Glass tool. Select Hand tool. Select alternate tool Toggle Pencil/Line tool (velocity edit lane only). Quantize notes. Duplicate Track & Device (device or track selected). Join selected Clips on the same lane. Merge Note Lanes om Tracks. Mute/Unmute selected Clips. Snap on/off. New Dub New Alt Horizontal zoom in Horizontal zoom out Vertical zoom in Vertical zoom out Key(s) [Shift]+[Tab] or [Command]/[Ctrl]+[E] [Q] [W] [E] [R] [T] [Y] [Command]/[Alt] [Option]/[Ctrl] [Command]/[Ctrl]+[K] [Command]/[Ctrl]+[D] [Command]/[Ctrl]+[J] [Command]/[Ctrl]+[R] [M] [S] [,] or numeric keypad [3] [.] or numeric keypad [6] [H] or [Command]/[Ctrl]+[+] [G] or [Command]/[Ctrl]+[] [Shift]+[Command]/[Shift]+[Ctrl]+[+] [Shift]+[Command]/[Shift]+[Ctrl]+[]
Sequencer keyboard shortcuts in Audio Edit Mode
Function Select Speaker tool Change Comp Row assignment in the segment with focus in Comp Mode Change segment focus in Comp Mode Key/Action [U] [Command]+[Option]+[Shift]/[Ctrl]+[Alt]+[Shift] and up/down arrow keys [Command]+[Option]+[Shift]/[Ctrl]+[Alt]+[Shift] and left/right arrow keys

Sequencer modifier keys

Function Key/Action Create automation lane for parameter. If device has no track, a track will also be [Option]/[Alt]+Click knob/fader/button created. Restrict movement direction to either horizontal or vertical. Zoom in/out horizontally on the Edit/Arrange pane. [Shift]+Move events/clips [Shift]+Drag any of the Song Navigator handles sideways

Function

Key/Action
Zoom in/out horizontally on the Edit/Arrange pane. (Drag sideways to scroll hor- [Shift]+Drag up/down in Song Navigator frame izontally at the same time) Copy data instead of moving it. Set Left Locator in ruler. Set Right Locator in ruler. Set End Marker in ruler. [Option]/[Ctrl]+Move data [Option]/[Ctrl]+Click [Command]/[Alt]+Click [Shift]+Click
Switch to zoom out with the Magnifying Glass tool instead of zoom in (with either [Option]/[Ctrl]+Click the Magnifying Glass- or the Hand tool selected). Limit movement to one direction only. Horizontal or vertical. Disable vertical zooming. Horizontal zoom only. [Shift]+Drag with Hand tool or Eraser tool [Shift]+Zoom with Magnifying Glass tool
Sequencer modifier keys with mouse wheel
Function Scroll horizontally. Zoom in/out vertically. Zoom in/out horizontally. Key/Action [Shift]+Mouse wheel [Command]/[Ctrl]+Mouse wheel [Shift]+[Command]/[Shift]+[Ctrl]+Mouse wheel
Sequencer modifier keys in Audio Edit Mode
Function Switch from Arrow tool to Cut (Razor) tool on the comp rows in an open audio clip Key/Action [Command]/[Altl]
Switch from Arrow tool to Speaker tool on the comp rows in an open audio clip [Command]+[Shift]/[Alt]+[Shift] Duplicate the Comp Row and create a new Cut or Segment in the duplicated Comp Row. [Command]+[Option]/[Ctrl]+[Alt] and click or swipe on Comp Row

Arrow keys

Function Select next device up or down (rack selected), select next track up or down (track list selected), select clip on next/previous lane (Arrange view selected). Key/Action Arrow up/down keys

Select next/previous clip on lane (Arrange view selected), select next/previous Arrow left/right keys value field (Position displays). Nudge selection one Snap unit back/forward in the sequencer. Nudge selection one Beat back/forward in the sequencer. Nudge selection one Tick back/forward in the sequencer. [Command]/[Ctrl]+Arrow left/right keys [Shift]+[Command]/[Shift]+[Ctrl]+Arrow left/right keys [Option]+[Command]/[Alt]+[Ctrl]+Arrow left/right keys
Save dialog keyboard shortcuts
These key commands can be used in the save dialog that appears if you close a song document that contains unsaved changes:
Function Cancel Yes (save song) No (do not save song) Key(s) [Command]+[.]/[Esc] [Return]/[Y] [Command]+[D]/[N]
On-screen Piano Keys keyboard shortcuts
These keyboard shortcuts are valid only when the On-screen Piano Keys window is open and set to Computer Keys mode.
Function Sustain Octave Down Octave Up Velocity value = 1 Velocity value = 14 Velocity value = 28 Velocity value = 42 Velocity value = 56 Velocity value = 70 Velocity value = 84 Velocity value = 98 Velocity value = 112 Velocity value = 127 Key(s) [Shift] [Z] [X] [1] [2] [3] [4] [5] [6] [7] [8] [9] [0]
Matrix keyboard shortcuts (Record+Reason)
Function Cut Pattern. Copy Pattern. Paste Pattern. Shift Pattern Left. Shift Pattern Right. Shift Pattern Up. Shift Pattern Down. Randomize Pattern. Alter Pattern. Key(s) [Command]/[Ctrl]+[X] [Command]/[Ctrl]+[C] [Command]/[Ctrl]+[V] [Command]/[Ctrl]+[J] [Command]/[Ctrl]+[K] [Shift]+[Command]/[Shift]+[Ctrl]+[U] [Shift]+[Command]/[Shift]+[Ctrl]+[D] [Command]/[Ctrl]+[R] [Command]/[Ctrl]+[P]
Matrix modifier keys (Record+Reason)
Function Allows you to draw lines and ramps. Temporarily toggle Tie mode on/off. Key/Action [Shift]+Draw Key/Curve values [Shift]+Draw Gate
Redrum keyboard shortcuts (Record+Reason)
Function Cut Pattern. Copy Pattern. Paste pattern. Shift Pattern Left. Shift Pattern Right. Randomize Pattern. Alter Pattern. Key(s) [Command]/[Ctrl]+[X] [Command]/[Ctrl]+[C] [Command]/[Ctrl]+[V] [Command]/[Ctrl]+[J] [Command]/[Ctrl]+[K] [Command]/[Ctrl]+[R] [Command]/[Ctrl]+[P]

Redrum modifier keys (Record+Reason)
Function Enter Hard note when programming Pattern. Enter Soft note when programming Pattern. Key/Action [Shift]+Click Pattern Step button [Option]/[Alt]+Click Pattern Step button
Dr. Rex modifier keys (Record+Reason)
Function Audition slice. Key/Action [Option]/[Alt]+Click slice in overview
NN-19 modifier keys (Record+Reason)
Function Audition sample. Key/Action [Option]/[Alt]+Click in keyboard display
NN-XT keyboard shortcuts (Record+Reason)
Function Remove zone(s) from key map. Key(s) [Delete] or [Backspace]
NN-XT modifier keys (Record+Reason)
Function Audition sample. In sample column, at root pitch and unprocessed. In keyboard column, at corresponding pitch and with processing applied. Set root note of sample with edit focus. Key/Action [Option]/[Alt]+Click in sample column or keyboard column [Command]/[Ctrl]+Click in keyboard column
RPG-8 keyboard shortcuts (Record+Reason)
Function Shift Pattern Left. Shift Pattern Right. Randomize Pattern. Alter Pattern. Key(s) [Command]/[Ctrl]+[J] [Command]/[Ctrl]+[K] [Command]/[Ctrl]+[R] [Command]/[Ctrl]+[P]

 

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