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Roland V-synth GTRoland V-Synth GT Synthesizer Version 2.0 Free Yamaha Headphones
Roland's original V-Synth set a new standard in expressive synthesis and sound design. It won awards and acclaim around the world, as it forever changed the way sounds were created and performed. But just when you thought V-Synth technology had reached its peak, Roland raised the bar even higher with the new flagship V-Synth GT! This unique instrument injects the V-Synth's famous Elastic Audio Synthesis engine with revolutionary Articulative Phrase Synthesis technology. Its expression an... Read more

Details
Brand: Roland
Part Numbers: V-SYNTH GT, V-SYNTH-GT, V-SYNTHGT, VSYNTH GT, VSYNTHGT
UPC: 4957054403058, 761294403051
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Manual

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Roland V-synth GT

 

 

Video review

Roland V Synth GT Presets Presentation

 

User reviews and opinions

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Comments to date: 8. Page 1 of 1. Average Rating:
vir 8:14am on Thursday, September 30th, 2010 
This is our 3rd Mac Notebook, and by far the most refined. This machine in conjunction with Leopard runs and functions amazing. I upgraded to the MacBook Pro (MBP) from a PowerBook G4. The MBP offers a few new features, like the built-in iSight and the multi-touch trackpad.
CTarascio 7:11pm on Monday, August 30th, 2010 
There is no comparison with the PC/Windows and a MacPro they are different in many respects, and perhaps similar with some. The Mac is fast. There is no comparison with the PC/Windows and a MacPro they are different in many respects, and perhaps similar with some. The Mac is fast. Great Computer. would not own anything else.... well maybe the new G series!! Fast, simple, elegant, eco-friendly, you name it.
sturmkind 1:12am on Monday, August 30th, 2010 
The product is good that was why i bought it Fast, Powerful, Quality Display, Lightweight, Long Battery Life, Quiet, Comfortable Keyboard
bbjonz 7:06pm on Wednesday, August 25th, 2010 
Great Desktop Replacement This is a great machine to get as a desktop replacement. simply wow everything u would hope from Apple... Simplicity ....perfection..elegance... quiet pleased with the buy...
desperado 6:42pm on Thursday, August 19th, 2010 
Buying my first computer was real exciting for me I was on the web searching for the best one I could find. We purchased a MacBook Pro laptop computer, Time Capsule, Snow Leopard and a Magic Mouse from Vanns in Helena. Great product. Purchased to replace an old MacBook. Very satisfied with the purchase.
fimjox 2:29am on Tuesday, July 27th, 2010 
In January 2009 listing, targeting high-end commercial graphic design, fashion design. My whole life I was a PC user. I never had many complaints. Then a few months ago I had to start using the MacBook Pro for work. I love it.
kenexcelon 2:05pm on Wednesday, July 21st, 2010 
please help me dicide please help me decide Large beautiful screen, fast processor, durable, features + Pricey, but overall worth it.
realbrick 10:17am on Saturday, July 17th, 2010 
"If you are buying this for just e-mail and internet it is not the best machine for you. using it for the added graphics for video editing, gaming.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

2. Turn on the POWER ON switch located on the rear panel of the V-Synth GT.

fig.01b-002-j.eps

* This unit is equipped with a protection circuit. A brief interval (a few seconds) after power up is required before the unit will operate normally.
3. Turn on the power for any connected amplifiers or speakers. 4. Wait for the V-Synth GT to start up. When it has started up normally, a screen like the following will appear.

fig.patch-ps.eps

V-Synth-GT_e.book 19
Getting Ready 5. Adjust the volume appropriately.
While playing the keyboard to produce sound, adjust the volume of the V-Synth GT and of the connected audio equipment.

fig.01b-003-j.eps

Turning Off the Power
1. Before you turn off the power, consider these two questions:
Have the volume controls of the V-Synth GT and all connected audio devices been turned to their lowest settings? Have you saved your V-Synth GT sounds or other data youve created?
2. Turn off the power for all connected audio devices. 3. Turn off the POWER switch located on the rear panel of the V-Synth GT.
* If you need to turn off the power completely, first turn off the POWER switch, then unplug the power cord from the power outlet. Refer to Power Supply (p. 7).

V-Synth-GT_e.book 20

Panel Descriptions

Front Panel

00b-01.eps

1 TIME TRIP PAD

2 D BEAM
By touching the pad surface with your finger you can apply a variety of effects to the sound. (p. 46)
Indicator [TIME TRIP] [ASSIGNABLE] [HOLD] This will light when you touch the Time Trip Pad. Switches to the Time Trip effect. Switches to the effect that is specified for each tone. Switches hold on/off for the effect controlled by the Time Trip pad.
You can apply a variety of effects to sounds simply by moving your hand. (p. 48)
Indicators (L, R) If the D Beam controller is on, these will light when you move your hand over the controller.
ON/OFF (TIME TRIP, TIME, PITCH, ASSIGNABLE) Switches the D Beam controller on/off. The effect to be controlled can be selected by pressing the relevant button. [TIME TRIP] [TIME] [PITCH] [ASSIGNABLE]
Applies the Time Trip effect. Applies the Time Control effect. Applies the Pitch Control effect. Applies the effect that is specified for each sound.

3 V-LINK

Enables or disables control of an externally connected VLINK device. (p. 52)

V-Synth-GT_e.book 21

fig.03-10.eps

Search
When you touch this icon, a new window will open, displaying a choice of values (such as a patch list or tone list) that are available in that situation. To select a value, you can turn the VALUE dial, use the [INC/+] [DEC/-] keys, or directly touch an item in the touch panel.

fig.03-11.eps

ON/OFF
This turns a function on/off. When you touch this icon to turn it on, the button will light green.

fig.03-12.eps

If this icon is lit green, you can touch the icon to open the Help window. This window will display a simple explanation of the function or procedure.

fig.03-16.eps

When you touch this icon you will return to the previous screen. You can also return by pressing the V-Synth GTs [EXIT] button.

fig.03-17.eps

Since the V-Synth GT gives you a wide range of sound-creating elements, you may lose track of the section youre currently editing. If so, you can press this button to open the V-Synth GT Map window, which will show you the currently selected structure and the section youre editing.

fig.03-13.eps

Opens the pulldown menu.

V-Synth-GT_e.book 37

Using the Map Function
Since the V-Synth GT lets you edit many different aspects of the sound, you may lose track of what youre currently editing in a patch or tone. If so, you can use the Map function to open the V-Synth GT Map window, which will show you the currently selected structure, and the section youre editing within that structure. From this screen you can also change the structure, or turn various functions on/off, so theres no danger of becoming lost in an enormous number of parameters.

1. Touch <MAP>.

The V-Synth GT Map window will appear.

fig.06b-03-j.eps

<MAP>
2. This shows the overall structure and the section youre currently editing.

fig.06b-04-j.eps

Section being edited and selected parameter

Switch on/off and jump

Structure selected for the Upper tone
Structure selected for the Lower tone
Patch-related screen The icon that indicates each section will show the parameter that is selected. When is selected: You can touch the icon in the panel to turn that section on/off. When is selected: You can touch the icon in the panel to jump directly to the corresponding parameter setting screen.

V-Synth-GT_e.book 38

The V-Synth GTs Four Modes
The V-Synth GT provides a large number of functions, which are organized into four operating modes: Patch mode, Sample mode, System mode, and Utility mode.

fig.04-21.eps

By assigning MIDI controller numbers to the assignable controllers, you can turn [C1] or [C2] to control an external MIDI device that is connected. For details, refer to C1/C2 Knob (p. 206).

V-Synth-GT_e.book 51

Arpeggiator

Playing Arpeggios

The V-Synth GT comes with an arpeggiator that can play arpeggios automatically. Once you turn on the arpeggiator, the keys you press will automatically be played as an arpeggio.
1. Press [PATCH] to access the Patch Play screen. 2. Press ARPEGGIO [ON/OFF] to make the indicator light.
The arpeggiator is turned on.

3. Play the keyboard.

The V-Synth GT arpeggiates what youve played.
4. To adjust the tempo of the arpeggio, turn ARPEGGIO [TEMPO].
Turning the knob toward the right will speed up the tempo, and turning it toward the left will slow down the tempo.
5. To finish playing arpeggios, press ARPEGGIO [ON/OFF] again so the indicator turns off.

Holding an Arpeggio

By using the following procedure, you can produce arpeggios even without continuing to press the keyboard.
1. Press ARPEGGIO [ON/OFF] to turn the Arpeggiator on. 2. Press ARPEGGIO [HOLD] to make the indicator light. 3. Play the keyboard. 4. If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly. 5. To cancel Arpeggio Hold, press ARPEGGIO [HOLD] again.

When Using a Hold Pedal

If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the keyboard.
1. Connect an optional pedal switch (DP series) to the HOLD PEDAL jack. 2. Press ARPEGGIO [ON/OFF] to turn the Arpeggiator on. 3. Play the keyboard while pressing the hold pedal. 4. If you play a different chord or notes while the arpeggio is being held, the arpeggio will change accordingly.

V-Synth-GT_e.book 52

V-LINK (Synchronizing Music and Video While You Play the V-Synth GT)

If you want to create all your patches from the ground up, rather than the patches that have already been prepared, carry out the Initialize operation (p. 62).
2. Select the tones that you want to use for the upper tone and lower tone (p. 55). 3. Apply effects (chorus and reverb) (p. 76). 4. Save the patch (p. 58).
When you carry out a save, any data previously stored at the save destination will be overwritten and lost.

V-Synth-GT_e.book 55

Selecting a Tone
Specifying the Upper Tone and Lower Tone
A patch consists of an upper tone and a lower tone. When selecting a tone, you must first specify which one youre selectingupper or lower.
1. Press [PATCH] to access the Patch Play screen. 2. Touch <Lower Tone> or <Upper Tone> to select the tone you want to specify.
Alternatively, press [SELECT] so its lit, then press [TONE LOWER]/[TONE UPPER].

fig.05-01-j.eps

Upper Tone

Tone Switch

If you dont want the lower or upper tone to be sounded, touch the tone switch to turn it off. Alternatively, press [SELECT] so its not lit, then press [TONE LOWER]/[TONE UPPER] to turn off a tone.

V-Synth-GT_e.book 56

Once youve specified either the upper or lower tone, you can select the tone.

fig.05-02-j.eps

Tone Number

Tone Name

Tone Category
1. Move the cursor to the tone number, either by pressing the cursor buttons, or by touching the tone number

indication.

2. Select the desired tone number.
You can use any of the following methods to select a tone number. Turn the VALUE dial Press [INC/+] or [DEC/-] Drag your fingertip on the touch panel Use the numeric keys to directly enter a tone number (p. 34) For example, if you want to select tone number 123, consecutively press numeric keys [1], [2], and [3], and then press [ENTER] to confirm your selection.

V-Synth-GT_e.book 57

Selecting a Tone from a List
You can view a list of tones and select a tone from the list.
1. Touch the search button.
The Upper (or Lower) Tone List window will appear.

fig.05-05-e.eps

2. Choose a tone from the list.
Either turn the VALUE dial or use [INC/+] [DEC/-] to choose a tone. You can also choose a tone by directly touching it in the touch panel.
By turning the [E8] knob you can scroll the list rapidly.

About the Pattern Edit Window
1. Access the Arpeggio screen (p. 69). 2. Touch <Edit>.

fig.05-41-ps.eps

<Edit>
The Pattern Edit window will appear.

fig.02-09a.e

Pattern input area
Cursor State Specifies the status of each line. NOTE: Note pitch CTRL: Control change Specifies the note number or control change number assigned to each line. If Status is NOTE, this will be a note number (C-1G9). If Status is CTRL, this will be a control change number (0127).
Note/CC (Note/Control Change)

V-Synth-GT_e.book 72

Pattern Input Area This area is where you input or edit notes or control changes. The symbols have the following meaning: : Note =: Tie : Control change Shows the velocity of the note or the value of the control change selected in the pattern input area. When inputting notes: When you touch one of these buttons, a note with the velocity shown on that button will be input at the cursor location within the pattern input area. When you touch <Tie>, a tie will be input at the cursor location. When inputting control changes: A control change with the value shown on that button will be input at the cursor location within the pattern input area. When you touch <Clr>, the selected control change will be erased. When you are editing, these buttons modify the velocity of the note that is selected in the pattern input area, or the value of the control change. You can also input the note velocity or control change value by using the VALUE dial or [INC/+] [DEC/-]. Specifies the note value that will correspond to one step of the arpeggio pattern. (Quarter note), (Sixteenth note), End Point Clear Real Rec (Realtime Recording) Step Rec (Step Recording) (Eighth note), (Dotted eighth note), (Thirty-second note)
Value 0, 32, 64, 96, 127, Tie/Clr

(Dotted sixteenth note),

Specifies the pattern length as a number of steps (132). Erases the pattern data (p. 75). Uses realtime recording to create a pattern (p. 73). Uses step recording to create a pattern (p. 74).

V-Synth-GT_e.book 73

Creating a Pattern by Playing in Real Time (Real Rec)
This method lets you create a pattern in a way similar to realtime recording on a sequencer. Your playing on the VSynth GTs keyboard and your controller operations will be recorded as is.
1. Specify the Grid and End Point of the arpeggio pattern that you will be creating.
Move the cursor to each value box and set the value.
2. Touch <Real Rec>.
The V-Synth GT will be in realtime-input standby mode, and the metronome will sound a guide rhythm.

fig.02-09c_50

3. If you want to adjust the tempo, turn ARPEGGIO [TEMPO].
Turn the knob toward the right to make the tempo faster, or toward the left to make it slower.
4. In time with the guide rhythm sounded by the metronome, play the V-Synth GTs keyboard and operate the

V-Synth-GT_e.book 83

Tone Category (Assigning the Category of a Tone)
If you assign a category to your tones, youll be able to search for them by category in the Tone List window.
If no category is assigned to a tone, its category name will be No Assign.
1. Make sure that the tone that you want to category is selected. 2. Touch <MENU> in the upper right of the screen.
3. In the pulldown menu, touch <Tone Category>.
The Tone Category window appears.

fig.06a-05.eps_50

4. Select a category from the list.

Tone Category List

* You will lose your edited tone settings if you switch to another tone or turn off the power. If you want to keep a tone whose settings you have edited, then perform the Save operation (p. 81).

V-Synth-GT_e.book 84

Tone Init (Initializing the Tone Settings)
Initialize means to return the settings of the currently selected tone to a standard set of values.
The Initialize operation will affect only the currently selected tone; the tones that are stored in internal memory and temporary area will not be affected. If you wish to restore all of the V-Synth GTs settings to their factory values, perform a Factory Reset (p. 235).
1. Select the tone that you wish to initialize. 2. Touch <MENU> in the upper right of the screen.
3. In the pulldown menu, touch <Tone Init>.

fig.06a-07.eps_50

4. Touch <OK>.

V-Synth-GT_e.book 85

Editing a Tone (Pro Edit)
Pro Edit lets you individually edit all of a tones parameters, allowing you to perform detailed and professional tone editing.
1. In the Patch Play screen, select the tone that you want to edit.

fig.06b-01-j.eps_50

<PRO EDIT>
2. Touch <PRO EDIT>.
The Pro Edit window will appear.

fig.06b-02-ps.eps_50

After youve selected a structure, edit the parameters of each section to create the sound.
3. Save the tone youve created. (p. 81)

V-Synth-GT_e.book 86

Com OSC1/2 MOD COSM1/2 TVA AP Syn Effects
Com (Settings Common to the Entire Tone)

Structure

Select the type of structure.
The icons that indicate each section show the parameter that is selected for each. You can turn each section on/off by pressing the V-Synth GTs buttons or by touching these icons. By holding down [SHIFT] and touching an icon, you can jump directly to the editing screen for that parameter.

fig.06b-10.eps

Parameter Structure Type

Value 1

Description This is the most conventional structure. Different sounds from OSC1 and OSC2 are mixed by MOD, processed by COSM1 to create the tonal character (e.g., using SBF (Side Band Filter)), and then processed by COSM2 to adjust the tone (e.g., using TVF). The sound of the V-Synth GTs new AP-Synthesis function can be mixed into the final result. This structure connects OSC1 and OSC2 asymmetrically. This is effective when using a modulation that has the modulator set to anything other than MIX. Typically, you will use OSC1 and COSM1 to create the basic sound, then select the OSC2 sound and MOD settings to add variation, and finally select TVF in COSM2 to adjust the tone. The sound of the V-Synth GTs new AP-Synthesis function can be mixed into the final result. In this structure, OSC1 is paired with COSM1, and OSC2 is paired with COSM2. You can use a controller such as the Time Trip Pad to morph between the sound created by OSC1 and COSM1 and the sound created by OSC2 and COSM2. The sound of the V-Synth GTs new AP-Synthesis function can be mixed into the final result. Unlike types 13, this lets you apply effects such as MOD to AP-Synthesis sounds as well. If you want to apply an effect such as MOD to the sound of AP-Synthesis, turn the OSC2 switch ON. If you select this structure, youll be able to perform using Vocal Designer. For details on using Vocal Designer, refer to Vocal Designer (p. 146). The sound of the V-Synth GTs new AP-Synthesis function can be mixed into the final result.

fig.06d-04-j.eps

Vocal Designer TVA Vocoder Tone-FX
Mic effects such as equalizer are provided to enhance the mic input. You can use these to adjust the character of the mic sound, and make it easier for you to sing. As mic effects, equalizer (EQ), noise suppressor (Noise Sup), and compressor (Comp) are provided. These mic effect settings can be stored together as mic settings, and called up when necessary. Eight sets of mic settings can be stored. This allows you to easily use settings for Vocal Designer that are appropriate for a particular situation.
Note that when you edit the parameter value, the mic setting will also change simultaneously (and will be automatically saved). Mic settings are System settings. They will be remembered even when you turn off the power. If you want to return all eight mic settings to the factory-set condition, execute a Factory Reset (p. 235).

Mic Type

fig.06d-11-ps.eps
Parameter Vocal Designer Mic Settings Mic Setting Edit Mic Name

Value 18

Description Selects the mic setting. Assigns a name for the mic setting. When you touch this, the Mic Setting Name screen will appear. Here you can assign a name to the mic setting in the same way as when assigning a name to a patch, etc. (p. 59). Adjusts the volume of the mic input.

Mic Level Level

V-Synth-GT_e.book 152
Equalizer: Adjusts the character of the low, mid, and high-frequency ranges. The EQ settings are shown by the graph in the middle of the screen.

fig.06d-12-ps.eps

Parameter Mic/EQ Switch 3 Band EQ EQ Low Freq (EQ Low Frequency)
Value OFF, ON 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000 Hz -15 +15 dB 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000, 5000, 6300, 8000, 10000, 12500, 16000, 20000 Hz -15 +15 dB 0.3, 0.4, 0.6, 0.8, 1.0, 1.5. 2.0, 2.5. 3.0, 3.5, 4.0, 5.0, 6.0, 7.0, 8.0, 10.0, 12.0, 14.0, 16.0, 18.0, 20.0 2000, 4000, 5000, 6300, 8000, 10000, 12500, 16000, 20000 Hz -15 +15 dB
Description Turns the equalizer on/off. Specifies the center frequency at which the low-frequency range will be adjusted.
EQ Low Gain EQ Mid Freq (EQ Mid Frequency)

Specifies the gain (amount of boost or cut) for the low-frequency range. Positive settings will boost the low-frequency range. Specifies the center frequency at which the mid-frequency range will be adjusted.

EQ Mid Gain EQ Mid Q

Specifies the gain (amount of boost or cut) for the mid-frequency range. Positive settings will boost the mid-frequency range. Specifies the width of the mid-frequency range. Higher settings will narrow the range.
EQ Hi Freq (EQ High Frequency)
Specifies the center frequency at which the high-frequency range will be adjusted.
EQ Hi Gain (EQ High Gain)
Specifies the gain (amount of boost or cut) for the high-frequency range. Positive settings will boost the high-frequency range.

V-Synth-GT_e.book 153

Noise Sup
Noise suppressor: Suppresses noise when no sound is being input.

fig.06d-13-ps.eps

Parameter Mic/Noise Suppressor Switch NS Threshold (Noise Suppressor Threshold) NS Attack (Noise Suppressor Attack) NS Release (Noise Suppressor Release)
Value OFF, ON -60 -36dB 0127 0127
Description Turns the noise suppressor on/off. Specifies the level at which the noise suppressor begins to operate. Sounds below the specified level will be muted. Specifies the duration over which the noise suppressor will disable muting. Specifies the time from when the noise suppressor begins operating until muting occurs.

V-Synth-GT_e.book 154

Compressor: Reduces high-level sounds and boosts low-level sounds, thus improving the overall volume balance of the sound.

fig.06d-14-ps.eps

Parameter Mic/Compressor Switch CP Ratio (Compressor Ratio) CP Threshold (Compressor Threshold) CP Attack (Compressor Attack) CP Release (Compressor Release) CP Gain (Compressor Gain)
Value OFF, ON 1:1.01:16, 1:INF -360dB 024 dB
Description Turns the compressor on/off. Specifies the compression ratio. Specifies the level at which compression will begin. Specifies the time from when the input exceeds the Threshold until the volume begins to be compressed. Specifies the time it is to take after the input falls below the Threshold before compression ceases. Specifies the output gain.

V-Synth-GT_e.book 155

fig.06d-05-j.eps
You can use these settings to modify the character of the vocal sound created by Vocal Designer. Choose one of the following four vocoder types, which will determine the character of the sound.
Parameter Vocoder Type Value Stereo Mono Vintage Enhance Description This produces a spacious stereo sound. It is suitable for simulating choral sounds such as choir or chorus. This type emphasizes the intelligibility of the vocal. It is suitable for creating solo vocal sounds. The output will be mono. This produces the typical vocoder sound. It is suitable for obtaining the sound of a vintage vocoder such as the VP-330. This type boosts the high-frequency range. Use this when you want to emphasize the clarity of the vocal sound.

If you have selected MIDI or LEVEL, you can touch <START> once again to begin sampling without waiting for the sequencer to start or the input signal to be received. In the Sampling window, Remain Time indicates the remaining time (in seconds) available for sampling. If memory becomes full, sampling will be halted. If this occurs, delete unneeded samples from memory (p. 172).
9. When you are finished sampling, touch <STOP>.
The display will indicate COMPLETED! Touch <PREVIEW> to hear the sound that you sampled, and check whether the sample was recorded as you wish. <Cancel>: Discard the sample that you just recorded, and return to the Sampling Template screen. <OK>: Finalize the sample that you just recorded, and register it in the sample list. <RETRY>: Discard the sample that you just recorded, and sample once again.
10. If youre satisfied with the sound you sampled, touch <OK>.
The sampled sound will be registered in the sample list. If you want to discard the sample and try again, touch <RETRY>. <RETRY> will change to <START>, and now you can touch <START> to sample again. If you want to stop sampling, touch <Cancel> to return to the Sampling Template screen.
Even if you touch <OK> to register the sample in the sample list, that assignment is temporary, and will be lost when you turn off the power. If you want to keep the sample, you must name the sample (p. 168) and save it (p. 191).

V-Synth-GT_e.book 168

Sample Name (Naming a Sample)
Assign a new name to the sample. You can assign a name consisting of up to twelve characters.
1. Access the Sample Top screen, and select the sample that you want to name (p. 178). 2. Touch <MENU> in the upper right of the screen.

fig.07-03_50

3. In the pulldown menu, touch <Sample Name>.
The Sample Name window appears.

fig.04-04_50

5. When you have finished inputting, touch <OK> to finalize the sample name.

V-Synth-GT_e.book 169

Sample Copy (Copying a Sample)
1. Access the Sample Top screen (p. 165). 2. Touch <MENU> in the upper right of the screen.
3. In the pulldown menu, touch <Sample Copy>.
The Sample Copy window appears.

fig.04-04a_50

4. Move the cursor to Source and select the copy-source sample. 5. Move the cursor to Destination and select the copy-destination sample.

V-Synth-GT_e.book 175
Sampling Pre-Effect (Pre-Effect Settings)

fig.04-07_50

There are three pre-effects: compressor, limiter, and noise suppressor. By using these you can adjust the level of the sound being sampled.
Compressor Limiter Noise Suppressor By reducing high levels and raising low levels, this effect smoothes out unevenness in volume. By compressing sounds that exceed a specified volume level, this effect prevents the sound from distorting. This effect leaves the original sound untouched, but mutes the noise that is heard during periods of silence.
Parameter Type (Pre-Effect Type)
Value OFF COMP+NS LMT+NS NS -50 ++24 dB -600 dB 0127 -50 ++24 dB 1.5:1, 2:1, 4:1, 100:1 -600 dB 0127
Description No pre-effect will be used. Compressor and noise suppressor will be used. Limiter and noise suppressor will be used. Noise suppressor will be used. Specifies the time over which a low-level signal is raised until it reaches a fixed volume. Specifies the attack time of the input sound. Adjusts the tone quality of the compressor. Adjusts the output volume. Specifies the level (threshold level) at which the limiter will begin to function. Specifies the time from when the input level drops below the threshold level until the limiter turns off. Adjusts the tonal quality of the limiter. Adjusts the output volume. Specifies the compression ratio.
Compressor Sustain Attack (Attack Time) Tone Level (Output Level) Limiter Thres (Threshold Level) Release (Release Time) Tone Level (Output Level) Ratio Noise Suppressor Threshold (Threshold Level) Release (Release Time)
Specifies the level at which the noise suppressor will begin to operate. When the signal falls below the specified level, it will be muted. Specifies the time from when the noise suppressor begins to operate until the volume reaches 0.

V-Synth-GT_e.book 176

Metronome (Metronome Settings)

fig.04-08_50

Parameter Metro Type (Metronome Type)
Value OFF REC ALWAYS 0127 OFF 1MEASURE 2MEASURE 20.0250.2, 4, 8, 16, 32
Level (Metronome Level) Count In * If Trigger Mode is set to other than MANUAL, this parameter has no effect. Tempo Beat
Description The metronome will not sound. The metronome will sound only during sampling. The metronome will sound whenever you sample (including while you are making settings in preparation for sampling). Specifies the volume of the metronome. A count will not be sounded before sampling. A one-measure count will be sounded before sampling. A two-measure count will be sounded before sampling. Specifies the tempo of the metronome. Specifies the time signature of the metronome (Numerator). * If you set this to 0, no time signature accent note will be sounded. Specifies the time signature of the metronome (Denominator).

Deleting and Adding Events
Setting the Encode Depth and automatically detecting events does not guarantee that the events will be added at the locations that you expect. If necessary, you can delete or add events as you like. In the Sample Encode screen, you can touch <PREVIEW> to play the sample from the current location until the next event. By touching <PREVIEW>, you can play the sample to see whether events have been assigned to the locations that you expect.
Be aware that if you change the encode depth after deleting or adding events, the events that were modified manually will be discarded, and the events that were detected by depth will be displayed. If you modify the location of events after encoding, you must re-encode. The modified location of the events will take effect when you encode.

Deleting an Event

1. Move the cursor to Current. 2. By turning the VALUE dial, pressing [INC/+] [DEC/-], or dragging your finger over the sample in the screen, set
Current to the location of the event that you want to delete.

3. Touch either

or. The Current location will move to the location of the next event toward the left or right.
4. Repeat step 3 to move Current to the location of the event that you wish to delete. 5. Touch

to delete the event.

The events at the beginning and end of a sample cannot be deleted.

Adding an Event

1. Move the cursor to Current. 2. By turning the VALUE dial, pressing [INC/+] [DEC/-], or dragging your finger over the sample in the screen, move
Current to the location at which you want to add the event.

to add the event.

V-Synth-GT_e.book 191

Saving a Sample

Samples that you sample or encode will be lost when you turn off the power. If you want to keep these samples, use the Save Project screen in the Utility Menu. When you edit the settings of a sample, an asterisk (*) will appear at the left of the sample name in the Sample Browser screen. When you save the sample to internal memory or USB memory, the asterisk (*) will disappear.
1. Access the Sample Top screen (p. 165). 2. Touch <Save>.
Jump to the Save Project screen in the Utility Menu.

fig.06-06_50

For details on operations in this screen, refer to Save Project (Saving a Project) (p. 217).

V-Synth-GT_e.book 192

Checking Sample Information
1. Access the Sample Top screen (p. 165). 2. Touch <Info>.
The Sample Information screen appears.

fig.04-10a_50

In
the Sample Information screen you can check the following information for the sample. Encode type (p. 188) Sampling type (p. 174) Loop point location (Loop Start, Loop End) (p. 185) Time signature (p. 186) Original tempo (p. 186) Original pitch Original fine tune

V-Synth-GT_e.book 204

fig.08-12.eps_50

Parameter X Assign-XY

Value OFF CC0131, 3395 (Controller numbers 131, 3395) OFF CC0131, 3395 (Controller numbers 131, 3395) OFF CC0131, 3395 (Controller numbers 131, 3395) OFF CC0131, 3395 (Controller numbers 131, 3395)
X Assign-TT (X Assign-Time Trip)

Y Assign-XY

Y Assign-TT (Y Assign-Time Trip)
Description No message will be transmitted. Specifies the MIDI controller number that will be transmitted by movements in the X (horizontal) direction when the Time Trip pad is in XY mode. No message will be transmitted. Specifies the MIDI controller number that will be transmitted by movements in the X (horizontal) direction when the Time Trip pad is in Time Trip mode. No message will be transmitted. Specifies the MIDI controller number that will be transmitted by movements in the Y (vertical) direction when the Time Trip pad is in XY mode. No message will be transmitted. Specifies the MIDI controller number that will be transmitted by movements in the Y (vertical) direction when the Time Trip pad is in Time Trip mode.

V-Synth-GT_e.book 205

D-Beam

fig.08-14.eps_50

Parameter Beam Sens L, R (D Beam Sensitivity L, R)

Value 0200

14 Assign L, R (D Beam 14 Assign L, R) Specifies the MIDI controller number that will be transmitted by movements in the D Beam Controller. Assign L is the left side, and Assign R is the right side.

OFF CC0131, 3395

Description This sets the D Beam Controllers sensitivity. Sens L is the left side, and Sens R is the right side. Increasing this value will make the D Beam controller more sensitive. Normally you will leave this at 100. No message will be transmitted. Controller numbers 131, 3395

V-Synth-GT_e.book 206

C1/C2 Knob

fig.08-17.eps_50

Parameter C1, 2 Knob Assign
Value OFF CC0131, 3395 (Controller numbers 131, 3395)
Description No message will be transmitted. Specifies the MIDI controller number that will be transmitted by movements in the ASSIGNABLE CONTROL knob.

fig.08-19.eps_50

Parameter S1, 2 Switch Assign
Description No message will be transmitted. Specifies the MIDI controller number that will be transmitted when you press the S1 or S2 switches.

V-Synth-GT_e.book 207

fig.08-18.eps_50
Parameter Hold Polarity (Hold Pedal Polarity)

Value Standard, Reverse

Pedal 1, 2 Assign This specifies the function of each pedal connected to the CTRL 1, CTRL 2 PEDAL jacks.
OFF CC0131, 3395 BEND UP BEND DOWN AFT VALUE INC

Icons... 36 Impact... 97 [INC/+]... 22 Initializing E1E8 Knobs... 228 Internal Memory/USB Memory.. 234 Patch... 62 System Settings... 195 Tone.... 84 Input Gain... 200, 202 INPUT Jacks... 25 Input Source... 174, 202 Input Sw... 200, 202 Internal Memory.. 31 File Structure... 226 Initialize... 234
KEY MODE Buttons... 23 Key Range... 68 Key Sync LFO... 122 Keyboard Aftertouch... 43 Sensitivity... 203 Split... 88 Transpose (in Octave Units).. 45 Transpose (in Semitone Steps).. 44 Velocity... 43 Keyboard Output Fade Sw... 208 Keyboard Sens.. 203 Keyboard Velocity... 70, 203 Keyword Patch... 41 Tone.... 57
MAIN OUT Jacks... 25 Map Function.... 37 Master Key Shift... 196 Master Level... 196 Master Tune.... 196 Matrix Control... 91 MEMORY USB... 24 Memory Internal... 31 Sampling... 31 Structure.... 30 USB... 31 Metronome... 176 MIC IN Jack... 25 Mic Settings Vocal Designer... 151 Mic Sw... 200, 202 MIDI.... 198 USB... 199 MIDI Channel... 198 V-LINK... 208

V-Synth-GT_e.book 242

MIDI Clock... 198 MIDI Connectors.. 24 MIDI Message V-LINK... 53 MIDI Thru... 199 Mix... 107 Mix Keyfollow... 107 Mix LFO Depth.. 107 Mix/Parallel... 201 MOD.... 29 Modes... 38 MODIFY Knob... 124 Modulation... 43 Local Sw... 212 Modulation Assign.. 212 Modulation Lever... 43 Modulator Type... 115 Monitor Sw.... 202 Mono/Poly... 87 AP-Synthesis... 138 Motif (Arpeggio Motif)... 69 Multi Step Modulator... 142, 144 Multifade.. 131, 136
Pan AP-Synthesis... 125 Lower Tone... 65 Upper Level... 65 Pan KF... 119 Panel Front.... 20 Rear... 24 Patch Creating.... 54 Editing... 54 Favorite... 42 Initializing... 62 Keyword.... 41 Pitch... 65 Saving... 58 Selecting... 4042 Startup.... 196 Patch Category... 41, 60 Patch Category List... 61 Patch Coarse Tune... 65 Patch Common... 63 Patch Init... 62 Patch Level... 65 Patch List... 41 Patch Menu... 58 Patch Mode... 3839 Patch Name... 59 Patch Palette... 42 Patch Palette Local Sw... 208 Patch Play Screen... 39 Patch Remain... 196 Patch Tempo... 69 Patch Write... 58 PCM... 99, 102, 111114 Pedal... 207 Pedal 1 Assign... 207 Pedal 1 Polarity.. 207 Pedal 2 Assign... 207 Pedal 2 Polarity.. 207 PHANTOM Switch... 24 PHONES Jack... 25 Phrase Model... 125 [PITCH]... 20 Pitch.... 102 AP-Synthesis... 126 Entire System... 196 Patch.... 65 Pitch Bend... 43 Pitch Bend Lever... 43 Pitch Bend Range... 90 Pitch Keyfollow... 102 Pitch LFO Depth.. 102 Pizzicato... 138 Polyphony... 27
Name Patch... 59 Sample... 168 Template... 177 Tone.... 82 Natural Feel... 127131 Noise Suppressor Sampling... 175 Vocal Designer... 153 Normalize... 184 Numeric Keys... 34
Octave Range... 70 Octave Shift.. 45, 90 AP-Synthesis... 126 Offset LFO... 122 ON/OFF D Beam... 20 Operation Touch Panel.. 33 OPTICAL IN/ OUT... 24 Original Fine Tune.. 192 Original Pitch... 192 Original Tempo... 186 OSC1/2... 29 Oscillator Sync.. 116 Output Dest.... 202 Output Gain... 201

V-Synth-GT_e.book 243

doc1

Q&A

A collection of popular articles from the V-Synth GT knowledge base
How Do I Format a USB Flash Drive?... 2 How Do I Assign My Sample to a Patch?... 3 How Do I Save a Patch or Tone?... 4 How Do I Load a V-Synth or V-Synth XT Project Into the V-Synth GT?. 5 How Do I Perform a Factory Reset?... 6 How Do I Find V-Synth GT Articles in the RolandUS.com Knowledge Base?. 7
2009 Roland Corporation US
V-Synth G T How Do I Format a USB Flash Drive?
Warning! Formatting a USB flash drive completely erases its contents. Proceed with caution! 5 Press the UTILITY MODE button. Touch Format. Touch USB Memory. Touch OK. When the V-Synth GT asks if youre sure you want to proceed, touch OK.
How Do I Format a USB Flash Drive?
V-Synth G T How Do I Assign My Sample to a Patch?
9 In the upper left-hand corner of the screen, touch the Menu icon. Touch Patch Init. When the V-Synth GT asks if youre sure you want to proceed, touch OK. Press the PRO EDIT button. At the bottom of the screen, touch OSC 1. To the left of the screen, touch OSC Type. Touch PCM OSC. In the Waveform section, touch the little magnifying glassthe OSC 1 Wave List appears. Navigate to the sample you saved, and select it.

10 Touch OK.

How Do I Assign My Sample to a Patch?
V-Synth G T How Do I Save a Patch or Tone?
To write a patch: 3 In the upper right-hand corner of the screen, touch the Menu icon. In the pulldown menu, touch Patch Write. Turn the VALUE dial to select the destination to which you want to write the patch, and then touch OK.
To write a tone: 3 In the upper right-hand corner of the screen, touch the Menu icon. In the pulldown menu, touch Tone Write. Turn the VALUE dial to select the destination to which you want to write the tone, and touch OK.
How Do I Save a Patch or Tone?
V-Synth G T How Do I Load a V-Synth or V-Synth XT Project Into the V-Synth GT?
Projects from both the original V-Synth 2.0 and higher and the V-Synth XT rack can be loaded into the V-Synth GT: 9 Connect a USB flash drive to your computer. On your computer, create a folder named XT on the USB drive. Copy the V-Synth 2.0 or V-Synth XT project to the XT folder on the USB drive. Once the copys complete, eject the USB drive from your computer. Connect the USB drive to the V-Synth GT. Press the UTILITY button. Touch Project. Touch Convert Project. Select the desired project and touch OK.
10 When the V-Synth GT asks if youre sure you want to proceed, touch OK. Note: Converting a project may take several minutes.
How Do I Load a V-Synth or V-Synth XT Project Into the V-Synth GT?
V-Synth G T How Do I Perform a Factory Reset?
Warning! A factory reset returns the V-Synth GT to its factory state, clearing all of your work. Back up anything you want to preserve before porceeding. 3 Press the UTILITY MODE button. Touch Factory Reset. Touch the Version 2.0 patches, Version 1.0 patches, or the GT_Analog Project you wish to load.
Note: The option of loading these different sets of patches is only available if youve updated to Version 2.0. (You can download the latest free V-Synth GT operating system software from here.) Touch OK. When the V-Synth GT asks if youre sure you want to proceed, touch OK.
How Do I Perform a Factory Reset?
V-Synth G T How Do I Find V-Synth GT Articles in the RolandUS.com Knowledge Base?
3 Point your browser to the V-Synth GT Support area on RolandUS.com. Click Knowledge Base. If youre not already logged into Roland Backstage, the Roland Backstage login appears. If youre: a Roland Backstage memberenter your email address and password, and then click the Login button. not yet a Roland Backstage memberclick Create New Profile to create a free new user account. As a Roland Backstage member, you become part of the online Roland US.com community and gain access to helpful tools and services. 6 Once youre logged in, click the large Knowledge Base button. On the Knowledge Base screen, enter V-Synth GT in the Product field. Click the Find button in the middle of the screen to browse the available V-Synth GT Knowledge Base articles.
How Do I Find V-Synth GT Articles in the Knowledge Base?

 

Technical specifications

Full description

Roland's original V-Synth set a new standard in expressive synthesis and sound design. It won awards and acclaim around the world, as it forever changed the way sounds were created and performed. But just when you thought V-Synth technology had reached its peak, Roland raised the bar even higher with the new flagship V-Synth GT! This unique instrument injects the V-Synth's famous Elastic Audio Synthesis engine with revolutionary Articulative Phrase Synthesis technology. Its expression and realism is unprecedented, as is its ability to make never-before-heard sounds.

 

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