Yamaha MO6
|
|
Bookmark Yamaha MO6 |
Yamaha MO6 YAMMO6From Acoustic to Analog ? the MO has it all! The heart of the MO series is the same massive 175 MB wave ROM and synth engine found in the flagship MOTIF ES. A huge selection of different drum kits instantly inspires new beats and grooves. Whether you need realistic rhythm tracks or orchestral backgrounds, the MO has all the sounds you need in one place. But don't be fooled, the MO is not just for acoustic emulations. The 4-oscillator Voices feature multi band filters and snappy envelopes so ... Read more
Details
Brand: Yamaha
Part Number: YAMMO6
[ Report abuse or wrong photo | Share your Yamaha MO6 photo ]
Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Yamaha MO6, size: 5.2 MB |
Related manuals Yamaha MO6-MO8 Data List Yamaha MO6-MO8 Yamaha MO6MO8 |
Yamaha MO6
User reviews and opinions
No opinions have been provided. Be the first and add a new opinion/review.
Documents

Using the Group buttons and Number buttons
As shown below, you can select a program number by pressing any of the Group [A] [H] buttons and pressing any of the Number [1] [16] buttons.
The explanations here apply when these button indicators are off.
The convenient Category Search function (page 42) lets you easily locate and select the Voices you want by type.
The Voice program numbers and the corresponding Group/Numbers are listed below.
Program Number
A A A A A A A A A A A A A A A A B B B B B B B B B B B B B B B B
Number
063 064
C C C C C C C C C C C C C C C C D D D D D D D D D D D D D D D D
095 096
E E E E E E E E E E E E E E E E F F F F F F F F F F F F F F F F
127 128
G G G G G G G G G G G G G G G G H H H H H H H H H H H H H H H H
When selecting a Voice and Pattern, it is necessary to press one of the Bank buttons before pressing the Group and Number buttons. The amount of numbers differ depending on the program. For example, while the selected number range of the Normal Voice, Performance, and Master is 001 128, the selected number range of the Song and Pattern is 001 064.
Moving the Cursor and Setting Parameters
Changing (editing) parameter values
Rotating the data dial to the right (clockwise) increases the value, while rotating it to the left (counter-clockwise) decreases it.
Moving the cursor
Use these four buttons to navigate the display, moving the cursor around the various selectable items and parameters in the screen. When selected, the relevant item is highlighted (the cursor appears as a dark block with inverse characters). You can change the value of the item (parameter) at which the cursor is located by using the data dial, [INC/YES] and [DEC/NO] buttons.
Inputting a number directly
For parameters having large value ranges (such as the Song measure), you can also enter the value directly, using the buttons below the LCD display as a numeric keypad. When the cursor is located on such a parameter, the [NUM] icon appears at the lower right corner of the LCD display indicating that you can call up the number input window by pressing the [INFORMATION] button. From this window, you can input a number directly by pressing the [F1] [F6] buttons and the [SF1] [SF5] buttons (or Number [1] [10] buttons). First, press the [F6] button so that the cursor appears at the Input Number within the bracket. Move the cursor to the desired digit by using the Cursor buttons [>] and [<], then input the number of the selected digit. After completing the number input, press the [ENTER] button to actually enter the number. Press the [EXIT] button to go back to the original display.
The versatile Arpeggio feature allows you to automatically play various rhythms and phrases by simply pressing a key or playing a chord. The MO contains a remarkably wide variety of Arpeggiosa total of 1,787from conventional, popular phrases to the latest cutting-edge rhythm patterns. In addition, you can assign your favorite Arpeggios to the [SF1] [SF5] buttons and switch between Arpeggio phrases instantly. This powerful function is an unending source of inspiration and will help you create various riffs, phrases and songs quickly and easily. Since the preset Voices and Performances already have their own Arpeggio types pre-assigned, all you need to do is select the desired Voice and turn on the Arpeggio function.
n n n For details about Arpeggio, see page 145. The Arpeggio feature is also available in the Song and Pattern modes. For details, see page 79. Different Arpeggio types cannot be played back for each Part in the Performance, Song, or Pattern mode.
Press the [ARPEGGIO ON/OFF] button to turn Arpeggio on.
Changing the Arpeggio type during your keyboard performance
A different Arpeggio type is assigned to each of the [SF1] ARP1 [SF5] ARP5 buttons for each preset Voice. When a musical note icon appears to the right of each Arpeggio number in the display (see below), the corresponding button is assigned an Arpeggio type. The selected Arpeggio type is highlighted. Try out various Arpeggio types by pressing the [SF1] [SF5] buttons.
Selecting some programs (Voices, Performances, Songs, Patterns) automatically turns this lamp on.
Play a note or notes on the keyboard to trigger the Arpeggio playback.
The particular rhythm pattern or phrase that plays depends on the actual notes or chords you play, as well as on the selected Arpeggio type. For details, see page 145 in the Basic Structure section.
You can conrm the currently selected Arpeggio type in the [F6] ARP display.
Arpeggio type currently selected.
Bank Ctgr Type
Selects pre (Preset) or usr (User). For details, refer to page 145. For details, refer to the separate Data List booklet.
Creates each Element sound in the Element Edit mode.
Element
Piano wave for high notes
Piano Voice Element Common Edit
Determines the parameters for entire Voice in the Common Edit mode.
Piano wave for low notes
Piano wave for when playing the keyboard is played softly
A Drum Voice is made up of different Keysor separate percussion/drum sounds that are assigned to individual notes on the keyboard.
Normal Voice Edit
Press the [VOICE] button to enter the Voice mode, then select a Normal Voice to be edited (page 40).
Press the [EDIT] button to enter the Voice Edit mode.
Call up the Common Edit display or Element Edit display.
If you wish to edit the sounds that make up a Voice and the basic parameters that determine the soundsuch as Oscillator, Pitch, Filter, Amplitude, and EG (Envelope Generator)call up the Element Edit display. If you wish to edit more global parameters related to the overall Voice and how its processedsuch as Arpeggio, Controller, and Effectscall up the Common Edit display.
While in the Voice Edit mode, you can switch between the Common Edit display and the Element Edit display as shown below.
Calling up the Common Edit display
Press the [COMMON] button to call up the Common Edit display. In the Edit mode, the [DRUM KITS] button functions as the [COMMON] button.
Quick Guide Editing a Program
Calling up the Element Edit display
Press the desired element number from the ELEMENT [1] [4] buttons to call up the Element Edit display.
Indicates the display for editing Element 1.
SYN COMP CHROMATIC PERCUSSION
Indicates a Common Edit display.
COMMON ELEMENT PERF. PART ZONE
To turn each Element on or off (to hear how each affects the overall sound), use buttons [9] [12]. You can also isolate or solo an Element by holding down the [MUTE] button and pressing the desired number button ([9] [12]). To cancel the solo, press the [MUTE] button again.
Select the menu you wish to edit by pressing the [F1] [F5] buttons and [SF1] [SF5] buttons, then edit the parameters in each display.
Arpeggio related parameters
[COMMON] [F3] ARP (Arpeggio)
Pages 145, 154
The following briey describes the main Voice parameters.
For each Voice, you can set the Arpeggio related parameters such as Arpeggio type and playback tempo. These can be edited in the Common Edit display.
Basic parameters for creating a sound Page 132
TIP Type, Loop, and Quantize Type The replace setting lets you overwrite an already recorded track with new data. The rst recording is lost, and the new one takes its place. The overdub setting lets you record (layer) additional data to a track that already contains data. These methods are both realtime recording methods. The step setting (Step recording) allows you to compose your performance by writing it down one event at a time. For details, see page 82. Loop This function plays back the Pattern repeatedly in a loop. If Type is set to overdub and Loop to on, you can add separate notes or parts in order. For example, you could record the parts of a drum kit one by onerecording the kick on the rst pass, a snare on the second, a hi hat part on the third, and so on. This technique is also convenient for adding non-note, sound-shaping data, such as that of the Knobs and Controller. Since we will be recording with the Arpeggio in this example, set Loop to off here. Quantize Record quantize aligns the timing of notes in real time, as you record. This makes sure that all the notes will be recorded exactly on the beat, even if your playing is somewhat off the beat. Since we will be recording with the Arpeggio in this example, set Quantize to off here.
Set the RecArp parameter to on in the [F4] RECARP (Record Arpeggio) display.
When this parameter is set to on, you can record the Arpeggio playback to the track as MIDI sequence data.
Press the [F5] CLICK button to turn Click on and play the metronome during the recording.
When the sound icon below is displayed, Click is on and the metronome will play during the recording.
Press the [F] (Play) button to start recording.
Play a note or notes on the keyboard to trigger Arpeggio playback. The root chord of the bass pattern changes depending on the key you play.
Start recording
Arpeggio playback
Set the PartSw (Part Switch) parameters to off in the [F3] ARP display.
Actual recording starts after one measure.
When setting the parameter to on, you can use the Arpeggio on this track.
Recording stops automatically when Pattern playback reaches the end, since Loop is set to off.
Turn the [ARPEGGIO ON/OFF] indicator off, and press the [F] (Play) button to hear your newly recorded bass guitar pattern.
Next, lets record the guitar pattern.
Set the Arpeggio Bank, Category, and Type.
Select the track to which the guitar will be assigned.
Set the Bank to pre and Ctgr (category) to Bass. Try out some different bass patterns here.
Press the [TRACK SELECT] button so that its lamp lights, and select a Part by pressing the Number [3] button.
For details on the available parameters, see page 190.
Store the edited Song Mixing settings to internal User memory (DRAM) with the Song data or store it to internal memory (Flash ROM) as the Mixing Template data.
After pressing the [EXIT] button to return to the Song Mixing mode, press the [STORE] button to enter the Song Mixing Store mode, then press the [ENTER] button to execute the Store operation (page 98).
Before turning the power off, save the stored Song Mixing settings to a USB storage device as Song data in the File mode (page 98).
Since the Song Mixing templates are stored as System data (page 150) in the Flash ROM, the data is maintained even when the power is turned off.
You can mute or solo a Part just as is done with tracks in the Song Play mode or Pattern Play mode.
Part 1 Edit Part 2 Edit Part 3 Edit
Common Edit
Part 4 Edit
TIP Song Chain This function allows Songs to be chained together for automatic sequential playback. In this section, try using the Song Chain features with the Demo Songs.
Press the [F6] CHAIN button to call up the Song Chain display.
From this display you can program and play your own custom Song sequences.
Play the Song Chain.
Move the cursor to the top of the Song Chain display, and press the [F] (Play) button to start Song playback.
Move the cursor to 001 by using the cursor buttons and select the desired Song by using the Data Dial, or the [INC/YES] and [DEC/NO] buttons. Likewise, assign the other Songs to locations 002, 003, 004, and so on. In addition, the following parameters can be set in the Song Chain.
skip stop Skips past (ignores) the selected chain number and continues playback from the next chain number. Stops Song Chain playback at that chain number. You can restart Song Chain playback from the next chain number by pressing the [F] (Play) button. Indicates the end mark of the Song Chain data.
When the Song Chain programmed in step 2 reaches to the end, playback stops automatically. Press the [] (Stop) button during playback to stop Song Chain playback.
n The Song Chain can only be played back in the Song Chain display, and not from any other display.
Program the desired order of the Songs.
TIP Editing a Mixing by using the Knobs (in the Song mode/Pattern mode) The four knobs at the top left of the instrument can be used to tweak the Song/Pattern Mixing settings as they play (in the Song Play/Pattern Play mode). Whats mode, you can use them to edit the Mixing settings, in the Song Mixing Edit/ Pattern Mixing Edit modes. For details on the parameters edited by the knobs, refer to the descriptions in the Performance mode (page 65). When the [PAN/SEND] indicator is turned on:
Use an external MIDI Transmit Channel and Receive Channel
Make sure match the MIDI Transmit Channel of the external MIDI instrument with the MIDI Receive Channel of the MO. For details on setting the MIDI Transmit Channel of the external MIDI instrument, refer to the Owners Manual of the MIDI instrument. For details on setting the MIDI Receive Channel of the MO, check the following points. In the Voice mode/Performance mode (using the MO as a single timbre tone generator)
Check the MIDI Basic Receive Channel with the following operation. [UTILITY] [F5] MIDI [SF1] CH BasicRcvCh If necessary, change this parameter to the same number as the MIDI Transmit Channel of the external MIDI instrument.
In the Song mode/Pattern mode (using the MO as a multi-timbral tone generator)
Check the MIDI Receive Channel for each part of the Song/Pattern with the following operation. [SONG] or [PATTERN] [MIXING] [EDIT] Part selection [F1] VOICE [SF2] MODE ReceiveCh Change the settings of the desired parts to match the MIDI Transmit Channel settings on the external MIDI instrument. Please note that all the parts whose MIDI Receive Channel are same as MIDI Transmit Channel of the external MIDI instrument are sounded by your keyboard performance.
n The functions of the internal tone generator differ depending on whether the Voice/Performance mode (single timbre, keyboard playback) or the Song/Pattern mode (multi-timbral, sequencer playback) is selected. For details, see page 134.
Controlling an external MIDI keyboard from this synthesizer
This connection lets you sound an external MIDI tone generator (synthesizer, tone generator module, etc.) by playing the MO or playing back the Song/Pattern of the MO. Use this connection when you wish to sound the other instrument as well as the MO.
TIP Splitting the sound between the MO and an external tone generator by MIDI channel (Part 1)
Using the connection example shown above, you can play both instruments and have them separately sound different partsfor example, having your keyboard performance sound the external instrument while the Song/Pattern plays the sounds of the MO. Check the following points.
In the Voice mode/Performance mode
You can check the MIDI Transmit Channel at the right corner of the [F1] PLAY display in the Voice Play mode/Performance Play mode. If necessary, you can change the MIDI Transmit Channel by turning the [TRACK SELECT] button on and entering the desired value with the Number buttons. When you wish to sound only the external tone generator, set Master Volume to 0 or set Local Control to off with the following operation. [UTILITY] [F5] MIDI [SF2] SWITCH LocalCtrl For details on how to set the MIDI Receive Channel of the external MIDI instrument, refer to the Owners Manual of that MIDI instrument.
Layer (Upper)
Layer (Lower)
5 Press the [ENTER] button. (The display prompts you for conrmation.)
6 Press the [INC/YES] button to execute the Job.
Internal Structure (System Overview)
This section gives you an easy-to-understand overview of the MOits wide range of sophisticated features, its MIDI control and performance functions, and its convenient le management system for original data youve created with the instrument.
This synthesizer is made up of several blocks, as shown here.
Controller block
Keyboard Controllers
MIDI output
Recording by the keyboard performance
Keyboard performance
Operating the panel
Sequencer block
Song Pattern Arpeggio
Playback
Tone Generator block
Voice Performance Mixing
Effect block
Reverb Chorus Master Effect Part Equalizer Master Equalizer
Audio (sound) output
Recording
Playback Audio signal ow
MIDI messages ow
This block consists of the keyboard, Pitch Bend and Modulation Wheels, Knobs, Control sliders, and so on. The keyboard itself doesnt generate sounds, but instead generates/transmits note on/off, velocity and other information (MIDI messages) to the synthesizers tone generator block when you play notes. The controllers also generates/transmits MIDI messages. The synthesizers tone generator block produces the sound according to the MIDI messages transmitted from the keyboard and controllers.
The controllers you can use on this synthesizer and the reference pages are as follows:
Controllers with which the MO is equipped
Keyboard (Initial Touch).page 16 Pitch Bend Wheel..page 50 Modulation Wheel..page 50 Knob...page 51 Control slider..page 52
Controllers (sold separately) that can be connected to the rear panel of the MO
Foot Controller.. page 69 Footswitch... page 69
The Tone Generator block is what actually produces sound in response to the MIDI messages generated by playing the keyboard, using the controllers, and the playback of the sequencer (Song/Pattern/Arpeggio).
Outputs the wave that makes up the sound. Changes the tonal quality of the sound output from the PITCH unit.
Tone Generator
FILTER
To the Effect block
Controls the pitch of the sound.
Controls the output level (amplitude) of the sound output from the FILTER unit. The signals are then sent at this level to the Effect block.
Internal AWM2 Tone Generator
AWM2 (Advanced Wave Memory 2)
Settings: -200 ~ 0 ~ +200
From this display you can determine how the Filter and the FEG respond to velocity.
Determines the velocity sensitivity of the FEGs Time parameters. Select the Segment rst, then set its Time parameter. Positive Time settings will play back the specied Segment faster in proportion to the played velocity and negative values will play it back slower.
Settings: EG Time: -+63 Settings: Segment: atk, atk+dcy, dcy, atk+rls, all atk (attack)..EG Time Value affects Attack time. atk+dcy (attack + decay).EG Time Value affects Attack/Decay1 time. dcy (decay)..EG Time Value affects Decay time. atk+rls (attack + release).EG Time Value affects Attack/Release time. all..EG Time Value affects all FEG Time parameters.
Determines the velocity sensitivity of the FEG Level. For positive settings, the more strongly you play the keyboard, the more Filter changes the sound. Negative settings do the opposite; the more softly you play, the more the sound changes. The Curve parameter lets you select from ve different preset velocity curves (graphically indicated in the display), that determine how velocity affects the Filter EG.
Determines the degree to which velocity affects the Cutoff frequency of the Filter EG. For positive values, the more strongly you play the keys, the greater the change in the Cutoff frequency. Negative values do the opposite; the more softly you play, the greater the change in frequency.
Resonance
Determines the degree to which velocity affects the Resonance of the Filter EG. For positive values, the more strongly you play the keys, the greater the Resonance change. Negative values do the opposite; the more softly you play, the greater the change in Resonance.
[SF3] FEG (Filter Envelope Generator)
From this display you can make all the time and level settings for the Filter EG, which determine how the tonal quality of the sound changes over time. These can be used to control the change in Cutoff Frequency from the moment a note is pressed on the keyboard to the moment the sound stops. The full names of the available parameters are shown in the chart below, as they appear in the display. HOLD TIME LEVEL Hold time Hold level ATK Attack time Attack level DCY1 Decay1 time Decay1 level DCY2 Decay2 time REL Release time Depth DEPTH
Settings: 0001 0059, 32nd note, 16th note triplet, 16th note, 8th note triplet, 8th note, 1/4 note triplet, 1/4 note, half note, whole note
GateTime
Sets the gate time to produce slurs, staccato notes, etc. Gate time refers to the actual length of time the note sounds. For the same 1/4 note, for example, a long gate time will produce a slur while a short gate time will produce a staccato effect. Gate time is indicated as a percent value of the step time. A setting of 50% produces a staccato sound, values between about 80% and 90% produce normal note length, and a value of 99% will produce a slur.
Settings: 1% 200%
[F3] REST
Press [F3] to enter a rest as long as the specied step time. The point will move ahead to the next data-entry position. Rests do not appear on the display.
n There is no actual data representing rests in the MIDI sequencer. When a rest is entered the pointer simply moves ahead to the next data-entry position, effectively leaving a rest.
[F4] TIE
n This display is available only when the Event to be entered is set to note.
[F5] DELETE
Press this to actually delete the note events at the current cursor position.
Moves the pointer backward by one step and deletes all notes at that location.
n Mistakenly entered notes can be erased by pressing [F6] immediately after they are entered (before changing the step time value).
[F6] BAK DEL (Back Delete)
When the [F4] button is pressed to enter a tie, the preceding note is lengthened to the full step time. For example, in the phrase shown at left, note 1 is entered with 1/4 note step time. If the step time is then changed to an 8th note and [F4] is pressed, note 2 is entered. Dotted notes can also be entered using the TIE function. To produce a dotted 1/4 note, for example, set the step time to an 8th note, enter a note and then press [F4] twice.
Song Edit mode
[SONG] Song selection [EDIT]
This mode gives you comprehensive, detailed controls for editing the MIDI events of individual Song tracks. MIDI events are messages (such as note on/off, note number, program change number, etc.) that make up the data of a recorded Song.
This Job exchanges or swaps the specied type of data between two specied tracks in the current Pattern and section. The types of data to be exchanged are the same as in the Song Job mode. See page 188.
Types of data to be exchanged
03: Clear Track
Section and track from which data is to be cleared
This Job deletes all data of the selected type from the selected Pattern track. The types of data to be cleared are the same as in the Song Job mode. See page 188.
Types of data to be cleared
04: Normalize Play Effect 05: Divide Drum Track
This Job rewrites the data in the selected track so that it incorporates the current Grid Groove settings. After specifying a track (TR 01 16) to which this Job is applied, press the [ENTER] button to execute this Job. Separates the note events in a drum performance assigned to a specied track, and places the notes corresponding to different drum instruments in separate tracks (tracks 1 through 8). After specifying a track (TR 01 16) to which this Job is applied, press the [ENTER] button to execute this Job.
n This job requires 8 empty User Phrases. If there aren't enough empty tracks, an error message appears. If this happens, use the Clear Track Job (avobe) to delete some User Phrases, then try the Job again.
06: Put Track To Arp [F6] PATTERN (Pattern Job) 01: Copy Pattern
This Job copies data in the specied measures of a section/track for creating Arpeggio data. For details, refer to page 97 in the Quick Guide section.
Source Pattern and section
This Job copies all data from a selected source Pattern to a selected destination Pattern. After specifying the source Pattern/section, and the destination Pattern/section, as well as setting the checkboxes as necessary, press the [ENTER] button to execute this Job.
Preset Phrase User Duplicate User Phrase
When this box is checkmarked, Preset Phrases (if included in the source Pattern) are copied to the User Phrase, which will be assigned to the destination Pattern. When this box is checkmarked, User Phrases (if included in the source Pattern) are copied to another User Phrase, which will be assigned to the destination Pattern. However, if the Pattern number of the source is same as the number of destination, another User Phrase will be not created. When this box is checkmarked, Pattern chain data (if included in the source Pattern) is copied to the destination Pattern.
[JOB] button... 24
KBD (Keyboard).. 205 KBDTransCh (Keyboard Transmit Channel). 209 KEY FLW (Key Follow).. 159, 162 KeyAsgnMode (Key Assign Mode). 153 Keyboard... 16 Keyboard Mega Voice. 130 KeyMode... 154 KeyOnDelay.. 158, 163 KeyOnReset.. 156, 163 Kirnberger.. 169 KN/CS (Knob/Control Slider). 217 Knob.. 51, 56, 65, 96 Knob/Slider... 216 KnobAssign.. 154
Gain..160, 172 GATE OFST (Gate time Offset)..178 GateTime..181 GateTimeRate..155 General MIDI (GM) System On..226 Get Phrase From Song.200 Glide...185 GM Preset Bank..40 GM Voice..132 GROOVE (Grid Groove).178, 196 Groove function..83, 88
L&RGain.. 206 Layer.. 46, 127 LCD display.. 16 LegatoSlope... 153 Level... 162 LevelSens (Level Sensitivity). 162 LFO (Low Frequency Oscillator).. 134, 156, 163 LIMIT.. 155, 158 LIMIT H (Note Limit High). 171 LIMIT L (Note Limit Low).. 171
Mixing Voice Store mode..204 MMC...107 MODE...24 Mode..153, 174, 215 Mode A..113 Mode B..113 Mode structure..27 Mode table...28 Modify Control Data...187 Modify Gate Time..184 Modify Velocity..184 Modulation..224 Modulation wheel...50 Mono...225 Mono/Poly..151, 153, 174, 191 MTC...106 MTC StartOffset..210 MTR (Multi Track Recorder)..106 Multi Part Editor..112, 148 Multi-timbral Tone Generator..134 [MUTE] button..45, 75
NAME...153, 172, 216 Naming..38 NEW..211, 212 Normal Voice..40, 132 Normal Voice Edit..53, 153 Normalize Play Effect..188, 201 NOTE..182, 216 Note (Key) settings..37 NOTE (Note data Job)..183, 199 NOTE OFST (Note Offset).178 Note On/Note Off (Key On/Key Off).224 NoteLimit..155, 158 NoteLimitH (Note Limit High).174, 216 NoteLimitL (Note Limit Low)..174, 216 NoteShift..176, 205 NRPN (Non Registered Parameter Number).183
OCT (Octave)..40, 151, 171, 215 Octave...205, 216 [OCTAVE UP] and [OCTAVE DOWN] buttons.29 Offset EL1 EL4...157 OSC (Oscillator)..132, 158, 165 OUT CH (Output Channel)..178 OUT SW (Output Switch)..196 OUTPUT L/MONO and R..19 OutputSwitch..173, 180, 206 Overdub...138
Pan.154, 162, 172, 175, 180, 189, 224 [PAN/SEND] button..51 Part Edit..63, 94 Part EQ..141 Part structure...135 PartSw (Part Switch).171, 174, 180 PartSwitch...171 PATCH...196 Pattern..23, 73, 136 PATTERN (Pattern Job)..201 [PATTERN] button..24 Pattern Chain..84, 138 Pattern Chain Edit mode..197
Pattern Chain Play mode.. 197 Pattern Chain Record mode.. 197 Pattern Edit mode.. 90, 198 Pattern Job mode.. 90, 199 Pattern Mixing.. 138 Pattern Mixing Edit mode. 93, 202 Pattern Mixing Job mode.. 202 Pattern Mixing mode.. 202 Pattern Mixing Store mode.. 202 Pattern mode... 196 Pattern Name.. 202 Pattern Play mode.. 196 Pattern Record mode.. 198 Pattern Track Edit.. 197 PB (Pitch Bend) Lower. 174 PB (Pitch Bend) Upper.. 174 PB Lower (Pitch Bend range Lower).. 154 PB Upper (Pitch Bend range Upper). 154 Peaking type... 141 PEG (Pitch Envelope Generator). 132, 159 [PERFORM] button.. 24 PERFORMANCE.. 190 Performance... 23, 129 Performance Edit mode.. 63, 172 Performance Job mode.. 177 Performance mode... 171 Performance Play mode.. 44, 171 Performance Store mode.. 177 PF COPY (Performance Copy). 192 PgmChange (Program Change). 209 Phase.. 157 PHONES.. 19 PHRASE.. 138, 179 PHRASE (Phrase Job).. 199 Phrase Name.. 200 Phrase Voice... 79 PITCH... 132, 159, 166 Pitch Bend.. 182, 226 Pitch Bend wheel... 50 PitchSens (Pitch Sensitivity).. 159 PLAY FX... 155 PMod (Pitch Modulation Depth).. 163 Pointer... 181 Poly... 225 PolyAfterTouch (Polyphonic Aftertouch). 182 Polyphonic Aftertouch.. 226 PORT... 179 PORTA (Portamento) 151, 153, 171, 172, 174, 191 Portamento Switch.. 224 Portamento Time.. 224 PortaMode (Portamento Mode).. 151 PortaSw (Portamento Switch). 151, 171 PortaTime (Portamento Time).. 151, 171 PowerOnMode.. 206, 210 PRESET... 217 Preset Bank.. 40 Preset Phrase.. 78 Program.. 33 Program Change.. 182, 225 PtnQuantize (Pattern Quantize).. 207 PtnTempoHold (Pattern Tempo Hold). 207 Punch In/Out.. 88, 139 PureMaj (Pure major).. 169 PureMin (Pure minor).. 169 Put Phrase To Song.. 200 Put Track To Arp.. 188, 201
Die Einzelheiten zu Produkten sind bei Ihrer unten aufgefhrten Niederlassung und bei Yamaha Vertragshndlern in den jeweiligen Bestimmungslndern erhltlich. Para detalles sobre productos, contacte su tienda Yamaha ms cercana o el distribuidor autorizado que se lista debajo.
NORTH AMERICA
CANADA
Yamaha Canada Music Ltd. 135 Milner Avenue, Scarborough, Ontario, M1S 3R1, Canada Tel: 416-298-1311
THE NETHERLANDS/ BELGIUM/LUXEMBOURG
Yamaha Music Central Europe GmbH, Branch Benelux Clarissenhof 5-b, 4133 AB Vianen, The Netherlands Tel: 0347-358 040
THE PEOPLES REPUBLIC OF CHINA
Yamaha Music & Electronics (China) Co.,Ltd. 25/F., United Plaza, 1468 Nanjing Road (West), Jingan, Shanghai, China Tel: 021-6247-2211
U.S.A.
Yamaha Corporation of America 6600 Orangethorpe Ave., Buena Park, Calif. 90620, U.S.A. Tel: 714-522-9011
FRANCE
Yamaha Musique France BP 70-77312 Marne-la-Valle Cedex 2, France Tel: 01-64-61-4000
HONG KONG
Tom Lee Music Co., Ltd. 11/F., Silvercord Tower 1, 30 Canton Road, Tsimshatsui, Kowloon, Hong Kong Tel: 2737-7688
Yamaha Musica Italia S.P.A. Combo Division Viale Italia 88, 20020 Lainate (Milano), Italy Tel: 02-935-771
INDONESIA
PT. Yamaha Music Indonesia (Distributor) PT. Nusantik Gedung Yamaha Music Center, Jalan Jend. Gatot Subroto Kav. 4, Jakarta 12930, Indonesia Tel: 21-520-2577
CENTRAL & SOUTH AMERICA
MEXICO
Yamaha de Mxico S.A. de C.V. Calz. Javier Rojo Gmez #1149, Col. Guadalupe del Moral C.P. 09300, Mxico, D.F., Mxico Tel: 55-5804-0600
SPAIN/PORTUGAL
Yamaha-Hazen Msica, S.A. Ctra. de la Coruna km. 17, 200, 28230 Las Rozas (Madrid), Spain Tel: 91-639-8888
Yamaha Music Korea Ltd. Tong-Yang Securities Bldg. 16F 23-8 Yoido-dong, Youngdungpo-ku, Seoul, Korea Tel: 02-3770-0660
BRAZIL
Yamaha Musical do Brasil Ltda. Av. Reboucas 2636-Pinheiros CEP: 05402-400 Sao Paulo-SP. Brasil Tel: 011-3085-1377
GREECE
Philippos Nakas S.A. The Music House 147 Skiathou Street, 112-55 Athens, Greece Tel: 01-228 2160
MALAYSIA
Yamaha Music Malaysia, Sdn., Bhd. Lot 8, Jalan Perbandaran, 47301 Kelana Jaya, Petaling Jaya, Selangor, Malaysia Tel: 3-78030900
ARGENTINA
Technical specifications
Full description
From Acoustic to Analog ? the MO has it all! The heart of the MO series is the same massive 175 MB wave ROM and synth engine found in the flagship MOTIF ES. A huge selection of different drum kits instantly inspires new beats and grooves. Whether you need realistic rhythm tracks or orchestral backgrounds, the MO has all the sounds you need in one place. But don't be fooled, the MO is not just for acoustic emulations. The 4-oscillator Voices feature multi band filters and snappy envelopes so there's also a complete selection of analog and digital synth sounds from funky basses, silky leads to atmospheric pads. Realtime controls and an advanced modulation matrix, let you easily shape those sounds to fit your production needs.
Tags
System Stone Plus GR282MF L226WTQ-PF Synthesizer DV256 EIW60000X Chain SAW Used Satellite L40 WS-32Z308T CTK-WK200 Studio 4 DF800 WL-130 Printer DX6490 OT-980A Ewbu30 KX-TG2770 TA-VE700 EOS 20D Memup Koon DEH-P75BT RF266aewp Radio Cuarzo G10 EC300M QB6120X 55PMA550E 3200I KX-FC243RU Anniversary WM-EQ3 LA 620 Figure Game X-431 MY101X Easyshare M883 CD-290DJ Workcentre 7335 Demo Zoom 110 Price MDD263-A5U Guide GSX-1100F FCS 872C Wl-351 Photosmart M437 HD-HG250LAN Toyota RAV4 Abit IP35 Headset Manual Netbook Driver Naturallyspeaking 7 C534DN R320S TT1132 IC-2710H LV220 SV-251X CDI210 Abit AH6E ICD-BX800 MD 7467 KD-220Z Matrix 20 Asus K7V Turbo 400 SS-V703 4tempi DPR 1005 STR-DA3000ES DZO-V38 LCD1810 KX-TG7230E HS-8-HS-7-hs-6-hs-5-hs-4 Delta 66 LX500 KX-FP373FX BH-104 Flushmate 501B DW15-PFE1 Satellite 1730 DVZ-9411N Castle Link VDR-D160EB Craigslist Delice Xv-LX03 Tutorial CDX-S2210S LE40F86 AVG 16 DSC-W1 E808Y MU-A12YV GR-M492YLY DN798 Racko VSX-D811s-K M-NAV 650 UE-46C6000RW RDR-HX750 32AV625D
manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
Sitemap
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101








1. Yamaha MO6 61 Key Music Production Synthesizer
2. Yamaha GO MO DVD Instant Guide for Making Music on the MO6/ MO8
3. Yamaha FC4 Piano Style Foot Pedal
4. Yamaha In Ceiling 3 Way 100 watts Natural Sound Custom Easy to install Speakers (Set of 6) with Dual Tweeters & 6 1/2" Woofer for 1 Large Room or Several Smaller Rooms
5. Dynojet Power Commander V YAMAHA Raider 09 Free U.S. Shipping New 1020 0898
6. Protec Keyboard Bag Size: 47 X 16 1/2 X 5 3/4