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Manual
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Zoom 3000B
Video review
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User reviews and opinions
| dlong |
8:30pm on Friday, October 29th, 2010 ![]() |
| Sound, Looks, Design, Features, Reliable. A better than conventional mp3 player. Weight, button sensitivity, Connect player (with certain people) | |
| dmber |
4:34pm on Wednesday, October 20th, 2010 ![]() |
| Der Player ist gut zu bedienen und klingt bei ATRAC3plus @256 und @352 durchweg sehr gut. Auch die Unterst tzung von MP3 VBR ist in Ordnung. | |
| LadynRed |
6:10pm on Tuesday, July 13th, 2010 ![]() |
| SONY WALKMAN PROBLEM Can anyone help me with my Walkman. Disspointing I had a Sony HD5, the model preceeding this, which I adored. 20gb, lightning fast response, tiny. | |
| moffettj |
8:12am on Monday, May 31st, 2010 ![]() |
| good memorythats all i can say thats good about it really chunkybad designcomplete waste of moneynot worth itheadphones break easilyvery quiet | |
| redstel |
2:35am on Friday, May 28th, 2010 ![]() |
| The player is a neat item and produces good sound but it not very easy to use and the Connect software is appalling and very user unfriendly. absolute waste of time trying to figure out the software for the Sony NW-A3000. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
Documents
Introduction
Thank you for selecting the ZOOM PLAYER 3000B (hereafter simply called the "3000B"). The 3000B is a bass multi-effect device with the following features:
45 built in effects types covering a wide range. Up to 9 effects can be combined in a patch, letting you easily create your own sound. Many special effects designed to enhance a bass guitar performance. DEFRET makes a normal bass sound like a fretless bass. SLAP achieves slapping sound from 2-finger playing. Built-in bass synthesizer detects bass pitch and controls a sound source to generate unison phrases and harmonic voices. Unusual auto effects such as TRILL and SWEEP are also available. Hold delay function is separate from individual effects and can store and repeat phrases of up to 6 seconds duration. The delay time can be conveniently set by tapping a foot switch. User-definable FUNCTION switch operates as a bypass or mute switch and can also be used as real-time controller, for example to vary effect parameters or volume during a performance. Connecting the optional remote pedal RP01 provides an even more powerful range of real-time controller functions. Use as pedal wah or pedal pitch shifter is also possible. Input sensitivity and tone can be adjusted to match the instrument characteristics and the playing venue. Built-in metronome function and auto-chromatic tuner enhance practice sessions.
Please take the time to read this manual carefully, so as to get the most out of your 3000B and to ensure optimum performance and reliability.
Parameter LEDs Parameter Select keys FUNCTION switch EDIT (CANCEL) key Module LEDs Module Select keys BANK switch GROUP key Display STORE key
Names of Parts q2
POSITION
FUNCTION MODE
BANK(VALUE)
1.COMP2.COMP2 3.LIMITER 4.DUAL COMP 5.DEFRET 6.SLAP Sens/Sens 1 Atk/Sens 2 Peak/X-F Tone/Bal Level VOLUME RTM
DIST/AMP
1.GRAPHIC 2.3-BAND 3.PARAMETRIC 8kHz/High/F1 4kHz/MidF/G1 2kHz/MidG/F2 1kHz/Low/G2 Level ZNR
EFFECT
DLY/REV
1.CLN1 2.CLN2 1.AUTO 2.PEDAL 3.TE-C 4.SW-C 3.OCT 4.PHASE 5.OD 6.FUZZ 5.ENH 6.P-EQ 7.FN-D 8.AC-D 7.GRAPHIC EQ Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
Introducing the 3000B q4
DIST/AMP WAH
WAH DIST/AMP
MASTER EQ VOLUME
*1 The position of the DIST/AMP effect module and WAH
*3 Using the optional remote pedal RP01, the volume
effect module can be reversed.
*2 ZNR is a noise reduction system developed by Zoom.
can be controlled at this point with the pedal.
*4 MASTER EQ is an equalizer that can be set
independently from the individual patches.
s Patches, groups, and banks
PRESET group BANK 9
USER group BANK 9
Internal settings for the 3000B can be stored in PATCH 1 PATCH 1 PATCH 2 PATCH 2 memory and retrieved from memory in units called BANK 0 BANKPATCH 3 BANK 0 BANKPATCH 3 "patches". A patch contains a maximum of seven PATCHPATCH PATCHPATCH PATCH 1 PATCH 1 PATCH 2 PATCH 2 effect modules, each with its selected settings. PATCH 2 PATCH 2 PATCH 3 PATCH 3 PATCH 3 PATCH 3 Patches are stored in two distinct groups: the USER PATCH 4 PATCH 4 PATCH 4 PATCH 4 group for patches that can be freely altered by the user, and the PRESET group for patches that are read-only. Each group has room for 40 patches, resulting in a total memory capacity for 80 patches. Patches are called up in sets of four, corresponding to the four large foot switches on the top panel of the 3000B. Such a set of four patches is called a "bank". The USER group and the PRESET group each have ten banks, numbered from 0 through 9.
s Effect types and parameters
Each effect module of the 3000B has several variations, called "effect types". At any given time, one effect type is selected for an effect module.
The detailed settings that determine the sound are called "parameters". The 3000B has three different kinds of parameters:
Effect parameter Determines the effect intensity or signal flow in an effect module. Effect parameter settings are stored as part of each patch. Patch parameter Determines the overall level of a patch, Zoom Noise Reduction (ZNR) settings, and other aspects affecting the entire patch. Patch parameters are stored as part of each patch. Global parameter This kind of parameter affects all patches in the same way. For example, the FUNCTION Mode parameter that determines how the FUNCTION switch works is a global parameter. This setting is retained also when switching patches, until the unit is turned off. When wishing to preserve the global parameter setting, any patch of the USER group should be selected and stored before turning the unit off.
The effect types and effect parameters available for a given effect module are indicated on the panel of the 3000B.
Effect modules
1.CLN1 3.TE-C 5.OD 7.FN-D 2.CLN2 4.SW-C 6.FUZZ 8.AC-D
1.AUTO 2.PEDAL 3.OCT 4.PHASE 5.ENH 6.P-EQ 7.GRAPHIC EQ Dpt/F1/500Hz Spd/G1/250Hz Color/F2/100Hz Mode/G2/500Hz Level WAH RTM
1.DELAY 2.HALL 3.ROOM 4.EARLY REF 5.DLY+REV DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
1-6.BASS SYNTH 1.CHO 2.FLG 7.HARMO SYNTH 3.PIT 4.P-PIT 5.DETUNE 6.TRILL 7.SWEEP 8.RING Freq/Mode Reso/Scale Decay/Atk D.Level Level SYNTH RTM Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM
Effect types
Gain/Mid Enh Level D.Level Cabinet 1:DIST-WAH 2:WAH-DIST DIST/AMP RTM
Parameters 1 6
Effect parameters
Patch parameter
Global parameter
s Mode
Operation of the 3000B can be divided into five different states, called "modes". These modes are listed below. Play mode In this mode, you select patches and use the effects for playing your instrument. In Play mode, you can also temporarily switch effects off, and you can use the auto tuner function. Manual mode In this mode, you can switch effect modules on and off individually, using the top panel switches of the 3000B. This is also suitable for use during a performance. Edit mode In this mode, the effect parameters of the currently selected patch can be edited (changed) by the user. This allows you to create your own patches. Store mode This mode serves for storing patches in memory and for copying patches from one location in memory to another. Special mode This mode serves for initializing the 3000B. USER group settings and patches can be selectively returned to the factory default.
The 3000B incorporates a so-called RTM (real-time modulation) function which lets the user change effect parameters or volume in real time, using the FUNCTION switch or the optional remote pedal RP01. This makes it possible to adjust for example overdrive distortion or reverb mix during a performance, creating a wide expression range. The parameters to be affected by RTM and the range of the change can be set for each patch individually.
The Play mode is for selecting a patch and playing. When you power up the 3000B, it automatically activates in Play mode, and the USER group's Bank 0, Patch Number 1 is selected.
Effect module on (LED lit)
Effect module off (LED out)
(2) Parameter type
On the top panel of the 3000B, effect modules are arranged horizontally and effect parameters for the various modules are listed vertically (including patch parameters and global parameters).
(3) Currently selected parameter
The parameter at the point where the lines marked by the flashing module LED and flashing parameter LED cross is the parameter that is currently selected for editing. When an effect module is selected that is currently off, the flashing interval of the module LED changes (the off time becomes longer).
When selected effect module is on
Pitch/Key/Depth Color/Pit/Dly Dpt/Sft/Mode Rate/Tone Mix/Bal/Reso FUNCTION Mode EFFECT RTM DlyTime/RevTime FineTime/DlyMix FB/RevColor DlyMix/RevMix Patch Level DLY/REV RTM
When selected effect module is off
SelectedFine/Scale/Rate parameter
Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
Flashes
Flashes at same rate
OFF interval is longer
(4) Parameter value
The value of the parameter currently selected for editing is displayed. When the selected effect module is off, only "--" is displayed.
Effect module on Effect module off
Parameter value
Parameters for modules that are switched off cannot be edited.
Depending on the type selected for the effect module, some parameters may have no setting item. When such a parameter is selected, the display shows "-.-.". For information on effect types and parameters.
Switching Effect Modules On/Off
In Edit mode, the effect modules can be switched on or off freely.
Use the Module Select keys to select the desired effect module.
In Edit mode, the module LEDs light for effect modules that are currently on. The LED for the module that is selected for editing flashes. By pressing the MODULE Select key directly under the module LED, this LED starts to flash.
Pressing the MODULE Select key once more turns the effect module on or off.
The MODULE key can be used to toggle the module on or off. When off, the module LED goes out. The module on/off state can be stored as part of a patch, by performing the store operation as described on page 19. In Manual mode, the BANK switch and Foot Switches 1 - 4 can HINT be used to switch modules on and off. For details, please refer to page 23. In Play mode, modules can be switched on and off by pressing the Module Select keys.
The following FUNCTION switch modes 1 - 9 are available.
1: BANK DOWN
Switches the bank to the next lower number (opposite direction from the BANK switch). This mode is useful when banks are to be switched often during a performance.
2: MANUAL
Toggles between Manual mode (in which Foot Switches 1 - 4 can be used to individually switch modules on and off) and regular Play mode. For information on Manual mode, please refer to page 23. This mode is useful when modules are to be switched on and off during a performance.
3: HOLD DLY (LONG) 4: HOLD DLY (REAL)
Controls the hold delay feature (page 24) for recording and playing a phrase during a performance. In the HOLD DLY (LONG) mode, maximum recording time is 6 seconds. In the HOLD DLY (REAL) mode, maximum recording time is 3 seconds, with higher sound quality.
5: DELAY (TAP)
Allows tap input of the delay time for the hold delay feature (page 26). Useful for controlling the delay time according to the tempo of a song.
6: SYNTH HOLD
In this mode, the sound produced by the SYNTH module is held constant for as long as the FUNCTION switch is pressed. Pressing the FUNCTION switch once more releases the hold mode.
7: BYPASS 8: MUTE
Toggles the Bypass state or Mute state on and off. When one of these FUNCTION switch modes is selected, the Foot Switches 1 - 4 cannot be used to control the Bypass state (page 9) or Mute state (page 10). This is to prevent inadvertent activation of Bypass or Mute during a performance.
9: RTM
Controls a selected effect parameter or the volume in real time. For details, please refer to page 27.
Press the EDIT key once more.
FUNCTION Mode is a global parameter whose setting does not change when a different patch is selected. If not stored, the setting reverts to the previous value when the unit is turned off and then on again. When wishing to store the setting, select any patch in the USER group and store it as described on page 19.
In Manual mode, effect modules can be switched on and off individually during a performance. When the FUNCTION Mode parameter is set to "2", the FUNCTION switch can be used to toggle between Manual mode and regular Play mode. Manual mode operation is described below.
2, 5 3
1 STEP 2
Set the FUNCTION switch to "2: MANUAL", as described on page 21. Press the FUNCTION switch while the 3000B is in Play mode.
The indication "Mn" appears on the display. The FUNCTION LED lights up.
Use the BANK switch to select effect modules to be assigned to Foot Switches 1 - 4.
In Manual mode, the BANK Switch is used to assign effect modules to Foot Switches 1 - 4. When the LED of the BANK switch is lit, the following effect modules can be assigned to the Foot Switches 1 - 4. When the BANK switch was pressed and the LED flashes, the following modules can be assigned to the Foot Switches 1 - 4.
BANK LED Foot switch BANK LED Foot switch Corresponding effect module
COMP module on/off DIST/AMP module on/off WAH module on/off EQ module on/off
Corresponding effect module
SYNTH module on/off EFFECT module on/off DLY/REV module on/off
Use the Foot Switches 1 - 4 to turn the respective effect module on or off.
To switch to another patch, press the FUNCTION switch once more.
The FUNCTION LED goes out and the 3000B returns to Play mode.
Recording/Playing a Phrase (Hold Delay)
When the FUNCTION Mode parameter is set to "3: HOLD DLY (LONG)" or "4: HOLD DLY (REAL)", the FUNCTION switch can be used to control the hold delay function. While you keep the FUNCTION switch depressed, play is sampled (recorded digitally) and then repeated by the 3000B.
2, 3, 4
Set the FUNCTION Mode parameter to "3: HOLD DLY (LONG)" or "4: HOLD DLY (REAL)".
For information on how to select the mode, refer to page 21. In the HOLD DLY (LONG) mode, maximum recording time is 6 seconds. In the HOLD DLY (REAL) mode, maximum recording time is 3 seconds, with higher sound quality. Choose the appropriate mode, depending on the length of the phrase you want to record.
While playing your instrument, press the FUNCTION switch at the point where you want to start sampling, and hold the FUNCTION switch down.
Step on the FUNCTION switch twice, to match the tempo.
The 3000B detects the interval in which the FUNCTION switch was pressed, and the delay time will be set in the DLY/REV module. If the FUNCTION switch operation interval exceeds the maximum delay time, the original delay time setting remains active. The maximum delay time is 1000 ms when the effect type is DELAY and 500 ms when the effect type is DLY+REV.
[ Tap input steps ] FUNCTION LED flash lit flash
Step on Function switch twice
delay time
Delay time tap input can be performed in Play mode or Edit mode. In either mode, the delay time setting will be lost when the unit is turned off, unless the patch was stored. For information on how to store patches, please refer to page 19. If the optional remote pedal RP01 is connected and set to DELAY mode, delay time tap input is possible only with the foot switch of the remote pedal RP01 (page 38).
Adjusting Effect Parameters in Real Time (RTM)
When the FUNCTION Mode is set to "9: RTM", the so-called RTM (real-time modulation) function can be used. RTM allows the user to change effect parameters in real time, using the FUNCTION switch. To use RTM, the reference setting (before change by RTM) and the maximum or minimum value (after change by RTM) must be set for each effect module.
1, 9 11, 12 3, 5, 7 3, 4, 6 2
Use the Module Select keys to choose the module to be controlled by RTM.
If the module is off, press the Module Select key once more to turn it on.
Effect parameters of the COMP module and EQ module cannot be controlled by RTM.
Use the Parameter Select keys and the VALUE knob to choose the effect type.
METRO ON/OFF METRO TEMPO METRO VOL
Use the Parameter Select keys to choose the effect parameter to be controlled by RTM.
Which parameter can be controlled depends on the effect type. In the "Effect Types and Parameters" table on page 4052, the parameter
marked with " RTM" can be controlled by RTM. For example, when the effect type CHO is selected for the EFFECT module, the "Mix" parameter can be controlled by RTM.
Use the VALUE knob to adjust the value of the effect parameter.
The value set in this way becomes the reference setting for RTM.
Use the Parameter Select keys to choose parameter 6.
MASTER MID MASTER LOW
For every effect module except for the COMP module and EQ module, parameter 6 is the RTM parameter which determines the maximum (or minimum) value that is reached by RTM control.
Use the VALUE knob to adjust the RTM parameter.
For example, if the "Mix" parameter was set to "50" in step 5, and the RTM parameter is "0", the adjustment range is 0 - 50. When the parameter is "100", the adjustment range is 50 - 100. When the RTM parameter is "oF", RTM control cannot be used for that module.
While it is possible to perform RTM control and delay time tap input using only the controls on the 3000B itself, connecting the optional remote pedal RP01 will make these functions even easier to use, thereby increasing your playing scope during a performance. This section explains various way of using the remote pedal RP01.
Names of Parts / Connections
DC9V SERIAL NO. OUTPUT INPUT
REMOTE IN REMOTE OUT Control pedal (with integrated switch) STATUS LED Foot switch
PEDAL-WAH
ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN
PEDAL-WAH PEDAL-PITCH VOLUME
Effect Monitor LEDs VOLUME ASSIGN LED
PEDAL-PITCH VOLUME
Mode Selector
MODE LEDs
Before connecting the RP01, make sure that power to the 3000B is off. Otherwise proper operation is not assured.
RP01 Names of Parts / Functions
The RP01 has the following two modes, which serve for different functions.
RTM mode
The remote pedal RP01 serves for continuously varying the effect parameter or volume of a patch. This allows use for pedal wah or the pedal pitch shifter. When switching patches, the RP01 is always in RTM mode.
DELAY mode
This mode allows use of the switch on the RP01 for delay time tap input and for control of the delay effect.
Control functions (RTM mode)
Push-down switch integrated in control pedal
Switches pedal wah or pedal pitch shifter on and off. Foot switch Switches pedal wah or pedal pitch shifter on and off. Status LED Lights up when pedal wah or pedal pitch shifter is switched, and goes out when condition returns to previous state.
Effect Monitor LEDs
Indicate on/off condition of pedal wah, pedal pitch shifter, and Volume RTM. Mode LED RTM MODE LED is lit.
Switches RP01 to DELAY mode.
Control pedal
Adjusts RTM parameter or Volume RTM.
Control functions (DELAY mode)
Switches DLY/REV module on and off.
Using the Remote Pedal q 34
Foot switch Serves for delay time tap input. Status LED Out.
Mode LED DELAY MODE LED is lit.
Switches RP01 to RTM mode.
Adjusts RTM parameter of DLY/REV module.
5. DEFRET Sens 150 Atk 150
6. SLAP
Sens 150 Atk 150 Peak(Release) 18 Tone 18
Peak(Wild) 18
Peak(Ratio) 18
VOLUME RTM (P) oF, on
s Effect types
The following six effect types are available in the COMP module. Effect Types and Parameters
Determines the time interval between the bass guitar sound and the onset of the compressor effect.
q Parameter 3 Peak (Wild)
Higher values result in a more peak-oriented, unrestrained sound.
Type 1 Type 2 Type 3 Type 4 Type 5 Type 6
COMP (Compressor) COMP2 (Compressor 2) LIMITER DUAL COMP (Dual Compressor) DEFRET SLAP
q Parameter 4 Tone
Higher values result in a brighter sound.
s Type 2 COMP2 (Compressor 2)
Compared to COMP, this effect type causes a less intense sound change.
Depending on the selected effect type, the content of parameters 1, 2, 3, 4 changes.
q Parameter 3 Peak (Release)
Determines the speed of compression release. The parameter content is the same as for Type 1 (COMP).
s Type 1 COMP (Compressor)
The compressor maintains the volume within a given dynamic range by reducing attack intensity.
s Type 3 LIMITER
This effect keeps the sound below a certain level.
q Parameter 1 Sens
Determines the compressor depth.
q Parameter 1 Sens (Threshold)
Determines the threshold from which the limiter
q Parameter 2 Atk
effect becomes active.
Determines the input sensitivity.
q Parameter 2 Atk q Parameter 3 Peak (Ratio)
Determines the compression ratio for signals exceeding the threshold. Higher values result in higher compression ratio.
Determines the attack speed.
s Type 6 SLAP
This effect simulates the slap playing style with sharp attacks. The effect should be used only when playing single notes.
s Type 4 DUAL COMP (Dual Compressor)
This effect allows choosing a different compression value for the low range and high range.
q Parameter 1 Sens q Parameter 2 Atk
Higher values result in emphasized attack.
q Parameter 1 Sens1
Determines the compressor depth for the high range.
q Parameter 2 Sens2
Determines the compressor depth for the low range.
s Common parameters for Type 1 - 6 q Parameter 5 Level
Determines the module output level.
q Parameter 3 X-F
Determines the frequency for dividing the high range and low range.
q Parameter 6 Volume RTM (P)
This is a patch parameter which determines whether the patch level is controlled by RTM. The input level of patches for which this parameter is set to ON can be controlled with the FUNCTION switch or remote pedal RP01.
This effect type is a variation of Type 1, with the synthesizer sound mixed with a noise component. The parameter content is the same as for Type 1 (BASS SYNTH 1).
q Parameter 1 Freq
Determines the center frequency for the filter that is used to shape the synthesizer sound.
q Parameter 2 Reso
Adds a special character to the filter effect.
q Parameter 3 Decay
Determines the speed with which the range emphasized by the filter shifts up or down.
s Type 5 BASS SYNTH 5 (Bass Synthesizer 5)
This effect type yields a portamento type synthesizer sound with a smooth pitch glide. Except for parameter 3, parameter contents are the same as for
Type 1 (BASS SYNTH 1).
Determines the speed with which the portamento effect changes the pitch.
Note played on the bass Example: C When Scale 1 is selected When Scale 2 is selected
s Type 6 BASS SYNTH 6 (Bass Synthesizer 6)
This effect type produces a vibrato type square-wave synthesizer sound. The parameter content is the same as for Type 1 (BASS SYNTH 1).
s Type 7 HARMO SYNTH (Harmonic Synthesizer)
This effect type produces harmonic voices from single notes played on the bass guitar. The harmonic content depends on the settings of the Mode parameter and the Scale Parameter.
q Parameter 1 Mode
Selects one of eight types of harmonic voices (1 - 8).
q Parameter 2 Scale ( RTM)
Selects the harmonic voice variation. Two variations are available for each of the eight settings of parameter 1.
q Parameter 3 Atk
Determines the speed of the synthesizer attack.
Determines the level of the effect sound (synthesizer sound).
q SYNTH RTM
Determines whether RTM control is carried out for the parameter denoted by the ( RTM) mark. When set to "on", the FUNCTION switch or remote pedal RP01 can be used to adjust parameter 2 (Scale).
Using the SYNTH HOLD mode of the FUNCTION switch, you can maintain the currently playing synthesizer tone.
This module comprises effect types such as chorus, pitch shifter, ring modulator, etc. The global parameter FUNCTION Mode which determines the action of the FUNCTION switch is also part of this module.
q Parameter 1 DlyTime
Determines the delay time in 100-ms steps.
Determines the delay time in 1-ms steps.
q Parameter 1 RevTime q Parameter 2 FineTime q Parameter 3 RevColor (Env)
Determines the reverb envelope. Negative values result in reverse reverb.
q Parameter 3 FB
Determines the delay feedback amount.
q Parameter 4 DlyMix ( RTM)
Determines the mixing balance between effect sound and original sound. "0" means original sound only, and "1.0" (100) means equal level of effect sound and original sound.
s Type 5 DELAY+REVERB
This effect type provides delay and reverb in a serial connection.
s Type 2 HALL (Hall Reverb)
Warm reverb effect simulating the sound of a concert hall.
Determines the delay time in 10-ms steps.
q Parameter 2 Dlymix ( RTM)
Determines the level of the delay sound.
Determines the delay feedback level.
If DLY/REV module is ON in target patch
Patch is switched
q Parameter 4 RevMix
Determines the reverb level and time. Higher values result in higher level and shorter reverb time.
PATCH 1
s Common parameters for Type 1 - 6 q Parameter 5 Patch Level (P)
This patch parameter determines the overall volume level of the patch.
PATCH 2 DLY/REV=ON
Sound is cut
q Parameter 6 DLY/REV RTM
When switching to a patch which does not use the
If DLY/REV module is OFF in target patch
PATCH 2 DLY/REV=OFF
HINT DLY/REV module, the delay sound or reverb sound
from the previous patch still remains audible.
Delay/Reverb of PATCH1 Delay/Reverb sound of PATCH1 overlaps PATCH2
Effect Types and Parameters q 52
Effect programs Effect modules Patch memory capacity 45 (44effect types + ZNR) 9 ( + ZNR) USER 10 banks x 4 = 40 (read and write) PRESET 10 banks x 4 = 40 (read only) Total 80 patches 39.0625 kHz 20 bit, 64 times oversampling 20 bit, 128 times oversampling ZFx-2 (developed by ZOOM) x 2 Bass input (standard monaural phone jack) Rated input level: -20 dBm Input impedance:500 kilohms Combined line/headphone output (standard monaural phone jack) Max. output level: +6 dBm Output load impedance: 10 kilohms or more For optional RP01 2-digit , 7-segment LED 9 VDC, 300 mA (from supplied AC adapter) 373 (W) x 200 (D) x 46 (H) mm 1.5 kg
Sampling frequency A/D converter D/A converter DSP Input
Output
Control connector Display Power requirements Dimensions Weight
SPECIFICATIONS
* 0 dBm = 0.775 Vrms * Design and specifications subject to change without notice.
If there seems to be a problem with the unit, please check the following points first.
Problem Check
Is the AC adapter connected correctly and the power ON? Is the INPUT jack correctly connected to the guitar, and the OUTPUT jack to the amplifier? Is your shielded cable ok? Is the connected amplifier's power ON?
Remedy
Turn the power ON by following the instructions, "GETTING CONNECTED". Connect them correctly by following the instructions , "GETTING CONNECTED". Try changing your shielded cable. Turn the amplifier's power ON. Adjust the volume to the appropriate level. Set input sensitivity to a suitable level (see page 13). Enter the Edit mode (see page 15) and appropriately adjust the levels for each parameter. If the FUNCTION switch mode (see page 22) is set to "MUTE", press the FUNCTION switch to turn off the mute condition. Turn VALUE knob in Play mode to adjust the volume (see page 8). Operate RP01 foot pedal. Press FUNCTION switch to return to Play mode. Press the STORE key to execute the operation, or press the EDIT key to leave the standby status and return to Play mode. Activate Edit mode and make the RTM settings (page 27). Verify that PEDAL (WAH module) or P-PIT (EFFECT module) is selected as effect type (see page 43, 49). Press pedal switch so that LED becomes on (lit). Press Mode Selector of RP01 to switch to RTM mode. When FUNCTION switch mode is set to "9: RTM", the control pedal of the RP01 functions as volume pedal. Select another mode (see page2122).
No Sound, or Extremely Small Sound
Are volume settings of instrument and amplifier appropriate? Is input sensitivity (INPUT ATT) set extremely low? Is the LEVEL parameter setting for each effect module appropriate?
Is the 3000 muted?
Master volume turned down? Volume turned down with RP01 (option) foot pedal? Is the 3000B in Manual mode?
Patches Do Not Switch
Is the 3000B in Store standby status or All Initialize standby status?
Is a patch with RTM selected? Was an effect type which allows Pedal Wah or Pedal Pitch Shifter selected? Is Effect Monitor LED off (flashing)? Is RP01 set to DELAY mode?
PICK BASS
Line output setting for pick
FRETLESS BASS
Defret effect
BANK 7
LINE(RHYTHM)
Basic line output setting
CHORUS SOLO
PITCH BELL
Bell sound SFX
REVERSE
Special reversed reverb
A-WAH DRIVE
Auto-wah effect for line output setting
BANK 8
LINE(LEAD)
Bass solo sound with chorus effect
DANGER ZONE
PORTAMENT
Synthesizer bass with portament
SUPER VIBRATO
Exsotic vibrato sound
RING MOD
Gong sound SFX
BANK 9
It's ZOOM's SFX
Using optional RP01 or FUNCTION SW(RTM mode), effect can be controlled dynamically.
*The INPUT ATT and ZNR (Zoom Noise Reduction)parameter in each patch should be adjusted for optimum matching with your bass. *At the factory, USER memory area is programmed the same as PRESET memory area. *At the factory, FUNCTION MODE parameter is programmed as "3 HOLD DLY(LONG)"
ZOOM CORPORATION
NOAH Bldg., 2-10-2, Miyanishi-cho, Fuchu-shi, Tokyo 183-0022, Japan PHONE: 042-369-7116 FAX: 042-369-7115 Printed in Japan 3000B-5000
ADVANCED GUITAR EFFECTS PROCESSOR
BAN CTI ON MO DE
SEA LAY DE L MA NOR G 1. NALO 2 A A 2. OLD AR FFECT S H E I/P.HP 3. B SER H 2 FLG e/F PITC 4. Ton mS) 1 1. HO PAN 100 C ECT e(x EFF 2.HPS 3. TREM/ MOD Tim Mix. S) G 5 IN H 1m R th l PITC E e(x 6. Dep eve 1. ETUN PITCH Tim ey/ D ch L E Q EQ ION ck 3. EDALPat h/K SIT dba P ode Pitc ate ND PO Fee 4. TRING NM -BA E le/R OX 3 S a B E CTIO 1. HAS WAH 5. ey /Sc RIV P FUN h/K Fine Mix 2. EDAL- AH IN D B-OD RTM ode Pitc e P MA t/M ERB 2. UZZ 3. UTO-W SS /Tim Shif REV A.F cale MLE k OD 4. pth Pea e/S SEA 1. IST 4.LEAD ix/ Ton /De Dly D h M / 3. RU 6.ACO Hig RTM ode s Bal/ G AY Sen t/M 5. ETAL8 ARA DEL Shif ate/ M I/P E 7. f/R SER Mix Top Mid ain/ Bal/ TM eso BOX G R e G/R CT2 Mod Mid ody EFFE v Sim ain ) e/B /In Ton Amp age Gain TM /St ne vel Low T1 R o C Le k/T ode) el EFFE M Lev ing ZNR el TM Lev QR E N ITIO el) POS Lev M E RT (MIC RIV M IN D E RT MA UM VOL M E RT DRIV PRE
LHAL 1. OOM 2 R 3. OOM AY.R -DEL 4 P.P 5 e Tim
ERB REV.HALL2
AL N ANU W 1.M K DO HOLD) P& AN 2.B AY(TA EL 3.D ASS P.BY E 4 UT 5.M TM 6.R LUME O 7.V
. 1. A
SEA MLE (BO R TH) USE
SS S PRE ET
RE STO
) CEL (CAN EDIT
UP GRO
UIT ED G
PR ECTS
TALKING BOX POSITION SERI/PARA SEAMLESS
FUNCTION MODE
BANK(VALUE)
PRE DRIVE
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX
(Talking Gain) (Talking Mode)
MAIN DRIVE
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL8.ACO Gain/Top Tone/Body Level ZNR POSITION MAIN DRIVE RTM
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH High/Depth Midf/Rate/Sens MidG/Reso Low/Stage/Inv Level EQ RTM
EFFECT 1
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING Pitch/Key Tone/Scale/Time Shift/Mode/Dly Bal/Mix Amp Sim Mode EFFECT1 RTM
EFFECT 2
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
1.NORMAL 2.ANALOG 3.HOLD Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
REVERB
1.HALL12.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
Sens/Gain
Attack/Tone Level (MIC Level)
1.MANUAL 2.BANK DOWN 3.DELAY(TAP&HOLD) 4.BYPASS 5.MUTE 6.RTM 7.VOLUME
(BOTH)
FUNCTION
SEAMLESS
PRESET
EDIT(CANCEL)
VOLUME RTM PRE DRIVE RTM
DC9V SERIAL NO.
OUTPUT
MIC IN
REMOTE IN
(PHONES)
PEDAL SW
STATUS
MONITOR
PEDAL-WAH PEDAL-PITCH VOLUME ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN
MODE DELECT
RTM MODE
MODE SELECT
DELAY MODE
(PEDAL SW TRIGGER)
REMOTE IN MIC IN
DC9V SERIAL NO. OUTPUT MIC IN INPUT
DC INPUT
PHONES OUT
ZNR MAIN DRIVE PRE DRIVE EQ
*1 *3 *1
VOLUME
EFFECT1
EFFECT2 DELAY REVERB
SERI/PARA
EFFECT1 EFFECT2
*2 P1 P9
Amp Sim EQ
TALKING BOX
1.COMP 2.BOOSTER 3.OVERDRIVE 4.TALKING BOX VOLUME RTM
1.OD 2.B-OD 3.DIST 4.FUZZ 5.GRU 6.LEAD 7.METAL 8.ACO ZNR POSITION
1.3-BAND EQ 2.PHASE 3.PEDAL-WAH 4.AUTO-WAH
1.PITCH 2.HPS 3.DETUNE 4.PEDAL-PITCH 5.STRING
1.PITCH 2.HPS 3.CHO 4.FLG 5.TREM/PAN 6.RING MOD SERI/PARA
1.NORMAL 2.ANALOG 3.HOLD
1.HALL1 2.HALL2 3.ROOM 1 4.ROOM 2 5.PP-DELAY Patch Level
Amp Sim Mode
FUNCTION Mode
C = C #= D= D #= F= F #= G= G #= A= A #= B=
2, 3 1
435Hz : 440Hz : 445Hz :
(BOTH) SEAMLESS
Time(x1mS)
SERI/PARA EFFECT2 RTM
SEAMLESS DELAY RTM
FUNCTION Mode REVERB RTM
Pitch/Key/Depth Fine/Scale/Rate Shift/Mode Bal/Mix/Peak SERI/PARA EFFECT2 RTM
Time(x100mS) Time(x1mS) Feedback Mix SEAMLESS DELAY RTM
Time Tone/FB Mix Patch Level FUNCTION Mode REVERB RTM
3 1, 2
Patch Level FUNCTION Mode REVERB RTM
2, 5 3
3, 4, 5
11, 12 3, 5, 7
3, 4, 6 2
2.HALL2
REVERB RTM
Amp Sim Mode EFFECT1 RTM
PRE DRIVE RTM MAIN DRIVE RTM Patch Level FUNCTION Mode REVERB RTM
PEDAL-WAH
ON/OFF(PEDAL SW) ON/OFF(PEDAL SW) ASSIGN
PEDAL-WAH PEDAL-PITCH VOLUME
PEDAL-PITCH VOLUME
Parameter 1
1. COMP
2. BOOSTER
3. OVERDRIVE
4. TALKING BOX
Parameter 2 Parameter 3 Parameter 4 Parameter 5 Parameter 6 Parameter 7
2. B-OD
3. DIST 4. FUZZ 5. GRU 6. LEAD
7. METAL
8. ACO
MAIN DRIVE EQ
1. 3-BAND EQ
2. PHASE
3. PEDAL-WAH
4. AUTO-WAH
1. PITCH
2. HPS
3. DETUNE
4. PEDAL-PITCH
5. STRING
1oct DRY
ent DRY 1oct oct 1oct DRY 1oct 1oct DRY
3. CHO
4. FLG
5. TREM/PAN 6. RING MOD
EFFECT 1 EFFECT 2
1. NORMAL
2. ANALOG
3. HOLD
1. HALL 1
2. HALL 2
3. ROOM 1
4. ROOM 2
5. PP-DELAY
Tags
4060-14 AER5511BAW CS-A95KE Variax Bass FCS966 TCS605E ES-600PRO D3121 CTK-500 LE32R75B ZS-M37 Babyscale K450FX VRX633R ETX-LS DV 3300 MCD288-55 FW-C10 UX-W55CW SA1VBE04 PC300 Doomsday 6130A2 1010 FAX PSS680 MP-C641 LF-020S 330GSM DVP3150V HTS-590 Urc 6017 SA-PM25 H2534Y33 EL-6061A Power L1917S-BN Mophatt Multifunzionale RM-V302 HR7774 30 Kodak Z885 SHR-1010D RC-1070 TA-VE910 Diva CD73 DAV-DZ860W WA80B9 Triton 300 Romeo 156 3000AD MP-9486SC 645 W XS-HT170SN Pearl 8130 26LG30-UA SGH-C300B 1100 S Motolivn D811 Factor PC ADP 8352 35C11 PL-Z81 SKY-watcher HEQ5 SX210 SDM-E76D Toolbox 5 PS3KX Lenovo V560 ER8997B VSA-740 Compact 330 DAV-S800 ICD-SX78 CDP-CE515 1800-364E DV3250 Dimension 4400 Playback KIT Principio Gr-dvm96 SU-C1010 GF-2000 Becker Z102 Turbo Zoom G1XN Diesel EX 2500 EV188NYW 5-10 Micro BR 647376 Easy 110 1832FX-PRO Laserjet 9040 HP-4500 LE32B652 SPL 9000 TM-V71A C-40 Zoom Magicolor 8650 Cheveux
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