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Wowwee Roboreptile

 

 

Wowwee RoboreptileWowWee Roboreptile Robotic Reptile
With his low menacing stride and striking animation, Roboreptile is an impressive mix of mobility, multi sensory technology and fiery personality. This adventurous beast awakens with a jump, whips his long tail and springs into action. He is capable of hi

Details
Brand: Wow Wee
Part Numbers: 702627, 8065, roboreptile, roro, woro
UPC: 771171180654
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Wowwee Roboreptile

 

 

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User Manual

Item No. 8065 | Ages 8+

WELCOME

Congratulations on purchasing your new Roboreptile.
Be sure to read this manual carefully for a complete understanding of the many features of your new Roboreptile.

Remote Controller

Hood Accessory
This package contains: 1 x Roboreptile 1 x Controller 1 x Hood Accessory

contents

Battery Details and Powering On Overview Remote Controller Function Chart Free Roam Mode, Moods and Sleep Mode Feeding your Roboreptile Vision Sensors Touch Sensor Sonic Sensors

4 5-10

Basic Movement Controller Layer 1 Controller Layer 2 Controller Layer 3 Program Mode Volume Control Guard Mode Understanding Roboreptile
battery details and powering on

Battery requirements

Your remote controller is powered by 3 x AA size batteries (not included). Your Roboreptile is powered by 6 x AA size batteries (not included).
Bottom view of Roboreptile

Battery installation

1Before installing or changing batteries, ensure the Roboreptiles ON/OFF button is in the OFF position. 2Remove the battery compartment covers using a Phillips or crosshead screwdriver (not included). 3Insert batteries (not included) into the Roboreptile and controller as shown in the diagrams. 4Replace the battery compartment covers and the screws. 5 Press the ON/OFF button to the ON position.

Battery Compartment

1.5V LR6 UM3 AA

Off On

Press once to turn power on
Bottom view of Roboreptile controller

Powering ON

Roboreptile will perform a start-up routine which cannot be interrupted; he will then wait for interaction. If no interaction occurs for about 30 seconds, Roboreptile will enter Free Roam Mode (see p.5).
Attention: Important Battery Information
Use only fresh batteries of the required size and recommended type Do not mix old and new batteries, different types of batteries [standard (Carbon-Zinc), Alkaline or rechargeable] or rechargeable batteries of different capacities Remove rechargeable batteries from the toy before recharging them Rechargeable batteries are only to be charged under adult supervision Please respect the correct polarity, (+) and (-) Do not try to recharge non-rechargeable batteries Do not throw batteries into the fire Replace all batteries of the same type/brand at the same time The supply terminals are not be short-circuited Remove exhausted batteries from the toy Batteries should be replaced by adults Remove batteries if the toy is not going to be played with for some time

overview

Touch Sensor

Infrared Vision Sensors

Stereo Sound Sensors
Remote Controller function chart
The Remote Controller has 3 layers Layer 1
Press the Select Button to cycle through the layers. The light stays lit (layer active) for about 30 seconds after the last button press and then returns to layer 1. To see these controls outlined in more detail: Controller Layer 1 (p.12) Controller Layer 2 (p.13) Controller Layer 3 (p.14) Roboreptile responds to remote control commands more easily when you are in front of him. He will not see as well if the controller is behind him. No light
Forward Backward Left Right Stop Head left Head right Demo 1 Roam Feed

Layer 2 Press

Red light
Up on back legs Down on all fours Volume down Volume up Stop Program mode Program play Demo 2 Guard mode Feed

Layer 3 Press

Green animated light
Jump Sweep Tail strike left Tail strike right Stop Attack Shake Dizzy Bite Feed
Free roam Mode, moods and Sleep Mode
Roboreptile starts in Direct Control Mode and is in this state whenever he is waiting for, or performing, a controller command.

MOODS Hungry

This is Roboreptiles default mood. He is always hungry, Roboreptile enters Free Roam if his Touch Sensor is pressed, after aggressive and active while in this mood. reacting to sound, if the Free Roam button is pressed, after reacting to infrared vision, after feeding, after the hood is removed, or if he is left standing for about 30 seconds. Satisfied After he has been fed (see p.7), he is lethargic and slow. He will While in Free Roam mode, Roboreptile will avoid obstacles using exit Satisfied Mood if left alone for about 60 seconds or if any his Infrared Vision System. Occasionally he will stop moving and controller button is pressed. listen for sharp, loud sounds using his Sonic Sensors. During this time his vision and touch sensors are active.

Hooded

Roboreptiles response to environmental stimuli depends on the mood he is in - Hungry Mood or Satisfied Mood. If left in Free Roam Mode for about 5 minutes without any user interaction, Roboreptile will power down. The only way to power him back up is to turn him OFF and then ON again.
With the hood on, Roboreptile is in Hooded Mood and Subdued (See p.6 for Hooded Mood - Subdued, Sleep Mode and Power Down). Roboreptiles vision and sound sensors are inactive in this mood. To activate Roboreptile, remove his hood and he will return to Hungry Mood.
Roboreptile can be difficult to hood when he is in Hungry Mood as he is very aggressive. It is easier to put the Hood accessory on after he has eaten (see Feeding - p.7), as he will be calmer and less likely to shake the hood off. If Roboreptile succeeds in shaking the hood off before he calms down, he will be really aggressive! By listening to Roboreptiles breathing you can tell whether he is subdued or asleep. Roboreptile will still respond to his touch sensor until he has gone into sleep mode. Slide the Hood over Roboreptiles head from the back to the front. Do not force the Hood onto its head from directly above or from the front. See also Moods on p.5

Hooded - Subdued

With the hood on, Roboreptile is subdued. Once you take his hood off, he will wake up angrily. During this time he will periodically emit a calm breath sound.
NOTE Any object that can cover all the sensors in Roboreptiles head can be used in place of the Hood. A dark environment will have the same reaction.

Hooding the Roboreptile

Hooded - Sleep Mode
After about 40 seconds Roboreptile will fall asleep. If you take his hood off now he will wake up slowly. He will not make the breathing sound during this time.

Power down

After sleeping for approximately 10 minutes, Roboreptile will power down to save his batteries. To wake him up, turn him OFF and then ON again.

feeding your roboreptile

Roboreptile can be fed to calm him down. To feed Roboreptile, PRESS AND HOLD the Feed button. He will not react to the feed signal while hooded.

Feeding

To make Roboreptile eat after tracking and chasing, release the feed button. To instantly feed Roboreptile without tracking and chasing, press and quickly release the Feed button.

Tracking

Activating the feed button will make Roboreptile sit up on his back legs and track the controller signal left or right with his head. (This will interrupt whatever mode Roboreptile is in). If the signal moves too far left or right, Roboreptile will follow the controller by turning his body left or right with his legs. It is possible to tease Roboreptile if you keep making him turn in either direction like this while tracking the food, and he will perform an animation.

Satisfied Mood

After he has eaten his mood will change to Satisfied Mood. This will last for about 60 seconds (not including obstacle avoidance and user interruptions) before he goes back into Hungry Mood. Roboreptile will track, run and chase his food signal when in Satisfied Mood but he will not eat.

Chasing

By holding the controller still for about 4 seconds, Roboreptile will get a bearing on the food source position and go into chase mode. He will run towards the controller, turning left or right as necessary. (He wont know when he has reached the controller). If he chases the food for about 30 seconds he will get annoyed and stop chasing.

Head only Food tracking

Head and Body Food Tracking
NOTE Sending the Feed signal from behind Roboreptile will confuse him. He will think his food is in front of him.

Signal lost

If the signal is lost he will wander off and will not feed.

vision sensors

Roboreptile has Infrared Vision Sensors that enable him to detect movement and avoid obstacles in his path. The sensors react best to movement in the area just in front of his nose. Roboreptiles Vision Sensors will react when moving or stationary, but he is unable to see anything when hooded. To interact with Roboreptile using his Vision Sensors, he must stop moving first otherwise he will perform an Obstacle Avoidance. Object lost If the object Roboreptile is tracking is lost, he can sometimes find it again. If the object has been lost for too long he will walk away. Dizzy Moving the object that Roboreptile is tracking from side to side, and making him turn again and again can make him a little dizzy (this animation is the same as the Dizzy button). Pounce If the object Roboreptile is tracking is stationary straight in front of his face (both sensors triggered) for about 3 seconds, he will move towards it depending on his mood. When in Hungry Mood he will lunge and jump for the object. In Satisfied Mood, Roboreptile is lethargic and will still lunge but less vigorously. Roboreptile will return to Free Roam after all visual interaction ceases.
IMPORTANT Roboreptiles Infrared Vision System is based on reflection. This means that he can see highly reflective surfaces like white walls or mirrors more easily and at greater distances. When hooded Roboreptiles vision system is off and he does not have Infrared capabilities.

Moving Obstacle Avoidance
While moving, his reactions are called Obstacle Avoidance and will be the same whether he is in Hungry or Satisfied Mood. While walking he is not able to detect movement so he will react to any object (including the user) that enters his field of vision as if it is an obstacle, whether it is moving or stationary.

Stationary

When stationary, he will react differently to an object entering his field of vision. When he first sees an object he will jump up onto his back legs. He will track the movement of an object left and right. Tracking for too long If Roboreptile tracks an object for too long he will become bored, perform an animation and stop tracking the object.

Touch sensor

Roboreptile is equipped with a Touch Sensor, which allows him to respond to human interaction. The Touch Sensor is located on Roboreptiles back, at the base of his neck. He only likes his touch sensor being pressed when he is Hooded. See subdued below. In direct control mode Roboreptile can easily be put into Free Roam without the use of the remote controller by pressing the Touch Sensor. Roboreptile will perform a short animation and enter Free Roam. Obstacle avoidance, turning, and walking backwards will disable the Touch Sensor to allow Roboreptile to safely complete his move.

Top view of Roboreptile

Press to activate

Hooded Mood - Subdued

Roboreptile likes his touch sensor being pressed in Hooded Mood. Single or double pat the sensor for different reactions.

Sonic sensors

Roboreptile has Sonic Sensors located on either side of his head, just behind the jaw. These enable him to detect sharp, loud sounds (like a clap) to his left, right, and directly ahead. When he hears a sound he will run towards it. Roboreptile listens when he is stationary, not wearing his hood, and when he isnt in Program Mode. When he is performing a movement or animation his Sonic Sensors are turned OFF.
Front view of Roboreptile

Sonic Sensors

Basic movement
Cycle continuously through Forward (Layer 1) to alter Roboreptiles gaits. Push once for again for again for again for again for Walk 1 - 4 legs Walk 2 - 4 legs Walk 3 - 2 legs Walk 4 - 2 legs Back to Walk 1 Fast Slow Big step Small step

Turning

Pressing left or right will make Roboreptile turn immediately in that direction as you face him. Press the same direction button again during the turn and Roboreptile will start a walking turn. Cycle between these two turns with each press of the same direction button. Walking forward, backwards, or turning lasts for about 30 seconds. This does not include the time spent in obstacle avoidance.

NOTE Pressing turn will interrupt a walk.
To cycle through each walk, the Forward button must be pressed when Roboreptile is still walking, otherwise he will start from Walk 1.
Cycle between 2 or 4 legged jumping by pressing Forward in Layer 3. The initial jump style depends on whether Roboreptile is on 2 or 4 legs.

controller layer 1

NO LIGHT
Stop Forward Backward Left Right Head left Head right Demo 1 Roam Feed Press to stop Roboreptile from performing his current action. Press forward to cycle through Roboreptiles four walking gaits. (see Walk on p.11) Press to make Roboreptile move backward. Press to make Roboreptile perform a stationary turn, press again while he is moving to perform a walk turn. Press to make Roboreptile perform a stationary turn, press again while he is moving to perform a walk turn. Press head left and Roboreptile will look left then back to the front. Press head right and Roboreptile will look right then back to the front. Press demo to make Roboreptile perform a preprogrammed demonstration of movement and animations. Press to put Roboreptile into Free Roam from Direct Control Mode. Press and hold Feed for Roboreptile feeding interaction (see p.7)
NOTE Control Roboreptile as if he is your reflection in a mirror. Command example: Press Left and he will move to his Right. Press Right and he will move to his Left.

controller layer 2

RED LIGHT
Stop Body Up Body Down Volume Down Volume Up Program Mode Program Play Demo 2 Guard Mode Feed Press to stop Roboreptile from performing his current action. Press for body up - 2 legs. (Button will do nothing if already in this position). Press for body down - 4 legs. (Button will do nothing if already in this position). Press to turn the volume down. Interrupts any functions being performed. Press to turn the volume up. Interrupts any functions being performed. Press to enter Program Mode. (see p.15) Press to make Roboreptile play the program stored in his memory. If there is no program stored, he will perform a stop. (see p.15) Press to make Roboreptile perform a preprogrammed demonstration of animations. Press to put Roboreptile into Guard Mode. (see p.16) Press and hold Feed for Roboreptile feeding interaction (see p.7)

controller layer 3

GREEN ANIMATED LIGHT
Stop Jump Sweep Press to make Roboreptile from performing his current action. Press to make Roboreptile perform jumps. (see Jump on p.11) Press to make Roboreptile perform a sweep.
Left Tail Strike Press to make Roboreptile perform a left tail strike. Right Tail Strike Press to make Roboreptile perform a right tail strike. Attack Shake Dizzy Bite Feed Press to make Roboreptile attack. Press to make Roboreptile shake. Press to make Roboreptile dizzy. Press to make Roboreptile bite. Press and hold Feed for Roboreptile feeding interaction (see p.7)

program mode

IMPORTANT By entering Program Mode, the existing program (should one be present) will immediately be cleared.

Exiting Program mode

To exit Program Mode immediately, press Program Play. Roboreptile will perform a program if one is stored. To exit Program Mode, the user can leave Roboreptile for approximately 30 seconds Without entering any commands, Roboreptile will enter Free Roam Mode after about 60 seconds. If commands have been entered, Roboreptile will perform the routine.
NOTE Pressing STOP will sound a denial. It will not exit Roboreptile from Program Mode, as it does not register as a programmable command.
A 20-step program can be made using the Direction and Animation buttons. To ENTER Program Mode press the Program Mode Button. Roboreptile will get up on his back legs and will not move once in Program Mode.
Programming your Roboreptile
The user can choose a combination of controller commands from all three layers of the controller to form a program. There are 20 steps in each program. When the user enters a step successfully, a confirmation will be sounded. When Roboreptile is unable to perform a step, a denial will be sounded. The following functions cannot be included in the program: Demo Modes Feed Guard Mode Stop Volume Control Roam

Clearing the Program

Pressing Program Play immediately after entering Program Mode will eliminate the program, as will refraining from entering any program steps.
NOTES Press the Feed button will interrupt Program Mode. Roboreptile will start his Feed routine. The program memory is cleared when Roboreptile is turned off. It is not recommended to use the Body Down function in a program sequence. Roboreptile will automatically start in the 4-leg position for most actions.

Playing the Program

The user can replay the program at any time by pressing the Program Play button.

Volume Control

Roboreptiles volume can be adjusted using the Volume Control function. When he is powered ON his default volume setting is High. Volume Up Volume Down In layer 2 In layer 2

guard mode

Put Roboreptile into Guard Mode to watch over the area immediately around him. Guard Mode In layer 2
He will get up on his back legs and become stationary. He will then use his Infrared Vision Sensors and Sonic Sound Sensors to guard the area immediately around him. If he hears a sound or sees movement he will either A perform a default animation B perform a user programmed routine (if one is programmed) After about 20 minutes he will power down.
There are three volume settings 1 High 2 Low 3 Mute
NOTE Altering the volume when Roboreptile is performing a function will cause the function to stop.
To exit Guard Mode press ANY button.
CAUTION Do not put Roboreptile near the edge of a table since he could fall off when becoming animated.
understanding roboreptile
Control Roboreptile as if he is your reflection in a mirror. When stationary in direct control mode, Roboreptile will enter Free Roam Mode if there is no command in around 30 seconds. If the ambient light level is too low, Roboreptile will think his hood has been put on. When commanded to walk forward, backward, or turn the action will last for about 30 seconds. This time will be increased by obstacle avoidance. Upon activation Roboreptile will become animated. Do not stand him at the edge of a table or stairs. If Roboreptile has trouble performing his animations and is too slow, replace his batteries.

Command example

Press Left and he will move to his Right. Press Right and he will move to his Left. Roboreptile responds to remote control commands more easily when you are in front of him. He will not see as well if the controller is behind him. Infrared functions can be affected by bright sunlight, fluorescent and electronically dimmed lighting. Upon activation Roboreptile will be sensitive to vision and touch. When he has stopped moving he will be sensitive to sound.

WS8065US02

Manufactured and distributed by 2006 WowWee Ltd. All Rights Reserved. WowWee Limited Asia Office Unit 301A-C, 92 Granville Rd T.S.T. East, Hong Kong WowWee Group North America Office 6600 Decarie, Suite 200 Montreal, QC H3X 2K4, Canada Consumer Hotline: 1-800-310-3033 Email: support@wowwee.com

We recommend that you retain our address for future reference. Product and colors may vary. Packaging printed in China. This product is not suitable for children under 3 years because of small parts - choking hazard. MADE IN CHINA
CAUTION Changes or modifications not expressly approved by the party responsible for compliance could void the users authority to operate the equipment. NOTE This equipment has been tested and found to comply with the limits for a class B digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular Installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try and correct the interference by one or more of the following measures: - Reorient or relocate the receiving antenna - Increase the separation between the equipment and receiver - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected - Consult the dealer or experienced radio/TV technician for help
www.wowwee.com www.roboreptileonline.com

doc1

Company Backgrounder

WowWee, an Optimal Group company (NASDAQ: OPMR), is a leading designer, developer, marketer and distributor of innovative hi-tech consumer robotic and entertainment products. The WowWee group of companies maintains operations in Hong Kong; La Jolla,Carlsbad, California; Montreal, Quebec; and New York. Evolution The introduction of WowWees Robosapien robot in 2004 revolutionized the way we interact with entertainment robotic companions. One of the most popular entertainment robots in the world, with global sales of more than 5 million units, the Robosapien robot was the first commercially-available biomorphic robot a fusion of technology and personality. The Robosapien humanoid product line evolved to include the Robosapien V2 robot, launched in 2005, which added functionality, including speech capability; and the RS Media robot, launched in 2006 and featuring a complete multimedia experience, allowing users to create and edit functions. The next generation, the RS Tri-Bot robot, a three-wheeled personality-packed companion equipped with different play modes for hours of entertainment, launched in summer 2008. With a focus on the development of breakthrough consumer robotic and electronic products, WowWee continues to forge new categories in personal robotics and entertainment with award-winning products that are imaginative and inventive. Consumers can see items from five distinct product lines in 2008 -- WowWee Robotics, WowWee FlyTech, WowWee Alive, WowWee Technologies that include innovations that walk, talk, crawl, fly, purr and enable remote telepresence and communications, and from WowWee's recently established Think Wow Toys division that produces and markets plush toys, novelty items, action figures and promotional toys, including third-party licensed characters and properties. Recognition In 2007, WowWees FlyTech Dragonfly, the worlds first radio-controlled flying insect to use flapping wings, was named one of TIME Magazines Best Inventions of the Year. FlyTech Bladestar, new in 2008 and the first flying toy with sensor-based navigation, was named one of only 20 products awarded with an Editors Choice Award 2008 by Popular Mechanics magazine as a technologically advanced innovation. Subsequently, the WowWee Alive Cubs, life-like, plush, animatronic baby animals, and the RS Tri-bot robot have received numerous accolades, including the iParenting Media 2008 Outstanding Products Award, The National Parenting Center's 2008 Seal of Approval, and the Creative Child Magazines 2008 Toy of the Year Award. Award-winning legacy products include: Roboraptor, Roboreptile, Robopanda, and Roboquad. Strategic Alliances The company is also enhancing the visibility of its portfolio of entertainment robots to consumers through a multi-discipline marketing strategy. In 2007, products from the WowWee Robotics product line were a featured McDonalds Happy Meal boys brand in most McDonalds territories worldwide. Since 2005, WowWees Robosapien V2 has made appearances in museums across the United States in a traveling exhibit called "Star Wars: Where Science Meets Imagination." The exhibit, which combines costumes and props from the films
with real-world technologies, will complete a four-year tour at the end of this year. In addition, a selection of WowWee robots were featured in the National Design Triennial, an ongoing exhibition series that originated with the Smithsonians Cooper-Hewitt, National Design Museum and that traveled to prominent museums around the United States over the course of two years. In October, the Great Lakes Science Center in Cleveland, Ohio will feature a selection of WowWee robots in their exhibit Robots + Us, which will remain open to the public through April 2009. In October 2007, WowWee formed a strategic alliance with Evolution Robotics to launch a new category of breakthrough entertainment and functional robots, and robotic toys. In Fall 2008, WowWee Technologies is introducing the Rovio mobile webcam, a Wi-Fi enabled home and office explorer that can be controlled remotely from anywhere in the world using a web-enabled device including a PC, Mac, cell phone or smart phone, PDA or even a video game console. Rovios TrueTrack Navigation System, a smart navigation and positioning system that works like a micro-GPS system, delivers robotic tracking capabilities that have never before been available to the robotic toy mass market. Entertainment In 2008, WowWee concluded an agreement giving the producing team of Avi Arad (Arad Productions) and Steven Paul (Crystal Sky Pictures) the right to produce a feature-length motion picture inspired by WowWees Robosapien robot. The movie, titled Robosapien: Rebooted, is set to combine a compelling live action story with the most advanced computer-generated imagery (CGI). Under the agreement, WowWee will have the exclusive worldwide right to market toy merchandise associated with the film and its characters, and would receive a share of the income from all other merchandising associated with the film. Through a partnership with Disney Consumer Products, WowWee has brought to life the beloved childhood fairy-friend, Tinker Bell, with the award-winning FlyTech technology. Tinker Bell is part of Disney Consumer Products successful Disney Fairies franchise, which generated $800 Million in global retail sales in 2007, and includes a series of animated films planned for release on Disney DVD beginning with Tinker Bell, in the fall of 2008. WowWee has also been granted worldwide rights to market the FOX Sports Robot, which appears during NFL on FOX game broadcasts. Through a licensing agreement with Twentieth Century Fox Licensing and Merchandising, a division of 20th Century Fox Television, WowWee will develop and market robotic figures and electronic accessories based upon the FOX Sports Robot, the recognized and celebrated icon of America's favorite spectator sport. WowWees FOX Sports Robot merchandise will launch in 2009. Growth WowWee recently established the Think Wow Toys division of WowWee USA, Inc., based on the acquisition of the assets and business of Think Tank Toys Inc., providing WowWee with entry into lower-priced merchandise, thereby decreasing reliance on seasonal sales, and with access to additional channels of distribution. Think Wow Toys develops, manufactures and markets plush toys, novelty items, action figures and promotional toys, including third-party licensed characters and properties such as Disneys Hannah Montana, High School Musical, and Camp Rock, Chorions Mister Men Limited, Wildflower Groups MAD LIBS, and MEGs In My Pocket line. Optimal Group Inc. recently announced the acquisition of Sablon Distribution S.A., a prominent toy distributor in the Benelux countries, Austria, Germany and Switzerland, based in Wauthier-Braine, Belgium. The acquisition strengthens and broadens the direct distribution structure of the Corporation's WowWee business division and positions WowWee closer to retailers and end users in Sablon's markets. The former owners and senior management team of Sablon will remain with the company and they will continue to operate in the same capacities.

For more info, visit www.WowWee.com.
2008 WowWee Group Limited. All rights reserved. WowWee, RS Tri-Bot, FlyTech Dragonfly, FlyTech Bladestar, Robopanda, Roboquad, Robosapien, Robosapien V2, Robopet, Roboraptor, Roboreptile, WowWee Robotics, WowWee FlyTech, WowWee Alive, and WowWee Technologies are trademarks or registered trademarks of WowWee Group Limited. All other trademarks mentioned above are the property of their respective owners.

 

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