Reviews & Opinions
Independent and trusted. Read before buy Saitek Competition Game Clock!

Saitek Competition Game Clock

 

 

Saitek Competition Game ClockSaitek CZ02 Competition Game Clock - Scholastic Blue
This digital competition game clock features easy to use settings and quality design. It includes "Coach's Favorite" for convenient access to your favorite timer setting, pre-set time controls, and 4 way control pad for quick access to the timer modes. The large clear LCD displays are easy to read for high visibility. Also has option to turn off illumination and sound.

Details
Brand: Saitek
Part Numbers: 0401, CZ02, CZ02CZ02
UPC: 0-21165-10550-8, 021165105508
[ Report abuse or wrong photo | Share your Saitek Competition Game Clock photo ]

Manual

Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Manual - 1 page  Manual - 2 page  Manual - 3 page 

Download (English)
Saitek Competition Game Clock, size: 198 KB

Saitek Competition Game Clock

 

 

Video review

Saitek Chess Competition Game Clock Scholastic Blue

 

User reviews and opinions

<== Click here to post a new opinion, comment, review, etc.

Comments to date: 1. Page 1 of 1. Average Rating:
ginkgo81 6:03pm on Friday, April 30th, 2010 
Saitek competition game clock served me as a perfect entry level chess clock. When I started playing chess at my nearby chess club.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc0

Gameclock manual_CZ02_English.qxd

4/11/2006

3:16 PM

Page 1

Saitek

Competition Game Clock

USER MANUAL

Page 2

SAITEK COMPETITION GAME CLOCK QUICK START
1. Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover. 2. Slide the switch on the bottom of the unit from OFF to GO/SOUND OFF/LIGHTS OFF SOUND OFF. 3. Find the mode you want to use by pressing UP/DOWN on the Control Pad. 4. Press one of the Time Control Buttons on top of the Game Clock to start the game.

Page 4

INTRODUCTION
The Saitek Competition Game Clock is a multi-function digital game clock, with three different game/mode types (Blitz, Tournament, and Game) and "Coach's Favorite" - a user defined setting. With a total of 10 preset and one user's time settings, the Saitek Competition Game Clock is ideal for timing chess, draughts, Scrabble, or other board games. Information on timer modes is shown on the mode chart printed on the underside of the clock and explained later in this guide. POWERING UP Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover.
FEATURES AND CONTROLS OF YOUR CLOCK
1 Time Control Buttons The two lever Time Control Buttons on the top of the Saitek Competition Game Clock use colour banding to indicate the player's turn. The Time Control Buttons are used to start the clock after selecting a preset time setting, or after modifying the times or number of moves, and from PAUSE mode. The lever plungers have a positive action so they are either up or down and each plunger has a green and red LED. Green indicates which player's clock is active and Red indicates when time has expired. 2 LCD Displays The Competition Game Clock features two large LCD displays with wide viewing angle as well as two illuminated time control buttons on top of the unit, allowing players and audiences to easily see match information. All mode and operation information is shown in the LCD displays, including: Game Type and specific Timer Mode Time remaining Time expired for each player The number of moves made by the two players (displayed by pressing MOVES). Battery-low warning. When the battery voltage drops to a low level, a battery-low symbol on the two LCDs will illuminate to indicate batterylow detection. This means that the batteries will last for a further 20 hours of operation only and should be replaced as soon as possible.
OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF When in the OFF position, all memory contents are preserved (including current game). Switching to GO again will wake up the unit and return it to its previous state. Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally. Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position. (When ACL is pressed or when batteries are removed for longer than 5 seconds, the previous memory will be cleared, including the user defined setting. If you press ACL or install new batteries the initial clock setting will default to Blitz Mode 1A).

Page 6

Display Graphics
3.1 Function Keys Function Keys are STORE, EDIT, MOVES, PAUSE/RESET STORE Used in EDIT mode to write the current settings to memory When STORE is pressed, settings are automatically saved as "Coach's Favorite" (mode 4A). EDIT Used to enter/exit EDIT mode. In EDIT mode, timer settings and the number of moves for each phase can be adjusted before a game starts. Adjustments can also be made during the course of a game, if necessary (see section 4.2 for more information). During a game the clock must be PAUSED before values can be EDITED. The MODIFY/LOCK switch must be set to modify. During a game only elapsed time and number of moves can be edited. Time adjustments and cursor navigation are carried out with the 4-way Control Pad. MOVES Holding down this key during the course of a game will display the current number of moves on the left LCD. Releasing the key will make the LCD return to displaying the clock. The clock does not stop while displaying number of moves. PAUSE/RESET This is used to stop the clock temporarily, and the two LCD panels will flash to indicate that the clock is paused. To release from PAUSE state, either press PAUSE again, or press one of the Time Control buttons. If the active clock Time Control button is pressed to release from PAUSE, the move ends. If the non-active clock Time Control Button is pressed, then the clock resumes as if PAUSE had been pressed. To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart the current mode (the clock will beep if the sound is on), and then use the 4-way control pad to select another mode.
Type of Game/Mode indicator (Blitz, Tournament, Game or User) No of Moves (used in both display and programming modes). During a game, this is also an indicator to show if the required number of moves has not been reached in a phase. Store indicator Specific Timer Mode indicator, eg, Blitz 15 mins = 1B (see table on page 10) Timer phase indicator (Primary, Secondary, Tertiary) Battery Low indicator Time expired indicator Second indicator, appears when seconds are displayed (for times less than 20 minutes). Time added indicator, appears when programming time modes or when reviewing a mode. Hour/Minute/Second separator The clock can be stopped temporarily and the time and/or number of moves can be modified if necessary (eg, following an illegal move) by pressing PAUSE. There is a slider switch on the underside of the clock for enabling or disabling the modification function.
3 Keys and Control Pad The Saitek Competition Game Clock front panel includes four function keys as well as a 4-way control pad which selects up and down, left and right menu options on the LCD displays.

Page 8

"Coach's Favorite" - EDIT and MOVES keys You can select the user mode 4A Coach's Favorite when the clock is stopped by pressing the Edit and Moves buttons. If the clock is running, press and hold RESET for three seconds first. First press and hold Edit and then, while still holding down the Edit button, press and hold Moves button for two seconds. The user mode 4A will appear on the LCD screen. 3.2 4-Way Control Pad The 4-way control pad is used to select the active timer preset mode and to edit the timer values. The different types of mode available are: BLITZ, TOURNAMENT, GAME, and USER Pressing the 4-way Control Pad right moves the menu highlight right, and moving it left moves the menu highlight left. Default timer mode on power up is Blitz Mode 1A. As an example, to get from Blitz Mode 1A to Tournament Mode 2B, press the 4-way Control Pad, DOWN 4 times. 4 Slider Switches There are two slider switches on the base of your Competition Game Clock. OFF / GO / SOUND OFF / LIGHT OFF SOUND OFF When in the OFF position, all memory contents are preserved (including current game). Switching to GO again will wake up the unit and return it to its previous state. Switching to SOUND OFF mode will switch off the buzzer. Otherwise the clock operates normally. Sliding the switch to LIGHT OFF SOUND OFF position turns the LED indicators OFF. The sound is also OFF in this position. MODIFY / LOCK The second slider switch can lock the settings and number of moves to prevent them being modified accidentally during the course of a game.

ACL (All Clear) There is also a small ACL reset "button" on the base next to the serial number. Pressing ACL with a paper-clip or similar item will reset all modes to factory default. This returns you to user mode 1A and clears any "coach's favourite" you may have set in mode 4A.

TIMER SETTINGS

1 Different types of game timing The Competition Game Clock has three different types of timer mode: BLITZ - each player has a certain amount of time to complete all his/her moves. TOURNAMENT - each player has a certain amount of time to complete a fixed number of moves. If a player fails to meet the required number of moves in the set time period, he or she has lost the game. (Note, a player can make more than the required number of moves within the given time period). Some Tournament games have more than one "phase" for the players to complete. The amount of time and number of moves is normally different from one phase to the next. The Competition Game Clock allows for up to three different time phases (called primary, secondary and tertiary). GAME - there are actually three different modes within the Game category: Word - each player has 30 minutes to complete all his/her moves. However, when a clock reaches zero, it does not stop, but starts to count up. The time expired indicator appears on the first side to reach zero. The clock will be paused by the user at the game end, and the over-time is used to calculate a score. This mode is used in Word games where a fixed time is allowed, but extra time used is deducted from the final score. Stopwatch - the clock simply counts the time taken by each player. (Clock counts upwards from 0). 5 seconds / move - each player has 5 seconds to complete their move.

Page 10

2 Pre-set modes Your Competition Game Clock comes with a number of common game timer settings already set up for you. Using these modes is really easy. Hold PAUSE/RESET for 3 seconds until the display shows you the start screen for the mode you are currently in (If sound is on, the clock will beep) Use the UP/DOWN arrows of the Control Pad to scroll through the settings. The two characters at the bottom left of the display tell you what mode you are in. e.g. 1C is a 15 minute Blitz game (see table below for all the pre-sets). When you reach the mode you want, simply PRESS one of the TIME CONTROL buttons to start the game. 1
Example - 60 minute game with 5 second delay To start a 60 minute game with 5 second delay, first switch on the Competition Game Clock. Default mode is 1A - Blitz 3 minutes.
3 minutes 5 minutes 15 minutes
Next, press the down arrow of the 4-way control pad once. This will take you to mode 1B.

Tournament

Moves All 40 All Delay/sec +5 +5 +5 +5 +5 +5 +5
Time/Min A 25 B 60 Primary 120 C Secondary 60 Tertiary 30 D Primary 120 Secondary 60
Word (with count up) Stopwatch (count from 0) 5 Sec/move
Press the down arrow 3 more times to scroll through modes 1C and 2A, to mode 2B - 60 minute game with 5 second delay. To begin play, one of the players presses their time control button the green light will indicate play has begun.

Coachs Favorite mode

HINT: as well as using the reference table above, the Competition Game Clock can also show you all the timer values in a particular mode (see section 2.1).

3:17 PM

Page 12
2.1 Displaying the settings of a preset mode When viewing a time mode, the settings can be displayed by pressing the LEFT and RIGHT key. The display will cycle through the settings.
Tournament Mode 2C is shown below:
Phase Primary Secondary Tertiary Time Allowed in Phase 2:00:00 (hours:min:sec) 1:00 (hours:min:sec) 0:30 (hours:min:sec) Moves Required 0 Delay Time 0.05 (mins:secs) 0.05 (mins:secs) 0.05 (mins:secs)
2.2 Adjusting the Settings of a Preset Mode All the Competition Game Clock preset modes can be edited to suit the users game style. 1
1) For example, in Tournament Mode 2C, the default display will show 2:00 | 40. This means 40 moves must be made in 2 hours for the PRIMARY time phase. 2) Pressing RIGHT will show -.-- | 0.05s. This means 5 seconds will be added per move in the PRIMARY time phase.
Find the mode you want to change using UP/DOWN on the Control Pad. Press EDIT to enter editing mode. The left most digit on the left LCD will flash showing the position of the cursor. In EDIT mode, the 4-way Control Pad changes function from mode selection to cursor movement and value adjustment. Pressing UP or DOWN either increases or decreases the value at the cursor location. Use the LEFT and RIGHT to cycle through the settings for the time mode. Each mode has a different number of settings available to adjust.

3) Pressing RIGHT again will show 01:00 | 20. The phase indicator changes to SECONDARY. This means 20 moves must be made in 1 hour.
4) Pressing RIGHT will show -.-- | 0.05s. This means 5 seconds will be added per move in the SECONDARY time phase.
When the new settings have been entered, press EDIT to exit and press one of the Time Control Buttons on top of the Game Clock to start the game. If you want to use the edited time control again, you can save it as your "coach's favourite" (see Section 3 for more information).
5) Pressing RIGHT again will show 00:30 | 0. The phase indicator changes to TERTIARY. This means there are 30 minutes left and no minimum move requirements.
6) Pressing RIGHT again will show -.-- | 0:05s. This means 5 seconds will be added per move in the TERTIARY time phase.

Page 14

2.3 Example - Adjusting the settings of Preset mode 2C The default settings for mode 2C are Primary: 40 moves in 120 minutes with a delay of 5 seconds; Secondary: 20 moves in 60 minutes with a delay of 5 seconds; and Tertiary: All moves in 30 minutes with a delay of 5 seconds. As an example, you would follow the steps below if you want to change Primary to 30 moves in 90 minutes with a delay of 5 seconds, and Secondary to 20 moves in 40 minutes with a delay of 5 seconds.
5) Continue pressing the right button to edit the Secondary part of the mode.
6) When the Secondary indicator appears on the display, select the number of minutes and decrease from 60 to 40 minutes. You do not need to move the cursor right to select the Delay as for this example it remains at 5 seconds.
1) First select Tournament Mode 2C, the default display will show 2:00 | 40.
2) Press the Edit button to begin editing the mode.
7) Press the Edit button once more to play a game with your edited mode or the Store button to save it to mode 4A (Coachs Favorite) for future use. Congratulations - you have now changed mode 2C to: Primary to 30 moves in 90 minutes with a delay of 5 seconds, and Secondary to 20 moves in 40 minutes with a delay of 5 seconds.
3) Using the 4-way control pad to select and alter the mode values, change the time indicator to 01:00 | 30 (90 minutes).
4) Moving the cursor right, select the number of moves and decrease from 40 to 30.

3 Custom Mode - "Coachs Favorite" The Saitek Competition Game Clock is supremely flexible and you can edit any of the values (time, number of moves, delays) in any of the presets to create your own favourite time control. Create your own preferred mode to suit your style of play Set up once, access it in seconds time and time again Your edited preset will be saved to mode 4A, also called Coachs Favorite.

Page 16

3.1 How to set up your "Coach's Favourite" Hold PAUSE/RESET for 3 seconds until the display shows you default screen for your current mode (If sound is on, the clock will beep) Use the UP/DOWN arrows of the Control Pad to scroll through the settings. Find the setting which is closest to what you need. Press EDIT to change values Use the Control Pad LEFT/RIGHT to move through Hours, Minutes, Seconds, Number of Moves, etc. When a number is flashing, you can use Control Pad UP/DOWN to change its value. Press STORE to save your "favorite" to USER mode 4A. (The STORE indicator is highlighted briefly on the left LCD, and 4A appears as the highlighted mode on the left LCD). Note: you can save one of the original presets as your favorite without editing it, this can save you scrolling through all the options when you want to play. 3.2 Using "Coach's Favorite" You can access your coach's favorite timer setting quickly in two ways: Like any other pre-set, scroll UP/DOWN to mode 4A (see section 2.2. for step-by-step) Press and hold EDIT, then press and hold MOVES at the same time. After 1 second the clock will revert to your "coach's favorite" setting! HINT: be careful not to let go of EDIT before you press MOVES, this will take you into EDIT mode and the numbers will begin to flash. Press EDIT again to cancel if this happens.
c. The user can set different start times on the two sides except in Tournament e.g., in Blitz the clock can start with {1:30} on the left hand side and {2:35} on the right hand side. 4 Using the clock during a game 4.1 Pause During a game, a player can stop the timer temporarily by pressing the PAUSE key. The LCD displays will flash. a. b. You can start the timer on either side after PAUSE. If the restarted timer is the same as the running side just before pause, the value of the number of moves will not change. c. If the restarted timer (side A or B) is opposite to the running side just before pause, the value of the number of moves will add 1 ply (half move). Therefore, in case of take-back (1 ply), the user should pause the timer, reduce the number of moves by one, and then restart the opposite side timer. 4.2 EDIT (time / number of moves) Having paused a game, a player can press the EDIT key to modify the time displayed and/or number of moves. To modify the time and/or number of moves, the left hour digit on the left LCD screen will flash to show where the modification will be made. Use the LEFT/RIGHT to move focus and UP/DOWN to change values as before. After adjustment, press the Time Control button to start the appropriate timer. The MODIFY / LOCK slider switch on the base of the Competition Game Clock unit controls this function. Sliding the switch to the LOCK position will prevent the user from modifying the time and number of moves during a game.

Note: a. You can only STORE one user-defined mode (your "Coach's Favorite"). You can EDIT any of the pre-set modes (change time allowed, number of moves, delays, etc). b. When the time settings are being modified, the LCD panel will first display {Hour:Minute} for the user to adjust, after which the user will adjust the last digit of minute and press RIGHT. The display will then change to {Minute.Second} for the user to adjust the seconds digits. When Minutes.Seconds are displayed, the s indicator appears on the LCD.

OTHER FEATURES

1 Viewing the number of moves During the course of a game, you can check the number of moves by holding down the MOVES button. The number of moves of the player whose time is active will be displayed on the left LCD while the button is held down. The clock will continue running while the number of moves is being checked. When the MOVES button is released, the counting display will resume on the left LCD screen.

Page 18

2 Time expired When time has expired for either player, the expired symbol and LCD digits 00.00 on the expired side will flash and the Time Control button of the expired side will flash RED. If sound is ON, five short beeps will also be heard. If the timing mode is Game, the user can still use one of the Time Control Buttons to start the other clock. When the clock symbol is not flashing it indicates Delay count down in Tournament mode. 3 Moves not reached within time limit If the set number of moves is not reached within the time limit, MOVE will be displayed on both screens and the clock enters PAUSE state, with both LCD displays flashing. The clock can be restarted by pressing PAUSE or the Time Control button. 4 Sound effects To distinguish between the pressing of the Time Control buttons, the Competition Game Clock unit will emit a low sound when the user presses the right-hand Time Control Button and a higher sound for the left-hand Time Control Button. The OFF/GO slider switch under the bottom cabinet switches the sound ON and OFF. 5 Restarting the clock after finishing a game After finishing a game, hold down PAUSE for 3 seconds and the clock will return to the timer presets selection stage. The timer setting that was just used will be displayed. The user can press one of the Time Control buttons to start a game using these same settings, or use Control Pad UP/DOWN to choose another mode.

We aim to offer quick, comprehensive and thorough technical support to all our users so, before you call, please make sure you have all the relevant information at hand. To find your local Saitek Technical Support Center, please see the separate Technical Support Center sheet that came packaged with this product. Conditions of Warranty 1. 2. 3. Warranty period is 2 years from date of purchase with proof of purchase submitted. Operating instructions must be followed. Specifically excludes any damages associated with leakage of batteries. Note: Batteries can leak when left unused in a product for a period of time, so it is advisable to inspect batteries regularly. Product must not have been damaged as a result of defacement, misuse, abuse, neglect, accident, destruction or alteration of the serial number, improper electrical voltages or currents, repair, alteration or maintenance by any person or party other than our own service facility or an authorized service center, use or installation of nonSaitek replacement parts in the product or the modification of this product in any way, or the incorporation of this product into any other products, or damage to the product caused by accident, fire, floods, lightning, or acts of God, or any use violative of instructions furnished by Saitek plc. Obligations of Saitek shall be limited to repair or replacement with the same or similar unit, at our option. To obtain repairs under this warranty, present the product and proof of purchase (eg, bill or invoice) to the authorized Saitek Technical Support Center (listed on the separate sheet packaged with this product) transportation charges prepaid. Any requirements that conflict with any state or Federal laws, rules and/or obligations shall not be enforceable in that particular territory and Saitek will adhere to those laws, rules, and/or obligations. When returning the product for repair, please pack it very carefully, preferably using the original packaging materials. Please also include an explanatory note.

TECHNICAL SUPPORT

Can't get your Game Clock to work - don't worry, we're here to help you! If you experience any difficulty with this product, please first visit our website www.saitek.com. The technical support area will provide you with all the information you need to get the most out of your product and should solve any problems you might have. If you do not have access to the internet, or if the website cannot answer your question, please contact your local Saitek Technical Support Team.

Page 20

IMPORTANT: To save yourself unnecessary cost and inconvenience, please check carefully that you have read and followed the instructions in this manual. This warranty is in lieu of all other expressed warranties, obligations or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an implied warranty lasts, so the above limitations may not apply to you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER. Some states do not allow the exclusion or limitation of special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state. This symbol on the product or in the instructions means that your electrical and electronic equipment should be disposed at the end of its life separately from your household waste. There are separate collection systems for recycling in the EU. For more information, please contact the local authority or your retailer where you purchased the product. Information for Customers in the United States FCC Compliance and Advisory Statement Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1 This device may not cause harmful interference, and; 2 This device must accept any interference received, including interference that may cause undesired operation.

NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna; Increase the separation between the equipment and receiver; Connect the equipment into an outlet on a circuit different from that to which the receiver is connected;
Consult the dealer or an experienced radio/TV technician for help. Saitek Industries, 2295 Jefferson Street, Torrance, CA 90501, USA Specifications Battery: Dimensions: Weight: Battery life: When battery-low is detected: Battery-Low detection voltage: 2 x C size batteries. 170 x 83 x 55 mm. TBD In normal operation: Approx 600 hours. Minimum 20 hours left. 2.4 0.15 Volt.

Page 22

Saitek Competition Game Clock

V.1.2 11/04/06

2006 Saitek Ltd. Made and printed in China. All trademarks are the property of their respective owners. CZ02

www.saitek.com

doc1

Gameclock manual_EFGIS.qxd

12/20/2005

11:52 AM

Page 1

Saitek
Competition Pro Game Clock
USER MANUAL GUIDE DUTILISATION BEDIENUNGSANLEITUNG MANUALE DUSO MANUAL DEL USUARIO

Page 2

INTRODUCTION
The Saitek Competition Pro Game Clock is a multi-function digital game clock, with seven timer presets (Hour-glass, Blitz, Tournament, Fischer, Bronstein, Game and User) and one user defined setting. Timer modes have their own sub-selections with a total of 22 sub-preset timer modes and up to 3 USER time settings. The timer mode is selected by pressing and holding PAUSE for 3 seconds, then pressing the 4-way Control Pad LEFT or RIGHT to select the timer mode (Hour Glass, Blitz etc). The timer mode sub-category is then selected by pressing the 4-way Control Pad button UP and DOWN. The current mode is displayed at the bottom left of the LCD screen. Information on time modes is shown on the mode chart printed on the underside of the clock or at the end of this manual. The Competition Pro Game Clock features two large LCD displays with wide viewing angle as well as two illuminated time control buttons on top of the unit, allowing players and audiences to easily see match information.
Selecting LIGHTS OFF AND SOUNDS OFF turns off the LED operation, and also the buzzer. (When ACL is pressed or when batteries are removed for longer than 5 seconds, the previous memory will be cleared, including the user defined settings. If you press ACL or install new batteries the initial clock setting will default to Hourglass Mode 1a).
FEATURES Time Control Buttons
The two lever linked Time Control Buttons on the top of the Saitek Competition Pro Game Clock have 10mm travel and use green colour banding to visually indicate the player's turn. The Time Control Buttons are used to start the clock after selecting a preset time setting, or after modifying the times or number of moves, and from PAUSE mode. The lever plungers have a positive action so they are either up or down and each plunger has a red and green LED. Green indicates which player's clock is active and Red indicates time expired.

POWERING UP

Remove the battery cover on the underside of the Game Clock and insert two C size batteries in the direction shown in the compartment. Replace the battery cover. To turn the unit on, slide the switch on the bottom of the unit from "OFF to GO / SOUND OFF /SOUND AND LIGHTS OFF. When the unit is switched to OFF, all memory contents are preserved. Switching the unit to GO again will return to the previous state before OFF. Selecting SOUND OFF will disconnect the buzzer and all other functions will remain the same as in the GO mode.

LCD Displays

All mode and operation information is displayed in the LCD displays, including: Timer Mode and sub-selections The number of moves made by the two players (displayed by pressing MOVES). Time remaining Time expired for each player Battery-low detection. When the battery voltage drops to a low level, a battery-low symbol on the two LCDs will illuminate to indicate batterylow detection. This means that the batteries will last for a further 20 hours of operation only and should be replaced as soon as possible. 3 user programmable memory settings, for custom timer modes

Page 4

LCD DISPLAY GRAPHICS
KEYS The Saitek Competition Pro Game Clock front panel includes four function keys as well as a 4-way control pad which selects up and down, left and right menu options on the LCD displays. Function Keys Function Keys are STORE, EDIT, MOVES, PAUSE/RESET EDIT Used to enter/exit EDIT mode. In EDIT mode, move numbers and timer settings for each stage can be adjusted before a game starts. Adjustments can also be made during the course of a game, if necessary. During a game the clock must be PAUSED before values can be EDITED. The MODIFY/LOCK switch must be set to modify. During a game only elapsed time and number of moves can be edited. Time adjustments and cursor navigation are carried out with the 4-way control pad. STORE Used in EDIT mode to: Enable choosing of the USER memory storage location Write the current settings to memory after the memory location in selected.

Timer Mode Indicator Add before/Add after indicator No of Moves (used in both display and programming modes) During a game, this is also an indicator to show if the required number of moves had not been reached in a phase.
Store indicator Timer Mode indicator, e.g. Hourglass/10mins = Mode/Cell 1B Time stage indicator Battery Low indicator Time expired indicator/ first person to run out of time in the current phase. Second indicator (appears when seconds are displayed - for times less than 20 minutes) Time added indicator, appears when programming time modes or when reviewing a mode. Hour/Minute/Second separator. This flashes at 1Hz, on the active clock display.
When STORE is pressed, the memory location indicator flashes. Pressing UP and DOWN on the 4-way Control Pad selects the memory location to store the current setting, options are: --, 7A, 7B and 7C. Pressing STORE again stores the settings in the selected memory slot. When the memory location is confirmed, the reference location is continuously displayed eg, 7A. The Saitek Competition Pro Game Clock beeps for 0.5 seconds and then exits back to 'ready' mode, waiting for the first press of one of the Time Control buttons. To exit STORE mode without saving, press STORE when -- is displayed.
The clock can be stopped temporarily and the time and/or number of moves can be modified if necessary (eg, during an illegal move) by pressing PAUSE. There is a slider switch on the underside for enabling or disabling the modification function.

Page 6

PAUSE/RESET
This is used to stop the clock temporarily, and the two LCD panels will flash to indicate that the clock is paused. To release from PAUSE state, either press PAUSE again, or press one of the Time Control buttons. If the active clock Time Control button is pressed to release from PAUSE, the move ends. If the non-active clock Time Control Button is pressed, then the clock resumes as if PAUSE was pressed. To RESET: Hold the PAUSE/RESET button down for 3 seconds to restart the current mode, and then use the 4-way control pad to select another mode.
Default timer mode on power up is Hourglass Mode 1a. As an example, to get from Hourglass Mode 1a at power up, to Tournament Mode 3b, press the 4-way Control Pad, RIGHT, RIGHT, DOWN, DOWN.

MODE NAVIGATION CHART

Hour Glass 1A 1B Blitz 2A 2B 2C 2D 2E Tournament 3A 3B 3C 3D 3E 3F 3G 3H 3I Fischer Bronstein Game 4A 5A 6A 4B 5B 6B 4C 4D User 7A 7B 7C
Holding down this key during the course of a game will display the current number of moves on the left LCD. Releasing the key will make the LCD return to displaying the clock. The clock does not stop while displaying number of moves.

MODE SELECTION NAVIGATION
UP During TIMER MODE selection: Scrolls UP through the list of Timer Mode sub-settings. In EDIT mode: Increases the value at the cursor. DOWN During TIMER MODE selection: Scrolls DOWN through the list of Timer Mode sub-settings. In EDIT mode: Decreases the value at the cursor. LEFT During top-level MODE selection: Scrolls LEFT through the list of Timer Modes. When in a MODE sub-menu: Scrolls LEFT through the selected mode's settings. In EDIT mode: Moves the cursor LEFT. RIGHT During top-level MODE selection: Scrolls RIGHT through the list of Timer Modes.

4 WAY CONTROL PAD

The 4-way control pad is used to select the active timer preset mode and to edit the timer values. The different modes available are: HOURGLASS, BLITZ, TOURNAMENT, FISCHER, BRONSTEIN, GAME, and USER Pressing the 4-way Control Pad right moves the menu highlight right, and moving it left moves the menu highlight left. When a top level mode category on the menu is highlighted, moving the 4-way control pad UP or DOWN selects menu sub-modes and, when scrolling through suboptions, moving the 4-way Control Pad left or right can select further settings, depending on which top level mode selected. To choose another top-level mode, the user must first scroll up to the top level, before pressing LEFT or RIGHT to select.

Page 8

When in a MODE sub-menu: Scrolls RIGHT through the selected mode's settings. In EDIT mode: Moves the cursor RIGHT.
reference indicator should display - and the LCD screens should display -:-- | --:-- when in the Top Level of the mode menu in Tournament and User modes. Press DOWN again and the mode reference indicator should display 3A, which is the desired mode. The display should appear as follows:

SLIDER SWITCHES

MODIFY / LOCK A slider switch on the base of the Game Clock unit can lock the display time and the number of moves to prevent them being modified during the course of a game. STOP / GO / SOUND OFF / LIGHTS OFF/SOUND AND LIGHTS OFF The second slider switch on the base of the Saitek Competition Pro Game Clock is used to switch the unit to OFF, GO, SOUND OFF, LIGHTS OFF, SOUND AND LIGHTS OFF When in the OFF position, all memory contents are preserved. Switching to GO again will wake up the unit and return it to its state before being turned to STOP. Switching to SOUND OFF mode will switch off the buzzer and the other functions in the same way as the GO mode. Sliding the switch to SOUND AND LIGHTS OFF position turns the LED indicators OFF. The sound is also OFF in this position.
Display for DELAY, Tournament mode 3A To start the game, press one of the Time Control Buttons on top of the Competition Pro Game Clock. Note: The game clock displays {Hour:Minute}. When there are 20 minutes or less remaining in the time, the display will change to display {Minute.Second} and the {s} seconds indicator is also displayed at the bottom right of the time.

Displaying the settings of a preset mode
When viewing a time mode, the settings can be displayed by pressing the LEFT and RIGHT key. The display will cycle through the settings. For example, in FIDE 1 (mode 3A), the default display will show 2:00 | 40. This means 40 moves must be made in 2 hours for the PRIMARY time phase. Pressing RIGHT again will show -.-- | 0.00s. This means 0 seconds will be added per move in the PRIMARY time phase. Pressing RIGHT again will show 01:00 | 20. The phase indicator changes to SECONDARY. This means 20 moves must be made in 1 hour.

SELECTING THE MODE

Turn the clock ON For example, assume the timer mode is 1a (Hour Glass, 1minute)
Display for mode 1a, Hourglass Mode, 1 minute. Click the 4-way Control Pad LEFT and RIGHT to select the required MODE. For example, to choose Tournament Mode 3A - FIDE 1, press RIGHT, RIGHT and TOURNAMENT should be displayed. The mode
Pressing RIGHT again will show -.-- | 0:00s. This means 0 seconds will be added per move in the SECONDARY time phase. Pressing RIGHT again will show 00:30 | 0. The phase indicator changes to TERTIARY. This means there are 30 minutes left and no minimum move requirements.

Page 10

Pressing RIGHT again will show -.-- | 0:00s. This means 0 seconds will be added per move in the TERTIARY time phase. A table of FIDE - Mode 3B is shown below:
Phase Primary Secondary Tertiary Time Allowed in Phase 2:00:00 (hours:min:sec) 1:00 (hours:min:sec) 0:30 (hours:min:sec) Moves Required 0 Time Allowed per move 0.00 (mins:secs) 0.00 (mins:secs) 0.00 (mins:secs)
Pressing DOWN repeatedly makes the display cycles through --, 7A, 7B, (and 7C for some modes) and back to --. When the required memory location is displayed press STORE again to write the values to memory. The memory is updated and the clock is ready to start in the new mode once one of the Time Control Buttons on top of the Game Clock is pressed. To exit without storing, highlight -- and press STORE to exit back to EDIT mode. Only three user defined setting can be stored at a time although the user can define custom time settings for all six timer modes. When the time settings are being modified, the LCD panel will first display {Hour:Minute} for the user to adjust, after which the user will adjust the last digit of minute and press RIGHT. The display will then change to {Minute.Second} for the user to adjust the seconds' digits. When minutes:seconds are displayed, the s indicator appears on the LCD. The user can set different start times on the two sides except in Tournament eg, the clock can start with {1:30} on the left hand side but {2:35} on the right hand side in Blitz.

Adjusting the Settings of a Preset Mode
To adjust a preset mode, first select the mode required using the 4way Control Pad up, down, left and right controls. Press EDIT to enter editing mode. The left most digit on the left LCD will flash showing where the cursor is focussed. In EDIT mode, the 4-way Control Pad changes function from mode selection to cursor movement and value adjustment. Pressing UP or DOWN either increases or decreases the value at the cursor location. Use the LEFT and RIGHT to cycle through the settings for the time mode. Each mode has a different number of settings available to adjust. When the new settings have been entered, press EDIT to exit and press one of the Time Control Buttons on top of the Game Clock to start the game. Adjust the settings for a given mode as described above. Remain in EDIT mode. Press STORE to tell the computer you wish to select a user memory bank location. The STORE indicator is highlighted on the left LCD, and the Timer Mode Indicator displays - flashing. Pressing the UP or DOWN key cycles through the user memory bank locations. Please note that for some edited modes, two user settings can be saved and for others three. c. b. a.

Notes:

LED Indication
There are two green LEDs housed in the Time Control Button on top of the Competition Pro Game Clock to indicate the activated clock. One of them will light up to indicate the activated side. If a player goes over time, a red LED lights up to show which player's time ran out. The LEDs can be turned off by setting the switch on the base of the unit to LIGHTS OFF
Storing Custom Timer Settings in User Memory
Pausing the timer and adjustment of time / number of moves
During a game, a user can stop the timer temporarily by pressing the PAUSE key. The LCD displays will flash. The user can press the EDIT key to modify the time displayed and/or number of moves; or just press one of the Time Control Buttons to restart the opponent's timer. To modify the time and/or number of moves, the left hour digit on the left

Page 12

LCD screen will flash to show where the modification will be made. The adjustment process is the same as that described above. After adjustment, the user can press the Time Control button to start their opponent's timer. The MODIFY / LOCK slider switch on the base of the Competition Pro Game Clock unit controls this function. Sliding the switch to the LOCK position will prevent the user from modifying the time and number of moves during a game. Please note the following points on restarting the timer: a. b. c. A user can start the timer on either side after pause. If the restarted timer (side A or B) is the same as the running side just before pause, the value of the number of moves will not change. If the restarted timer (side A or B) is opposite to the running side just before pause, the value of the number of moves will add 1 ply (half move). Therefore, in case of take-back (1 ply), the user should pause the timer, minus the number of moves by one, and then restart the opposite side timer. Whichever timer is restarted after pause, the displaying time will not change (although the number of moves may be modified in another stage in the Tournament clock).

Moves not reached within time limit
If the set number of moves is not reached within the time limit, MOVE will be displayed on both screens and the clock enters PAUSE state, with both LCD displays flashing. The clock can be restarted by pressing PAUSE or the Time Control button.
Passing time limit flag indicator
The time expired symbol, appears on the LCD screen on the side that first passes into the next time phase, for example when the first player passes from Primary to Secondary. The icons and LCD side are updated for the first clock to pass from Secondary to Tertiary phase.
Restarting / re-selecting the clock after finishing a game
After finishing a game, hold down PAUSE for 3 seconds and the clock will return to the timer presets selection stage with the setting of the time just used displayed. The user can press one of the Time Control buttons to start the opponent's clock, or select a different time setting following the procedures above.

Sound effects

To distinguish between the pressing of the Time Control buttons, the Competition Pro Game Clock unit will emit a low sound when the user presses the right-hand Time Control Button and a higher sound for the lefthand Time Control Button. The STOP / GO / SOUND OFF / SOUND AND LIGHTS OFF slider switch under the bottom cabinet switches the sound ON and OFF.
Viewing the number of moves during a game
During the course of a game, a user can check the number of moves by holding down the MOVES button. The number of moves will be displayed on the left LCD while the button is held down. The clock will continue running while the number of moves is being checked. When the MOVES button is released, the counting display will resume on the left LCD screen.
SELECTING A TIMING OPTION
When you have selected your preferred timing option, simply decide who will move first. If you are the first to move, press your opponent's Timing Control button to start your clock. An LED lights up on the appropriate Timing Control button to remind you which side is playing. Press your Timing Control button as soon as you have completed your move. It is now your opponent's turn. (Reverse this procedure if your opponent moves first.) Continue the game with each player pressing his/her Timing Control button after making a move. To check the current number of moves, press and hold the MOVES button. To stop the clocks temporarily

Time expired

When time has expired for either player, the expired symbol and LCD digits 00.00 on the expired side will flash as well as the LED on the Time Control button. If sound is ON, five short [BEEP] sounds will also be heard. If the timing mode is Game, the user can still use one of the Time Control Buttons to start the opponent's clock.

Page 14

at any time, press PAUSE. Press either of the Time Control Buttons to restart the clocks from Pause without adding free time or extra time (for the next stage). As soon as one side runs out of time, 00.00 flashes on the corresponding LCD, along with the relevant LED on that side's Time Control Button. If the sound is on, you will also hear a sequence of beeps to remind you that the time is up. The winner is the player who still has time on the clock. To play again, press and hold PAUSE for 3 seconds or more. You can then choose whether to play a game with the same timing option or choose another timing option. To select another timing option, use the Timing Option Keys. Whoever plays first simply presses the opponent's Time Control Button to start the clock. If the Low Battery Symbol appears at any time, we recommend that you replace the batteries (see the Powering Up Section).
TOURNAMENT When using the Tournament modes, each player has a certain amount of time to complete a fixed number of moves. If a player fails to meet the required number of moves in the set time period, he or she has lost the game. (Note, a player can make more than the required number of moves within the given time period). Tournament games have more than one stage for the players to complete. Some games have up to three time periods (primary, secondary and tertiary) in which they must play a certain number of moves against the clock (see below for details on preset timer options): FISCHER The Fischer method allows the chess players' performance to be successfully measured, without having to either adjourn the game, or rely on the guillotine method as a means of ending the game in one session. It does this by providing the players with an amount of time to complete all the moves plus an amount of bonus time (free time) for each individual move. Your remaining time for the whole game is only reduced if you go over the free time allocation for each individual move. Players can also gain more overall thinking time by completing a move faster than the time allowed for each move. You can decide how much extra time will be added to your overall time for the whole game by programming the Competition Pro Game Clock before you start the game. The time is then either added "before" or "after" (explained below). When the LCD screens show ADD BEFORE the free time for each individual move (x) will be added to your opponent's clock as soon as you have made your move and pressed your Timing Control button ie, before your opponent makes a move. If your opponent then makes a move in less than the allocated free time per move, he or she will make a net gain in time on the clock. When the LCD screens show ADD AFTER the time available for each individual move (x) will be added to your clock as soon as you have made your move and pressed your Timing Control button ie, after you have made a move. If you make a move in less than the allocated free time per move (x), you will make a net gain in time on the clock.

TIMING MODES

HOURGLASS In a game using the hourglass timing method, your opponent's thinking time increases as your own thinking time is being used up. This makes for a doubly exciting game where you have to make your best moves in the quickest times possible to avoid giving more time to your opponent. If your count goes down to zero, you have lost the game. BLITZ If you are happy to play a game using the Blitz timing method, simply press the opponent's Time Control Button to start the clock. In a game of Blitz, each player has a certain number of minutes to complete all his/her moves. Under Blitz you have a choice of 5 preset timer modes with varying time to complete moves. The preset modes are listed below: The first display you see shows 5 minutes on each clock. To choose another of the preset timer options, press DOWN on the 4-way Control Pad to scroll through the timing modes. The amount of time you have on the clock for each timing option will appear on the LCDs. As soon as you have decided which option to choose, press the appropriate Time Control Button to start either your own or your opponent's clock, depending on who is playing first.

Page 16

BRONSTEIN The Bronstein method is similar to the Fischer method, in that you are given a fixed amount of time at the beginning of the game and the time remaining decreases as you think. Maximum free time is allocated after each move is made, and it is only if the time used to make a move is equal to or more than the maximum free time that the maximum free time is added to the remaining time after the move has been made. However, unlike the Fischer method it is not possible to increase the time remaining by playing each move more quickly than the free time. If the time used for a move is less than the maximum free time, only the exact time used for the move will be added to the remaining time after the move has been made. This means that the remaining time will be the same as before the move was made if the time used was the same as or less than the free time. With the Bronstein timing method, time is always added after. This means that the free time for each move (y) will be added to your clock as soon as you have made your move and pressed the Time Control Button ie, after you have made a move. However, unlike with the Fischer method, you cannot gain maximum free time (x) (ie, because y is less than or equal to x): Suppose that (x) = 10 seconds (maximum free time): Player A thinks, makes a move and presses the Time Control Button in 5 seconds. Only 5 seconds is added to player A's countdown clock after the move has been made. OR Player A thinks, makes a move and presses the top button in 10 seconds or more. Only 10 seconds is added to player A's countdown clock after the move has been made. GAME + DELAY Each player is given a delay time that counts down before the player clock starts to count down. So the default setting will be 30minutes game time, with 5 seconds Delay. When it becomes the player's turn, their timer counts down the delay time before starting the countdown of the player's time. Unused delay time cannot be accumulated. The during the delay

count down, the display should show the delay time counting down on its own and then switch to the remaining game time if the delay time is used up. There is delay time for every move. This mode variation should also be stored in a user memory. GAME + WORD In this mode, there is a fixed game time, 30 minutes, but when the clocks reach zero, the time expired indicator appears on the first side to reach zero, but the clock then starts to count UP. The clock does not stop but keeps going. The clock will be paused by the user at the game end, and the over-time is used to calculate a score. This mode is used in Word games where a fixed time is allowed, eg, 30 minutes, but extra time used is deducted from the final score. This mode variation should also be stored in a user memory. USER To create your own personalized time mode, select one of the Timing Option keys (HOUR GLASS, BLITZ, TOURNAMENT, FISCHER, BRONSTEIN, GAME) after the clocks have been reset (by pressing PAUSE for 3 seconds or more). Press the 4-way Control Pad for the option you have chosen (eg, TOURNAMENT) repeatedly to cycle through the preset timer options. The amount of time you have on the clock (and moves if any) for each preset timer option appears on the LCDs. As soon as you have decided which Preset Timer option to choose, follow the Edit and Store procedures described above to create and save your own personalized modes.

Page 18

TIMER MODES Mode 1: Hour Glass
Fixed amount of time is specified, and the time control expires when the difference between the two clocks reaches that amount. a) 1 minutes. b) 10 minutes. *) Custom defined time control in User defined setting Count down clock for the following durations. a) Blitz 5 minutes. b) Rapid 15 minutes. c) PCA Active 25 minutes. d) US Active 30 minutes. e) Action 60 minutes. *) Custom defined time control in Custom Blitz Setting 1 (time) User defined setting With primary, secondary and tertiary time phases. Primary Secondary Tertiary a) DELAY 40 moves in 20 moves/ All moves in 120 minutes 60 minutes 30mins +5 seconds +5 seconds +5 seconds delay delay delay b) FIDE 40 moves in 15 minutes 90 minutes, +30 seconds +30 seconds per move per move ADD BEFORE ADD BEFORE c) ECU 40 moves in All moves in 100 minutes, 50 minutes, +30 secs per +30 secs per move, move, ADD BEFORE ADD BEFORE d) Standard 40 moves in All moves in 120 minutes 60 minutes e) Amateur/ 30 moves in All moves in Guillotine 90 minutes 60mins

3 f) Traditional

40 moves in 120 minutes 30 moves in 30 minutes (repeating). Custom Tournament 1 (moves/ available time/ time added per move: before/after)
20 moves in 60 minutes (repeating).

3 g) Club

Mode 2: Blitz
*) Custom defined time control in User defined setting
Custom Tournament 2 (moves/ available time/ time added per move: before/after)
Custom Tournament 3 (moves/ available time/ time added per move: before/after)

Mode 4: Fischer/Bonus

4 Time will be add to the player's clock when it is activated (add before) or after completed the move and activated the opponent's clock (add after). a) 3 minutes + 2 seconds / move (add before). b) 50 minutes + 2 seconds / move (add before). c) 1 minutes + 1 minute / move (add before). d) 1 minutes + 1 minute / move (add after). *) Custom defined time control in User defined setting Similar to Fischer but the time added will not exceed the time used by the user in the previous move. Therefore, the remaining time of a user will never larger than the initial time. The time added will always be added after. a) 5 minutes, 3 seconds / move free. b) 20 minutes, 10 seconds / move free. *) Custom defined time control in User defined setting a) b) *) Game and Delay / Blitz and Delay, 30 mins / 5 secs delay Word (Default time is 30 mins) Custom defined time control in User defined setting

Mode 3: Tournament

Mode 5: Bronstein

Mode 6: Game

Page 20

Mode 7: User

User can recall the "user defined setting" from 3 memory locations. a) User Memory setting 1 b) User Memory setting 2 c) User Memory setting 3 Non-FIDE style mode? *) Cold start default setting is FIDE (Item 3.b1). 5.
maintenance by any person or party other than our own service facility or an authorized service center, use or installation of nonSaitek replacement parts in the product or the modification of this product in any way, or the incorporation of this product into any other products, or damage to the product caused by accident, fire, floods, lightning, or acts of God, or any use violative of instructions furnished by Saitek plc. Obligations of Saitek shall be limited to repair or replacement with the same or similar unit, at our option. To obtain repairs under this warranty, present the product and proof of purchase (eg, bill or invoice) to the authorized Saitek Technical Support Center (listed on the separate sheet packaged with this product) transportation charges prepaid. Any requirements that conflict with any state or Federal laws, rules and/or obligations shall not be enforceable in that particular territory and Saitek will adhere to those laws, rules, and/or obligations. When returning the product for repair, please pack it very carefully, preferably using the original packaging materials. Please also include an explanatory note. IMPORTANT: To save yourself unnecessary cost and inconvenience, please check carefully that you have read and followed the instructions in this manual. This warranty is in lieu of all other expressed warranties, obligations or liabilities. ANY IMPLIED WARRANTIES, OBLIGATIONS, OR LIABILITIES, INCLUDING BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, SHALL BE LIMITED IN DURATION TO THE DURATION OF THIS WRITTEN LIMITED WARRANTY. Some states do not allow limitations on how long an implied warranty lasts, so the above limitations may not apply to you. IN NO EVENT SHALL WE BE LIABLE FOR ANY SPECIAL OR CONSEQUENTIAL DAMAGES FOR BREACH OF THIS OR ANY OTHER WARRANTY, EXPRESS OR IMPLIED, WHATSOEVER. Some states do not allow the exclusion or limitation of special, incidental or consequential damages, so the above limitation may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.

TECHNICAL SUPPORT

Can't get your controller to work - don't worry, we're here to help you! Nearly all the products that are returned to us as faulty are not faulty at all - they have just not been installed properly. If you experience any difficulty with this product, please first visit our website www.saitek.com. The technical support area will provide you with all the information you need to get the most out of your product and should solve any problems you might have. If you do not have access to the internet, or if the website cannot answer your question, please contact your local Saitek Technical Support Team. We aim to offer quick, comprehensive and thorough technical support to all our users so, before you call, please make sure you have all the relevant information at hand. To find your local Saitek Technical Support Center , please see the separate Technical Support Center sheet that came packaged with this product.

Conditions of Warranty

1. 2. 3. Warranty period is 2 years from date of purchase with proof of purchase submitted. Operating instructions must be followed. Specifically excludes any damages associated with leakage of batteries. Note: Batteries can leak when left unused in a product for a period of time, so it is advisable to inspect batteries regularly. 4. Product must not have been damaged as a result of defacement, misuse, abuse, neglect, accident, destruction or alteration of the serial number, improper electrical voltages or currents, repair, alteration or

Page 22

This symbol on the product or in the instructions means that your electrical and electronic equipment should be disposed at the end of its life separately from your household waste. There are separate collection systems for recycling in the EU. For more information, please contact the local authority or your retailer where you purchased the product.

Specifications

Battery: Dimensions: Weight: Battery life: When battery-low is detected: Battery-Low detection voltage: 2 x C size batteries. 170 x 83 x 55 mm. TBD In normal operation: Approx 600 hours. Minimum 20 hours left. 2.4 0.15 Volt.
Information for Customers in the United States
FCC Compliance and Advisory Statement Warning: Changes or modifications to this unit not expressly approved by the party responsible for compliance could void the user's authority to operate the equipment. This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: This device may not cause harmful interference, and; This device must accept any interference received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures: Reorient or relocate the receiving antenna; Increase the separation between the equipment and receiver; Connect the equipment into an outlet on a circuit different from that to which the receiver is connected; Consult the dealer or an experienced radio/TV technician for help.

Page 120

Saitek Competition Pro Game Clock

V.1.0 20/12/05

2006 Saitek Ltd. Made and printed in China. All trademarks are the property of their respective owners. CZ01

www.saitek.com

 

Tags

CD200 LXD75 A 50 SR-404 24 E Tuner S800 Dimage E203 Travelmate 530 TW125-2000 Urc4110 DVC5936 STR-DE375 U900T K 1000 Chatbot Power Bell Rcr 127 Ascent HPS 544 B5300 XDR-S100CD Minolta 7415 CQ-DRX900N Crossing AC205 ZIT64X CD-3025R FS-C5015N 6500 6510 Placa 970 SIM VG710B AX63PRO Samsung 320P AV-D30 Gateway KDC-W5137 Archos 7 Patrician 3 Powershot S45 Iden I455 UB1002FX VS125 LP-9000C AM-957 Palmtop PC EWH-100SL BHT-2000 ICD-P110 Romeo Mito Aspire-T620 KDL-22S5500 Hipath 1150 55 USB CTK-691 Isotwin C24E ER8260D-00 7310XL R-763 HBH-65 WF-402A HDT8010 PDX-4 100 Wl-359 TDX85 VPL-CS2 BR-1200 CD VT440K SD-24VL-s-TL B3600 Cry 3 CTK-519 NS-777-NS-555 Photomic LBT-ZT4 Iway- 250C Pacific 50PC1D Stand WIM 2120 Only HT286 5920G AVR-3311 AJ-HPX2000 HL-3400CN Manual Espio 738 DVD-A120 WF7452SUV 30263 3DC-1000 A Farm CD2352S-19 RX3041H Aspire 5220 CN-HDS940 N91-2 8GB GT-E2510 PCG-FR315S MHC-DX30

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

Sitemap

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101