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EXCEPTIONS TO THE EXIT COMMAND
In some menus in addition to the EXIT push button the Escape command may appear, which is attributed to a function push button at the side of the display. Therefore if the EXIT push button should fail to work, look carefully at the display to find the Escape function amongst the commands, or try pressing the key used to access the specific menu again. There are another few exceptions that aid programming: for example the editing of the Vocalizer can be accessed from any menu.
THE F1-F10 FUNCTION PUSH BUTTONS
There are five push buttons to the left and five to the right of the display. They are called such as they have no specific function (apart from calling up the menus as already explained), but they take on the function of the command displayed next to them. If you take a close look you will see that a blue line has been traced for each function push button that relates to a specific area on the display. This area, when there are choices or commands available, is taken up by a rectangle that bears the name of the function, of the Voice or of the style to be called up.
DATA ENTRY
There are various possibilities based on the parameter to be modified within a menu. Direct call up: for the Voices and the styles, the choice of one of these using a function push button immediately calls them up. Enabling and disabling: Some parameters may have an ON status and Off status, Active or Inactive and the function push button relative to that parameter has the task of changing its status. Selection of a line of parameters: Likewise for Program editing, the function push button is used to select a group of parameters, the value of which is entered using the VALUE +/- push buttons. Parameters in the middle of the display: Likewise for Voice editing, some parameters may be found in the middle of the display and are accessed using the CURSOR +/- push buttons. Calling up a Midi file: Together with the manual selection of a Midi file from a directory, it is also possible to directly indicate the Midi file to be loaded, with the MASTER FOLDER enabled, by entering the number of the Midi file using the numeric keypad (STYLES push buttons). Calling up a Single RAM Style: Using the enabled SINGLE RAM STYLE push button, a style can be called up from hard disk by directly entering the number associated with it. Entering words or letters: When saving some files the SD1 requests the entry of words, which can be done using the notes of the keyboard to which letters and numbers are related. The CURSOR +/- push buttons are used to move within the letters of the name and the VALUE +/- push buttons are used to enter the alphabetic letter.
14 SD1 Owners Manual
Having fun with the SD1! A guide on how to start playing and having fun right away
You will certainly want to know how to use some functions of the SD1 such as how to reproduce Midi files, how to use the Arranger, how to call up Styles and Voices, how to use a MIDI accordion and the Vocalizer with a microphone. If this is the case then this section is just down your street. If youre not programmers and youre not interested in the nitty-gritty of the menus then you can just end here.
16 SD1 Owners Manual
q q q q q q
Find the first Midi file of the chain using the VALUE +/- push buttons Confirm the first Midi file of the chain using the function at the side of the Midi file and symbol will appear: F9 Chain Select Choose the next Midi file using the VALUE +/- push buttons Confirm the choice using the F9 Chain Select function. Then repeat the last procedures until the Midi file chain has been completed. Start reproducing the first Midi file using the F7 Go Next function To move onto the next Midi file use the F7 Go Next function or stop reproducing using START and press the START push button again to start reproducing the next Midi file. To modify any reproduction parameters from the SONG PLAY page without loosing the chain, press the EXIT push button
The only restriction in creating chains of Midi files lies in the fact that the SD1 cannot use Midi files on hard disk and floppy disk at the same time. You must always work with the files stored on one of the two disks.
HOW TO RECORD A MIDI FILE WITH THE SD1
There are two ways of recording a song: the built-in sequencer works over sixteen independent tracks and has been devised to record the songs meticulously. The Song Record function on the other hand is used to create a Midi file by recording everything played on the keyboard and various tracks of the Arranger. This last method is used to exploit the powerful automatic arrangement functions to obtain a complete song. A separate section has been dedicated to the Sequencer and below is the information on how to record a song using Song Record:
From the main page of the display press the SONG RECORD push button Enter the name to be given to the Midi file using the KEYBOARD keys Save the title using the F10 SAVE function Start SONG RECORD using the F10 START function From here you can start playing, start the Arranger, call up timbres and Styles and the SD1 will record everything. Upon completion press the SONG RECORD push button The Midi file just recorded is now ready to be reproduced using the START push button
Considering that it is in actual fact a true Midi file it can be later modified using the Sequencer editing functions or it can be put on sequencer software to add the finishing touches. Further details on how to use Midi files are found in the following sections: - Song Play - Song Record - Disk - MIDI - Sequencer
HOW TO CONTROL THE ARRANGER
The Arranger controls are also described in the Arranger section. Below are simply the main concepts.
q q q q q q q
To move the split point hold the SPLIT push button down.Then simultaneously press the key on the keyboard that will be the new split point. To start the Arranger press the START push button. To stop the Arranger press the START push button. To add an Intro with the Arranger stopped, set the chord and press one of the three INTRO 1, 2, 3 push buttons. To add a Fill-in with the Arranger running press one of the three FILL 1, 2, 3 push buttons. To start the Arranger with the first chord played enable it using the dedicated push button (the LED lights up) KEY START To start the Intro with the first chord enabled, select an Intro using one of the INTRO 1,2,3 push buttons and then play the chord (KEY START INTRO ENDING 1, 2, 3) To conclude an automatic accompaniment with an End, ensure that the JUMP push button LED is switched off (therefore disabled) and press one of the followin push buttons with the Arranger running: INTRO ENDING 1, 2, 3 To call up one of the four variations, with the Arranger running, press one of the A,B,C,D push buttons. To move on by one variation with the Fill In 1 and 2, enable it using the dedicated push button (the LED lights up) JUMP + FILL 1, 2 To go back by one variation with the fill In 3, enable it using the dedicated push button (the LED lights up) JUMP + FILL 3 To play over the whole keyboard and to acknowledge the chords, enable the function using the dedicated push button: PIANIST To modify the tempo set on the Arranger, use the SLOW FAST push buttons To create an Accelerando press the TAP push button repeatedly and briefly: RIT ACC (TAP) To create a Ritardando, change the direction of the arrow by holding the TAP push button down for a few seconds and then press it repeatedly and briefly: RIT ACC (TAP) To enter a break, press the BREAK push button. To immediately end an arrangement with a short end, press the END push button: TO END To stop an accompaniment when the next chord is released, enable the KEY STOP push button (the LED of the push button lights up) and then play a chord very briefly. To hold the arrangement only while the chord is played, enable these functions using the dedicated push buttons: KEY START+KEY STOP To play the accompaniment again from the first beat, in whatever measure it currently is, press the RESTART push button. To cut-out the accompaniment tracks, execept for the drum tracks, when no chord is played, disable the HOLD function using the dedicated push button (the LED switches off): HOLD To cyclically repeat all the Fill Ins, press a FILL 1, 2, 3 push button and hold it down. To balance the volume of the Arranger with the lead played on the part of keyboard to the right of the split point, press these push buttons: BALANCE +/- (VALUE +/-) To restore the original tempo of the Style, press the PAGE +/- push buttons simultaneously To repeat the Intro while a Style is playing, enable the function and then press one of the three Intro push buttons: JUMP + INTRO To reproduce only the Ending while the Arranger is stopped, enable the function and press one of the following push buttons: JUMP + INTRO To cut-out the timbres assigned to the part of keyboard to the left of the split point, press these push buttons simultaneously to mute the volume: LOWER VOLUME
It is obviously possible to control many other aspects of the Arranger, amongst which the timbres to be assigned to the right hand or the settings for the single accompaniment tracks. For the time being however you can already have fun and meet your basic requirements. You will find detailed information in the sections dedicated to the following: - Arranger - Style - Registration - Timbres - MIDI - Disk
HOW TO USE THE VOICES
To the right of the keyboard split point, when the Split function is enabled (LED of the SPLIT push button lit), a lead can be played with the right hand independently from the Arranger. The default timbre assigned is that of the acoustic piano, but one of the sixteen timbre groups can be called up at any time using the same number of VOICES push buttons. Likewise for the Styles, the timbres too are displayed in groups of ten and the presence of any groups following the first is pointed out by Page with the number on the right indicating the number of groups available. Once a family has been selected from the main page of the display using the dedicated VOICES push buttons to the right of the control panel, 5 timbres appear on the right and five on the left. To call one up simply press the function push button at the sides of the display (F1-F10) relative to that timbre. The timbre selected will be displayed under the four measure bar segments. To select the groups of timbres that follow the first, use either the PAGE +/- push buttons or press the VOICES push button again relative to the same family of timbres. In this case the groups will be selected cyclically. The Modulation Wheel and the Pitch Bend are immediately available likewise for the key dynamics to control the different timbre tones. Without going into too much detail it is worth while remembering that up to four overlapped timbres can be used for the lead section, which is programmed using the Programs. Further parameters on the timbres are explained in the following sections: - Timbres - Drawbars - Sound Load - Registration
HOW TO USE THE MICROPHONE AND THE VOCALIZER
The SD1 can work with up to two microphones connected to the dedicated rear inputs. The Micro 1 input, on the contrary to Micro 2, is processed by the Vocalizer, namely the effect with which the voice can be naturally harmonized according to the chords played, to a track of a Midi file or according to the notes played on the keyboard. What you need is a good microphone, a cable and the SD1. When you connect the microphone to one of the two inputs, adjust its gain, or rather move the Gain cursor until the LED of the ON LINE EFFECT (Overload) push button starts to light up. The purpose of the Gain control is that of increasing the amplitude of the microphone signal to an ideal level. This ideal level is reached when the overload limit of the pre-amplifier is nearly reached, which is pointed out by the Overload LED that switches on. As default setting the SD1 keeps the microphone inputs turned off to prevent any interference from disturbing the audio output.
Due to the fact that the Drawbars page also contains parameters that can be called up using the funciton buttons, the VALUE +/- buttons are enabled to control harmonic 1 only if these parameters are not selected. As usual, pressing both buttons relevant to a Drawbar at the same time put the harmonic to zero. The SD1 also allows you to control a number of particular features relevant to the original organ timbre, to be called up with the function buttons and the CURSOR +/- buttons and modified with the VALUE +/- buttons. These parameters are described in detail in the following: F1 Click: F2 Sustain: activates the typical noise when the sound of the electromagnetic organ starts. an effect used on the electronic organs of the sixties and seventies, extending the decline time of the timbre; the relevant value is programmed using the VALUE +/- buttons.
F6 Percussion: this is a basic feature of the Jazz and Rock organ sound. The percussion introduced is to be chosen among 4 and 2 2/3 by pressing the F6 function key. The percussion volume is modified using the VALUE +/- keys. F7 Effects: this allows you to access the typical effects associated to the electromagnetic organ, i.e. Chorus and Vibrato. The Vibrato can be applied to the oscillator (Dco), the amplitude (Dca) or the filter (Dcf) with a global speed control (Rate). Pressing CURSOR +/- you select the parameter and pressing VALUE +/- you modify the quantity. To go back to the Drawbars page press once more the F7 function button.
Each configuration of the nine Drawbars can be saved into a preset, that can be called up with the VOICES buttons and whose name appears on the top of the display. Proceed as follows to store a Drawbars combination: q Press SAVE/ENTER. q If you do not wish to modify the name, press F10 Save to confirm. q If you wish to modify the name, digit the letters using the keys of the keyboard and move with the CURSOR +/- buttons. Then press F10 Save to confirm. q The F9 Default function restores the original factory set combinations. q The F4 Undo function restores the last combination. q The F5 Escape function deletes the storage operation. 40 SD1 Owners Manual
Drum Set
The rhythm section of the SD1 uses both the Drum Sets and the Live Drums. The Drum Sets are assigned to the Drum 1 track (channel MIDI 10), whereas the Live Drums are assigned to the Drum 2 track (channel MIDI 9) within a style. The SD1 is equipped with 24 preset Drum Sets and 24 additional User Drum Sets that can be freely programmed by the user.
PLAYING A DRUM SET
Simply press the MANUAL DRUM button if you wish to play a Drum Set on your keyboard. If a style is being played, also the Drum track will remain active, but you will not be able to change the chord until you deactivate the MANUAL DRUM button. If you wish to change the Drum Set assigned to the Drum 1 track, and as a consequence also the Drum Set to be played on the keyboard, press the DRUM SET button to display all the available Drum Sets, including the Live Drum Sets. If you wish to select one of them, simply press the function button relevant to the Drum Set and use the PAGE +/- buttons or the first six VOICE buttons to go to the next pages. It may be useful to transpose the instruments by one octave. For doing so, press the OCTAVE button. The Drum Sets marked with a small circle are User Drum Sets stored in the internal memory and can be modified by the user.
The first page allows you to activate or deactivate the instruments of a percussion group, by pressing the function buttons corresponding to the specific group. If you wish to deactivate all percussion groups together (except for the Kick), simply press both VALUE +/- buttons at the same time. If you then press one of the two VALUE buttons, all groups will be activated again. The Kick group has been excluded from the global deactivation process especially in order to grant an optimum reproduction of techno and dance Styles, where during the first beats only the bass drum is used, with the other instruments being added later on. 42 SD1 Owners Manual
The second page is used to control the volume of the single groups to be selected with the relevant function keys. The volume of the selected group can be modified from value 1 to 15 using the VALUE +/- buttons.
The third page is used to control the reverb quantity of the single groups to be selected with the relevant function keys. The reverb quantity of the selected group can be modified from value 1 to 15 using the VALUE +/- buttons.
The fourth page is used to control the pan value (stereo position) for the single groups to be selected with the relevant function keys. The pan value of the selected group can be modified in steps of 64 to the right (R) or to the left (L) using the VALUE +/- buttons. Pressing both VALUE +/- buttons at the same time brings the pan back to the neutral value, i.e. in the centre ().
HOW TO CREATE OR MODIFY A DRUM SET
he SD1 makes it possible to create and program a Drum Set to be stored among the User Drum Sets and to be used in the styles. If you wish to access the editing pages, press the EXIT button to go to the main page and then press F9 Edit Drum. You are now able to edit the Drum Set presently selected and shown in the centre of the display, under which the destination User Drum Set for storage is shown, which cannot be modified if you do not select a different source Drum Set for the editing procedure. In fact the association between the preset Drum Sets and the User Drum Sets is prearranged.
This is used to display the list of Midi files stored in the Folder or in the disk in use and its function has already been described in the sections on how to load a Midi file. The creation of chains of Midi files has already been illustrated in the dedicated section, to which you may refer. You will find the explanations of the single parameters. F7 Go Next: This indicates the next Midi file to be reproduced or loaded. F8 Lead: If set as On the lead track will be reproduced. If pressed again the track of the Midi file indicated as Lead Channel will be disabled. F9 Chain: This appears after the * push button is pressed and is used to create chains. F10 Lyric: If there are Lyrics events in the Midi file and if the function is set as On, the display shows the words set in syllables. In this status, if F10 is pressed again, the function will be disabled. This is used to control the optional video interface. Further details are provided in the Video Out and Karaoke section. This is used to quickly enable or disable the track of the lead established with Lead Channel in page F3 Transposer. Press the function push button to switch On and Off. If the MIDI channel does not correspond to that of the lead, there is the risk of disabling a different track such as that of the bass or of another instrument. The F8 Lead status is valid for all Midi files.
F7 Video: F8 Lead:
F9 Drum + Bass: When set as On, it disables all the tracks of the Midi file with the exception of those for the Drums and Bass. F10 Lyric: The display choice applies to all Midi files. Its default setting is Off. Press the function push button F10 again if the Midi 72 SD1 Owners Manual
file has Lyrics events and they will be set in syllables on the display. From the words display page exit using the F10 function push button.
MODIFYING AND SAVING THE PARAMETERS OF THE TRACKS OF A MIDI FILE
The SD1 can modify the Volume, Reverb, Chorus and Pan parameters for each single track (Part) of a Midi file. It can also always filter undesired MIDI events, transpose the track, enable the Mute and define the MIDI channel receiving and transmitting for each track. To go beyond the General MIDI standard Level 1, it is also possible to convert the track into one dedicated to the use of a Drum Set or the Vocalizer. These parameters can be edited only after having started the Midi file for some beats, just enough to load the single track parameters that are always at the beginning of each Midi file. The SD1 is provided with two different editing methods: the first is based on displaying one track or Part at a time, the second shows the setting of the single parameter for all sixteen parts. Once the Midi file has been started for a few beats, press F1 GM Part to access the editing pages. It is not necessary to continue reproducing the Midi file once the parameters have been loaded in the memory, however by modifying the parameters while the Midi file is reproducing it will be much easier to play back the result. MODIFYING A SINGLE PART
F10 Status:
HARMONISATION MODES AND DESCRIPTION OF THE ALGORITHMS
After you have selected a harmonisation mode using F3 Modes, at the centre of the screen the relevant algorithms you can select using the CURSOR +/- push buttons are displayed. In the following we have a short description of the single algorithms for each mode. AUTOMATIC CHORD 1 The voices added by the Vocalizer depend on the chord recognised on the keyboard area to the left of the splint point, independently from its inversion, and on the note sung, of which the intonation and the inversion, if any, will be determined according to the recognised chord. If the note sung is extraneous to the chord, this note will not be reproduced by the Vocalizer but will be present as a direct audio signal. In this case the Vocalizer reproduces a voice with a note that is as near as possible to the note sung, but compatible with the chord. If the note sung belongs to the chord, the Vocalizer creates the harmonisation as a function of this note, producing the single inversions. The single algorithms can vary the position of the note sung within the chord and can place it to the centre, on the third or on the fifth. Modifying the note sung can, as a consequence, cause also the inversions to change. The following algorithms are available for Automatic Chord 1: Trio Standard: This maintains the note sung in the centre of the chord. If the Vocalize Lead is active (On), the note sung is doubled. Trio Up: This maintains the note sung in the bass of the chord. If the Vocalize Lead is active (On), the note sung is doubled. Trio Down: This maintains the note sung in the treble, generating the two voices under it. If the Vocalize Lead is active (On), the note sung is doubled 86 SD1 Owners Manual
Trio Octa 1: Trio Octa 2: Trio Octa 3: Trio Octa 4: Duet Open: Duet Down:
Duet Up: 3 Open 1: 3 Open 2:
This maintains the note sung in the centre, with the keynote of the chord always in the bass. If the Vocalize Lead is active (On), the note sung is doubled. This performs a third above the note sung and doubles the note sung in the higher octave. If the Vocalize Lead is active (On), the note sung is doubled. This performs a third above and the unison with the note sung and doubles the note sung in the lower octave. If the Vocalize Lead is active (On), the note sung is doubled This performs a fifth below the note sung and maintains the fundamental note of the chord in the bass. If the Vocalize Lead is active (On), the note sung is doubled This performs only the fifth above the note sung. If the Vocalize Lead is active (On), the note sung is doubled. This performs the third below the note sung, transposed by one octave downward (lower tenth). If the note sung is the keynote of the chord, the Vocalizer creates the third in the bass, belonging to the lower octave with regard to the note sung. If the note sung is the third of the cord, the Vocalizer creates the keynote in the bass, belonging to the lower octave. If the note sung is the fifth of the chord, the Vocalizer creates the third in the bass, but still belonging to the same octave as the note sung. If the Vocalize Lead is active (On), the note sung is doubled. Performs the third above the note sung. If the Vocalize Lead is active (On), the note sung is doubled. Performs the higher third as well as the lower fifth and octave, compared to the note sung. Performs the higher third, as well as the lower third and fifth compared to the note sung.
F3 Reverb Type: This is used to establish which Reverb algorithm is to be used for Reverb 1 and Right to be chosen between Box 1, Box 2, Room 1, Room 2, Studio 1, Studio 2, Hall 1, Hall 2, Stage 1, Stage 2, Theatre, Cathedral, Arena, Valley, Planet and Galaxy. Furthermore, you can also select four User Reverbs derived from the modification of the algorithms in ROM. This modification is enabled using the F10 Edit push button, again from the Effects menu, that we will discuss later. To choose the type of algorithm use the VALUE +/- push buttons. F4 Reverb 2: This is the Reverb assigned to just the Drum 1 track of the Styles and not to the Drum 2 track that controls the Live Drums. The quantity of Reverb applied is modified using the VALUE +/- push buttons.
F5 Reverb Type: This specifies the algorithm assigned to the Drum 1 track between Room, Studio, Club, Hall, Theatre, Stage and Arena. By selecting Rev1 Type the Drum 1 track will use the same algorithm used for Reverb 1. To select the type of algorithm use the VALUE +/- push buttons. F6 Equalize:
This sends the user to the page dedicated to the graphic equalizer with three bands and to the level of the audio outputs. The parameters, that can be modified using the VALUE +/- push buttons, are the following: 90 SD1 Owners Manual
F1 Low: This establishes the gain in decibels of the lower frequencies of the audio range F2 Mid: This establishes the gain in decibels of the middle frequencies of the audio range F3 High: This establishes the gain in decibels of the higher frequencies of the audio range F4 Bass Boost: This is used to increase or decrease the gain on the bass, in order to send to the amplification more or less enhanced bass lines. The parameter is modified by pressing the relative function push button F4 repeatedly. F5: Escape: This is used to return to the Effects menu. F6 Out 1 Level: This establishes the level of the audio 1 output or Left/Mono. F7 Out 2 Level: This establishes the level of the audio 2 output or Right. F8 Out 3 Level: This establishes the level of the audio 3 output. F9 Out 4 Level: This establishes the level of the audio 4 output. F7 Chorus: F8 Delay: F9 Distorsion: F10 Edit: This is used to select the type of algorithm between Chorus 1, Chorus 2, Chorus 3, Chorus 4, Chorus 5, Flanger, Short Delay, Feedback and four User Chorus using push buttons VALUE +/-. Once the algorithm has been selected, it is edited using F10 Edit. This is used to select between eight types of pre-set Delays and four User Delays using the VALUE +/- push buttons. Once the algorithm has been selected, it is edited using F10 Edit. This is used to select between eight types of distorsion and four User Distorsion using the VALUE +/- push buttons. Once the algorithm has been selected, it is edited using F10 Edit. This is used to access the menu dedicated to programming the most important parameters of an algorithm.
EDITING AN EFFECT
The SD1 does not only choose the algorithm to be assigned to the DSPs but it also allows its substantial modification and saving in dedicated memories. To modify an algorithm first it must be selected between Reverb 1, Chorus, Delay and Distorsion, simply by pressing the function push button and choosing the algorithm. Without doing anything else at this stage press F10 Edit to access the menu. Whatever the algorithm to be modified the Edit page shows some fixed parameters: F4 Default: F5 Escape: F8 Source: This resets the parameters of the algorithm at their original values. This returns to the Effects menu. This indicates the current algorithm selected to be modified, however by pressing function push button F8 several times, a different algorithm can be selected.
F9 Destination: This specifies the destination memory for the algorithm modified. It is selected by pressing the function push button F9 repeatedly. F10 Save: This confirms and saves the parameters modified in the memory selected using F9 Destination.
The single parameters to be modified are shown in the middle of the display that are selected using the CURSOR +/- push buttons and are modified using the VALUE +/- push buttons.
PARAMETERS FOR REVERB ALGORITHMS Level: Filter: Pre Delay: Decay: Delay: This is the level of the signal. This applies an LPF filter that cuts out the higher frequencies. This is the length of the first delay. This is the decay tempo of the reverb. This is the length of the delay of the signal.
PARAMETERS FOR CHORUS ALGORITHMS Level: Delay: Feedback: Rate: Depth: This is the level of the signal. This is the length of the delay. This is the repetition degree of the Delay. This is the modulation speed. This is the modulation intensity.
PARAMETERS FOR DELAY ALGORITHMS Volume Centre: This is the level of the signal repeated in the centre. Volume Left: This is the level of the signal repeated to the left. Volume Right: This is the level of the signal repeated to the right. Delay Centre: This is the delay tempo for repeating the signal in the centre. Delay Left: As above but for the signal to the left. Delay Right: As above but for the signal to the right. Feedback: This is the signal regeneration degree. Filter: This is the LPF filter to cut out the higher frequencies. PARAMETERS FOR DISTORSOR ALGORITHMS Level: Tone: Resonance: This is the level of the signal. This is the timbre variation degree. This is the accentuation of the frequencies of the distorted timbre.
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On Line Effects and Rotor effect menus
The ON LINE EFFECT push button calls up a menu dedicated to managing the effects for the Voices used in the Right section, namely the lead. These parameters have been intentionally kept separate so that the addition of the effects can be controlled very rapidly. The greater definition however is obtained by programming the Programs (consult the dedicated section). The On Line Effect menu that is called up by pressing the relative push button on the control panel from the main page of the display also includes parameters required to control the microphone input.
F3 Registr. Mode: F4 Disp. Time: F5 Pianist:
F6 Keyboard Out Ass:
This calls up the page used to manage the four audio outputs. The rhythm sections and the lead parts are displayed in the middle of the display, which can be conveyed to the audio outputs. The use of an additional output disables the built-in DSP dedicated to the effects, but not the Reverb. Therefore if Distorsor effect is to be used on a timbre, the auxiliary output cannot be used at the same time. If four audio outputs are used together at the same time, the SD1 disables all the DSPs, therefore the timbres are not processed by Reverb or Effects. To select one of these sections or parts use the CURSOR +/- push buttons and then the VALUE +/- push buttons to modify the audio output according to the management mode of the outputs referred to the F1/5 function push buttons. F1 L&R Standard: All the sections and the parts are lead to the main audio outputs L and R. F2 L&R Out 3: Together with the main audio outputs there is also the audio output 3 available, which is not processed by the internal effects. The Reverb remains enabled for the L&R outputs. F3 L&R Out 4: As for the previous output but using audio output 4. F4 L&R Out 3 & 4: The pair of main stereo audio outputs and the two audio outputs independent from one another are available. F5 Separate 1, 2, 3, 4: Four monophonic audio outputs that can be assigned freely. F6 Default: This resets the initial conditions on each of the Out Assign combinations. F7 GM Out Ass.:
This calls up the page to assign the outputs separate from the sixteen MIDI parts in General MIDI and the drum sections. The management of the parameters and the limits are identical to F6 Keyboard Out Assign (see relative section).
F8 Vol. Select:
This is used to select the call-up mode of the Voices. In Mode 1 the last Voice selected within a single family is always automatically called up. To change it simply select another Voice within the same family. In Mode 2 the Voice is enabled only after it has been selected using the function push buttons within a family, so that the Voice in use is not replaced just by calling up a family. This function is used if connected to a Solton MIDI pedal and to the special pedal for guitarists with four switches for changing the tonality. When the parameter is set as On, each new change of tonality is held even if the relative switch is not held down. In Off the tonality variation remains in use only for the time during which the switch is pressed and then it returns to a major tonality. When set on Yes, the volume pedal controls the global level of the Song.
Folder 90 stores some special files dedicated to resetting the Wave table which are of no interest to the final user therefore their use is not explained. Folder 98 stores copies of the reset files for Programs, Registrations, User Voices, User Drum Sets and Vocal Sets.
Folder 95 Styles, connected to Master Folder, is provided with some additional Styles that are not loaded in Flash RAM and can be loaded in RAM. These styles are the following: Dance1 Dance2 Dance3 Dance4 Dance5 PopDown1 PopDown2 PopDown3 PopDown4 Beguine1Ms Beguine2Ms TangoMs PolkaMs WaltzMs MazurkaMs TarantellaMs PartyFox The Dance and PopDown Styles use new Loops stored in HD in Folder 94 Sound, which are automatically loaded in RAM as soon as the corresponding Styles are called up.
Sequencer
The internal sequencer of the instrument allows the user to create or modify midi sequences in a rapid and functional manner, being provided with advanced functions that are typical only to sophisticated computer programs. Press the SEQUENCER button to access the main page. Note. All operations performed on the sequencer must always be saved on disk (see LOAD/SAVE) before exiting the menu or turning the keyboard off. Otherwise, the recorded data will be lost forever. When in the Sequencer mode, the first track out of the 16 available is selected. All the tracks are empty, including the MASTER TRACK. The various functions can be accessed from the main page. NAME:
Use the Cursor<> buttons to access this box and give a new name to the sequence (SEQUENCE by default). Press the Save/Name button: an edit window will appear, bearing the current name of the sequence. Every letter that is highlighted by the blinking cursor can be changed by typing on the keyboard. Each key corresponds to a letter that is clearly marked in the serigraphy on the ketyboard. After each letter entry from the keyboard, the cursor automatically moves forward by one letter (you may enter up to 8 letters). As an alternative to the keyboard, the Value-/+ buttons may be used. In this case the cursor will not move forward automatically. If the Value-/+ buttons are pressed together, all edited letters, starting from the current cursor position, will be cancelled. The Cursor<> buttons can be used to move the cursor from one letter to another. Press F10 (Execute) to confirm the new name, press F5 (Escape) to cancel editing. TEMPO: It is the speed, expressed in quarters per minute, with which the sequence will be played once it has been recorded. The tempo default value is the one of the last style selected. Use the Cursor <> buttons to access the TEMPO box and change the tempo value by pressing the Value-/+ buttons. When the recording starts, the tempo is memorized in the MASTER TRACK. During recording, use the Fast/Slow buttons to register any tempo variations on the MASTER TRACK. Tempo events can be entered, modified and cancelled after recording, by using the MASTER TRACK menu functions as explained below. It is the bar musical division. The default value is 4/4, i.e. each bar is divided into four quarters. Use the Cursor <> buttons to access the SIGN box and change the numerator/denominator values by pressing the Value-/+ buttons. When the recording starts, the SIGNATURE is memorized on the MASTER TRACK. As with tempo, the SIGNATURE can be entered, modified and cancelled by using the MASTER TRACK menu. It indicates the current position of the sequence. It is divided into three areas that can be accessed by means of the Cursor<> buttons or by pressing the F1 button in succession. The first value indicates the bars, the second value indicates the quarters, the third value indicates the steps making up one quarter. Each quarter is made up of 48 steps. Once the position has been selected, its default value [1] can be changed by pressing the Value -/+ buttons. Pressing the Value -/+ buttons together will reset the default value. The sequencer is divided into sixteen tracks, plus one MASTER TRACK. Track names are given in the center of the page, preceded by a progressive number. Track default name is TRACK_n. Single track names can be changed by means of the OPTIONS menu described hereafter. Recording is performed on the highlighted track; therefore, the track on which one wants to record must be selected before recording begins. Tracks are selected by pressing the Page<> buttons. The display will show only the group of tracks from 01 to 08 or the group from 09 to 16. Therefore, every time you scroll the tracks, passing from track 08 to 09 by pressing Page> or from 09 to 08 by pressing Page<, the display is updated with the new group of tracks. Tracks can be selected also by using the Cursor <> buttons, but in this case you must pass through the field [Chan.] reserved for playback midi channels. In any case, even if the midi channel field stays highlighted, the selected running track is the one on the left-hand side of the highlighted area. The playback midi channel is shown on the right-hand side of each track name. Use the Cursor <> buttons to access the channel box and the Value -/+ buttons to change the playback channel. By default, the channel is set on [All]; this means that when playing back, the midi channels will be reproduced on the originally recorded channels. Instead, by selecting values from 1 to 16, all the midi events recorded on the related track will play on the selected channel. For example, events belonging to the same midi channel can be recorded on different tracks (for example, by playing on the righthand side of the keyboard), and different midi playback channels can later be set for each recorded track.
EDIT Insert:
EDIT Delete:
EDIT (SECONDA PAGINA): Press Page > to access the second edit page. Two important functions can be accessed from the second page; FADER and LOGICAL. EDIT FADER: This function allows you to insert controls continuously so that you can give expression to the sequence. This function is useful if, for example: You want to obtain a crescendo or fade an orchestra instrument. You want to move the Pan-pot continuously Left-center-Right to simulate movement. You want to change the filter of an instrument gradually (Cut-Off) in order to obtain, for e.g., effects such as Wha-Wha. Let us make an example so that the use of this function becomes clearer: Say you want to obtain a volume crescendo from 1 to 96 and then a decrescendo from 96 to 20. Let us suppose that the crescendo should go from bar 31 to bar 33; the decrescendo from bar 33 to bar 36. Use the Cursor <> buttons to access the various function fields.
Owners Manual SD1 127
a) Use the Value -/+ buttons to select VOLUME from the EVENT box. b) the three position boxes (1st POSIT, 2nd POSIT, 3rd POSIT) enter the following settings: 1st Position [1]. Crescendo start position 2nd Position [1]. Decrescendo start position (in this position the volume reaches its maximum value) 3rd Position [1]. Fading end position. c) In the three Value boxes (1st VALUE, 2nd VALUE, 3rd VALUE) enter the following settings: 1st VALUE: 1. Crescendo start volume value. 2nd VALUE: 96. Crescendo end and decrescendo start volume value. 3rd VALUE: 20. Decrescendo end value.
Note. If you want to perform only one crescendo or decrescendo, press the Value -/+ buttons together and set the 3rd VALUE field on Off. Interposed arrows between the VALUE fields indicate whether you are performing a crescendo or a decrescendo. a) In the STEP box, select the number of steps for which each volume crescendo or decrescendo is to take place. Use the Value -/+ buttons to change the value. In the REPEAT box, select the number of bars for which the entire FADER cycle is to be repeated. If, for example, you use the Value -/+ buttons to enter value 2, the volume crescendo and decrescendo will take place for two consecutive bars. b) Press F10(Execute) to confirm the operation. Press F5(Escape) to return to the EDIT page EDIT. EDIT Logical: press F4 to access the LOGICAL function. This is a quite complicated but powerful function. It allows you to edit in a complete manner groups of events of the running track. Let us start by describing the various fields making up the page (use the Cursor <> buttons to access them). COND: condition relating to the operational range (top left-hand side of the display). It selects the temporal interval that will be affected by the edit function. If you select All with the Value -/+ buttons, the changes will applied to the entire track. If you select Equal, only the events with position visualized in RANGE OP (operational interval) will be affected. The position can be changed by using the Cursor <> buttons to select the desired box and then pressing the Value -/+ buttons accordingly. If you select Internal, only the events with position falling inside the position values shown in RANGE OP will be affected. The events with position outside this interval will not be changed. Therefore, the changes will affect all the events starting from the position shown at the top of the RANGE OP box and down until the events in the position shown at the bottom of the same box. If you select External, the changes will affect only the events in the position outside the operational interval, while the events falling inside the interval given in RANGE OP will not be changed. this box allows you to select the event types that will be affected by the changes. They are ALL, NOTE, PROGRAM, CONTROL, PITCH WHEEL(BEND), AFTERTOUCH. condition relating to the event fields. 1st All: Equal: the operation will affect the events, regardless of the value (see above). For example, in the case of STATUS NOTE, all the notes will be considered, in the case of STATUS PROGRAM, all the timbres will be considered. the operation will affect only one event type shown and editable in the FROM field. For example, in the case of NOTES, only the note shown in the FROM field will be changed, in the case of CONTROL, the operation will affect only the control with the number shown in the FROM field. If, for example, the number shown is 7, the operation will affect the volume; if, instead, the number shown is 1, the operation will affect modulation. the operation will affect only the events with values falling inside the editable interval given by FROM and TO. If the STATUS is NOTES, only the notes inside the interval will be changed. the operation will affect only the events with values falling outside the editable interval given by FROM and TO. If the STATUS is NOTES, all the notes falling inside the interval will be excluded.
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