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Manual

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Comments to date: 4. Page 1 of 1. Average Rating:
SD70MACMAN 4:28am on Saturday, October 9th, 2010 
This product is very good. Just what you would expect from Sony. Nice piece of equipment.
cacti22 4:06am on Monday, September 20th, 2010 
USB Thumb Drive With Benefits I purchased this MP3 player the other day when I went to pick up a USB drive since I had left mine in the office.
7alexfrank7 3:45am on Tuesday, August 31st, 2010 
Good sound, great battery charger Noisy when playing Design, Battery Life, Sound None found
Hehulk 5:34pm on Monday, May 10th, 2010 
GOOD SOUND BUT UP TONS OF ABUSE AND NOW ITS GONE =[ CANT FIND ANOTHER IN STORES + XCP WORM =[ I was bought this CD player as a gift, to replace the excellent Sony D-E441 Discman that got stolen at the start of 2004. To begin with. Review of Sony DNE-900 I was unable to find many reviews of this player, so am writing this in the hope it may assist someone out there.

Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.

 

Documents

doc1

Purpose of this manual

This manual is the service manual Vol.1 of the DME Switcher DFS-700/700P and their optional boards. The service manuals (Vol.1 and Vol.2) are intended for use by trained system and service engineers, and describes the information on installing, maintenance, and detailed service. This manual (Vol.1) describes the operating instructions, service overviews, diagnosis, and electrical alignment.

Related manuals

Besides this Service Manual Vol.1, the following manuals are available for the DFS-700/700P. Service Manual Vol.2 Part No. 9-967-898-01 (for J, UC, CE) Contains the spare parts, semiconductor pin assingments, block diagrams, schematic diagrams, and board layouts. Semiconductor Pin Assignments CD-ROM (available on request) This Semiconductor Pin Assignments CD-ROM allows you to search for semiconductors used in Communication System Solutions Network Company equipment. Semiconductors that cannot be searched for on this CD-ROM are listed in the service manual for the corresponding unit. The service manual contains a complete list of all semiconductors and their ID Nos., and thus should be used together with the CD-ROM. Part number: 9-968-546-XX

Contents

This manual is organized by following sections. Section 1 Operating Instructions This section describes the Operation Manual supplied with the DFS-700/700P. Section 2 Service Overview This section explains the information that is required for installing (the operating conditions, power supply and power cords, installaion of the optional board, rack mounting, adaptive connectors), outline of the board circuit, replacement of the parts, switch setting on the board, error indication, and tools and adjustment equipment. Section 3 Self-diagnosis This section explains the activation (termination) of the check mode in this unit, the basic operation, and the check method. Section 4 Electrical Alignment This section explains the adjustment of the OPM-39, IPM-69, VIF-19, and VIF-20 boards.

Chapter 2

WARNING
To prevent fire or shock hazard, do not expose the unit to rain or moisture.
Location and Function of Parts and Controls
Control Panel... 2-1 Processor Unit..2-13 Front Panel... 2-13 Rear Panel... 2-13

Chapter 3

Basic Operation
DME Switcher Introduction.. 3-1 Sequence of Operations.. 3-1 Example Operation (1): Wipe.. 3-2 Example Operation (2): Picture-in-Picture.. 3-5 Demonstration... 3-8 Using the Menus... 3-10 Selecting Images.. 3-12 Background Image and Foreground Image.. 3-12 Selecting Signals Output to the Auxiliary Bus.. 3-16 Selecting an Effect..3-17 Types of Effect... 3-17 Example Effects... 3-18 Selection in Direct Pattern Selection Mode. 3-23 Selection in Pattern Number Specification Mode.. 3-24 Modifying the Boundary Border, Soft Edge, Beveled Edge, and Crop..3-26 Changing the Pattern Position and Size Location (X)(Y)(Z)..3-29 Modifying the Pattern User Modifiable Effects..3-31

(Continued)

Chapter 5
Inserting Characters and Graphics (1) Title Key.3-33 Luminance Key.. 3-33 Chroma Keying.. 3-36 Masking Part of a Title Key.. 3-44 Inserting Characters and Graphics (2) Downstream Key.. 3-45 Setting Up a Transition..3-51 Setting the Transition Time.. 3-51 Setting the Transition Direction.. 3-52 Executing an Effect..3-54 Adjusting Color Mattes..3-57 Adjusting Image Colors Color Correction.3-59 Freezing an Input Image Frame Memory Function...3-61 Fade-to-Black...3-63
Control From Editing Control Units
Control From the PVE-500.. 5-1 Preparations... 5-2 Cut Editing... 5-2 A/B Roll Editing... 5-3 Control From the BVE-600.. 5-5 Preparations... 5-5 A/B Roll Editing... 5-6 Control From the BVE-900/2000 Series.5-8 Preparations... 5-9 Notes on Operation.. 5-10 Control Using GPI Signals... 5-11 Preparations... 5-11 A/B Roll Editing... 5-12 Turning a Downstream Key On and Off. 5-13 Preread Editing...5-14

Chapter 4

Chapter 6
Changing Direct Pattern Assignments. 4-1 User Program Effects... 4-3 Constructing a User Program Effect.. 4-3 Types of User Program Effect.. 4-4 Modification Parameters.. 4-5 Creating New User Program Effects.. 4-10 Editing User Program Effects... 4-12 Executing User Program Effects. 4-18 Deleting All User Program Effects.. 4-19 Snapshots...4-20 Saving a Snapshot... 4-21 Recalling a Snapshot.. 4-22 Snapshot Demonstration.. 4-23 Reinitializing the Snapshots.. 4-24

8 Effect control section

1 Menu display
Changing a setting value preceded by + (setup menu operations) Hold down the corresponding F button (F1 to F5), and turn the control knob. Changing a setting value followed by + (user program effect setting operations) Hold down the corresponding F button (F1 to F5), and enter the numeric value using the numeric keypad.

q; Snapshot section

SNAP SHOT
1 SNAP SHOT number display

2 LEARN button

9 User program section

2 INITIAL button

3 RECALL button
3 PAGE button 1 STATUS display

PATTERN ADJ PAGE

USER PGM

2 EDIT display

4 HOLD INPUT button

4 PATTERN ADJ button

F1 F2 F3 F4 F5

STATUS EDIT

6 F1 to F5 buttons 5 Control knobs

3 EDIT button

1 SNAP SHOT number display This shows a snapshot number (0 to 99). While you are entering a number, the dot at the lower right of each numeral lights. 2 LEARN button Press this button to save the control panel settings as a snapshot (learn function). When you press this button, it lights, and the system enters learn mode. Enter the snapshot number (0 to 99) from the numeric keypad, and press the ENTER button to save the control panel settings in the snapshot. 3 RECALL button Press this button to recall settings saved as a snapshot. When you press this button, it lights, and the system enters recall mode. Enter the snapshot number (0 to 99) from the numeric keypad, and press the ENTER button to recreate the control panel settings from the snapshot on the control panel.
1 Menu display This shows system and effect settings. Watch this display while checking and adjusting the settings.
Menu name or pattern number Settings
3 PAGE button Press this button to move to the next page of a menu. Pressing this button on the last page of a menu returns to the first page. Holding down the SHIFT button in the menu control section and pressing this button moves to the previous menu. 4 PATTERN ADJ (adjust) button Press this button to adjust the settings for the pattern number displayed in the PATTERN NUMBER display window. This displays the settings for the pattern in the effect control section. 5 Control knobs These correspond to the five settings shown in the menu display. Turn the corresponding knob to adjust a setting. 6 F1 to F5 buttons These correspond to the five settings shown in the menu display. Press the corresponding button to select a setting, or toggle it on and off.

1 STATUS display When a user program effect is selected, this shows the number of key frames comprising the effect. (Maximum 8) 2 EDIT display In the user program edit mode, this shows the key frame number to which editing applies. 3 EDIT button Press this button to edit a user program effect. When you press this button, it lights, and the system enters the user program edit mode. Press the button once more to turn it off and exit the user program edit mode.
INIT SETUP--SNAP--USRPGM--KEYPAD EXEC 6/8 OFF OFF OFF OFF
Setting values (ON/OFF or parameter values) Menu page
2 INITIAL button This returns settings to their factory defaults. To return a selected setting to its factory default Hold down the INITIAL button, and press the corresponding F button (F1 to F5). To return all settings on the selected page to their factory defaults Hold down the INITIAL button, and press the PAGE button. To return all settings on all pages of the currently selected menu to their factory defaults (not valid in setup menu or matte menu) Hold down the INITIAL button, and press the PATTERN ADJ button.
If you press the EDIT button when an effect other than a user program effect is selected, this does not switch to user program edit mode.
4 HOLD INPUT button To hold the primary cross-point bus settings and the auxiliary bus settings (signal selections) fixed when recalling a snapshot, press this button. When you press this button, it lights, and when you recall a snapshot, the system is in the hold input mode. When you recall a snapshot in this mode, all settings are recreated on the control panel except those relating to the primary cross-point bus and the auxiliary bus. Press the button once more to turn it off and exit the hold input mode.

Processor Unit

Front Panel
qs 25-pin connector (rear panel)
Power indicator Power switch
Use the supplied 25-pin control cable to connect this to the PANEL connector on the processor unit.

qa Location section

2 Joystick

3 Z-knob

Power switch and indicator This powers the unit on and off. Press the side of the switch to power on, and the side to power off. When the power is on, the power indicator lights amber.

1 LOCATION button

Rear Panel
1 LOCATION button Press this button to use the joystick and Z-knob. When you press this button, it lights, and enables the joystick and Z-knob. Press the button once more to disable the joystick and Z-knob, and return the effect pattern to its default position. Holding down the INITIAL button while pressing this button returns the setting to its default value. 2 Joystick Use the joystick to position the effect pattern in the xand y-directions. 3 Z-knob Turn the Z-knob to move an effect pattern in the depth direction (the z-axis). With this you can change the effective size of the pattern.

To move the pattern in the depth direction (z-axis), turn the Z-knob in the location section.

Z-knob

To modify the effect pattern by varying the parameters, use the following procedure.
After checking in the section Effect Control Parameter List (page A5), select a user modifiable effect. The variable parameters of the selected effect appear in the menu display. If the selected effect has no variable parameters, the menu display shows a message No Adjustable Parameter.
Using knobs and buttons F1 to F5, set the parameters.
Example of user modifiable effect parameters As an example, if you select mosaic (pattern number 1016), the following parameters appear in the menu display.
1016 1/1 PAGE Size 0-100 F1 Aspect 0-100 F2 Soft 0-100 F3 MskAsp 0-100 F4 TYPE FLAT F5
Inserting Characters and Graphics (1) Title Key
You can insert (or superimpose) text and graphics into the background image while applying effects. You can use either a luminance key or a chroma key for this insertion.

Luminance Key

In a luminance key, a certain luminance level in the foreground image is used as the threshold for creating the key signal, and the corresponding part of the foreground image is inserted into the background image. Normally the foreground image is on a black background, consisting of bright text to be inserted in the background image.
Background image Foreground image
For the effect of the parameters, see the following figure.
F1(Size): size of a mosaic cell F2(Aspect): aspect ratio of a mosaic cell
F4(MskAsp): aspect ratio of area to which mosaic is applied
Parameters for mosaic (pattern number 1016) Composite image formed by luminance keying (program output)
Two-channel luminance keying With the optional 2nd Channel DME Board installed, you can also use a second luminance key channel. When using two luminance keys, you must make both title 1 and title 2 settings in the TITLE section of the menu control section. Note that to select the foreground signal used for the second luminance key, in the delegation section press the FRGD 2 button, turning it on, then select the desired video signal with one of the AUXILIARY buttons.

The following figure illustrates the execution of an example animation effect. In the figure, B is the background image and F the foreground image.
Operation in the normal direction (REV button off)

Pattern number 1100

For the direction of operation of other animation effects, see the section Effect Motion Types (page A-21).

Executing an Effect

To execute an effect, after setting the execution direction (normal/reverse), in the effect transition section press the AUTO TRANS button, or move the fader lever.
Using the AUTO TRANS button
To execute the effect automatically at the preset transition time, press the AUTO TRANS button, turning it on. To pause the transition During the transition, press the AUTO TRANS button, turning it off.
If the fader lever is in an intermediate position, then the transition pauses at the corresponding position. To make sure the transition does not pause, first move the fader lever to either end of its travel. To resume the transition Press the AUTO TRANS button again.

Fader lever

Using the fader lever and AUTO TRANS button together
You can use the AUTO TRANS button to complete a transition started and paused with the fader lever, or in the opposite way, use the fader lever to complete a transition started and paused with the AUTO TRANS button. If you resume a transition partially executed with the fader lever, using the AUTO TRANS button, then the transition time taken is in proportion to the setting for the entire transition. For example, if the transition time is set to 100 frames, and you carry out the equivalent of 25 frames with the fader lever, then press the AUTO TRANS button, the remainder of the transition will take 75 frames. If you partially execute the transition with the AUTO TRANS button, then start moving the fader lever, the transition resumes when the fader lever reaches the corresponding intermediate position.

Using the fader lever

By moving the fader lever from one end of its travel to the other at any desired speed, you can manually control the transition. The transition indicator on the left of the fader lever lights progressively corresponding to the status of the transition. When the transition completes, the transition indicator goes completely off. For an effect in which the image switches like a cut, the transition occurs when the fader lever is in the center position.

User Program Effects Editing User Program Effects
You can recall a created user program effect, and change its parameters, or add, delete, or copy key frames.
To change the key frame parameters
After carrying out the procedure to step 4 in the section To recall a user program effect above, use the following procedure.
Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame for which you want to change the parameters appears in the EDIT display window. Change the parameters in the menu. Press the ENTER button. This saves the changed key frame parameters. Repeat steps 5, 6, and 7, to change the key frame parameters in all desired key frames in turn.

2 3,7 5

When all the changes are made, EDIT button. The button goes off, and the modified user program effect is resaved.
To recall a user program effect
Use the following procedure.
Press the SET button. Use buttons 0 to 9 to enter the user program effect number. The number you entered appears in the PATTERN NUMBER display window.
Press the ENTER button. The STATUS display window shows the number of key frames in the user program effect you specified in step 2.
Press the EDIT button. The button lights, and the editing screen for the user program effect you specified in step 2 (the image selected on the FOREGROUND bus buttons) appears. The STATUS display window shows the number of key frames saved in the user program effect.

Adding a key frame

Example: Adding a key frame after key frame 3 Undefined key frames
When you have added all the key frames, press the EDIT button. The button goes off, and the user program effect is resaved with the added key frames.

Deleting a key frame

Example: Deleting key frame 3
STATUS display window = 5 EDIT display window = 3

Key frame to delete

Undefined key frames
Adding a key frame (before addition)
After carrying out the procedure to step 4 in the section To recall a user program effect on the page 4-12, use the following procedure.
Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame before where you want to insert the new frame (key frame 3 in the example above) appears in the EDIT display window. Set the parameters in the menu. Press the LAST X/INS button. This inserts a new key frame with the parameters you set in step 6 after the key frame specified in step 5, and the number of key frames shown in the STATUS display window increases by 1.

It is not possible to load and save user program effects or snapshots from the BVE-900/910. KEY FADE IN and KEY FADE OUT cannot be used. Also, KEY WIPE OUT and KEY MIX OUT can only be used with versions 2.24 and later of the BVE-2000. When using KEY WIPE OUT, the effect must be executed in the reverse direction.
Control Using GPI Signals
You can combine the DFS-700/700P with any editing control unit capable of GPI signal output to carry out A/B roll editing using two players and one recorder. You can use one GPI signal to execute DFS-700/700P effects, and a second GPI signal to turn the downstream key function on and off.

Notes on Operation

Editing point delay
Because the DFS-700/700P has a built-in frame synchronizer, output of player VCR edit points set on the BVE-900/910/2000 is delayed by 1 frame, so that recording begins with the previous frame. However, recorder edit points are not delayed. Example: If the IN point of the player VCR is set to 00:00:10:15, recording begins from 00:00:10:14. If you are using a BVE-2000 with a ROM version of 2.00 or higher, in SYSTEM SETUP mode under SYSTEM CONFIGURATION you can set the DIGITAL EFFECT DELAY item to 01 so that the BVE-2000 compensates for the delay automatically.
Make the following preparations to control the DFS-700/700P using GPI signals output by the editing control unit. For details about operation, refer to the manuals supplied with your editing control unit. On the DFS-700/700P In page 1 of the setup menu, set F3(PORTS) to GPI. Press the EDITOR button on the control panel, turning it on. (This button is lit when the DFS-700/700P is powered on.) On the recorder VCR Set the recorder VCR so that it enters PB (playback) mode when stopped. (If the VCR has a selector for PB or PB/EE, set it to PB.) If the VCR has a built-in TBC, set the VCR to DELAYED SYNC mode. On the editing control unit Set the GPI signal output timing to 3 frames before the IN point. Set the GPI signal pulse length to at least 1 frame.
Executing effects in the reverse direction
To execute an effect in the reverse direction from the BVE-900/910, add 3000 to the DFS-700/700P effect pattern number. However, add 500 to the pattern numbers of user program effects (pattern numbers 9000 and above). Examples: To execute effect 25 in the reverse direction, specify pattern number 3025. To execute effect 9203 in the reverse direction, specify pattern number 9703. To execute an effect in the reverse direction from the BVE-2000, add a minus sign () before the DFS-700/700P pattern number. Example: To execute effect 25 in the reverse direction, specify effect pattern number 25.

Effect intervals

Effects cannot be executed if there is no interval between transitions, as shown below in figure (a). Be sure to leave an interval of at least two frames or more between transitions, as shown in figure (b).

Effect control parameters (continued) Pattern Effect type and adjustable parameters No. 2521 2ch picture-in-picture (slide) F1: Delay between channels (Delay = 0 to 100)
F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/ BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R) F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/ BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R) 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/ BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R) F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/ BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R) 2ch picture-in-picture (compressed, expanded) F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/ BOTTOM/HORZ/VERT) F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/ BOTTOM/HORZ/VERT) 2525 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/ BOTTOM) F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TOP/ BOTTOM) F4: Direction of effect (CH1) (1chAng = 100 to +100) F5: Direction of effect (CH2) (2chAng = 100 to +100) 2526 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHROT = TOP-L1/ TOP-L2/ TOP-R1 /TOP-R2/BTM-R1/ BTM-R2/BTM-L1/ BTM-L2) F3: Direction of picture movement (CH2) (2CHROT = TOP-L1/ TOP-L2/ TOP-R1 /TOP-R2/BTM-R1/ BTM-R2/BTM-L1/ BTM-L2) 2527 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHROT = TOP1/ TOP2/ BTM1/ BTM2/LEFT1/LEFT2/RIGHT1/RIGHT2) F3: Direction of picture movement (CH2) (2CHROT = TOP1/ TOP2/ BTM1/ BTM2/LEFT1/LEFT2/RIGHT1/RIGHT2) 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (ROTDIR = PLUS/MINUS) F3: Perspective (Pers = 0 to 100) 2532 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Speed of rotation (Rot = 100 to +100)

Effect control parameters (continued) Pattern Effect type and adjustable parameters No. 2533 2534
Effect control parameters (continued) Pattern Effect type and adjustable parameters No. 3D page turn F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = 100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D page turn F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = 100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F5: Type of division (TYPE = HORZ1/HORZ2/VERT1/VERT2) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D page turn F1: Direction of turn (Angle = 0 to 99) F2: Spread in turn direction (Spread = 100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F5: Type of division (TYPE = HORZ/VERT) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern
2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Speed of rotation (Rot = 100 to +100) F3: Perspective (Pers = 0 to 100)

2550 to to 2564

Two-picture (front, reverse) page turn F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = 100 to +100) Split page turn F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = 100 to +100) F3: Type of turn (DIVTYP = VERT1/VERT2/HORZ1/HORZ2)

3D page turn F1: Direction of turn (Angle = 0 to 100) F2: Change in turn direction (Curve = 100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D page turn F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D page turn F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= 100 to +100) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of turn (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D twist F1: Direction of twist (Angle = 0 to 99) F2: Change in twist direction (Curve = 100 to +100) F3: Area of the part that twists (Area = 0 to 100) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of twist (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D twist F3: Area of the part that twists (Area = 0 to 100) F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04) F6: Amount of X-axis rotation (Rot_X = 100 to +100) F7: Amount of Y-axis rotation (Rot_Y = 100 to +100) F8: Amount of Z-axis rotation (Rot_Z = 100 to +100) F9: Perspective (Pers = 0 to 100) F10: Delay before start of twist (Delay = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern

2712 2713

2800 to 2805

2714 2715

2810 to 2813

2721 to 2724

Effect control parameters (continued) Pattern Effect type and adjustable parameters No. 3D two-picture cube F1: Amount of X-axis rotation (Rot_X = 100 to +100) F2: Amount of Y-axis rotation (Rot_Y = 100 to +100) F3: Amount of Z-axis rotation (Rot_Z = 100 to +100) F4: Perspective (Pers = 0 to 100) F5: Frame type (TYPE = TYPE01 to TYPE04/OFF) F6: Cube degree (Cube = 0 to 100) F7: Stretching of picture in X-axis direction (Strtch = 0 to 100) F8: Position in X-axis direction (Posi = 100 to +100) F9: Width of frame (Width = 0 to 100) F10: Position of light source (Light = 100 to +100) F11: Amount of X-axis auto rotation (Spd_X = 100 to +100) F12: Amount of Y-axis auto rotation (Spd_Y = 100 to +100) F13: Amount of Z-axis auto rotation (Spd_Z = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D one-picture cube F1: Amount of X-axis rotation (Rot_X = 100 to +100) F2: Amount of Y-axis rotation (Rot_Y = 100 to +100) F3: Amount of Z-axis rotation (Rot_Z = 100 to +100) F4: Perspective (Pers = 0 to 100) F5: Frame type (TYPE = TYPE01 to TYPE04/OFF) F6: Cube degree (Cube = 0 to 100) F7: Stretching of picture in X-axis direction (Strtch = 0 to 100) F8: Position in X-axis direction (Posi = 100 to +100) F9: Width of frame (Width = 0 to 100) F10: Position of light source (Light = 100 to +100) F11: Amount of X-axis auto rotation (Spd_X = 100 to +100) F12: Amount of Y-axis auto rotation (Spd_Y = 100 to +100) F13: Amount of Z-axis auto rotation (Spd_Z = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern 3D two-picture brick F1: Amount of X-axis rotation (Rot_X = 100 to +100) F2: Amount of Y-axis rotation (Rot_Y = 100 to +100) F3: Amount of Z-axis rotation (Rot_Z = 100 to +100) F4: Perspective (Pers = 0 to 100) F5: Frame type (TYPE = TYPE01 to TYPE04/OFF) F6: Height of brick (Hight = 0 to 100) F7: Stretching of brick side in Y-axis direction (Strtch = 0 to +100) F8: Position of brick side in Y-axis direction (Posi = 100 to +100) F9: Width of frame (Width = 0 to 100) F10: Position of light source (Light = 100 to +100) F11: Amount of X-axis auto rotation (Spd_X = 100 to +100) F12: Amount of Y-axis auto rotation (Spd_Y = 100 to +100) F13: Amount of Z-axis auto rotation (Spd_Z = 100 to +100) X/Y/Z: Location, enlargement, and reduction of the pattern

STROBE

B&W STROBE

COLOR STROBE

Cropping

CROPPING

(fade)

Picture-in-picture

P in P

P in P (auto centering)

3D P in P (fade)

3D P in P

SKEW P in P (fade)

SKEW P in P

3D CIRCLE

3D HEART

P in P (fade)

Zoom up

ZOOM UP

ZOOM UP (auto centering)

GF FG GF FG

FG GF GF FG FG GF GF FG

FG GF FG GF

Stream

stream FG

FG stream

Accordion Slide

1302 1303

BG GF FG

BG FG GF

Spotlight

FG + BG FG + FG BG

Multi-screen

BG (DISSOLVE)

FG FG FG

FG FG FG FG FG FG

Wave modulation

Dynamic mirror

FG GF BG

WAVE + FADE

RANDOM + FADE

Real paint

PAINT + STROBE

Stained glass

STAINED GLASS + STROBE STAINED GLASS

+ STROBE

Split slide Split slide (continued)

1386 1387

1350 1351

Compress

2D rotation

T T T T T T

1504 1505

1506 1507

1612 1613
2D rotation + Compress + Slide

1635 1640

1522 1523

1643 1644

Expand
2D rotation + Compress + Slide (modified)

(variable)

3D rotation 3D rotation + Compress + Slide (modified)

1702 1703

1732 1740

Split 3D rotation

BG FG FG FG

FG BG FG FG

1813 1814

1815 1816

Album turn

Flip, Tumble (continued)

BG FG INT VIDEO

FG BG FG BG FG BG

BG INT VIDEO FG

Flip, Tumble

1950 1905
INT VIDEO BG FG BG INT VIDEO

1952 1909

INT VIDEO BG FG

BG INT VIDEO

FG FG INT VIDEO

1958 1921

1960 1933
BG INT VIDEO FG BG INT VIDEO FG

HOLD INPUT button 2-12, 4-22
Images auxiliary bus 3-16 background 3-12 foreground 3-12 INITIAL button 2-10 Initializing assignment of direct pattern 4-2 menu settings 2-10 snapshot 4-24 user program 4-19 user settings 6-10 INT VIDEO button 2-2, 2-3 Inverting polarity downstream key 3-48 title key 3-35 MASK button DSK section 2-8, 3-50 TITLE section 2-8, 3-45 Masking downstream key 3-50 title key 3-44 MATTES button 2-9, 3-57 MEMORY button 2-2, 2-3, 3-16 Menu control section 2-1, 2-7 Menu display 2-10 Menus 3-10 MIX button 2-4 Modifying edge 3-26 pattern 3-28
Rear panel 2-13 RECALL button 2-11, 4-22 REF. VIDEO IN connectors 2-15 REV button 2-5, 3-52
Saturation 3-57 Self-keying mode 3-46 Sequence of operations 3-1 SET button effect transition section 2-4, 3-51 pattern/numeric keypad 1 2-5, 3-24 SET UP button 2-9, 6-7 Setup menu system setup 6-7 system information display 6-8 input video 6-8 organization 6-7 output video 6-9 control panel 6-10 initializing user settings 6-10 loading user settings 6-10 saving user settings 6-10 SHIFT button 2-9 SNAP SHOT number display 2-11, 4-21 Snapshots 4-20 demonstration 4-23 reinitializing 4-24 recalling 4-22 saving 4-21 section 2-1, 2-11 SOFT button 2-8, 3-27 Soft edge 3-26
UP button 2-6 User settings 6-10 User modifiable effects 3-31 User program effects constructing 4-3 creating 4-10 deleting 4-19 editing 4-12 executing 4-18 modification parameters 4-5 type 4-4 User program section 2-1, 2-11

Joystick 2-12

Nonlinear effects 4-4 N/R button 2-5, 3-52
Key fill signal downstream key 3-47 title key 3-35 Key frame 4-3 adding 4-14 assigning to a numeric button 4-16 copying 4-17 deleting 4-15 Keypad 2-1, 2-5 Key signal connections 6-3 Key source signal 3-45
Option board 1-3 Overview 1-1
VIDEO INPUT connectors 2-14
P IN P/RST button 2-6 PAGE button 2-10 PANEL connector 2-14 Pattern changing position and size 3-28 entering pattern number 3-23 image list A-29 modifying 3-31

W, X, Y

Warning messages A-1 Wipe 3-2

Z knob 2-12, 3-30

Printed in Japan

Sony Corporation

 

Tags

Individual LX90-ACF CL28W35TAN Intuos 3 KX-TC1045RUB 530 XC-W - 100 Networks ESF 2410 TL-WN350G VN-180 Quick 28722 Switch ES 60 DVD 569 1 2 DRC450 DSC-W80 P Samsung 970P Ducato Vostro 420 YP-U3ZW V872NWK WD-14220FDN Rover P38 860 E NV-GS250EG CLC5151-H1 Asus A8 KX-TC1743G CDX-GT20W Black Autopilot Alesis HD24 Rdvd1002 HM214X SD-10G - E Venture 1998 KD-G421 Knight DG60FX-112 ES-GA21 SA-EN17 PW-AT780 DRM-24HX 37PFL9603 CA-MX-j100 SMP-U10 MP 100 SV0412H PJ-TX100 VR-500 FAX-8360P ME747AK-SI Handymig Program KH 1168 DSC-P5 RL43wcih RVD-6090R VP-D76 Printer Kh590715 DCR-IP5E PV-DV102D 26LU5000 EOB53101X Triax 20 RX-V2400RDS Projector B3900 Discovery Coolpix 7600 Corsa B 8419B-2 SGS 601 Music KV-V1430K DR7500 CLD-J420 LDA-731 SF-2218 A-Z470 LAV 6200 Stagepas 500 MP0402H 213 PTZ System DMP-BD30 Amarys 200 DVD-LV70 Air-F TC-TX333 BW410 5045 AHS CBE 825 UB1204FX-PRO LE23R86BD

 

manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding

 

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