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A word from Devine Machine
A reviewer from Computer Music once said about Devine Machine that We eat our own dog food, because we use our creations on stage. This has been the case for GURU too. We sincerely hope you will enjoy it, and appreciate the joining of forces with the talented FXpansion team. Wed like to thank them, and thank you very much for buying GURU. Link & Steve from Devine Machine
Pour la version Franaise de ce manuel, veuillez suivre ce lien : Die deutschsprachige Version der Bedienungsanleitung ist unter folgender Internet-Adresse erhltlich:
http://www.fxpansion.com/product-guru-manuals.php 6

Credits

Concept and Lead Programming: Devine Machine Effect Algorithms: Additional Programming: Interface Design: Web site: Additional Graphics: Manual: Packaging Design: Sound Content: Andrew Simper Paul Chana, Angus F. Hewlett, SKoT McDonald, Andrew Simper Devine Machine Andreas Schnetzler, Adam Ferns Alex Akers, Joel Zimmerman, FXpansion Team Mayur Maha Adam Ferns, Rhiannon Bankston-Thomas Dave Spiers, Gareth Green, Gearshift, Groove Criminals, Groove Monkee, Angus F. Hewlett, Nu Skool Breakz, Paul Chana, Q Up Arts, Red Shift Audio, Mayur Maha, Steve Duda, Wizoo Sound Design, Yellow Tools, John Bradshaw Angus F. Hewlett, Rhiannon Bankston-Thomas

Project Management:

Link from Devine Machine would like to thank
Veronique, Steve Duda, the entire FXpansion crew, Numa, Arash Khalatbari, Paul Wannebroucq, Peter Freeman, Rory Dow, Jerome Noel, Tristan Delizy, all Devine Machine customers, respective families, and nally a big kiss to my sweet daughter Melodie.
FXpansion would like to thank The entire beta-testing team, Steve Duda, Sascha Franck, Matt Hooper, Rory Dow, Frank Gough, Charlie Norton, Bob Oxley, Mephistoff Ellis, John Bradshaw, Joel Zimmerman, Pink Pigeon, Jacob Talkington, Dan Waldman, Joe Hoe, Samba, Matthew Broadstreet, The one true Bean, and our Long Suffering Signicant Others.
www.devine-machine.com www.fxpansion.com
2005 Fxpansion Audio UK Ltd. All Trademarks Acknowledged. Mac is a trademark of Apple Computer Inc. The Built for Mac OS X graphic is a trademark of Apple Computer Inc. used under license. RTAS is a trademark of Digidesign. ReWire is a trademark of Propellerhead Software. VST is a trademark of Steinberg Media Technologies AG. Windows XP is a trademark of Microsoft Corporation. Other trademarks mentioned are held by their respective owners.

Installation

Installation of GURU is very simple, involving two separate procedures: 1. Installation of the program les (plugins & standalone) 2. Installation of the included audio content Before installing GURU, always check to see if there is a newer version available on our website. This requires you to register your copy of GURU1. Please check the GURU webpage for details of updates to the program, or look at the continuously updated GURU FAQ: http://www.fxpansion.com/product-guru-main.php The audio content bundled with GURU occupies approximately 4 GB of disk space. You should ensure that there is enough free space on the drive to which you choose to install this content. If you dont have enough free space, you can choose not to install the content and simply use your own existing sounds with it. If you have any problems with the installation or authorization, consult the Support & Troubleshooting section of this manual (section 11:6) for details of what to do next.

Patterns

The Pattern view is for step-sequencing Pads. The sequencer can have up to 4 pages, each with up to 32 steps, giving a total of up to 128 steps. Each sequence is called a Pattern: each Engine in GURU has 24 Patterns, assigned to MIDI keys from C3 to B4. Click on the Pattern keys, or hit the corresponding MIDI key, to access any of the 24 Patterns for each Engine.
While all the Engines are tempo-synchronized, Engines 2-8 have a tempo multiplier setting which adjusts the tempo for each Engine relative to the main tempo (which is used for Engine 1). By using multiple Engines with different tempo multipliers, you can create complex multi-layered polyrhythms with ease. GURU contains the ability to intuitively record Patterns, so you can use it as a complete workstation environment. This can be a breath of fresh air if you nd yourself constrained by ddly audio/MIDI sequencers, which have too many possibilities that sometimes get in the way of creativity. GURU even provides a Scene view, where you can store snapshots of the state of all 8 Engines together, and change between them by using MIDI note input.

Graphs

Graphs are graphical step-automation lanes which control sound-altering parameters of Pads, synchronized to the Patterns in an Engine. There are 4 Graph types: Level, Pitch, Filter and Repeat. Each type contains the following sub-Graphs: Level Velocity Pan Pitch Coarse Pitch Fine Pitch Filter Filter Cutoff Filter Resonance Repeat Repeat Repeats a note a variable amount of times within one sequencer step. Shift Shifts play position of a note forward or backwards between neighbouring steps. Scrub Increases the start point offset for all samples on the Pad.
Graphs are very closely linked to Patterns each of the 24 Patterns in each Engine has individual Graph layouts. All Pad lanes in each Pattern can have individual Velocity, Pan, Coarse Pitch, Fine Pitch, Filter Cutoff, Filter Resonance, Repeat, Shift and Scrub Graphs.
1:2 SmartSlice: GURUs enlightened approach to drumloop-slicing
GURU introduces SmartSlice a novel, efcient way to slice drumloops. As well as performing a transient-based auto-slice on loops, GURU also analyzes the frequency information of the slices and categorizes them into kick, snare, hihat and percussion hits. The best-matching 4 slices in these categories are then mapped onto the corresponding Pads. This intelligent slicing and mapping means you can experiment with different audio loops effortlessly, instead of having to painstakingly re-categorize the slices of new loops manually. Finally theres no longer any need for the tedious process of building a manually-categorized drumsound library with uniform keymapping any audio is usable in GURU within seconds! The procedure works as shown in the diagram to the right. The audio le is rst analyzed for transients and sliced according to them. Then, each slice is frequency-analyzed, and the best 4 kick, snare, hihat and percussion samples are mapped to the relevant Pads, while any other slices are discarded. There are other ways to slice loops in GURU you can perform a SmartSlice using Score mode, which also extracts the Pattern from the loop based on the SmartSlicing results. Alternatively, you can use the Equal-16ths slice mode, avoiding the SmartSlicing process altogether.

Auto mode is designed to work with Patterns: you wont hear anything unless theres a Pattern playing. If youre just starting out with GURU, jump forward to section 2:4 and load a Pattern. Engage the Auto button. Click the Pad on which you want to load a sample and navigate to the desired sample in the Hit tab of the Browser. When the sample is clicked, the Pad will start ashing. Guru will begin to play if it was previously stopped, with the selected sound playing whenever the relevant Pad is triggered by the Pattern. When youre happy with the sound, click load it to the Pad. in order to
Otherwise, you can click another sample, or use the buttons to browse through the samples in the current folder. If you change your mind and decide you dont want to load a new sound onto the Pads, click the button the previewing will stop and the contents of the Pads will not be changed.

2:3 Loops tab

The Loops tab is crucial to one of Gurus most exciting features: the SmartSlicing process. It allows an audio le to be auto-sliced according to its transients, with each resulting slice being analysed according to frequency and other criteria for kicks, snares, hihats and percussion. The best-matching 4 slices in each drum category are then mapped to the corresponding Pads in the Engine. This feature is designed to be used with loops, especially with the Score mode. However, it can be used with any audio le. However, the Score function wont be very useful on audio les which do not loop properly when they are continuously repeated.

Slicing/Mapping tools

The Loops tab features a few more tools than the rest of the Browser tab. Score button The Score button has 3 states: Audio (Audio-only) Only the sounds within the loop will be extracted to the Pads after the slicing process. Score (Score-only) Only the Pattern will be extracted from the loop after the slicing process, and imported to the current Pattern. This mode is similar to using the Pattern Browser, except that the Pattern will be extracted straight from an audio loop. Both (Audio & Score) The sounds within the loop will be imported to the Pads and the extracted Pattern will be imported to the current Pattern. Slice mode context menu It is possible to select one of 4 different loop-slicing algorithms when using the Loops tab. [CTRL]-click on the Auto or Score buttons in order to bring up the Slice mode context menu. Fast (Fast SmartSlice) This is the default slicing algorithm using the SmartSlice technology. Enhanced (Enhanced SmartSlice) This SmartSlice algorithm features more accurate transient detection, but is also slower.

Auto/Score buttons

Hi-Sens (Hi-Sensitivity SmartSlice) This is the third SmartSlice algorithm, which is a version of the Enhanced technique, optimized for busier loops with lots of transients close together. Equal-16ths (No SmartSlice, loop split into 16 equal slices) With this algorithm, the SmartSlice process is avoided, and the loop is sliced into 16 equal segments.
With Auto mode enabled, GURU will preview the selected loop in context, depending on the state of the Score button: The SmartSlice message will appear momentarily while the loop is analysed and sliced. After this message disappears, you can click the to display the slices detected in the loop. If it is set to Audio only the Pads will be heard in context, played by the current Pattern (you wont hear anything unless there are some Pattern events present!). The Pads, the button and the buttons will begin to ash. With the button set to Score, only the Pattern will be extracted, and previewed using the currently-loaded Pad sounds. The current Pattern, the button and the buttons will begin to ash. With the button set to Both, youll hear the new loops sounds being played by the Pattern extracted from it. The Pads, the current Pattern, the button and the buttons will begin to ash. You can then do one of the following: Click in order to load the loop.
Detect in progress Undetected slice Detected slices
Click another loop in the Browser to preview or use the buttons to browse through the loops in a folder. Click the the button the previewing will stop and the contents of the Pads and/or the Pattern will not be changed.
Using component slices The button can be used to expand the loop to show the slices detected within it. When the component slices are displayed in this way, a single slice can be loaded, effectively as a Hit. In Auto mode, this procedure works exactly as the Hit Browser Auto mode. When using the Equal-16ths slice mode, the expanded slices will represent each of the 16 slices generated by the slicing process, rather than SmartSliced categorized hits.

The Pan and Tuning parameters provide the basis for the Pan and Pitch Graphs in Gurus step-sequencing system (see section 6:2).

Pad effect slot

Pad effect selectors Effect parameters

Effect name

Each Layer has an effect slot for processing the signal. Use the selector buttons to scroll through the available effects, or [CTRL]-click on the effect name for a drop-down menu. If you hold down [ALT] while you select an effect, it will be selected for all layers on all Pads in the current Engine. Settings are saved for effects in the same slot during the current GURU session, so you can safely try out alternative effects or use the Bypass setting. However, only the active effects settings are saved with your host project, or in a GURU bundle. There is a special type of Pad effect in GURU the Oscillator (SIN OSC, TRI OSC etc) effect type. These are tone generators which can be used for basslines or to fatten up kicks, for example. Their pitch is modulated by Pitch Graphs and the Pitch FX Envelope amount (see below). They also utilize the Pitch FX Env for Frequency Modulation the frequency of the Oscillator is modulated by the layer samples frequency. When you use these Osc effects, they replace the layers sample in the signal path (although, as already mentioned, the sample is in fact utilized for FM). Therefore, if you require the original sound to be played, you need to put it on another layer. Please refer to section 10:1 for full details on the Oscillators and the other Pad effects.

Direct/Aux Controls

Pad effects drop-down menu
Direct This controls the volume of the direct signal of the Pad. The Direct signal includes everything in the Pad Edit view, except the Aux-effected signal. Its useful if you want to use only the Aux-effected signal for the Pads output. Aux Sends These sends control the amount of the Pads signal which is fed to the Engines Aux Effects. There are no global Aux sends for the whole Engine. However, if you hold down the [ALT] key while adjusting an Aux send, the same Aux send on all layers on all Pads in the current Engine will be affected.

Patterns containing events
If you hold down the [ALT] key while clicking on a Pattern, its Pattern number is selected in all Engines as the current Pattern.

Pattern context menu

[CTRL]-clicking on a Pattern key brings up the Pattern context menu, which offers the following functions: Cut Pattern & Copy Pattern Cuts or copies the contents of the Pattern to the clipboard. Paste Pattern Pastes the Pattern contents of the clipboard to the specied Pattern. Init Shifts. Initializes Shifts on the specied Pattern (in other words, it erases all Shift Graph events). This is like a quantize parameter on a sequencer. Create Groove From Shifts. Creates a new Groove from the Shift values within the specied Pattern. An average is taken from all Pad lanes.1 Init Pattern. Initializes the specied Pattern (in other words, all Pattern events, including notes and Graphs, are erased). Init All Patterns. Initializes all Patterns in the current Engine (all events, including notes and Graphs, are erased on all Patterns in the Engine).
See section 7:4 for more details on this function.
Moving/Copying/Exchanging Patterns
GURU offers the facility to exchange Patterns by dragging and dropping one Pattern key on another. You can also copy a Pattern from one Pattern key to the other by holding down [ALT] and [SHIFT] while dragging and dropping. Please note that this function requires the Enable Pad/Pattern Drag & Drop move/swap/copy option to be turned on in the GURU Options panel.
Exporting Patterns as MIDI les
GURU allows a very convenient way of exporting Patterns as MIDI les. Velocity and Shift Graph information are used in the creation of the MIDI note data. All other Graphs values are exported as MIDI controller data. Exporting a Pattern to disk Simply click a Pattern key and drag it to a writable location on your system (for example, the desktop, a folder window, etc). Exporting a Pattern to your sequencer If your sequencer supports drag and drop of MIDI les, you can export Patterns directly to your sequencers arrange page by clicking and dragging the relevant Pattern key.
Controller numbers for Graphs in exported Patterns: 11 Pan 12 Filter Cutoff 13 Filter Resonance 14 Coarse Pitch 15 Fine Pitch 16 Repeat 17 Scrub

CHAPTER SIX

Working with Graphs
Graphs offer a variety of ways to bring your loops and sequences to life by automating parameters, allowing everything from automating level and pan to extreme soundmangling and time-shifting in order to modify the groove or timing feel. Graphs are step-based: their values are applied at the onset of a note in the Pattern. They are not realtime automation systems which change values within one step. If you require realtime adjustment of parameters, it is necessary to automate them from your host sequencer, using the colour-based Padand FX-Groups. You can, however, record Graph values using the Instant Graph Recorder host automation parameter.

Shift Graphs can be at their most effective when used in a subtle way. Sometimes the most oor-shaking Grooves have a minimal, but nevertheless distinctive, use of syncopation.

CHAPTER SEVEN

Sequencer Master section
The Sequencer Master section handles several features in GURU: 1. Display of the current Engine, Pattern and Pad numbers. 2. Control over the following for each Engine: Solo Mute Volume ([CTRL]-click to reset to default) Tuning ([CTRL]-click to reset to default) Tempo Groove 3. Control over recording Patterns into GURU.
7:1 Sequencer Master display
Mute/Solo Current Engine/Pattern/Pad display
Engine volume and tuning Tempo control (becomes Tempo multiplier ratio in Engines 2-8) Groove controls Play

Record

Commit: G#2

Undo: A#2

The Sequencer Master display shows the current Engine, Pattern and Pad names. This display also shows a readout of the Engine Pan parameter when adjusted in the Mix view.

Naming Patterns

If you click on the Pattern name in the display, you can name the current Pattern, via the dialog box that appears.
7:2 Tempo control & Tempo multiplier ratio
When using Engine 1, the Tempo control displays the host tempo in Beats Per Minute. If you are using GURU as a plugin, this will follow the host tempo. However, if youre using the standalone version of GURU (or if youre using a host which does not support tempo-sync), it is possible to set this value manually by clicking and dragging it up and down. If you look at the Sequencer Master display for engines 2-8, you will notice that the tempo control becomes a ratio, rather than an absolute tempo. This ratio is like a fraction: it multiplies the base tempo (i.e., the tempo of Engine 1). Each number in the ratio can be clicked to decrease it and [CTRL]-clicked to increase it. With the tempo multiplier ratio set to 1/1 (or, indeed, 2/2 or 3/3 for example), the Engines Patterns will play back at the same tempo as Engine 1. If the ratio is set to 1/2, that Engines Patterns will play back at half the tempo of Engine 1. If the ratio is set to 2/1, it will play back at double the speed of the rst Engine. When a Pattern is played back, it is looped according to the tempo multiplier ratio. Therefore, if Engine 1 and 2 are set to the same number of Pattern steps, and Engine 2s tempo ratio is 1/2, Engine 1s Patterns will have played through twice in the time Engine 2s Pattern take to play once. It is possible to set the ratio to anything from 1/8 (an 8th of the tempo of Engine 1) to 8/1 (eight times the speed of Engine 1). Of course, any ratio between these values can be set. In this way, it is possible to experiment with loops to create interesting polyrhythmic grooves. It can be very useful in conjunction with sparser or shorter loops, and is a limitless source of new sonic ideas.

Tempo multiplier ratio in Engines 2-8, or tempo control in Engine 1.
You can control the tempo multiplier for Engine 1 via the Eng.1 Tempo Numerator (left number) and the Eng.1 Tempo Denominator (right number) host automation parameter. In fact, all Engines tempo ratio can be automated in this way.

7:3 Recording Patterns

GURU offers a very intuitive means of recording Patterns using live input. You can record into GURU with the following methods: Clicking the on-screen Pads with the mouse. Playing an external MIDI controller (for example, a keyboard or set of drumPads).

Record-arming

After loading an Engine with sounds, select the Pattern onto which you wish to Record. Then, click the Record button on the Sequencer Master section of the GURU interface. The display will inform you that GURU is armed for Recording. The display also shows two options: Click on Record If this is enabled, GURU will play a metronome click while Recording is in progress. Quantized Record If this option is enabled, GURU will quantize all input to the nearest step. If the option is disabled, GURU will preserve the timing of your playing, using Shift graph1 values.
section 6:2 for details on Shift Graphs.

Record mode

You can now do one of three things: Press play on your sequencer this is to be used if you want to Record the Pattern while hearing it in the context of the rest of your host project. Press the Play button on the GURU interface this is to be used if you want to Record the Pattern while only playing GURU. Click the Record button again in order to exit Record-armed mode, if you decide you do not want to continue with Recording. Once you press play (either in your sequencer or on GURU) after Record-arming, GURU will go into Record mode. You can now play your beats in live! If youre currently in the Pattern view, youll notice that the notes you play appear on the relevant Pad lanes as soon as you enter them. GURU will keep
cycling through the Pattern, so you can keep playing entering notes. When you want to stop Recording, you can do one of the following: Press the Play button to stop Recording and return to Record-armed mode. Press the Record button in order to stop Recording but continue playback. You can enter Record mode again at any time during normal playback by hitting the Record button.

Working with Engines
8:1 Engine controls in GURU toolbar

Engine selectors

Used Engines, muted
The GURU toolbar contains selector buttons for each of the 8 Engines, in order to select the current Engine to edit. Any Engines not containing sounds are greyed out to indicate this. Engines containing sounds are brighter, while the current Engine is highlighted.
Current Engine, soloed Engine activity indicator Unused Engines (no sounds loaded to Pads)

Engine activity display

Next to each Engine selector button, there is an activity indicator, which represents any currently playing Pattern events in the Engine. If you mute the Engine, this indicator turns yellow (no Engine activity is displayed), while if you solo the Engine, it turns green (Engine activity is displayed if it exists). Please note that this is not a VU meter: it is a representation of the events playing in the Engine. The amplitude of the meters represents the velocity of notes playing in the Engine. You must have sounds loaded onto the Pads in an Engine for the activity display to function when the Pad is triggered.

Engine Effects

DELAY FLANGER CHORUS COMPRESSOR REVERB DISTORTION MG-GILTER-LFO MG-FILTER-ENV SV-FILTER-LFO SV-FILTER-ENV PHASER-LFO PHASER-ENV COMB-LFO COMB-ENV BIT-CRUSH-LFO BIT-CRUSH-ENV RING-MOD-LFO RING-MOD-ENV PARA-EQ-CUT PARA-EQ-SHELF TRANCEGATE FREEZER

8:2 Aux Effects View

Effect selectors Effect parameters
You can edit the Aux Effects for the current Engine by clicking the Aux Effects button on the GURU toolbar. Each Engine has 3 Aux Effects slots available, in which any effect from the Engine effects group can be used. Cycle through the available Aux effects by clicking the selector buttons, or [CTRL]-click on the effect name in order to bring up a menu. If you hold down [ALT] while you select an effect, it is selected for the same slot in all Engines.
See section 9:2 for full details on the Engine effects.
Settings are saved for effects in the same slot during the current GURU session, so you can safely try out alternative effects or use the Bypass setting. Only the active effects settings are saved with your host project, or in a GURU bundle. Whenever an Aux effect control is moved, a readout appears next to the effect selectors, displaying the parameter value. Please refer to the signal ow diagram in section 11:1 for details on how these effects are mixed in the GURU signal path.

8:3 Mix View

Other used Engine channels Current Engine channel Master channel
Unused Engine channels Effect name Mix view insert effect selectors Mix view insert effect parameters

The Mix view consists of 8 channel strips, as well as the Insert effect area below them. The Mix view insert area displays the Engine insert slot for the currently selected Engine channel or, if the Master channel is selected, the Master insert slot.

Engine channels

Click on an Engine channel in order to select it as the current Engine (you can also use the Engine selector buttons in the GURU toolbar). When you select an Engine, the Mix view insert area displays the Engine insert effect for that Engine. Any unused Engines channels will be greyed out in the Mix view, although you can still click on them in order to adjust their settings. When selected, an Engine will be highlighted more brightly than the rest. Pattern/Pad display Each engine channel in GURUs Mix view contains an overview display of the currently-playing Pattern and Pads in the Engine. The display is updated constantly to represent which of them are playing at any time. If you ever feel the need to see some dancing lights when using GURU, this is where to look.
Mute/Solo These buttons mute and solo the entire Engine. These are the same controls which are available during other LCD view modes, located on the Sequencer Master display. Pan This control pans the entire Engine left/right. A readout of the pan value appears in the Sequencer Master display when it is adjusted. Tune The Tune control allows you to adjust the tuning of the entire Engine. This is the same parameter which is available during other LCD view modes, located on the Sequencer Master display. Volume fader & meter The volume fader allows you to adjust the volume of the entire Engine. It is the same parameter which is available during other LCD view modes, located on the Sequencer Master display. The volume meter offers a visual representation of the audio output of the Engine. Engine insert effects In addition to the insert effects available per Pad (see section 3:1), GURU allows an insert effect for each engine, which will affect all signals from it. The Mix view insert area will show the currently selected Engines Insert slot, in which any of the Engine effects can be used. Browse through the available effects by using the selector buttons, or [CTRL]-click on the effect name for a menu. If you hold down [ALT] while you select an effect, it is selected for the insert slot in every Engine. Settings are saved for effects in the same slot during the current GURU session, so you can try out different effects knowing that you can return to a previous one. However, only the active effects settings are saved with your host project, or in a GURU bundle. Whenever an effect control is moved, a readout appears next to the effect selectors, displaying the parameter value.

TRANCEGATE

The Trancegate is a rhythmic audio-gating effect, The gating pattern is controlled by the last 4 controls in the effect, which each switch between 16 possible 4-note combinations of on and off. Therefore, any 16-step on/off sequence can be achieved. Depth (0 dB to -inf dB) The depth of the gating effect: by default, off steps are reduced to -inf dB. Attack (-1 ms to 500 ms) The attack time of the gating effect. Hold (0 to 1) The hold time of the gating effect. Release (2ms to 1000 ms) The release time of the gating effect. 1-4 (1 to 16 bit pattern) 5-8 (1 to 16 bit pattern) 9-12 (1 to 16 bit pattern) 13-16 (1 to 16 bit pattern) The last 4 parameters in the Trancegate effect dene the on/off pattern of the gating sequence. There are 16 possible settings (or bit-patterns) for each control. The bit patterns are as follows (0 = OFF, 1 = ON): Parameter value Bit-Pattern 1110 1111

FREEZER

The Freezer is a looping tool which allows you to grab the last piece of audio coming into the effect slot and loop it with various options. Gate (Off / On) Once the Gate control is turned to the On position, the last buffer of audio (up to 2 seconds) is held and looped, according to the setting of the Length parameter. Moving the control to the Off position releases the held buffer. Length (units depend on Sync parameter) This is the loop time for the repeated buffer. Possible ranges are from a 256th note to a whole note (if in BPM Sync mode) or from 1.95 ms to 2 seconds (if Sync is set to seconds). The maximum possible length is 2 seconds. Sync (seconds or BPM) Sets the time base to either Seconds or BPM sync values (following the GURU tempo). Smooth (0 % to 100 %) This sets the amount of crossfade between the end and the beginning of the loop, which leads to smoother transitions. Scratch (-1 to 1) This parameter scales the pitch of the loop just like a record on a turntable, so you can play the loop forwards and backwards and everywhere in between. Speed (0 % to 100 %) This parameter moves the start of the loop forwards through the sample. By default, it is set to 0 to freeze the audio, after which you can scrub through the audio with this control. Jump (0 to 16) You can make the start point of the loop jump at random around the whole 2-second buffer by multiples (the number of which is dened by the value of this parameter) of the loop length. This parameter will not have any effect unless the Length parameter is set to 2 seconds. Mix (dry to wet) Blends between dry (audio signal entering the effect) and wet signals (the Frozen audio). When the Gate is set to Off, a dry signal is always heard.

CHAPTER ELEVEN

Technical Reference

11:1 Signal Flow diagram

To host To host
11:2 Keyboard shortcut reference

Pad Edit view

[ALT] while changing parameter: Changes parameter for all layers in Engine1 [CTRL]-click on parameter: Resets parameter to default value1 [ALT]-[CTRL]-click: Resets all similar parameters in all layers within the current Engine to default values1 [CTRL]-click on Pad name: Name Pad [SHIFT]-click on parameter: Assigns parameter to colour automation Pad Group1 [ALT]-[SHIFT]-click on parameter: Assigns all similar parameters in all layers in current Engine to colour Pad Group1 [ALT]-click on Lock button: Locks all other Pad types [ALT]-click on Move L/R buttons: Moves all Pad lanes in Pattern left/right [CTRL]-[SHIFT]-click on Tune control: Tunes sample up/down to t current tempo (use for full loops) [SHIFT]-move end marker: Moves start & end markers simultaneously [SHIFT]-click & drag on Velocity split display: Adjusts Velocity split distribution [click and drag: Adjust crossfade amount]

11:5 Loading and Saving in GURU
Load/Save with the host session
When using GURU as a plugin, its settings will be saved with the host project le. This involves saving all Engine, Pattern and Pad settings, with references to the samples used.

Load/Save a Bundle le

GURU can save the entire contents of the Engine to a GURU Bundle (.GRU les) with the use of the Save button on the toolbar. This is effectively like saving your host project, except all samples are saved inside the le. These Bundles are recalled by using the Load button on the toolbar. This makes it easy to share GURU setups and songs.

Load/Save Kits

The Browser allows you to save Kits (.KIT les) the entire content of an Engine, minus the Patterns: the Pads (including their Pad Edit settings, effects and Aux sends) the Engines Aux FX the Engine insert effect as deployed in the Mix view Please refer to section 2:5 for more details.
Load/Save Pattern/Pattern Set
The Browser also allows you to save the current Pattern (a.G01 le), or a group of all the current Engines Patterns into a Pattern Set (a.G24 le). See section 2:4 for more details.
11:6 Support and Troubleshooting

Authorization problems

If youre having problems authorizing GURU, please try the following measures: Ensure you are correctly differentiating between O and 0 (zero), S and 5 (ve), I and 1 (one), for example. Try to authorize GURU with the standalone version, rather than as a plugin, or vice versa.
The !SOUND STREAM STOPPED! message
Certain sequencers, such as Emagic/Apple Logic Audio/Express/Pro, do not process audio instruments when the track is not selected in the arrange page and the sequencer is stopped. If such a circumstance arises, you will see the !SOUND STREAM STOPPED! alert in the GURU toolbar, while the Browser, on-screen Pads and the Play button on the Sequencer Master section will be locked and inaccessible. If the sequencer is playing you can perform all functions as usual. This is due to a combination of GURUs architecture and the way that such host sequencers audio engines operate. It is not very signicant as, in these sequencers, you cannot trigger GURU while the host is stopped unless its track is selected on the arrange anyway. The !SOUND STREAM STOPPED! message can also appear when using other hosts which are able to stop playback when in the background, or which have a button which turns the audio engine on or off. Again, in such cases GURU would not be playable anyway.
Missed or doubled Pattern notes, especially when changing Patterns/ Scenes.
Certain hosts and sequencers (for example, Ableton Live), report time sync information to plugins in a different way to others, with the end result being that some Pattern notes are not played or are doubled, especially when changing between Patterns or Scenes. If you are experiencing this type of behaviour, then go to the GURU Options panel and enable the Latency compensation (better sync on some hosts) option.

GURU FAQ (Frequently Asked Questions)
The GURU FAQ is constantly being updated with the latest technical information on the program. If you cannot nd the answer to your problem in this manual, please log into our website at www.fxpansion.com and navigate to the GURU FAQ, or use the following direct link: http://www.fxpansion.com/support-main.php?supopt=supfaq&n=guru
Registering and downloading the latest version of GURU
It is vitally important to always ensure that you have the latest version of GURU installed, as we are constantly updating the program with new features and performance enhancements. In order to download new versions, you will rst need to register your copy of GURU. If you do not already have a personal user account set up at our website, it is necessary to create one before you proceed. Use the following page to create an account: http://www.fxpansion.com/support-main2.php?supopt=userreg Once youve created an account, you can log in and register GURU. Simply click on the Register Product link at the small menu at the top-right of the page, and then follow the onscreen instructions to register GURU with your personal serial/license number. Once youve successfully registered GURU, you can proceed to the Download Updates page where you will see GURU in your list of FXpansion products. Click on it in order to enter the GURU download area.
Obtaining technical support
If you cannot resolve your problem or query by consulting the manual and FAQ, and if the latest version does not resolve it either, then you can make a technical support request. email: http://www.fxpansion.com/support-main2.php?supopt=supportform user forum: http://www.kvraudio.com/forum/viewforum.php?f=13 Please note that we need as much information as possible about your problem in order to process your request quickly. If you do not provide adequate information, your query may take much longer to resolve.

doc1

v1.5 MIDI Implementation guide
GURU v1.5 MIDI Implementation guide
2007 FXpansion Audio UK Ltd. In this document: Introduction 1: MIDI Channel mapping summary 2: A note about Pad MIDI Learn 3: Channels 1-8, 9, 11 4: Channel 12 Selection and Special commands 5: Channel 13 Browser commands 6: Channel 10 Drum map 7: NRPN implementation 8: MMC implementation 9: MTC sync standalone only

Introduction

GURU v1.5s new MIDI implementation is much improved and feature-packed. Please disregard the MIDI mappings described in the v1.0 manual.
1: MIDI Channel mapping summary
Channels 1.8 are mapped to Engines 1.8 Channel 9 is broadcast to all Engines (Omni mode) hannel 10 is the Drum Map channel all pads from all engines are mapped across notes 0127 C Channel 11 controls the currently selected engine in the GURU user interface hannel 12 contains special commands and the ability to select Pads, Patterns and Engines for editing C Channels 13-16 are reserved for future use. Note: here are various different conventions in use for naming MIDI Notes some sequencers refer to MIDI Note #0 as C -2, T some as C -1, and some as C0. For the purposes of this document, C-2 refers to MIDI Note #0, C-1 to MIDI Note #12, C0 to MIDI Note #24, C1 to #36, C2 to #48, C3 to #60 and so on.
2: A note about MIDI Learn: GURU 1.5 vs earlier versions
In v1.5, the MIDI Learn functions on the Pad context menu and in the Scenes view have been discarded. GURU has a very powerful MIDI implementation but it is necessary to create a map for GURU in your MIDI control hardware. This document contains a full summary of all possible MIDI mappings.

3: Channels 1-8, 9, 11

Channels 1.8 = Engines 1.8 Channel9 = All Engines Channel 11 = Selected Engine

Note assignments

C-1 to B0 : Patterns 1-24 note no. note 12 C-C# -D-D#-E-F-F#-G-G#-A-A#-B-CC#DD#EFF#GG#AA#B0 C1-D#2 : Pads 1-16:note no. note 36 CC#DD#EFF#GG#AA#BCC#DD#2 C3 to B6 : Scenes 1-48 note no. note 60 CC#DD#EFF#GG#AA#BCC#DD#EFF#GG#AA#BCC#DD#EFF#GG#AA#BCC#DD#EFF#GG#AA#B6
Pattern 1 Pattern 2 Pattern 3 Pattern 4 Pattern 5 Pattern 6 Pattern 7 Pattern 8 Pattern 9 Pattern 10 Pattern 11 Pattern 12 Pattern 13 Pattern 14 Pattern 15 Pattern 16 Pattern 17 Pattern 18 Pattern 19 Pattern 20 Pattern 21 Pattern 22 Pattern 23 Pattern 24

pad 15 16

Kick1 Kick2 Kick3 Kick4 Snare1 Snare2 Snare3 Snare4 HiHat1 HiHat2 HiHat3 HiHat4 Perc1 Perc2 Perc3 Perc4
Commit and Undo functions note no note G#2 Commit (in Record mode) A#2 Undo (these functions are also available as MMC commands)
Scene 1 Scene 2 Scene 3 Scene 4 Scene 5 Scene 6 Scene 7 Scene 8 Scene 9 Scene 10 Scene 11 Scene 12 Scene 13 Scene 14 Scene 15 Scene 16 Scene 17 Scene 18 Scene 19 Scene 20 Scene 21 Scene 22 Scene 23 Scene 24 Scene 25 Scene 26 Scene 27 Scene 28 Scene 29 Scene 30 Scene 31 Scene 32 Scene 33 Scene 34 Scene 35 Scene 36 Scene 37 Scene 38 Scene 39 Scene 40 Scene 41 Scene 42 Scene 43 Scene 44 Scene 45 Scene 46 Scene 47 Scene 48

Main MIDI CC assignments

7: 10: 12: 13: 14: 15: 16: 17: 18: 19: 24-31 (ch.1): 24 (ch.2-8): 25 (ch.2-8): Engine Volume* Engine Pan* Engine Tune* Engine Groove Amount Engine Groove Velocity Amount Aux 1 select effect Aux 2 select effect Aux 3 select effect Mix Effect select effect Master Effect select effect Master FX Controls 1.8* Tempo Multiplier (Numerator) Tempo Multiplier (Denominator) 48-55 (all channels): Coloured Pad Groups 1-8 56-63 (all channels): Coloured FX Groups 1-8 [see Pad and FX Colour Groups MIDI CCs on next page] 78: Current pad/layer sample start point 79: Current pad/layer sample end point 80: Engine Mute 81: Engine Solo 102-118: Randomizer controls [see Randomizer MIDI CC assignments on next page]
* also accessible via NRPN
Randomizer MIDI CC assignments
Channels 1-8, 9 and 11 share the same set of Randomizer MIDI CCs. 102 Reseed random number generator 111 Pad Edit, Current Pad 112 Pad Edit, Current Colour 103 All pages 113 Pad Edit, All Pads 104 Sequencer, Current Pad 114 Aux Effects, Current 105 Sequencer, Current Colour 115 Aux Effects, All in Engine 106 Sequencer, All Pads 116 Aux Effects, All Engines 107 Graph, Current Pad / Current Graph 117 Mix, Current Engine 108 All Graphs, Current Pad 118 Mix, All Engines 109 All Pads, Current Graph 110 All Graphs, All Pads

C7 108

SCENE 48 SCENE 47 SCENE 46 SCENE 45 SCENE 44 SCENE 43 SCENE 42 SCENE 41 SCENE 40 SCENE 39 SCENE 38 SCENE 37 SCENE 36 SCENE 35 SCENE 34 SCENE 33 SCENE 32 SCENE 31 SCENE 30 SCENE 29 SCENE 28 SCENE 27 SCENE 26 SCENE 25 SCENE 24 SCENE 23 SCENE 22 SCENE 21 SCENE 20 SCENE 19 SCENE 18 SCENE 17 SCENE 16 SCENE 15 SCENE 14 SCENE 13 SCENE 12 SCENE 11 SCENE 10 SCENE 9 SCENE 8 SCENE 7 SCENE 6 SCENE 5 SCENE 4 SCENE 3 SCENE 2 SCENE 1 UNDO COMMIT
Pad and FX Colour Groups MIDI CCs
Channels 1-8, 9 and 11 share the same set of Pad and FX Colour groups. Pad Group 1: Red Pad Group 2: Orange Pad Group 3: Yellow Pad Group 4: Green Pad Group 5: Light Blue Pad Group 6: Blue Pad Group 7: Purple Pad Group 8: Grey FX Group 1: Red FX Group 2: Orange FX Group 3: Yellow FX Group 4: Green FX Group 5: Light Blue FX Group 6: Blue FX Group 7: Purple FX Group 8: Grey
Channels 1-8, 9, 11 note layout

C3 to B6 : Scenes 1-48

G#2 : Commit (in Record mode) C1 to D#2 : Pads 1-16

A#2 : Undo

PAD 16 PAD 15 PAD 14 PAD 13 PAD 12 PAD 11 PAD 10 PAD 9 PAD 8 PAD 7 PAD 6 PAD 5 PAD 4 PAD 3 PAD 2 PAD 1 PATTERN 24 PATTERN 23 PATTERN 22 PATTERN 21 PATTERN 20 PATTERN 19 PATTERN 18 PATTERN 17 PATTERN 16 PATTERN 15 PATTERN 14 PATTERN 13 PATTERN 12 PATTERN 11 PATTERN 10 PATTERN 9 PATTERN 8 PATTERN 7 PATTERN 6 PATTERN 5 PATTERN 4 PATTERN 3 PATTERN 2 PATTERN 1
C -1 to B0 : Pattern keys 1-24

C#-1 D#-1

F#-1 G#-1 A#-1

C-1 12

to C-2
4: Channel 12 Selection and Special commands
note no. 0 note C-2 C3 to B6: Selecting Pads, Engines and Patterns Panic The following notes are used for selecting the current Pad, Engine and Pattern. Please note that selecting Pads and Patterns is not the same as playing them using the relevant MIDI notes on channels 1-8, 9 and 11. However, if you use the Selected Pad follows MIDI input and Pattern Editor follows currently playing pattern settings, playing pads and patterns on channels 1-8, 9 and 11 also selects them. Edit scopes: Latching (L) and Momentary (M) note no. note 5 F layer only (L) 6 F# all layers (M) 7 G all layers (L) 8 G# all in colour (M) 9 A all in colour (L) 10 A# all in engine (M) 11 B all in engine (L) C-1 to G-1: Select screen modes note no. note 12 C-C#-D-D#-E-F-F#-G-1

Pattern Graph select Graph edit Pad edit Aux effects Mix Scenes Options
C0 to D#1 : Engine Mute/Solo controls note no. note 24 C0 Toggle Eng 1 Mute 25 C#0 Toggle Eng 2 Mute 26 D0 Toggle Eng 3 Mute 27 D#0 Toggle Eng 4 Mute 28 E0 Toggle Eng 5 Mute 29 F0 Toggle Eng 6 Mute 30 F#0 Toggle Eng 7 Mute 31 G0 Toggle Eng 8 Mute 32 G#0 Toggle Eng 1 Solo 33 A0 Toggle Eng 2 Solo 34 A#0 Toggle Eng 3 Solo 35 B0 Toggle Eng 4 Solo 36 C1 Toggle Eng 5 Solo 37 C#1 Toggle Eng 6 Solo 38 D1 Toggle Eng 7 Solo 39 D#1 Toggle Eng 8 Solo E1 to B1 : Previous/Next selection controls note no. note 40 E1 Previous Engine 41 F1 Next Engine 42 F#1 Previous Pad 43 G1 Next Pad 44 G#1 Previous Pattern 45 A1 Next Pattern 46 A#1 Previous Layer 47 B1 Next Layer C2 to A2 : Transport and Record mode options note no. note 48 C2 Pattern Keys NORMAL 49 C#2 COMMIT (when REC) 50 D2 Pattern Keys VELOCITY 51 D#2 UNDO (when REC) 52 E2 Pattern Keys CHROMATIC 53 F2 PLAY 53 G2 STOP 54 ` A2 Toggle REC ( lay, Stop, Rec, Commit and Undo functions also available as P MMC commands)
C3-D#4 : Pads 1-16:note no. note 60 CC#DD#EFF#GG#AA#BCC#DD#4 E4 - B4 :- Select Engines 1.8 note no. note 76 EFF#GG#AA#B4 C5 to B6 : Patterns 1-24 note no. note 84 CC#DD#EFF#GG#AA#BCC#DD#EFF#GG#AA#B6
Engine 1 Engine 2 Engine 3 Engine 4 Engine 5 Engine 6 Engine 7 Engine 8

Channel 12 note layout

C#5 D#5 F#5 G#5 A#5 C#6 D#6 F#6 G#6 A#6
PATTERN 24 PATTERN 23 PATTERN 22 PATTERN 21 PATTERN 20 PATTERN 19 PATTERN 18 PATTERN 17 PATTERN 16 PATTERN 15 PATTERN 14 PATTERN 13 PATTERN 12 PATTERN 11 PATTERN 10 PATTERN 9 PATTERN 8 PATTERN 7 PATTERN 6 PATTERN 5 PATTERN 4 PATTERN 3 PATTERN 2 PATTERN 1 ENGINE 8 ENGINE 7 ENGINE 6 ENGINE 5 ENGINE 4 ENGINE 3 ENGINE 2 ENGINE 1 PAD 16 PAD 15 PAD 14 PAD 13
C5 to B6: Select Patterns 1-24
E4 to B4 : Select Engines 1-8

C4 C#4 D4 D#4

G#3 E3

A#3 F#3

C3 to D#4 : Select Pads 1-16 C2 to A2: Transport and record mode options
PAD 12 PAD 11 PAD 10 PAD 9 PAD 8 PAD 7 PAD 6 PAD 5 PAD 4 PAD 3 PAD 2 PAD 1
Pattern keys Current pad: Current pad: function as ascending chromatically normal in velocity on pitched on record mode pattern keys pattern keys C2 D2 E2 these controls operate in record mode only
RECORD STOP PLAY PTRN CHROMATIC UNDO PTRN VEL COMMIT PTRN NORMAL NEXT LAYER PREV LAYER NEXT PATTERN PREV PATTERN NEXT PAD PREV PAD NEXT ENGINE PREV ENGINE ENG 8 SOLO ENG 7 SOLO ENG 6 SOLO ENG 5 SOLO ENG 4 SOLO ENG 3 SOLO ENG 2 SOLO ENG 1 SOLO ENG 8 MUTE ENG 7 MUTE ENG 6 MUTE
E1 to B1 : special commands

E1 Prev/Next Engine

G1 Prev/Next Pad

A1 Prev/Next Pattern

B1 Prev/Next Layer
C0 to D#1 : engine mute & solo

C0 G#0

C#0 A0

D0 A#0

D#0 B0

F0 C#1

F#0 D1

G0 D#1

ENG 5 MUTE ENG 4 MUTE ENG 3 MUTE ENG 2 MUTE ENG 1 MUTE

C#-1 D-1

C-1 to G-1 : LCD modes
F4: Graphs Select F#4: Graphs Edit
OPTIONS SCENES MIX AUX EFFECTS PAD EDIT GRAPHS EDIT GRAPHS SEL PATTERN ENGINE (L) ENGINE (M) GROUP (L) GROUP (M) PAD (L) PAD (M) LAYER (L)
C2 to A2 : Edit Scopes (L) = Latching (M) = Momentary
C-2 PANIC! F-2 Edit current layer (L) F#-2 (M) G-2 (L) G#-2 (M) A-2 (L) A#-2 (M) B-2 (L)
Edit all layers on current Pad
Edit all Pads in current Group
Edit all Pads in current Engine

PANIC!

Channel 12 MIDI CC assignments
Edit Scopes: Latching (L) and Momentary (M)
Edit Scopes are used as modifiers allowing you to edit parameters across all layers on the current pad, all pads in the current group and all pads in the current engine. Momentary and latching control are provided for Edit Scopes. Momentary controls must be held down while you adjust a control in order to operate. When the note is released, the Edit Scope returns to normal layer only. Latching controls do not require you to hold down the MIDI note for the Edit Scope to operate. Play the note once to activate the Edit Scope, and again to return to the previous Scope. Alternatively, enter another Edit Scope by playing its Latching MIDI note. As well as being MIDI-controllable via MIDI keys 5-11 (F-2 to B-2), the Edit Scope can be changed between Latching values via MIDI CC #16. The following table shows the CC values for each Scope (CC control for Momentary operation is not possible). note no. note MIDI CC #16 value

F F# G G# A A# B

layer only (L) all layers (M) all layers (L) all in colour (M) all in colour (L) all in engine (M) all in engine (L)

0.31 32.64 65.96 97.128

F-2 to B-2 : Edit Scopes
F-2 Edit current layer (L)

F#-2 (M)

G-2 (L)

G#-2 (M)

A-2 (L)

A#-2 (M)

B-2 (L)

MIDI CCs on channel 12

50 Edit Scope select (see above) Gain Pan Tune Fine Cutoff Rez Type Amp_Env_Attack Amp_Env_Hold Amp_Env_Release FX_Env_Attack FX_Env_Hold FX_Env_Release FX_Env_Cutoff_Send FX_Env_Pitch_Send FX_Number Param_1 Param_Direct_FX Aux_Send_1 Aux_Send_2 Aux_Send_3 Hidden Normalize Playback Mode PreDelay Ms PreDelay Ticks PreDelay Units Layer Mute Layer Solo Current pad/layer sample start point Current pad/layer sample end point
Note: ost parameters can also be controlled via NRPN. m
5: Channel 13 Browser commands

Folders pane

note note no. 24-43 C0-GG#AA#B1 Select Folders 1.20 Up 1 folder Down 1 folder Up 20 folders Down 20 folders

Other Browser controls

note note no. 72 C4 Select Patterns tab 73 C#4 Select Kits tab 74 D4 Select Hits tab 75 D#4 Select Loops tab 76 E4 Toggle slicer mode (loops only) Slice / Chop 77 F4 Cycle slicer mapping mode (loops only) Normal / Single / Linear / Single-Linear 78 F#4 Toggle Auto mode Auto / Drag 79 G4 Cycle Audio/Score mode (loops only) Audio / Score /Both mode (loops only) 80 G#4 Toggle Favourites mode 81 A4 Toggle +FX 82 A#4 Toggle +MIX 83 B4 OK (to load selected items in Auto mode) 84 C5 Cancel (with selected items in Auto mode)

Files pane

note note no. 48-67 C2-GG#AA#B3 Select Files 1.20 Up 1 file Down 1 file Up 20 files Down 20 files
CANCEL OK +MIX +FX FAVOURITES AUDIO/SCORE AUTO MODE SLICE MAP MODE SLICER MODE LOOPS BROWSE PADS BROWSE KITS BROWSE PATTERNS BROWSE DOWN 20 FILES UP 20 FILES DOWN 1 FILE UP 1 FILE FILE 20 FILE 19 FILE 18 FILE 17 FILE 16 FILE 15 FILE 14 FILE 13 FILE 12 FILE 11 FILE 10 FILE 9 FILE 8 FILE 7 FILE 6 FILE 5 FILE 4 FILE 3 FILE 2 FILE 1 DOWN 20 FOLDERS UP 20 FOLDERS DOWN 1 FOLDER UP 1 FOLDER FOLDER 20 FOLDER 19 FOLDER 18 FOLDER 17 FOLDER 16 FOLDER 15 FOLDER 14 FOLDER 13 FOLDER 12 FOLDER 11 FOLDER 10 FOLDER 9 FOLDER 8 FOLDER 7 FOLDER 6

Slicer Mode

Slice Map Mode

Auto Mode on/off

Audio & Score Mode

Show/Hide Favourites

+FX Mode on/off

+MIX Mode on/off

OK (when Auto mode on)
Cancel (when Auto mode on)
C4 to D#4: Browser Tab selection C4 C#4 D4 D#4

Up 1 file

Down 1 file

20 A#3

Up 20 files

Down 20 files

G#3 to B3: Files pane selection
C2 to G3: Files 1-20 selection

Up 1 folder

Down 1 folder

20 A#1

Up 20 folders

Down 20 folders

G#1 to B1: Folders pane selection
C0 to G1: Folders 1-20 selection
Note: ust as when driving the browser from the mouse J or keyboard, the effect of selecting a file or folder depends on whether the browser is in Auto or Drag mode, and whether or not Quickplay is enabled.

FOLDER 5 FOLDER 4 FOLDER 3 FOLDER 2 FOLDER 1

6: Channel 10 Drum map

(note: 1Kick1 denotes Engine 1, Kick #1)

Engine 1

C-2 : Kick1 C#-2: ick2 K D-2 : Kick3 D#-2: ick4 K E-2: F-2: F#-2: G-2: Snare1 Snare2 Snare3 Snare4 G#-2: A-2: A#-2: B-2: HiHat1 HiHat2 HiHat3 HiHat4 C-1: C#-1: D-1: D#-1: Perc1 Perc2 Perc3 Perc4

Engine 2

E-1 : Kick1 F-1: Kick2 F#-1: Kick3 G-1: Kick4 G#-1: A-1: A#-1: B-1: Snare1 Snare2 Snare3 Snare4 C0: C#0: D0: D#0: HiHat1 HiHat2 HiHat3 HiHat4 E0: F0: F#0: G0: Perc1 Perc2 Perc3 Perc4

Engine 3

G#0 : ick1 K A0: Kick2 A#0: Kick3 B0: Kick4 C1: C#1: D1: D#1: Snare1 Snare2 Snare3 Snare4 E1: F1: F#1: G1: HiHat1 HiHat2 HiHat3 HiHat4 G#1: A1: A#1: B1: Perc1 Perc2 Perc3 Perc4

Engine 4

C2: C#2 D2: D#2 Kick1 Kick2 Kick3 Kick4 E2: F2: F#2: G2: Snare1 Snare2 Snare3 Snare4 G#2: A2: A#2: B2: HiHat1 HiHat2 HiHat3 HiHat4 C3: C#3: D3: D#3: Perc1 Perc2 Perc3 Perc4

Engine 5

E3 : Kick1 F3: Kick2 F#3: Kick3 G3: Kick4 G#3: A3: A#3: B3: Snare1 Snare2 Snare3 Snare4 C4: C#4: D4: D#4: HiHat1 HiHat2 HiHat3 HiHat4 E4: F4: F#4: G4: Perc1 Perc2 Perc3 Perc4

Engine 6

G#4 : ick1 K A4: Kick2 A#4: Kick3 B4: Kick4 C5: C#5: D5: D#5: Snare1 Snare2 Snare3 Snare4 E5: F5: F#5: G5: HiHat1 HiHat2 HiHat3 HiHat4 G#5: A5: A#5: B5: Perc1 Perc2 Perc3 Perc4

Engine 7

C6: C#6 D6: D#6 Kick1 Kick2 Kick3 Kick4 E6: F6: F#6: G6: Snare1 Snare2 Snare3 Snare4 G#6: A6: A#6: B6: HiHat1 HiHat2 HiHat3 HiHat4 C7: C#7: D7: D#7: Perc1 Perc2 Perc3 Perc4

Engine 8

E7: F7 F#7 G7 Kick1 Kick2 Kick3 Kick4 G#7: A7: A#7: B7: Snare1 Snare2 Snare3 Snare4 C8: C#8: D8: D#8: HiHat1 HiHat2 HiHat3 HiHat4 E8: F8: F#8: G8: Perc1 Perc2 Perc3 Perc4
Channel 10 - Drum Map layout (all 8 engines)
EN8 PAD 16 EN8 PAD 15 EN8 PAD 14 EN8 PAD 13 EN8 PAD 12 EN8 PAD 11 EN8 PAD 10 EN8 PAD 9 EN8 PAD 8 EN8 PAD 7 EN8 PAD 6 EN8 PAD 5 EN8 PAD 4 EN8 PAD 3 EN8 PAD 2 EN8 PAD 1 EN7 PAD 16 EN7 PAD 15 EN7 PAD 14 EN7 PAD 13 EN7 PAD 12 EN7 PAD 11 EN7 PAD 10 EN7 PAD 9 EN7 PAD 8 EN7 PAD 7 EN7 PAD 6 EN7 PAD 5 EN7 PAD 4 EN7 PAD 3 EN7 PAD 2 EN7 PAD 1 EN6 PAD 16 EN6 PAD 15 EN6 PAD 14 EN6 PAD 13 EN6 PAD 12 EN6 PAD 11 EN6 PAD 10 EN6 PAD 9 EN6 PAD 8 EN6 PAD 7 EN6 PAD 6 EN6 PAD 5 EN6 PAD 4 EN6 PAD 3 EN6 PAD 2 EN6 PAD 1 EN5 PAD 16 EN5 PAD 15 EN5 PAD 14 EN5 PAD 13 EN5 PAD 12 EN5 PAD 11 EN5 PAD 10 EN5 PAD 9 EN5 PAD 8 EN5 PAD 7 EN5 PAD 6 EN5 PAD 5 EN5 PAD 4 EN5 PAD 3 EN5 PAD 2 EN5 PAD 1 EN4 PAD 16 EN4 PAD 15 EN4 PAD 14 EN4 PAD 13 EN4 PAD 12 EN4 PAD 11 EN4 PAD 10 EN4 PAD 9 EN4 PAD 8 EN4 PAD 7 EN4 PAD 6 EN4 PAD 5 EN4 PAD 4 EN4 PAD 3 EN4 PAD 2 EN4 PAD 1 EN3 PAD 16 EN3 PAD 15 EN3 PAD 14 EN3 PAD 13 EN3 PAD 12 EN3 PAD 11 EN3 PAD 10 EN3 PAD 9 EN3 PAD 8 EN3 PAD 7 EN3 PAD 6 EN3 PAD 5 EN3 PAD 4 EN3 PAD 3 EN3 PAD 2 EN3 PAD 1 EN2 PAD 16 EN2 PAD 15 EN2 PAD 14 EN2 PAD 13 EN2 PAD 12 EN2 PAD 11 EN2 PAD 10 EN2 PAD 9 EN2 PAD 8 EN2 PAD 7 EN2 PAD 6 EN2 PAD 5 EN2 PAD 4 EN2 PAD 3 EN2 PAD 2 EN2 PAD 1 EN1 PAD 16 EN1 PAD 15 EN1 PAD 14 EN1 PAD 13 EN1 PAD 12 EN1 PAD 11 EN1 PAD 10 EN1 PAD 9 EN1 PAD 8 EN1 PAD 7 EN1 PAD 6 EN1 PAD 5 EN1 PAD 4 EN1 PAD 3 EN1 PAD 2 EN1 PAD 1

G8 127

C8 120

7: NRPN implementation

Channel mapping:CH = 1.8 :- mapped to Engines 1.8 CH 9:- mapped to all Engines (Omni mode) CH 10:- Master controls CH 11:- mapped to currently selected engine (all pads addressable) CH 12:- mapped to currently selected engine (remapped to selected pad)
Bitmask values (Normal channels 1-8, 9, 11):High byte (NRPN MSB) 7654321 ppppLLL Low byte (NRPN LSB) 7654321 SSPPPPP p = PAD [0x0 - 0xF --> Pads 1.16] L = LAYER [0x0 - 0x7 --> Layers 1.8] S = SCOPE [0 = THIS LAYER, 1 = ALL LAYER, 2 = ALL LAYER & PAD, 3 = Just-In-Time Mode, see end of document] P = PARAM [see parameter table below]
Parameter table, PAD parameters (ch 1-8, 9, 11):0: Gain 1: Pan 2: Tune 3: Fine 4: Cutoff 5: Resonance 6: Filter type 7: Amp Env Atk 8: Amp Env Hold 9: Amp Env Release 10: FX Env Attack 11: FX Env Hold 12: FX Env Release 13: FX Env Cutoff Send 14: FX Env Pitch Send 15: FX Type 16: FX Parameter 1 17: FX Parameter 2 18: Direct level 19: Aux Send 1 Level 20: Aux Send 2 Level 21: Aux Send 3 Level
Bitmask values (Channel 10):High byte (NRPN MSB) 7654321 EEEFFFF Low byte (LSB) 7654321 RRRRPPP E = Engine [0.7 --> eng 1.8] F = Effect ID: 0x0: engine-global params (volume, pan, etc. -- see table) 0x1 - 0x3: Aux Effects 1-3 0x4: Engine Insert Effect 0x5: Master Insert Effect
R = Reserved, please zero P = Parameter number (for effects, 0x0 - 0x7 --> parameters 1.8; for engine-global parameters, see table)
Parameter table, ENGINE-GLOBAL parameters (ch10 only)
0: Master Volume 1: Master Pan 2: Master Pitch 3: Master Mute 4: Master Solo
Just-In-Time (Volatile) NRPNs for Graph automation (ch 1.8 only)
Engine and Pad selection elements in hi-word work as above. PARAMETER selects a graph step parameter to modify for the next note-on event on the selected engine and pad:0: Volume 1: Pan 2: Repeat 3: Shift 4: Cutoff 5: Resonance 6: Pitch 7: Fine tune 8: Scrub 9: Force Layer
8: MMC implementation standalone version only
The GURU standalone application responds to MMC for transport and Commit/Undo functions during recording. MMC commands 0 and 9 (Stop and Pause) 2 and 3 (Play and Deferred Play) 6 and 7 (Record and Record Strobe) (FWD) (RWD) GURU function Stop Play Record Undo Commit
Note: the MMC functions chosen for Undo and Commit may seem illogical however, they were chosen because the arrangement of these buttons in the GURU user interface resembles the RWD/FWD layout on most MMC transports. Most hosts do not route MMC to plugins, so if you want to remote-control GURUs transport controls when running it as a plugin, you should use the MIDI note assignments for these functions see sections 2 and 3 for more details. Of course, as long as the Ignore host transport and tempo setting is not enabled, GURU is synchronized to the host transport. Therefore, whatever you use to control your hosts transport also controls GURUs synchronized transport.

9: MTC sync standalone version only
The GURU standalone application is capable of synchronizing to MIDI TimeCode (MTC). To enable this function, enable the Sync to MTC option on the GURU standalone applications menu-bar: On Windows, this is a menu called Preferences On Mac, use the GURU menu-bar item If you are using GURU as a plugin and need to synchronize to an external source, you must use the hosts sync functions.

 

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