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Comments to date: 3. Page 1 of 1. Average Rating:
jobi 10:03am on Sunday, September 26th, 2010 
Does this device have any real flaws? Lets address some real shortcomings of the iPad. The iPad is exactly what I expected, easy to use, very well executed so long as you understand that it is mainly a device to consume media.
maddin 9:32am on Friday, September 17th, 2010 
PROS: OS, look, Awesomeness ITs great, and the idea is well along with the OS its a Mac downsized. its size is a bit big Awesome game player, and has replaced my laptop but I do not have to need for business and so I do not know about how those work. Great for traveling,...
ChrBlack 3:49am on Saturday, May 22nd, 2010 
Love both the silicone case and zebra sleeve pouch. The item was all that the description said it would be! I am very pleased with this product and would recommend it to friends.

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ADOBE DEVICE CENTRAL CS4

2008 Adobe Systems Incorporated. All rights reserved.

Copyright

Protected by U.S. Patents 5,546,528; 5,870,091; 6,411,730; 6,711,557; 6,964,051; 6,970,749; Patents pending in the U.S. and other countries. Using Adobe Device Central 2.1 for Windows and Mac OS If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement. The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide. Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe, the Adobe logo, Adobe Premiere, ActionScript, After Effects, Captivate, Creative Suite, Dreamweaver, Flash, Flash Lite, Illustrator, and Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Windows is either a registered trademark or trademark of Microsoft Corporation in the United States and/or other countries. Macintosh and Mac OS are trademarks of Apple Inc., registered in the U.S. and other countries. All other trademarks are the property of their respective owners. This product contains either BISAFE and/or TIPEM software by RSA Data Security, Inc. This product includes software developed by the Apache Software Foundation (www.apache.org). Portions copyright 2000 Group 42, Inc. and the Contributing Authors. MD5.CPP - RSA Data Security, Inc., MD5 message-digest algorithm. Copyright 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved. Flash video compression and decompression is powered by On2 TrueMotion video technology. Portions 1992-2005 On2 Technologies, Inc. All Rights Reserved. http://www.on2.com. This product includes software developed by the OpenSymphony Group (http://www.opensymphony.com/). Portions of technology licensed by Nellymoser, Inc. (www.nellymoser.com)
Sorenson Spark video compression and decompression technology licensed from Sorenson Media, Inc. MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and THOMSON multimedia (http://www.iis.fhg.de/amm/). MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson. mp3 Surround audio coding technology licensed from Fraunhofer IIS, Agere Systems and Thomson. mp3PRO audio coding technologies licensed from Coding Technologies, Fraunhofer IIS and Thomson Multimedia. Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA. Notice to U.S. Government End Users: The Software and Documentation are Commercial Items, as that term is defined at 48 C.F.R. 2.101, consisting of Commercial Computer Software and Commercial Computer Software Documentation, as such terms are used in 48 C.F.R. 12.212 or 48 C.F.R. 227.7202, as applicable. Consistent with 48 C.F.R. 12.212 or 48 C.F.R. 227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.

Contents

Chapter 1: Getting started Activation and registration. 1 Help and support.... 2... 2... 4 Services, downloads, and extras
Whats new in Adobe Device Central
Chapter 2: Introducing Adobe Device Central About Adobe Device Central. 6 Work area components Keyboard shortcuts... 6.... 9.... 8
Device Central preferences
Chapter 3: Managing device profiles Working with device profiles. 11 Searching device profiles Managing device sets. 12. 14 About the online and local libraries
Chapter 4: Create and preview mobile content Using Adobe Device Central with other Adobe software
Chapter 5: Test content in Adobe Device Central Testing with the Emulator tab. 25 The testing panels. 28. 41. 44 Using scripts to automate testing
Obtaining information from the Flash Output window
Chapter 6: Mobile projects Mobile project basics. 45 Using Device Central project interfaces Managing resource files Managing devices Using tasks. 47. 48

. 49. 52

Device Central projects and Flash Index
Chapter 1: Getting started
Before you begin working with your software, take a few moments to read an overview of Adobe Help and of the many resources available to users. You have access to instructional videos, plug-ins, templates, user communities, seminars, tutorials, RSS feeds, and much more.
Activation and registration

Help with installation

For help with installation issues, see the Installation Support Center at www.adobe.com/go/cs4install.

License activation

During the installation process, your Adobe software contacts Adobe to complete the license activation process. No personal data is transmitted. For more information on product activation, visit the Adobe website at www.adobe.com/go/activation. A single-user retail license activation supports two computers. For example, you can install the product on a desktop computer at work and on a laptop computer at home. If you want to install the software on a third computer, first deactivate it on one of the other two computers. Choose Help > Deactivate.

Snapshots You can take snapshots at certain frames on various devices, and then view the snapshots in a log. In this way, you can quickly see any problems with the images. With snapshots, you can also preview how mobile content (bitmap, Adobe Flash Lite, video) appears on a selection of devices. You can export snapshots to HTML for easy viewing by collaborators. Finally, you can incorporate the taking of snapshots into test scripts that you create. See About snapshots on page 27 for more information. Network performance simulation You can use the controls on the new Network Performance testing panel to throttle
throughput and emulate the latency of various wireless networks (2G/GSM, GPRS/EDGE, 3G) to simulate your Flash Lite contents performance in real life. You can trace details on incoming and outgoing network traffic in the Flash Output window. See The Network Performance panel (Flash) on page 38 for more information.
Log window The Log window stores snapshots, including manual snapshots or snapshots created as part of a scripted
test session. The Log window also serves as an output window for automated test results. When you view the results of batch tests of multiple devices or test scripts, the Log window organizes output by test session. See About the Log window on page 43 for more information.
Mobile project management Use the Project menu commands to manage and save all assets, device profiles, and export options related to a mobile project in one central location. The mobile project file (an XML file that references files anywhere on your system) includes information about what resource files (FLA, PSD, AI, SWF, PNG, GIF), device profiles, and output tasks are related to the project. Projects can be shared among users by exporting and importing (as an ADCP project file). New Flash documents can be added automatically to the current project. See Mobile project
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basics on page 45 for more information. To see a video tutorial about managing mobile projects, visit the Adobe website at www.adobe.com/go/lrvid4103_dc.
Video recording You can create a video recording (QuickTime MOV file) of a bitmap, video, or Flash Lite application
showing its different parts and how the user would navigate through them. Collaborators, clients, and testers can review exported video on any computer without the necessity of having Creative Suite installed. See About recording video on page 27 for more information.
Improved video integration Improvements in video integration include support for FLV file emulation and recommended mobile export presets for Adobe Media Encoder. You can also preview video output from After Effects and Adobe Premiere Pro in Adobe Device Central, as well as emulate FLV files in Flash Lite 3.0 content. After Effects integration: Device compositions Select devices in Device Central and automatically set up an

After Effects project (dimensions, render settings, and so on) that targets those devices. Preview the different device compositions in After Effects and test in Device Central. See Create After Effects compositions for playback on mobile devices on page 22 for more information. To see a video tutorial about creating compositions for mobile devices, visit the Adobe website at www.adobe.com/go/lrvid4110_xp.
Export options: automation of mobile content packaging and deployment You can define project-specific output
services (Copy To File System, Send To Bluetooth Device, Upload To FTP Server). Once defined, these output services can be directly triggered from Adobe Device Central. See Using tasks on page 50 for more information.
Chapter 2: Introducing Adobe Device Central
Adobe Device Central offers a way for developers of mobile content to test their work on a wide variety of mobile devices. Device Central works with content developed on many different Adobe products as well.
About Adobe Device Central
Adobe Device Central provides mobile content developers and testers with a way to create and preview mobile content on a large variety of devices. Device Central displays realistic skins of a wide range of mobile devices that show:
What the devices look like How your content appears on those devices
You can interact with emulated devices more as you do with actual devices, including testing performance levels, network states, memory, battery power levels, and types of lighting. Device Central provides a library of devices to choose from. Each device has a profile that contains information about the device, including the media and content types it supports (that is, the content that can be used on an individual device, such as screen savers, wallpaper, and stand-alone Adobe Flash Player). You can search through available devices, compare multiple devices, and create custom sets of the devices you use most. Device Central supports different media formats including Adobe Flash, bitmap, video, and web formats. You can use different media formats to create different types of content, such as screen savers or wallpaper.

See also

About content types on page 29 Working with device profiles on page 11 Testing with the Emulator tab on page 25

Work area components

The left side of the Device Central work area contains device sets and libraries for managing devices. The right side of the screen gives detailed information (either a profile or emulation) about what you have selected on the left. The main components of the Device Central work area are:

Depending on the language packs installed, you can change the language for Device Central to British or American English, French, German, Japanese, Spanish, Italian, Dutch, Swedish, Korean, Chinese Traditional, or Chinese Simplified. After you restart Device Central, the user interface contains text in your selected language.
1 After accessing Preferences, select General from the list. 2 Select a language from the Application Language menu.

Change the font mapping

Use the font mapping option to define the device fonts used when emulating a device. In a FLA file, you can specify generic device fonts, such as sans, serif, or typewriter. Adobe Flash Lite automatically tries to match the selected generic font to an available font on the device at run time. If you know the device fonts available on a device, you can select those fonts or similar ones from the Assigned Fonts lists.
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Note: On an actual mobile device, the native font of the device operating system is used to render the SWF content.
1 After accessing Preferences, select Font Mapping from the list. 2 Select a language from the Language menu. 3 Select sans, serif, and typewriter fonts from the menus.
Change log and output preferences
The Log and Output preferences include several settings. They are all optional; use the ones you want. By default, the snapshot pool size is 500 MB. When you quit Device Central, snapshots are removed from the log window. However, they still take space in the pool, unless you clear them.
1 For Max. Pool Size, enter a value.
The minimum is 5 MB. If 90% of the space is filled, a low disk space alert is displayed in the log window.
2 Select Automatically Clear Snapshot Pool When Quitting Device Central. 3 Select the Clear Pool Now button. 4 Enter a value for the Maximum Number Of Snapshots Per Session. 5 Select Automatically Clear Flash Output Window When Reloading SWF.
The images stored during a previous session are not affected. For information on using the related features, see Test content in Adobe Device Central on page 25.

Script editor

In the Script Editor section, you can change the settings for the script editor, such as font style, colors, and other aspects of the script editor appearance. In the Code Behavior section, you can change the settings for the script editor behavior, such as enable code completion, balance while typing, and enable dragging of selected text.

The Device Central Search feature lets you quickly search for a particular device in the Local Library and Online Library panels. You can search by device name and several other criteria. You can also search devices by manufacturer name or screen size, or have Device Central display only those devices that support a specific content type. The search feature is dynamicthe list of matching devices automatically updates as you enter criteria. As you add more criteria, the search becomes more specialized.
1 On the Devices menu, click Search, and then select Local Library or Online Library. 2 In the Search For text field, enter a manufacturer or model number. If you dont want to search by manufacturer
or model, leave this field blank.
Use search criteria to find a specific device or set of devices.
3 To narrow your search, click the plus sign (+) to add search criteria. Click the plus sign again to add additional
criteria. Click the minus sign (-) to remove criteria. Note: The search criteria you define remain until you perform a new search. Click the Search Devices button at any time to see what criteria created the current list of devices.
4 To close the Search box, click anywhere outside the Search box, or click the Close button

in the upper-right

corner of the Search box.
Save search results as a new device set
After you do a search, you can save the search results as a new device set. (This makes it easier to group certain devices for a specific project.)
1 After a search, right-click the search results and choose Select All. 2 Select Devices > Save Search Result As Set.
Note: If you have Search Results displayed for both the Local Library and the Online Library panels, the search results are saved for the library that has current focus. If neither library has the focus, the Local Library search results are saved.

Clear search results

When you enter search criteria for the online or local library, the library panel displays only those devices that match your criteria. You can, however, clear the search results and return to the full list of devices.
1 The Clear Search Results button is not active while the Search box is open. To make the Clear Search Results button
active, click outside the box.
2 Click the Clear Search Result button
at the top of the library panel.
Exporting and importing device profiles
You can export one or multiple device profiles from either the Local Library or the Device Sets panels.
1 Select File > Export >Device Profile Package.
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2 Type a name for Package Title and comments to help identify the package. 3 Click Export and specify a name and location for the exported package.
You can also import Device Profiles with the File > Import Device Profile Package option.

4 Select a content type.

The Available Devices list on the left is updated and shows the devices that support the content type (as well as the player version and ActionScript version) selected.
5 In the Available Devices list, select a single target device or multiple devices (or select a set or individual device in

the Device Sets list).

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Device Central lists proposed document sizes based on the device or devices you selected (if the devices have different display sizes). Depending on the design or content you are developing, you can create a separate mobile document for each display size or try to find one size appropriate for all devices. When choosing the second approach, you may want to use the smallest or largest suggested document size as a common denominator. You can even specify a custom size at the bottom of the tab.
Flash starts up and creates a document with preset publish settings from Device Central, including the correct size for the device (or group of devices) specified.
7 Add content to the new Flash document. 8 To test the document, select Control > Test Movie.
The new document is displayed in the Device Central Emulator tab. If one or more devices are selected in the Available Devices list in step 5, a new device set is created (named according to the FLA file) and listed in the Device Sets panel. The device shown in the Emulator tab is listed in the Device Sets panel with a special icon. To test the new Flash document on another device, double-click the name of a different device in the Device Sets or Available Devices lists. For tutorials about creating content using Flash and Device Central, see www.adobe.com/go/vid0186 and www.adobe.com/go/vid0206.
Using Device Central with Flash Creating mobile content in Flash
Create mobile content with Adobe Device Central and Photoshop
1 Start Photoshop. 2 Select File > New. 3 Click Device Central to close the dialog box in Photoshop and open Device Central. 4 Select a content type.
The available Devices list on the left is updated and shows the devices that support the content type selected.
the Device Sets list). Device Central lists proposed document sizes based on the device or devices you selected (if the devices have different display sizes). Depending on the design or content you are developing, you can create a separate mobile document for each display size or try to find one size appropriate for all devices. When choosing the second approach, you may want to use the smallest or largest suggested document size as a common denominator. You can even specify a custom size at the bottom of the tab.

Preview a movie on a virtual mobile device using Adobe Premiere Pro
Using Adobe Device Central, you can preview movies formatted for mobile devices in emulations of those devices. This option is available for most of the H.264 formats listed in the Adobe Media Encoder.
1 On Windows computers, make sure QuickTime is installed. 2 Start Adobe Premiere Pro. 3 Open the file to preview.
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4 Select the file in the Project area or Timeline. 5 Choose File > Export > Adobe Media Encoder. 6 In the Export Settings area of the Export Settings Window, select H.264 from the Format list. 7 Select a mobile preset (for example, 3GPP).
Open In Device Central is checked by default.
8 Click OK. 9 Name and save the file.

The file is rendered.

10 A temporary file is displayed in the Device Central Emulator tab. To continue testing, double-click the name of a
different device in the Device Sets or Available Devices list.
Create After Effects compositions for playback on mobile devices
Screen dimensions and video frame rates vary from one mobile device to another. Adobe Device Central contains a database of device profiles that provide information about these characteristics. Using this information, you can create movies that play correctly and look as you intend on the mobile devices that you choose. To see a video tutorial about creating compositions for mobile devices, visit the Adobe website at www.adobe.com/go/lrvid4110_xp.
1 In Adobe Device Central, choose File > New Document In > After Effects. 2 Select one or more devices. 3 In the New Composition tab, select Create Master Composition. 4 Click Create in the lower-right corner of the New Composition tab.
If After Effects is already running, then the new compositions are created in the existing project. If After Effects is not already running, then After Effects starts, and the new compositions are created in a new project. You do your design, animation, and other work in the Device Master composition. You use the device-specific compositions for previews and to render for final output. The Device Master composition is nested and centered in each of the device-specific compositions. The frame rate, height, and width settings for the Device Master composition are each set to the maximum of the values for the devicespecific compositions. You can resize or move the nested Device Master composition within each device-specific compositionfor example, to tweak layout for different frame aspect ratios. A guide layer for each device in the Device Master composition facilitates your design work. A Preview composition is also created. The Preview composition consists of a grid of device-specific compositions so that you can preview your master composition in the context of several mobile devices simultaneously. After you render and export the compositions, you can preview and test the resulting movies on the simulated devices within Adobe Device Central.

The Rendering panel (web) on page 32 Test content in Adobe Device Central on page 25
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Preview a movie on a virtual mobile device using After Effects
1 Start After Effects. 2 In the Project panel, select the composition to preview. 3 Choose Composition > Add To Render Queue. 4 In the Render Queue panel, click the underlined text to the right of Output Module, or select Custom from the

Output Module menu.

5 In the Output Modules Settings dialog box, choose H.264 from the Format menu. 6 In the Export Settings section of the H.264 dialog box, select Open In Device Central. 7 Modify other settings as desired and click OK. 8 Click OK to close the Output Module Settings dialog box. 9 In the Render Queue panel, click Render.
Rendering takes a few minutes, depending on the size of the file. When rendering is complete, a temporary file is displayed in the Adobe Device Central Emulator tab. To continue testing, double-click the name of a different device in the Device Sets or Available Devices lists.
Preview mobile content with Adobe Device Central and Dreamweaver
To preview pages created in Dreamweaver on various mobile devices, use Device Central with its built-in Opera Small-Screen Rendering feature. Different devices have different browsers installed, but the preview can give a good impression of how content will look and behave on a selected device.
1 Start Dreamweaver. 2 Open a file. 3 Do one of the following:
Select File > Preview In Browser > Device Central. On the document window toolbar, click and hold the Preview/Debug In browser button In Device Central.

and select Preview

The file is displayed in the Device Central Emulator tab. To continue testing, double-click the name of a different device in the Device Sets or Available Devices lists.
Access Adobe Device Central from Adobe Bridge
To access Device Central from Adobe Bridge, select an individual file. The supported formats are: SWF, JPG, JPEG, PNG, GIF, WBM, MOV, 3GP, M4V, MP4, MPG, MPEG, AVI, HTM, HTML, XHTML, CHTML, URL, and WEBLOC.
1 Start Adobe Bridge. 2 Do one of the following:
Select a file and choose File > Test In Device Central. Right-click a file and select Test In Device Central.

Create snapshots of device screen content
In the bottom control bar of the Emulator tab, click Take snapshot. Alternatively, choose File > Take Snapshot, or
press Command+R (Mac OS) or Ctrl+R (Windows).
View snapshots in the log
Every new snapshot-taking session creates a new row in the snapshot log. The beginning of a new snapshot-taking sessions is determined by any of the following:
You double-click a device in either a library or the Device Sets panels. You open a new test file. You change the content type to what you want to test. A new test script is loaded.
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To view the snapshots in the log, do one of the following:
In the bottom control bar of the Emulator tab, click Show snapshots. Alternatively, choose Window > Log, or press
Command-L (Mac OS) or Ctrl-L (Windows).
Export snapshot log as HTML
You can use exported snapshots to let persons who do not have Device Central review your mobile content concepts. Export the snapshot log as HTML to create a folder with the snapshot in that format, which you can deploy on a website. The folder includes an index.html page, CSS files, and snapshot images.
1 In the Log window, click Export Snapshot Log as. 2 Choose Export as HTML. 3 Specify a name and destination location for a folder that will contain the exported index.html, CSS, and images.

Then click Save.

Delete snapshot sessions from the log
The Snapshot Log is automatically cleared when Device Central exits. To delete one or more snapshot sessions (rows) in the log while you are running Device Central, do the following:
1 In the Log window, select the session that you want to delete. You can also use Command-A (Mac OS) or Ctrl-A
(Windows) to select all rows in the session log.

2 Click Delete.

Include snapshots in test scripts
Test scripts can take snapshots when they run.
When you record a script, you can tell the script to take individual snapshots as you use the emulator. Device Central does not actually generate snapshots when you are recording. Instead, when you play the script, the script takes snapshots at the specified points. You can edit the script to take snapshots. For example, you can take a snapshot at the beginning of the session or explicit time intervals. You do this by adding emulator.snapshot() functions to the script. For an example, see the One Snapshot Per Second sample script that is provided with Device Central.
When you record a script, click Command-R (Mac OS) or Ctrl-R (Windows) to tell Device Central to take a snapshot. You can also click the snapshot icon at the bottom of the emulator tab. However, if you are recording using the phone keypad, the keyboard shortcut is more convenient, and does not require extra mouse movements. You can run the script on a single device or multiple devices. When the script completes, the log window automatically opens and shows all the snapshots that were taken.

The testing panels

As you test content in the emulator, you see collapsible panels on the extreme right. These panels change according to the type of media being displayed in the emulator.
USING ADOBE DEVICE CENTRAL CS4 29

Testing panel basics

About the testing panels
Some collapsible panels for testing and performance tuning appear on the right of the Emulator tab. Each panel has options for different media types. The panels that appear depend on what media type you are testing:
Content Type (Flash, bitmap, video, and web) File Info (Flash, bitmap, video, and web) Display (Flash, bitmap, and video) Rendering (web) Scaling (bitmap and video) Alignment (bitmap and video) Automated Testing (Flash) Key Pad (Flash) Memory (Flash) Device Status (Flash) Device Performance (Flash) Network Status (Flash) Network Performance (Flash) Persistent Storage (Flash) Security (Flash Lite 3.x)
Use the panels to change settings while testing emulated content.

About content types

Each device supports one or more content types that the device manufacturer determines. In Device Central, the Device Profiles tab shows what content types are supported for each individual device. Examples of content types are stand-alone player, wallpaper, and screen saver. For each content type that a device supports, the device profile shows relevant settings. When planning the content to deliver, consider the content types that a device supports.
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When you preview and test rich media content in Device Central, the Emulator tab uses the information in the exported file to determine the content type. If you change the content type on the Emulator tab, Device Central writes the change back to Flash. Note: Files sent by an application other than Flash and files that you open directly from Device Central (even SWF files) do not have the information about the content types or devices for which they were originally created. The Flash and bitmap options have multiple content types; web and video each have only one content type. For Flash and bitmap, content type does the following:
defines the features that are supported on a device defines the addressable size, which can be different from display size
Note: The content type, paired with the display size of a specific device, determines the addressable area on the screen. The addressable area is the maximum screen width and height in pixels for the content. In Device Central, you select a content type on the New Document tab or the Emulator tab. After you select a content type, devices that do not support the selected content type (or Player version) are dimmed in the Device Sets list and the library panels.

Change network information
The Network Status panel does not simulate actual network conditions (because so many variables are involved), but it can test certain conditions such as ActionScript code in the content file designed to display an alert if there is no network available on the mobile device.
From Device Central, select File > Open, navigate to a Flash file, and double-click the file. In Flash, open a file and select Control > Test Movie.
2 On the Device Central Emulator tab, expand the Network Status panel. 3 Change the settings as necessary.
The Network Performance panel (Flash)
The Network Performance panel tests the behavior of your content when it is requested and served over the mobile network, as follows:
You run your SWF file on the simulator. Device Central communicates with the server directly over the intranet or Internet. Device Central simulates the mobile network and device behavior as you run the application.
Mobile application performance depends on network speed and responsiveness. Therefore, it is important to test applications with realistic network behavior. This issue is important with content, such as photos, that can require transmitting large amounts of data. If a file is large and the network is slow, the user must wait a long time before the image loads and appears on the screen. The Network Performance panel lets you test application responsiveness by simulating network behavior. You can quickly test multiple mobile devices with various network types under differing transmission conditions. Note: Test on a real device and network conditions before you deploy the application. The Network Performance panel controls the following network characteristics:
Download speed Upload speed Latency (time between a request and a response) Network availability
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Note: The Flash Output panel can display network traffic, including incoming and outgoing headers and data. To show the information, select Filter > Network Traffic in the Output Panel menu. For more information, see Obtaining information from the Flash Output window on page 44
Test the effect of network performance
1 Start the test SWF file. For example, in Flash, select Control > Test Movie, or double-click a SWF file in the Project

window Resource Files list.
2 Configure Device Central with the required device emulator and emulator behavior. 3 In the Network Performance panel, specify the network behavior:
Network Availability Upload and download speeds Latency
4 Follow your test procedure to use the mobile application.
The Network Performance panel displays the bytes uploaded and downloaded since the application started or you reset the counter. The emulated device shows how the user views the behavior.
5 Change the Download, Upload, and Latency settings to test another configurations.
Before you repeat the test or start a new one, you can click the Reset button to clear the traffic count values.

Network Available option

The Network Available option turns network access on and off. Deselect this option if the test does not require the network and you do not want it influenced by content transfer. For example, turn off this option if your SWF file includes fscommand functions that ask the device for the network name or signal strength. (You use the Network Status panel for these tests, which do not depend on network performance.) If the network is available and the device downloads content slowly, the fscommand test is also slowed, although it does not use the network. You also use the Network Available option to test application behavior when the network becomes unavailable or is intermittently available. Note: The Connection control of the Network Status panel has no effect on network availability. If the Connection control is set to Not Connected, tests still send and receive data from the network. Only the Network Available option can disable network traffic. Network Status panel controls set the emulator responses to fscommand functions that get network status information only.
Download and upload speeds
The Download option lets you select from a list of ten speeds typical of different network types and capabilities. The speeds range from 9.6 Kb/s, for a limited-speed 2G GSM network, to 6.0 Mb/s for a high-capacity WiMAX network. The default speed is unlimited; the test runs at the speed of your computer. The upload list contains five options: Unlimited, and four values that are fractions of the download selection. For this reason, always select the download speed first. The default upload speed is one half the download speed, or unlimited if the download speed is unlimited.

Latency

The Latency control sets the time between when the SWF file requests a response from the server and the device loads the first data. You can set a latency from 0 to 10000 milliseconds (ten seconds).

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