Nintendo WII Metroid Other M
Metroid: Other M [Wii Game]Developed by Team Ninja - Nintendo of America (2010) - Third-Person 3D Action - Rated Teen
Intergalactic bounty hunter Samus Aran returns to her side-scrolling roots for an all-new adventure developed by Nintendo and Team Ninja. The storyline takes place directly after 1994's Super Metroid and delves more into Samus' personal history than in previous games. As one would expect from the team responsible for the Ninja Gaiden series, Metroid: Other M features fast-paced combat, a highly cinematic presentation, and distinctive controls. The game is primarily played while holding t... Read more
Details
Platform: Wii
Developer: Team Ninja
Publisher: Nintendo of America
Release Date: August 31, 2010
Controls: Joystick/Gamepad
UPC: 045496901912
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Nintendo WII Metroid Other M
User reviews and opinions
| IfUWantIt2022 |
4:24pm on Thursday, July 29th, 2010 ![]() |
| other m this game is one of the best super metroid games ive played the switch between first person and 3rd person is very well done the story was wel... Good game, but check Nintendo site for details on major bug before you start If taken on its own merits, this is a good game. Its not too hard. At last a decent game on the wii Having lost interest on the wii it was with caution i picked up this title. | |
| lesliehuang |
3:15pm on Sunday, July 4th, 2010 ![]() |
| like many people i was a bit worried about this game mainly because of mixed media attention. i should not have worried and neither should you. The way this game plays is quite different than anything I have played before. | |
| zsolt |
3:31pm on Friday, May 7th, 2010 ![]() |
| Different Style But Still Cool The Game Is As Good As The Metroid Prime Trilogy But has more Cutscenes there are some new features which are relly fun... | |
| der_Rabe |
12:48pm on Sunday, May 2nd, 2010 ![]() |
| This is shaping up to be a very unique and interesting game. With a mix of third and first person gameplay. | |
Comments posted on www.ps2netdrivers.net are solely the views and opinions of the people posting them and do not necessarily reflect the views or opinions of us.
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Puedes escuchar consejos grabados para muchos ttulos a travs del servicio Power Line de Nintendo, llamando al (425) 885-7529. Esta puede ser una llamada de larga distancia, as que asegrate de pedir permiso a la persona que paga la factura del telfono. Si el servicio Power Line no tiene la informacin que necesitas, te recomendamos que uses el motor de bsqueda que prefieras para encontrar consejos para el juego. Algunas de las palabras que te ayudarn en tu bsqueda, adems del ttulo, son instrucciones paso a paso, preguntas frecuentes, cdigos y consejos.
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71215A
NINTENDO OF AMERICA INC. P.O. BOX 957, REDMOND, WA 98073-0957 U.S.A.
www.nintendo.com
PRINTED IN USA
INSTRUCTION BOOKLET | MODE DEMPLOI | FOLLETO DE INSTRUCCIONES
7/7/10 2:25 PM
Wii_OtherM_manual.indd 2-3
PLEASE CAREFULLY READ THE Wii OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION. IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARRANTY & SERVICE INFORMATION
WARNING Seizures
Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before. Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game. Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms: Convulsions Loss of awareness Eye or muscle twitching Involuntary movements Altered vision Disorientation
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first. HARDWARE WARRANTY Nintendo of America Inc. (Nintendo) warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendos satisfaction, that the product was purchased within the last 12 months. GAME & ACCESSORY WARRANTY Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.* SERVICE AFTER EXPIRATION OF WARRANTY Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing.* *In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
To reduce the likelihood of a seizure when playing video games: 1. Sit or stand as far from the screen as possible. 2. Play video games on the smallest available television screen. 3. Do not play if you are tired or need sleep. 4. Play in a well-lit room. 5. Take a 10 to 15 minute break every hour.
WARRANTY LIMITATIONS
WARNING Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain: Avoid excessive play. Parents should monitor their children for appropriate play. Take a 10 to 15 minute break every hour, even if you dont think you need it. If your hands, wrists, arms or eyes become tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU. This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province. Nintendos address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A. This warranty is only valid in the United States and Canada.
Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories. Manufactured under license from Dolby Laboratories. This game is presented in Dolby Pro Logic II surround sound. Connect your game console to a sound system with Dolby Pro Logic, Dolby Pro Logic II, or Dolby Pro Logic IIx decoding to experience the excitement of surround sound. You may need to enable Surround in the audio options menu of the game. 2010 Nintendo. Codeveloped by TECMO / Team NINJA. TM, and the Wii logo are trademarks of Nintendo. 2010 Nintendo.
CAUTION Motion Sickness
Playing video games can cause motion sickness in some players. If you or your child feel dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
IMPORTANT LEGAL INFORMATION
This Nintendo game is not designed for use with any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. Back-up or archival copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
Wii_OtherM_manual.indd 1-2
Metroid: Other M
I had gone to planet SR388 to destroy the Metroids. After a deadly struggle I managed to defeat the Queen Metroid, and as I was preparing to return, a baby Metroid hatched before my eyes. As I was the first thing the baby saw, it took me to be its mother. I felt that studying the baby might produce some peaceful applications, so I took it back to the Galactic Federation. But that baby Metroid was attacked in the middle of an experiment and fell into the hands of the Space Pirates, who were led by Mother Brain. In the hopes of rescuing the baby, I infiltrated the stronghold controlled by Mother Brain on planet Zebes. But Mothers overwhelming power brought me to the brink of death. And then the strangest thing began to restore vigor to my spirits light, which was so close to going out. Why am I still alive The baby protected me from Mother Brains attack. It gave me power. And then the baby was destroyed above my head Mother. Time to go! Mother Brain, the Space Pirates, and the Metroids were terminated along with the planet Zebes. I dont know how much time passed since then. I was traveling in my Star Ship when I unexpectedly received a signal. Code name : Babys Cry. A common SOS with the urgency of a baby crying.
LANGUAGE SELECTION
To play this game in English, change your language settings in the Wii System Settings.
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc into the Wii console, the system will check if you have the latest version of the system menu, and if necessary a Wii system menu update screen will appear. Select OK to proceed with the update. Please note that the Wii console must have the latest version of the Wii system menu in order to play the Game Disc. When the system menu is updated, unauthorized hardware and/or software modifications may be detected and unauthorized content may be removed causing the immediate or delayed inoperability of your console. Failure to accept the update may render this game, and future games, unplayable. Please note that Nintendo cannot guarantee that unauthorized software or accessories will continue to function with the Wii console after this or future updates of the Wii system menu.
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play. Also remember the following: Make sure all players put on the wrist strap properly when it is their turn. Do not let go of the Wii Remote during game play. Dry your hands if they become moist. Allow adequate room around you during game play and make sure that all areas you might move into are clear of other people and objects. Stay at least three feet from the television. Use the Wii Remote Jacket.
The nickname comes from the fact that the purpose of the signal is to draw attention. The signal was coming from a remote part of space. I altered the course of my ship as if this detour had already been part of my flight plan. Babys Cry It was as though it was crying specifically for me -Samus Aran-
Babys Cry It was as though it was crying specifically for me
Wii_OtherM_manual.indd 3-4
Getting Started
Starting the game
1 Insert the Metroid: Other M Game Disc in the disc slot of the Wii system. The power will turn on. When the screen on the right appears, read the contents and press. First Play When playing this software for the first time, the title screen on the right to go to the will appear. Press Options screen. Use to select your subtitle settings, then press to start the game.
2 Hold the Wii Remote controller vertically, point at the Disc Channel, and press. The Channel Preview screen will appear.
Note: If the game title does not appear, please see the Wii Operations Manual.
Title Screen
When you have save data, a screen like the one on the right will appear. Press to go to the Game Select screen.
3 Point at START and press. The Strap Usage screen will appear.
Game Select
When playing a game from the beginning, use to select a slot marked NO DATA, or when continuing a game, select the saved-data slot and press. The Select screen will appear.
Note: See p. 14 for information on how to save.
4 When the strap is on and youre ready, press.
Options Change the subtitle settings here.
5 Please hold the Wii Remote sideways. The title screen will appear.
Select
START GAME COPY DELETE Start the game. Copy the save data to another slot. Delete save data.
Note: Save data that has been erased cannot be recovered. Please be careful.
Wii_OtherM_manual.indd 5-6
Shifting the W Remote
By changing the way you hold the Wii Remote while playing, you can switch between normal view and search view. Depending on whats happening in the game, you can progress by using whatever view the situation calls for.
Normal View
When holding the Wii Remote sideways, you will go into the normal view. This objective view is the basic perspective for this game.
Please see p. 9 for detailed control information.
Search View
By holding the Wii Remote vertically and pointing at the screen, you can switch to search view. This changes the screen to Samuss perspective.
See p. 11 for detailed control information.
Horizontal Style
Wii Remote controller
Vertical Style
Play in normal view at these times:
When moving around the stage. When firing beams or engaging in basic battles with enemies. When in Morph Ball mode or when using bombs.
Play in search view at these times:
When you want to lock on an enemy and shoot a missile. When your path is obstructed or when you want to inspect something. When you want to look around and check the conditions of your surroundings.
Wii_OtherM_manual.indd 7-8
Controls
(Normal View)
Viewing the Screen
Energy (health) level Missile count Map (current area)
In normal view, hold the Wii Remote sideways to control Samus. You will acquire more abilities as the game progresses. Please see p. 17-22 for more information.
+Control Pad Move SenseMove (Evade enemy attacks p. 21)
+ Button Display map screen p. 13
2 Button Jump Spin-jump (While pressing
Energy Tank count Charge gauge )
Energy (health) level Energy Tank count Charge gauge Missile count
If you run out of energy and your Energy Tanks are empty, your game will be over p. 15. One tank contains 99 units of energy. This will increase as you acquire more Energy Tanks p. 16. If you press and hold until this is full, you can fire Charge Beams and set Power Bombs. Current missile count/Max missile count.
A Button Enter/exit Morph Ball mode Fire beam
1 Button
Home Button Display HOME Menu
Fire Charge Beam (Press and hold until the Charge Gauge is full, then release) [In Morph Ball mode] Drop bombs [In Morph Ball mode] Drop Power Bombs (Press and hold until the Charge Gauge is full, then release)
Map (current area)
The in the center is Samus. The a target location.
Target location direction Item
Menu controls
Select Cancel (Back) Confirm
Hold the W Remote straight up and press
Concentration
(Restore missiles and some energy and p. 15)
Open doors are green; locked doors will appear red.
This indicates an item to be found p. 16. (Not all items will be marked.)
Wii_OtherM_manual.indd 9-10
(Search View)
B Button Controls
In search view, you can do a number of things by moving the pointer while pressing.
In search view, point at the screen while holding the Wii Remote vertically. You will acquire more abilities as you progress in the game. For more information, see p. 17-22.
Pointer Move Pointer SenseMove p. 21 Look around Examine/Focus in Lock on (While pressing )
Look Around
Change your viewing area by moving the pointer around the screen while pressing.
Note: If you press while pointing at certain objects in the environment, you can acquire information about them.
A Button Fire beam [When locked on] Fire missile [When locked on] Fire Super Missile (Press until the Charge Gauge is full, then release) B Button Get information (about where the pointer is locked on) Pointer
Target
Home Button Display HOME Menu + Button Display map screen p. 13
If you aim the pointer near an enemy or certain objects while pressing , you will target them and bring them to the center of the field of vision.
Note: Items you can target will appear marked in red.
Lock-On Display
If you point at a target while pressing , youll lock on to it. You can fire missiles by pressing while locked on.
Lock-on Display
Wii_OtherM_manual.indd 11-12
Map Screen
If you press while playing, youll go to the map screen, where you can check Samuss current and target locations. Press to access a variety of information.
Saving the Game
Stand in the center of a navigation booth to save your game progress. At the same time, your energy and missiles will be fully restored.
Viewing the map screen
Scroll with , zoom in/out with.
Target Location Samuss Location Item
Navigation Booth
About Saving You can create three save files. In order to save your game progress, you will need 1 block of open space in your Wii system memory.
*Do not turn the power off or press RESET while saving. *For information on how to erase files in your Wii system memory or how to copy them to an
CURRENT SECTOR
Sector Select
The sectors (locations) youve been to will display. Pick a sector to change the displayed map.
SD Card (sold separately), please check the Wii Operations Manual: Channels and Settings.
Status
View Samuss current abilities, her suit features, and the controls.
Characters
Access profiles and current conditions of characters in the game.
Select this to read an outline of the story up to where youve played.
Wii_OtherM_manual.indd 13-14
Game Over
If all of your energy runs out, your game will end and the Continue screen will appear. By choosing YES, you can restart your game from either the last place you saved or the last checkpoint you passed. By choosing NO, you will end your game and return to the title screen. Items are hidden in a variety of places. Every item you find will augment Samuss abilities.
Energy Tank
Missile Tank
About Checkpoints You can restart your game from these spots as you progress. Checkpoints are not saved, so if you choose NO on the Continue screen or turn the power off, the next time you play the game, you will start from the last save point.
Increases your Energy Tank count by one.
Increase the maximum number of missiles you can hold by one.
E-Recovery Tank
Energy Part
If you hold the Wii Remote upright and press and hold for a given length of time, you will restore a certain amount of energy and all of your missiles. Though you can restore your missiles at any time, you can only restore your energy when your energy bar glows red (when your energy drops below a certain level). When restoring your energy, press and hold gauge is full. until your energy
If you receive damage while performing Concentration, your restoration will be interrupted.
Increases the amount of energy you can restore through Concentration. The energy threshold required to make energy recovery possible will also increase.
Collect four of these to create one Energy Tank.
Accel Charge
Energy Gauge
Increases how fast the Charge Gauge fills.
Wii_OtherM_manual.indd 15-16
Features and Actions
As you progress through the game and more suit features are authorized or acquired, Samus will be able to perform more actions and her suits and beams will become more powerful.
1 Power Suit
The Power Suit that Samus is wearing will acquire new features as you progress through the game.
2 Varia Feature
Cuts damage from high temperatures and reduces damage from enemy attacks.
3 Gravity Feature
Negates the effects of liquids and extreme gravity and further reduces damage from enemy attacks.
4 Morph Ball
17 Press to go into
5 normal Bombs
Press and release in
6 Power Bombs
Press and hold until the 18
Morph Ball mode and move around small spaces. Press to change back. again
Morph Ball mode to set bombs that will damage enemies and break some floors and walls.
Charge Gauge is full and release to set a powerful Power Bomb.
Control in Normal View
Control in Search View
Wii_OtherM_manual.indd 17-18
7/7/10 2:26 PM
Normal Beam/ 1 Charge Beam
Press and hold to fire a beam. Press and release to fire a
2 Ice Beam
Adds the ability to freeze enemies. Effective against hot creatures, it also increases the beams attack power. You can also fire Charge Beams.
3 Wave Beam
Adds the ability to penetrate transparent and semi-transparent objects. This powerful beam can also be shot as a Charge Beam.
4 Plasma Beam
Adds the ability to pass through enemies to Samuss beam. This most powerful beam can also be shot as a Charge Beam.
powerful Charge Beam.
5 Diffusion Beam
If you fire a Charge Beam, the 19 beam will scatter around the point of impact.
6 Grapple Beam
Press when locked on to certain
7 Normal Missile/ Super Missile
Press and release release while locked on
8 Seeker Missile
If you press and hold until the 20
Grapple Points to hook on to them with a ropelike beam. Samus can then swing around while hanging with the beam.
to release a missile. If you press and when the Charge Gauge is fully charged, five missiles will be used and youll shoot a powerful Super Missile.
Charge Gauge is fully charged, youll lock on multiple targets. Release to fire a Super Missile along with four normal missiles toward up to four additional targets.
Wii_OtherM_manual.indd 19-20
1 Speed Booster
Press and hold and move in a
2 Shinespark
While speed boosting, press and release to perform a powerful jump. If you arent pressing you release 2 in any direction when you release when to jump in any direction. 3 , youll jump straight up. Press
3 Space Jump
Press during a spin jump to
, you will
4 Screw Attack
Causes Samuss body to emit energy waves while doing a spin attack, causing damage to enemies they touch.
single direction for a certain period of time to start to run fast. You can also cause damage to enemies that you run into. 1

Metroid Other M Glitch Sector 1
LEADOO 2 posts since Sep 7, 2010
My Metroid Other M game hangs up when I try to leave the sector 1 area early in the game. I have gone through the vegetation area and up the ledges on the right and into the breeding room. I have morphed in order to enter the breeding room, and when I return, and again enter the hallway of vegetation, the game hangs up. The game automatically moves into the 1st person view where you use the B button to pan around and aim. However, all I can do is pan just a little, and I cannot revert back into 3rd person view by holding the Wii remote horizontally. I have tried to start the game over from the last save point 3 times, but this hang up happens each time. Apparently, the game is trying to automatically throw me into the 1st person view in order to fire on an oncoming boss enemy, but instead, all I can do is pan a little up and down and left and right. I cannot completely pan all around like usual and nothing happens. I can only power down and restart.
Any suggestions?
GRAPHICDESIGN_RI 1 posts since Sep 8, 2010 1. Re: Metroid Other M Glitch Sector 1 Sep 8, 2010 6:56 AM
I have the same exact problem, while I will try the fix suggested (looking at the walls), I believe I have already looked around the room as much as possible, I've tried three times to "unfreeze" the game via similar actions.
I did reach this area previously and had started the battle, killing the spawning bugs and firing missiles at the pods on the ceiling. I had to shut down my Wii in the middle of the battle (not due to the game, I had a family emergency) I had and since when I have restarted from the previous save point where you morph and jump through the hole in the center of the door in the save room to proceed past the armadillo thing and through the biological experiment room where the path spirals around the "tower" and there is a hole at the top you drop down.
Generated by Jive SBS on 2011-06-09-06:00 1
After I reach the bottom the game freezes into the targeting screen, will not go back to the other view, and the screen goes "green".
I've tried just about everything. I like the game play and the game looks great, but in all honesty these glitches (freezes and lockouts) I'm reading about are bad. I think this game was released without being well tested and if I need to restart so soon in the game I'd consider just returning it and getting my money back. What a disappointment.
NGAMERposts since Apr 1, 2010 2. Re: Metroid Other M Glitch Sector 1 Sep 8, 2010 11:18 AM
LEADOO wrote:
The game automatically moves into the 1st person view where you use the B button to pan around and aim. However, all I can do is pan just a little, and I cannot revert back into 3rd person view by holding the Wii remote horizontally. GRAPHICDESIGN_RI wrote:
Um.You both are confused about the gameplay mechanics of Other M.
Normally in 3rd person, you travel from place to place and deal with the enemies in the way (or pass 'em if you can skip 'em) and go into 1st person to lock on targets especially to make use of your missiles.
Though 1st Person Mode has an alternate mode outside combat.SEARCH mode. When the game throws you in 1st person mode automatically and you don't have access to
Generated by Jive SBS on 2011-06-09-06:00 2
your weapons or can't get back to 3rd person, that means you need to SEARCH your environment for something out of the ordinary.
So move your cursor through the enviornment and a target will appear on something that will continue the game when locked on. Early on this is use for mainly detective work where you try to find something out of the ordinary. The only exception is later on.
Spoiler (highlight to read): When you have to locate an escape route when dealing with Ridley.
Message was edited by: NGAMER01
LEADOO 2 posts since Sep 7, 2010 3. Re: Metroid Other M Glitch Sector 1 Sep 8, 2010 10:01 AM
Yup. I found a nice, helpful video walkthrough at this site: http://www.videogamesblogger.com/2010/08/28/metroid-other-m-walkthrough-video-guidewii.htm
Scroll down to the video number 8, where he shows what to do at that point in the game. The game throws you into "Search" mode, on purpose, and you are supposed to find a hidden animal character. Apparently, you need to move the search view around a bit before you "hit" on the object you are supposed to find. A white rabbit looking kind of character. This is why until you find this object and click on it, you remain stuck in search mode. So, I'll try, try again.
Generated by Jive SBS on 2011-06-09-06:00 3
Technical specifications
Full description
Intergalactic bounty hunter Samus Aran returns to her side-scrolling roots for an all-new adventure developed by Nintendo and Team Ninja. The storyline takes place directly after 1994's Super Metroid and delves more into Samus' personal history than in previous games. As one would expect from the team responsible for the Ninja Gaiden series, Metroid: Other M features fast-paced combat, a highly cinematic presentation, and distinctive controls. The game is primarily played while holding the Wii Remote horizontally, as Samus blasts aliens, tucks into a morph ball, and acquires new powers to access different areas. In addition to the default third-person view, the game lets you quickly switch to a first-person perspective for scanning environments or shooting specific targets. Shifting viewpoints is accomplished by pointing the Wii Remote at the television screen. ~ Scott Alan Marriott, All Game Guide
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1. Metroid: Other M
2. New Nintendo Metroid: Other M First Person Shooter Complete Product Standard Wii High Quality
3. The Legend of Zelda: Skyward Sword
4. Metroid Prime Nintendo Game Fabric Wall Scroll Poster (21"x16) Inches
5. Metroid Prime Trilogy (Wii): Prima Official Game Guide (Prima Official Game Guides)
6. Metroid Prime Trilogy Collector s Edition







