Sega Ecco THE Dolphin
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Ecco the Dolphin [Sega Genesis Game]Developed by Novotrade - Sega of America (1992) - Action Adventure
Ecco the Dolphin puts players in control of the title character, a young dolphin who can swim and leap with all the acrobatic acumen for which his species is known. The game presents a playground of underwater levels that challenge Ecco to move about with power and precision. Most levels include small fish Ecco can eat to replenish health, as well as vicious squids or hungry sharks that would like to do the same to him. As a mammal, it is also important for Ecco to return to the surface regularl... Read more
Details
Platform: Sega Genesis
Developer: Novotrade
Publisher: Sega of America
Release Date: 1992
Controls: Joystick/Gamepad
UPC: 010086010428
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Manual
Preview of first few manual pages (at low quality). Check before download. Click to enlarge.
Download
(English)Sega Ecco THE Dolphin - Instruction Manual, size: 299 KB |
Sega Ecco THE Dolphin
User reviews and opinions
| mullet |
10:25pm on Tuesday, March 23rd, 2010 ![]() |
| Ecco the dolphin is really cool !! I have Ecco on my Dreamcast and it is so cool. The graphics are good; love the whales, the dolphins and the sharks!... Ecco Ecco Ecco This is a gorgeous. | |
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Documents
BASIC CONTROLS
D-Button. . . . . . . . . Move Alex left or right Start Button. . . . . . Start Game, Pause Game and Open Item Selection Screen Button A. . . . . . . . . Jump/Jump Kick, Equip/Unequip Item Button B. . . . . . . . . Punch/Push Button C. . . . . . . . . Jump/Jump Kick, Equip/Unequip Item
Item Selection Screen
Press the Start Button during play to see the Item Selection screen. The letter E will show if the item is equipped. More than one item can be equipped at a time, and you can have more than one of any given item. The number next to the item shows how many you have. Power Bracelet When you punch or jump, this throws a crescent weapon. Use this to knock out enemies from a distance. SukoPako Motorcycle Race into your enemies on this to send them flying. Youll lose the motorcycle if you hit an indestructible rock. Pedicoptor Jump into this to fly! Hold down the Jump button to take off. While flying, press the Punch button to fire missiles. Pogo Stick Hop high on your Pogo Stick. Use this to get to enemies, obstacles and treasure chests high above you. Wizards Cane Use this to walk through the air for a short time. You can use the Cane one time only. Cape Makes you indestructible against everything except lava and suspended ceilings. You can use the Cape only once. Token Helps you figure out what your opponent is thinking when playing Janken.
Options
Select from the following options: Continue Resume play from the last level you played. This option is not available if you have less than 1,000 Baums of gold. Difficulty Set to Easy, Normal or Hard. The difficulty setting determines how many lives Alex has at the start of the game, and how mean his enemies are. Control Change the button configuration. Sound Test Choose a game sound and press the Select button to listen. Janken Use this option to practice playing Janken. You may wish to accustom yourself with the rules before betting your hard earned gold.
Advanced Controls
Press the D-Button down and to the right or left to crawl. Press the D-Button up in front of a doorway to pass through it. Press Jump to jump. Jump and release Jump to kick. Press Punch to attack enemies. Press Punch to push blocks. Certain blocks cant be moved.
Sukopako Motorcycle
Press the D-Button right to speed up and left to slow down. Press Jump to jump over obstacles.
HOW TO PLAY
Guide Mike (and/or Spike) through each building using the D-Button. Grab all the flashing treasures and carry them out to the EXIT. Use the map to locate the treasures. Watch out for the objects lying on the floor. They will paralyze you if you dont avoid them. Shoot enemies with your stun gun while avoiding their shots. Some enemies carry a shield that your ammo cant penetrate. You lose one life if you are stunned by the enemys shot. The game is over if you lose all your lives. If you have credits remaining, the Continue message will be displayed. Press the Start Button to continue.
GAme screens
Player 2 Lives Current Stage Map of the Building Player 1 Score Player 1 Lives Time Remaining Player 2 Score
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move Mike (Player 2: Spike) Start Game, Pause Game Jump Shoot, Open Door Jump
OLUMNS
GENRE: PUZZLE PLAYERS: 1-2
ARCADE GAME
In Arcade mode, select one of three Levels from the SELECT LEVEL window before you start the game. If you dont change the game level within the time limit, the game will automatically start with what is highlighted.
GAME SCREENS
Next Jewel Set
Go back in time to a bygone civilization, the ancient world of Phoenicia. A simple and captivating game where sparkling, rainbow-color jewels drop one after another. According to the ancient merchants, by arranging three or more of the same jewels horizontally, vertically or diagonally, you shall perform miracles.
Score Level Eliminated Jewels
EASY: Start a game from Level zero. Hints are given until Level 3. MEDIUM: Start from level 5 with 20,000 points. HARD: Start from level 10 with 50,000 points. MAGIC JEWELS If you start an Arcade game with a Medium or Hard Level, a flashing Magic Jewel will occasionally appear, which will eliminate all of the same colored jewels it lands on.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move Jewels Start Game, Pause Game Shift the Arrangement of Jewels (see below) Shift the Arrangement of Jewels Shift the Arrangement of Jewels
FLASH COLUMNS
Next Jewel Set Timer Best Time Level Class
NOTE: You can also assign a button from Options to quickly Drop a jewel on your stack of jewels in the playfield. SHIFTING THE JEWELS Pressing one of the buttons will shift the arrangement of the jewels you are dropping.
MENU SCREEN
The Menu Screen will appear when you select Menu from the Title Screen. Select a player number for Original Game or Flash Columns to start the game. Note that a game of DOUBLES is a two-player cooperative game, where both players takes turns dropping the jewels. ORIGINAL GAMES The object of the game is to eliminate as many jewels as possible and aim for a high score. A game mode screen with the following options will be displayed before you start the game. CLASS: Novice (four color mode), Amateur (five), and Pro (six). LEVEL: Choose the speed of your decending jewels. TIME TRIAL: Play with or without a time limit of three minutes. BGM: Select your background music. FLASH COLUMNS The object of the game is to quickly eliminate the flashing jewels in the playfield. A game mode screen with the following options will be displayed before you start the game. CLASS: Novice (four color mode), Amateur (five), and Pro (six). HEIGHT: Set the height of the pre-stack of jewels in your play field. MATCH: Select YES to play a competitive mode of Flash Columns. BGM: Select your background music. NOTE: MATCH is available when you are starting a 2 PLAYER Flash Columns game. Next Jewel Set
SOLVING PROBLEMS Eccos world is an incredibly beautiful, yet deadly dangerous place. Most undersea life is Eccos enemy! Use songs to ward off attackers, or charge to dissolve them into sea foam. Some enemies, such as the Giant Medusa, are so quick and threatening that only your wits or a hint from a Glyph can save Ecco. Rocks, shells and island barriers will block Eccos progress. He may be caught in overpowering currents, or in deep channels far from the surface with its life-giving air. Earthquakes, rock falls and other disasters will plague Eccos quest. For every obstacle, there is a solution. It may be in a message from another creature, nestled on the ocean floor or waiting in a Glyph. It could even be in the sky! RESCUING LOST ORCAS When you locate a lost Orca, make Ecco glide slowly over him, close to his back and a little ahead of him. Try to swim in the direction hes going. If he turns, wait a few seconds and hell turn around again. When he sings to Ecco and begins swimming along, hes ready to follow. Now Ecco can lead him safely to his family. TELEPORTING Swim into a Teleport Ring you find in the water. Ecco will begin a 3D obstacle course. He must swim or leap through the teleport rings, both underwater and suspended in the air, in order to reach his next destination. Pass through a ring, and it will chime, advancing him many miles toward his goal. Miss a ring, and it will make a dull sound and one of the Ring Icons in the upper left of the screen will disappear. Avoid the floating nautiluses and their toxic bubbles as they will diminish Eccos Health. If Ecco succeeds with enough Teleport Rings, he reaches the next level. If he loses either all the Ring Icons or drains the Health Meter, he must try the same level again. PULSARS and METASPHERES Pulsars appear as curves spreading from a central point. Sing to one to gain its power. Then press Sonar twice quickly to emit a devastating 360 sonar blast. Its power is unlimited, and lasts until you clear the level or start the level over. Charge metaspheres, found later in the game, and transform Ecco into other life forms to use their special powers. When morphed, Ecco loses his own powers. In particular, Ecco cannot sing while transformed. A transformed Ecco can touch a metasphere again to regain his dolphin form.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Swim in All Direction, Move Cursor Start Game, Pause Game Sonar, Delete Dash, Insert Accelerate, Insert SWIMMING Use the D-Button to swim in any direction. Press and hold Accelerate to increase speed, or press Dash to charge. With enough speed, Ecco can jump out of the water when he is swimming near the surface.
HOW TO PLAY BASIC CONTROLS
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move the Soldier Start Game, Pause Game Select Attack Jump, Use Jet Pack Advance through eight Missions, defeating enemies along the way. Defeat the Mission boss at the end of the area to clear the Mission and advance to the next. You will lose a unit on your Life Gauge if you take damage from enemy attacks or make contact with one. When the Life Gauge is completely depleted, you will lose a Life. Except for your basic weapon (SHOT), the weapon in use at the time will be lost as well. If you lose all your Lives, the game will be over. You have three credits to continue the game.
ATTACK Early in the game you can only use SHOT (basic weapon). You can attack in three directions: forward, backward, and upward (press the D-Button up and Attack). Press the D-Button down and Attack to kneel down and shoot in the direction you are facing. Later on in the game, you will be able to use a variety of weapons. Find and collect a weapon icon, then press Select to select from the available weapons. The weapon in use will be indicated on the Weapon Indicator. JUMP Press the D-Button up/down and Jump to jump to the upper/lower floor, where possible. In other areas, press the D-Button up and Jump to jump higher. Note that early in the game, Select will function as jump also. JET PACK and BURNER GAUGE Jet Pack becomes available later in the game. Press Jump twice and hold to hover, then use the D-Button to move in any direction. Release Jump to land. Tap Jump repeatedly to descend slowly, whenever precision control is necessary. As you hover in the air, units from the Burner Gauge will slowly deplete. If the Gauge is in the red zone, you can hover and move. If the Gauge is in the yellow zone, you can only hover but cannot move. If the Gauge turns all white, it is completely depleted, and you cannot hover until it is charged again. When the Jet Pack is not in use, the Burner Gauge will slowly charge up again.
GAme screen
Burner Gauge Life Gauge
On the Options screen, press the D-Button up or down to select an option, left or right to change the setting.
Weapon Indicator Remaining Lives NOTE: The Burner Gauge will not be displayed early in the game. It is displayed after you get the Jet Pack.
SOUND TEST Listen to the background music and sound effects used in the game. Press any button to play. LEVEL Change the difficulty level of the game. CONTROL Change the button configuration for the game. PLAYER Set the number of troopers in the game. EXIT Return to the Main Menu.
When you lose all of your HP, you die. To Continue, press the Start Button before the timer counts down to zero. The level from which you can Continue depends on the level on which you die. There is no limit to the number of times you can Continue.
The best way to secure a path is by eliminating your adversaries by throwing items you can pick up in the level. These items may be anything from telephones, flowerpots, cups or bottles. To hurl an item at Tiger or Iggy, first pick up an item, face the direction of your foe, then press Jump/Shoot.
BONUS ROUND
In the Bonus Round, two Tigers will be using see-saws to launch the Chirps skyward. You must move from left to right and catch as many descending Chirps as you can with the net. Each catch is worth 250 points, and an additional 10,000 point bonus is earned by saving every one of the Chirps.
Join the adventures of Flicky, a funloving, little blue bird who drives cats everywhere crazy! As a heroic bird, find all of the missing Chirps and guide them to the Exit where theyll be safe from those mischievous felines and other ferocious domesticated animals in the house.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move Flicky Start Game, Pause Game Jump, Throw Items (Shoot) Jump, Throw Items (Shoot) Jump, Throw Items (Shoot)
If you are lucky, you will find diamonds that are worth Bonus Points. Note that the diamonds are small, so watch for them as you play.
FLICKY FACTS
The Flicky birds are frequently featured in the Sonic the Hedgehog games. The most obvious one is Sonic 3D Blast (subtitled Flickies Island in Europe), where the blue birds are scattered on an island and must be rescued in order for Sonic to advance to the next area. The Flickies that Sonic rescues will also similarly follow Sonic around until he reaches a portal, where the Flickies are safely evacuated. In Sonic Adventure, there are Flicky species featured in quests for both Amy Rose and E-102 Gamma.
Current Score High Score
The Title Screen will appear after the SEGA logo is displayed. Press the Start Button at the Title Screen to bring up the summary of the game. Press the Start Button once more to start the game from the first round. BASIC RULES The objective of the game is to lead all the Chirps, who will followi you once you touch them, safely to reach one of the Exit doors. Gather more than one of the Chirps and release them from the Exit until every Chirp in the level is saved. Remaining Tries Current Round
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move, Make Selection Start Game, Pause Game Alternate Shot Primary Shot Alternate Shot
Weapons
Each player character has a normal weapon for the primary shots (which can be shot in eight directions) and a Special Weapon for alternate shots. The left icon under the character face indicates the kind of Special Weapon. The right icon indicates the description (H=High places; L=Low places; M=Magic). The white arrow(s) on the right icon indicates the direction you can attack with the Special Weapon. This character, for example, throws grenades that can attack high places, forward (towards the top of the screen) only. HINT If the characters Special Weapon can only be shot forward (to the top of the screen), that does not mean that the character is disadvantageous. He/she can move sideways or retreat, and still can shoot forward, which is in fact very useful in many situations. Also, the picture of the character indicates which hand he/she uses each weapon. The effectiveness of the normal weapon and running speed also vary with the character. Its very important to make the right selection according to the situation.
When the Title Screen is displayed, press the Start Button to display the Main Menu. ModE seleCT From the Main Menu, select one of the following: 1 PLAY START: Play alone 2 PLAY START: Play with two players. OPTIONS: Change game settings. Note: Player 2 may join in any time between Rounds 1 and 4, as long as the Continue credits remain.
about hostages
There are two types of hostages in the game. If your character is hit by an enemy shot, or makes contact with an enemy android, the character will be frozen in place and remain there as a hostage until either he/she is saved or the next character becomes a hostage. In the latter case, the previous hostage will be lost. Some stages have hostage(s) from the start of the stage. These remain even when your character is shot and becomes a hostage. To save a hostage, touch and guide him/her out of the EXIT. You can only guide one at a time. When saved, the hostages will then become usable in the next stage. Remember, the hostage will be lost if you defeat all enemy androids before guiding him/her out the EXIT. Beware! Most of the 10th stage of the rounds do not have EXIT. Any character that is shot here will be lost.
The game consists of several rounds, divided into 10 stages. There are two ways to clear the stage. One is to wipe out all enemy androids on the playfield. All player characters will be usable in the next stage. The other way is to lead all player characters safely out the EXIT before the time expires. If the time expires, all characters that have not exited, including the one currently in use, will be lost. Only the characters safely out of the EXIT will be available for the next stage. The game will be over if you lose all player characters. If you have credits left, press the Start Button to continue. Note that the game cannot be continued if you have reached Round 5, regardless of the credits remaining. Note: Except for the HARD setting for the game level, you will start (or continue) with three characters: James, Siren and Tonga.
Shops and Facilities
Item Shop Buy/sell Techniques and potions. Weapons Shop Buy weapons for each of your characters. Data Memory Save game progress. You can also save via the Pause menu. Clone Labs Restore dead party members with statistics and possessions intact. Armor Shop Buy shields and armor to protect your party. Teleport Stations Teleport to any previously visited town. Hospital Heal injuries, restore TP and cure poisoning. Central Tower Gather information and store items.
Following the SEGA logo, the game begins with the story that precedes your adventure. Press the Start Button at any time to display the Title Screen, and then press the Start Button again to begin your adventure. After you start the game, select New Game and press Confirm/Menu. An automated sequence that introduces the story will then run. If you have a game saved, select Continue to load. Saved games can also be loaded from the Pause menu.
As you embark on your quest, you will find yourself in three main game environments. Towns and Villages Here you can gather information, purchase weapons and items (see Shops and Facilities), and trigger events that progress the story.
Techniques
Press Confirm/Menu to display another two windows. The left window shows healing and other Techniques, and the right window shows attack and defense Techniques.
Home Come here for a rest, to meet new allies and to organize your party with up to four characters.
hantasy Star iii:
Generations of Doom
In non-combat areas, press Confirm/Menu to display the Command Screen and simplified party status. Commands are as follows: Item Use, Give or Discard items belonging to you and your party. In the case of Give, and in some cases Use, you must specify a target character. Techniq Choose a character and one of their Techniques to use. If they have sufficient TP, the Technique will be performed, and TP will be consumed. StatS Select a character to see their complete parameters (see Status below). Equip Equip and unequip weapons and armor, etc., for each body part. Combinations of weapons and armor will affect Damage, Defense and Speed, and will be reflected in the status display. Switch Reorganize your party. Characters near the top stand a greater chance of being attacked, so place characters with lower HP near the bottom.
BATTLES
Inside the Labyrinth, when you encounter monsters, its time to battle! Character Status will be displayed at the top of the screen and Command Boxes at the bottom. For each character, select a command to perform. ATTACK: Attack the enemy with a weapon. You will see a cursor over the group of enemies and you can select which group to attack. SPELL: Use a Magic Spell (see below). ITEM: During battle, items may only be used, not given to another party member or discarded. Select an item, then select, if any, the target to use it on. RUN: Flee from the battle. Only the leader of the party (usually the main hero of the game) can select this. DEFEND:Take a defensive stance. Only the members other than the leader can select this. When you defeat all of the enemies, you earn GOLD, with each member earning EXP (experience points). If enough experience points are earned, the Level for that character increases, improving overall abilities. Each character has a parameter called Hit Points (HP). The member loses a certain amount of HP from an enemys attack. If HP for any member drops, he/she will collapse, unable to battle any more. You must visit the Shrine in order to revive him/her. If all members expire, the game will resume from the Shrine, but you will lose half the amount of GOLD. To regain lost HP, go to the Tavern and rest.
After you start the game, select a menu item and press Menu. Until you have saved your first game, the CONT, DEL and COPY options will not be available from this menu. START: Begin a new game. You will be asked to select a record (data slot) to use, enter a name (up to five letters) and select a text speed. Up to three games may be saved in total. CONT: Continue the previously saved game. DEL: Delete a game data. Select the data to delete. COPY: Make a copy of game data. Select data to copy and select the destination. During the game, you may be asked to answer a simple YES/NO question, represented by animated icons of either a nodding or shaking head. Select the left icon (nodding) for YES, right icon (shaking) for NO.
The game consists of three areas which can be accessed through the Map Screen. Here, you can select a destination. Whenever you exit the area, you return to the Map Screen. Castle Here you enter the Throne Room, where you meet King Drake and his aide, and obtain your mission. Select whom to talk t, and listen to what he has to say. When you see a blinking arrow, press any button to view the next line(s). Press Cancel to leave the castle. Village Here you can visit various shops to buy and/or sell items. Visit the Tavern and speak to the townsfolk to gather information, or rest to recover lost HP and MP. The Shrine is where you save your game, cure poison and revive fallen party members. Select where you want to go and then select Enter from the Command Boxes to enter. To leave the village, select Exit.
ONIC SPINBALL
GENRE: OTHER PLAYERS: 1-4
MODE: Set the number of players from 1 to 4. SPEED: Set the speed of the game to NORMAL or FAST. MUSIC: Turn ON or OFF the game music. FLIPPER: Change the button configuration of the game. MULTIPLAYER MODE: Up to four players can take turns using a single controller to play this game by adjusting the number of the MODE Setting in the Options.
With the blockages cleared, follow the path to find the Chaos Emeralds.
Dr. Eggman (AKA Dr. Robotnik) is once again turning the animals of Moblus into robots using his monstrous contraption, the Veg-O-Fortress. Only Sonic can penetrate the Pinball Defense System to free the animals and rescue the Chaos Emeralds to stop Dr. Eggmans fiendish plans.
When all of the Chaos Emeralds have been gathered, Sonic must defeat the level boss.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move Sonic Start Game, Pause Game Flip Left, Jump (On Ground) Flip Right, Jump (On Ground) Flip Both, Jump (On Ground)
BONUS ROUNDS
At the end of each level, there is a Bonus Round. This is a game of regular pinball in which you have three balls to play. Player Number Current Score Remaining Lives
ADVANCED CONTROLS
VIEW UP Press the D-Button up and down when Sonic is standing on the ground to scroll the screen up and down. SPIN DASH Press the D-Button down and press Button A, B or C to rev up the spin, then release the D-Button to perform a rolling attack on the ground.
The top section of the screen shows the following information at various stages of the game: EMERALDS: Shows the number of Emeralds remaining in each level. URGENT ORDERS: These messages need a quick reaction! LOOP SUCESSES: Shows how many loops youve completed. SCORE UPDATES: Shows your current score. LOOP SUCESSES: Shows how many loops youve completed. END LEVEL BONUSES: Details of your end level totals. SONICS STATUS: Message such as Too Baaad, when a Life is lost.
PLAY TIPS
Launching Sonic by tilting both flippers together with Flip Both is a safe and easy tactic for beginners. Watch out for lights and arrows showing important spots and routes in your surroundings. Catch Sonic on the flippers by holding them up as he enters the Alley Ramp. This way you can aim him more accurately. To shoot straight up, fire when Sonic is near the hinge of a flipper. To launch at an angle, let him roll towards the tip first. When Sonic is in flight, press the D-Button left and right to position Sonic based on the surrounding objects such as bumpers, targets, lances and flippers. Keep an eye on your status display (top section of the screen) for real-time hints!
Elapsed Time
COMPETITION MODE
Lap Number (Player 1) Current Item Lap Number (Player 2)
TREETS OF RAGE
Select Player
For 1 PLAYER or 2 PLAYER games, first select one of the three player characters from the SELECT PLAYER Screen. Press the D-Button left/right to select the character and press the Start Button or Special to start the battle. The parameters for each character are rated as A (stronger) or B (weaker), so go with a character that suits your play style. Joining a Game in Progress During a 1 PLAYER game, a second player can join the ongoing battle by pressing the Start Button from a second controller.
Apple Recover a small amount of Life Gauge. 1-UP Gain an extra life to continue the battle. Cash Add 1,000 points to your score. Beef Completely recover your Life Gauge. Special Gain the additional use of a Special Attack.
What was once a happy, peaceful, productive city, has fallen into the hands of a secret criminal syndicate. Looting, random violence and destruction are rampant. Nobody is safe. Despite repeated refusals by their superiors, three young police officers were determined to tackle the problem head on. Eventually they created a special attack unit the only way they could they quit the force. Take control of one of the three ex-officers and make the city a place where people no longer have to walk the Streets of Rage!
Basic Play
Use all of the attack methods at your disposal to knockout every hoodlum in the area and advance further. You clear the stage if you defeat the stage boss at the end of the area. Weapons can be found by either breaking objects or knocking down enemies that are holding them. To grab a weapon, move your character over it, and press Punch. With a weapon in your hand, press Punch to attack, or Punch and Jump simultaneously to throw it. Note that you will drop the weapon when you either grab an enemy or take a hit from one. A Helping Hand If you find yourself nearing the end or hopelessly outnumbered, theres still one good guy left on the force. Press Special and he launches a blast (Napalm or Rocket-Powered Grenades) that damages all the enemies in the area. The Special Attack function can be used once per round, unless you find a Special Attack item during play.
You lose a Life when the Life Gauge is completely depleted or you let the time run out. The game ends when all your Lives are lost. A Game Over/Continue option will appear. Press the D-Button up/down to select either CONTINUE to continue the game or GAME OVER to quit the game. The number displayed next to CONTINUE is your remaining credits, and when this runs out the game is over for good.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move Start Game, Pause Game Special Punch Jump
Press the D-Button up/down to select an option, and left/right to change the setting. SOUND TEST:Choose a sound and listen to it. LEVEL: Set the difficulty level of the game. CONTROL: Change the button configurations. EXIT: Return to the Game Menu.
FIGHTING Actions
Combo Hits: Repeatedly hit Punch up to four hits. Jump Kick: Press Jump, then Punch. Rear Attack: Press Jump and Punch simultaneously. Grab: Approach the enemy close enough to hold automatically. Fury: Grab and repeatedly press Punch. Throw: Grab, press the D-Button away from enemy, and press Punch. Backdrop: Grab an enemy from behind and press Punch. Vault: Grab and press Jump. Team Attack: Grab your partner, then press the D-Button away from your partner while pressing Punch.
Game Screens
Score Life Gauge Remaining Lives Special Attacks Timer
Surviving the Streets
Dont risk damage to your fighter in order to pick up an Item. Clear the immediate area first, then grab the goodie. Once youve learned to recognize the different weapons, pick up only the ones you feel most comfortable with. Remember, even without a weapon, all three fighters can do serious damage. When playing a two-player game, make good use of the various team techniques. You stand a much better chance of toppling the organization when you work together!
When the Title Screen is displayed, press the Start Button to display the Game Menu. From the Game Menu, select from the following: 1 PLAYER: Play the game with one player. 2 PLAYERS: Play the game with two players. OPTIONS: Access the OPTIONS Screen.
Note: For a 2 PLAYER game, Player 2s information will be displayed on the top right corner display area of the screen.
TREETS OF RAGE 2
SELECT PLAYER
For 1 PLAYER, 2 PLAYERS or DUEL, first choose one of the four characters from the SELECT PLAYER Screen. Press the D-Button left/right to select the character and press the Start Button or Special to start the battle. Character parameters are rated from one to five stars, so go with a character that suits your play style.
Apple Restores a small amount on your Life Gauge. Roast Chicken Completely restores your Life Gauge. 1UP Gives you an extra life to Continue the battle. Cash Bag Adds 1,000 points to your score. Gold Bars Gives you a 5,000 point bonus.
Mr. X and the Syndicate are back, this time taking Adam hostage! Take on the role of Axel, Blaze, Skate, and Max to rescue Adam, and destroy Mr. X once and for all.
Joining a Game in Progress
During a 1 PLAYER game, a second player can join the ongoing battle by pressing the Start Button from a second controller. When the Life Gauge for the second player (in red, with character name) is displayed, press the D-Button left/right to choose your character, and press either the Start Button or Special to join in.
GAME OVER
You lose a Life when the Life Gauge is completely depleted or you let the time run out. The game ends when all your Lives are lost. A Game Over/Continue option appears, replacing your score and Life Gauge. Press the D-Button up/down to select either CONTINUE to continue the game or GAME OVER to quit the game. The number displayed next to CONTINUE is your remaining credits, and when this runs out the game is over for good.
Axel Ex-cop and martial arts expert. Hes a technical type, suited for beginners. Blaze Ex-cop and judo expert. Shes an all-round type, faster than Axel, and is expecially skilled with weapons. Max Pro-Wrestler and a friend of Axel. Hes a power type, but lacks speed. Skate Younger brother of Adam. Hes the weakest, but is the most agile character. For advanced players.
FiGHTING ACTIONS
Fury: Repeatedly tap Punch (up to four or five hits, depending on the character). Blitz: D-Button twice in the same direction, then Punch. Rear Attack: Press Jump and Punch simultaneously. Jump Attack: Press Jump, then Punch. Jump Kick: Press the D-Button left/right and Jump, then Punch. Drop Attack: Press Jump, then press the D-Button down and Punch. Grab: Approach the enemy close enough to hold automatically. Power Blow: (All characters except Max) Grab, wait a second, then Punch. Body Throw: Grab, press the D-Button away from enemy and press Punch. Vault: (All characters except Max) Press Jump when grabbing an enemy to vault over them. Super Slam: (With Axel and Blaze) Grab, vault over the enemy, and press Punch. (With Max and Skate) Grab, jump/vault, and press Punch while in the air. Land: Press and hold the D-Button up and Punch when in the air after being thrown to land on your feet and take no damage. Directed Special Attack: the D-Button and Special. Note that Special Attacks will drain your Life Gauge. Stationary, it only drains health when making contact with the enemy or the other player in a two-player game. Directed, it drains every time you use it. If your Life Gauge is too low, you will not be able to use the Special Attack.
THE DUEL
You and a friend can hone your fighting skills by practicing on the most challenging opponents of all: each other! First, each player selects a character to use (Note: Both players can select the same character), and press the Start Button or Special. Next, when the word STAGE appears at the center of the screen, select the Stage to play on. Finally, select whether to use Special Attacks or not (ON/OFF), and the battle begins.
BASIC PLAY
Use all of the attack methods at your disposal to knockout every hoodlum in the area and advance further. You clear the stage if you defeat the stage boss at the end of the area. Weapons can be found by either breaking objects or knocking down enemies that are holding them. To grab a weapon, move your character over it, and press Punch. With a weapon in your hand, press Punch to attack, or Punch and Jump simultaneously to throw it. Note that you will drop the weapon when you either grab an enemy or take a hit.
Life and Strength Gauges
When your characters Life Gauge runs out, you lose a life. You will receive a full Life Gauge at the beginning of each new Stage. Opponents Life Gauges vary in length and color. A blue Life Gauge shows an enemy with greater stamina - when the blue Life Gauge runs out, it will be replaced by a yellow Life Gauge. The Strength Gauge shows the amount of strength you have. The higher the gauge, the harder you hit. Using Special Attacks weakens you further, and you suffer more damage if you are hit while strength is low. With each 40,000 points, a Star will appear below your Life Gauge. The number of Stars indicates the strength of your Blitz attacks.
UPER THUNDER BLADE
GENRE: SIM PLAYERS: 1
High Score Current Score
Press the D-Button up/down to select an option, and left/right to change the setting. DIFFICULTY Set the game difficulty to EASY, MEDIUM or HARD. CONTROL When set to NORMAL, pressing the D-Button down will move the chopper up and vice-versa. When set to REVERSE, pressing the D-Button down will move the chopper down and vice-versa. PLAYERS Change the number of choppers (lives) that are available at the start of the game. SOUND TEST Select a game sound and press a button to listen.
A renegade army has focused its sights on domination of the free world, and has unleashed its deadly troops from a secret power base in the East. Use the state of the art defense system at your fingertips the Super Thunder Blade armed with 20mm Vulcan Cannons and AATM missiles find the central enemy base and blow it sky high. The fate of the free world is in your hands!
Stage Choppers
Choppers
By default you start the game with three choppers (lives). Every time you crash and burn, you will lose one chopper. You will gain an additional chopper for each 500,000 points.
D-Button. . . . . . . . . Start Button. . . . . . Button A. . . . . . . . . Button B. . . . . . . . . Button C. . . . . . . . . Move chopper Start Game, Pause Game Shoot Hover Shoot
During vertical view, pay attention to the enemies distance. They are not a threat until they are near. Use the air brake to slow down and help avoid obstacles, but dont hover too long points are awarded based on time. Warships cannot be sunk. Focus on damaging their turrets. When fighting mid-size enemy craft, Super Thunder Blade will hover automatically. The time score is not kept at this time. Fly too low for too long and you will end up landing. Hover upward when Take Off is displayed.
Technical specifications
Full description
Ecco the Dolphin puts players in control of the title character, a young dolphin who can swim and leap with all the acrobatic acumen for which his species is known. The game presents a playground of underwater levels that challenge Ecco to move about with power and precision. Most levels include small fish Ecco can eat to replenish health, as well as vicious squids or hungry sharks that would like to do the same to him. As a mammal, it is also important for Ecco to return to the surface regularly for a breath of air.
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manuel d'instructions, Guide de l'utilisateur | Manual de instrucciones, Instrucciones de uso | Bedienungsanleitung, Bedienungsanleitung | Manual de Instruções, guia do usuário | инструкция | návod na použitie, Užívateľská príručka, návod k použití | bruksanvisningen | instrukcja, podręcznik użytkownika | kullanım kılavuzu, Kullanım | kézikönyv, használati útmutató | manuale di istruzioni, istruzioni d'uso | handleiding, gebruikershandleiding
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1. Sega Smash Pack (Ecco the Dolphin, Golden Axe, Sonic Spinball)
2. Ecco the Dolphin [Game Download]
3. Sega Mega CD games: Earthworm Jim, SimEarth, The Secret of Monkey Island, Ecco the Dolphin, Lunar: Eternal Blue, Lunar: The Silver Star
4. Ecco The Dolphin: Defender of the Future
5. Ecco The Dolphin (Sega CD)
6. Ecco: Tides of Time
