E-MU Emulator III
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Emu Vintage x Pro Keyboards Sample Library Volume 3EMU located well-maintained and calibrated instruments, then meticulously sampled them using 16 and 24 bit resolution in order to create these authentic digital renditions. Advanced Sound Design and Real-time control! EMU sound designers tracked down and sampled only the finest, calibrated keyboards, concentrating on each instrument's signature sounds. B3 presets include various drawbar settings, percussive samples, fast/slow rotary speaker settings and pedal samples. All instrument presets ... Read more
Details
Brand: EMU
Part Number: EMU 8664
UPC: 054651073463
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Manual
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(English)E-MU Emulator Iii - Reference Manual, size: 777 KB |
E-MU Emulator III
User reviews and opinions
| Termina |
6:35pm on Friday, October 22nd, 2010 ![]() |
| Bought this drive to replace smaller drive in new Toshiba laptop. It is quick, quiet and no problems. I was so impressed. It seems to work pretty well. When I test it under Linux using the smartctl program. So far it works fine, however I noticed that it is not as quiet as the other disk I had before | |
| nford85 |
8:25am on Thursday, July 8th, 2010 ![]() |
| I cloned a 250 GB drive to this one using Seagate Discwizard. Worked perfectly. No problems Quiet, fast, reasonably priced. Incredible difficult to configure. The MioNet web interface is terrible. | |
| greyshirtguy |
12:54am on Wednesday, May 19th, 2010 ![]() |
| Somewhat Satisfied After two years, this drive finally went South on me. I wish hard drives were not so short lived. I guess two years is not so bad. Garbage item Only used about one month and it was broken. I had to back up data, reinstall OS and exchange the item with WD. | |
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Documents
E-mu Systems Inc.
Service Center Procedures
EMULATOR III 8 MEGABYTE MEMORY UPGRADE
Materials needed: EIII 8 Megabyte update kit (E-mu P/N 6084 or 6085) 6084 Contains: (1) Memory expansion instructions (youre reading them) (8) 1 Megabyte SIMMs (1C356) (1) RAS PAL (lP376) (1) Address PAL (1P377) 6085 Contains: (1) Memory expansion instructions (4) 1 Megabyte SIMMs (1C356) (1) RAS PAL (lP376) Before you Begin.
Check the unit out thoroughly to make sure the unit is completely functional.
Tools needed: Phillips screwdriver Opening the EIII (Keyboard)
1. Remove the (8) screws (HS 371) from around the perimeter of the bottom panel of the EIII and set aside in a safe place. 2. Remove the (4) screws (HS 327) from the top edge of the back panel. Set these screws aside in the safe place.
EIII Chassis Screw Locations
E-mu P/N BS631 Rev.B Page 1 of 6
EIII MEMORY UPGRADE
(continued)
3. With the keyboard facing you, carefully lift the plastic housing up from the rear about an inch. Next, slide the housing toward you so that it clears the key of the keyboard. Gently lift up the housing and set it down behind the chassis so that you are looking through the keyboard cutout.
Make sure not to stress
the front panel ribbon cable when removing the EIII housing.
Opening the EIII (Rack Mount)
1. Remove the (6) phillips screws from the top panel of the rack and set aside in a safe place, then remove the top panel. The card cage can now be easily seen.
q Use the same
procedures for keyboard and rack versions.
Removal of the Microcontroller Board
1. Before any boards can be removed the white nylon circuit board support must be removed. To do this, first remove the phillips screw (HS 385) fastening the support to the card cage and put it in your safe place. Next, press down slightly next to the other end of the card support. This action should allow the little pin on the lower end of the support to pop out of its hole. Set the support aside.
E-mu P/N BS631
Page 2 of 6
On the rack version EIII
the microcontroller board is blocked by all of the ribbon cables. Make a note of the cable routings before removing them.
2. The microcontroller board, which contains the EIIIs memory, is the top board in the card cage. The digital jack and front panel cables block its exit from the cage. These cables must first be removed. 3. Use the white nylon board ejectors to eject the second board from the top (the CPU board). Slide the board out only slightly. 4. Use your fingers to remove the ribbon cables that are blocking the exit of the top board. These ribbon cables are very fragile so work carefully. 5. Now the microcontroller board can be removed. Use the board ejectors to eject the board and carefully slide it completely out of the card cage. Take the microcontroller board to a padded work area to perform the upgrade.
Page 3 of 6
Update the Memory
1. Place the EIII microcontroller board in front of you as shown in the diagram.
Caution: the SIMM
modules are static sensitive. Use static protection when handling these expensive parts. 2. Remove all of the 256 Kbyte SIMM boards. Start at the IC 64 location and work toward the other end. The SIMMs are easily removed by pushing the two end tabs outward (1) and tilting the SIMM toward you (2). Set the 256 Kbyte SIMMs aside so that they are not confused with the 1 Mbyte SIMMs.
Front View
3. Insert the 1 Mbyte SIMMs starting at location IC 31 and ending at location IC 64. With the microcontroller board in the position shown in the diagram, the chip side of the SIMM will face away from you.
Page 4 of 6
The most common
mistake when installing memory upgrades is not firmly seating the SIMM modules. 4.Make sure that all the SIMM boards are firmly seated in their sockets. They will snap into place when inserted correctly. 5. Locate the RAS PAL (IP376). Replace the chip in location IC50 with this PAL. 6. Locate the Address PAL (IP377). Replace the chip in location IC47 with this PAL (6084 kit only).
Replacement of the Circuit Boards
1. Re-insert the microcontroller board. Lift up the center of the board before pressing it in all the way. It should now slide easily into its sockets on the motherboard. Exercise caution but make sure that the board is securely mated.
q The ribbon cables may
not be routed as shown in the diagram. You should re-route the cables as shown.
2. Carefully plug in the digital jack and front panel cables. Route the cables as shown in the diagram. 3. Re-insert the CPU board. Again lift the center of the board and use caution when mating it with the motherboard. 4. Line up the notches in the nylon circuit board support with the edges of the circuit boards. The support should be positioned next to the pin mating hole. Now press down on the lower side of the card cage and slide the card support over so that the pin slips into its mating hole. Secure the support to the top side of the cage with the phillips screw.
Re-assembly
1. Lift up the plastic housing and slide the keyboard cutout under the front edge of the keyboard. 2. While continuing to hold the rear of the housing up, tuck the front panel ribbon cable down near the rear of the keyboard. This is to make sure that the cable does not get pinched between the housing and the card cage. 3. The plastic housing should seat snugly to the bottom chassis. Again, make sure that no cables are being pinched.
Page 5 of 6
4. Replace the (4) back panel screws, then replace the (8) bottom screws. Be careful not to cross-thread the screws.
Power on
1. The moment of truth. Plug in audio cables and apply power. The EIII should power up normally. NO!? First check the ribbon cables to the card cage. Next, check the seating of the SIMMs. After all, it was OK before you worked on it. Great! Lets do a memory test to make sure that all is indeed well.
EIII RAM Test
1. Activate the Master module. 2. Select Submodule 8 (Special). 3. Move the data slider up to show the last choice. 4. Use the keypad and type in one number past the last choice. For example: if the last numbered choice was 7, you would type in8. 5. The display will say: DIAGNOSTICS, Enter Magic Code. 6. The magic code for EIII diagnostics is 1-3-5-8. A good way to remember this number is to recall that 1-3-5-8 = Major chord. 7. Now select 2, RAM Test from the diagnostics menu. The EIII should verify that it is now an 8 MB machine and begin testing RA M. If all is well, the display will indicate RAM Test Complete!! If an error is detected, the display will indicate which SIMM failed. A failure might indicate that you have not seated a SIMM correctly, so check them before assuming a bad SIMM. 8. Done.
Page 6 of 6
The Current Sample
When recording a sample, you will need to specify the sample number and name into which the sound should be recorded. This is called the current sample.
Modules
A module controls a particular set of functions in the Emulator III. There are six main modules : Master, Preset Management, Preset Definition, Sample, Digital Processing, and Analog Processing. The sequencer is made up of: Management, Setup, Edit, and Mode. The large module to the left of the sequencer is the Control Panel. This provides several controls, many of which are designed to select options when working with the main or sequencer modules. s Activating a Module and the Module Identifier: To work with a module, you must first activate it. Press the button associated with the desired module. The display will then show the Module Identifier and invite you to select a submodule. s Submodule: Each module contains several numbered submodules that set controls for additional functions. There are two ways to select a submodule within the module. You can move the data slider until the display shows the desired submodule, then press ENTER. As you work with the EIII, though, you will start to memorize the submodule numbers and will probably find it faster to simply key in the appropriate submodule number using the numeric keypad.
s If a module is already active, and you are finished with one submodule, you do not need to re-activate the modulejust key in the new submodule number.
When using the keypad, it is not necessary to press ENTER. Pressing the module button will cancel the operation.
Velocity-Sensitive Keyboard
A velocity-sensitive keyboard measures how long it takes for a key to go from the key up to key down position, and uses this data to control dynamics. If it takes a long time for the key to reach the key down position, it is assumed you are playing that key less forcefully (minimum dynamics). If the key goes to the key down position almost instantaneously, it is assumed that you are playing the key more forcefully (maximum dynamics). In this manual, we will refer to playing the keyboard harder or softer, even though technically speaking the keyboard is reacting to speed of key position change, not force.
s After erasing the bank, the EIII will automatically create an empty preset for you.
ERASE BANK Erases All Presets, Samples & Sequences! Are You Sure? Y/N
4. Press Yes to erase the bank or No to cancel the operation. In either case, the EIII will return to the Module Identifier.
Supermode
4. SUPERMODE
Supermode is a wonderful MIDI function that maps data occurring on a specific MIDI channel to a specific preset within the bank. This is similar to MIDIs standard Omni Off/Mono mode but much more flexible, since each channel will not only be directed to its own preset, but can contain polyphonic note data as well. Supermode allows up to 16 individual presets to be addressed and play simultaneously over MIDI. When used in conjunction with Supermode, the internal sequencer built into the EIII is capable of simultaneously recording data received on multiple MIDI channels and routing the data received on each individual MIDI channel to a separate sequencer track. For more information, refer to the Sequencer section.
s Enable Supermode by pressing the Supermode button located in the Controls section.
1. Activate Master module. 2. Select Submodule 4. 3. Select a MIDI channel. As you scroll through the MIDI channels, the EIII displays the currently mapped preset on line three.
SUPERMODE MIDI Channel: 01 P00 Mapped Preset Select a Channel
4. Move the cursor to line three and select a preset. The EIII will default to the first non-empty preset, if the previous mapped preset was empty.
s Even in Supermode, the total number of voices sounding on all channels cannot exceed 16.
SUPERMODE MIDI Channel: 01 P01 Current Preset Select a Preset
5. Move the cursor to line two and repeat steps 3 and 4 to map additional MIDI channels.
s Only one set of Supermode preset assignment parameters can be stored in each bank.
6. Press ENTER to exit the submodule. The EIII will return to the Module Identifier.
In addition, Supermode preset assignments can be changed in realtime over MIDI. For preset changes to occur, Supermode must be enabled by pressing the Supermode button. (Its associated LED will light, and remain lit until Supermode is disabled.) Also, you must set preset change parameters to On for the current preset in the Preset Definition module, 6. MIDI, as shown on line three of that window:
MIDI Send Preset Chg: Recv Preset Chg: Send Start/Stop:
on on on
s To Execute a Supermode Preset Change Over MIDI:
1. Send the preset change command on the MIDI channel that the desired change is to occur upon.
SUPERMODE
MIDI Channel 1 MIDI Channel 2 MIDI Channel 3 MIDI Channel 15 MIDI Channel 16 Preset 20 Preset 01 Preset 12 Preset 02 Preset 10
MIDI IN
Audio Trigger
5. AUDIO TRIGGER
Special
This section contains several additional numbered functions. Here are short descriptions of each sub-module. More extensive descriptions follow. s 1. Audition Key: Allows the Emulator III to be played without a keyboard. This is particularly useful for the rack mount EIII. s 2. Disable Outputs: If an Emulator III output channel fails, you can locate and disable it with this function. s 3. Recalibrate: With this function you can select minimum and maximum values for the data slider,volume slider, left wheel, right wheel, keyboard pressure, and foot pedal. You can also select a center value for the left wheel. If you feel that one or more of the realtime controllers is not operating correctly, or the EIII seems to drift in pitch, it may be time to recalibrate. This procedure should be done periodically since the analog components used in the realtime controls may change over time. s 4. Footswitch Polarity: This allows you to use a normally closed or normally open footswitch, and determine which state represents on and which state represents off. s 5. Dynamic Allocation: This function bypasses existing zones to output channel assignments, and makes all zones available at all channels. s 6. Software Version: States the current version of the operating system software. s 7. MIDI Globals: MIDI Global commands override the MIDI settings programmed for each preset in the Preset Definition module and return us to a simpler time when MIDI settings affected all presets. s 8. Volume Pedal Global Override: Overrides any footpedal assignments made in Realtime Controls and forces the footpedal to become a volume pedal. s 9. MIDI Load Bank: This feature allows a MIDI command to load banks from the hard disk. s To Access Any of the Special Functions:
1. Activate Master module. 2. Select Submodule 8 and press ENTER. 3. Select the desired function in Submodule 8 and press ENTER.
s 1. Audition Key
1. Activate Master module. 2. Select 8. Special, 1. Audition Key (8/1). 3. Select the pitch to be auditioned.
AUDITION KEY Pitch: C3 Select a Key & [0-9]
4. Press a numeric key between 0 and 9. The lower the key, the lower the velocity value. You can press the numeric keys while adjusting the data slider to select different pitches. 5. Press ENTER to exit the submodule. The EIII will return to the Module Identifier.
s 2. Disable Outputs
In rare situations, an output channel can fail. It may go quietly, or it may produce unwanted sounds. In either case, the individual output channel can be temporarily turned off so as not to cause problems until it can be repaired.
1. Activate Master module. 2. Select 8. Special, 4. Footswitch Polarity (8/4). 3. Select the desired footswitch polarity.
s You must exit the recalibration menu and hit the foot switch twice to see the effect of changing the footswitch polarity.
FOOTSWITCH POLARITY Footswitch On=Closed Select Open/Closed
s 5. Dynamic Allocation
This function bypasses existing zone-to-output channel assignments, and makes all zones available at all channels.
1. Activate Master module. 2. Select 8. Special, 5. Dynamic Allocation (8/5). 3. Select whether dynamic allocation is on or off.
DYNAMIC ALLOCATION Mode: off Select on/off
s 6. Software Version
1. Activate Master module. 2. Select 8. Special, 6. Software Version (8/6).
SOFTWARE VERSION Emulator III 1988 E-mu Systems Jan 18,1999 v1.2
3. The display shows the RAM software version. 4. Press ENTER to exit the submodule. The EIII will return to the Module Identifier.
s 7. MIDI Globals
MIDI Global commands override the MIDI settings programmed for each preset in the Preset Definition module and return us to a simpler time when MIDI settings affected all presets. When MIDI Globals are On, the MIDI settings for each preset are ignored (except Realtime Controls). When MIDI Globals are turned Off, the MIDI settings for each preset are valid. For explanations of each MIDI parameter refer to the Preset Definition module, 6. MIDI.
1. Activate Master module. 2. Select 8. Special, 7. MIDI Globals (8/7). 3. Move the cursor to the parameter(s) to be adjusted, and select the desired value(s) with the data slider. The first page shows:
MIDI GLOBALS: off Basic Channel: 1 MIDI Mode: omni MIDI Overflow: on
4. Select page two by pressing the right cursor button. The second page shows:
MIDI GLOBALS Send Preset Chg: on Recv Preset Chg: on Send Start/Stop: on
5. Select page three by pressing the right cursor button. The third page shows:
MIDI GLOBALS Recv Start/Stop: on Send Clocks Only: on Recv Clocks Only: on
6. Select page four by pressing the right cursor button. The fourth page shows:
MIDI GLOBALS Local Control:
s 8. Volume Pedal Global Override
This command overrides any footpedal assignments made in the Realtime Control submodule and forces the footpedal to become a volume pedal.With the pedal in the "up" position, the EIII will have no output; With the pedal fully depressed, the level of each zone will be equal to the VCA Level setting as specified in Analog Processing #2. Volume Pedal Global Override can be turned "On" or "Off" (default is Off). This setting is stored as part of the "System Software" and will remain in its setting after the EIII is powered down and rebooted. The Volume Pedal Override allows the VCA levels of each zone to retain their respective level differences in relationship to each other.Volume Pedal Global works both locally and over MIDI. To receive volume pedal data over MIDI, make sure that each preset that is to receive pedal data is set to the same MIDI controller number (as specified in the MIDI submodule, Preset Definition, #6).
MIDI In MIDI Out
MIDI Out
MIDI In
Computer or Sampler
s A "closed-loop" connection greatly accelerates MIDI data transfer.
1. Activate Sample module. 2. Select Submodule 9. 3. Select whether you want to transmit or receive a sample and press ENTER.
SAMPLE DUMP Direction: Transmit Select Direction
4. Select the word size and press ENTER.
s Sampling with the EIII and transmitting the data to other samplers can dramatically improve the quality of the other sampler's sounds.
SAMPLE DUMP Direction: Transmit Word Size: 16 Bits Select 14/16 Bits
5. Select a sample to be transmitted and press ENTER. If the selected sample is stereo, the EIII will ask you to select which side is to be transmitted.
SAMPLE DUMP Direction: Transmit S01 Selected Sample Select a Sample
6. Press ENTER to begin the Sample Dump.
Select Sample
0. SELECT SAMPLE
This submodule selects a sample for placing on the keyboard, or the sample into which a sound will be recorded.
1. Activate Sample module. 2. Select Submodule 0. 3. Select the desired sample and press ENTER. As you scroll through non-empty samples, the display will show the sample number, name, sampling rate, sampling length, how many presets use the sample, and whether the sample is stereo, left, or right. And, as you scroll through the samples, they will be playable on the keyboard. Is that considerate, or what?
SELECT SAMPLE S00 Selected Sample Stereo 44100Hz 10 Presets 120.3secs
1. LOAD PRESET 2. RENAME PRESET 3. ERASE PRESET 4. COPY PRESET 5. CREATE PRESET 6. PRESET SIZE 7. STACK MODE 8. VELOCITY SWITCH LEVEL
5-2 5-4 5-5 5-6 5-7 5-8 5-9 5-10
Load Preset
1. LOAD PRESET
A preset, with its samples, can be loaded from the internal hard disk or external storage devices.
1. Activate Preset Management module. 2. Select Submodule 1. 3. If you wish to select a different drive, move the cursor to the drive number. If not, go to step 5. 4. Select the drive containing the preset to be loaded, then press ENTER.
LOAD PRESET from D1 Internal HD Select a Drive
5. Select the bank number that contains the preset to be loaded, then press ENTER.
LOAD PRESET from D1 Internal HD B00 Current Bank Select a Bank
6. Select the preset to be loaded, then press ENTER.
LOAD PRESET from P00 Current Preset Select Source Preset
7. Select the destination preset number into which the source preset will be loaded, then press ENTER. If you try to overwrite an existing preset, you will be asked if you are sure. Enter Yes to replace the existing sample, or No to cancel the operation.
LOAD PRESET into P00 Selected Preset P00 Empty Preset Select Dest Preset
8. If desired, rename the preset. Choose the characters to be changed with the left and right cursor buttons. Select the desired characters by using the ten key pad, data slider and keyboard. You can also use the up cursor to insert spaces and the down cursor to delete spaces. (See 2. Rename Preset.) 9. Press ENTER to exit the submodule. The EIII will return to the Module Identifier.
s 1. Digital Tuning
Digital Tuning allows you to change the pitch of a sound in order to splice or combine it with another sound of a different pitch; offset the pitch of a copied sample by a few cents, then combine it with the original for flange and chorus effects; or transpose a sound further up or down the keyboard than is normally allowed by making a copy of the sound, changing the pitch, and re-assigning the new sample to the keyboard.
1. Activate Digital Processing module. 2. Select 8. Digital Effects, 1. Digital Tuning (8/1).
s Re-tuning pitch downward increases the sample size. Re-tuning pitch upward decreases the sample size.
3. Select the desired amount of re-tuning, then press ENTER. The display will update the sample size to reflect the changes caused by re-tuning. The re-tuning process can take some time, especially with larger samples, but it does maintain true 16-bit precision.
DIGITAL TUNING Offset: +00.00semi Size: 00000 Select Tuning Offset
4. If you are not satisfied with the resulting re-tuning, or want to compare before and after, proceed to Digital Processing, 9. Undo.
s 2. Taper
Taper allows you to create an artificial decay on percussion samples in which the original decay is absent, create an artificial fast attack on a sound (such as a bowed violin with a slow attack), or clean up background noise when editing dialog. The above diagram shows the effect of Taper gain and attenuation on a sample using the Linear and Exp#3 curves.
1. Activate Digital Processing module. 2. Select 8. Digital Effects, 2. Taper (8/2). 3. If the current sample is stereo, the following screen will appear. Select the left side, right side, or both sides (stereo), then press ENTER. Otherwise, proceed to the next step.
TAPER Side: Stereo Select L/R/Stereo
s Taper the ends of sounds before splicing to avoid clicks or pops at the splice points.
TAPER Start: End: Size:
secs 0.00 3.13 3.13
samples 137873
4. Select the desired taper points and press ENTER. The display will show the current taper points, which will be the endpoints of the current sample.
9. UNDO
Have you ever wanted a time machine so that you could go back and undo a mistake? This function may be the next best thing. s To Restore A Sample To Its Original State:
1. Activate Digital Processing module. 2. Select Submodule 9.
UNDO Reverse Section S00 Selected Sample Backup: enabled
The display will show whether backup is currently enabled or not. If backup is not enabled, you will not be able to restore the sample. Otherwise, press ENTER. The original sample will be restored, the processed sample will be stored in the clipboard, and the Emulator III will return to the Module Identifier. s To Compare A Processed Sample With the Original Sample:
REDO Reverse Section S00 Selected Sample Backup: enabled
The display will show whether backup is currently enabled or not. If backup is not enabled, you will not be able to compare samples. Otherwise, press ENTER. The original sample will be restored, the processed sample will be stored in the clipboard, and the EIII will return to the Module Identifier.
3. Re-select Submodule 9. The processed sample will be restored, and the original sample will be stored in the clipboard. You can continue switching back and forth between the processed and original samples by repeating this step until you decide which sample you want to keep.
s To Disable or Enable the Backup Process:
REDO Reverse Section S00 Selected Sample Backup: disabled
The display will show whether backup is currently enabled or not. Use the Increment/Decrement buttons to choose whether the backup function is enabled or disabled, then press ENTER.
This function allows you to choose the sample to be processed. The resulting current sample will remain as designated until you either select a different sample, change presets, or load another bank. While in the Digital Processing module, the current sample will be placed over the full keyboard range, and all other samples will be muted.
1. Activate Digital Processing module. 2. Select Submodule 0. 3. Select a sample to be processed. As you scroll through nonempty samples, the display will show the sample number, name, sampling rate, sample length, how many presets use the sample, and whether the sample is stereo, left, or right. Also as you scroll, each sample will be playable on the keyboard over its entire available range.
SELECT SAMPLE S01 C6 Sample Stereo 36000Hz 5 Presets 1.6 secs
1. LOAD ZONE 2. EDIT ASSIGNMENT 3. ERASE ZONE 4. COPY ZONE 5. CROSSFADE/ SWITCH 6. MIDI 7. ARPEGGIATOR 8. PITCH BEND RANGE 9. VELOCITY CURVE 0. REALTIME CONTROLS KEYBOARD VELOCITY CURVES
7-2 7-6 7-9 7-11 7-14 7-18 7-23 7-27 7-28 7-29 7-34
Load Zone
1. LOAD ZONE
This submodule allows a zone, with its samples, to be loaded from the internal hard disk drive or external storage devices into any preset.
2. TEMPO
This function sets the overall tempo for a segment or song when the clock source is the Emulator IIIs internal clock or an external SMPTE clock. (See also Sequencer Management, 3. Clock).
1. Activate Sequencer Management module. 2. Select Submodule 2. 3. Select the tempo in Beats Per Minute on line three of the display, then press ENTER. Select the coarse tempo (integer values) first. For greater precision, press the right cursor to select the fine tempo value in hundredths of a Beat Per Minute. For the convenience of those who work with video or in SMPTE-based studios, line four translates Beats Per Minute into Frames Per Beat.
TEMPO Beats/Minute: 090.00 Frames/Beat: 020.00
3. CLOCK
This function selects the clock source for segments or songs, as well as how clock information will be shown in the display. Clock sources can be internal, MIDI, external clock, or SMPTE with your choice of four different frame rates.
1. Activate Sequencer Management module. 2. Select Submodule 3.
CLOCK Display: measures Source: internal
3. Select the clock source on line three of the display. Your choices are: s Internal: The EIIIs internal clock sets the tempo as programmed in Sequencer Management, 2. Tempo.
s Press the << locate button prior to starting an externally clocked sequence to avoid a delay as the EIII loads the sequencer software "overlay".
s MIDI: MIDI timing signals entering the Emulator IIIs MIDI In connector set the tempo. s SMPTE: If you choose SMPTE, you will see the following display. The internal clocks programmed tempo (see Sequencer Management, 2. Tempo) will be referenced to SMPTE timing signals entering the EIIIs SMPTE In connector. Note that SMPTE does not set the tempo itself (SMPTE runs at a fixed rate), but serves as a reference to which the tempo synchronizes.
s This step also sets the frame rate when writing SMPTE to tape (see Sequencer Management, 9. Write SMPTE).
CLOCK Display: measures Source: SMPTE Frame Rate: 30
If you choose SMPTE, press the down cursor button, and select one of the following frame rates: 24 (used for film), 25 (European video standard), 30 (American video standard), 30 drop-frame (American color video standard).
s External: Trigger clock pulses entering the Emulator IIIs SMPTE In connector set the tempo.
CLOCK Display: measures Source: external Clocks per A : 96
If you choose External, press the down cursor button, and select one of the following clock pulse rates: 24 , 48, or 96 pulses per quarter note. Equipment manufactured before the advent of MIDI generated clock pulses to which other equipment synchronized, but the clock rate was not standardized. Here are suggested rates when using some of the following pieces of gear as the EIIIs external clock: s E-mu Drumulator, SP-12, and SP-1200: 24 pulses per quarter note (ppqn). s LinnDrum: 48 ppqn. s Oberheim DMX and DSX: 96 ppqn. s Most Japanese products: 24 ppqn. Some work at 48; Roland gear may require a simple hardware adapter.
1. Activate Sequencer Management module. 2. Select Submodule 6. 3. Move the cursor to the line containing the type of data to be filtered. Press Yes to filter out the data or No to record the data.
DATA FILTERS Pressure: Controllers:
s The EIII sequencer always records pressure data unless it is purposely filtered out.
record record
Your choices are: s Pressure: This is one of the most data-intensive messages. We suggest not recording pressure data unless absolutely necessary. s Controllers: These include Pitch Bend, MIDI Volume (Controller 7), and Modulation (Controller 1). Usually you will want to record these, as they give a part expressiveness, but since they do consume a fair amount of memory, you have the option to remove them.
MIDI Options
7. MIDI OPTIONS
These functions facilitate using the Emulator III in a MIDI system.
1. Activate Sequencer Management module. 2. Select Submodule 7. 3. Move the cursor to the line containing the parameter to be edited, then select the desired option.
MIDI OPTIONS Echo Thru: off Clock Out: off Song Position: off
Your choices are: s Echo Thru: When on, data entering the MIDI In connector which corresponds to the current preset's MIDI channel will be echoed at the MIDI Out connector. The MIDI data filters set in 6. Data Filters will also affect this data. When off, the only data appearing at the MIDI Out port will be data generated by the Emulator III. If the EIIIs MIDI Out connects back to the MIDI In for any reason, enabling Echo Thru will cause a MIDI feedback loop. Should the EIII start acting in a totally reprehensible manner, turn off Echo Thru. If the problem goes away, check your MIDI cable connections for a feedback path. s Clock Out: Options for this function are MIDI, where the EIII sends out timing data as standard MIDI timing messages, MTC, where the EIII sends out MIDI Time Code messages so that MTC compatible devices can be triggered by the EIII, and Off, where no timing data appears at the EIIIs MIDI Out. s Song Position: The MIDI Song Position Pointer message specifies how many sixteenth notes have elapsed since the beginning of a composition, thus allowing one MIDI device to auto-locate to another. Options for this function are Off, where Song Pointer is neither sent nor received, Recv (Receive), where the EIII will auto-locate to Song Position Pointer messages received from another piece of gear, and Send, where the EIII will send Song Position Pointer messages so that other pieces of MIDI gear can auto-locate to the EIII.
SMPTE Start
8. SMPTE START
You can store an associated SMPTE start time with any Segment/ Cue List or Song, as selected by the Mode button.
1. Check the current sequencer mode. The following operations select the SMPTE start point for Segments/Cue Lists or Songs, depending on which of the associated Mode lights is lit. If the desired light is not lit, press the Mode button to toggle back and forth between these two options. 2. Activate Sequencer Management module. 3. Select Submodule 8. 4. Move the cursor to the parameter to be edited, then select the desired value. Line two shows the segment or song for which you are choosing the SMPTE start time. Line four shows the start time in hours, minutes, seconds, frames, and sub-frames. (1 sub-frame equals 1/100th of a frame, or 333 microseconds at the 30 frames per second frame rate).
s This step also sets the start time when writing SMPTE to tape. See Sequencer Management, 9. Write SMPTE.
SMPTE START S00 Current Song h m s f START 00:01:00:00.00
Write SMPTE
9. WRITE SMPTE
Before synching the Emulator III to a SMPTE time code signal recorded on tape, you need to record the code itself. This is referred to as striping the tape. The EIII can send out industry standard SMPTE time code, thus eliminating the need for a dedicated SMPTE writing device.
1. Activate Sequencer Management module. 2. Select Submodule 9. The screen shows:
WRITE SMPTE 30 fps 00:00:59:01 Press Enter to Start
The left side of line three shows the currently selected frame rate. The right side of line three shows what time will initially be sent out upon writing SMPTE.
s To change the frame rate, see Sequencer Management, 3. Clock. To change the SMPTE time, see Sequencer Management, 8. SMPTE start time. Note that SMPTE always starts writing one second before the specified start time to allow for a small lead-in.
3. To write SMPTE to tape, begin rolling tape, then press ENTER. The display will show the SMPTE time code value as it is transmitted. 4. To stop writing SMPTE, press ENTER. The EIII will return to the Module Identifier.
5. Select the interval of transposition in semitones, then press ENTER.
TRANSPOSE s01 Selected Segment Semitones: +00 Select Interval
6. Select the track to be transposed, then press ENTER.
TRANSPOSE Track:01 Start: 001:01:00 Select Region
7. Choose the start point of the region to be transposed, then press ENTER. Use the left and right cursor to choose the regions start point on line three, expressed in measures, beats, and clocks or hours, minutes, seconds, and frames, depending on whether you chose Measures or SMPTE in Sequencer Management, 3. Clock.
8. Choose the end point of the region to be transposed, then press ENTER. Use the left and right cursor to choose the regions end point on line four, expressed in measures, beats, and clocks or hours, minutes, seconds, and frames, depending on whether you chose Measures or SMPTE in Sequencer Management, 3. Clock.
TRANSPOSE Track:01 Start: 001:01:00 Until: 003:01:24
9. Press Yes to perform the transposition or No to cancel the operation. The EIII will return to the Module Identifier.
s 3. Erase All
The Erase All function provides a quick way to erase all segments and songs fron the current EIII bank.
1. Activate Mode module and choose Segment/Cue List. If necessary, press MODE until the associated Segment/Cue List light is lit. 2. Activate Sequencer Edit module. 3. Select 0. Special functions, 3. Erase All (0/3).
ERASE ALL Erases All Segments & Songs Are You Sure? Y/N
4. The display will inqure if you are sure you want to erase all segments and songs. Press Yes to erase all segments and songs from the bank, or No to cancel the operation. The EIII will return to the Module Identifier.
s 4. Scale Velocity
The scale velocity function allows you to change the note velocities of already recorded tracks. Note velocities can be scaled (multiplied) by any number from 0.00 to 1.99, a value of 1 representing no change in velocity. If a velocity value is scaled until it reaches the limits of velocity (0 or 127) it will stop there. Tracks can be un-scaled by scaling again in the opposite direction unless they have reached the 0 or 127 limits, in which case they will have been permanantly altered. Because velocity limits are easily reached, it is a good idea to make a backup copy of the segment before scaling velocity in case the results are not as you planned.
1. Activate Mode module and choose Segment/Cue List. If necessary, press MODE until the associated Segment/Cue List light is lit. 2. Activate Sequencer Edit module. 3. Select 0. Special Functions, 4. Scale Velocity (0/4).
4. Select the segment containing the track to be scaled, then press ENTER. The display will shows the segments name and number.
SCALE VELOCITY s01 Selected Segment Select a Select
5. Select the value by which the note velocities will be multiplied, then press ENTER.
SCALE VELOCITY s01 Selected Segment Scale by: 1.00 Select Amount
6. Select the track to be scaled, then press ENTER.
SCALE VELOCITY Track: 01 Start: 001:01:000 Select Region
7. Choose the start point of the region to be scaled, then press ENTER. Use the left and right cursor to choose the regions start point on line three, expressed in measures, beats, and clocks or hours, minutes, seconds, and frames, depending on whether you chose Measures or SMPTE in Sequencer Management, 3.Clock.
SCALE VELOCITY Track: 01 Start: 001:01:000 Until: 003:01:24
8. Choose the end point of the region to be scaled, then press ENTER. Use the left and right cursor to choose the regions end point on line four, expressed in measures, beats, and clocks or hours, minutes, seconds, and frames, depending on whether you chose Measures or SMPTE in Sequencer Management, 3. Clock. 9. Press Yes to scale velocity, or No to cancel the operation. The EIII will return to the Module Identifier.
Song Step Edit
1. STEP EDIT (SONG)
Use the Step Edit function to create a song, or to edit the steps in an existing song.
1. Activate Mode module and choose Song. Press MODE until the associated Song light is lit. 2. Select the Song to be edited and press ENTER.
P00 Selected Preset S01 Empty Song
3. Activate Sequencer Edit (Song Mode) module. 4. Select Submodule 1.
STEP: 001
SEGMENT
Create New Song? Y/N
If you selected an empty song in step two, the display will ask if you want to create a new song. Press Yes to continue, or No to cancel the operation and return to the Module Identifier.
5. If you are creating a song, choose the event to occur during song step one. If you are editing a song, select the song step to be edited. After choosing or editing the event, press ENTER to advance to the next song step.
Select Event Type
s Scroll through the steps with the << and >> Locate buttons, Increment/Decrement buttons, or data slider. Or, you can specify a particular step with the ten-key pad.
Use the Record(Insert)button to insert a new song step into your song. Your options for this step (or any other song step) are:
s Although a song can start with a Tempo or Status change, it makes more sense to start with a segment or subsong.
s Segment: The song will play a specified segment for this step, and repeat or transpose it if desired. s Sub-Song: The song will play a different song of your choice at this step, and jump back to the original song when the other song has finished playing. This sub-song can be repeated or transposed if desired. s Tempo Change: The song will change to a new tempo starting at this step, over a specified number of beats. s Status Change: The playback status (play, solo, or mute) of all tracks can be changed at this song step.
Technical specifications
Full description
EMU located well-maintained and calibrated instruments, then meticulously sampled them using 16 and 24 bit resolution in order to create these authentic digital renditions. Advanced Sound Design and Real-time control! EMU sound designers tracked down and sampled only the finest, calibrated keyboards, concentrating on each instrument's signature sounds. B3 presets include various drawbar settings, percussive samples, fast/slow rotary speaker settings and pedal samples. All instrument presets are optimized for Emulator X's powerful streaming engine, and use the Emulator X patch cord modulation matrix, which offers users quick real-time control over filters, envelopes, oscillator layers, and many other controls.
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